Files
l2j_mobius/trunk/dist/game/data/stats/skills/11500-11599.xml
2016-06-12 01:34:09 +00:00

5026 lines
159 KiB
XML
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="11500" toLevel="1" name="Heavy Hit">
<!-- Glory Days confirmed -->
<!-- Inflicts a powerful blow on target. -->
<icon>icon.skill10317</icon>
<operateType>A1</operateType>
<mpConsume>71</mpConsume>
<castRange>900</castRange>
<hitTime>1000</hitTime>
<coolTime>300</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>-687</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1400</effectRange>
<magicLvl>85</magicLvl>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckAbnormal">
<type>KNOCKDOWN</type>
<level>1</level>
<hasAbnormal>true</hasAbnormal>
</condition>
</conditions>
<effects>
<effect name="MagicalAttack">
<power>104</power>
</effect>
</effects>
</skill>
<skill id="11501" toLevel="10" name="Superior Dual Weapon Mastery">
<!-- Glory Days confirmed -->
<!-- P. Atk. + 30%, Additional P. Atk. + 1027, Atk. Spd. + 30%, P. Critical Damage + 15% when a dualsword/dualblunt is equipped. Normal hit damage to monsters + 20%. Chance to activate Physical Pose during a normal attack. Depending on your STR can reset cooldown or double skill effect duration. -->
<table name="#pAtk"> 1027 1191 1381 1554 1761 1869 1982 2103 2231 2367 </table>
<icon>icon.skill10252</icon>
<operateType>P</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">106</value>
<value level="9">108</value>
<value level="10">110</value>
</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="SkillCritical">
<stat>STR</stat>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Physical Pose -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>3</chance>
<targetType>SELF</targetType>
<isCritical>false</isCritical>
<allowWeapons>DUAL,DUALBLUNT</allowWeapons>
<skillId>5559</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>
<value level="1">1027</value>
<value level="2">1191</value>
<value level="3">1381</value>
<value level="4">1554</value>
<value level="5">1761</value>
<value level="6">1869</value>
<value level="7">1982</value>
<value level="8">2103</value>
<value level="9">2231</value>
<value level="10">2367</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>DUAL</item>
<item> DUALBLUNT</item>
</weaponType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
<weaponType>
<item>DUAL</item>
<item> DUALBLUNT</item>
</weaponType>
</effect>
<effect name="CriticalDamage">
<amount>15</amount>
<mode>PER</mode>
<weaponType>
<item>DUAL</item>
<item> DUALBLUNT</item>
</weaponType>
</effect>
<effect name="PvePhysicalAttackDamageBonus">
<amount>20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11502" toLevel="10" name="Superior Robe Mastery">
<!-- Glory Days confirmed -->
<!--Max HP + 4636, P. Def. + 969 when equipped with a Robe. -->
<table name="#pDef"> 969 1064 1169 1261 1413 1467 1522 1580 1646 1709 </table>
<icon>icon.skill11252</icon>
<operateType>P</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">106</value>
<value level="9">108</value>
<value level="10">110</value>
</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">969</value>
<value level="2">1064</value>
<value level="3">1169</value>
<value level="4">1261</value>
<value level="5">1413</value>
<value level="6">1467</value>
<value level="7">1522</value>
<value level="8">1580</value>
<value level="9">1646</value>
<value level="10">1709</value>
</amount>
<mode>DIFF</mode>
<armorType>
<item>MAGIC</item>
</armorType>
</effect>
<effect name="ShieldDefenceRate">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>4636</amount>
<mode>DIFF</mode>
<armorType>
<item>MAGIC</item>
</armorType>
</effect>
</effects>
</skill>
<skill id="11503" toLevel="10" name="Superior Light Armor Mastery">
<!-- Glory Days confirmed -->
<!-- Max HP + 4636, P. Def. + 1355 when equipped with Light Armor. -->
<table name="#pDef"> 1355 1488 1635 1763 1976 2051 2128 2209 2302 2389 </table>
<icon>icon.skill10254</icon>
<operateType>P</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">106</value>
<value level="9">108</value>
<value level="10">110</value>
</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">1355</value>
<value level="2">1488</value>
<value level="3">1635</value>
<value level="4">1763</value>
<value level="5">1976</value>
<value level="6">2051</value>
<value level="7">2128</value>
<value level="8">2209</value>
<value level="9">2302</value>
<value level="10">2389</value>
</amount>
<mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
<effect name="ShieldDefenceRate">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>4636</amount>
<mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
</effects>
</skill>
<skill id="11504" toLevel="10" name="Superior Heavy Armor Mastery">
<!-- Glory Days confirmed -->
<!-- Max HP + 4636, P. Def. + 1558 when equipped with Heavy Armor. -->
<table name="#pDef"> 1558 1711 1880 2027 2271 2357 2446 2539 2646 2746 </table>
<icon>icon.skill10002</icon>
<operateType>P</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">106</value>
<value level="9">108</value>
<value level="10">110</value>
</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">1558</value>
<value level="2">1711</value>
<value level="3">1880</value>
<value level="4">2027</value>
<value level="5">2271</value>
<value level="6">2357</value>
<value level="7">2446</value>
<value level="8">2539</value>
<value level="9">2646</value>
<value level="10">2746</value>
</amount>
<mode>DIFF</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect>
<effect name="ShieldDefenceRate">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>4636</amount>
<mode>DIFF</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect>
</effects>
</skill>
<skill id="11505" toLevel="10" name="Superior Anti Magic">
<!-- Glory Days confirmed -->
<!-- M. Def. + 776 and Attack M. Def. Rate + 35%. -->
<table name="#mDef"> 776 878 993 1097 1237 1299 1365 1434 1507 1583 </table>
<icon>icon.skill10004</icon>
<operateType>P</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">106</value>
<value level="9">108</value>
<value level="10">110</value>
</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">776</value>
<value level="2">878</value>
<value level="3">993</value>
<value level="4">1097</value>
<value level="5">1237</value>
<value level="6">1299</value>
<value level="7">1365</value>
<value level="8">1434</value>
<value level="9">1507</value>
<value level="10">1583</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ResistDDMagic">
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11506" toLevel="10" name="Superior HP Boost">
<!-- Glory Days confirmed -->
<!-- STR + 2 and Max HP + 366. -->
<table name="#maxHp"> 513 574 635 717 766 835 904 973 1042 1111 </table>
<icon>icon.skill0211</icon>
<operateType>P</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">106</value>
<value level="9">108</value>
<value level="10">110</value>
</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="StatUp">
<amount>2</amount>
<stat>STR</stat>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">513</value>
<value level="2">574</value>
<value level="3">635</value>
<value level="4">717</value>
<value level="5">766</value>
<value level="6">835</value>
<value level="7">904</value>
<value level="8">973</value>
<value level="9">1042</value>
<value level="10">1111</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11507" toLevel="10" name="Superior MP Boost">
<!-- Glory Days confirmed -->
<!-- STR + 2 and Max MP + 313. -->
<table name="#maxMp"> 313 374 435 517 566 635 704 773 842 911 </table>
<icon>icon.skill0213</icon>
<operateType>P</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">106</value>
<value level="9">108</value>
<value level="10">110</value>
</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MaxMp">
<amount>
<value level="1">313</value>
<value level="2">374</value>
<value level="3">435</value>
<value level="4">517</value>
<value level="5">566</value>
<value level="6">635</value>
<value level="7">704</value>
<value level="8">773</value>
<value level="9">842</value>
<value level="10">911</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>STR</stat>
</effect>
</effects>
</skill>
<skill id="11508" toLevel="9" name="Assault Rush">
<!-- Glory Days confirmed -->
<!-- Rushes the enemy to inflict Stun for 1 second. Requires a sword, dualsword or dual blunt to be equipped. -->
<icon>icon.skill11508</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>150</activateRate>
<basicProperty>NONE</basicProperty>
<flyType>CHARGE</flyType>
<nextActionAttack>true</nextActionAttack>
<operateType>DA2</operateType>
<lvlBonusRate>1</lvlBonusRate>
<mpConsume>
<value level="1">38</value>
<value level="2">39</value>
<value level="3">41</value>
<value level="4">43</value>
<value level="5">45</value>
<value level="6">47</value>
<value level="7">49</value>
<value level="8">51</value>
<value level="9">53</value>
</mpConsume>
<castRange>600</castRange>
<hitTime>800</hitTime>
<coolTime>200</coolTime>
<reuseDelay>10000</reuseDelay>
<isDebuff>true</isDebuff>
<effectPoint>
<value level="1">-687</value>
<value level="2">-698</value>
<value level="3">-707</value>
<value level="4">-712</value>
<value level="5">-712</value>
<value level="6">-712</value>
<value level="7">-712</value>
<value level="8">-712</value>
<value level="9">-712</value>
</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>800</effectRange>
<magicLvl>
<value level="1">85</value>
<value level="2">87</value>
<value level="3">90</value>
<value level="4">93</value>
<value level="5">96</value>
<value level="6">99</value>
<value level="7">101</value>
<value level="8">102</value>
<value level="9">105</value>
</magicLvl>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</condition>
<condition name="OpCheckCastRange">
<distance>200</distance>
</condition>
</conditions>
<effects>
<effect name="EnemyCharge" />
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="11509" toLevel="11" name="Crippling Attack">
<!-- Glory Days confirmed -->
<!-- Attacks target with 14608 Power added to P. Atk. For 20 seconds, P. Def. and M. Def. - 40% and P. Evasion - 15. Requires a sword, dualsword or dual blunt to be equipped. Over-hit. Critical. -->
<abnormalLvl>5</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
<activateRate>99</activateRate>
<castRange>40</castRange>
<coolTime>300</coolTime>
<effectRange>400</effectRange>
<hitTime>910</hitTime>
<icon>icon.skill11509</icon>
<magicLvl>
<value level="1">85</value>
<value level="2">86</value>
<value level="3">88</value>
<value level="4">90</value>
<value level="5">92</value>
<value level="6">94</value>
<value level="7">96</value>
<value level="8">98</value>
<value level="9">101</value>
<value level="10">103</value>
<value level="11">105</value>
</magicLvl>
<mpConsume>
<value level="1">46</value>
<value level="2">47</value>
<value level="3">48</value>
<value level="4">50</value>
<value level="5">52</value>
<value level="6">53</value>
<value level="7">55</value>
<value level="8">57</value>
<value level="9">59</value>
<value level="10">61</value>
<value level="11">63</value>
</mpConsume>
<operateType>A2</operateType>
<nextActionAttack>true</nextActionAttack>
<reuseDelay>7000</reuseDelay>
<rideState>NONE</rideState>
<effectPoint>
<value level="1">-687</value>
<value level="2">-694</value>
<value level="3">-700</value>
<value level="4">-705</value>
<value level="5">-709</value>
<value level="6">-712</value>
<value level="7">-712</value>
<value level="8">-712</value>
<value level="9">-712</value>
<value level="10">-712</value>
<value level="11">-712</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff>
<alterSkill>
<item id="10750" level="1" chance="100" abnormalType="KNOCKDOWN" /> <!-- Heavy Hit -->
<item id="10749" level="1" chance="100" abnormalType="AIRBIND" /> <!-- Heavy Hit -->
<item id="14579" level="1" chance="100" abnormalType="EARTHWORM_DEBUFF" />
</alterSkill>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">14608</value>
<value level="2">15192</value>
<value level="3">16360</value>
<value level="4">17528</value>
<value level="5">18696</value>
<value level="6">19864</value>
<value level="7">21032</value>
<value level="8">22200</value>
<value level="9">26008</value>
<value level="10">27138</value>
