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l2j_mobius/trunk/dist/game/data/stats/skills/11800-11899.xml
2016-06-12 01:34:09 +00:00

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XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="11800" toLevel="3" name="Sustain">
<!-- Glory Days confirmed -->
<!-- Updated to Ertheia -->
<!-- For 10 second, increases Healing power by 50. If triggered again, the effect will increase. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>LIFE_FORCE_HEALER_SELF</abnormalType>
<icon>icon.skill1217</icon>
<magicLvl>93</magicLvl>
<operateType>A4</operateType>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HealEffect">
<amount>
<value level="1">50</value>
<value level="2">100</value>
<value level="3">200</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11801" toLevel="3" name="Sustain">
<!-- Glory Days confirmed -->
<!-- Updated to Ertheia -->
<!-- For 15 seconds, Heals allies over time. Also increases your Healing power. If triggered again, the effect will increase. -->
<table name="#healEffect"> 1.1 1.2 1.3 </table>
<table name="#hotValue"> 106 142 178 </table>
<icon>icon.skill1217</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>LIFE_FORCE_HEALER</abnormalType>
<castRange>600</castRange>
<effectRange>1100</effectRange>
<reuseDelay>1000</reuseDelay>
<mpConsume>
<value level="1">57</value>
<value level="2">0</value>
<value level="3">0</value>
</mpConsume>
<magicLvl>95</magicLvl>
<operateType>A4</operateType>
<hitTime>500</hitTime>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<isMagic>1</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="TargetMyParty">
<includeMe>true</includeMe>
</condition>
</conditions>
<effects>
<effect name="HealOverTime">
<power>
<value level="1">106</value>
<value level="2">142</value>
<value level="3">178</value>
</power>
<ticks>1</ticks>
</effect>
<effect name="HealEffect">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
<skillId>11802</skillId>
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
</effect>
</selfEffects>
</skill>
<skill id="11802" toLevel="3" name="Sustain">
<!-- Glory Days confirmed -->
<!-- Updated to Ertheia -->
<!-- For 10 second, increases Healing power by 50. If triggered again, the effect will increase. -->
<table name="#healPower"> 50 100 200 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>LIFE_FORCE_HEALER_SELF</abnormalType>
<icon>icon.skill1217</icon>
<magicLvl>95</magicLvl>
<operateType>A4</operateType>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HealEffect">
<amount>
<value level="1">50</value>
<value level="2">100</value>
<value level="3">200</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11803" toLevel="3" name="Sustain">
<!-- Updated to Ertheia -->
<!-- Glory Days confirmed -->
<!-- For 15 seconds, Heals allies over time. Also increases your Healing power. If triggered again, the effect will increase. -->
<table name="#power"> 1.1 1.2 1.3 </table>
<table name="#hotValue"> 107 143 179 </table>
<icon>icon.skill1217</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>LIFE_FORCE_HEALER</abnormalType>
<castRange>600</castRange>
<reuseDelay>1000</reuseDelay>
<mpConsume>
<value level="1">57</value>
<value level="2">0</value>
<value level="3">0</value>
</mpConsume>
<magicLvl>97</magicLvl>
<operateType>A4</operateType>
<hitTime>500</hitTime>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1100</effectRange>
<isMagic>1</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="TargetMyParty">
<includeMe>true</includeMe>
</condition>
</conditions>
<effects>
<effect name="HealOverTime">
<power>
<value level="1">107</value>
<value level="2">143</value>
<value level="3">179</value>
</power>
<ticks>1</ticks>
</effect>
<effect name="HealEffect">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
<skillId>11804</skillId>
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
</effect>
</selfEffects>
</skill>
<skill id="11804" toLevel="3" name="Sustain">
<!-- Updated to Ertheia -->
<!-- Glory Days confirmed -->
<!-- For 10 second, increases Healing power by 50. If triggered again, the effect will increase. -->
<table name="#healPower"> 50 100 200 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>LIFE_FORCE_HEALER_SELF</abnormalType>
<icon>icon.skill1217</icon>
<magicLvl>97</magicLvl>
<operateType>A4</operateType>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HealEffect">
<amount>
<value level="1">50</value>
<value level="2">100</value>
<value level="3">200</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11805" toLevel="1" name="Not in Use">
<!-- Glory Days confirmed -->
<icon>icon.skill1460</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>97</magicLvl>
</skill>
<skill id="11806" toLevel="4" name="Blessing of Tree">
<!-- Updated to Ertheia -->
<!-- Glory Days confirmed -->
<!-- Recovers HP and removes bad abnormal statuses. -->
<table name="#heal"> 3274 3296 3319 3338 </table>
<icon>icon.skill1258</icon>
<operateType>A1</operateType>
<reuseDelay>7000</reuseDelay>
<effectPoint>2</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<affectRange>200</affectRange>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="HpCpHeal">
<power>
<value level="1">3274</value>
<value level="2">3296</value>
<value level="3">3319</value>
<value level="4">3338</value>
</power>
</effect>
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
</effects>
