Files
l2j_mobius/trunk/dist/game/data/stats/skills/11200-11299.xml
2016-06-12 01:34:09 +00:00

3265 lines
98 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="11200" toLevel="1" name="Elemental Destruction: Water">
<!-- AUTO GENERATED SKILL -->
<!-- Water Attribute -->
<icon>icon.skill11017</icon>
<operateType>P</operateType>
</skill>
<skill id="11201" toLevel="1" name="Elemental Destruction: Wind">
<!-- AUTO GENERATED SKILL -->
<!-- Wind Attribute -->
<icon>icon.skill11017</icon>
<operateType>P</operateType>
</skill>
<skill id="11202" toLevel="1" name="Elemental Destruction: Earth">
<!-- AUTO GENERATED SKILL -->
<!-- Earth Attribute -->
<icon>icon.skill11017</icon>
<operateType>P</operateType>
</skill>
<skill id="11203" toLevel="1" name="Elemental Destruction: Double Casting">
<!-- AUTO GENERATED SKILL -->
<!-- 4 Elements -->
<icon>icon.skill11017</icon>
<operateType>P</operateType>
</skill>
<skill id="11224" toLevel="4" name="Gloomy Soul">
<!-- Updated to IO -->
<!-- Instantly paralyzes nearby enemies for 3 sec. and decreases their heal amount by 20%. -->
<table name="#healAmount"> 0.80 0.70 0.60 0.50 </table>
<icon>icon.skill11868</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate>90</activateRate> <!-- Guessed -->
<affectLimit>5-12</affectLimit> <!-- Guessed -->
<affectRange>150</affectRange> <!-- Guessed -->
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<trait>PARALYZE</trait>
<mpConsume>
<value level="1">72</value>
<value level="2">77</value>
<value level="3">83</value>
<value level="4">89</value>
</mpConsume>
<hitTime>2780</hitTime>
<coolTime>500</coolTime>
<reuseDelay>5000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<effects>
<effect name="BlockActions">
</effect>
<effect name="HealEffect">
<amount>
<value level="1">-20</value>
<value level="2">-30</value>
<value level="3">-40</value>
<value level="4">-50</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11225" toLevel="7" name="Physical Soul Barrier">
<!-- Updated to IO -->
<!-- For 20 sec., P. Def. + 5000. -->
<table name="#pDef"> 5000 5300 5600 6000 6400 6800 7300 </table>
<icon>icon.skill11869</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>PD_UP_SPECIAL</abnormalType> <!-- Guessed -->
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
</magicLvl>
<mpConsume>498</mpConsume>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>204</effectPoint>
<reuseDelay>200000</reuseDelay>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">5000</value>
<value level="2">5300</value>
<value level="3">5600</value>
<value level="4">6000</value>
<value level="5">6400</value>
<value level="6">6800</value>
<value level="7">7300</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11226" toLevel="4" name="Superior Wizardry">
<!-- M. Critical Rate + 5% and PvP damage + 5%. -->
<table name="#inc"> 1.05 1.06 1.07 1.10 </table>
<icon>icon.skill0945</icon>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="PvpMagicalSkillDamageBonus">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11241" toLevel="1" name="Shadow Snare">
<!-- Glory Days confirmed -->
<!-- Pulls nearby enemies to the center. -->
<icon>icon.skill1469</icon>
<operateType>A1</operateType>
<mpConsume>21</mpConsume>
<castRange>1100</castRange>
<hitTime>1000</hitTime>
<reuseDelay>15000</reuseDelay>
<effectPoint>-709</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>97</magicLvl>
<isMagic>1</isMagic>
<targetType>GROUND</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="SummonNpc">
<npcId>13307</npcId>
<npcCount>1</npcCount>
</effect>
</effects>
</skill>
<skill id="11242" toLevel="1" name="Shadow Snare Zone">
<!-- Glory Days confirmed -->
<!-- Pulls nearby enemies to the center. -->
<abnormalLvl>5</abnormalLvl>
<abnormalTime>1</abnormalTime>
<abnormalType>COMBINATION</abnormalType>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<icon>icon.skill1469</icon>
<operateType>A2</operateType>
<effectPoint>-709</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<activateRate>100</activateRate>
<magicLvl>97</magicLvl>
<trait>SHOCK</trait>
<isMagic>2</isMagic>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PullBack">
<speed>600</speed>
<delay>600</delay>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="11245" toLevel="1" name="Sampling">
<!-- Glory Days confirmed -->
<!-- Momentarily incurs damage. All speeds are decreased. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<affectRange>300</affectRange>
<affectLimit>5-12</affectLimit>
<icon>icon.skill11032</icon>
<operateType>A4</operateType>
<isMagic>1</isMagic>
<effectPoint>-696</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<activateRate>100</activateRate>
<magicLvl>89</magicLvl>
<trait>SHOCK</trait>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>55</power>
<overHit>true</overHit>
</effect>
<effect name="Speed">
<amount>-5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11247" toLevel="1" name="Heavy Hit">
<!-- Glory Days confirmed -->
<!-- Inflicts a powerful blow on target. -->
<attachToggleGroupId>1</attachToggleGroupId>
<icon>icon.skill10317</icon>
<operateType>A1</operateType>
<castRange>900</castRange>
<hitTime>3380</hitTime>
<coolTime>500</coolTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>-687</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<canDoubleCast>true</canDoubleCast>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckAbnormal">
<type>AIRBIND</type>
<level>1</level>
<hasAbnormal>true</hasAbnormal>
</condition>
</conditions>
<effects>
<effect name="MagicalAttack">
<power>320</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="11248" toLevel="1" name="Heavy Hit">
<!-- Glory Days confirmed -->
<!-- Inflicts a powerful blow on target. -->
<icon>icon.skill10317</icon>
<operateType>A1</operateType>
<castRange>900</castRange>
<hitTime>1830</hitTime>
<coolTime>500</coolTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>-687</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<canDoubleCast>true</canDoubleCast>
<attachToggleGroupId>1</attachToggleGroupId>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckAbnormal">
<type>KNOCKDOWN</type>
<level>1</level>
<hasAbnormal>true</hasAbnormal>
</condition>
</conditions>
<effects>
<effect name="MagicalAttack">
<power>320</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="11249" toLevel="1" name="Heavy Hit">
<!-- Glory Days confirmed -->
<!-- Inflicts a powerful blow on target. -->
<!-- Feoh Storm Screamer Hell Binding (11150) attack -->
<icon>icon.skill10317</icon>
<operateType>A1</operateType>
<castRange>900</castRange>
<hitTime>3700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>-687</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<attachToggleGroupId>1</attachToggleGroupId>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckAbnormal">
<type>AIRBIND</type>
<level>1</level>
<hasAbnormal>true</hasAbnormal>
</condition>
</conditions>
<effects>
<effect name="MagicalAttack">
<power>320</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="11250" toLevel="1" name="Heavy Hit">
<!-- Glory Days confirmed -->
<!-- Inflicts a powerful blow on target. -->
<icon>icon.skill10317</icon>
<operateType>A1</operateType>
<castRange>900</castRange>
<hitTime>3700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>-687</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<attachToggleGroupId>1</attachToggleGroupId>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckAbnormal">
<type>KNOCKDOWN</type>
<level>1</level>
<hasAbnormal>true</hasAbnormal>
</condition>
</conditions>
<effects>
<effect name="MagicalAttack">
<power>320</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="11251" toLevel="10" name="Superior Weapon Mastery">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- M. Atk. + 24%, additional M. Atk. + 1079, Casting Spd. + 23%, M. Critical Rate + 6. P. Atk. + 105%, Additional P. Atk. + 822, P. Accuracy + 4 when a dual blunt weapon is equipped. INT + 2. Depending on your INT, the Cooldown resets or the duration increases by 2 times. -->
<table name="#mAtk"> 1079 1252 1451 1633 1850 1963 2083 2210 2344 2478 </table>
<table name="#pAtk"> 822 953 1105 1244 1409 1495 1586 1683 1786 1894 </table>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">104</value>
<value level="9">104</value>
<value level="10">104</value>
</magicLvl>
<icon>icon.skill11251</icon>
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType>
<effects>
<effect name="SkillCritical">
<stat>INT</stat>
</effect>
<effect name="PAtk">
<amount>105</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>24</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>
<value level="1">822</value>
<value level="2">953</value>
<value level="3">1105</value>
<value level="4">1244</value>
<value level="5">1409</value>
<value level="6">1495</value>
<value level="7">1586</value>
<value level="8">1683</value>
<value level="9">1786</value>
<value level="10">1894</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>DUALBLUNT</item>
</weaponType>
</effect>
<effect name="MAtk">
<amount>
<value level="1">1079</value>
<value level="2">1252</value>
<value level="3">1451</value>
<value level="4">1633</value>
