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l2j_mobius/trunk/dist/game/data/stats/skills/11600-11699.xml
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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="11600" toLevel="1" name="Frenzied Prevailing Sonata">
<!-- Updated to IO -->
<!-- For 5 minutes, increases clan members' Atk. Spd. + 15%, Casting Spd. + 30%, Max HP + 30%, and MP recovery bonus + 20%. Decreases MP Consumption for magic skills - 10% and the magic cancel rate. -->
<icon>icon.skill11600</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
<abnormalTime>300</abnormalTime>
<affectRange>1000</affectRange>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<mpConsume>140</mpConsume>
<mpInitialConsume>28</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<effectPoint>687</effectPoint>
<reuseDelay>2000</reuseDelay>
<effects>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</slot>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ReduceCancel">
<amount>53</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="11601" toLevel="1" name="Frenzied Daring Sonata">
<!-- Updated to IO -->
<!-- For 5 minutes, increases clan members' P. Atk. + 8%, M. Atk. + 16%, Atk. Spd. and Casting Spd. + 8%. Decreases P. Def. - 3%, M. Def. - 11%, and P. Evasion - 4. Chance of applying 8% Vampiric Rage effect. Reflects 10% of incurred damage back to the enemy. -->
<icon>icon.skill11601</icon>
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
<abnormalType>ENCHANTER_MOD</abnormalType>
<abnormalTime>300</abnormalTime>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<mpConsume>140</mpConsume>
<mpInitialConsume>28</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<effectPoint>696</effectPoint>
<reuseDelay>2000</reuseDelay>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</slot>
</effect>
<effect name="VampiricAttack">
<!-- Custom chance -->
<amount>8</amount>
<chance>30</chance>
</effect>
<effect name="PAtk">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>11</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-4</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>16</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11602" toLevel="1" name="Frenzied Refreshing Sonata">
<!-- Updated to IO -->
<!-- For 5 minutes, increases clan members' HP Recovery Bonus + 20%, P.ï¾ Accuracy + 4, P.ï¾ Evasion + 3, and Spd. + 20. Decreases skill MP Consumption - 20% and skill Cooldown - 10%. -->
<icon>icon.skill11602</icon>
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
<abnormalType>SYNERGY_IS</abnormalType>
<abnormalTime>300</abnormalTime>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<mpConsume>140</mpConsume>
<mpInitialConsume>28</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<effectPoint>696</effectPoint>
<reuseDelay>2000</reuseDelay>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</slot>
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>3</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="11603" toLevel="4" name="Mass Restriction">
<!-- Updated to IO -->
<!-- During PvP, limits the CP, HP, and MP recovery of target and nearby enemies to maximum 60% for 30 seconds. -->
<table name="#limit"> 0.60 0.50 0.40 0.30 </table>
<icon>icon.skill11603</icon>
<abnormalLvl>4</abnormalLvl> <!-- Custom -->
<abnormalTime>30</abnormalTime>
<abnormalType>LIMIT</abnormalType>
<activateRate>60</activateRate> <!-- Custom -->
<affectLimit>10-10</affectLimit> <!-- Custom -->
<affectRange>200</affectRange> <!-- Custom -->
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<operateType>A2</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<mpConsume>
<value level="1">252</value>
<value level="2">278</value>
<value level="3">306</value>
<value level="4">332</value>
</mpConsume>
<castRange>900</castRange>
<hitTime>2110</hitTime>
<coolTime>500</coolTime>
<reuseDelay>120000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-679</effectPoint>
<isDebuff>true</isDebuff>
<effects>
<effect name="LimitHp">
<amount>
<value level="1">-40</value>
<value level="2">-50</value>
<value level="3">-60</value>
<value level="4">-70</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="LimitMp">
<amount>
<value level="1">-40</value>
<value level="2">-50</value>
<value level="3">-60</value>
<value level="4">-70</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="LimitCp">
<amount>
<value level="1">-40</value>
<value level="2">-50</value>
<value level="3">-60</value>
<value level="4">-70</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11604" toLevel="7" name="Shocking Blow">
<!-- Updated to IO -->
<!-- Removes Invincibility of target and nearby enemies during PvP. -->
<icon>icon.skill11604</icon>
<affectLimit>10-10</affectLimit> <!-- Custom -->
<affectRange>200</affectRange> <!-- Custom -->
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
</magicLvl>
<mpConsume>
<value level="1">252</value>
<value level="2">278</value>
<value level="3">306</value>