<value level="11">28268</value>
</power>
<overHit>true</overHit>
<criticalChance>5</criticalChance>
</effect>
<effect name="MagicalDefence">
<amount>-40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-15</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11510" toLevel="11" name="Shadow Blade">
<!-- Glory Days confirmed -->
<!-- Attacks target with 14608 Power added to P. Atk. For 20 seconds, P. Atk. and M. Atk. - 40%. Requires a sword, dualsword or dual blunt to be equipped. Over-hit. Critical. -->
<table name="#power"> 14608 15776 16944 18112 19280 20448 21616 22784 28162 29386 30610 </table>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>CRITICAL_PROB_DOWN</abnormalType>
<activateRate>99</activateRate>
<castRange>40</castRange>
<coolTime>300</coolTime>
<effectRange>400</effectRange>
<hitTime>1010</hitTime>
<icon>icon.skill11510</icon>
<magicLvl>
<value level="1">85</value>
<value level="2">87</value>
<value level="3">89</value>
<value level="4">91</value>
<value level="5">93</value>
<value level="6">95</value>
<value level="7">97</value>
<value level="8">99</value>
<value level="9">101</value>
<value level="10">103</value>
<value level="11">105</value>
</magicLvl>
<mpConsume>
<value level="1">50</value>
<value level="2">51</value>
<value level="3">53</value>
<value level="4">55</value>
<value level="5">57</value>
<value level="6">59</value>
<value level="7">60</value>
<value level="8">62</value>
<value level="9">64</value>
<value level="10">66</value>
<value level="11">68</value>
</mpConsume>
<operateType>A2</operateType>
<nextActionAttack>true</nextActionAttack>
<reuseDelay>7000</reuseDelay>
<rideState>NONE</rideState>
<effectPoint>
<value level="1">-687</value>
<value level="2">-694</value>
<value level="3">-700</value>
<value level="4">-705</value>
<value level="5">-709</value>
<value level="6">-712</value>
<value level="7">-712</value>
<value level="8">-712</value>
<value level="9">-712</value>
<value level="10">-712</value>
<value level="11">-712</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">14608</value>
<value level="2">15776</value>
<value level="3">16944</value>
<value level="4">18112</value>
<value level="5">19280</value>
<value level="6">20448</value>
<value level="7">21616</value>
<value level="8">22784</value>
<value level="9">28162</value>
<value level="10">29386</value>
<value level="11">30610</value>
</power>
<overHit>true</overHit>
<criticalChance>5</criticalChance>
</effect>
<effect name="PAtk">
<amount>-40</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>-40</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11511" toLevel="11" name="Death Strike">
<!-- Glory Days confirmed -->
<!-- Attacks target with 21642 Power added to P. Atk. Requires a sword, blunt, dualsword, or dual blunt weapon. Over-hit. Critical. -->
<castRange>40</castRange>
<coolTime>500</coolTime>
<effectRange>400</effectRange>
<hitTime>1410</hitTime>
<icon>icon.skill11511</icon>
<magicLvl>
<value level="1">85</value>
<value level="2">86</value>
<value level="3">88</value>
<value level="4">90</value>
<value level="5">92</value>
<value level="6">94</value>
<value level="7">96</value>
<value level="8">98</value>
<value level="9">101</value>
<value level="10">103</value>
<value level="11">105</value>
</magicLvl>
<mpConsume>
<value level="1">73</value>
<value level="2">74</value>
<value level="3">76</value>
<value level="4">79</value>
<value level="5">82</value>
<value level="6">84</value>
<value level="7">87</value>
<value level="8">90</value>
<value level="9">93</value>
<value level="10">96</value>
<value level="11">99</value>
</mpConsume>
<operateType>A1</operateType>
<nextActionAttack>true</nextActionAttack>
<reuseDelay>7000</reuseDelay>
<rideState>NONE</rideState>
<effectPoint>
<value level="1">-692</value>
<value level="2">-696</value>
<value level="3">-700</value>
<value level="4">-704</value>
<value level="5">-707</value>
<value level="6">-709</value>
<value level="7">-712</value>
<value level="8">-712</value>
<value level="9">-712</value>
<value level="10">-712</value>
<value level="11">-712</value>
</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">21642</value>
<value level="2">22507</value>
<value level="3">24237</value>
<value level="4">25967</value>
<value level="5">27697</value>
<value level="6">29427</value>
<value level="7">31157</value>
<value level="8">32887</value>
<value level="9">40673</value>
<value level="10">42657</value>
<value level="11">44641</value>
</power>
<overHit>true</overHit>
<criticalChance>5</criticalChance>
</effect>
</effects>
</skill>
<skill id="11513" toLevel="11" name="Mass Crippling Attack">
<!-- Glory Days confirmed -->
<!-- Attacks target and nearby enemies with 10263 Power added to P. Atk. For 20 seconds, decreases target's P. Def. and M. Def. by 40% and P. Evasion by 15. Requires a sword, dualsword or dual blunt to be equipped. Over-hit. Critical. -->
<table name="#power"> 10263 10616 11322 12027 12733 13438 14144 14849 19113 20045 20977 </table>
<icon>icon.skill11513</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<castRange>40</castRange>
<coolTime>500</coolTime>
<hitTime>1210</hitTime>
<icon>icon.skill11509</icon>
<magicLvl>
<value level="1">85</value>
<value level="2">86</value>
<value level="3">88</value>
<value level="4">90</value>
<value level="5">92</value>
<value level="6">94</value>
<value level="7">96</value>
<value level="8">98</value>
<value level="9">101</value>
<value level="10">103</value>
<value level="11">105</value>
</magicLvl>
<mpConsume>
<value level="1">130</value>
<value level="2">132</value>
<value level="3">136</value>
<value level="4">142</value>
<value level="5">146</value>
<value level="6">150</value>
<value level="7">156</value>
<value level="8">160</value>
<value level="9">164</value>
<value level="10">168</value>
<value level="11">172</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE</rideState>
<effectPoint>
<value level="1">-687</value>
<value level="2">-694</value>
<value level="3">-700</value>
<value level="4">-705</value>
<value level="5">-709</value>
<value level="6">-712</value>
<value level="7">-712</value>
<value level="8">-712</value>
<value level="9">-712</value>
<value level="10">-712</value>
<value level="11">-712</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<activateRate>99</activateRate>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">10263</value>
<value level="2">10616</value>
<value level="3">11322</value>
<value level="4">12027</value>
<value level="5">12733</value>
<value level="6">13438</value>
<value level="7">14144</value>
<value level="8">14849</value>
<value level="9">19113</value>
<value level="10">20045</value>
<value level="11">20977</value>
</power>
<overHit>true</overHit>
<criticalChance>5</criticalChance>
</effect>
<effect name="MagicalDefence">
<amount>-40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-15</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11514" toLevel="11" name="Mass Shadow Blade">
<!-- Glory Days confirmed -->
<!-- Attacks target and nearby enemies with 11722 Power added to P. Atk. For 20 seconds, decreases P. Atk. and M. Atk. by 40%. Requires a sword, dualsword or dual blunt to be equipped. Over-hit. Critical. -->
<table name="#power"> 11722 12525 13327 14130 14933 15736 16539 17342 21340 22380 23420 </table>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>CRITICAL_PROB_DOWN</abnormalType>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<castRange>40</castRange>
<coolTime>500</coolTime>
<hitTime>1410</hitTime>
<icon>icon.skill11514</icon>
<magicLvl>
<value level="1">85</value>
<value level="2">87</value>
<value level="3">89</value>
<value level="4">91</value>
<value level="5">93</value>
<value level="6">95</value>
<value level="7">97</value>
<value level="8">99</value>
<value level="9">101</value>
<value level="10">103</value>
<value level="11">105</value>
</magicLvl>
<mpConsume>
<value level="1">146</value>
<value level="2">150</value>
<value level="3">156</value>
<value level="4">160</value>
<value level="5">166</value>
<value level="6">172</value>
<value level="7">176</value>
<value level="8">182</value>
<value level="9">188</value>
<value level="10">194</value>
<value level="11">200</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE</rideState>
<effectPoint>
<value level="1">-692</value>
<value level="2">-696</value>
<value level="3">-700</value>
<value level="4">-704</value>
<value level="5">-707</value>
<value level="6">-709</value>
<value level="7">-712</value>
<value level="8">-712</value>
<value level="9">-712</value>
<value level="10">-712</value>
<value level="11">-712</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<activateRate>99</activateRate>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">11722</value>
<value level="2">12525</value>
<value level="3">13327</value>
<value level="4">14130</value>
<value level="5">14933</value>
<value level="6">15736</value>
<value level="7">16539</value>
<value level="8">17342</value>
<value level="9">21340</value>
<value level="10">22380</value>
<value level="11">23420</value>
</power>
<overHit>true</overHit>
<criticalChance>5</criticalChance>
</effect>
<effect name="PAtk">
<amount>-40</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>-40</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11515" toLevel="5" name="Confusion Bomber">
<!-- Glory Days confirmed -->
<!-- Curses target with darkness. For 5 seconds, decreases Speed and Atk. Spd. by 5%. After 5 seconds, detonates target to inflict damage nearby. Requires a sword, dualsword or dual blunt to be equipped. -->
<table name="#skillLevel"> 1 2 3 4 5 </table>
<icon>icon.skill11515</icon>
<operateType>A2</operateType>
<mpConsume>
<value level="1">76</value>
<value level="2">80</value>
<value level="3">84</value>
<value level="4">88</value>
<value level="5">92</value>
</mpConsume>
<castRange>200</castRange>
<hitTime>1210</hitTime>
<coolTime>300</coolTime>
<reuseDelay>180000</reuseDelay>
<effectPoint>
<value level="1">-696</value>
<value level="2">-702</value>
<value level="3">-707</value>
<value level="4">-711</value>
<value level="5">-711</value>
</effectPoint>
<abnormalType>PARALYZE</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1100</effectRange>
<lvlBonusRate>20</lvlBonusRate>
<activateRate>60</activateRate>
<magicLvl>
<value level="1">85</value>
<value level="2">88</value>
<value level="3">91</value>
<value level="4">94</value>
<value level="5">97</value>
</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<trait>DERANGEMENT</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>-5</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-5</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>-5</amount>
<mode>PER</mode>
</effect>
</effects>
<endEffects>
<effect name="CallSkill">
<skillId>11516</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</skillLevel>
</effect>
</endEffects>
</skill>
<skill id="11516" toLevel="15" name="Curse Explosion">
<!-- Glory Days confirmed -->
<table name="#power"> 8805 9717 10630 11542 12454 13366 13670 13974 14278 14582 14886 15190 15494 15799 16103 </table>
<icon>icon.skill1170</icon>
<operateType>A1</operateType>
<effectPoint>
<value level="1">-696</value>
<value level="2">-702</value>
<value level="3">-707</value>
<value level="4">-711</value>
<value level="5">-711</value>
<value level="6">-711</value>
<value level="7">-711</value>
<value level="8">-711</value>
<value level="9">-711</value>
<value level="10">-711</value>
<value level="11">-711</value>
<value level="12">-711</value>
<value level="13">-711</value>
<value level="14">-711</value>
<value level="15">-711</value>
</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">88</value>
<value level="3">91</value>
<value level="4">94</value>
<value level="5">97</value>
<value level="6">99</value>
<value level="7">99</value>
<value level="8">99</value>
<value level="9">99</value>
<value level="10">99</value>
<value level="11">99</value>
<value level="12">99</value>
<value level="13">99</value>
<value level="14">99</value>
<value level="15">99</value>
</magicLvl>
<trait>DERANGEMENT</trait>
<affectRange>200</affectRange>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>ALL</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">8805</value>