<value level="5">1850</value>
<value level="6">1963</value>
<value level="7">2083</value>
<value level="8">2210</value>
<value level="9">2344</value>
<value level="10">2478</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>4</amount>
<mode>DIFF</mode>
<weaponType>
<item>DUALBLUNT</item>
</weaponType>
</effect>
<effect name="MagicalAttackSpeed">
<amount>23</amount>
<mode>PER</mode>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>INT</stat>
</effect>
<effect name="MagicCriticalRate">
<amount>6</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11252" toLevel="10" name="Superior Robe Mastery">
<!-- Glory Days confirmed -->
<!-- INT + 2. Max HP + 4151, P. Def. + 845, and Casting Spd. + 5% when equipped with a Robe. -->
<table name="#pDef"> 1212 1330 1462 1576 1767 1833 1903 1975 2058 2136 </table>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">104</value>
<value level="9">104</value>
<value level="10">104</value>
</magicLvl>
<icon>icon.skill11252</icon>
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType>
<effects>
<effect name="MaxHp">
<amount>4151</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>10</amount>
<mode>PER</mode>
<armorType>
<item>MAGIC</item>
</armorType>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">1212</value>
<value level="2">1330</value>
<value level="3">1462</value>
<value level="4">1576</value>
<value level="5">1767</value>
<value level="6">1833</value>
<value level="7">1903</value>
<value level="8">1975</value>
<value level="9">2058</value>
<value level="10">2136</value>
</amount>
<mode>DIFF</mode>
<armorType>
<item>MAGIC</item>
</armorType>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>INT</stat>
</effect>
</effects>
</skill>
<skill id="11253" toLevel="10" name="Superior Magic Mastery">
<!-- Glory Days confirmed -->
<!-- M. Def. + 862, Magic Attack Resistance + 35%, Magic skill Cooldown - 25%, MP Consumption - 10%. INT +2 -->
<table name="#mDef"> 862 976 1104 1219 1374 1444 1517 1593 1674 1759 </table>
<skillType>BUFF</skillType>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">104</value>
<value level="9">104</value>
<value level="10">104</value>
</magicLvl>
<icon>icon.skill11253</icon>
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">862</value>
<value level="2">976</value>
<value level="3">1104</value>
<value level="4">1219</value>
<value level="5">1374</value>
<value level="6">1444</value>
<value level="7">1517</value>
<value level="8">1593</value>
<value level="9">1674</value>
<value level="10">1759</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ResistDDMagic">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>INT</stat>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-25</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="11254" toLevel="4" name="Superior Summon Mastery">
<!-- TODO : Check me -->
<!-- INT + 2. Can summon a servitor within 4 summon points. Use Rage to transfer the effects onto your servitor. -->
<icon>icon.skill11254</icon>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="CubicMastery">
<amount>3</amount>
</effect>
<effect name="TriggerSkillBySkillAttack">
<skillId>11351</skillId> <!-- Arcane Link -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>5</skillLevelScaleTo>
<attackSkillId>11350</attackSkillId> <!-- Arcane Rage -->
<targetType>SUMMON</targetType>
</effect>
<effect name="TriggerSkillBySkillAttack">
<skillId>11354</skillId> <!-- Elemental Link -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>5</skillLevelScaleTo>
<attackSkillId>11353</attackSkillId> <!-- Elemental Rage -->
<targetType>SUMMON</targetType>
</effect>
<effect name="TriggerSkillBySkillAttack">
<skillId>11357</skillId> <!-- Spectral Link -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>5</skillLevelScaleTo>
<attackSkillId>11356</attackSkillId> <!-- Spectral Rage -->
<targetType>SUMMON</targetType>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>INT</stat>
</effect>
<effect name="SummonPoints">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11255" toLevel="1" name="Superior Spirit Mastery">
<!-- Glory Days confirmed -->
<!-- INT + 2 and Hold/Sleep/Bleed/Poison/Mental Attack Resistance + 30. -->
<magicLvl>85</magicLvl>
<icon>icon.skill11255</icon>
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<HOLD>30</HOLD>
<SLEEP>30</SLEEP>
<BLEED>30</BLEED>
<POISON>30</POISON>
<DERANGEMENT>30</DERANGEMENT>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>INT</stat>
</effect>
</effects>
</skill>
<skill id="11256" toLevel="8" name="Summon Cute Bear">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Summons a fearless Cute Bear from the fairy dimension. Consumes 2 summon points. -->
<table name="#npcIds"> 14929 14947 14948 14949 14950 14951 14952 14953 </table>
<icon>icon.skill11256</icon>
<operateType>A1</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">87</value>
<value level="3">89</value>
<value level="4">91</value>
<value level="5">93</value>
<value level="6">95</value>
<value level="7">97</value>
<value level="8">99</value>
</magicLvl>
<mpConsume>
<value level="1">351</value>
<value level="2">361</value>
<value level="3">376</value>
<value level="4">391</value>
<value level="5">406</value>
<value level="6">421</value>
<value level="7">436</value>
<value level="8">456</value>
</mpConsume>
<hitTime>3800</hitTime>
<coolTime>200</coolTime>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanSummonMulti">
<summonPoints>2</summonPoints>
</condition>
</conditions>
<effects>
<effect name="SummonMulti">
<npcId>
<value level="1">14929</value>
<value level="2">14947</value>
<value level="3">14948</value>
<value level="4">14949</value>
<value level="5">14950</value>
<value level="6">14951</value>
<value level="7">14952</value>
<value level="8">14953</value>
</npcId>
<summonPoints>2</summonPoints>
<lifeTime>-1</lifeTime>
</effect>
</effects>
</skill>
<skill id="11257" toLevel="8" name="Summon Saber Tooth Cougar">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Summons a dauntless Saber Tooth Cougar from the beast dimension. Consumes 2 summon points. -->
<table name="#npcIds"> 14930 14954 14955 14956 14957 14958 14959 14960 </table>
<icon>icon.skill11257</icon>
<operateType>A1</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">87</value>
<value level="3">89</value>
<value level="4">91</value>
<value level="5">93</value>
<value level="6">95</value>
<value level="7">97</value>
<value level="8">99</value>
</magicLvl>
<mpConsume>
<value level="1">351</value>
<value level="2">361</value>
<value level="3">376</value>
<value level="4">391</value>
<value level="5">406</value>
<value level="6">421</value>
<value level="7">436</value>
<value level="8">456</value>
</mpConsume>
<hitTime>3800</hitTime>
<coolTime>200</coolTime>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanSummonMulti">
<summonPoints>2</summonPoints>
</condition>
</conditions>
<effects>
<effect name="SummonMulti">
<npcId>
<value level="1">14930</value>
<value level="2">14954</value>
<value level="3">14955</value>
<value level="4">14956</value>
<value level="5">14957</value>
<value level="6">14958</value>
<value level="7">14959</value>
<value level="8">14960</value>
</npcId>
<summonPoints>2</summonPoints>
<lifeTime>-1</lifeTime>
</effect>
</effects>
</skill>
<skill id="11258" toLevel="8" name="Summon Grim Reaper">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Summons a nefarious Grim Reaper from the demonic dimension. Consumes 2 summon points. -->
<table name="#npcIds"> 14931 14961 14962 14963 14964 14965 14966 14967 </table>
<icon>icon.skill11258</icon>
<operateType>A1</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">87</value>
<value level="3">89</value>
<value level="4">91</value>
<value level="5">93</value>
<value level="6">95</value>
<value level="7">97</value>
<value level="8">99</value>
</magicLvl>
<mpConsume>
<value level="1">351</value>
<value level="2">361</value>
<value level="3">376</value>
<value level="4">391</value>
<value level="5">406</value>
<value level="6">421</value>
<value level="7">436</value>
<value level="8">456</value>
</mpConsume>
<hitTime>3800</hitTime>
<coolTime>200</coolTime>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanSummonMulti">
<summonPoints>2</summonPoints>
</condition>
</conditions>
<effects>
<effect name="SummonMulti">
<npcId>
<value level="1">14931</value>
<value level="2">14961</value>
<value level="3">14962</value>
<value level="4">14963</value>
<value level="5">14964</value>
<value level="6">14965</value>
<value level="7">14966</value>
<value level="8">14967</value>
</npcId>
<summonPoints>2</summonPoints>
<lifeTime>-1</lifeTime>
</effect>
</effects>
</skill>
<skill id="11259" toLevel="11" name="Mark of Weakness">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- For 10 sec., inflict damage with 85 Power added to M. Atk. Additionally, decrease target's P. Def./M. Def. -->
<icon>icon.skill11259</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>MARK_DEBUF_B</abnormalType>
<activateRate>100</activateRate>
<basicProperty>NONE</basicProperty>
<operateType>A2</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">87</value>
<value level="3">89</value>