</skill>
<skill id="11807" toLevel="5" name="Miracle of Fairy">
<!-- Updated to Ertheia -->
<!-- Glory Days confirmed -->
<table name="#heal"> 5 6 7 8 9 </table>
<icon>icon.skill11807</icon>
<magicLvl>
<value level="1">87</value>
<value level="2">90</value>
<value level="3">93</value>
<value level="4">96</value>
<value level="5">99</value>
</magicLvl>
<operateType>A1</operateType>
<castRange>600</castRange>
<effectRange>1100</effectRange>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<staticReuse>true</staticReuse>
<isMagic>1</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HealPercent">
<power>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">8</value>
<value level="5">9</value>
</power>
</effect>
</effects>
</skill>
<skill id="11808" toLevel="2" name="Elegance of Light">
<!-- Updated to Ertheia -->
<!-- Glory Days confirmed -->
<!-- Affected by Elegance of Light. HP is decreased. -->
<table name="#dot"> 200 400 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime>
<abnormalType>ALL_REGEN_DOWN</abnormalType>
<affectRange>300</affectRange>
<icon>icon.skill0086</icon>
<operateType>A5</operateType>
<mpConsume>1</mpConsume>
<hitTime>500</hitTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>379</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">91</value>
<value level="2">97</value>
</magicLvl>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DamOverTime">
<power>
<value level="1">200</value>
<value level="2">400</value>
</power>
<ticks>1</ticks>
</effect>
</effects>
</skill>
<skill id="11809" toLevel="2" name="Elegance of Light">
<!-- Updated to Ertheia -->
<!-- Glory Days confirmed -->
<!-- Affected by Elegance of Light. Increases HP. -->
<table name="#dot"> 200 400 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime>
<abnormalType>MULTI_DEBUFF_EARTH</abnormalType>
<affectRange>300</affectRange>
<icon>icon.skill0086</icon>
<operateType>A5</operateType>
<mpConsume>1</mpConsume>
<hitTime>500</hitTime>
<effectPoint>379</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">91</value>
<value level="2">97</value>
</magicLvl>
<reuseDelay>10000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="HealOverTime">
<power>
<value level="1">200</value>
<value level="2">400</value>
</power>
<ticks>1</ticks>
</effect>
</effects>
</skill>
<skill id="11810" toLevel="1" name="Resurrection Wish">
<!-- Glory Days confirmed -->
<!-- Can use the Mark of Resurrection for 30 seconds. -->
<icon>icon.skill1217</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>AB_HAWK_EYE</abnormalType>
<operateType>A4</operateType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<activateRate>0</activateRate>
<magicLvl>97</magicLvl>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="11811" toLevel="1" name="Total Resurrection Wish">
<!-- Glory Days confirmed -->
<!-- Can use the Mark of Resurrection and Mark of Total Resurrection for 30 seconds. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>SNIPE</abnormalType>
<icon>icon.skill1217</icon>
<operateType>A4</operateType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<activateRate>0</activateRate>
<magicLvl>97</magicLvl>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="11812" toLevel="1" name="Mark of Resurrection">
<!-- Updated to Ertheia -->
<!-- Glory Days confirmed -->
<!-- Bestows the mark of resurrection that can completely resurrect party members from death for 10 minutes. Buffs and debuffs are maintained at death. But the Noblesse Blessing and Lucky Charm will disappear. -->
<icon>icon.skill1410</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalType>RESURRECTION_SPECIAL</abnormalType>
<effectPoint>379</effectPoint>
<itemConsumeCount>2</itemConsumeCount>
<itemConsumeId>8874</itemConsumeId> <!-- Einhasad's Holy Water -->
<operateType>A2</operateType>
<mpConsume>38</mpConsume>
<castRange>400</castRange>
<hitTime>2000</hitTime>
<reuseDelay>600000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>900</effectRange>
<magicLvl>85</magicLvl>
<isMagic>1</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<!-- TODO check Zealar implementation of Res special -->
<!-- p_resurrection_special;100;100;100;[s_debuff_immunity1]} -->
<effect name="ResurrectionSpecial">
<power>100</power>
</effect>
</effects>
</skill>
<skill id="11813" toLevel="1" name="Mark of Total Resurrection">
<!-- Updated to Ertheia -->
<!-- Glory Days confirmed -->
<!-- Bestows the mark of resurrection that can completely resurrect all party members from death for 10 minutes. Buffs and debuffs are maintained at death. But the Noblesse Blessing and Lucky Charm will disappear. -->
<icon>icon.skill1410</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalType>RESURRECTION_SPECIAL</abnormalType>
<affectRange>1000</affectRange>
<itemConsumeCount>2</itemConsumeCount>
<itemConsumeId>8874</itemConsumeId> <!-- Einhasad's Holy Water -->
<effectPoint>379</effectPoint>
<operateType>A2</operateType>
<mpConsume>77</mpConsume>
<hitTime>4000</hitTime>
<reuseDelay>600000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>93</magicLvl>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<!-- TODO check Zealar implementation of Res special -->
<!-- p_resurrection_special;100;100;100;[s_debuff_immunity1]} -->
<effect name="ResurrectionSpecial">
<power>100</power>
</effect>
</effects>
</skill>