<value level="2">9717</value>
<value level="3">10630</value>
<value level="4">11542</value>
<value level="5">12454</value>
<value level="6">13366</value>
<value level="7">13670</value>
<value level="8">13974</value>
<value level="9">14278</value>
<value level="10">14582</value>
<value level="11">14886</value>
<value level="12">15190</value>
<value level="13">15494</value>
<value level="14">15799</value>
<value level="15">16103</value>
</power>
</effect>
</effects>
</skill>
<skill id="11517" toLevel="4" name="Horn Melody">
<!-- Glory Days confirmed -->
<!-- For 30 minutes, all party members' P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, and M. Def. + 30%. -->
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
<affectRange>1000</affectRange>
<icon>icon.skill11517</icon>
<operateType>A2</operateType>
<mpConsume>
<value level="1">140</value>
<value level="2">151</value>
<value level="3">170</value>
<value level="4">181</value>
</mpConsume>
<mpInitialConsume>
<value level="1">28</value>
<value level="2">31</value>
<value level="3">34</value>
<value level="4">37</value>
</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<isMagic>22</isMagic>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<reuseDelay>2000</reuseDelay>
<effectPoint>
<value level="1">687</value>
<value level="2">698</value>
<value level="3">707</value>
<value level="4">712</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<affectLimit>
<value level="1">0-0</value>
<value level="2">0-0</value>
<value level="3">0-0</value>
<value level="4">50-50</value>
</affectLimit>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<targetType>SELF</targetType>
<affectScope>
<value level="1">PARTY</value>
<value level="2">PARTY</value>
<value level="3">PARTY</value>
<value level="4">PARTY_PLEDGE</value>
</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>
<value level="1">17</value>
<value level="2">19</value>
<value level="3">21</value>
<value level="4">23</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">79</value>
<value level="2">83</value>
<value level="3">87</value>
<value level="4">91</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11518" toLevel="4" name="Drum Melody">
<!-- For 30 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10%, damage received from critical attacks - 30% and Speed - 15%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. -->
<!-- Glory Days confirmed -->
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalType>BUFF_SPECIAL_DEFENCE</abnormalType>
<abnormalTime>1800</abnormalTime>
<affectRange>1000</affectRange>
<icon>icon.skill11522</icon>
<operateType>A2</operateType>
<mpConsume>
<value level="1">140</value>
<value level="2">151</value>
<value level="3">170</value>
<value level="4">181</value>
</mpConsume>
<mpInitialConsume>
<value level="1">28</value>
<value level="2">31</value>
<value level="3">34</value>
<value level="4">37</value>
</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<isMagic>22</isMagic>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<reuseDelay>2000</reuseDelay>
<effectPoint>
<value level="1">687</value>
<value level="2">698</value>
<value level="3">707</value>
<value level="4">712</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<affectLimit>
<value level="1">0-0</value>
<value level="2">0-0</value>
<value level="3">0-0</value>
<value level="4">50-50</value>
</affectLimit>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<targetType>SELF</targetType>
<affectScope>
<value level="1">PARTY</value>
<value level="2">PARTY</value>
<value level="3">PARTY</value>
<value level="4">PARTY_PLEDGE</value>
</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Critical Damage Increase -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<chance>80</chance>
<targetType>SELF</targetType>
<minDamage>300</minDamage>
<skillId>11569</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;COUNTER_CRITICAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL</slot>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="1" toLevel="3">
<amount>
<value level="1">-15</value>
<value level="2">-10</value>
<value level="3">-5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11519" toLevel="4" name="Pipe Organ Melody">
<!-- Glory Days confirmed -->
<!-- For 30 minutes, party members' Max HP + 37%, Max MP + 37%, Max CP + 37%, and HP Recovery Bonus + 20%. -->
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
<abnormalTime>1800</abnormalTime>
<affectRange>1000</affectRange>
<icon>icon.skill11519</icon>
<operateType>A2</operateType>
<mpConsume>
<value level="1">140</value>
<value level="2">151</value>
<value level="3">170</value>
<value level="4">181</value>
</mpConsume>
<mpInitialConsume>
<value level="1">28</value>
<value level="2">31</value>
<value level="3">34</value>
<value level="4">37</value>
</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<isMagic>22</isMagic>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<reuseDelay>2000</reuseDelay>
<effectPoint>
<value level="1">687</value>
<value level="2">698</value>
<value level="3">707</value>
<value level="4">712</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<affectLimit>
<value level="1">0-0</value>
<value level="2">0-0</value>
<value level="3">0-0</value>
<value level="4">50-50</value>
</affectLimit>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<targetType>SELF</targetType>
<affectScope>
<value level="1">PARTY</value>
<value level="2">PARTY</value>
<value level="3">PARTY</value>
<value level="4">PARTY_PLEDGE</value>
</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP</slot>
</effect>
<effect name="MaxCp">
<amount>
<value level="1">37</value>
<value level="2">39</value>
<value level="3">41</value>
<value level="4">43</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">37</value>
<value level="2">39</value>
<value level="3">41</value>
<value level="4">43</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">37</value>
<value level="2">39</value>
<value level="3">41</value>
<value level="4">43</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11520" toLevel="4" name="Guitar Melody">
<!-- Glory Days confirmed -->
<!-- For 30 minutes, party members' P. Critical Rate + 32%, P. Critical Damage + 35%, M. Critical Rate + 20 , and MP Consumption - 20% for physical skills and - 10% for magic skills. Iss Enchanter's Enchant Skill MP Consumption - 20%. -->
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
<abnormalTime>1800</abnormalTime>
<affectRange>1000</affectRange>
<icon>icon.skill11520</icon>
<operateType>A2</operateType>
<mpConsume>
<value level="1">140</value>
<value level="2">151</value>
<value level="3">170</value>
<value level="4">181</value>
</mpConsume>
<mpInitialConsume>
<value level="1">28</value>
<value level="2">31</value>
<value level="3">34</value>
<value level="4">37</value>
</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<isMagic>22</isMagic>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<reuseDelay>2000</reuseDelay>
<effectPoint>687</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<affectLimit>
<value level="1">0-0</value>
<value level="2">0-0</value>
<value level="3">0-0</value>
<value level="4">50-50</value>
</affectLimit>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<targetType>SELF</targetType>
<affectScope>
<value level="1">PARTY</value>
<value level="2">PARTY</value>
<value level="3">PARTY</value>
<value level="4">PARTY_PLEDGE</value>
</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_CRT_RATE_DMG_UP;CRITICAL_PROB_UP;CRITICAL_DMG_UP;CHEAP_MAGIC;MAGIC_CRITICAL_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_CRT_RATE_DMG_UP;CRITICAL_PROB_UP;CRITICAL_DMG_UP;CHEAP_MAGIC;MAGIC_CRITICAL_UP</slot>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">32</value>
<value level="2">34</value>
<value level="3">36</value>
<value level="4">38</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="11521" toLevel="4" name="Harp Melody">
<!-- Glory Days confirmed -->
<!-- For 30 minutes, party members' P. Accuracy + 5, P. and M. Evasion + 5, Speed + 34 and received Critical Damage - 30%. -->
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>BUFF_SPECIAL_HITAVOID</abnormalType>
<affectRange>1000</affectRange>
<icon>icon.skill11521</icon>
<operateType>A2</operateType>
<mpConsume>
<value level="1">140</value>
<value level="2">151</value>
<value level="3">170</value>
<value level="4">181</value>
</mpConsume>
<mpInitialConsume>
<value level="1">28</value>
<value level="2">31</value>
<value level="3">34</value>
<value level="4">37</value>
</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<isMagic>22</isMagic>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<reuseDelay>2000</reuseDelay>
<effectPoint>687</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<affectLimit>
<value level="1">0-0</value>
<value level="2">0-0</value>
<value level="3">0-0</value>
<value level="4">50-50</value>
</affectLimit>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<targetType>SELF</targetType>
<affectScope>
<value level="1">PARTY</value>
<value level="2">PARTY</value>
<value level="3">PARTY</value>
<value level="4">PARTY_PLEDGE</value>
</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</slot>
</effect>
<effect name="Speed">
<amount>
<value level="1">34</value>
<value level="2">35</value>
<value level="3">36</value>
<value level="4">37</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">8</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">8</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">8</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11522" toLevel="4" name="Lute Melody">
<!-- Glory Days confirmed -->
<!-- For 30 minutes, party members' Atk. Spd. + 34% and Casting Spd. + 31%. Also has a chance of triggering a 9% Vampiric Rage effect during a normal attack. -->
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
<abnormalTime>1800</abnormalTime>
<affectRange>1000</affectRange>
<icon>icon.skill11518</icon>
<operateType>A2</operateType>
<mpConsume>
<value level="1">140</value>
<value level="2">151</value>
<value level="3">170</value>
<value level="4">181</value>
</mpConsume>
<mpInitialConsume>
<value level="1">28</value>
<value level="2">31</value>
<value level="3">34</value>
<value level="4">37</value>
</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<isMagic>22</isMagic>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<reuseDelay>2000</reuseDelay>
<effectPoint>687</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<affectLimit>
<value level="1">0-0</value>
<value level="2">0-0</value>
<value level="3">0-0</value>
<value level="4">50-50</value>
</affectLimit>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<targetType>SELF</targetType>
<affectScope>
<value level="1">PARTY</value>
<value level="2">PARTY</value>
<value level="3">PARTY</value>
<value level="4">PARTY_PLEDGE</value>
</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<dispel>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</dispel>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">34</value>
<value level="2">35</value>
<value level="3">36</value>
<value level="4">37</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">31</value>
<value level="2">32</value>
<value level="3">33</value>
<value level="4">34</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11523" toLevel="1" name="Knight's Harmony">
<!-- Glory Days confirmed -->
<!-- For 30 minutes, the selected party member's P. Atk. + 12%, P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30% and Shield Defense + 50%. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
<icon>icon.skill11523</icon>
<operateType>A2</operateType>
<mpConsume>140</mpConsume>
<mpInitialConsume>28</mpInitialConsume>
<castRange>900</castRange>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<isMagic>22</isMagic>
<magicLvl>85</magicLvl>
<effectPoint>687</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1100</effectRange>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="TargetMyParty">
<includeMe>true</includeMe>
</condition>
</conditions>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>12</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>45</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefenceRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11524" toLevel="1" name="Warrior's Harmony">