<value level="4">91</value>
<value level="5">93</value>
<value level="6">95</value>
<value level="7">97</value>
<value level="8">99</value>
<value level="9">101</value>
<value level="10">103</value>
<value level="11">105</value>
</magicLvl>
<mpConsume>
<value level="1">54</value>
<value level="2">58</value>
<value level="3">62</value>
<value level="4">66</value>
<value level="5">70</value>
<value level="6">74</value>
<value level="7">78</value>
<value level="8">82</value>
<value level="9">86</value>
<value level="10">90</value>
<value level="11">94</value>
</mpConsume>
<castRange>900</castRange>
<hitTime>1200</hitTime>
<coolTime>500</coolTime>
<reuseDelay>5000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>
<value level="1">-687</value>
<value level="2">-694</value>
<value level="3">-700</value>
<value level="4">-705</value>
<value level="5">-709</value>
<value level="6">-709</value>
<value level="7">-709</value>
<value level="8">-709</value>
<value level="9">-709</value>
<value level="10">-709</value>
<value level="11">-709</value>
</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1100</effectRange>
<lvlBonusRate>20</lvlBonusRate>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<alterSkill>
<item id="11500" level="1" chance="100" abnormalType="KNOCKDOWN" /> <!-- Heavy Hit -->
<item id="11499" level="1" chance="100" abnormalType="AIRBIND" /> <!-- Heavy Hit -->
<item id="14579" level="1" chance="100" abnormalType="EARTHWORM_DEBUFF" />
</alterSkill>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalDamOverTime">
<power>
<value level="1">85</value>
<value level="2">89</value>
<value level="3">93</value>
<value level="4">97</value>
<value level="5">101</value>
<value level="6">105</value>
<value level="7">109</value>
<value level="8">113</value>
<value level="9">117</value>
<value level="10">121</value>
<value level="11">125</value>
</power>
<ticks>1</ticks>
</effect>
<effect name="MagicalDefence">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11260" toLevel="8" name="Mark of Void">
<!-- Updated to IO -->
<!-- Carves a mark linked to the Void Dimension onto target and steals their life force. For 10 seconds, decreases HP by 326 every second and absorbs 50% of the damage inflicted as HP/MP for yourself and your servitor(s). Absorbs 25% of the inflicted damage during PvP. -->
<icon>icon.skill11260</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>MARK_DEBUF_A</abnormalType>
<activateRate>90</activateRate>
<basicProperty>NONE</basicProperty>
<operateType>A3</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">88</value>
<value level="3">91</value>
<value level="4">94</value>
<value level="5">97</value>
<value level="6">101</value>
<value level="7">103</value>
<value level="8">105</value>
</magicLvl>
<mpConsume>
<value level="1">54</value>
<value level="2">60</value>
<value level="3">66</value>
<value level="4">72</value>
<value level="5">78</value>
<value level="6">84</value>
<value level="7">90</value>
<value level="8">96</value>
</mpConsume>
<castRange>900</castRange>
<hitTime>1490</hitTime>
<coolTime>300</coolTime>
<reuseDelay>5000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>
<value level="1">-692</value>
<value level="2">-698</value>
<value level="3">-704</value>
<value level="4">-708</value>
<value level="5">-709</value>
<value level="6">-709</value>
<value level="7">-709</value>
<value level="8">-709</value>
</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1100</effectRange>
<lvlBonusRate>20</lvlBonusRate>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<selfEffects>
<effect name="HealPercent">
<power>3</power>
</effect>
<effect name="ManaHealPercent">
<power>3</power>
</effect>
</selfEffects>
<effects>
<effect name="MagicalDamOverTime">
<power>
<value level="1">85</value>
<value level="2">91</value>
<value level="3">97</value>
<value level="4">103</value>
<value level="5">109</value>
<value level="6">117</value>
<value level="7">121</value>
<value level="8">125</value>
</power>
<ticks>1</ticks>
</effect>
</effects>
</skill>
<skill id="11261" toLevel="9" name="Mark of Plague">
<!-- Updated to IO -->
<!-- Carves a mark linked to the cursed dimension on target. For 10 seconds, decreases HP by 326 every second and decreases the power of incoming Heals. -->
<icon>icon.skill11261</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>MARK_DEBUF_C</abnormalType>
<activateRate>90</activateRate>
<basicProperty>NONE</basicProperty>
<operateType>A2</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">87</value>
<value level="3">90</value>
<value level="4">93</value>
<value level="5">96</value>
<value level="6">99</value>
<value level="7">101</value>
<value level="8">103</value>
<value level="9">105</value>
</magicLvl>
<mpConsume>
<value level="1">54</value>
<value level="2">58</value>
<value level="3">64</value>
<value level="4">70</value>
<value level="5">76</value>
<value level="6">82</value>
<value level="7">88</value>
<value level="8">94</value>
<value level="9">100</value>
</mpConsume>
<castRange>900</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>5000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>
<value level="1">-692</value>
<value level="2">-698</value>
<value level="3">-704</value>
<value level="4">-708</value>
<value level="5">-709</value>
<value level="6">-709</value>
<value level="7">-709</value>
<value level="8">-709</value>
<value level="9">-709</value>
</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1100</effectRange>
<lvlBonusRate>20</lvlBonusRate>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalDamOverTime">
<power>
<value level="1">85</value>
<value level="2">91</value>
<value level="3">97</value>
<value level="4">103</value>
<value level="5">109</value>
<value level="6">111</value>
<value level="7">117</value>
<value level="8">121</value>
<value level="9">125</value>
</power>
<ticks>1</ticks>
</effect>
<effect name="HealEffect">
<amount>-10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11262" toLevel="9" name="Mark of Trick">
<!-- Updated to IO -->
<!-- Carves a mark linked to the dupery dimension on target. For 10 seconds, decreases HP by 326 every second. Has a 25% of causing target to fail to use a skill. -->
<table name="#power"> 85 87 93 99 105 111 117 121 125 </table>
<icon>icon.skill11262</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>MARK_DEBUF_D</abnormalType>
<activateRate>50</activateRate>
<basicProperty>NONE</basicProperty>
<operateType>A2</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">86</value>
<value level="3">89</value>
<value level="4">92</value>
<value level="5">95</value>
<value level="6">98</value>
<value level="7">101</value>
<value level="8">103</value>
<value level="9">105</value>
</magicLvl>
<mpConsume>
<value level="1">54</value>
<value level="2">56</value>
<value level="3">62</value>
<value level="4">68</value>
<value level="5">74</value>
<value level="6">80</value>
<value level="7">86</value>
<value level="8">92</value>
<value level="9">98</value>
</mpConsume>
<castRange>900</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>5000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>
<value level="1">-692</value>
<value level="2">-698</value>
<value level="3">-704</value>
<value level="4">-708</value>
<value level="5">-709</value>
<value level="6">-709</value>
<value level="7">-709</value>
<value level="8">-709</value>
<value level="9">-709</value>
</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1100</effectRange>
<lvlBonusRate>20</lvlBonusRate>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalDamOverTime">
<power>
<value level="1">85</value>
<value level="2">87</value>
<value level="3">93</value>
<value level="4">99</value>
<value level="5">105</value>
<value level="6">111</value>
<value level="7">117</value>
<value level="8">121</value>
<value level="9">125</value>
</power>
<ticks>1</ticks>
</effect>
<effect name="SkillTurningOverTime">
<chance>25</chance>
<ticks>1</ticks>
</effect>
</effects>
</skill>
<skill id="11263" toLevel="10" name="Invoke">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Calls forth the fist of a Giant from the outer world to inflict powerful damage on target and nearby enemies with 147 power. -->
<table name="#power"> 147 151 156 160 164 168 172 198 204 210 </table>
<icon>icon.skill11263</icon>
<operateType>A1</operateType>
<affectRange>200</affectRange>
<magicLvl>
<value level="1">87</value>
<value level="2">89</value>
<value level="3">91</value>
<value level="4">93</value>
<value level="5">95</value>
<value level="6">97</value>
<value level="7">99</value>
<value level="8">101</value>
<value level="9">103</value>
<value level="10">105</value>
</magicLvl>
<mpConsume>
<value level="1">227</value>
<value level="2">236</value>
<value level="3">245</value>
<value level="4">255</value>
<value level="5">265</value>
<value level="6">276</value>
<value level="7">286</value>
<value level="8">296</value>
<value level="9">306</value>
<value level="10">316</value>
</mpConsume>
<castRange>600</castRange>
<hitTime>2560</hitTime>
<coolTime>500</coolTime>
<reuseDelay>15000</reuseDelay>
<effectPoint>
<value level="1">-700</value>
