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l2j_mobius/trunk/dist/game/data/stats/skills/10500-10599.xml
2016-06-12 01:34:09 +00:00

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105 KiB
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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10500" toLevel="1" name="Heavy Hit">
<!-- Glory Days confirmed -->
<!-- Inflicts a powerful blow on target. -->
<icon>icon.skill10317</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>DA1</operateType>
<castRange>600</castRange>
<effectRange>800</effectRange>
<coolTime>500</coolTime>
<effectPoint>-687</effectPoint>
<rideState>NONE</rideState>
<hitCancelTime>0</hitCancelTime>
<reuseDelay>5000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckAbnormal">
<type>KNOCKDOWN</type>
<level>1</level>
<hasAbnormal>true</hasAbnormal>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>24000</power>
</effect>
</effects>
</skill>
<skill id="10501" toLevel="10" name="Superior Dagger Mastery">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- P. Atk. + 739, Atk. Spd. + 25%, Accuracy + 8, and vital spot attack success rate + 5%. STR +2. Depending on your STR, Cooldown can be reset or abnormal status duration increases + 2 times. -->
<table name="#pAtk"> 739 856 993 1117 1266 1343 1425 1512 1604 1702 </table>
<icon>icon.skill10501</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">106</value>
<value level="9">108</value>
<value level="10">110</value>
</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="SkillCritical">
<stat>STR</stat>
</effect>
<effect name="PAtk">
<amount>
<value level="1">739</value>
<value level="2">856</value>
<value level="3">993</value>
<value level="4">1117</value>
<value level="5">1266</value>
<value level="6">1343</value>
<value level="7">1425</value>
<value level="8">1512</value>
<value level="9">1604</value>
<value level="10">1702</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>DAGGER</item>
</weaponType>
</effect>
<effect name="Accuracy">
<amount>8</amount>
<mode>DIFF</mode>
<weaponType>
<item>DAGGER</item>
</weaponType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>25</amount>
<mode>PER</mode>
<weaponType>
<item>DAGGER</item>
</weaponType>
</effect>
<effect name="FatalBlowRate">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>STR</stat>
</effect>
</effects>
</skill>
<skill id="10502" toLevel="10" name="Superior Dual Dagger Mastery">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- P. Atk. + 844, Atk. Spd. + 25%, Accuracy + 8, and vital spot attack success rate + 5%. STR + 2. -->
<table name="#pAtk"> 844 979 1135 1277 1447 1535 1629 1728 1833 1945 </table>
<icon>icon.skill10502</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">106</value>
<value level="9">108</value>
<value level="10">110</value>
</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>
<value level="1">844</value>
<value level="2">979</value>
<value level="3">1135</value>
<value level="4">1277</value>
<value level="5">1447</value>
<value level="6">1535</value>
<value level="7">1629</value>
<value level="8">1728</value>
<value level="9">1833</value>
<value level="10">1945</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>DUALDAGGER</item>
</weaponType>
</effect>
<effect name="Accuracy">
<amount>8</amount>
<mode>DIFF</mode>
<weaponType>
<item>DUALDAGGER</item>
</weaponType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>25</amount>
<mode>PER</mode>
<weaponType>
<item>DUALDAGGER</item>
</weaponType>
</effect>
<effect name="FatalBlowRate">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>STR</stat>
</effect>
</effects>
</skill>
<skill id="10503" toLevel="10" name="Superior Light Armor Mastery">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- STR + 2. Max HP + 4880, P. Def. + 1386, P. Evasion + 20, and chance of receiving Critical Damage -35% when equipped with Light Armor. Depending on your DEX, Spd. and P. Skill Critical Rate change. Upon evasion, 10% chance of obtaining an Assassin's Reflex effect that raises Atk. Spd. -->
<table name="#pDef"> 1506 1654 1817 1959 2196 2279 2365 2455 2558 2655 </table>
<icon>icon.skill10503</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">106</value>
<value level="9">108</value>
<value level="10">110</value>
</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByAvoid">
<!-- Assassin's Reflex -->
<chance>10</chance>
<targetType>SELF</targetType>
<skillId>10518</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">1506</value>
<value level="2">1654</value>
<value level="3">1817</value>
<value level="4">1959</value>
<value level="5">2196</value>
<value level="6">2279</value>
<value level="7">2365</value>
<value level="8">2455</value>
<value level="9">2558</value>
<value level="10">2655</value>
</amount>
<mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
<effect name="PhysicalEvasion">
<amount>20</amount>
<mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
<effect name="DefenceCriticalRate">
<amount>-35</amount>
<mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>STR</stat>
</effect>
<effect name="MaxHp">
<amount>4880</amount>
<mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
<effect name="StatBonusSkillCritical">
<stat>DEX</stat>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
<effect name="StatBonusSpeed">
<stat>DEX</stat>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
</effects>
</skill>
<skill id="10504" toLevel="10" name="Superior Movement">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Speed + 17, HP Recovery Bonus + 12, MP Recovery Bonus + 6. STR + 2. -->
<table name="#runSpd"> 17 18 19 20 22 23 24 25 26 27 </table>
<icon>icon.skill10504</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">106</value>
<value level="9">108</value>
<value level="10">110</value>
</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="Speed">
<amount>
<value level="1">17</value>
<value level="2">18</value>
<value level="3">19</value>
<value level="4">20</value>
<value level="5">22</value>
<value level="6">23</value>
<value level="7">24</value>
<value level="8">25</value>
<value level="9">26</value>
<value level="10">27</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>12</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>STR</stat>
</effect>
<effect name="HpRegen">
<amount>6</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="10505" toLevel="10" name="Superior Critical Mastery">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- STR + 2, P. Critical Damage + 539 and P. Critical Rate + 60%. + 1000% chance of triggering skill mastery. -->
<table name="#cAtkAdd"> 539 644 750 891 970 1085 1200 1315 1430 1545 </table>
<icon>icon.skill10505</icon>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">106</value>
<value level="9">108</value>
<value level="10">110</value>
</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType>
<effects>
<effect name="CriticalDamage">
<amount>
<value level="1">539</value>
<value level="2">644</value>
<value level="3">750</value>
<value level="4">891</value>
<value level="5">970</value>
<value level="6">1085</value>
<value level="7">1200</value>
<value level="8">1315</value>
<value level="9">1430</value>
<value level="10">1545</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>STR</stat>
</effect>
<effect name="SkillCriticalProbability">
<amount>1000</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10506" toLevel="1" name="Superior Spirit Mastery">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- STR + 2 and Hold/Sleep/Bleed/Mind/Poison Resistance + 30. -->
<icon>icon.skill10506</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<HOLD>30</HOLD>
<DERANGEMENT>30</DERANGEMENT>
<BLEED>30</BLEED>
<SLEEP>30</SLEEP>
<POISON>30</POISON>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>STR</stat>
</effect>
</effects>
</skill>
<skill id="10507" toLevel="1" name="Death Clock">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- P. Atk. + 200. Also, when using Shadow Flash, triggers the Blind Spot effect that increases P. Atk., Critical Rate, Critical Damage, and Vital Spot Attack Rate. -->
<icon>icon.skill10507</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillBySkill">
<!-- Shadow Flash -->
<!-- Blind Spot -->
<castSkillId>10529</castSkillId>
<skillId>10530</skillId>
<skillLevel>1</skillLevel>
<chance>100</chance>
<targetType>SELF</targetType>
</effect>
<effect name="PAtk">
<amount>200</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="10508" toLevel="11" name="Blood Stab">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Strike's the enemy's unprotected back with 32401 Power and additionally inflicts bleed. Over-hit. Critical hit. Half-kill. Requires a dagger or dual dagger. -->
<table name="#power"> 32401 33521 35765 38007 40251 42495 44737 46983 48511 50491 52471 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>120</activateRate>
<icon>icon.skill10508</icon>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">86</value>
<value level="3">88</value>
<value level="4">90</value>
<value level="5">92</value>
<value level="6">94</value>
<value level="7">96</value>
<value level="8">98</value>
<value level="9">101</value>
<value level="10">103</value>
<value level="11">105</value>
</magicLvl>
<mpConsume>
<value level="1">59</value>
<value level="2">60</value>
<value level="3">62</value>
<value level="4">64</value>
<value level="5">66</value>
<value level="6">68</value>
<value level="7">71</value>
<value level="8">73</value>