<skill id="11814" toLevel="11" name="Dark Force">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Inflicts damage on target with 124 Power added to M. Atk. Has a chance of pushing back target. -->
<abnormalLvl>1</abnormalLvl>
<abnormalType>STUN</abnormalType>
<abnormalTime>1</abnormalTime>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
<activateRate>90</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<lvlBonusRate>20</lvlBonusRate>
<icon>icon.skill11814</icon>
<magicLvl>
<value level="1">85</value>
<value level="2">86</value>
<value level="3">88</value>
<value level="4">90</value>
<value level="5">92</value>
<value level="6">94</value>
<value level="7">96</value>
<value level="8">98</value>
<value level="9">101</value>
<value level="10">103</value>
<value level="11">105</value>
</magicLvl>
<operateType>A2</operateType>
<effectPoint>
<value level="1">-867</value>
<value level="2">-880</value>
<value level="3">-891</value>
<value level="4">-899</value>
<value level="5">-906</value>
<value level="6">-913</value>
<value level="7">-922</value>
<value level="8">-933</value>
<value level="9">-941</value>
<value level="10">-950</value>
<value level="11">-959</value>
</effectPoint>
<effectRange>900</effectRange>
<mpConsume>
<value level="1">87</value>
<value level="2">91</value>
<value level="3">95</value>
<value level="4">98</value>
<value level="5">102</value>
<value level="6">107</value>
<value level="7">111</value>
<value level="8">116</value>
<value level="9">118</value>
<value level="10">122</value>
<value level="11">127</value>
</mpConsume>
<castRange>400</castRange>
<hitTime>2780</hitTime>
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<isMagic>1</isMagic>
<isDebuff>true</isDebuff>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<trait>KNOCKDOWN</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">124</value>
<value level="2">127</value>
<value level="3">129</value>
<value level="4">133</value>
<value level="5">137</value>
<value level="6">141</value>
<value level="7">144</value>
<value level="8">148</value>
<value level="9">178</value>
<value level="10">182</value>
<value level="11">186</value>
</power>
</effect>
<effect name="KnockBack">
<speed>500</speed>
<distance>200</distance>
</effect>
</effects>
</skill>
<skill id="11815" toLevel="3" name="Sustain">
<!-- Updated to Ertheia -->
<!-- Glory Days confirmed -->
<!-- For 15 seconds, Heals allies over time. Also increases your Healing power. If triggered again, the effect will increase. -->
<table name="#power"> 1.1 1.2 1.3 </table>
<table name="#hotValue"> 107 143 179 </table>
<icon>icon.skill1217</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>LIFE_FORCE_HEALER</abnormalType>
<castRange>600</castRange>
<reuseDelay>1000</reuseDelay>
<mpConsume>
<value level="1">57</value>
<value level="2">0</value>
<value level="3">0</value>
</mpConsume>
<magicLvl>99</magicLvl>
<operateType>A4</operateType>
<hitTime>500</hitTime>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1100</effectRange>
<isMagic>1</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="TargetMyParty">
<includeMe>true</includeMe>
</condition>
</conditions>
<effects>
<effect name="HealOverTime">
<power>
<value level="1">107</value>
<value level="2">143</value>
<value level="3">179</value>
</power>
<ticks>1</ticks>
</effect>
<effect name="HealEffect">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
<!-- Sustain -->
<skillId>11804</skillId>
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
</effect>
</selfEffects>
</skill>
<skill id="11816" toLevel="3" name="Sustain">
<!-- Updated to Ertheia -->
<!-- Glory Days confirmed -->
<!-- For 10 second, increases Healing power by 50. If triggered again, the effect will increase. -->
<table name="#healPower"> 50 100 200 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>LIFE_FORCE_HEALER_SELF</abnormalType>
<icon>icon.skill1217</icon>
<operateType>A4</operateType>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HealEffect">
<amount>
<value level="1">50</value>
<value level="2">100</value>
<value level="3">200</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11817" toLevel="11" name="Dark Rain">
<!-- Updated to Ertheia -->
<!-- Glory Days confirmed -->
<!-- Inflicts damage on nearby enemies with 102 Power added to M. Atk. and decreases aggression toward yourself. -->
<table name="#power"> 102 104 107 110 113 116 119 122 162 166 170 </table>
<affectLimit>10-10</affectLimit>
<affectRange>300</affectRange>
<icon>icon.skill11817</icon>
<castRange>900</castRange>
<effectPoint>
<value level="1">-1733</value>
<value level="2">-1747</value>
<value level="3">-1771</value>
<value level="4">-1789</value>
<value level="5">-1803</value>
<value level="6">-1817</value>
<value level="7">-1835</value>
<value level="8">-1853</value>
<value level="9">-1870</value>
<value level="10">-1887</value>
<value level="11">-1904</value>
</effectPoint>
<effectRange>1400</effectRange>
<operateType>A1</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">87</value>
<value level="3">89</value>
<value level="4">91</value>
<value level="5">93</value>
<value level="6">95</value>
<value level="7">97</value>
<value level="8">99</value>
<value level="9">101</value>
<value level="10">103</value>
<value level="11">105</value>
</magicLvl>
<mpConsume>
<value level="1">282</value>
<value level="2">288</value>
<value level="3">300</value>
<value level="4">312</value>
<value level="5">325</value>
<value level="6">337</value>