<value level="2">-704</value>
<value level="3">-707</value>
<value level="4">-709</value>
<value level="5">-709</value>
<value level="6">-709</value>
<value level="7">-709</value>
<value level="8">-709</value>
<value level="9">-709</value>
<value level="10">-709</value>
</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>3</hitCancelTime>
<effectRange>1100</effectRange>
<affectLimit>5-12</affectLimit>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">147</value>
<value level="2">151</value>
<value level="3">156</value>
<value level="4">160</value>
<value level="5">164</value>
<value level="6">168</value>
<value level="7">172</value>
<value level="8">198</value>
<value level="9">204</value>
<value level="10">210</value>
</power>
</effect>
</effects>
</skill>
<skill id="11264" toLevel="4" name="Strong Will">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Consume HP to recover 200 MP. Dispels debuffs and escapes immobility. -->
<icon>icon.skill11264</icon>
<canCastWhleDisabled>true</canCastWhleDisabled>
<operateType>A1</operateType>
<hpConsume>
<value level="1">400</value>
<value level="2">420</value>
<value level="3">440</value>
<value level="4">460</value>
</hpConsume>
<magicLvl>
<value level="1">89</value>
<value level="2">92</value>
<value level="3">95</value>
<value level="4">98</value>
</magicLvl>
<hitTime>1200</hitTime>
<coolTime>300</coolTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>
<value level="1">696</value>
<value level="2">702</value>
<value level="3">707</value>
<value level="4">709</value>
</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Mp">
<amount>
<value level="1">200</value>
<value level="2">210</value>
<value level="3">220</value>
<value level="4">230</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DispelBySlot">
<dispel>ROOT_MAGICALLY,3;ROOT_PHYSICALLY,3</dispel>
</effect>
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
</effects>
</skill>
<skill id="11265" toLevel="1" name="Summon Team Mate">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Summons the selected party member to your location. -->
<icon>icon.skill11265</icon>
<effectRange>-2</effectRange>
<operateType>A1</operateType>
<magicLvl>85</magicLvl>
<mpConsume>71</mpConsume>
<castRange>-2</castRange>
<hitTime>1390</hitTime>
<coolTime>300</coolTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>687</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<isMagic>1</isMagic>
<targetType>OTHERS</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCallPc" />
<condition name="TargetMyParty">
<includeMe>false</includeMe>
</condition>
</conditions>
<effects>
<effect name="CallPc">
<itemId>8615</itemId>
<itemCount>1</itemCount>
</effect>
</effects>
</skill>
<skill id="11266" toLevel="4" name="Summon Death Gate">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Summons a Death Gate. The summoned Death Gate continuously inflicts damage and Hold on nearby enemies. -->
<table name="#npcIds"> 14927 15200 15201 15202 </table>
<icon>icon.skill11266</icon>
<operateType>A1</operateType>
<magicLvl>
<value level="1">99</value>
<value level="2">101</value>
<value level="3">103</value>
<value level="4">105</value>
</magicLvl>
<mpConsume>
<value level="1">90</value>
<value level="2">97</value>
<value level="3">100</value>
<value level="4">103</value>
</mpConsume>
<castRange>900</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>300000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<isMagic>2</isMagic>
<staticReuse>true</staticReuse>
<targetType>GROUND</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="SummonNpc">
<npcId>
<value level="1">14927</value>
<value level="2">15200</value>
<value level="3">15201</value>
<value level="4">15202</value>
</npcId>
<npcCount>1</npcCount>
<despawnDelay>30000</despawnDelay>
<singleInstance>true</singleInstance>
</effect>
</effects>
</skill>
<skill id="11267" toLevel="3" name="Spirit of Naviarope">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Transform into Naviarope. For 5 minutes, M. Def. and P. Def. + 50%; and Bow/Crossbow Resistance + 50% using his powerful skills. -->
<icon>icon.skill11267</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<abnormalTime>
<value level="1">300</value>
<value level="2">420</value>
<value level="3">600</value>
</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<operateType>A2</operateType>
<magicLvl>
<value level="1">95</value>
<value level="2">97</value>
<value level="3">99</value>
</magicLvl>
<mpConsume>70</mpConsume>
<hitTime>4000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>3600000</reuseDelay>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<effectRange>1100</effectRange>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>509</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<!-- pDef +50% -->
<!-- mDef +50% -->
<transformationId>509</transformationId>
</effect>
<effect name="DefenceTrait">
<CROSSBOW>50</CROSSBOW>
<BOW>50</BOW>
<TWOHANDCROSSBOW>50</TWOHANDCROSSBOW>
</effect>
<effect name="DispelBySlot">
<dispel>CHANGEBODY,-1;TURN_STONE,-1;BUFF_SPECIAL_MULTI,-1</dispel>
</effect>
<effect name="TargetCancel" />
<effect name="MagicalDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11268" toLevel="11" name="Summon Avenging Cubic">
<!-- Updated to IO -->
<!-- Summons an Avenging cubic. The summoned cubic cancels the summoner's debuffs. Additionally, it cancels the buffs of the summoner's target and inflicts Hold. -->
<icon>icon.skill11268</icon>
<operateType>A1</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">86</value>
<value level="3">88</value>
<value level="4">90</value>
<value level="5">92</value>
<value level="6">94</value>
<value level="7">96</value>
<value level="8">98</value>
<value level="9">101</value>
<value level="10">103</value>
<value level="11">105</value>
</magicLvl>
<mpConsume>
<value level="1">70</value>
<value level="2">72</value>
<value level="3">75</value>
<value level="4">78</value>
<value level="5">81</value>
<value level="6">84</value>
<value level="7">87</value>
<value level="8">91</value>
<value level="9">84</value>
<value level="10">87</value>
<value level="11">91</value>
</mpConsume>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanSummonCubic" />
</conditions>
<effects>
<effect name="SummonCubic">
<cubicId>15</cubicId>
<cubicLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
</cubicLvl>
</effect>
</effects>
</skill>
<skill id="11269" toLevel="7" name="Mass Servitor Heal">
<!-- Updated to IO -->
<!-- Consumes your MP to restore servitors' HP by 1308. -->
<table name="#heal"> 1308 1336 1358 1381 1733 1747 1761 </table>
<icon>icon.skill11269</icon>
<operateType>A1</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
</magicLvl>
<mpConsume>
<value level="1">101</value>
<value level="2">112</value>
<value level="3">124</value>
<value level="4">138</value>
<value level="5">152</value>
<value level="6">166</value>
<value level="7">180</value>
</mpConsume>
<castRange>900</castRange>
<hitTime>5000</hitTime>
<coolTime>200</coolTime>
<reuseDelay>6000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<affectRange>1000</affectRange>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="Heal">
<power>
<value level="1">1308</value>
<value level="2">1336</value>
<value level="3">1358</value>
<value level="4">1381</value>
<value level="5">1733</value>
<value level="6">1747</value>
<value level="7">1761</value>
</power>
</effect>
</effects>
</skill>
<skill id="11270" toLevel="4" name="Ultimate Transfer Pain">
<!-- Updated to IO -->
<!-- Transfers 70% of the damage received to your first summoned servitor. MP is continuously consumed according to your level. -->
<!-- TODO check if works only with first summoned. -->
<table name="#power"> 70 72 74 75 </table>
<icon>icon.skill11270</icon>
<operateType>T</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<mpConsume>70</mpConsume>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<isMagic>1</isMagic>
<targetType>NONE</targetType>
<effects>
<effect name="MpConsumePerLevel">
<power>0.2</power>
<ticks>5</ticks>
</effect>
<effect name="TransferDamageToSummon">
<amount>
<value level="1">70</value>
<value level="2">72</value>
<value level="3">74</value>
<value level="4">75</value>
</amount>
</effect>
</effects>
</skill>
<skill id="11271" toLevel="11" name="Mark Retriever">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Retrieves any Mark of Weakness, Mark of Plague, or Mark of Trick from target. Inflicts damage according to the number of retrieved marks. -->
<table name="#power">85 89 93 97 101 105 109 113 117 121 125 </table>
<table name="#power"> 204 214 223 233 242 252 262 271 281 290 300 </table> <!-- TODO Taken from Mark of Weakness x2.4 (because level 2 power calculated in retail seems to be 214) -->
<icon>icon.skill11271</icon>
<operateType>A1</operateType>
<mpConsume>
<value level="1">82</value>
<value level="2">84</value>
<value level="3">88</value>
<value level="4">92</value>
<value level="5">96</value>
<value level="6">100</value>
<value level="7">104</value>
<value level="8">108</value>
<value level="9">112</value>
<value level="10">116</value>
<value level="11">120</value>
</mpConsume>