<value level="4">332</value>
<value level="5">358</value>
<value level="6">385</value>
<value level="7">412</value>
</mpConsume>
<castRange>900</castRange>
<hitTime>2110</hitTime>
<coolTime>500</coolTime>
<reuseDelay>120000</reuseDelay>
<effectPoint>-2036</effectPoint>
<isMagic>1</isMagic>
<conditions>
<condition name="OpTargetPc" />
</conditions>
<effects>
<effect name="DispelBySlotProbability">
<dispel>INVINCIBILITY_SPECIAL;INVINCIBILITY</dispel>
<rate>100</rate>
</effect>
</effects>
</skill>
<skill id="11605" toLevel="1" name="Shield Song">
<!-- Updated to IO -->
<!-- For 30 min., P. Def. + 5%, Attribute Def. + 20, Resistance to bows/crossbows + 10%, and Debuff Resistance + 10%. -->
<icon>icon.skill11606new</icon>
<abnormalTime>1800</abnormalTime>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>83</mpConsume>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>566</effectPoint>
<reuseDelay>30000</reuseDelay>
<effects>
<effect name="DefenceTrait">
<BOW>10</BOW>
<CROSSBOW>10</CROSSBOW>
</effect>
<effect name="PhysicalDefence">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceAttribute">
<amount>20</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>20</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="11606" toLevel="1" name="Dance of Might">
<!-- Updated to IO -->
<!-- For 30 min., P. Atk. + 5%, Atk. Spd. + 5%, P. Critical Rate + 10, and Speed + 10. -->
<icon>icon.skill11605new</icon>
<abnormalTime>1800</abnormalTime>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>83</mpConsume>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>566</effectPoint>
<reuseDelay>30000</reuseDelay>
<effects>
<effect name="PAtk">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11607" toLevel="1" name="Prevailing Song">
<!-- For 5 minutes, increases party members' Atk. Spd. + 15%, Casting Spd. + 30%, Max HP + 30%, and MP recovery bonus + 20%. Decreases magic skill MP Consumption - 10% and the magic cancel rate. -->
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
<abnormalTime>300</abnormalTime>
<icon>icon.skill11607</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<mpConsume>140</mpConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<magicLvl>85</magicLvl>
<effectPoint>687</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<effects>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</slot>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ReduceCancel">
<amount>-53</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="11608" toLevel="1" name="Daring Song">
<!-- For 5 minutes, increases party members' P. Atk. + 8%, M. Atk. + 16%, Atk. Spd. and Casting Spd. + 8%. Decreases P. Def. - 3%, M. Def. - 11%, and P. Evasion - 4. Chance of applying 8% Vampiric Rage effect. Reflects 10% of incurred damage back to the enemy. -->
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
<abnormalType>ENCHANTER_MOD</abnormalType>
<abnormalTime>300</abnormalTime>
<icon>icon.skill11608</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<mpConsume>140</mpConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<magicLvl>85</magicLvl>
<effectPoint>696</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</slot>
</effect>
<effect name="VampiricAttack">
<!-- Custom chance -->
<amount>8</amount>
<chance>30</chance>
</effect>
<effect name="PAtk">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>16</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-3</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-3</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-4</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11609" toLevel="1" name="Refreshing Song">
<!-- For 5 minutes, increases party members' HP Recovery Bonus + 20%, P.ï¾ Accuracy + 4, P.ï¾ Evasion + 3, and Spd. + 20. Decreases skill MP Consumption - 20% and skill Cooldown - 10%. -->
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
<abnormalType>SYNERGY_IS</abnormalType>
<abnormalTime>300</abnormalTime>
<icon>icon.skill11609</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<mpConsume>140</mpConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<magicLvl>85</magicLvl>
<effectPoint>696</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</slot>
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>3</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="11610" toLevel="1" name="Prevailing Dance">
<!-- For 5 minutes, increases party members' Atk. Spd. + 15%, Casting Spd. + 30%, Max HP + 30%, and MP recovery bonus + 20%. Decreases magic skill MP Consumption - 10% and the magic cancel rate. -->
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
<abnormalTime>300</abnormalTime>
<icon>icon.skill11610</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<mpConsume>140</mpConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<magicLvl>85</magicLvl>
<effectPoint>687</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<effects>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</slot>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ReduceCancel">