<!-- Glory Days confirmed -->
<!-- For 30 minutes, the selected party member's P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, Casting Spd. + 8% and Speed + 8. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
<icon>icon.skill11524</icon>
<operateType>A2</operateType>
<mpConsume>140</mpConsume>
<mpInitialConsume>28</mpInitialConsume>
<castRange>900</castRange>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<isMagic>22</isMagic>
<magicLvl>85</magicLvl>
<effectPoint>687</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1100</effectRange>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="TargetMyParty">
<includeMe>true</includeMe>
</condition>
</conditions>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>16</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>8</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11525" toLevel="1" name="Wizard's Harmony">
<!-- Glory Days confirmed -->
<!-- For 30 minutes, the selected party member's M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Atk. Spd. + 8%, Speed + 8, M. Def. + 14%, MP Recovery Bonus + 20%, MP Consumption for magic skills - 15% and physical skills -5%, and Cooldown - 20%. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
<icon>icon.skill11525</icon>
<operateType>A2</operateType>
<mpConsume>140</mpConsume>
<mpInitialConsume>28</mpInitialConsume>
<castRange>900</castRange>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<isMagic>22</isMagic>
<magicLvl>85</magicLvl>
<effectPoint>687</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1100</effectRange>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="TargetMyParty">
<includeMe>true</includeMe>
</condition>
</conditions>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>8</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>14</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="11526" toLevel="10" name="Superior Sword/Blunt Weapon Mastery">
<!-- Glory Days confirmed -->
<!-- P. Atk. + 30%, Additional P. Atk. + 1027, Atk. Spd. + 30%, P. Critical Damage + 15% when a sword or blunt weapon is equipped. -->
<table name="#pAtk"> 1027 1191 1381 1554 1761 1869 1982 2103 2231 2367 </table>
<icon>icon.skill10001</icon>
<operateType>P</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">106</value>
<value level="9">108</value>
<value level="10">110</value>
</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>
<value level="1">1027</value>
<value level="2">1191</value>
<value level="3">1381</value>
<value level="4">1554</value>
<value level="5">1761</value>
<value level="6">1869</value>
<value level="7">1982</value>
<value level="8">2103</value>
<value level="9">2231</value>
<value level="10">2367</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="CriticalDamage">
<amount>15</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
</effects>
</skill>
<skill id="11529" toLevel="1" name="Prevailing Sonata">
<!-- Glory Days confirmed -->
<!-- Increases party members' Atk. Spd. by 15%, Casting Spd. by 30%, Max HP by 30%, MP recovery bonus by 20% and decreases MP Consumption for magic skill by 10% and the magic cancel rate for 5 minutes. -->
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
<abnormalTime>300</abnormalTime>
<icon>icon.skill11529</icon>
<operateType>A2</operateType>
<mpConsume>140</mpConsume>
<mpInitialConsume>28</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<isMagic>22</isMagic>
<magicLvl>85</magicLvl>
<effectPoint>687</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</slot>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ReduceCancel">
<amount>-40</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="11530" toLevel="1" name="Daring Sonata">
<!-- Glory Days confirmed -->
<!-- Increases party members' P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. and Casting Spd. by 8% and decreases P. Def. by 3%, M. Def. by 11% and P. Evasion by 4 for 5 minutes. Also bestows an 8% Vampiric Rage effect and a chance of reflecting 10% of the damage received. -->
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
<abnormalType>ENCHANTER_MOD</abnormalType>
<abnormalTime>300</abnormalTime>
<icon>icon.skill11530</icon>
<operateType>A2</operateType>
<mpConsume>140</mpConsume>
<mpInitialConsume>28</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<isMagic>22</isMagic>
<magicLvl>85</magicLvl>
<effectPoint>696</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</slot>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>30</chance>
</effect>
<effect name="PAtk">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>16</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-3</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-3</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-4</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11532" toLevel="1" name="Refreshing Sonata">
<!-- Glory Days confirmed -->
<!-- Increases party members' HP Recovery Bonus by 20%, P.ï¾ Accuracy by 4, P.ï¾ Evasion by 3, Speed by 20, and decreases MP Consumption for skills by 20% and skill Cooldown by 10% for 5 minutes. -->
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
<abnormalType>SYNERGY_IS</abnormalType>
<abnormalTime>300</abnormalTime>
<icon>icon.skill11532</icon>
<operateType>A2</operateType>
<mpConsume>140</mpConsume>
<mpInitialConsume>28</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<isMagic>22</isMagic>
<magicLvl>85</magicLvl>
<effectPoint>696</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD</slot>
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>3</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="11533" toLevel="1" name="Blood Requiem">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Party members receives 80% Vampiric Rage effect for 15 seconds. -->
<icon>icon.skill11546</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>RHAPSODY</abnormalType>
<affectRange>1000</affectRange>
<operateType>A2</operateType>
<magicLvl>97</magicLvl>
<mpConsume>342</mpConsume>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<effectPoint>711</effectPoint>
<reuseDelay>600000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isMagic>22</isMagic>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlot">
<dispel>BUFF_SPECIAL_MULTI,-1</dispel>
</effect>
<effect name="VampiricAttack">
<amount>80</amount>
<chance>30</chance>
</effect>
</effects>
</skill>
<skill id="11534" toLevel="6" name="Angel's Touch">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- For 7 seconds, renders target immune to debuffs. -->
<icon>icon.skill11534</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>
<value level="1">7</value>
<value level="2">9</value>
<value level="3">11</value>
<value level="4">13</value>
<value level="5">15</value>
<value level="6">17</value>
</abnormalTime>
<abnormalType>ABNORMAL_INVINCIBILITY</abnormalType>
<operateType>A2</operateType>
<magicLvl>
<value level="1">87</value>
<value level="2">90</value>
<value level="3">93</value>
<value level="4">96</value>
<value level="5">99</value>
<value level="6">101</value>
</magicLvl>
<mpConsume>
<value level="1">70</value>
<value level="2">75</value>
<value level="3">80</value>
<value level="4">85</value>
<value level="5">90</value>
<value level="6">95</value>
</mpConsume>
<castRange>900</castRange>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>
<value level="1">704</value>
<value level="2">707</value>
<value level="3">709</value>
<value level="4">709</value>
<value level="5">709</value>
<value level="6">709</value>
</effectPoint>
<isMagic>1</isMagic>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1100</effectRange>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="TargetMyParty">
<includeMe>true</includeMe>
</condition>
</conditions>
<effects>
<effect name="DebuffBlock" />
</effects>
</skill>
<skill id="11536" toLevel="9" name="Divine Cancel">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Has a chance of canceling up to 2 of the buff effects on target. -->
<table name="#rate"> 35 40 45 50 55 60 60 60 60 </table> <!-- TODO: check rate above lvl 98 -->
<icon>icon.skill11536</icon>
<effectPoint>-709</effectPoint>
<operateType>A1</operateType>
<mpConsume>
<value level="1">70</value>
<value level="2">70</value>
<value level="3">75</value>
<value level="4">80</value>
<value level="5">85</value>
<value level="6">90</value>
<value level="7">95</value>
<value level="8">100</value>
<value level="9">105</value>
</mpConsume>
<magicLvl>
<value level="1">85</value>
<value level="2">86</value>
<value level="3">89</value>
<value level="4">92</value>
<value level="5">95</value>
<value level="6">98</value>
<value level="7">101</value>
<value level="8">103</value>
<value level="9">105</value>
</magicLvl>
<castRange>900</castRange>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>300000</reuseDelay>
<isMagic>1</isMagic>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1100</effectRange>
<isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelByCategory">
<slot>BUFF</slot>
<rate>
<value level="1">35</value>
<value level="2">40</value>
<value level="3">45</value>
<value level="4">50</value>
<value level="5">55</value>
<value level="6">60</value>
<value level="7">60</value>
<value level="8">60</value>
<value level="9">60</value>
</rate>
<max>2</max>
</effect>
</effects>
</skill>
<skill id="11537" toLevel="10" name="Transform">
<!-- Glory Days confirmed -->
<!-- Transforms target into a harmless creature and decrease its Speed by 20% for 15 seconds. The effect is canceled if the transformed target is attacked. -->
<icon>icon.skill11537</icon>
<operateType>A2</operateType>
<abnormalTime>15</abnormalTime>
<trait>CHANGEBODY</trait>
<magicLvl>
<value level="1">85</value>
<value level="2">86</value>
<value level="3">88</value>
<value level="4">91</value>
<value level="5">94</value>
<value level="6">97</value>
<value level="7">99</value>
<value level="8">101</value>
<value level="9">103</value>
<value level="10">105</value>
</magicLvl>
<mpConsume>
<value level="1">126</value>
<value level="2">126</value>
<value level="3">135</value>
<value level="4">139</value>
<value level="5">148</value>
<value level="6">157</value>
<value level="7">166</value>
<value level="8">175</value>
<value level="9">184</value>
<value level="10">193</value>
</mpConsume>
<castRange>900</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay>
<removedOnDamage>true</removedOnDamage>
<isMagic>1</isMagic>
<effectPoint>
<value level="1">-696</value>
<value level="2">-702</value>
<value level="3">-707</value>
<value level="4">-711</value>
<value level="5">-711</value>
<value level="6">-711</value>
<value level="7">-711</value>
<value level="8">-711</value>
<value level="9">-711</value>
<value level="10">-711</value>
</effectPoint>
<abnormalType>CHANGEBODY</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1100</effectRange>
<activateRate>60</activateRate>
<abnormalLvl>1</abnormalLvl>
<abnormalVisualEffect>CHANGEBODY</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ChangeBody">
<templates>
<item templateId="500" minChance="0" maxChance="20" />
<item templateId="501" minChance="20" maxChance="40" />
<item templateId="502" minChance="40" maxChance="60" />
<item templateId="503" minChance="60" maxChance="80" />
<item templateId="504" minChance="80" maxChance="100" />
</templates>
</effect>
<effect name="TriggerSkillByDamage">
<minDamage>1</minDamage>
<skillId>11556</skillId> <!-- Cancel Transform -->
<skillLevel>1</skillLevel>
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<targetType>SELF</targetType>
<chance>100</chance>
</effect>
<effect name="Fear" />
<effect name="BlockControl" />
<effect name="Speed">
<amount>
<value level="1">-20</value>
<value level="2">-30</value>
<value level="3">-40</value>
<value level="4">-50</value>
<value level="5">-60</value>
<value level="6">-70</value>
<value level="7">-80</value>
<value level="8">-80</value>
<value level="9">-80</value>
<value level="10">-80</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11538" toLevel="7" name="Mass Giant Root">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Inflicts Hold on nearby enemies for 15 seconds. -->
