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l2j_mobius/trunk/dist/game/data/stats/skills/10200-10299.xml
2016-06-12 01:34:09 +00:00

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10244" toLevel="3" name="True Vanguard">
<!-- Glory Days confirmed -->
<!-- Damage inflicted on monsters + 50%, and M. Skill MP Consumption + 30%. -->
<table name="#pve"> 1.5 1.55 1.6 </table>
<icon>icon.skill0810</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
</magicLvl>
<operateType>T</operateType>
<rideState>NONE</rideState>
<targetType>NONE</targetType>
<effects>
<effect name="PveMagicalSkillDamageBonus">
<amount>
<value level="1">50</value>
<value level="2">55</value>
<value level="3">60</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDamageBonus">
<amount>
<value level="1">50</value>
<value level="2">55</value>
<value level="3">60</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDamageBonus">
<amount>
<value level="1">50</value>
<value level="2">55</value>
<value level="3">60</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>30</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects>
</skill>
<skill id="10245" toLevel="1" name="Wizard - Individual Passive">
<!-- Glory Days confirmed -->
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>85</magicLevel>
<operateType>P</operateType>
<icon>icon.skill0217</icon>
<magicLvl>85</magicLvl>
</skill>
<skill id="10246" toLevel="1" name="Wizard - Individual">
<!-- Glory Days confirmed -->
<!-- Atk. Spd. + 30% for 5 seconds. -->
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN_SPECIAL</abnormalType>
<icon>icon.skill1543</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<hitTime>500</hitTime>
<reuseDelay>5000</reuseDelay>
<reuseDelayGroup>11011</reuseDelayGroup>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<abnormalLvl>1</abnormalLvl>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10247" toLevel="1" name="Knight - Individual Passive">
<!-- Glory Days confirmed -->
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>85</magicLevel>
<icon>icon.skill0217</icon>
<operateType>P</operateType>
<magicLvl>85</magicLvl>
</skill>
<skill id="10248" toLevel="1" name="Knight - Individual">
<!-- Glory Days confirmed -->
<!-- Atk. Spd. + 30% for 5 seconds. -->
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN_SPECIAL</abnormalType>
<icon>icon.skill1543</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>85</magicLevel>
<operateType>A2</operateType>
<hitTime>500</hitTime>
<reuseDelay>6000</reuseDelay>
<reuseDelayGroup>10008</reuseDelayGroup>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<abnormalLvl>1</abnormalLvl>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10249" toLevel="1" name="Heavy Hit">
<!-- Glory Days confirmed -->
<!-- Inflicts a powerful blow on target. -->
<icon>icon.skill10317</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<nextActionAttack>true</nextActionAttack>
<operateType>A1</operateType>
<castRange>40</castRange>
<effectRange>200</effectRange>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-1</effectPoint>
<rideState>NONE</rideState>
<hitCancelTime>0</hitCancelTime>
<reuseDelay>10000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckAbnormal">
<type>AIRBIND</type>
<level>1</level>
<hasAbnormal>true</hasAbnormal>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="10250" toLevel="1" name="Heavy Hit">
<!-- Glory Days confirmed -->
<!-- Inflicts a powerful blow on target. -->
<icon>icon.skill10317</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<nextActionAttack>true</nextActionAttack>
<operateType>DA1</operateType>
<castRange>600</castRange>
<effectRange>800</effectRange>
<coolTime>500</coolTime>
<effectPoint>-1</effectPoint>
<rideState>NONE</rideState>
<hitCancelTime>0</hitCancelTime>
<reuseDelay>10000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckAbnormal">
<type>KNOCKDOWN</type>
<level>1</level>
<hasAbnormal>true</hasAbnormal>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="10251" toLevel="10" name="Superior Weapon Mastery">