<value level="7">351</value>
<value level="8">365</value>
<value level="9">373</value>
<value level="10">386</value>
<value level="11">398</value>
</mpConsume>
<hitTime>3780</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">102</value>
<value level="2">104</value>
<value level="3">107</value>
<value level="4">110</value>
<value level="5">113</value>
<value level="6">116</value>
<value level="7">119</value>
<value level="8">122</value>
<value level="9">162</value>
<value level="10">166</value>
<value level="11">170</value>
</power>
</effect>
<effect name="AddHate">
<power>-1240</power>
</effect>
</effects>
</skill>
<skill id="11818" toLevel="1" name="Price of Summoning">
<!-- Updated to Ertheia -->
<!-- Glory Days confirmed -->
<!-- Effect comes in 2 seconds after summoning Lumi. Debuff is updated 2 seconds after disappears. (the 1 second delay is the effect icon show delay) -->
<!-- Healing abilities are decreased as a price for summoning Lumi. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>180</abnormalTime>
<abnormalType>DOT_MP</abnormalType>
<icon>icon.skill1100</icon>
<operateType>A2</operateType>
<castRange>600</castRange>
<reuseDelay>8000</reuseDelay>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<effectRange>1100</effectRange>
<activateRate>100</activateRate>
<isMagic>2</isMagic>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HealEffect">
<amount>-300</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11819" toLevel="1" name="Party Return">
<!-- Glory Days confirmed -->
<!-- Copy-pasted from Party Recall skill. -->
<!-- Teleports party members to the nearest village. Cannot be used in a specially designated place such as the GM Consultation Service. -->
<icon>icon.skill11819</icon>
<affectRange>1000</affectRange>
<blockedInOlympiad>true</blockedInOlympiad>
<operateType>A1</operateType>
<mpConsume>91</mpConsume>
<hitTime>3500</hitTime>
<reuseDelay>150000</reuseDelay>
<isMagic>1</isMagic>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<conditions>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Escape">
<escapeType>TOWN</escapeType>
</effect>
</effects>
</skill>
<skill id="11820" toLevel="1" name="Power of Saha">
<!-- Glory Days confirmed -->
<!-- Updated to Ertheia -->
<!-- For 30 minutes, target's P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, M. Def. + 30%. -->
<icon>icon.skill11820</icon>
<abnormalTime>1800</abnormalTime>
<abnormalLvl>1</abnormalLvl>
<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
<operateType>A2</operateType>
<mpConsume>17</mpConsume>
<castRange>600</castRange>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>687</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<isMagic>22</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>IMPROVE_PA_PD_UP,-1;PA_UP,-1;PD_UP,-1;IMPROVE_MA_MD_UP,-1;MD_UP,-1;MA_UP,-1;KAMAEL_SPECIAL,-1</dispel>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP</slot>
</effect>
<effect name="PAtk">
<amount>17</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>79</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11821" toLevel="1" name="Critical of Saha">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- For 30 minutes, target's P. Critical Rate + 32%, P. Critical Damage + 35%, M. Critical Rate + 20, MP Consumption for physical skills - 20% and MP Consumption for magic skills - 10%. -->
<icon>icon.skill11821</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
<operateType>A2</operateType>
<mpConsume>17</mpConsume>
<castRange>600</castRange>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>687</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<isMagic>22</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>IMPROVE_CRT_RATE_DMG_UP,-1;CRITICAL_PROB_UP,-1;CRITICAL_DMG_UP,-1;CHEAP_MAGIC,-1;MAGIC_CRITICAL_UP,-1</dispel>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_CRT_RATE_DMG_UP;CRITICAL_PROB_UP;CRITICAL_DMG_UP;CHEAP_MAGIC;MAGIC_CRITICAL_UP</slot>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>32</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects>
</skill>
<skill id="11822" toLevel="1" name="Force of Saha">
<!-- Updated to Ertheia -->
<!-- Glory Days confirmed -->
<!-- For 30 minutes, target's Atk. Spd. + 34% and Casting Spd. + 31%. Bestows a 9% Vampiric Rage effect at a certain rate. -->
<icon>icon.skill11822</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
<operateType>A2</operateType>
<mpConsume>17</mpConsume>
<castRange>600</castRange>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>687</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<isMagic>22</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_VAMPIRIC_HASTE,-1;ATTACK_TIME_DOWN,-1;VAMPIRIC_ATTACK,-1;CASTING_TIME_DOWN,-1</dispel>
</effect>
<effect name="BlockAbnormalSlot">
<dispel>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</dispel>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>30</chance>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>34</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>31</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11823" toLevel="1" name="Speed of Saha">
<!-- Updated to Ertheia -->
<!-- Glory Days confirmed -->
<!-- For 30 minutes, target's P. Accuracy + 5, P. and M. Evasion + 5, Speed + 34 and received Critical Damage - 30%. -->
<icon>icon.skill11823</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>BUFF_SPECIAL_HITAVOID</abnormalType>