<castRange>900</castRange>
<hitTime>1760</hitTime>
<coolTime>300</coolTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>
<value level="1">-696</value>
<value level="2">-700</value>
<value level="3">-704</value>
<value level="4">-707</value>
<value level="5">-709</value>
<value level="6">-709</value>
<value level="7">-709</value>
<value level="8">-709</value>
<value level="9">-709</value>
<value level="10">-709</value>
<value level="11">-709</value>
</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1100</effectRange>
<magicLvl>
<value level="1">85</value>
<value level="2">86</value>
<value level="3">88</value>
<value level="4">90</value>
<value level="5">92</value>
<value level="6">94</value>
<value level="7">96</value>
<value level="8">98</value>
<value level="9">101</value>
<value level="10">103</value>
<value level="11">105</value>
</magicLvl>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAbnormalDispelAttack">
<power>
<value level="1">188</value>
<value level="2">191</value>
<value level="3">196</value>
<value level="4">201</value>
<value level="5">207</value>
<value level="6">212</value>
<value level="7">218</value>
<value level="8">223</value>
<value level="9">228</value> <!-- Guessed -->
<value level="10">233</value> <!-- Guessed -->
<value level="11">238</value> <!-- Guessed -->
</power>
<abnormalType>MARK_DEBUF_B</abnormalType>
</effect>
<effect name="MagicalAbnormalDispelAttack">
<power>
<value level="1">236</value>
<value level="2">239</value>
<value level="3">246</value>
<value level="4">253</value>
<value level="5">260</value>
<value level="6">266</value>
<value level="7">273</value>
<value level="8">280</value>
<value level="9">287</value> <!-- Guessed -->
<value level="10">294</value> <!-- Guessed -->
<value level="11">300</value> <!-- Guessed -->
</power>
<abnormalType>MARK_DEBUF_C</abnormalType>
</effect>
<effect name="MagicalAbnormalDispelAttack">
<power>
<value level="1">204</value>
<value level="2">207</value>
<value level="3">213</value>
<value level="4">219</value>
<value level="5">224</value>
<value level="6">230</value>
<value level="7">236</value>
<value level="8">242</value>
<value level="9">248</value> <!-- Guessed -->
<value level="10">254</value> <!-- Guessed -->
<value level="11">260</value> <!-- Guessed -->
</power>
<abnormalType>MARK_DEBUF_D</abnormalType>
</effect>
</effects>
</skill>
<skill id="11272" toLevel="1" name="Replace">
<!-- Updated to IO -->
<!-- Switches locations with target servitor. -->
<icon>icon.skill11272</icon>
<operateType>A1</operateType>
<mpConsume>97</mpConsume>
<castRange>600</castRange>
<hitTime>1200</hitTime>
<coolTime>300</coolTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>709</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1100</effectRange>
<magicLvl>97</magicLvl>
<isMagic>1</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCompanion">
<type>MY_SUMMON</type>
</condition>
</conditions>
<effects>
<effect name="BlinkSwap" />
</effects>
</skill>
<skill id="11273" toLevel="8" name="Exile">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Banishes target to another dimension. The exiled target becomes incapacitated and invincible to some attacks, skills, and debuffs. Decreases HP by 353 per second. -->
<table name="#dot"> 353 364 374 385 395 409 416 423 </table>
<icon>icon.skill11273</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>DEPORT</abnormalType>
<abnormalVisualEffect>DEPORT</abnormalVisualEffect>
<activateRate>90</activateRate>
<basicProperty>NONE</basicProperty>
<operateType>A2</operateType>
<trait>DEPORT</trait>
<magicLvl>
<value level="1">85</value>
<value level="2">88</value>
<value level="3">91</value>
<value level="4">94</value>
<value level="5">97</value>
<value level="6">101</value>
<value level="7">103</value>
<value level="8">105</value>
</magicLvl>
<mpConsume>
<value level="1">78</value>
<value level="2">83</value>
<value level="3">87</value>
<value level="4">92</value>
<value level="5">97</value>
<value level="6">102</value>
<value level="7">107</value>
<value level="8">112</value>
</mpConsume>
<castRange>600</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>
<value level="1">-687</value>
<value level="2">-694</value>
<value level="3">-700</value>
<value level="4">-705</value>
<value level="5">-709</value>
<value level="6">-713</value>
<value level="7">-717</value>
<value level="8">-721</value>
</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>1</hitCancelTime>
<effectRange>1100</effectRange>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="DamOverTime">
<power>
<value level="1">353</value>
<value level="2">364</value>
<value level="3">374</value>
<value level="4">385</value>
<value level="5">395</value>
<value level="6">409</value>
<value level="7">416</value>
<value level="8">423</value>
</power>
<ticks>1</ticks>
</effect>
<effect name="DamageBlock">
<type>BLOCK_HP</type>
</effect>
<effect name="DamageBlock">
<type>BLOCK_MP</type>
</effect>
<effect name="BuffBlock" />
<effect name="DebuffBlock" />
</effects>
</skill>
<skill id="11274" toLevel="4" name="Summon Barrier">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Becomes invincible with energy from your servitor. Increases HP Recovery Bonus while skill is in effect. Requires a servitor. -->
<table name="#regHp"> 1.2 1.3 1.4 1.5 </table>
<icon>icon.skill11274</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>
<value level="1">6</value>
<value level="2">8</value>
<value level="3">10</value>
<value level="4">12</value>
</abnormalTime>
<abnormalType>INVINCIBILITY</abnormalType>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
<isSharedWithSummon>false</isSharedWithSummon>
<operateType>A2</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<mpConsume>
<value level="1">78</value>
<value level="2">86</value>
<value level="3">94</value>
<value level="4">97</value>
</mpConsume>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<hitTime>1500</hitTime>
<coolTime>200</coolTime>
<reuseDelay>300000</reuseDelay>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<isMagic>1</isMagic>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpHaveSummon" />
</conditions>
<effects>
<effect name="DamageBlock">
<type>BLOCK_HP</type>
</effect>
<effect name="DamageBlock">
<type>BLOCK_MP</type>
</effect>
<effect name="DebuffBlock" />
<effect name="HpRegen">
<amount>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">40</value>
<value level="4">50</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11275" toLevel="2" name="Mark Flare">
<!-- Glory Days confirmed -->
<!-- Inflicts powerful magic damage on target. -->
<table name="#power"> 100 150 </table>
<icon>icon.skill0003</icon>
<operateType>A1</operateType>
<mpConsume>
<value level="1">52</value>
<value level="2">53</value>
</mpConsume>
<castRange>600</castRange>
<hitTime>2500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
<effectPoint>
<value level="1">-707</value>
<value level="2">-709</value>
</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1100</effectRange>
<magicLvl>
<value level="1">95</value>
<value level="2">97</value>
</magicLvl>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">100</value>
<value level="2">150</value>
</power>
</effect>
</effects>
</skill>
<skill id="11276" toLevel="6" name="Dimensional Binding">
<!-- Glory Days confirmed -->
<!-- Binds target midair in another dimension. -->
<icon>icon.skill11276</icon>
<activateRate>100</activateRate>
<basicProperty>NONE</basicProperty>
<operateType>CA2</operateType>
<mpConsume>90</mpConsume>
<castRange>900</castRange>
<hitTime>10000</hitTime>
<reuseDelay>300000</reuseDelay>
<effectPoint>-707</effectPoint>
<abnormalResists>STUN;TURN_FLEE</abnormalResists>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1400</effectRange>
<magicLvl>
<value level="1">93</value>
<value level="2">96</value>
<value level="3">99</value>
<value level="4">101</value>
<value level="5">103</value>
<value level="6">105</value>
</magicLvl>
<channelingSkillId>11300</channelingSkillId>
<channelingTickInitialDelay>1200</channelingTickInitialDelay>
<channelingTickInterval>2000</channelingTickInterval>
<mpPerChanneling>15</mpPerChanneling>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic>
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckCrtEffect" />
</conditions>
</skill>
<skill id="11277" toLevel="4" name="Sense of Loyalty">
<!-- Glory Days confirmed -->
<!-- Servitor's Fury. P. Atk. + 35%, M. Atk. + 75%, P. Critical Rate + 30%, and P. Critical Damage by 35%. -->
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>SUMMON_CONDITION</abnormalType>
<icon>icon.skill11277</icon>
<operateType>A2</operateType>
<castRange>400</castRange>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>900</effectRange>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<affectRange>1000</affectRange>
<isMagic>4</isMagic>
<targetType>SUMMON</targetType>
<affectScope>SUMMON_EXCEPT_MASTER</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PAtk">
<amount>
<value level="1">35</value>
<value level="2">35</value>
<value level="3">40</value>
<value level="4">40</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">75</value>