<icon>icon.skill11538</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>65</activateRate>
<affectLimit>9-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-709</effectPoint>
<operateType>A2</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
</magicLvl>
<mpConsume>
<value level="1">252</value>
<value level="2">558</value>
<value level="3">612</value>
<value level="4">666</value>
<value level="5">720</value>
<value level="6">774</value>
<value level="7">828</value>
</mpConsume>
<castRange>900</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>120000</reuseDelay>
<isMagic>1</isMagic>
<lvlBonusRate>1</lvlBonusRate>
<isDebuff>true</isDebuff>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1100</effectRange>
<trait>HOLD</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Root" />
<effect name="DefenceTrait">
<HOLD>100</HOLD>
</effect>
</effects>
</skill>
<skill id="11539" toLevel="11" name="Petrify">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Petrifies target for 15 seconds. -->
<icon>icon.skill11539</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>TURN_STONE</abnormalType>
<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
<activateRate>60</activateRate>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-687</effectPoint>
<effectRange>1100</effectRange>
<operateType>A2</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">87</value>
<value level="3">89</value>
<value level="4">91</value>
<value level="5">93</value>
<value level="6">95</value>
<value level="7">97</value>
<value level="8">99</value>
<value level="9">101</value>
<value level="10">103</value>
<value level="11">105</value>
</magicLvl>
<mpConsume>
<value level="1">70</value>
<value level="2">72</value>
<value level="3">76</value>
<value level="4">78</value>
<value level="5">82</value>
<value level="6">85</value>
<value level="7">88</value>
<value level="8">92</value>
<value level="9">96</value>
<value level="10">100</value>
<value level="11">104</value>
</mpConsume>
<castRange>900</castRange>
<hitTime>1700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>120000</reuseDelay>
<isMagic>1</isMagic>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<trait>TURN_STONE</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="DamageBlock">
<type>BLOCK_HP</type>
</effect>
<effect name="DamageBlock">
<type>BLOCK_MP</type>
</effect>
<effect name="BuffBlock" />
<effect name="DebuffBlock" />
<effect name="DispelBySlot">
<dispel>CHANGEBODY,9</dispel>
</effect>
</effects>
</skill>
<skill id="11540" toLevel="7" name="Quick Escape">
<!-- Glory Days confirmed -->
<!-- Transforms yourself into a cute pig for 15 seconds. P. Def. and M. Def. + 3000, and Speed + 30%. -->
<icon>icon.skill11540</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>TURN_STONE</abnormalType>
<abnormalVisualEffect>CHANGEBODY</abnormalVisualEffect>
<operateType>A2</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
</magicLvl>
<mpConsume>
<value level="1">70</value>
<value level="2">77</value>
<value level="3">85</value>
<value level="4">92</value>
<value level="5">99</value>
<value level="6">106</value>
<value level="7">114</value>
</mpConsume>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>CHANGEBODY,9</dispel>
</effect>
<effect name="ChangeBody">
<templates>
<item templateId="500" minChance="0" maxChance="100" />
</templates>
</effect>
<effect name="Speed">
<amount>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
<value level="4">60</value>
<value level="5">60</value>
<value level="6">60</value>
<value level="7">60</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">3000</value>
<value level="2">3500</value>
<value level="3">4000</value>
<value level="4">4500</value>
<value level="5">5000</value>
<value level="6">5500</value>
<value level="7">6000</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">3000</value>
<value level="2">3500</value>
<value level="3">4000</value>
<value level="4">4500</value>
<value level="5">5000</value>
<value level="6">5500</value>
<value level="7">6000</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11541" toLevel="1" name="Polymorph">
<!-- Glory Days confirmed -->
<!-- Transforms yourself into a stone for 15 seconds to eliminate nearby enemies' aggression and keep them from targeting you. Greatly decreases Speed while transformed. Cannot be used while Disparition is active. -->
<icon>icon.skill11541</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>TURN_STONE</abnormalType>
<abnormalVisualEffect>CHANGEBODY</abnormalVisualEffect>
<operateType>A2</operateType>
<mpConsume>70</mpConsume>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>-687</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>CHANGEBODY,9</dispel>
</effect>
<effect name="Untargetable" />
<effect name="ChangeBody">
<templates>
<item templateId="505" minChance="0" maxChance="100" />
</templates>
</effect>
<effect name="DeleteHate" />
<effect name="Speed">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>4500</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>4500</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11543" toLevel="6" name="Disperse">
<!-- Glory Days confirmed -->
<!-- For 30 sec., transforms yourself and nearby party members to increase P. Def. and M. Def. + 2000 and Speed + 44. Decreases P. Atk. and M. Atk. + 80%. -->
<table name="#def"> 2000 3000 4000 4500 5000 5500 </table>
<table name="#runSpd"> 44 44 44 48 52 56 </table>
<icon>icon.skill11543</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>BUFF_SPECIAL_MULTI</abnormalType>
<affectRange>1000</affectRange>
<operateType>A2</operateType>
<mpConsume>
<value level="1">330</value>
<value level="2">350</value>
<value level="3">370</value>
<value level="4">390</value>
<value level="5">410</value>
<value level="6">430</value>
</mpConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>900000</reuseDelay>
<effectPoint>
<value level="1">704</value>
<value level="2">711</value>
<value level="3">711</value>
<value level="4">715</value>
<value level="5">719</value>
<value level="6">722</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">93</value>
<value level="2">96</value>
<value level="3">99</value>
<value level="4">101</value>
<value level="5">103</value>
<value level="6">105</value>
</magicLvl>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>CHANGEBODY,9</dispel>
</effect>
<effect name="ChangeBody">
<templates>
<item templateId="500" minChance="0" maxChance="20" />
<item templateId="501" minChance="20" maxChance="40" />
<item templateId="502" minChance="40" maxChance="60" />
<item templateId="503" minChance="60" maxChance="80" />
<item templateId="504" minChance="80" maxChance="100" />
</templates>
</effect>
<effect name="PAtk">
<amount>-80</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>-80</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">44</value>
<value level="2">44</value>
<value level="3">44</value>
<value level="4">48</value>
<value level="5">52</value>
<value level="6">56</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">2000</value>
<value level="2">3000</value>
<value level="3">4000</value>
<value level="4">4500</value>
<value level="5">5000</value>
<value level="6">5500</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">2000</value>
<value level="2">3000</value>
<value level="3">4000</value>
<value level="4">4500</value>
<value level="5">5000</value>
<value level="6">5500</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-80</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>-80</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11544" toLevel="1" name="Battle Rhapsody">
<!-- Glory Days confirmed -->
<!-- For 30 sec., doubles all party members' P. Atk., M. Atk., Atk. Spd. and Casting Spd. -->
<icon>icon.skill11544</icon>
<abnormalTime>30</abnormalTime>
<affectRange>1000</affectRange>
<operateType>A2</operateType>
<mpConsume>916</mpConsume>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<effectPoint>687</effectPoint>
<abnormalType>RHAPSODY</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>89</magicLvl>
<abnormalLvl>5</abnormalLvl>
<isMagic>2</isMagic>
<reuseDelay>600000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PAtk">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11545" toLevel="1" name="Crazy Nocturne">
<!-- Glory Days confirmed -->
<!-- For 15 sec., decreases standard attack and M. Skill's Critical Rate targeting party members by 50%. -->
<icon>icon.skill11545</icon>
<abnormalTime>15</abnormalTime>
<affectRange>1000</affectRange>
<operateType>A2</operateType>
<mpConsume>1032</mpConsume>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<effectPoint>709</effectPoint>
<abnormalType>RHAPSODY</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>95</magicLvl>
<abnormalLvl>5</abnormalLvl>
<isMagic>2</isMagic>
<reuseDelay>600000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DefenceCriticalRate">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalRate">
<amount>50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11546" toLevel="4" name="Chaos Symphony">
<!-- Glory Days confirmed -->
<!-- Inflicts 38826 damage on target and nearby enemies. Decreases nearby enemies' P. Atk., P. Def., M. Atk., M. Def. and Speed by 50% for 10 seconds. Requires a sword, dualsword or dual blunt to be equipped. Over-hit. Critical. -->
<table name="#magicLvl"> 99 101 103 105 </table>
<table name="#power"> 38826 44708 46888 49068 </table>
<affectLimit>10-10</affectLimit>
<affectRange>300</affectRange>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>MULTI_DEBUFF</abnormalType>
<icon>icon.skill11533</icon>
<operateType>A2</operateType>
<mpConsume>1767</mpConsume>
<castRange>900</castRange>
<hitTime>2000</hitTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-707</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1100</effectRange>
<activateRate>100</activateRate>
<magicLvl>99</magicLvl>
<trait>DERANGEMENT</trait>
<isMagic>2</isMagic>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">38826</value>
<value level="2">44708</value>
<value level="3">46888</value>
<value level="4">49068</value>
</power>
<overHit>true</overHit>
<criticalChance>5</criticalChance>
</effect>
<effect name="PAtk">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11547" toLevel="10" name="Superior HP Recovery">
<!-- Glory Days confirmed -->
<!-- STR + 2 and HP Recovery Bonus + 2.8. -->
<operateType>P</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">106</value>
<value level="9">108</value>
<value level="10">110</value>
</magicLvl>
<icon>icon.skill0212</icon>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="HpRegen">
<amount>
<value level="1">2.8</value>
<value level="2">3.4</value>
<value level="3">4</value>
<value level="4">4.6</value>
<value level="5">5.4</value>
<value level="6">6.2</value>
<value level="7">7</value>
<value level="8">7.8</value>
<value level="9">8.6</value>
<value level="10">9.4</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>STR</stat>
</effect>
</effects>
</skill>
<skill id="11548" toLevel="1" name="Superior Quick Recovery">
<!-- Glory Days confirmed -->
<!-- INT + 2 and Cooldown for magic skills - 25%. -->
<icon>icon.skill11004</icon>
<magicLvl>85</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="StatUp">
<amount>2</amount>
<stat>STR</stat>
</effect>
<effect name="Reuse">
<amount>-25</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="11549" toLevel="1" name="Superior Mana Steal">
<!-- Glory Days confirmed -->
<!-- Has a chance of recovering MP during a normal attack when equipped with a sword, blunt, dualsword, or dual blunt weapon. -->
<icon>icon.skill11505</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="TriggerSkillByAttack">
<!-- Superior Mana Steal -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<minDamage>100</minDamage>
<chance>5</chance>
<targetType>SELF</targetType>
<isCritical>false</isCritical>
<allowWeapons>SWORD,BLUNT,DUAL,DUALBLUNT</allowWeapons>
<skillId>11550</skillId>
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="11550" toLevel="1" name="Superior Mana Steal">
<!-- Glory Days confirmed -->
<icon>icon.skill11505</icon>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Mp">
<amount>30</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11551" toLevel="1" name="Superior Mental Attack Resistance">