<amount>-53</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="11611" toLevel="1" name="Daring Dance">
<!-- For 5 minutes, increases party members' P. Atk. + 8%, M. Atk. + 16%, Atk. Spd. and Casting Spd. + 8%. Decreases P. Def. - 3%, M. Def. - 11%, and P. Evasion - 4. Chance of applying 8% Vampiric Rage effect. Reflects 10% of incurred damage back to the enemy. -->
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
<abnormalType>ENCHANTER_MOD</abnormalType>
<abnormalTime>300</abnormalTime>
<icon>icon.skill11611</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<mpConsume>140</mpConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<magicLvl>85</magicLvl>
<effectPoint>696</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</slot>
</effect>
<effect name="VampiricAttack">
<!-- Custom chance -->
<amount>8</amount>
<chance>30</chance>
</effect>
<effect name="PAtk">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>16</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-3</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-3</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-4</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11612" toLevel="1" name="Refreshing Dance">
<!-- For 5 minutes, increases party members' HP Recovery Bonus + 20%, P.ï¾ Accuracy + 4, P.ï¾ Evasion + 3, and Spd. + 20. Decreases skill MP Consumption - 20% and skill Cooldown - 10%. -->
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
<abnormalType>SYNERGY_IS</abnormalType>
<abnormalTime>300</abnormalTime>
<icon>icon.skill11612</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<mpConsume>140</mpConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<magicLvl>85</magicLvl>
<effectPoint>696</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</slot>
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>3</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="11613" toLevel="4" name="Song of Protection">
<!-- Updated to IO -->
<!-- For 30 sec., increases your P. Def. + 5000 and M. Def. + 5000. Restores 1000 HP. -->
<table name="#power"> 1000 2000 3000 5000 </table>
<icon>icon.skill11613</icon>
<abnormalLvl>1</abnormalLvl> <!-- Guessed -->
<abnormalTime>30</abnormalTime>
<abnormalType>PD_UP_SPECIAL</abnormalType> <!-- Guessed -->
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>
<value level="1">319</value>
<value level="2">427</value>
<value level="3">534</value>
<value level="4">640</value>
</mpConsume>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<effectPoint>689</effectPoint>
<reuseDelay>600000</reuseDelay>
<effects>
<effect name="Heal">
<power>
<value level="1">1000</value>
<value level="2">2000</value>
<value level="3">3000</value>
<value level="4">5000</value>
</power>
</effect>
<effect name="MagicalDefence">
<amount>5000</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>5000</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11614" toLevel="4" name="Battle Rhapsody Dance">
<!-- Updated to IO -->
<!-- For 30 sec., increases your P. Atk./M. Atk./Atk. Spd./Casting Spd. + 50%. -->
<table name="#stats"> 1.50 1.60 1.70 2.00 </table>
<icon>icon.skill11614</icon>
<abnormalTime>30</abnormalTime>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>
<value level="1">319</value>
<value level="2">427</value>
<value level="3">534</value>
<value level="4">640</value>
</mpConsume>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<effectPoint>687</effectPoint>
<reuseDelay>600000</reuseDelay>
<effects>
<effect name="PAtk">
<amount>
<value level="1">50</value>
<value level="2">60</value>
<value level="3">70</value>
<value level="4">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">50</value>
<value level="2">60</value>
<value level="3">70</value>
<value level="4">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">50</value>
<value level="2">60</value>
<value level="3">70</value>
<value level="4">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">50</value>
<value level="2">60</value>
<value level="3">70</value>
<value level="4">100</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11615" toLevel="1" name="Battle Ditty">
<!-- Updated to IO -->
<!-- For 30 min., selected party member's PvP Damage + 10%, Attribute Attack + 10, MP Recovery Bonus + 10%. Consumes 10 Spirit Ores. -->
<icon>icon.skill11615</icon>
<abnormalTime>1800</abnormalTime>
<abnormalLvl>1</abnormalLvl>
<abnormalType>DITTY</abnormalType>
<itemConsumeCount>10</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>181</mpConsume>
<castRange>900</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>687</effectPoint>
<reuseDelay>2000</reuseDelay>
<conditions>
<condition name="TargetMyParty">
<includeMe>true</includeMe>
</condition>
</conditions>
<effects>
<effect name="MpRegen">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="AttackAttribute">
<amount>10</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="AttackAttribute">