<value level="2">75</value>
<value level="3">85</value>
<value level="4">85</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">35</value>
<value level="2">40</value>
<value level="3">40</value>
<value level="4">45</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">30</value>
<value level="2">35</value>
<value level="3">35</value>
<value level="4">40</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11278" toLevel="9" name="Bear Claw">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Provokes the enemy and inflicts damage. -->
<table name="#power"> 6277 6494 6930 7365 7800 8236 8671 9106 9324 </table>
<icon>icon.skill0028</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>TARGET_LOCK</abnormalType>
<activateRate>100</activateRate>
<operateType>A2</operateType>
<trait>HATE</trait>
<mpConsume>
<value level="1">79</value>
<value level="2">81</value>
<value level="3">84</value>
<value level="4">86</value>
<value level="5">89</value>
<value level="6">92</value>
<value level="7">95</value>
<value level="8">98</value>
<value level="9">99</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<castRange>50</castRange>
<hitTime>1560</hitTime>
<coolTime>500</coolTime>
<reuseDelay>15000</reuseDelay>
<effectPoint>
<value level="1">-687</value>
<value level="2">-690</value>
<value level="3">-694</value>
<value level="4">-698</value>
<value level="5">-702</value>
<value level="6">-705</value>
<value level="7">-708</value>
<value level="8">-709</value>
<value level="9">-709</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<magicLvl>
<value level="1">85</value>
<value level="2">86</value>
<value level="3">88</value>
<value level="4">90</value>
<value level="5">92</value>
<value level="6">94</value>
<value level="7">96</value>
<value level="8">98</value>
<value level="9">99</value>
</magicLvl>
<isDebuff>true</isDebuff>
<staticReuse>true</staticReuse>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">6277</value>
<value level="2">6494</value>
<value level="3">6930</value>
<value level="4">7365</value>
<value level="5">7800</value>
<value level="6">8236</value>
<value level="7">8671</value>
<value level="8">9106</value>
<value level="9">9324</value>
</power>
</effect>
<effect name="TargetMe" />
<effect name="GetAgro" />
</effects>
</skill>
<skill id="11279" toLevel="9" name="Bear Tumbling">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Rolls over at the same spot to give a shock to the ground and temporarily stops nearby targets from moving. -->
<table name="#power"> 5337 5521 5889 6258 6627 6995 7364 7732 7917 </table>
<icon>icon.skill0028</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <!-- TODO Verify skilldata have no AVE -->
<activateRate>80</activateRate>
<affectRange>150</affectRange>
<basicProperty>NONE</basicProperty>
<operateType>A2</operateType>
<trait>HOLD</trait>
<mpConsume>
<value level="1">332</value>
<value level="2">337</value>
<value level="3">349</value>
<value level="4">360</value>
<value level="5">372</value>
<value level="6">384</value>
<value level="7">396</value>
<value level="8">408</value>
<value level="9">414</value>
</mpConsume>
<hitTime>1660</hitTime>
<coolTime>500</coolTime>
<reuseDelay>7000</reuseDelay>
<effectPoint>
<value level="1">-687</value>
<value level="2">-690</value>
<value level="3">-694</value>
<value level="4">-698</value>
<value level="5">-702</value>
<value level="6">-705</value>
<value level="7">-708</value>
<value level="8">-709</value>
<value level="9">-709</value>
</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">86</value>
<value level="3">88</value>
<value level="4">90</value>
<value level="5">92</value>
<value level="6">94</value>
<value level="7">96</value>
<value level="8">98</value>
<value level="9">99</value>
</magicLvl>
<affectLimit>6-12</affectLimit>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">5337</value>
<value level="2">5521</value>
<value level="3">5889</value>
<value level="4">6258</value>
<value level="5">6627</value>
<value level="6">6995</value>
<value level="7">7364</value>
<value level="8">7732</value>
<value level="9">7917</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>15</criticalChance>
</effect>
<effect name="Root" />
</effects>
</skill>
<skill id="11280" toLevel="9" name="Cougar Bite">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Bites target to inflict damage. -->
<table name="#power"> 6300 6518 6954 7391 7827 8264 8700 9137 9355 </table>
<icon>icon.skill0121</icon>
<operateType>A1</operateType>
<mpConsume>
<value level="1">79</value>
<value level="2">81</value>
<value level="3">84</value>
<value level="4">86</value>
<value level="5">89</value>
<value level="6">92</value>
<value level="7">95</value>
<value level="8">98</value>
<value level="9">99</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<castRange>50</castRange>
<hitTime>1560</hitTime>
<coolTime>500</coolTime>
<effectPoint>
<value level="1">-687</value>
<value level="2">-690</value>
<value level="3">-694</value>
<value level="4">-698</value>
<value level="5">-702</value>
<value level="6">-705</value>
<value level="7">-708</value>
<value level="8">-709</value>
<value level="9">-709</value>
</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<magicLvl>
<value level="1">85</value>
<value level="2">86</value>
<value level="3">88</value>
<value level="4">90</value>
<value level="5">92</value>
<value level="6">94</value>
<value level="7">96</value>
<value level="8">98</value>
<value level="9">99</value>
</magicLvl>
<reuseDelay>5000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">6300</value>
<value level="2">6518</value>
<value level="3">6954</value>
<value level="4">7391</value>
<value level="5">7827</value>
<value level="6">8264</value>
<value level="7">8700</value>
<value level="8">9137</value>
<value level="9">9355</value>
</power>
</effect>
</effects>
</skill>
<skill id="11281" toLevel="9" name="Cougar Pounce">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Jumps to inflict damage on targets within a certain range. Speed - 100. Can be used when below 200 grids. -->
<table name="#power"> 2683 2780 2975 3170 3365 3560 3755 3950 4048 </table>
<icon>icon.skill0121</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>90</activateRate>
<affectRange>150</affectRange>
<basicProperty>NONE</basicProperty>
<operateType>DA2</operateType>
<mpConsume>
<value level="1">194</value>
<value level="2">197</value>
<value level="3">204</value>
<value level="4">210</value>
<value level="5">217</value>
<value level="6">224</value>
<value level="7">231</value>
<value level="8">238</value>
<value level="9">242</value>
</mpConsume>
<castRange>600</castRange>
<hitTime>660</hitTime>
<coolTime>600</coolTime>
<effectRange>800</effectRange>
<flyType>CHARGE</flyType>
<reuseDelay>7000</reuseDelay>
<effectPoint>
<value level="1">-687</value>
<value level="2">-690</value>
<value level="3">-694</value>
<value level="4">-698</value>
<value level="5">-702</value>
<value level="6">-705</value>
<value level="7">-708</value>
<value level="8">-709</value>
<value level="9">-709</value>
</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">86</value>
<value level="3">88</value>
<value level="4">90</value>
<value level="5">92</value>
<value level="6">94</value>
<value level="7">96</value>
<value level="8">98</value>
<value level="9">99</value>
</magicLvl>
<affectLimit>6-12</affectLimit>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="OpCheckCastRange">
<distance>200</distance>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack" />
<effect name="Speed">
<amount>-100</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11282" toLevel="9" name="Reaper Touch">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Inflicts damage on the enemy and absorbs 20% of damage as HP. -->
<table name="#power"> 125 127 131 134 138 141 145 149 150 </table>
<icon>icon.skill1234</icon>
<operateType>A1</operateType>
<mpConsume>
<value level="1">56</value>
<value level="2">57</value>
<value level="3">59</value>
<value level="4">61</value>
<value level="5">64</value>
<value level="6">66</value>
<value level="7">69</value>
<value level="8">71</value>
<value level="9">73</value>
</mpConsume>
<castRange>900</castRange>
<hitTime>2560</hitTime>
<coolTime>500</coolTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>
<value level="1">-687</value>
<value level="2">-690</value>
<value level="3">-694</value>
<value level="4">-698</value>
<value level="5">-702</value>
<value level="6">-705</value>
<value level="7">-708</value>
<value level="8">-709</value>
<value level="9">-709</value>
</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1400</effectRange>
<magicLvl>
<value level="1">85</value>
<value level="2">86</value>
<value level="3">88</value>
<value level="4">90</value>
<value level="5">92</value>
<value level="6">94</value>
<value level="7">96</value>
<value level="8">98</value>
<value level="9">99</value>
</magicLvl>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HpDrain">
<power>
<value level="1">125</value>
<value level="2">127</value>
<value level="3">131</value>
<value level="4">134</value>
<value level="5">138</value>