<operateType>A2</operateType>
<mpConsume>17</mpConsume>
<castRange>600</castRange>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>687</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<isMagic>22</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>IMPROVE_HIT_DEFENCE_CRT_RATE_UP,-1;HIT_UP,-1;T_CRT_DMG_DOWN,-1;IMPROVE_SPEED_AVOID_UP,-1;SPEED_UP,-1;AVOID_UP,-1</dispel>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</slot>
</effect>
<effect name="Speed">
<amount>34</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalRate">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11824" toLevel="1" name="Resistance of Saha">
<!-- Updated to Ertheia -->
<!-- Glory Days confirmed -->
<!-- For 30 minutes, Stun Resistance + 40%, Poison Resistance + 50% and Holy/Dark Attack Resistance + 30. -->
<icon>icon.skill11567</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>ARMOR_HOLY</abnormalType>
<operateType>A2</operateType>
<mpConsume>17</mpConsume>
<castRange>600</castRange>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>687</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<isMagic>22</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceTrait">
<SHOCK>40</SHOCK>
<POISON>50</POISON>
</effect>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_ALIGNMENT,-1;ARMOR_UNHOLY,-1;DANCE_OF_LIGHT,-1;SONG_OF_INVOCATION,-1;RESIST_BLEEDING,-1;RESIST_SHOCK,-1</dispel>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_ALIGNMENT;ARMOR_UNHOLY;DANCE_OF_LIGHT;SONG_OF_INVOCATION;RESIST_BLEEDING;RESIST_SHOCK</slot>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="11825" toLevel="1" name="Clarity of Saha">
<!-- Updated to Ertheia -->
<!-- Glory Days confirmed -->
<!-- For 30 minutes, Hold/Sleep/Mental Attack Resistance + 50, Buff-canceling Attack Resistance + 30 and Debuff Resistance + 20. -->
<icon>icon.skill11825</icon>
<abnormalTime>1800</abnormalTime>
<abnormalLvl>5</abnormalLvl>
<abnormalType>RESIST_DERANGEMENT</abnormalType>
<operateType>A2</operateType>
<mpConsume>17</mpConsume>
<castRange>600</castRange>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>687</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<isMagic>22</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceTrait">
<HOLD>50</HOLD>
<DERANGEMENT>50</DERANGEMENT>
<SLEEP>50</SLEEP>
</effect>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_PROTECTION,-1;RESIST_DEBUFF_DISPEL,-1</dispel>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_PROTECTION;RESIST_DEBUFF_DISPEL</slot>
</effect>
<effect name="ResistDispelByCategory">
<amount>-30</amount>
<slot>BUFF</slot>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-20</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
</skill>
<skill id="11826" toLevel="1" name="Emblem of Salvation">
<!-- Glory Days confirmed -->
<!-- Resurrects from death fully recovered. Buffs/debuffs remain in death, but Noblesse Blessing and Lucky Charm disappear. -->
<abnormalLvl>2</abnormalLvl>
<abnormalType>RESURRECTION_SPECIAL</abnormalType>
<abnormalTime>3600</abnormalTime>
<castRange>600</castRange>
<effectPoint>687</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill11826</icon>
<isMagic>22</isMagic>
<magicLvl>85</magicLvl>
<mpConsume>70</mpConsume>
<mpInitialConsume>14</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ResurrectionSpecial">
<power>100</power>
</effect>
</effects>
</skill>
<skill id="11827" toLevel="5" name="Fairy Blessing">
<!-- Updated to Ertheia -->
<!-- TODO: Level 4 was 1077 before update, supposed to be confirmed -->
<!-- Glory Days confirmed -->
<table name="#power"> 521 532 540 546 554 </table>
<icon>icon.skill11827</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">88</value>
<value level="3">91</value>
<value level="4">94</value>
<value level="5">97</value>
</magicLvl>
<reuseDelay>4000</reuseDelay>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Hp">
<amount>
<value level="1">521</value>
<value level="2">532</value>
<value level="3">540</value>
<value level="4">546</value>
<value level="5">554</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11828" toLevel="1" name="Progressive Heal">
<!-- Glory Days confirmed -->
<!-- Heals target and the 10 most injured allies around target by up to 40% of their Max HP. The recovery amount decreases starting from the most injured person. -->
<affectLimit>9-0</affectLimit>
<affectRange>300</affectRange>
<castRange>900</castRange>
<effectPoint>1301</effectPoint>
<effectRange>1400</effectRange>
<hitTime>3000</hitTime>
<icon>icon.skill11828</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<mpConsume>458</mpConsume>
<mpInitialConsume>115</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_NOT</targetType>
<affectScope>RANGE_SORT_BY_HP</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="HealPercent">
<power>40</power>
</effect>
</effects>
</skill>
<skill id="11830" toLevel="1" name="Blessing of Saha">
<!-- Updated to Ertheia -->
<!-- Glory Days confirmed -->
<!-- For 30 minutes, target's Max MP - 20%, HP Recovery Bonus - 20%, M. Critical Rate - 20, Critical Damage during a normal attack - 20%, P. Atk. - 10%, P. Def. - 20%, Atk. Spd. - 20%, M. Atk. - 20%, M. Def. - 20%, Casting Spd. - 20%, Debuff Resistance - 10%, damage received from a critical attack - 30% and Speed - 15%. -->
<icon>icon.skill11522</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>BUFF_SPECIAL_DEFENCE</abnormalType>