<value level="9">75</value>
<value level="10">77</value>
<value level="11">79</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>830</hitTime>
<coolTime>700</coolTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>
<value level="1">-687</value>
<value level="2">-690</value>
<value level="3">-694</value>
<value level="4">-698</value>
<value level="5">-702</value>
<value level="6">-705</value>
<value level="7">-708</value>
<value level="8">-709</value>
<value level="9">-710</value>
<value level="10">-711</value>
<value level="11">-712</value>
</effectPoint>
<isDebuff>true</isDebuff>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<trait>BLEED</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="Backstab">
<power>
<value level="1">32401</value>
<value level="2">33521</value>
<value level="3">35765</value>
<value level="4">38007</value>
<value level="5">40251</value>
<value level="6">42495</value>
<value level="7">44737</value>
<value level="8">46983</value>
<value level="9">48511</value>
<value level="10">50491</value>
<value level="11">52471</value>
</power>
<criticalChance>30</criticalChance>
<chance>40</chance>
<overHit>true</overHit>
</effect>
<effect name="Lethal">
<halfLethal>15</halfLethal>
</effect>
<effect name="DamOverTime">
<power>70</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="10509" toLevel="11" name="Heart Breaker">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Stabs target's heart with 21344 Power added to P. Atk. to inflict a powerful vital spot attack. Increases Spd. + 40, Evasion + 5, and Rear Critical Damage + 30%. Over-hit. Critical hit. Half-kill. Requires a dagger or dual dagger. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<icon>icon.skill10509</icon>
<operateType>A3</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">86</value>
<value level="3">88</value>
<value level="4">90</value>
<value level="5">92</value>
<value level="6">94</value>
<value level="7">96</value>
<value level="8">98</value>
<value level="9">101</value>
<value level="10">103</value>
<value level="11">105</value>
</magicLvl>
<mpConsume>
<value level="1">67</value>
<value level="2">68</value>
<value level="3">70</value>
<value level="4">73</value>
<value level="5">75</value>
<value level="6">77</value>
<value level="7">80</value>
<value level="8">82</value>
<value level="9">84</value>
<value level="10">86</value>
<value level="11">88</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1030</hitTime>
<coolTime>700</coolTime>
<effectPoint>
<value level="1">-687</value>
<value level="2">-690</value>
<value level="3">-694</value>
<value level="4">-698</value>
<value level="5">-702</value>
<value level="6">-705</value>
<value level="7">-708</value>
<value level="8">-709</value>
<value level="9">-710</value>
<value level="10">-711</value>
<value level="11">-712</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<reuseDelay>5000</reuseDelay>
<alterSkill>
<item id="10750" level="1" chance="100" abnormalType="KNOCKDOWN" /> <!-- Heavy Hit -->
<item id="10749" level="1" chance="100" abnormalType="AIRBIND" /> <!-- Heavy Hit -->
<item id="14579" level="1" chance="100" abnormalType="EARTHWORM_DEBUFF" />
</alterSkill>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="FatalBlow">
<power>
<value level="1">21344</value>
<value level="2">22083</value>
<value level="3">23560</value>
<value level="4">25039</value>
<value level="5">26516</value>
<value level="6">27993</value>
<value level="7">29472</value>
<value level="8">30949</value>
<value level="9">35304</value>
<value level="10">37026</value>
<value level="11">38748</value>
</power>
<criticalChance>15</criticalChance>
<chance>36.5</chance>
<overHit>true</overHit>
</effect>
<effect name="Lethal">
<halfLethal>15</halfLethal>
</effect>
<effect name="Speed">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
</effects>
<!-- TODO : Move to effects after A3 skills rework -->
<selfEffects>
<effect name="CriticalDamagePosition">
<amount>30</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
</selfEffects>
</skill>
<skill id="10510" toLevel="11" name="Chain Blow">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Inflicts damage with 22718 Power added to P. Atk. Additional Skill Power 20% to damage if used during bleed. Over-hit. Critical hit. Half-kill. Requires a dagger or dual dagger. -->
<table name="#power"> 22718 24289 25861 27431 29003 30574 32146 33717 37332 39152 40972 </table>
<icon>icon.skill10510</icon>
<nextActionAttack>true</nextActionAttack>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">87</value>
<value level="3">89</value>
<value level="4">91</value>
<value level="5">93</value>
<value level="6">95</value>
<value level="7">97</value>
<value level="8">99</value>
<value level="9">101</value>
<value level="10">103</value>
<value level="11">105</value>
</magicLvl>
<mpConsume>
<value level="1">71</value>
<value level="2">73</value>
<value level="3">75</value>
<value level="4">78</value>
<value level="5">80</value>
<value level="6">83</value>
<value level="7">86</value>
<value level="8">88</value>
<value level="9">90</value>
<value level="10">92</value>
<value level="11">94</value>
</mpConsume>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1130</hitTime>
<coolTime>700</coolTime>
<effectPoint>
<value level="1">-700</value>
<value level="2">-704</value>
<value level="3">-707</value>
<value level="4">-709</value>
<value level="5">-709</value>
<value level="6">-709</value>
<value level="7">-709</value>
<value level="8">-709</value>
<value level="9">-709</value>
<value level="10">-709</value>
<value level="11">-709</value>
</effectPoint>
<rideState>NONE</rideState>
<reuseDelay>5000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="FatalBlow">
<power>
<value level="1">22718</value>
<value level="2">24289</value>
<value level="3">25861</value>
<value level="4">27431</value>
<value level="5">29003</value>
<value level="6">30574</value>
<value level="7">32146</value>
<value level="8">33717</value>
<value level="9">37332</value>
<value level="10">39152</value>
<value level="11">40972</value>
</power>
<criticalChance>20</criticalChance>
<abnormalType>BLEEDING</abnormalType>
<abnormalPower>4130</abnormalPower>
<chance>36.5</chance>
<overHit>true</overHit>
</effect>
<effect name="Lethal">
<halfLethal>15</halfLethal>
</effect>
</effects>
</skill>
<skill id="10511" toLevel="7" name="Reverse">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Attempts a vital spot attack with 26320 Power added to P. Atk. Over-hit. Critical. Half-kill. Requires a dagger or dual dagger to be equipped. -->
<table name="#power"> 26320 30840 35360 38976 41506 43360 45214 </table>
<icon>icon.skill10511</icon>
<nextActionAttack>true</nextActionAttack>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
</magicLvl>
<mpConsume>
<value level="1">90</value>
<value level="2">98</value>
<value level="3">106</value>
<value level="4">112</value>
<value level="5">118</value>
<value level="6">124</value>
<value level="7">130</value>
</mpConsume>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>2030</hitTime>
<coolTime>300</coolTime>
<effectPoint>
<value level="1">-700</value>
<value level="2">-704</value>
<value level="3">-707</value>
<value level="4">-709</value>
<value level="5">-711</value>
<value level="6">-713</value>
<value level="7">-715</value>
</effectPoint>
<reuseDelay>5000</reuseDelay>
<rideState>NONE</rideState>
<trait>DEATH</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="FatalBlow">
<power>
<value level="1">26320</value>
<value level="2">30840</value>
<value level="3">35360</value>
<value level="4">38976</value>
<value level="5">41506</value>
<value level="6">43360</value>
<value level="7">45214</value>
</power>
<criticalChance>20</criticalChance>
<chance>36.5</chance>
<overHit>true</overHit>
</effect>
<effect name="Lethal">
<halfLethal>15</halfLethal>
</effect>
</effects>
</skill>
<skill id="10512" toLevel="11" name="Dagger Explosion">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Detonates a blade to attack nearby enemies with 11903 Power added to P. Atk. Requires a dagger/dual dagger. Over-hit. Critical. -->
<table name="#power"> 11903 12313 13135 13957 14779 15601 16423 17244 20954 21976 22998 </table>
<icon>icon.skill10512</icon>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">86</value>
<value level="3">88</value>
<value level="4">90</value>
<value level="5">92</value>
<value level="6">94</value>
<value level="7">96</value>
<value level="8">98</value>
<value level="9">101</value>
<value level="10">103</value>
<value level="11">105</value>
</magicLvl>
<mpConsume>
<value level="1">125</value>
<value level="2">128</value>
<value level="3">132</value>
<value level="4">136</value>
<value level="5">141</value>
<value level="6">145</value>
<value level="7">150</value>
<value level="8">154</value>
<value level="9">158</value>
<value level="10">162</value>
<value level="11">166</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<castRange>600</castRange>
<effectRange>1100</effectRange>
<hitTime>1430</hitTime>
<coolTime>200</coolTime>
<effectPoint>
<value level="1">-687</value>
<value level="2">-690</value>
<value level="3">-694</value>
<value level="4">-698</value>
<value level="5">-702</value>
<value level="6">-705</value>
<value level="7">-708</value>
<value level="8">-709</value>
<value level="9">-710</value>
<value level="10">-711</value>
<value level="11">-712</value>
</effectPoint>
<rideState>NONE</rideState>