<!-- Glory Days confirmed -->
<!-- STR + 2 and Hold/Sleep/Bleed/Mind/Poison Resistance + 30. -->
<operateType>P</operateType>
<magicLvl>85</magicLvl>
<icon>icon.skill10257</icon>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<HOLD>30</HOLD>
<BLEED>30</BLEED>
<POISON>30</POISON>
<SLEEP>30</SLEEP>
<DERANGEMENT>30</DERANGEMENT>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>STR</stat>
</effect>
</effects>
</skill>
<skill id="11552" toLevel="4" name="Superior Divine Lore">
<!-- Glory Days confirmed -->
<!-- MP Consumption for skills is decreased by 6%. -->
<table name="#mpConsumes"> 0.94 0.91 0.88 0.85 </table>
<operateType>P</operateType>
<magicLvl>85</magicLvl>
<icon>icon.skill11506</icon>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicMpCost">
<amount>
<value level="1">-6</value>
<value level="2">-9</value>
<value level="3">-12</value>
<value level="4">-15</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">-6</value>
<value level="2">-9</value>
<value level="3">-12</value>
<value level="4">-15</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">-6</value>
<value level="2">-9</value>
<value level="3">-12</value>
<value level="4">-15</value>
</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
</effects>
</skill>
<skill id="11553" toLevel="1" name="Superior Focus Mind">
<!-- Glory Days confirmed -->
<!-- STR + 2 and increases MP recovery bonus by 8.4. -->
<operateType>P</operateType>
<magicLvl>85</magicLvl>
<icon>icon.skill11187</icon>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MpRegen">
<amount>8.4</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>STR</stat>
</effect>
</effects>
</skill>
<skill id="11554" toLevel="1" name="Superior Sixth Sense">
<!-- Glory Days confirmed -->
<!--When HP is below 30%, increases P. Evasion by 17. STR + 2. -->
<operateType>P</operateType>
<magicLvl>85</magicLvl>
<icon>icon.skill11504</icon>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalEvasion">
<amount>17</amount>
<mode>DIFF</mode>
<hpPercent>30</hpPercent>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>STR</stat>
</effect>
</effects>
</skill>
<skill id="11555" toLevel="1" name="Superior Fast Spell Casting">
<!-- Glory Days confirmed -->
<!-- Increases Casting Spd. by 15%. -->
<operateType>P</operateType>
<magicLvl>85</magicLvl>
<icon>icon.skill11788</icon>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11556" toLevel="1" name="Cancel Transform">
<!-- Glory Days confirmed -->
<icon>icon.skill01703</icon>
<operateType>A1</operateType>
<effectPoint>1</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<trait>HOLD</trait>
<isMagic>2</isMagic> <!-- Static Skill -->
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>CHANGEBODY,9</dispel>
</effect>
</effects>
</skill>
<skill id="11557" toLevel="1" name="Ultimate Scourge">
<!-- Glory Days confirmed -->
<!-- Disables nearby enemies' natural HP Recovery for 2 minutes. -->
<icon>icon.skill11557</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>HP_REGEN_DOWN</abnormalType>
<activateRate>65</activateRate>
<affectRange>200</affectRange>
<affectLimit>10-10</affectLimit>
<effectPoint>-379</effectPoint>
<operateType>A2</operateType>
<mpConsume>423</mpConsume>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<reuseDelay>120000</reuseDelay>
<isMagic>1</isMagic>
<isDebuff>true</isDebuff>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<trait>BOSS</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="HpRegen">
<amount>-100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11558" toLevel="1" name="Ultimate Oblivion">
<!-- Glory Days confirmed -->
<!-- Cancels nearby enemies' targets. -->
<icon>icon.skill11558</icon>
<affectRange>200</affectRange>
<effectPoint>-457</effectPoint>
<operateType>A1</operateType>
<mpConsume>423</mpConsume>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<reuseDelay>120000</reuseDelay>
<isMagic>1</isMagic>
<isDebuff>true</isDebuff>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<affectLimit>10-10</affectLimit>
<trait>DERANGEMENT</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="TargetCancel" />
</effects>
</skill>
<skill id="11559" toLevel="1" name="Ultimate Suspension">
<!-- Updated to Ertheia -->
<!-- Glory Days confirmed -->
<!-- Increases nearby enemies' physical/magic skill Cooldown by 200% for 2 minutes. -->
<icon>icon.skill11559</icon>
<abnormalTime>120</abnormalTime>
<affectRange>200</affectRange>
<effectPoint>-457</effectPoint>
<operateType>A2</operateType>
<mpConsume>423</mpConsume>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<reuseDelay>120000</reuseDelay>
<isMagic>1</isMagic>
<abnormalType>REUSE_DELAY_UP</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<activateRate>60</activateRate>
<magicLvl>85</magicLvl>
<abnormalLvl>5</abnormalLvl>
<trait>BOSS</trait>
<affectLimit>10-10</affectLimit>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Reuse">
<amount>200</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>200</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="11560" toLevel="2" name="Celestial Aegis">
<!-- Updated to Ertheia -->
<!-- Glory Days confirmed -->
<!-- Makes all party members invincible for 30 seconds. -->
<icon>icon.skill11560</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>INVINCIBILITY</abnormalType>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
<affectRange>1000</affectRange>
<operateType>A2</operateType>
<mpConsume>
<value level="1">423</value>
<value level="2">557</value>
</mpConsume>
<hitTime>1000</hitTime>
<coolTime>200</coolTime>
<reuseDelay>1800000</reuseDelay>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>
<value level="1">85</value>
<value level="2">99</value>
</magicLvl>
<affectLimit>
<value level="1">0-0</value>
<value level="2">50-50</value>
</affectLimit>
<isMagic>1</isMagic>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>
<value level="1">PARTY</value>
<value level="2">PARTY_PLEDGE</value>
</affectScope>
<affectObject>FRIEND</affectObject>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<effects>
<effect name="DispelBySlotMyself">
<dispel>MAGICAL_STANCE</dispel>
</effect>
<effect name="DamageBlock">
<type>BLOCK_HP</type>
</effect>
<effect name="DamageBlock">
<type>BLOCK_MP</type>
</effect>
<effect name="DebuffBlock" />
</effects>
</skill>
<skill id="11561" toLevel="7" name="Giant Root">
<!-- Updated to Ertheia -->
<!-- Glory Days confirmed -->
<!-- Inflicts Hold on the enemy for 15 seconds. -->
<icon>icon.skill11561</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>65</activateRate>
<basicProperty>MAGIC</basicProperty>
<operateType>A2</operateType>
<mpConsume>
<value level="1">126</value>
<value level="2">139</value>
<value level="3">153</value>
<value level="4">166</value>
<value level="5">139</value>
<value level="6">153</value>
<value level="7">166</value>
</mpConsume>
<castRange>900</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay>
<isMagic>1</isMagic>
<isDebuff>true</isDebuff>
<effectPoint>
<value level="1">-701</value>
<value level="2">-705</value>
<value level="3">-709</value>
<value level="4">-709</value>
<value level="5">-709</value>
<value level="6">-709</value>
<value level="7">-709</value>
</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1100</effectRange>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
</magicLvl>
<trait>HOLD</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Root" />
<effect name="DefenceTrait">
<HOLD>100</HOLD>
</effect>
</effects>
</skill>
<skill id="11562" toLevel="1" name="Devil's Movement">
<!-- Updated to Ertheia -->
<!-- Glory Days confirmed -->
<!-- Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. -->
<icon>icon.skill11562</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>DANCE_OF_SHADOW</abnormalType>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
<affectRange>1000</affectRange>
<effectPoint>666</effectPoint>
<operateType>A2</operateType>
<mpConsume>60</mpConsume>
<hitTime>2500</hitTime>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<magicLvl>85</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="SilentMove" />
<effect name="TriggerSkillByMagicType">
<!-- Cancel Shadow Move -->
<magicTypes>0;1;2;3;4;22</magicTypes>
<skillId>7097</skillId>
<skillLevel>1</skillLevel>
<chance>100</chance>
<targetType>MY_PARTY</targetType>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Cancel Shadow Move -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>100</chance>
<targetType>MY_PARTY</targetType>
<isCritical>true</isCritical>
<allowWeapons>SWORD,BLUNT</allowWeapons>
<skillId>7097</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Cancel Shadow Move -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>100</chance>
<targetType>MY_PARTY</targetType>
<skillId>7097</skillId>
<skillLevel>1</skillLevel>
<isCritical>false</isCritical>
<allowWeapons>SWORD,BLUNT</allowWeapons>
</effect>
</effects>
</skill>
<skill id="11563" toLevel="1" name="Quick Return">
<!-- Glory Days confirmed -->
<!-- Copy-Pasted from Return Skill -->
<!-- Teleports to a town. Cannot be used in a specially designated place such as the GM Consultation Service. -->
<icon>icon.skill11819</icon>
<blockedInOlympiad>true</blockedInOlympiad>
<operateType>A1</operateType>
<mpConsume>60</mpConsume>
<hitTime>2500</hitTime>
<reuseDelay>75000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Escape">
<escapeType>TOWN</escapeType>
</effect>
</effects>
</skill>
<skill id="11564" toLevel="4" name="Angel's Resurrection">
<!-- Updated to Ertheia -->
<!-- Glory Days confirmed -->
<!-- Resurrects a dead target and restores 40% of the XP lost. -->
<table name="#power"> 40 50 60 70 </table>
<icon>icon.skill1016</icon>
<blockedInOlympiad>true</blockedInOlympiad>
<operateType>A1</operateType>
<mpConsume>60</mpConsume>
<castRange>400</castRange>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>2</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>900</effectRange>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<isMagic>4</isMagic>
<staticReuse>true</staticReuse>
<targetType>PC_BODY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpResurrection" />
</conditions>
<effects>
<effect name="Resurrection">
<power>
<value level="1">40</value>
<value level="2">50</value>
<value level="3">60</value>
<value level="4">70</value>
</power>
</effect>
</effects>
</skill>
<skill id="11565" toLevel="1" name="Elemental Resistance">
<!-- Glory Days confirmed -->
<!-- Increases party members' Fire/Water/Wind/Earth Resistance by 30 for 30 minutes. -->
<affectRange>1000</affectRange>
<abnormalLvl>5</abnormalLvl>
<abnormalType>ARMOR_ELEMENT_ALL</abnormalType>
<abnormalTime>1800</abnormalTime>
<icon>icon.skill11565</icon>
<operateType>A2</operateType>
<mpConsume>140</mpConsume>
<mpInitialConsume>28</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<isMagic>22</isMagic>
<magicLvl>85</magicLvl>
<effectPoint>687</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<conditions>
<condition name="TargetMyParty">
<includeMe>true</includeMe>
</condition>
</conditions>
<effects>
<effect name="DispelBySlotProbability">
<dispel>ARMOR_FIRE;ARMOR_WATER;ARMOR_WIND;ARMOR_EARTH;MD_UP_ATTR;DANCE_OF_AQUA_GUARD;DANCE_OF_EARTH_GUARD;SONG_OF_ELEMENTAL;SONG_OF_FLAME_GUARD;SONG_OF_STORM_GUARD;SONG_OF_WIND</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>ARMOR_FIRE;ARMOR_WATER;ARMOR_WIND;ARMOR_EARTH;MD_UP_ATTR;DANCE_OF_AQUA_GUARD;DANCE_OF_EARTH_GUARD;SONG_OF_ELEMENTAL;SONG_OF_FLAME_GUARD;SONG_OF_STORM_GUARD;SONG_OF_WIND</slot>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>EARTH</attribute>
</effect>
</effects>
</skill>
<skill id="11566" toLevel="1" name="Holy Attack Resistance">
<!-- Glory Days confirmed -->
<!-- Increases party members' Holy/Dark Attack Resistance by 30, and Poison/Bleed Resistance by 50% for 30 minutes. -->
<affectRange>1000</affectRange>
<abnormalLvl>5</abnormalLvl>
<abnormalType>ARMOR_HOLY</abnormalType>
<abnormalTime>1800</abnormalTime>
<icon>icon.skill11567</icon>
<operateType>A2</operateType>
<mpConsume>140</mpConsume>
<mpInitialConsume>28</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<isMagic>22</isMagic>
<magicLvl>85</magicLvl>
<effectPoint>687</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<conditions>
<condition name="TargetMyParty">