<operateType>A2</operateType>
<mpConsume>35</mpConsume>
<castRange>600</castRange>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>687</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<isMagic>22</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF,-1;COUNTER_CRITICAL,-1</dispel>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL</slot>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceCriticalRate">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11831" toLevel="11" name="Erase Impact">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Banishes the enemy's servitor into another dimension. -->
<icon>icon.skill1395</icon>
<affectRange>100</affectRange>
<effectPoint>-655</effectPoint>
<effectRange>1100</effectRange>
<operateType>A1</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">87</value>
<value level="3">89</value>
<value level="4">91</value>
<value level="5">93</value>
<value level="6">95</value>
<value level="7">97</value>
<value level="8">99</value>
<value level="9">101</value>
<value level="10">103</value>
<value level="11">105</value>
</magicLvl>
<mpConsume>
<value level="1">373</value>
<value level="2">377</value>
<value level="3">380</value>
<value level="4">383</value>
<value level="5">384</value>
<value level="6">387</value>
<value level="7">390</value>
<value level="8">393</value>
<value level="9">396</value>
<value level="10">398</value>
<value level="11">401</value>
</mpConsume>
<castRange>600</castRange>
<hitTime>2500</hitTime>
<reuseDelay>30000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<trait>DERANGEMENT</trait>
<magicCriticalRate>5</magicCriticalRate>
<isMagic>1</isMagic>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Unsummon">
<chance>50</chance>
</effect>
</effects>
</skill>
<skill id="11832" toLevel="9" name="Mass Fatal Sleep">
<!-- Updated to Ertheia -->
<!-- Glory Days confirmed -->
<!-- Casts Sleep on nearby enemies for 30 seconds. -->
<icon>icon.skill1072</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>SLEEP</abnormalType>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectLimit>9-10</affectLimit>
<affectRange>300</affectRange>
<basicProperty>MAGIC</basicProperty>
<effectPoint>
<value level="1">-867</value>
<value level="2">-874</value>
<value level="3">-891</value>
<value level="4">-902</value>
<value level="5">-913</value>
<value level="6">-927</value>
<value level="7">-938</value>
<value level="8">-950</value>
<value level="9">-962</value>
</effectPoint>
<lvlBonusRate>30</lvlBonusRate>
<operateType>A2</operateType>
<removedOnDamage>true</removedOnDamage>
<trait>SLEEP</trait>
<magicLvl>
<value level="1">85</value>
<value level="2">86</value>
<value level="3">89</value>
<value level="4">92</value>
<value level="5">95</value>
<value level="6">98</value>
<value level="7">101</value>
<value level="8">103</value>
<value level="9">105</value>
</magicLvl>
<mpConsume>
<value level="1">52</value>
<value level="2">52</value>
<value level="3">54</value>
<value level="4">60</value>
<value level="5">62</value>
<value level="6">66</value>
<value level="7">68</value>
<value level="8">70</value>
<value level="9">74</value>
</mpConsume>
<hitTime>4000</hitTime>
<reuseDelay>120000</reuseDelay>
<isMagic>1</isMagic>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="DefenceTrait">
<SLEEP>100</SLEEP>
</effect>
</effects>
</skill>
<skill id="11833" toLevel="1" name="Lingering Protection">
<!-- Updated to Ertheia -->
<!-- Glory Days confirmed -->
<!-- Skill activates once Celestial Protection wears off. -->
<!-- Lingering Celestial Protection. For 1 minute, increases HP/MP recovery bonus and Spd. + 5. Cannot receive the effects of Celestial Protection, Celestial Party Protection, or Celestial Aegis. -->
<icon>icon.skill11758</icon>
<abnormalLvl>9</abnormalLvl>
<abnormalTime>70</abnormalTime> <!-- Tested -->
<abnormalType>INVINCIBILITY_SPECIAL</abnormalType>
<operateType>A2</operateType>
<isMagic>1</isMagic>
<effectPoint>1</effectPoint>
<isDebuff>true</isDebuff>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<irreplacableBuff>true</irreplacableBuff>
<canBeDispelled>false</canBeDispelled>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>1</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>1</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11834" toLevel="1" name="Lingering Protection">
<!-- Updated to Ertheia -->
<!-- Glory Days confirmed -->
<!-- Skill activates once Celestial Party Protection wears off. -->
<!-- Lingering Celestial Party Protection. For 1 minute, increases HP/MP recovery bonus and Spd. + 5. Cannot receive the effects of Celestial Protection, Celestial Party Protection, or Celestial Aegis. -->
<icon>icon.skill11759</icon>
<abnormalLvl>9</abnormalLvl>
<abnormalTime>70</abnormalTime> <!-- Tested -->
<abnormalType>INVINCIBILITY_SPECIAL</abnormalType>
<operateType>A2</operateType>
<isMagic>1</isMagic>
<effectPoint>1</effectPoint>
<isDebuff>true</isDebuff>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<irreplacableBuff>true</irreplacableBuff>
<canBeDispelled>false</canBeDispelled>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>1</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>0.5</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11835" toLevel="1" name="Dissolve">
<!-- Updated to Ertheia -->
<!-- Glory Days confirmed -->