<value level="6">141</value>
<value level="7">145</value>
<value level="8">149</value>
<value level="9">150</value>
</power>
<percentage>20</percentage>
</effect>
</effects>
</skill>
<skill id="11283" toLevel="9" name="Reaper Power">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Creates a death space near the enemy to inflict damage. -->
<table name="#power"> 100 102 104 107 110 113 116 119 120 </table>
<icon>icon.skill1171</icon>
<affectRange>150</affectRange>
<operateType>A1</operateType>
<mpConsume>
<value level="1">218</value>
<value level="2">222</value>
<value level="3">231</value>
<value level="4">241</value>
<value level="5">250</value>
<value level="6">260</value>
<value level="7">270</value>
<value level="8">281</value>
<value level="9">286</value>
</mpConsume>
<castRange>500</castRange>
<hitTime>2560</hitTime>
<coolTime>500</coolTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>
<value level="1">-687</value>
<value level="2">-690</value>
<value level="3">-694</value>
<value level="4">-698</value>
<value level="5">-702</value>
<value level="6">-705</value>
<value level="7">-708</value>
<value level="8">-709</value>
<value level="9">-709</value>
</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1000</effectRange>
<magicLvl>
<value level="1">85</value>
<value level="2">86</value>
<value level="3">88</value>
<value level="4">90</value>
<value level="5">92</value>
<value level="6">94</value>
<value level="7">96</value>
<value level="8">98</value>
<value level="9">99</value>
</magicLvl>
<affectLimit>6-12</affectLimit>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">100</value>
<value level="2">102</value>
<value level="3">104</value>
<value level="4">107</value>
<value level="5">110</value>
<value level="6">113</value>
<value level="7">116</value>
<value level="8">119</value>
<value level="9">120</value>
</power>
</effect>
</effects>
</skill>
<skill id="11284" toLevel="4" name="Naviarope Smash">
<!-- Glory Days confirmed -->
<!-- Inflicts a powerful attack on target. -->
<table name="#power"> 8690 9051 9392 9392 </table>
<icon>icon.skill0121</icon>
<operateType>A1</operateType>
<mpConsume>
<value level="1">93</value>
<value level="2">96</value>
<value level="3">99</value>
<value level="4">99</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<castRange>40</castRange>
<hitTime>1760</hitTime>
<coolTime>300</coolTime>
<effectPoint>
<value level="1">-700</value>
<value level="2">-704</value>
<value level="3">-707</value>
<value level="4">-709</value>
</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<magicLvl>
<value level="1">95</value>
<value level="2">97</value>
<value level="3">99</value>
<value level="4">99</value>
</magicLvl>
<reuseDelay>10000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">8690</value>
<value level="2">9051</value>
<value level="3">9392</value>
<value level="4">9392</value>
</power>
</effect>
</effects>
</skill>
<skill id="11285" toLevel="4" name="Naviarope Power">
<!-- Glory Days confirmed -->
<!-- Uses the authority of Naviarope to inflict powerful damage on nearby targets. -->
<table name="#power"> 7183 7481 7757 7757 </table>
<icon>icon.skill0121</icon>
<affectRange>200</affectRange>
<operateType>A1</operateType>
<mpConsume>
<value level="1">372</value>
<value level="2">383</value>
<value level="3">395</value>
<value level="4">395</value>
</mpConsume>
<hitTime>1760</hitTime>
<coolTime>300</coolTime>
<effectPoint>
<value level="1">-700</value>
<value level="2">-704</value>
<value level="3">-707</value>
<value level="4">-709</value>
</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">95</value>
<value level="2">97</value>
<value level="3">99</value>
<value level="4">99</value>
</magicLvl>
<affectLimit>6-12</affectLimit>
<reuseDelay>15000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">7183</value>
<value level="2">7481</value>
<value level="3">7757</value>
<value level="4">7757</value>
</power>
</effect>
</effects>
</skill>
<skill id="11286" toLevel="1" name="Forced Summon">
<!-- AUTO GENERATED SKILL -->
<!-- (Not in Use) All servitors being summoned within a short period of time are doubled. -->
<icon>icon.skill1349</icon>
<operateType>A2</operateType>
<mpConsume>2</mpConsume>
<hitTime>1000</hitTime>
<abnormalType>PA_UP_SPECIAL</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<activateRate>0</activateRate>
<magicLvl>85</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<reuseDelay>5000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="11287" toLevel="10" name="Superior Resistance">
<!-- Glory Days confirmed -->
<!-- Fire/Water/Wind/Earth Resistance + 20. INT + 2. -->
<table name="#res"> 20 22 24 26 30 32 34 36 38 40 </table>
<icon>icon.skill10005</icon>
<operateType>P</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">104</value>
<value level="9">104</value>
<value level="10">104</value>
</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceAttribute">
<amount>
<value level="1">20</value>
<value level="2">22</value>
<value level="3">24</value>
<value level="4">26</value>
<value level="5">30</value>
<value level="6">32</value>
<value level="7">34</value>
<value level="8">36</value>
<value level="9">38</value>
<value level="10">40</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">20</value>
<value level="2">22</value>
<value level="3">24</value>
<value level="4">26</value>
<value level="5">30</value>
<value level="6">32</value>
<value level="7">34</value>
<value level="8">36</value>
<value level="9">38</value>
<value level="10">40</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">20</value>
<value level="2">22</value>
<value level="3">24</value>
<value level="4">26</value>
<value level="5">30</value>
<value level="6">32</value>
<value level="7">34</value>
<value level="8">36</value>
<value level="9">38</value>
<value level="10">40</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">20</value>
<value level="2">22</value>
<value level="3">24</value>
<value level="4">26</value>
<value level="5">30</value>
<value level="6">32</value>
<value level="7">34</value>
<value level="8">36</value>
<value level="9">38</value>
<value level="10">40</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>INT</stat>
</effect>
</effects>
</skill>
<skill id="11288" toLevel="4" name="Ultimate Servitor Share">
<!-- Glory Days confirmed -->
<!-- For 30 min., shares the following with your servitor (s): 60% of P. Atk., 50% of P. Def., 30% of M. Def., 15% of Max HP/MP, 10% of Atk. Spd., 30% of P. Critical Rate, 15% of P. Critical Damage. -->
<table name="#pAtk"> 0.60 0.65 0.70 0.70 </table>
<table name="#pDef"> 0.50 0.53 0.53 0.60 </table>
<table name="#mDef"> 0.30 0.35 0.35 0.50 </table>
<icon>icon.skill11288</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>ABILITY_CHANGE</abnormalType>
<canBeDispelled>false</canBeDispelled> <!-- In retail it cannot be dispelled with alt click -->
<isSharedWithSummon>false</isSharedWithSummon>
<operateType>A2</operateType>
<mpConsume>77</mpConsume>
<hitTime>1000</hitTime>
<coolTime>
<value level="1">200</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
</coolTime>
<reuseDelay>60000</reuseDelay>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpHaveSummon" />
</conditions>
<effects>
<!-- Note: 0.5 means 50% of owner's patk! -->
<effect name="ServitorShare">
<share stat="pAtk" val="#pAtk" />
<share stat="pDef" val="#pDef" />
<share stat="mDef" val="#mDef" />
<share stat="maxHp" val="0.15" />
<share stat="maxMp" val="0.15" />
<share stat="pAtkSpd" val="0.10" />
<share stat="rCrit" val="0.30" />
<share stat="cAtk" val="0.15" />
</effect>
</effects>
</skill>
<skill id="11289" toLevel="4" name="Gate Root">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Temporarily stops nearby enemies from moving. -->
<icon>icon.skill0028</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>NONE</basicProperty>
<operateType>A2</operateType>
<trait>HOLD</trait>
<mpConsume>70</mpConsume>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
<effectPoint>-687</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Root" />
</effects>
</skill>
<skill id="11290" toLevel="1" name="Summon Hodling">
<!-- Glory Days confirmed -->
<!-- Summons Hodling. -->
<icon>icon.skill1349</icon>
<operateType>A1</operateType>
<mpConsume>71</mpConsume>
<castRange>600</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>99</magicLvl>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="SummonNpc">
<!-- Hodling -->
<npcId>14928</npcId>
<npcCount>3</npcCount>
</effect>
</effects>
</skill>
<skill id="11291" toLevel="4" name="Gate Vortex">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Inflicts magic damage on nearby enemies. -->
<table name="#power"> 58 60 61 63 </table> <!-- First level is retail, others are guessed -->
<icon>icon.skill0028</icon>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<operateType>A1</operateType>
<mpConsume>70</mpConsume>
<hitTime>1200</hitTime>
<coolTime>300</coolTime>
<reuseDelay>4000</reuseDelay>
<effectPoint>-687</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">58</value>
<value level="2">60</value>
<value level="3">61</value>
