Files
l2j_mobius/trunk/dist/game/data/stats/skills/12000-12099.xml
2016-06-12 01:34:09 +00:00

2516 lines
74 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="12000" toLevel="1" name="Heavy Hit">
<!-- Glory Days confirmed -->
<!-- Inflicts a powerful blow on target. -->
<icon>icon.skill10317</icon>
<operateType>A1</operateType>
<mpConsume>2</mpConsume>
<castRange>900</castRange>
<hitTime>1000</hitTime>
<coolTime>300</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>-1</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1400</effectRange>
<magicLvl>85</magicLvl>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckAbnormal">
<type>KNOCKDOWN</type>
<level>1</level>
<hasAbnormal>true</hasAbnormal>
</condition>
</conditions>
<effects>
<effect name="MagicalAttack">
<power>104</power>
</effect>
</effects>
</skill>
<skill id="12001" toLevel="1" name="Glimmer Crystal">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<affectRange>600</affectRange>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>RANGE</affectScope>
<affectObject>ALL</affectObject>
<itemConsume>17604</itemConsume>
<itemConsumeCount>1</itemConsumeCount>
<selfEffects>
<effect name="CallSkill">
<skillId>12011</skillId>
<skillLevel>1</skillLevel>
</effect>
</selfEffects>
</skill>
<skill id="12002" toLevel="1" name="Glimmer">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<castRange>150</castRange>
<hitTime>1000</hitTime>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>300</effectRange>
<magicLvl>1</magicLvl>
<reuseDelay>5000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpTargetNpc">
<npcIds>
<item>32915</item>
<item>32916</item>
<item>32917</item>
<item>32918</item>
<item>32919</item>
<item>32920</item>
<item>33147</item>
<item>33148</item>
<item>32913</item>
<item>32914</item>
<item>33097</item>
<item>19393</item>
<item>19394</item>
</npcIds>
</condition>
</conditions>
<effects>
<effect name="Heal">
<power>2730</power>
</effect>
</effects>
</skill>
<skill id="12003" toLevel="1" name="Stronghold Fragment">
<!-- Glory Days confirmed -->
<!-- Bestows the authority to control the stronghold. -->
<icon>icon.etc_dragons_blood_i03</icon>
<operateType>A2</operateType>
<effectPoint>-2</effectPoint>
<abnormalType>PUBLIC_SLOT</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>800</effectRange>
<magicLvl>85</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
<isMagic>2</isMagic>
<castRange>300</castRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="12004" toLevel="1" name="Summon Detector">
<!-- Glory Days confirmed -->
<!-- Detect the relic. -->
<icon>icon.skill0324</icon>
<operateType>A1</operateType>
<hitTime>3000</hitTime>
<reuseDelay>30000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>72</magicLvl>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="SummonNpc">
<npcId>33156</npcId>
</effect>
</effects>
</skill>
<skill id="12005" toLevel="1" name="Spray Insecticide">
<!-- Glory Days confirmed -->
<!-- Sprays medicine. -->
<icon>icon.bug_spray_a</icon>
<operateType>A2</operateType>
<castRange>150</castRange>
<hitTime>3000</hitTime>
<abnormalType>POISON</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
<magicLvl>85</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
<isMagic>2</isMagic>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="12006" toLevel="1" name="Spray Insecticide">
<!-- Glory Days confirmed -->
<!-- Sprays medicine. -->
<icon>icon.bug_spray_b</icon>
<operateType>A2</operateType>
<castRange>150</castRange>
<hitTime>3000</hitTime>
<abnormalType>POISON</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
<magicLvl>85</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
<isMagic>2</isMagic>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="12007" toLevel="1" name="Spray Insecticide">
<!-- Glory Days confirmed -->
<!-- Sprays medicine. -->
<icon>icon.bug_spray_c</icon>
<operateType>A2</operateType>
<castRange>150</castRange>
<hitTime>3000</hitTime>
<abnormalType>POISON</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
<magicLvl>85</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
<isMagic>2</isMagic>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="12008" toLevel="1" name="Orbis' Reflect Shield">
<!-- Glory Days confirmed -->
<!-- Conquers Medusa's Soul. -->
<icon>icon.skill3260</icon>
<operateType>A2</operateType>
<castRange>900</castRange>
<hitTime>800</hitTime>
<coolTime>1000</coolTime>
<reuseDelay>180000</reuseDelay>
<effectPoint>-687</effectPoint>
<abnormalType>PUBLIC_SLOT</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1100</effectRange>
<activateRate>99</activateRate>
<magicLvl>1</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckClassList">
<classIds>
<item>PHOENIX_KNIGHT</item>
<item>HELL_KNIGHT</item>
<item>EVA_TEMPLAR</item>
<item>SHILLIEN_TEMPLAR</item>
<item>SIGEL_KNIGHT</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>true</isWithin>
</condition>
</conditions>
<effects>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="12009" toLevel="1" name="Teredor Antidote">
<!-- Glory Days confirmed -->
<!-- Invincible against a terrible abnormal status. -->
<icon>icon.grima_poison</icon>
<operateType>A2</operateType>
<abnormalType>ABNORMAL_INVINCIBILITY</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<activateRate>0</activateRate>
<magicLvl>1</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>20</abnormalTime>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>POISON,7</dispel>
</effect>
<effect name="DebuffBlock" />
</effects>
</skill>
<skill id="12010" toLevel="1" name="Bonus Hall Key">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<castRange>450</castRange>
<hitTime>500</hitTime>
<effectPoint>-1</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>500</effectRange>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpUnlock" />
</conditions>
</skill>
<skill id="12011" toLevel="1" name="Glimmer Crystal">
<!-- AUTO GENERATED SKILL -->
<!-- can summon Magmeld's wisps at Anghell Waterfall -->
<icon>icon.skill0000</icon>
<operateType>A2</operateType>
<effectPoint>2</effectPoint>
<abnormalType>PUBLIC_SLOT</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="12012" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18103</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12013" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18104</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12014" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18105</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12015" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18106</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12016" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18107</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12017" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18108</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12018" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18109</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12019" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18110</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12020" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18111</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12021" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18112</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12022" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18113</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12023" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18114</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12024" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18115</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12025" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18116</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12026" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18117</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12027" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18118</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12028" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18119</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12029" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18120</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12030" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18121</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12031" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18122</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12032" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18123</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12033" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18124</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12034" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18125</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12035" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18126</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12036" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18127</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12037" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18128</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12038" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18129</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12039" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18130</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12040" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18131</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12041" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18132</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12042" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18133</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12043" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18134</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12044" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18135</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12045" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18136</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12046" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18137</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12047" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18138</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12048" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18139</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12049" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18140</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12050" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18141</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12051" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18142</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12052" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18143</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12053" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18144</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12054" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18145</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12055" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18146</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12056" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18147</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12057" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18148</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12058" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18149</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12059" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18150</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12060" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18151</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12061" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18152</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12062" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18153</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12063" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18154</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12064" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18155</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12065" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18156</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12066" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18157</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12067" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18158</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12068" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18159</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12069" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18160</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12070" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18161</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12071" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18162</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12072" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18163</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12073" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18164</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12074" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18165</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12075" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18166</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12076" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18167</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12077" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18168</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12078" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18169</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12079" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18170</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12080" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18171</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12081" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18172</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12082" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18173</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12083" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18174</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12084" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18175</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12085" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18176</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12086" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18177</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12087" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18178</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12088" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18179</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12089" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18180</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12090" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18181</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12091" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18182</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12092" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18183</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12093" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18184</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12094" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18185</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12095" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18186</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12096" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18187</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12097" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18188</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12098" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18189</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="12099" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>18190</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
</list>