<!-- Increases Speed. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<icon>icon.skill11770</icon>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>97</magicLvl>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11836" fromLevel="101" toLevel="110" name="Dissolve">
<!-- Glory Days confirmed -->
<!-- Increases P. Atk. -->
<icon>icon.skill10001</icon>
<operateType>P</operateType>
<magicLvl>99</magicLvl>
<effects>
<effect name="PAtk">
<amount>
<value level="101">1.5</value>
<value level="102">3</value>
<value level="103">4.5</value>
<value level="104">6</value>
<value level="105">7.5</value>
<value level="106">9</value>
<value level="107">10.5</value>
<value level="108">12</value>
<value level="109">13.5</value>
<value level="110">15</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11850" toLevel="4" name="Miraculous Benediction">
<!-- Restores clan members' CP/HP. Can only be used when MP is 50% or below. -->
<icon>icon.skill11850new</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<mpConsume>
<value level="1">148</value>
<value level="2">164</value>
<value level="3">180</value>
<value level="4">194</value>
</mpConsume>
<mpInitialConsume>
<value level="1">37</value>
<value level="2">41</value>
<value level="3">45</value>
<value level="4">49</value>
</mpInitialConsume>
<hitTime>10000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>600000</reuseDelay>
<isMagic>1</isMagic>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<effectPoint>560</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<conditions>
<condition name="RemainMpPer">
<amount>50</amount>
<percentType>LESS</percentType>
</condition>
</conditions>
<effects>
<effect name="CpHealPercent">
<power>100</power>
</effect>
<effect name="HealPercent">
<power>100</power>
</effect>
</effects>
</skill>
<skill id="11851" toLevel="4" name="Divine Prayer">
<!-- For 30 min., party members' HP heal amount + 5%. -->
<table name="#healEffect"> 1.05 1.07 1.10 1.15 </table>
<abnormalLvl>
<value level="1">4</value>
<value level="2">5</value>
<value level="3">6</value>
<value level="4">7</value>
</abnormalLvl>
<abnormalType>HEAL_EFFECT_UP</abnormalType>
<abnormalTime>1800</abnormalTime>
<affectRange>1000</affectRange>
<operateType>A2</operateType>
<icon>icon.skill11859</icon>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<isMagic>1</isMagic>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<mpConsume>
<value level="1">185</value>
<value level="2">205</value>
<value level="3">225</value>
<value level="4">243</value>
</mpConsume>
<mpInitialConsume>
<value level="1">37</value>
<value level="2">41</value>
<value level="3">45</value>
<value level="4">49</value>
</mpInitialConsume>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effectPoint>611</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<effects>
<effect name="HealEffect">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11852" toLevel="4" name="Mass Mana Gain">
<!-- For 30 min., party members' MP heal amount + 33. -->
<table name="#power"> 33 35 37 40 </table>
<abnormalLvl>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">5</value>
</abnormalLvl>
<abnormalType>RECHARGE_UP</abnormalType>
<abnormalTime>1800</abnormalTime>
<affectRange>1000</affectRange>
<operateType>A2</operateType>
<icon>icon.skill11852new</icon>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<isMagic>1</isMagic>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<mpConsume>
<value level="1">148</value>
<value level="2">164</value>
<value level="3">180</value>
<value level="4">194</value>
</mpConsume>
<mpInitialConsume>
<value level="1">37</value>
<value level="2">41</value>
<value level="3">45</value>
<value level="4">49</value>
</mpInitialConsume>
<effectPoint>1</effectPoint>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="ManaCharge">
<amount>
<value level="1">33</value>
<value level="2">35</value>
<value level="3">37</value>
<value level="4">40</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11853" toLevel="4" name="Superior Quick Recovery">
<!-- Magic skill Cooldown - 5%. -->
<table name="#mReuse"> 0.95 0.94 0.93 0.9 </table>
<icon>icon.skill0228</icon>
<operateType>P</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<effects>
<effect name="Reuse">
<amount>
<value level="1">-5</value>
<value level="2">-6</value>
<value level="3">-7</value>
<value level="4">-10</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="11854" toLevel="4" name="Mass Mana Gain">
<!-- For 30 min., party members' MP heal amount + 33. -->
<table name="#power"> 33 35 37 40 </table>
<abnormalLvl>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">5</value>
</abnormalLvl>
<abnormalType>RECHARGE_UP</abnormalType>
<abnormalTime>1800</abnormalTime>
<affectRange>1000</affectRange>
<operateType>A2</operateType>
<icon>icon.skill11852new</icon>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<isMagic>1</isMagic>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<mpConsume>
<value level="1">148</value>
<value level="2">164</value>
<value level="3">180</value>
<value level="4">194</value>
</mpConsume>
<mpInitialConsume>
<value level="1">37</value>
<value level="2">41</value>
<value level="3">45</value>
<value level="4">49</value>
</mpInitialConsume>
<effectPoint>1</effectPoint>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="ManaCharge">
<amount>
<value level="1">33</value>
<value level="2">35</value>
<value level="3">37</value>