<value level="4">63</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="11292" toLevel="8" name="Cubic Cleanse">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Cancels debuffs on you. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<castRange>600</castRange>
<effectPoint>687</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>
<value level="1">85</value>
<value level="2">86</value>
<value level="3">88</value>
<value level="4">90</value>
<value level="5">92</value>
<value level="6">94</value>
<value level="7">96</value>
<value level="8">98</value>
</magicLvl>
<isMagic>1</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>80</rate>
<max>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value>
<value level="6">6</value>
<value level="7">8</value>
<value level="8">10</value>
</max>
</effect>
</effects>
</skill>
<skill id="11293" toLevel="8" name="Cubic Cancellation">
<!-- Glory Days confirmed -->
<!-- Cancels the enemy's buff. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<castRange>600</castRange>
<effectPoint>-687</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>
<value level="1">85</value>
<value level="2">86</value>
<value level="3">88</value>
<value level="4">90</value>
<value level="5">92</value>
<value level="6">94</value>
<value level="7">96</value>
<value level="8">98</value>
</magicLvl>
<isMagic>1</isMagic>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelByCategory">
<slot>BUFF</slot>
<rate>
<value level="1">20</value>
<value level="2">21</value>
<value level="3">22</value>
<value level="4">23</value>
<value level="5">24</value>
<value level="6">25</value>
<value level="7">26</value>
<value level="8">30</value>
</rate>
<max>1</max>
</effect>
</effects>
</skill>
<skill id="11294" toLevel="11" name="Cubic Root">
<!-- Glory Days confirmed -->
<!-- Temporarily stops the enemy from moving. -->
<icon>icon.skill1201</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>30</activateRate>
<basicProperty>NONE</basicProperty>
<operateType>A2</operateType>
<trait>HOLD</trait>
<castRange>600</castRange>
<isMagic>1</isMagic>
<effectPoint>-687</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>
<value level="1">85</value>
<value level="2">86</value>
<value level="3">88</value>
<value level="4">90</value>
<value level="5">92</value>
<value level="6">94</value>
<value level="7">96</value>
<value level="8">98</value>
<value level="9">101</value>
<value level="10">103</value>
<value level="11">105</value>
</magicLvl>
<isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Root" />
<effect name="DefenceTrait">
<HOLD>100</HOLD>
</effect>
</effects>
</skill>
<skill id="11295" toLevel="10" name="Superior Light Armor Mastery">
<!-- Glory Days confirmed -->
<!-- INT + 2. Max HP + 4151 and P. Def. + 1155 when equipped with Light Armor. -->
<icon>icon.skill10254</icon>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">104</value>
<value level="9">104</value>
<value level="10">104</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">1205</value>
<value level="2">1323</value>
<value level="3">1453</value>
<value level="4">1567</value>
<value level="5">1756</value>
<value level="6">1823</value>
<value level="7">1892</value>
<value level="8">1964</value>
<value level="9">2046</value>
<value level="10">2124</value>
</amount>
<mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>INT</stat>
</effect>
<effect name="MaxHp">
<amount>4151</amount>
<mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
</effects>
</skill>
<skill id="11296" toLevel="9" name="Mass Exile">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Banishes target and nearby enemies to another dimension. The exiled targets become incapacitated and invincible to some attacks, skills, and debuffs. Decreases HP by 282 per second. -->
<table name="#dot"> 282 288 296 305 313 322 336 343 350 </table>
<icon>icon.skill11296</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>DEPORT</abnormalType>
<abnormalVisualEffect>DEPORT</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>NONE</basicProperty>
<operateType>A2</operateType>
<trait>DEPORT</trait>
<mpConsume>
<value level="1">102</value>
<value level="2">106</value>
<value level="3">112</value>
<value level="4">118</value>
<value level="5">125</value>
<value level="6">132</value>
<value level="7">139</value>
<value level="8">146</value>
<value level="9">153</value>
</mpConsume>
<castRange>600</castRange>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>300000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-687</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>1</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>
<value level="1">85</value>
<value level="2">87</value>
<value level="3">90</value>
<value level="4">93</value>
<value level="5">96</value>
<value level="6">99</value>
<value level="7">101</value>
<value level="8">103</value>
<value level="9">105</value>
</magicLvl>
<isDebuff>true</isDebuff>
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="DamOverTime">
<power>
<value level="1">282</value>
<value level="2">288</value>
<value level="3">296</value>
<value level="4">305</value>
<value level="5">313</value>
<value level="6">322</value>
<value level="7">336</value>
<value level="8">343</value>
<value level="9">350</value>
</power>
<ticks>1</ticks>
</effect>
<effect name="DamageBlock">
<type>BLOCK_HP</type>
</effect>
<effect name="DamageBlock">
<type>BLOCK_MP</type>
</effect>
<effect name="BuffBlock" />
<effect name="DebuffBlock" />
</effects>
</skill>
<skill id="11297" toLevel="4" name="Blessing of the Giants">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- For 30 minutes, increases the servitor's Max MP by 20%, HP Recovery Bonus by 20%, M. Critical Rate by 20, Critical Damage during a normal attack by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and Debuff Resistance by 10%. Decreases received Critical Damage by 30% and speed by 15%. -->
<table name="#runSpd"> 0.85 0.90 0.95 1 </table>
<icon>icon.skill11297</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalType>MULTI_BUFF</abnormalType>
<abnormalTime>1800</abnormalTime>
<operateType>A2</operateType>
<mpConsume>
<value level="1">78</value>
<value level="2">86</value>
<value level="3">94</value>
<value level="4">101</value>
</mpConsume>
<castRange>900</castRange>
<hitTime>3800</hitTime>
<coolTime>200</coolTime>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1100</effectRange>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<affectRange>1000</affectRange>
<isMagic>2</isMagic>
<reuseDelay>60000</reuseDelay>
<targetType>SUMMON</targetType>
<affectScope>SUMMON_EXCEPT_MASTER</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">-15</value>
<value level="2">-10</value>
<value level="3">-5</value>
<value level="4">0</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11298" toLevel="11" name="Mark of Fire">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Carves a burning mark on target to inflict damage with 168 Power added to M. Atk. -->
<table name="#power"> 168 170 175 180 185 189 194 199 222 228 234 </table>
<icon>icon.skill11298</icon>
<operateType>A1</operateType>
<mpConsume>
<value level="1">63</value>
<value level="2">65</value>
<value level="3">68</value>
<value level="4">70</value>
<value level="5">73</value>
<value level="6">76</value>
<value level="7">79</value>
<value level="8">82</value>
<value level="9">85</value>
<value level="10">88</value>
<value level="11">91</value>
</mpConsume>
<castRange>900</castRange>
<hitTime>3360</hitTime>
<coolTime>200</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-500</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1400</effectRange>
<magicLvl>
<value level="1">85</value>
<value level="2">86</value>
<value level="3">88</value>
<value level="4">90</value>
<value level="5">92</value>
<value level="6">94</value>
<value level="7">96</value>
<value level="8">98</value>
<value level="9">101</value>
<value level="10">103</value>
<value level="11">105</value>
</magicLvl>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttackRange">
<power>
<value level="1">168</value>
<value level="2">170</value>
<value level="3">175</value>
<value level="4">180</value>
<value level="5">185</value>
<value level="6">189</value>
<value level="7">194</value>
<value level="8">199</value>
<value level="9">222</value>
<value level="10">228</value>
<value level="11">234</value>
</power>
<shieldDefPercent>40</shieldDefPercent>
</effect>
</effects>
</skill>
<skill id="11299" toLevel="1" name="Servitor Balance Life">
<!-- Glory Days confirmed -->
<!-- Balances you and your servitor's HP. -->
<icon>icon.skill11299</icon>
<affectRange>1000</affectRange>
<operateType>A1</operateType>
<mpConsume>63</mpConsume>
<castRange>900</castRange>
<hitTime>5000</hitTime>
<coolTime>200</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>398</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<abnormalTime>
<value level="1">0</value>
<value level="2">15</value>
</abnormalTime>
<isMagic>1</isMagic>
<targetType>SUMMON</targetType>
<affectScope>SUMMON_EXCEPT_MASTER</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="RebalanceHP" />
</effects>
</skill>
</list>