<includeMe>true</includeMe>
</condition>
</conditions>
<effects>
<effect name="DefenceTrait">
<BLEED>50</BLEED>
<POISON>50</POISON>
</effect>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_ALIGNMENT;ARMOR_UNHOLY;DANCE_OF_LIGHT;SONG_OF_INVOCATION;RESIST_BLEEDING</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_ALIGNMENT;ARMOR_UNHOLY;DANCE_OF_LIGHT;SONG_OF_INVOCATION;RESIST_BLEEDING</slot>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="11567" toLevel="1" name="Mental Attack Resistance">
<!-- Glory Days confirmed -->
<!-- Increases party members' Hold/Sleep/Mental Attack Resistance by 50, Buff-canceling Attack Resistance by 30 and Debuff Resistance by 20 for 30 minutes. -->
<affectRange>1000</affectRange>
<abnormalLvl>5</abnormalLvl>
<abnormalType>RESIST_DERANGEMENT</abnormalType>
<abnormalTime>1800</abnormalTime>
<icon>icon.skill11824</icon>
<operateType>A2</operateType>
<mpConsume>140</mpConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<isMagic>22</isMagic>
<magicLvl>85</magicLvl>
<effectPoint>687</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<conditions>
<condition name="TargetMyParty">
<includeMe>true</includeMe>
</condition>
</conditions>
<effects>
<effect name="DefenceTrait">
<HOLD>50</HOLD>
<DERANGEMENT>50</DERANGEMENT>
<SLEEP>50</SLEEP>
</effect>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_PROTECTION;RESIST_DEBUFF_DISPEL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_PROTECTION;RESIST_DEBUFF_DISPEL</slot>
</effect>
<effect name="ResistDispelByCategory">
<amount>30</amount>
<slot>BUFF</slot>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>20</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
</skill>
<skill id="11569" toLevel="1" name="Critical Damage Increase">
<!-- Glory Days confirmed -->
<!-- Critical Damage is greatly increased through Poem of Drum. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>8</abnormalTime>
<abnormalType>COUNTER_CRITICAL_TRIGGER</abnormalType>
<icon>icon.skill1542</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CriticalDamage">
<amount>100</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
<item>DAGGER</item>
<item>DUALDAGGER</item>
<item>DUAL</item>
<item>DUALFIST</item>
<item>POLE</item>
<item>ANCIENTSWORD</item>
<item>RAPIER</item>
<item>BOW</item>
<item>CROSSBOW</item>
<item>DUALBLUNT</item>
</weaponType>
</effect>
</effects>
</skill>
<skill id="11570" toLevel="1" name="Healing Melody">
<!-- Glory Days confirmed -->
<!-- Heals target and the 10 most injured allies around target by up to 35% of their Max HP. The recovery amount decreases starting from the most injured person. -->
<icon>icon.skill11570</icon>
<affectLimit>9-0</affectLimit>
<affectRange>300</affectRange>
<effectPoint>1301</effectPoint>
<effectRange>1100</effectRange>
<operateType>A1</operateType>
<mpConsume>582</mpConsume>
<castRange>900</castRange>
<hitTime>2000</hitTime>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<isMagic>1</isMagic>
<targetType>ENEMY_NOT</targetType>
<affectScope>RANGE_SORT_BY_HP</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="HealPercent">
<power>35</power>
</effect>
</effects>
</skill>
<skill id="11571" toLevel="1" name="Recovery Melody">
<!-- Updated to Ertheia -->
<!-- Glory Days confirmed -->
<!-- Restores target's CP by 1000. -->
<icon>icon.skill11571</icon>
<effectPoint>780</effectPoint>
<effectRange>1100</effectRange>
<operateType>A1</operateType>
<mpConsume>120</mpConsume>
<castRange>900</castRange>
<hitTime>5000</hitTime>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<isMagic>1</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Cp">
<amount>1000</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11580" toLevel="7" name="Mass Transform">
<!-- Updated to IO -->
<!-- For 10 sec., mutates enemies to reduce their Speed by 20% and render them unable to attack. Mutated enemies return to normal when inflicted with damage. -->
<icon>icon.skill11580</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>CHANGEBODY</abnormalType>
<abnormalVisualEffect>CHANGEBODY</abnormalVisualEffect>
<operateType>A2</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<trait>CHANGEBODY</trait>
<affectRange>200</affectRange>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
</magicLvl>
<mpConsume>
<value level="1">126</value>
<value level="2">139</value>
<value level="3">153</value>
<value level="4">166</value>
<value level="5">179</value>
<value level="6">192</value>
<value level="7">205</value>
</mpConsume>
<removedOnDamage>true</removedOnDamage>
<castRange>900</castRange>
<effectRange>1400</effectRange>
<hitTime>1410</hitTime>
<coolTime>500</coolTime>
<reuseDelay>120000</reuseDelay>
<effectPoint>-696</effectPoint>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic>
<effects>
<effect name="ChangeBody">
<templates>
<item templateId="500" minChance="0" maxChance="20" />
<item templateId="501" minChance="20" maxChance="40" />
<item templateId="502" minChance="40" maxChance="60" />
<item templateId="503" minChance="60" maxChance="80" />
<item templateId="504" minChance="80" maxChance="100" />
</templates>
</effect>
<effect name="TriggerSkillByDamage">
<minDamage>1</minDamage>
<skillId>11556</skillId> <!-- Cancel Transform -->
<skillLevel>1</skillLevel>
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<targetType>SELF</targetType>
<chance>100</chance>
</effect>
<effect name="Fear" />
<effect name="BlockControl" />
<effect name="Speed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11581" toLevel="4" name="Superior Advantage">
<!-- Skill Cooldown - 5%, Skill Power + 5%, MP Recovery Rate + 5, and Max HP, MP, and CP + 5%. Skill mastery effect + 10%. -->
<operateType>P</operateType>
<magicLvl>85</magicLvl>
<icon>icon.skill11841</icon>
<effects>
<effect name="MaxCp">
<amount>
<value level="1">1.05</value>
<value level="2">1.06</value>
<value level="3">1.07</value>
<value level="4">1.10</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">1.05</value>
<value level="2">1.06</value>
<value level="3">1.07</value>
<value level="4">1.10</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">1.05</value>
<value level="2">1.06</value>
<value level="3">1.07</value>
<value level="4">1.10</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-5</value>
<value level="2">-6</value>
<value level="3">-7</value>
<value level="4">-10</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-5</value>
<value level="2">-6</value>
<value level="3">-7</value>
<value level="4">-10</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="SkillCriticalProbability">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">50</value>
<value level="4">100</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11582" toLevel="4" name="Mass Song of Silence">
<!-- Updated to IO -->
<!-- Plays the Song of Silence. For 10 sec., enemies' P. Skills and M. Skills are locked. -->
<table name="#abnormalLvl"> 4 5 6 7 </table>
<icon>icon.skill11839</icon>
<abnormalTime>10</abnormalTime>
<abnormalType>SILENCE_ALL</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<activateRate>60</activateRate> <!-- Custom -->
<affectLimit>10-10</affectLimit> <!-- Custom -->
<affectRange>150</affectRange> <!-- Custom -->
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<mpConsume>
<value level="1">126</value>
<value level="2">139</value>
<value level="3">153</value>
<value level="4">166</value>
</mpConsume>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<hitTime>1410</hitTime>
<coolTime>500</coolTime>
<reuseDelay>120000</reuseDelay>
<effectPoint>-507</effectPoint>
<isDebuff>true</isDebuff>
<trait>DERANGEMENT</trait>
<effects>
<effect name="Mute" />
<effect name="PhysicalMute" />
</effects>
</skill>
<skill id="11583" toLevel="4" name="Superior Song of Mastery">
<!-- Updated to IO -->
<!-- P. Def./ M. Def. + 5%. Skill Power + 5%. -->
<icon>icon.skill0153</icon>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11584" toLevel="4" name="Mass Medusa's Dance">
<!-- Updated to IO -->
<!-- Performs that evokes the mirage of a Medusa. For 10 sec., Petrifies nearby enemies. -->
<icon>icon.skill11840</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>TURN_STONE</abnormalType>
<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
<activateRate>80</activateRate> <!-- Custom -->
<affectLimit>10-10</affectLimit> <!-- Custom -->
<affectRange>150</affectRange> <!-- Custom -->
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<effectPoint>-666</effectPoint> <!-- Custom -->
<attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<mpConsume>
<value level="1">126</value>
<value level="2">139</value>
<value level="3">153</value>
<value level="4">166</value>
</mpConsume>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<hitTime>1410</hitTime>
<coolTime>500</coolTime>
<reuseDelay>120000</reuseDelay>
<isDebuff>true</isDebuff>
<effects>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="11585" toLevel="4" name="Superior Dance of Mastery">
<!-- Updated to IO -->
<!-- P. Atk./ M. Atk. + 5%. Skill Power + 5%. -->
<icon>icon.skill0141</icon>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11586" toLevel="4" name="Pa'agrio's Bravery">
<!-- Updated to IO -->
<!-- For 30 sec., restores clan members' Max CP and increases it by 5%. -->
<icon>icon.skill11843</icon>
<abnormalTime>30</abnormalTime>
<affectLimit>50-100</affectLimit> <!-- Custom -->
<affectRange>1000</affectRange> <!-- Custom -->
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<mpConsume>
<value level="1">126</value>
<value level="2">139</value>
<value level="3">153</value>
<value level="4">166</value>
</mpConsume>
<hitTime>1410</hitTime>
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>669</effectPoint>
<isMagic>1</isMagic>
<effects>
<effect name="MaxCp">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CpHealPercent">
<power>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
</power>
</effect>
</effects>
</skill>
<skill id="11587" toLevel="4" name="Mass Blockade">
<!-- Updated to IO -->
<!-- For 10 sec., locks target and nearby enemies' standard attacks during PvP. -->
<icon>icon.skill11587</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>NORMAL_ATTACK_BLOCK</abnormalType>
<activateRate>80</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<operateType>A2</operateType>
<lvlBonusRate>30</lvlBonusRate>
<mpConsume>
<value level="1">252</value>
<value level="2">278</value>
<value level="3">306</value>
<value level="4">332</value>
</mpConsume>
<castRange>900</castRange>
<hitTime>2110</hitTime>
<coolTime>500</coolTime>
<reuseDelay>120000</reuseDelay>
<effectPoint>-673</effectPoint>
<isDebuff>true</isDebuff>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<trait>PHYSICAL_BLOCKADE</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND_PC</affectObject>
<effects>
<effect name="PhysicalAttackMute" />
</effects>
</skill>
<skill id="11588" toLevel="4" name="Superior Wizard Mastery">
<!-- Updated to IO -->
<!-- Max MP + 10%. -->
<icon>icon.skill0164</icon>
<operateType>P</operateType>
<effects>
<effect name="MaxMp">
<amount>
<value level="1">10</value>
<value level="2">12</value>
<value level="3">15</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11589" toLevel="4" name="Horn Frenzy">
<!-- Updated to IO -->
<!-- For 30 min., clan members' P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, and M. Def. + 30%. -->
<icon>icon.skill11589</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
<affectLimit>50-50</affectLimit> <!-- Custom -->
<affectRange>1000</affectRange> <!-- Custom -->
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<mpConsume>
<value level="1">140</value>
<value level="2">151</value>
<value level="3">170</value>
<value level="4">181</value>
</mpConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<effectPoint>
<value level="1">687</value>
<value level="2">698</value>
<value level="3">707</value>
<value level="4">712</value>
</effectPoint>
<reuseDelay>2000</reuseDelay>
<mpInitialConsume>
<value level="1">28</value>
<value level="2">31</value>
<value level="3">34</value>
<value level="4">37</value>
</mpInitialConsume>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>
<value level="1">17</value>
<value level="2">19</value>
<value level="3">21</value>