<reuseDelay>10000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">11903</value>
<value level="2">12313</value>
<value level="3">13135</value>
<value level="4">13957</value>
<value level="5">14779</value>
<value level="6">15601</value>
<value level="7">16423</value>
<value level="8">17244</value>
<value level="9">20954</value>
<value level="10">21976</value>
<value level="11">22998</value>
</power>
<overHit>true</overHit>
<criticalChance>5</criticalChance>
</effect>
</effects>
</skill>
<skill id="10513" toLevel="10" name="Razor Rain">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Calls down a rain of blades to attack nearby enemies with 13649 Power added to P. Atk. and inflicts Bleed. Requires a dagger or dual dagger. Over-hit. Critical hit. -->
<table name="#power"> 13649 14529 15409 16289 17169 18049 18929 20954 21976 22998 </table>
<icon>icon.skill10513</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>90</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">87</value>
<value level="2">89</value>
<value level="3">91</value>
<value level="4">93</value>
<value level="5">95</value>
<value level="6">97</value>
<value level="7">99</value>
<value level="8">101</value>
<value level="9">103</value>
<value level="10">105</value>
</magicLvl>
<mpConsume>
<value level="1">138</value>
<value level="2">142</value>
<value level="3">147</value>
<value level="4">152</value>
<value level="5">156</value>
<value level="6">161</value>
<value level="7">166</value>
<value level="8">171</value>
<value level="9">176</value>
<value level="10">181</value>
</mpConsume>
<hitTime>1530</hitTime>
<coolTime>200</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>
<value level="1">-704</value>
<value level="2">-707</value>
<value level="3">-709</value>
<value level="4">-710</value>
<value level="5">-710</value>
<value level="6">-710</value>
<value level="7">-710</value>
<value level="8">-710</value>
<value level="9">-710</value>
<value level="10">-710</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">13649</value>
<value level="2">14529</value>
<value level="3">15409</value>
<value level="4">16289</value>
<value level="5">17169</value>
<value level="6">18049</value>
<value level="7">18929</value>
<value level="8">20954</value>
<value level="9">21976</value>
<value level="10">22998</value>
</power>
<overHit>true</overHit>
<criticalChance>5</criticalChance>
</effect>
<effect name="DamOverTime">
<power>70</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="10514" toLevel="8" name="Dark Paralysis">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Seals an enemy with the power of darkness. Causes the enemy's body to go completely rigid for 10 seconds and causes paralysis for 5 seconds. -->
<table name="#triggerLvl"> 1 2 3 4 5 6 6 6 </table>
<icon>icon.skill10514</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<activateRate>80</activateRate>
<lvlBonusRate>20</lvlBonusRate>
<trait>PARALYZE</trait>
<basicProperty>NONE</basicProperty>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">88</value>
<value level="3">91</value>
<value level="4">94</value>
<value level="5">97</value>
<value level="6">101</value>
<value level="7">103</value>
<value level="8">105</value>
</magicLvl>
<mpConsume>
<value level="1">38</value>
<value level="2">40</value>
<value level="3">42</value>
<value level="4">44</value>
<value level="5">46</value>
<value level="6">48</value>
<value level="7">50</value>
<value level="8">52</value>
</mpConsume>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1000</hitTime>
<coolTime>300</coolTime>
<reuseDelay>120000</reuseDelay>
<effectPoint>
<value level="1">-687</value>
<value level="2">-694</value>
<value level="3">-700</value>
<value level="4">-705</value>
<value level="5">-709</value>
<value level="6">-713</value>
<value level="7">-717</value>
<value level="8">-721</value>
</effectPoint>
<isDebuff>true</isDebuff>
<rideState>NONE</rideState>
<trait>PARALYZE</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>-23</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-23</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>-23</amount>
<mode>PER</mode>
</effect>
</effects>
<endEffects>
<effect name="CallSkill">
<skillId>10515</skillId>
<skillLevel>1</skillLevel>
</effect>
</endEffects>
</skill>
<skill id="10515" toLevel="6" name="Paralyzed">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Your body is paralyzed. -->
<table name="#abnormalLvl"> 1 2 3 4 5 6 6 6 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<icon>icon.skill1170</icon>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">88</value>
<value level="3">91</value>
<value level="4">94</value>
<value level="5">97</value>
<value level="6">99</value>
</magicLvl>
<hitTime>1200</hitTime>
<effectPoint>
<value level="1">687</value>
<value level="2">694</value>
<value level="3">700</value>
<value level="4">705</value>
<value level="5">709</value>
<value level="6">709</value>
</effectPoint>
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<isMagic>2</isMagic>
<trait>PARALYZE</trait>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="10516" toLevel="9" name="Shadow Chase">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Moves behind an enemy, cancels his target, and inflicts Stun. -->
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>100</activateRate>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">87</value>
<value level="3">90</value>
<value level="4">93</value>
<value level="5">96</value>
<value level="6">99</value>
<value level="7">101</value>
<value level="8">103</value>
<value level="9">105</value>
</magicLvl>
<trait>SHOCK</trait>
<icon>icon.skill10516</icon>
<operateType>A2</operateType>
<mpConsume>
<value level="1">38</value>
<value level="2">39</value>
<value level="3">41</value>
<value level="4">43</value>
<value level="5">45</value>
<value level="6">47</value>
<value level="7">49</value>
<value level="8">51</value>
<value level="9">53</value>
</mpConsume>
<castRange>600</castRange>
<effectRange>1100</effectRange>
<hitTime>800</hitTime>
<coolTime>100</coolTime>
<reuseDelay>7000</reuseDelay>
<effectPoint>
<value level="1">-687</value>
<value level="2">-694</value>
<value level="3">-700</value>
<value level="4">-705</value>
<value level="5">-709</value>
<value level="6">-709</value>
<value level="7">-709</value>
<value level="8">-709</value>
<value level="9">-709</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="TeleportToTarget" />
<effect name="TargetCancel" />
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="10517" toLevel="1" name="Shadow Hide">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- You go into Hide state, cancel debuffs and Hold effects on you, increase HP Recovery Bonus, and eliminate enemy enmity toward you. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>50</abnormalTime>
<abnormalType>HIDE</abnormalType>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
<icon>icon.skill10517</icon>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<mpConsume>38</mpConsume>
<hitTime>1000</hitTime>
<coolTime>400</coolTime>
<effectPoint>687</effectPoint>
<reuseDelay>180000</reuseDelay>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<removedOnDamage>true</removedOnDamage>
<canCastWhileDisabled>true</canCastWhileDisabled>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Hide" />
<effect name="DispelBySlot">
<dispel>ROOT_PHYSICALLY,3</dispel>
</effect>
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="HpRegen">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10518" toLevel="1" name="Assassin's Reflex">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Atk. Spd. + 20% for 10 seconds. -->
<abnormalLvl>2</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>MIGHT_MORTAL</abnormalType>
<icon>icon.skill10518</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<hitTime>700</hitTime>
<reuseDelay>8000</reuseDelay>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<hitCancelTime>0</hitCancelTime>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10520" toLevel="4" name="Final Ultimate Evasion">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- For 30 sec., increases P. Evasion by 60, M. Evasion by 60, M. Def. by 20%, P. Skill Evasion Rate by 60% and Debuff Resistance. Has a 40% chance of canceling the enemy's targeting when attacked. -->
<table name="#rEvas"> 60 65 70 75 </table>
<table name="#mEvas"> 60 70 80 90 </table>
<table name="#triggerLvl"> 1 2 3 4 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>SUPER_AVOID</abnormalType>
<icon>icon.skill10520</icon>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<mpConsume>
<value level="1">38</value>
<value level="2">41</value>
<value level="3">45</value>
<value level="4">47</value>
</mpConsume>
<hitTime>800</hitTime>
<coolTime>100</coolTime>
<effectPoint>
<value level="1">692</value>
<value level="2">698</value>
<value level="3">707</value>
<value level="4">709</value>
</effectPoint>
<reuseDelay>600000</reuseDelay>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Cancel target -->
<attackerType>L2Playable</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<chance>40</chance>
<targetType>ENEMY</targetType>
<minDamage>1</minDamage>
<skillId>10544</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="SkillEvasion">
<magicType>0</magicType>
<amount>60</amount>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">60</value>
<value level="2">65</value>
<value level="3">70</value>