<value level="4">40</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11855" toLevel="4" name="Superior Wizard Combat">
<!-- M. Atk. + 10%. M. Skill MP Consumption - 10%. -->
<table name="#mAtk"> 1.1 1.12 1.15 1.2 </table>
<icon>icon.skill0945</icon>
<operateType>P</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<effects>
<effect name="MAtk">
<amount>
<value level="1">10</value>
<value level="2">12</value>
<value level="3">15</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="11856" toLevel="1" name="Mental Recharge">
<!-- AUTO GENERATED SKILL -->
<!-- Restores target's MP. -->
<icon>icon.skill11856</icon>
<operateType>A1</operateType>
<mpConsume>66</mpConsume>
<castRange>600</castRange>
<hitTime>5500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>600000</reuseDelay>
<effectPoint>1811</effectPoint>
<isMagic>1</isMagic>
</skill>
<skill id="11857" toLevel="3" name="Summon Flag of Life">
<!-- AUTO GENERATED SKILL -->
<!-- Summons a Flag of Life, which restores the HP of those that click on it. -->
<icon>icon.skill11774</icon>
<operateType>A1</operateType>
<mpConsume>185</mpConsume>
<castRange>600</castRange>
<hitTime>5000</hitTime>
<coolTime>2000</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>1733</effectPoint>
<isMagic>1</isMagic>
</skill>
<skill id="11858" toLevel="3" name="Protective Heal">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 min., puts a barrier around a party member. The barrier blocks 5 times. -->
<icon>icon.skill11754</icon>
<abnormalTime>60</abnormalTime>
<operateType>A2</operateType>
<mpConsume>43</mpConsume>
<castRange>600</castRange>
<hitTime>2200</hitTime>
<coolTime>300</coolTime>
<reuseDelay>15000</reuseDelay>
<effectPoint>867</effectPoint>
<isMagic>1</isMagic>
</skill>
<skill id="11859" toLevel="6" name="Dark Vampirism">
<!-- Updated to IO -->
<!-- Attacks target with 198 Power added to M. Atk. and recovers HP equivalent to 50% of damage inflicted. Consumes 1 Spirit Ore. -->
<icon>icon.skill11859</icon>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>
<value level="1">92</value>
<value level="2">96</value>
<value level="3">100</value>
<value level="4">103</value>
<value level="5">108</value>
<value level="6">112</value>
</mpConsume>
<castRange>900</castRange>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<effects>
<effect name="HpDrain">
<power>
<value level="1">198</value>
<value level="2">200</value>
<value level="3">203</value>
<value level="4">240</value>
<value level="5">244</value>
<value level="6">248</value>
</power>
<percentage>50</percentage>
</effect>
</effects>
</skill>
<skill id="11860" toLevel="3" name="Healing Flag">
<!-- Updated to IO -->
<!-- Attacks target with 2490 Power added to M. Atk. If HP is full, CP is restored. -->
<icon>icon.skill11755</icon>
<operateType>A1</operateType>
<mpConsume>50</mpConsume>
<castRange>600</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>867</effectPoint>
<isMagic>1</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HpCpHeal">
<power>
<value level="1">2490</value>
<value level="2">3520</value>
<value level="3">5760</value>
</power>
</effect>
</effects>
</skill>
<skill id="11861" toLevel="1" name="Elemental Resistance">
<!-- Updated to IO -->
<!-- For 30 min., increases party member's Elemental Resistance by 30. Consumes 10 Spirit Ores. -->
<icon>icon.skill11861</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<mpConsume>82</mpConsume>
<castRange>900</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>687</effectPoint>
<abnormalTime>1800</abnormalTime>
<abnormalLvl>1</abnormalLvl>
<!-- TODO abnormalType -->
<isMagic>1</isMagic>
<itemConsumeCount>10</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<effects>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>EARTH</attribute>
</effect>
</effects>
</skill>
<skill id="11862" toLevel="1" name="Limited Melee Weapon Resistance">
<!-- For 30 min., increases party member's resistance to melee weapons by 5%. Consumes 10 Spirit Ores. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<!-- TODO abnormalType -->
<icon>icon.skill11862</icon>
<itemConsumeCount>10</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>99</magicLvl>
<mpConsume>82</mpConsume>
<castRange>900</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>687</effectPoint>
<isMagic>1</isMagic>
<conditions>
<condition name="TargetMyParty">
<includeMe>true</includeMe>
</condition>
</conditions>
<effects>
<effect name="DefenceTrait">
<SWORD>5</SWORD>
<DAGGER>5</DAGGER>
<DUALFIST>5</DUALFIST>
<ANCIENTSWORD>5</ANCIENTSWORD>
<DUALDAGGER>5</DUALDAGGER>
<BLUNT>5</BLUNT>
<POLE>5</POLE>
<DUAL>5</DUAL>
<RAPIER>5</RAPIER>
</effect>
</effects>
</skill>
<skill id="11863" toLevel="1" name="Limited Ranged Weapon Resistance">
<!-- For 30 min., increases party member's resistance to ranged weapons by 5%. Consumes 10 Spirit Ores. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<!-- TODO abnormalType -->
<icon>icon.skill11863</icon>
<itemConsumeCount>10</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>99</magicLvl>
<mpConsume>82</mpConsume>
<castRange>900</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>687</effectPoint>
<isMagic>1</isMagic>
<conditions>
<condition name="TargetMyParty">
<includeMe>true</includeMe>
</condition>
</conditions>
<effects>
<effect name="DefenceTrait">
<BOW>5</BOW>
<CROSSBOW>5</CROSSBOW>
</effect>
</effects>
</skill>
</list>