<amount>10</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="11616" toLevel="1" name="Protective Ditty">
<!-- Updated to IO -->
<!-- For 30 min., selected party member's Received PvP Damage - 10%, Speed + 4, HP Recovery Bonus + 10%. Consumes 10 Spirit Ores. -->
<icon>icon.skill11616</icon>
<abnormalTime>1800</abnormalTime>
<abnormalLvl>1</abnormalLvl>
<abnormalType>DITTY</abnormalType>
<itemConsumeCount>10</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>181</mpConsume>
<castRange>900</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>687</effectPoint>
<reuseDelay>2000</reuseDelay>
<conditions>
<condition name="TargetMyParty">
<includeMe>true</includeMe>
</condition>
</conditions>
<effects>
<effect name="Speed">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11617" toLevel="1" name="Frezied Battle Ditty">
<!-- Updated to IO -->
<!-- For 30 min., selected clan member's PvP Damage + 10%, Attribute Attack + 10, MP Recovery Bonus + 10%. Consumes 10 Spirit Ores. -->
<icon>icon.skill11617</icon>
<abnormalTime>1800</abnormalTime>
<abnormalLvl>1</abnormalLvl>
<abnormalType>DITTY</abnormalType>
<itemConsumeCount>10</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>181</mpConsume>
<castRange>900</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>687</effectPoint>
<reuseDelay>2000</reuseDelay>
<conditions>
<condition name="TargetMyPledge" />
</conditions>
<effects>
<effect name="MpRegen">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="AttackAttribute">
<amount>10</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="AttackAttribute">
<amount>10</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="11618" toLevel="1" name="Frenzied Protective Ditty">
<!-- Updated to IO -->
<!-- For 30 min., selected clan member's Received PvP Damage - 10%, Speed + 4, HP Recovery Bonus + 10%. Consumes 10 Spirit Ores. -->
<icon>icon.skill11618</icon>
<abnormalTime>1800</abnormalTime>
<abnormalLvl>1</abnormalLvl>
<abnormalType>DITTY</abnormalType>
<itemConsumeCount>10</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>181</mpConsume>
<castRange>900</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>687</effectPoint>
<reuseDelay>2000</reuseDelay>
<conditions>
<condition name="TargetMyPledge" />
</conditions>
<effects>
<effect name="Speed">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11619" toLevel="3" name="Soul Ditty">
<!-- Updated to IO -->
<!-- Entire party's P. Atk. + 3%, P. Critical Damage + 3%, Atk. Spd. + 2%, M. Atk. + 2%, Casting Spd. + 2%, P. Def. + 2%, M. Def. + 2%, Skill Power + 2%. -->
<table name="#pAtkcAtk"> 1.03 1.05 1.07 </table>
<table name="#atkSpdDefPower"> 1.02 1.03 1.05 </table>
<icon>icon.skill11529</icon>
<abnormalTime>1800</abnormalTime> <!-- Custom -->
<affectRange>1000</affectRange>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<affectLimit>10-10</affectLimit> <!-- Custom -->
<affectRange>1000</affectRange> <!-- Custom -->
<mpConsume>140</mpConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<effectPoint>687</effectPoint>
<reuseDelay>2000</reuseDelay>
<effects>
<effect name="PAtk">
<amount>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11620" toLevel="10" name="Superior Shield Mastery">
<!-- Updated to IO -->
<!-- Shield Defense Success Rate + $s1, Shield Defense + $s2. -->
<icon>icon.skill10003</icon>
<operateType>P</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">106</value>
<value level="9">108</value>
<value level="10">110</value>
</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="ShieldDefenceRate">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>
<value level="1">40</value>
<value level="2">45</value>
<value level="3">50</value>
<value level="4">55</value>
<value level="5">60</value>
<value level="6">65</value>
<value level="7">70</value>
<value level="8">75</value>
<value level="9">80</value>
<value level="10">85</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11621" toLevel="1" name="Blessing Barrier">
<!-- Updated to IO -->
<!-- Has a chance to create a barrier that absorbs damage. -->
<icon>icon.skill11621</icon>
<operateType>P</operateType>
<magicLvl>99</magicLvl>
<effects>
<effect name="TriggerSkillByDamage">
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<chance>80</chance> <!-- Chance appears almost 100% -->
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>11622</skillId> <!-- Blessing Barrier -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="11622" toLevel="1" name="Blessing Barrier">
<!-- Protected by a barrier. It absorbs 20000 damage for 10 seconds. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>BARRIER</abnormalType>
<icon>icon.skill11621</icon>
<operateType>A2</operateType>
<magicLvl>99</magicLvl>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<reuseDelay>30000</reuseDelay>
<isMagic>4</isMagic>
<effects>
<effect name="AbsorbDamage">
<damage>20000</damage>
</effect>
</effects>
</skill>
</list>