<value level="4">75</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>
<value level="1">60</value>
<value level="2">70</value>
<value level="3">80</value>
<value level="4">90</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ResistDispelByCategory">
<amount>-30</amount>
<slot>BUFF</slot>
</effect>
</effects>
</skill>
<skill id="10522" toLevel="9" name="Poison Zone">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Sprays poison onto nearby targets for 15 seconds. Decreases P. Atk., Speed, Shield Defense, P. Def., and M. Def. Inflicts Poison that blocks the use of magic. -->
<table name="#npcIds"> 13310 13377 13378 13379 13380 13381 13452 13453 13454 </table>
<icon>icon.skill10522</icon>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<mpConsume>
<value level="1">76</value>
<value level="2">79</value>
<value level="3">83</value>
<value level="4">87</value>
<value level="5">91</value>
<value level="6">95</value>
<value level="7">99</value>
<value level="8">103</value>
<value level="9">107</value>
</mpConsume>
<castRange>900</castRange>
<effectRange>1100</effectRange>
<hitTime>800</hitTime>
<reuseDelay>15000</reuseDelay>
<effectPoint>
<value level="1">-707</value>
<value level="2">-709</value>
<value level="3">-711</value>
<value level="4">-711</value>
<value level="5">-711</value>
<value level="6">-711</value>
<value level="7">-711</value>
<value level="8">-711</value>
<value level="9">-711</value>
</effectPoint>
<rideState>NONE</rideState>
<magicLvl>
<value level="1">85</value>
<value level="2">87</value>
<value level="3">90</value>
<value level="4">93</value>
<value level="5">96</value>
<value level="6">99</value>
<value level="7">101</value>
<value level="8">103</value>
<value level="9">105</value>
</magicLvl>
<isDebuff>true</isDebuff>
<targetType>GROUND</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="SummonNpc">
<npcId>
<value level="1">13310</value>
<value level="2">13377</value>
<value level="3">13378</value>
<value level="4">13379</value>
<value level="5">13380</value>
<value level="6">13381</value>
<value level="7">13452</value>
<value level="8">13453</value>
<value level="9">13454</value>
</npcId>
<npcCount>1</npcCount>
</effect>
</effects>
</skill>
<skill id="10523" toLevel="9" name="Poisoned">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Poisoned by a toxin cloud. Decreases Speed, P. Atk., Shield Defense, P. Def., and M. Def., and blocks the use of magic. Decreases HP by 687 per second. -->
<table name="#dot"> 687 700 721 742 762 783 803 823 844 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
</abnormalLvl>
<abnormalTime>2</abnormalTime>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>130</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<icon>icon.skill1167</icon>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">87</value>
<value level="3">90</value>
<value level="4">93</value>
<value level="5">96</value>
<value level="6">99</value>
<value level="7">101</value>
<value level="8">103</value>
<value level="9">105</value>
</magicLvl>
<lvlBonusRate>20</lvlBonusRate>
<mpConsume>1</mpConsume>
<effectPoint>
<value level="1">-707</value>
<value level="2">-709</value>
<value level="3">-709</value>
<value level="4">-709</value>
<value level="5">-709</value>
<value level="6">-709</value>
<value level="7">-709</value>
<value level="8">-709</value>
<value level="9">-709</value>
</effectPoint>
<isDebuff>true</isDebuff>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<hitCancelTime>0</hitCancelTime>
<trait>POISON</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DamOverTime">
<power>
<value level="1">687</value>
<value level="2">700</value>
<value level="3">721</value>
<value level="4">742</value>
<value level="5">762</value>
<value level="6">783</value>
<value level="7">803</value>
<value level="8">823</value>
<value level="9">844</value>
</power>
<ticks>1</ticks>
</effect>
<effect name="Mute" />
<effect name="PAtk">
<amount>-23</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10524" toLevel="3" name="Evasive Counterstrike">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- For 10 seconds, evades physical skill attacks and reflects part of the damage received. -->
<table name="#pSkillEvas"> 70 75 80 </table>
<table name="#vengeancePdam"> 70 75 80 </table>
<icon>icon.skill10524</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">2</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>AVOID_SKILL_SPECIAL</abnormalType>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">91</value>
<value level="2">95</value>
<value level="3">99</value>
</magicLvl>
<mpConsume>
<value level="1">42</value>
<value level="2">45</value>
<value level="3">47</value>
</mpConsume>
<hitTime>200</hitTime>
<coolTime>100</coolTime>
<effectPoint>
<value level="1">707</value>
<value level="2">709</value>
<value level="3">711</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<reuseDelay>150000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<!-- TODO : replace me with p_avoid_counter_skill -->
<effect name="SkillEvasion">
<magicType>0</magicType>
<amount>
<value level="1">70</value>
<value level="2">75</value>
<value level="3">80</value>
</amount>
</effect>
<effect name="CounterPhysicalSkill">
<amount>
<value level="1">70</value>
<value level="2">75</value>
<value level="3">80</value>
</amount>
</effect>
</effects>
</skill>
<skill id="10525" toLevel="7" name="Shadow Dash">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- For 15 seconds, increases Speed by 66, P. Evasion by 4, and HP Recovery Bonus by 10. -->
<table name="#regHp"> 10 20 30 40 43 46 49 </table>
<table name="#rEvas"> 4 6 8 10 12 14 16 </table>
<table name="#runSpd"> 66 66 66 66 68 70 72 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>SUPER_MOVE</abnormalType>
<icon>icon.skill10525</icon>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
</magicLvl>
<mpConsume>
<value level="1">38</value>
<value level="2">41</value>
<value level="3">45</value>
<value level="4">47</value>
<value level="5">49</value>
<value level="6">51</value>
<value level="7">53</value>
</mpConsume>
<hitTime>800</hitTime>
<effectPoint>
<value level="1">692</value>
<value level="2">698</value>
<value level="3">707</value>
<value level="4">709</value>
<value level="5">711</value>
<value level="6">713</value>
<value level="7">715</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<reuseDelay>60000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>
<value level="1">66</value>
<value level="2">66</value>
<value level="3">66</value>
<value level="4">66</value>
<value level="5">68</value>
<value level="6">70</value>
<value level="7">72</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">4</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="5">12</value>
<value level="6">14</value>
<value level="7">16</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">43</value>
<value level="6">46</value>
<value level="7">49</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="10526" toLevel="9" name="Mischief">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Inflicts confusion on target to stop him from attacking target with the highest hostility. Speed - 70. -->
<icon>icon.skill10526</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
<operateType>A2</operateType>
<trait>DERANGEMENT</trait>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">87</value>
<value level="3">90</value>
<value level="4">93</value>
<value level="5">96</value>
<value level="6">99</value>
<value level="7">101</value>
<value level="8">103</value>
<value level="9">105</value>
</magicLvl>
<mpConsume>
<value level="1">38</value>
<value level="2">39</value>
<value level="3">41</value>
<value level="4">43</value>
<value level="5">45</value>
<value level="6">47</value>
<value level="7">49</value>
<value level="8">51</value>
<value level="9">53</value>
</mpConsume>
<castRange>600</castRange>
<effectRange>1100</effectRange>
<hitTime>1500</hitTime>
<coolTime>300</coolTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>
<value level="1">-696</value>
<value level="2">-702</value>
<value level="3">-707</value>
<value level="4">-709</value>
<value level="5">-709</value>
<value level="6">-709</value>
<value level="7">-709</value>
<value level="8">-709</value>
<value level="9">-709</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DeleteTopAgro">
<chance>100</chance>
</effect>
<effect name="Speed">
<amount>-70</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="10527" toLevel="4" name="Mass Trick">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Cancels target of frontal enemies. Eliminates their aggression and prevent them from targeting anything for 3 seconds. -->
<icon>icon.skill10527</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>CONFUSION</abnormalType>
<activateRate>80</activateRate>
<affectRange>80</affectRange>
<affectLimit>5-12</affectLimit>
<fanRange>0;0;80;150</fanRange>
<operateType>A2</operateType>
<trait>DERANGEMENT</trait>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">97</value>
<value level="2">101</value>
<value level="3">103</value>
<value level="4">105</value>
</magicLvl>
<mpConsume>92</mpConsume>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>1200</hitTime>
<coolTime>300</coolTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>-709</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<effects>
<effect name="DeleteHateOfMe">
<chance>80</chance>
</effect>
<effect name="TargetCancel" />