<value level="4">23</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">79</value>
<value level="2">83</value>
<value level="3">87</value>
<value level="4">91</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">30</value>
<value level="2">30</value>
<value level="3">30</value>
<value level="4">30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">15</value>
<value level="2">15</value>
<value level="3">15</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11590" toLevel="4" name="Drum Frenzy">
<!-- Updated to IO -->
<!-- For 30 min., clan members' Max MP + 20%, HP Recovery Bonus + 20%, and M. Critical Rate + 20. During a standard attack, P. Atk. and Debuff Resistance + 10%, and Critical Damage, P. Def., Atk. Spd., M. Atk., M. Def., and Casting Spd. + 20%. When hit with a critical attack, received damage - 30% and Speed - 15%. Increases Critical Damage during a standard attack for a member equipped with a melee weapon/bow/crossbow who receives more than a certain amount of damage. -->
<icon>icon.skill11590</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalType>BUFF_SPECIAL_DEFENCE</abnormalType>
<abnormalTime>1800</abnormalTime>
<affectLimit>50-50</affectLimit> <!-- Custom -->
<affectRange>1000</affectRange> <!-- Custom -->
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<mpConsume>
<value level="1">140</value>
<value level="2">151</value>
<value level="3">170</value>
<value level="4">181</value>
</mpConsume>
<mpInitialConsume>
<value level="1">28</value>
<value level="2">31</value>
<value level="3">34</value>
<value level="4">37</value>
</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<reuseDelay>2000</reuseDelay>
<effectPoint>
<value level="1">687</value>
<value level="2">698</value>
<value level="3">707</value>
<value level="4">712</value>
</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Critical Damage Increase -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<chance>25</chance>
<targetType>SELF</targetType>
<minDamage>300</minDamage>
<allowWeapons>SWORD,BLUNT,DAGGER,DUALDAGGER,DUAL,DUALFIST,POLE,ANCIENTSWORD,RAPIER,BOW,CROSSBOW,DUALBLUNT</allowWeapons>
<skillId>11569</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;COUNTER_CRITICAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL</slot>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">-15</value>
<value level="2">-10</value>
<value level="3">-5</value>
<value level="4">0</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11591" toLevel="4" name="Pipe Organ Frenzy">
<!-- Updated to IO -->
<!-- For 30 min., clan members' Max HP/MP/CP + 37%, and HP Recovery Bonus + 20%. -->
<icon>icon.skill11591</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
<abnormalTime>1800</abnormalTime>
<affectLimit>50-50</affectLimit> <!-- Custom -->
<affectRange>1000</affectRange> <!-- Custom -->
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<mpConsume>
<value level="1">140</value>
<value level="2">151</value>
<value level="3">170</value>
<value level="4">181</value>
</mpConsume>
<mpInitialConsume>
<value level="1">28</value>
<value level="2">31</value>
<value level="3">34</value>
<value level="4">37</value>
</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<reuseDelay>2000</reuseDelay>
<effectPoint>
<value level="1">687</value>
<value level="2">698</value>
<value level="3">707</value>
<value level="4">712</value>
</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP</slot>
</effect>
<effect name="MaxCp">
<amount>
<value level="1">37</value>
<value level="2">39</value>
<value level="3">41</value>
<value level="4">43</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">37</value>
<value level="2">39</value>
<value level="3">41</value>
<value level="4">43</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">37</value>
<value level="2">39</value>
<value level="3">41</value>
<value level="4">43</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11592" toLevel="4" name="Guitar Frenzy">
<!-- Updated to IO -->
<!-- For 30 min., clan members' P. Critical Rate + 32%, P. Critical Damage + 35%, and M. Critical Rate + 20. P. Skill MP Consumption - 20%, M. Skill MP Consumption - 10%, and Iss Enchanter's Enchant Skill MP Consumption - 20%. -->
<icon>icon.skill11592</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
<abnormalTime>1800</abnormalTime>
<affectLimit>50-100</affectLimit> <!-- Custom -->
<affectRange>1000</affectRange> <!-- Custom -->
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<mpConsume>
<value level="1">140</value>
<value level="2">151</value>
<value level="3">170</value>
<value level="4">181</value>
</mpConsume>
<mpInitialConsume>
<value level="1">28</value>
<value level="2">31</value>
<value level="3">34</value>
<value level="4">37</value>
</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<reuseDelay>2000</reuseDelay>
<effectPoint>687</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_CRT_RATE_DMG_UP;CRITICAL_PROB_UP;CRITICAL_DMG_UP;CHEAP_MAGIC;MAGIC_CRITICAL_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_CRT_RATE_DMG_UP;CRITICAL_PROB_UP;CRITICAL_DMG_UP;CHEAP_MAGIC;MAGIC_CRITICAL_UP</slot>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">32</value>
<value level="2">34</value>
<value level="3">36</value>
<value level="4">38</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects>
</skill>
<skill id="11593" toLevel="4" name="Harp Frenzy">
<!-- Updated to IO -->
<!-- For 30 min., clan members' P. Accuracy and P. Evasion/ M. Evasion + 5, and Speed + 34. Received Critical Damage - 30%. -->
<icon>icon.skill11593</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalType>BUFF_SPECIAL_HITAVOID</abnormalType>
<abnormalTime>1800</abnormalTime>
<affectLimit>50-50</affectLimit> <!-- Custom -->
<affectRange>1000</affectRange> <!-- Custom -->
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<mpConsume>
<value level="1">140</value>
<value level="2">151</value>
<value level="3">170</value>
<value level="4">181</value>
</mpConsume>
<mpInitialConsume>
<value level="1">28</value>
<value level="2">31</value>
<value level="3">34</value>
<value level="4">37</value>
</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<isMagic>1</isMagic>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<reuseDelay>2000</reuseDelay>
<effectPoint>687</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</slot>
</effect>
<effect name="Speed">
<amount>
<value level="1">34</value>
<value level="2">35</value>
<value level="3">36</value>
<value level="4">37</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">8</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">8</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">8</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11594" toLevel="4" name="Lute Frenzy">
<!-- Updated to IO -->
<!-- For 30 min., clan members' Atk. Spd. + 34% and Casting Spd. + 31%. Has a chance of applying 9% Vampiric Rage effect. -->
<icon>icon.skill11594</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
<abnormalTime>1800</abnormalTime>
<affectLimit>50-50</affectLimit> <!-- Custom -->
<affectRange>1000</affectRange> <!-- Custom -->
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<mpConsume>
<value level="1">140</value>
<value level="2">151</value>
<value level="3">170</value>
<value level="4">181</value>
</mpConsume>
<mpInitialConsume>
<value level="1">28</value>
<value level="2">31</value>
<value level="3">34</value>
<value level="4">37</value>
</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<reuseDelay>2000</reuseDelay>
<effectPoint>687</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<dispel>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</dispel>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>20</chance>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">34</value>
<value level="2">35</value>
<value level="3">36</value>
<value level="4">37</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">31</value>
<value level="2">32</value>
<value level="3">33</value>
<value level="4">34</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11595" toLevel="1" name="Knight's Frenzied Harmony">
<!-- Updated to IO -->
<!-- For 30 minutes, increases clan members' P. Atk. + 12%, P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30%, and Shield Defense + 50%. -->
<icon>icon.skill11596</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<affectLimit>50-50</affectLimit> <!-- Custom -->
<affectRange>1000</affectRange> <!-- Custom -->
<mpConsume>140</mpConsume>
<mpInitialConsume>28</mpInitialConsume>
<castRange>900</castRange>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<magicLvl>85</magicLvl>
<effectPoint>687</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>12</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>45</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefenceRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11596" toLevel="1" name="Warrior's Frenzied Harmony">
<!-- Updated to IO -->
<!-- For 30 minutes, increases clan members' P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, Casting Spd. + 8%, and Spd. + 8. -->
<icon>icon.skill11595</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
<icon>icon.skill11524</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<affectLimit>50-50</affectLimit> <!-- Custom -->
<affectRange>1000</affectRange> <!-- Custom -->
<mpConsume>140</mpConsume>
<mpInitialConsume>28</mpInitialConsume>
<castRange>900</castRange>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<magicLvl>85</magicLvl>
<effectPoint>687</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>16</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>8</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11597" toLevel="1" name="Wizard's Frenzied Harmony">
<!-- Updated to IO -->
<!-- For 30 minutes, increases clan members' M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Atk. Spd. + 8%, Spd. + 8, M. Def. + 14%, and MP Recovery Bonus + 20%. Decreases magic skill MP Consumption - 15%, physical skill MP Consumption - 5%, and Skill Cooldown - 20%. -->
<icon>icon.skill11597</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<affectLimit>50-50</affectLimit> <!-- Custom -->
<affectRange>1000</affectRange> <!-- Custom -->
<mpConsume>140</mpConsume>
<mpInitialConsume>28</mpInitialConsume>
<castRange>900</castRange>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<magicLvl>85</magicLvl>
<effectPoint>687</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>8</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>14</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
</effects>
</skill>
<skill id="11598" toLevel="4" name="Greater Freezing Flame">
<!-- Updated to IO -->
<!-- A powerful cold flame. For 10 sec., decreases enemy's HP by 326. -->
<table name="#dot"> 326 343 359 375 </table>
<icon>icon.skill11598</icon>
<abnormalTime>10</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>70</activateRate> <!-- Custom -->
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>
<value level="1">73</value>
<value level="2">79</value>
<value level="3">86</value>
<value level="4">91</value>
</mpConsume>
<castRange>900</castRange>
<effectRange>1400</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<hitTime>910</hitTime>
<coolTime>500</coolTime>
<reuseDelay>5000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-379</effectPoint>
<isDebuff>true</isDebuff>
<effects>
<effect name="DamOverTime">
<power>
<value level="1">326</value>
<value level="2">343</value>
<value level="3">359</value>
<value level="4">375</value>
</power>
<ticks>1</ticks>
</effect>
</effects>
</skill>
<skill id="11599" toLevel="4" name="Combat Cry">
<!-- Updated to IO -->
<!-- P. Atk./P. Def., M. Atk./M. Def. + 5%, and Skill Power + 5%. MP drains consistently depending on level. -->
<table name="#attackDefense"> 1.05 1.07 1.10 1.15 </table>
<table name="#mdot"> 4 4 4 4 </table> <!-- Custom -->
<icon>icon.skill1001</icon>
<operateType>T</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>1</mpConsume>
<effects>
<effect name="ManaDamOverTime">
<power>
<value level="1">4</value>
<value level="2">4</value>
<value level="3">4</value>
<value level="4">4</value>
</power>
<ticks>5</ticks>
</effect>
<effect name="PAtk">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
</list>