<effect name="DisableTargeting" />
</effects>
</skill>
<skill id="10528" toLevel="1" name="Shadow Fake Death">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Acts dead to stop monsters from attacking. Cannot be targeted until you get back up. Consumes 300 MP per second. -->
<icon>icon.skill10528</icon>
<magicLvl>93</magicLvl>
<operateType>T</operateType>
<magicCriticalRate>5</magicCriticalRate>
<mpInitialConsume>1</mpInitialConsume>
<rideState>NONE</rideState>
<hitTime>800</hitTime>
<targetType>NONE</targetType>
<effects>
<effect name="FakeDeath">
<power>20</power>
<ticks>5</ticks>
</effect>
<effect name="Untargetable" />
</effects>
</skill>
<skill id="10529" toLevel="4" name="Shadow Flash">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Moves behind the enemy, cancels his target, and inflicts Stun. Additionally increases Critical Damage on target, and prevents target's HP from recovering more than 50%. -->
<icon>icon.skill10529</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>4</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>100</activateRate>
<trait>SHOCK</trait>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">99</value>
<value level="2">101</value>
<value level="3">103</value>
<value level="4">105</value>
</magicLvl>
<mpConsume>71</mpConsume>
<castRange>600</castRange>
<castRange>1100</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>300000</reuseDelay>
<effectPoint>-709</effectPoint>
<isDebuff>true</isDebuff>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<effectRange>1100</effectRange>
<isMagic>4</isMagic>
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="TeleportToTarget" />
<effect name="TargetCancel" />
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="DefenceCriticalDamage">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="LimitHp">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10530" toLevel="1" name="Blind Spot">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Increases P. Atk., Critical Rate, Critical Damage and Vital Spot Attack Rate. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>SUPER_BUFF</abnormalType>
<icon>icon.skill10529</icon>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<mpConsume>1</mpConsume>
<hitTime>800</hitTime>
<coolTime>100</coolTime>
<reuseDelay>1000</reuseDelay>
<effectPoint>709</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>200</amount>
<mode>DIFF</mode>
</effect>
<effect name="FatalBlowRate">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10531" toLevel="2" name="Angel of Death">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Momentarily increases Speed by 30, P. Evasion by 40, skill Evasion by 75, Vital Spot Attack Rate by 40%, and Debuff Resistance by 80%. Casts Crippling Poison on enemies attacking you. Requires a dagger/dual dagger to be equipped. -->
<table name="#blowRate"> 1.4 1.45 </table>
<table name="#pSkillEvas"> 75 80 </table>
<table name="#runSpd"> 30 34 </table>
<table name="#triggerLvl"> 1 2 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>MOVEMENT</abnormalType>
<icon>icon.skill10531</icon>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">98</value>
</magicLvl>
<mpConsume>
<value level="1">45</value>
<value level="2">47</value>
</mpConsume>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<effectPoint>
<value level="1">700</value>
<value level="2">704</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
<isMagic>4</isMagic>
<reuseDelay>600000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Crippling Poison -->
<attackerType>L2Playable</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<chance>80</chance>
<targetType>ENEMY</targetType>
<minDamage>1</minDamage>
<skillId>10545</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
</skillLevel>
</effect>
<effect name="SkillEvasion">
<magicType>0</magicType>
<amount>
<value level="1">75</value>
<value level="2">80</value>
</amount>
</effect>
<effect name="Speed">
<amount>
<value level="1">30</value>
<value level="2">34</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="FatalBlowRate">
<amount>
<value level="1">40</value>
<value level="2">45</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ResistDispelByCategory">
<amount>-80</amount>
<slot>BUFF</slot>
</effect>
</effects>
</skill>
<skill id="10532" toLevel="7" name="Clone Attack">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Melt into a target's shadow and summons clones to attack it. Requires a dagger or dual dagger to be equipped. -->
<table name="#npcIds"> 13302 13303 13304 13305 13455 13456 13457 </table>
<icon>icon.skill10532</icon>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">90</value>
<value level="2">95</value>
<value level="3">97</value>
<value level="4">99</value>
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
</magicLvl>
<mpConsume>
<value level="1">38</value>
<value level="2">41</value>
<value level="3">45</value>
<value level="4">47</value>
<value level="5">49</value>
<value level="6">51</value>
<value level="7">53</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<effectPoint>
<value level="1">-687</value>
<value level="2">-698</value>
<value level="3">-707</value>
<value level="4">-709</value>
<value level="5">-711</value>
<value level="6">-713</value>
<value level="7">-715</value>
</effectPoint>
<reuseDelay>300000</reuseDelay>
<rideState>NONE</rideState>
<isMagic>4</isMagic>
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<!-- TODO Check TeleportToTarget, not in GDL files -->
<effect name="TeleportToTarget" />
<effect name="TargetCancel" />
<effect name="DeleteHateOfMe" />
<effect name="SummonHallucination">
<npcId>
<value level="1">13302</value>
<value level="2">13303</value>
<value level="3">13304</value>
<value level="4">13305</value>
<value level="5">13455</value>
<value level="6">13456</value>
<value level="7">13457</value>
</npcId>
<npcCount>3</npcCount>
<despawnDelay>30000</despawnDelay>
</effect>
</effects>
<!-- TODO Check endEffects, not in GDL files -->
<endEffects>
<effect name="CallSkill">
<!-- Illusion Hide -->
<skillId>10556</skillId>
<skillLevel>1</skillLevel>
</effect>
</endEffects>
</skill>
<skill id="10534" toLevel="1" name="Toad Poison">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- During normal attacks, has a chance of inflicting Poison on the enemy and blocking the use of magic skills. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>POISON</abnormalType>
<icon>icon.skill10534</icon>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<mpConsume>75</mpConsume>
<hitTime>800</hitTime>
<coolTime>100</coolTime>
<effectPoint>711</effectPoint>
<reuseDelay>600000</reuseDelay>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="TriggerSkillByAttack">
<!-- Block Magic -->
<attackerType>L2Playable</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<isCritical>false</isCritical>
<targetType>TARGET</targetType>
<chance>15</chance>
<allowWeapons>ALL</allowWeapons>
<skillId>10537</skillId>
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="10535" toLevel="4" name="Scorpion Poison">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Injects a poison that decreases an enemy's Spd. during a normal attack or disables magic skills. Increases poison and bleed attack success rate. -->
<table name="#triggerBlockMagicLvl"> 0 0 1 2 </table>
<table name="#triggerWeaknessLvl"> 1 2 3 4 </table>
<icon>icon.skill10535</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<rideState>NONE</rideState>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<effects>
<effect name="TriggerSkillByAttack">
<!-- Block Magic -->
<attackerType>L2Playable</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<isCritical>false</isCritical>
<targetType>TARGET</targetType>
<chance>10</chance>
<allowWeapons>ALL</allowWeapons>
<skillId>10537</skillId>
<skillLevel>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
<value level="4">2</value>
</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Weakness Critical -->
<attackerType>L2Playable</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<isCritical>false</isCritical>
<targetType>TARGET</targetType>
<skillId>10538</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
<allowWeapons>ALL</allowWeapons>
<chance>30</chance>
</effect>
</effects>
</skill>
<skill id="10537" toLevel="2" name="Block Magic">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Poisoned. Speed is decreased and M. Skills are disabled momentarily. -->
<icon>icon.skill0129</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<activateRate>80</activateRate>
<operateType>A2</operateType>
<trait>DERANGEMENT</trait>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">95</value>
<value level="2">99</value>
</magicLvl>
<mpConsume>1</mpConsume>
<castRange>500</castRange>
<effectRange>1000</effectRange>
<hitTime>1500</hitTime>
<coolTime>100</coolTime>
<reuseDelay>5000</reuseDelay>
<isMagic>4</isMagic>
<effectPoint>-711</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Mute" />
<effect name="Speed">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10538" toLevel="4" name="Weakness Critical">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Inflicted with Poison. Increases received Critical Damage by 35% momentarily. Increases the chance of receiving a critical attack by 10%. -->
<table name="#defCritRate"> 1.1 1.11 1.12 1.13 </table>
<icon>icon.skill1222</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>T_CRT_RATE_UP</abnormalType>
<activateRate>80</activateRate>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<mpConsume>1</mpConsume>
<castRange>500</castRange>
<effectRange>1000</effectRange>
<hitTime>1500</hitTime>
<coolTime>100</coolTime>
<reuseDelay>5000</reuseDelay>
<isMagic>4</isMagic>
<effectPoint>-711</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DefenceCriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalRate">
<amount>
<value level="1">10</value>
<value level="2">11</value>
<value level="3">12</value>
<value level="4">13</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10539" toLevel="11" name="Throw Dagger">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Throws a dagger at the enemy with 7396 Power added to P. Atk. For 10 sec., Speed - 180. Requires a dagger/dual dagger to be equipped. Over-hit. -->
<table name="#power"> 7396 7647 8149 8652 9154 9657 10159 10662 12098 12688 13278 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
<lvlBonusRate>20</lvlBonusRate>
<basicProperty>MAGIC</basicProperty>
<effectRange>900</effectRange>
<icon>icon.skill10539</icon>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">86</value>
<value level="3">88</value>
<value level="4">90</value>
<value level="5">92</value>
<value level="6">94</value>
<value level="7">96</value>
<value level="8">98</value>
<value level="9">101</value>
<value level="10">103</value>
<value level="11">105</value>
</magicLvl>
<mpConsume>
<value level="1">71</value>
<value level="2">72</value>
<value level="3">74</value>
<value level="4">77</value>
<value level="5">79</value>
<value level="6">82</value>
<value level="7">84</value>
<value level="8">87</value>
<value level="9">90</value>
<value level="10">93</value>
<value level="11">96</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<castRange>800</castRange>
<hitTime>1730</hitTime>
<coolTime>100</coolTime>
<reuseDelay>45000</reuseDelay>
<effectPoint>
<value level="1">-707</value>
<value level="2">-709</value>
<value level="3">-709</value>
<value level="4">-709</value>
<value level="5">-709</value>
<value level="6">-709</value>
<value level="7">-709</value>
<value level="8">-709</value>
<value level="9">-709</value>
<value level="10">-709</value>
<value level="11">-709</value>
</effectPoint>
<isDebuff>true</isDebuff>
<rideState>NONE</rideState>
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">7396</value>
<value level="2">7647</value>
<value level="3">8149</value>
<value level="4">8652</value>
<value level="5">9154</value>
<value level="6">9657</value>
<value level="7">10159</value>
<value level="8">10662</value>
<value level="9">12098</value>
<value level="10">12688</value>
<value level="11">13278</value>
</power>
<overHit>true</overHit>
</effect>
<effect name="Speed">
<amount>-180</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="10540" toLevel="8" name="Throw Sand">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Hurls poisonous sand at the enemy. For 5 seconds, greatly decreases P. accuracy and lures the enemy to you. Requires a dagger/dual dagger to be equipped. -->
<table name="#accCombat"> 40 42 44 46 48 50 52 54 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>HIT_DOWN</abnormalType>
<activateRate>80</activateRate>
<icon>icon.skill10540</icon>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">88</value>
<value level="3">91</value>
<value level="4">94</value>
<value level="5">97</value>
<value level="6">101</value>
<value level="7">103</value>
<value level="8">105</value>
</magicLvl>
<mpConsume>
<value level="1">38</value>
<value level="2">40</value>
<value level="3">42</value>
<value level="4">44</value>
<value level="5">46</value>
<value level="6">48</value>
<value level="7">50</value>
<value level="8">52</value>
</mpConsume>
<castRange>800</castRange>
<hitTime>1500</hitTime>
<coolTime>300</coolTime>
<reuseDelay>60000</reuseDelay>
<isDebuff>true</isDebuff>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<effectRange>900</effectRange>
<trait>DERANGEMENT</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="AddHate">
<power>500</power>
</effect>
<effect name="Accuracy">
<amount>
<value level="1">-40</value>
<value level="2">-42</value>
<value level="3">-44</value>
<value level="4">-46</value>
<value level="5">-48</value>
<value level="6">-50</value>
<value level="7">-52</value>
<value level="8">-54</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="10541" toLevel="9" name="Throw Poison Needle">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Throws a poison needle to cancel the enemy's skill casting. Requires a dagger/dual dagger to be equipped. -->
<icon>icon.skill10541</icon>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">86</value>
<value level="3">89</value>
<value level="4">92</value>
<value level="5">95</value>
<value level="6">98</value>
<value level="7">101</value>
<value level="8">103</value>
<value level="9">105</value>
</magicLvl>
<mpConsume>
<value level="1">38</value>
<value level="2">38</value>
<value level="3">40</value>
<value level="4">43</value>
<value level="5">45</value>
<value level="6">47</value>
<value level="7">49</value>
<value level="8">51</value>
<value level="9">53</value>
</mpConsume>
<castRange>800</castRange>
<effectRange>900</effectRange>
<hitTime>1500</hitTime>
<coolTime>400</coolTime>
<effectPoint>
<value level="1">-696</value>
<value level="2">-702</value>
<value level="3">-707</value>
<value level="4">-709</value>
<value level="5">-709</value>
<value level="6">-709</value>
<value level="7">-709</value>
<value level="8">-709</value>
<value level="9">-709</value>
</effectPoint>
<rideState>NONE</rideState>
<reuseDelay>15000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="SkillTurning">
<chance>100</chance>
</effect>
</effects>
</skill>
<skill id="10542" toLevel="1" name="Maximum Critical">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Critical Damage + 609 and vital spot attack success rate + 10%. Side Critical Rate + 30% and Critical Damage + 40%. Rear Critical Rate + 60% and Critical Damage + 70%. -->
<icon>icon.skill10542_1</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>P</operateType>
<rideState>NONE</rideState>
<effects>
<effect name="CriticalRatePositionBonus">
<amount>30</amount>
<mode>PER</mode>
<position>SIDE</position>
</effect>
<effect name="CriticalRatePositionBonus">
<amount>60</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
<effect name="CriticalDamagePosition">
<amount>40</amount>
<mode>PER</mode>
<position>SIDE</position>
</effect>
<effect name="CriticalDamagePosition">
<amount>70</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
<effect name="FatalBlowRate">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>609</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="10543" toLevel="1" name="Silent Step">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Allows you to move unnoticed by most monsters. Decreases P. Def. by 20% and increases Speed by 20%. MP is consumed continuously. -->
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
<icon>icon.skill10543</icon>
<operateType>T</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<mpInitialConsume>1</mpInitialConsume>
<rideState>NONE</rideState>
<hitTime>800</hitTime>
<targetType>NONE</targetType>
<effects>
<effect name="ManaDamOverTime">
<power>10</power>
<ticks>5</ticks>
</effect>
<effect name="SilentMove">
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10544" toLevel="4" name="Cancel target">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<icon>icon.skill0445</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">87</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<castRange>900</castRange>
<effectRange>1400</effectRange>
<hitTime>2000</hitTime>
<rideState>NONE</rideState>
<hitCancelTime>0</hitCancelTime>
<reuseDelay>5000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="TargetCancel" />
</effects>
</skill>
<skill id="10545" toLevel="4" name="Crippling Poison">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Causes the body to gradually become rigid for 4 seconds. Once fully rigid, paralysis lasts for 5 seconds. -->
<icon>icon.skill1170</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>4</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<activateRate>100</activateRate>
<lvlBonusRate>20</lvlBonusRate>
<operateType>A2</operateType>
<trait>PARALYZE</trait>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">91</value>
<value level="2">94</value>
<value level="3">97</value>
<value level="4">99</value>
</magicLvl>
<mpConsume>1</mpConsume>
<castRange>900</castRange>
<effectRange>1400</effectRange>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>120000</reuseDelay>
<effectPoint>
<value level="1">-700</value>
<value level="2">-704</value>
<value level="3">-707</value>
<value level="4">-709</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<hitCancelTime>0</hitCancelTime>
<isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>-23</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-23</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>-23</amount>
<mode>PER</mode>
</effect>
</effects>
<endEffects>
<effect name="CallSkill">
<!-- Paralyzed -->
<skillId>10515</skillId>
<skillLevel>1</skillLevel>
</effect>
</endEffects>
</skill>
<skill id="10546" toLevel="7" name="Uppercut">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Delivers a powerful blow to Knock Down the target for 2 seconds. Requires a dagger or dual dagger to be equipped. -->
<icon>icon.skill10546</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
</abnormalLvl>
<abnormalTime>2</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>90</activateRate>
<castRange>40</castRange>
<effectRange>400</effectRange>
<operateType>A2</operateType>
<hitTime>1800</hitTime>
<coolTime>300</coolTime>
<reuseDelay>30000</reuseDelay>
<isDebuff>true</isDebuff>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">89</value>
<value level="2">92</value>
<value level="3">95</value>
<value level="4">98</value>
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
</magicLvl>
<mpConsume>
<value level="1">40</value>
<value level="2">43</value>
<value level="3">45</value>
<value level="4">47</value>
<value level="5">49</value>
<value level="6">51</value>
<value level="7">53</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<effectPoint>-709</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<trait>KNOCKDOWN</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="KnockBack">
<speed>600</speed>
<distance>50</distance>
<knockDown>true</knockDown>
</effect>
<effect name="DefenceTrait">
<DERANGEMENT>100</DERANGEMENT>
<SLEEP>100</SLEEP>
<CHANGEBODY>100</CHANGEBODY>
<SHOCK>100</SHOCK>
<HOLD>100</HOLD>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="10547" toLevel="1" name="Shadow Attack">
<!-- Glory Days confirmed -->
<!-- Not in use. -->
<icon>icon.skill0263</icon>
<operateType>A2</operateType>
<mpConsume>114</mpConsume>
<castRange>50</castRange>
<hitTime>1200</hitTime>
<coolTime>400</coolTime>
<reuseDelay>7000</reuseDelay>
<effectPoint>-709</effectPoint>
<abnormalType>STUN</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>60</effectRange>
<activateRate>130</activateRate>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<trait>SHOCK</trait>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="TeleportToTarget" />
<effect name="TargetCancel" />
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="FatalBlow">
<power>8875</power>
<chance>30</chance>
</effect>
</effects>
</skill>
<skill id="10548" toLevel="8" name="Plunder">
<!-- Glory Days confirmed -->
<!-- Steals an item from the enemy. -->
<icon>icon.skill10548</icon>
<operateType>A1</operateType>
<mpConsume>
<value level="1">38</value>
<value level="2">39</value>
<value level="3">40</value>
<value level="4">42</value>
<value level="5">43</value>
<value level="6">45</value>
<value level="7">46</value>
<value level="8">47</value>
</mpConsume>
<castRange>40</castRange>
<hitTime>800</hitTime>
<effectPoint>-709</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<magicLvl>
<value level="1">85</value>
<value level="2">87</value>
<value level="3">89</value>
<value level="4">91</value>
<value level="5">93</value>
<value level="6">95</value>
<value level="7">97</value>
<value level="8">99</value>
</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>10000</reuseDelay>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Plunder" />
<effect name="PhysicalAttack">
<power>200</power>
</effect>
</effects>
</skill>
<skill id="10549" toLevel="8" name="Kick">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Powerfully Knock Back the target with a kick. -->
<icon>icon.skill10549</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
</abnormalLvl>
<abnormalType>STUN</abnormalType>
<abnormalTime>2</abnormalTime>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
<activateRate>140</activateRate>
<nextActionAttack>true</nextActionAttack>
<castRange>40</castRange>
<effectRange>400</effectRange>
<operateType>A2</operateType>
<hitTime>800</hitTime>
<coolTime>1000</coolTime>
<reuseDelay>60000</reuseDelay>
<isDebuff>true</isDebuff>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">88</value>
<value level="3">91</value>
<value level="4">94</value>
<value level="5">97</value>
<value level="6">101</value>
<value level="7">103</value>
<value level="8">105</value>
</magicLvl>
<mpConsume>
<value level="1">38</value>
<value level="2">40</value>
<value level="3">42</value>
<value level="4">44</value>
<value level="5">46</value>
<value level="6">48</value>
<value level="7">50</value>
<value level="8">52</value>
</mpConsume>
<effectPoint>
<value level="1">-687</value>
<value level="2">-694</value>
<value level="3">-700</value>
<value level="4">-705</value>
<value level="5">-709</value>
<value level="6">-713</value>
<value level="7">-717</value>
<value level="8">-721</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<trait>KNOCKDOWN</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="KnockBack">
<speed>400</speed>
<distance>100</distance>
</effect>
<effect name="DefenceTrait">
<HOLD>100</HOLD>
<SLEEP>100</SLEEP>
<AIRBIND>100</AIRBIND>
<SHOCK>100</SHOCK>
<KNOCKBACK>100</KNOCKBACK>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="10550" toLevel="7" name="Illusion Strike">
<!-- Glory Days confirmed -->
<!-- Inflicts a powerful vital spot attack and decreases speed by 23% for 7 seconds. -->
<table name="#power"> 21344 22083 23560 25039 26516 27993 29472 </table> <!-- Guessed from Heart Breaker -->
<icon>icon.skill10550</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>7</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
<operateType>A2</operateType>
<mpConsume>
<value level="1">106</value>
<value level="2">115</value>
<value level="3">125</value>
<value level="4">129</value>
<value level="5">138</value>
<value level="6">146</value>
<value level="7">154</value>
</mpConsume>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<coolTime>720</coolTime>
<reuseDelay>4000</reuseDelay>
<effectPoint>
<value level="1">-687</value>
<value level="2">-698</value>
<value level="3">-707</value>
<value level="4">-709</value>
<value level="5">-719</value>
<value level="6">-726</value>
<value level="7">-734</value>
</effectPoint>
<isDebuff>true</isDebuff>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">90</value>
<value level="2">95</value>
<value level="3">97</value>
<value level="4">99</value>
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
</magicLvl>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="FatalBlow">
<power>
<value level="1">21344</value>
<value level="2">22083</value>
<value level="3">23560</value>
<value level="4">25039</value>
<value level="5">26516</value>
<value level="6">27993</value>
<value level="7">29472</value>
</power>
<chance>30</chance>
</effect>
<effect name="Speed">
<amount>-23</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10551" toLevel="7" name="Illusion Trick">
<!-- Glory Days confirmed -->
<!-- Cancels the enemy's target and stops him from targeting for 1 second. -->
<icon>icon.skill10551</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<abnormalType>CONFUSION</abnormalType>
<activateRate>80</activateRate>
<operateType>A2</operateType>
<trait>SHOCK</trait>
<mpConsume>
<value level="1">58</value>
<value level="2">63</value>
<value level="3">68</value>
<value level="4">71</value>
<value level="5">76</value>
<value level="6">80</value>
<value level="7">84</value>
</mpConsume>
<castRange>600</castRange>
<effectRange>1100</effectRange>
<hitTime>1200</hitTime>
<coolTime>300</coolTime>
<reuseDelay>4000</reuseDelay>
<effectPoint>
<value level="1">-687</value>
<value level="2">-698</value>
<value level="3">-707</value>
<value level="4">-709</value>
<value level="5">-719</value>
<value level="6">-726</value>
<value level="7">-734</value>
</effectPoint>
<isDebuff>true</isDebuff>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">90</value>
<value level="2">95</value>
<value level="3">97</value>
<value level="4">99</value>
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
</magicLvl>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="TargetCancel" />
<effect name="DisableTargeting" />
</effects>
</skill>
<skill id="10552" toLevel="10" name="Superior Resistance">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- STR + 2, M. Def. + 199, and Fire/Water/Wind/Earth Resistance + 20. When receiving damage, M. Def. and Attribute Resistance momentarily increase. -->
<table name="#mDef"> 776 878 993 1097 1237 1299 1365 1434 1507 1583 </table>
<table name="#res"> 20 22 24 26 30 32 34 36 38 40 </table>
<icon>icon.skill10005</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">106</value>
<value level="9">108</value>
<value level="10">110</value>
</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">776</value>
<value level="2">878</value>
<value level="3">993</value>
<value level="4">1097</value>
<value level="5">1237</value>
<value level="6">1299</value>
<value level="7">1365</value>
<value level="8">1434</value>
<value level="9">1507</value>
<value level="10">1583</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">20</value>
<value level="2">22</value>
<value level="3">24</value>
<value level="4">26</value>
<value level="5">30</value>
<value level="6">32</value>
<value level="7">34</value>
<value level="8">36</value>
<value level="9">38</value>
<value level="10">40</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">20</value>
<value level="2">22</value>
<value level="3">24</value>
<value level="4">26</value>
<value level="5">30</value>
<value level="6">32</value>
<value level="7">34</value>
<value level="8">36</value>
<value level="9">38</value>
<value level="10">40</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">20</value>
<value level="2">22</value>
<value level="3">24</value>
<value level="4">26</value>
<value level="5">30</value>
<value level="6">32</value>
<value level="7">34</value>
<value level="8">36</value>
<value level="9">38</value>
<value level="10">40</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">20</value>
<value level="2">22</value>
<value level="3">24</value>
<value level="4">26</value>
<value level="5">30</value>
<value level="6">32</value>
<value level="7">34</value>
<value level="8">36</value>
<value level="9">38</value>
<value level="10">40</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>STR</stat>
</effect>
</effects>
</skill>
<skill id="10553" toLevel="8" name="Dagger Storm">
<!-- Glory Days confirmed -->
<!-- Attack nearby enemies with 6871 Power added to P. Atk. Over-hit. -->
<table name="#power"> 6871 7012 7300 7599 7909 8232 8568 8917 </table>
<icon>icon.skill0005</icon>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">86</value>
<value level="3">88</value>
<value level="4">90</value>
<value level="5">92</value>
<value level="6">94</value>
<value level="7">96</value>
<value level="8">98</value>
</magicLvl>
<mpConsume>
<value level="1">133</value>
<value level="2">135</value>
<value level="3">140</value>
<value level="4">145</value>
<value level="5">149</value>
<value level="6">154</value>
<value level="7">159</value>
<value level="8">164</value>
</mpConsume>
<hitTime>1530</hitTime>
<coolTime>200</coolTime>
<effectPoint>-704</effectPoint>
<rideState>NONE</rideState>
<reuseDelay>10000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">6871</value>
<value level="2">7012</value>
<value level="3">7300</value>
<value level="4">7599</value>
<value level="5">7909</value>
<value level="6">8232</value>
<value level="7">8568</value>
<value level="8">8917</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="10554" toLevel="7" name="Power Bluff">
<!-- Glory Days confirmed -->
<!-- For 3 sec., turns the enemy's back to you and Stuns them. Requires a dagger or dual dagger. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>120</activateRate>
<basicProperty>MAGIC</basicProperty>
<icon>icon.skill10554</icon>
<lvlBonusRate>20</lvlBonusRate>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
</magicLvl>
<mpConsume>40</mpConsume>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1000</hitTime>
<reuseDelay>8000</reuseDelay>
<effectPoint>-1</effectPoint>
<isDebuff>true</isDebuff>
<rideState>NONE</rideState>
<trait>DERANGEMENT</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="Bluff">
<chance>80</chance>
</effect>
<effect name="TargetCancel" />
<effect name="DeleteHateOfMe">
<chance>90</chance>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
<endEffects>
<effect name="CallSkill">
<skillId>10555</skillId>
<skillLevel>1</skillLevel>
</effect>
</endEffects>
</skill>
<skill id="10555" toLevel="1" name="Impaired">
<!-- Glory Days confirmed -->
<!-- Cannot move for 5 seconds. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<icon>icon.skill1201</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<hitTime>1200</hitTime>
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<isMagic>2</isMagic>
<trait>PARALYZE</trait>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Root" />
<effect name="DefenceTrait">
<HOLD>100</HOLD>
</effect>
</effects>
</skill>
<skill id="10556" toLevel="1" name="Illusion Hide">
<!-- Glory Days confirmed -->
<!-- Becomes hidden momentarily. -->
<icon>icon.skill10517</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>2</abnormalTime>
<abnormalType>HIDE</abnormalType>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<operateType>A2</operateType>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<removedOnDamage>true</removedOnDamage>
<staticReuse>true</staticReuse>
<mpConsume>1</mpConsume>
<effectPoint>709</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<hitCancelTime>0</hitCancelTime>
<reuseDelay>1000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Hide" />
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="DispelBySlot">
<dispel>ROOT_PHYSICALLY,3</dispel>
</effect>
<effect name="Speed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10557" toLevel="2" name="Maximize Critical">
<!-- For 20 sec., side Critical Rate + 30% and rear Critical Rate + 60%. During a critical attack, 50 % chance of triggering Critical level 2. -->
<table name="#triggeredLevel"> 2 0 </table>
<table name="#rCrit1"> 0.3 0.4 </table>
<table name="#rCrit2"> 0.6 0.7 </table>
<icon>
<value level="1">icon.skill10542</value>
<value level="2">icon.skill10542_2</value>
</icon>
<abnormalLvl>
<value level="1">2</value>
<value level="2">3</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>CRITICAL_SPECIAL</abnormalType>
<operateType>A2</operateType>
<hitTime>800</hitTime>
<effectPoint>696</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CriticalRatePositionBonus">
<amount>
<value level="1">30</value>
<value level="1">40</value>
</amount>
<mode>PER</mode>
<position>SIDE</position>
</effect>
<effect name="CriticalRatePositionBonus">
<amount>
<value level="1">60</value>
<value level="1">70</value>
</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Maximize Critical -->
<isCritical>true</isCritical>
<skillId>10557</skillId>
<skillLevel>
<value level="1">2</value>
<value level="2">0</value>
</skillLevel>
<minDamage>1</minDamage>
<chance>50</chance>
<targetType>SELF</targetType>
</effect>
</effects>
</skill>
<skill id="10558" toLevel="1" name="Elusive Mirage">
<!-- For 30 sec., has a chance of cancelling target of the enemy that attacked you. Requires a dagger or dual dagger. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>MIRAGE</abnormalType>
<icon>icon.skill11861</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>85</magicLvl>
<mpConsume>72</mpConsume>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>673</effectPoint>
<reuseDelay>300000</reuseDelay>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Elusive Mirage -->
<minDamage>1</minDamage>
<skillId>10559</skillId>
<skillLevel>1</skillLevel>
<chance>80</chance>
<targetType>SELF</targetType>
</effect>
</effects>
</skill>
<skill id="10559" toLevel="1" name="Elusive Mirage">
<!-- Cannot target for 2 sec. -->
<icon>icon.skill11861</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>2</abnormalTime>
<activateRate>80</activateRate>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<trait>DERANGEMENT</trait>
<castRange>900</castRange>
<effectRange>1400</effectRange>
<magicLvl>85</magicLvl>
<reuseDelay>5000</reuseDelay>
<effectPoint>-564</effectPoint>
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<effects>
<effect name="DeleteHateOfMe">
<!-- Guessed -->
<chance>100</chance>
</effect>
<effect name="DisableTargeting" />
</effects>
</skill>
<skill id="10560" toLevel="1" name="Maximum Blow">
<!-- For 20 sec., Vital Spot Attack Rate + 10%. Requires a dagger or dual dagger. -->
<abnormalLvl>5</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>MIGHT_MORTAL</abnormalType>
<icon>icon.skill11877</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>38</mpConsume>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>549</effectPoint>
<reuseDelay>300000</reuseDelay>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="FatalBlowRate">
<amount>-1.1</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="10561" toLevel="4" name="Superior Vitality">
<!-- Max HP and CP + 7%. Increases resistance to poison, bleed, and stun + 4. -->
<table name="#inc"> 1.07 1.09 1.11 1.15 </table>
<table name="#res"> 4 6 8 10 </table>
<icon>icon.skill11864</icon>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<POISON>
<value level="1">4</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
</POISON>
<SHOCK>
<value level="1">4</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
</SHOCK>
<BLEED>
<value level="1">4</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
</BLEED>
</effect>
<effect name="MaxCp">
<amount>
<value level="1">7</value>
<value level="2">9</value>
<value level="3">11</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">7</value>
<value level="2">9</value>
<value level="3">11</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10562" toLevel="1" name="Critical Adventures">
<!-- For 5 min., Critical Damage + 304 and vital spot attack success rate + 10%. Front Critical Damage - 30%, Side Critical Rate + 20% and Critical Damage + 20%. Rear Critical Rate + 40% and Critical Damage + 40%. Requires a dagger or dual dagger. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>FOCUS_DAGGER</abnormalType>
<icon>icon.skill10562</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>85</magicLvl>
<mpConsume>36</mpConsume>
<hitTime>2000</hitTime>
<effectPoint>669</effectPoint>
<reuseDelay>30000</reuseDelay>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="CriticalDamagePosition">
<amount>-30</amount>
<mode>PER</mode>
<position>FRONT</position>
</effect>
<effect name="CriticalDamagePosition">
<amount>20</amount>
<mode>PER</mode>
<position>SIDE</position>
</effect>
<effect name="CriticalDamagePosition">
<amount>40</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
<effect name="CriticalRatePositionBonus">
<amount>20</amount>
<mode>PER</mode>
<position>SIDE</position>
</effect>
<effect name="CriticalRatePositionBonus">
<amount>40</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
<effect name="FatalBlowRate">
<amount>10</amount>
<mode>PER</mode>
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</effect>
<effect name="CriticalDamage">
<amount>304</amount>
<mode>DIFF</mode>
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</effect>
</effects>
</skill>
</list>