<!-- Glory Days confirmed -->
<!-- P. Atk. + 30%, additional P. Atk. + 1689, Atk. Spd + 25%, P. Accuracy + 8 when a sword, blunt, or spear is equipped. Increases the number of possible targets during a spear attack. STR + 2. Depending on your STR, the Cooldown resets or the duration increases by 2 times. -->
<table name="#pAtk"> 1689 1958 2270 2555 2895 3071 3258 3457 3667 3890 </table>
<icon>icon.skill10251</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">106</value>
<value level="9">108</value>
<value level="10">110</value>
</magicLvl>
<effects>
<effect name="SkillCritical">
<stat>STR</stat>
</effect>
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>
<value level="1">1689</value>
<value level="2">1958</value>
<value level="3">2270</value>
<value level="4">2555</value>
<value level="5">2895</value>
<value level="6">3071</value>
<value level="7">3258</value>
<value level="8">3457</value>
<value level="9">3667</value>
<value level="10">3890</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>BLUNT</item>
<item>POLE</item>
<item>SWORD</item>
</weaponType>
</effect>
<effect name="Accuracy">
<amount>8</amount>
<mode>DIFF</mode>
<weaponType>
<item>BLUNT</item>
<item>POLE</item>
<item>SWORD</item>
</weaponType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>25</amount>
<mode>PER</mode>
<weaponType>
<item>BLUNT</item>
<item>POLE</item>
<item>SWORD</item>
</weaponType>
</effect>
<effect name="HitNumber">
<amount>10</amount>
<mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>STR</stat>
</effect>
</effects>
</skill>
<skill id="10252" toLevel="10" name="Superior Dual Weapon Mastery">
<!-- Glory Days confirmed -->
<!-- P. Atk. + 30%, additional P. Atk. + 1689, Atk. Spd. + 25%, and P. Accuracy + 8 when using a dualsword, dual blunt, or fist weapon. STR + 2. -->
<table name="#pAtk"> 1689 1958 2270 2555 2895 3071 3258 3457 3667 3890 </table>
<icon>icon.skill10252</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">106</value>
<value level="9">108</value>
<value level="10">110</value>
</magicLvl>
<effects>
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>
<value level="1">1689</value>
<value level="2">1958</value>
<value level="3">2270</value>
<value level="4">2555</value>
<value level="5">2895</value>
<value level="6">3071</value>
<value level="7">3258</value>
<value level="8">3457</value>
<value level="9">3667</value>
<value level="10">3890</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>DUALFIST</item>
<item>DUALBLUNT</item>
<item>DUAL</item>
</weaponType>
</effect>
<effect name="Accuracy">
<amount>8</amount>
<mode>DIFF</mode>
<weaponType>
<item>DUALFIST</item>
<item>DUALBLUNT</item>
<item>DUAL</item>
</weaponType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>25</amount>
<mode>PER</mode>
<weaponType>
<item>DUALFIST</item>
<item>DUALBLUNT</item>
<item>DUAL</item>
</weaponType>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>STR</stat>
</effect>
</effects>
</skill>
<skill id="10253" toLevel="10" name="Superior Heavy Armor Mastery">
<!-- Glory Days confirmed -->
<!-- Max HP + 5368 and P. Def. + 1731 when equipped with Heavy Armor. STR + 2. -->
<table name="#pDef"> 1731 1901 2088 2252 2524 2619 2718 2821 2940 3052 </table>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">106</value>
<value level="9">108</value>
<value level="10">110</value>
</magicLvl>
<icon>icon.skill10253</icon>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">1731</value>
<value level="2">1901</value>
<value level="3">2088</value>
<value level="4">2252</value>
<value level="5">2524</value>
<value level="6">2619</value>
<value level="7">2718</value>
<value level="8">2821</value>
<value level="9">2940</value>
<value level="10">3052</value>
</amount>
<mode>DIFF</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>STR</stat>
</effect>
<effect name="MaxHp">
<amount>5368</amount>
<mode>DIFF</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect>
</effects>
</skill>
<skill id="10254" toLevel="10" name="Superior Light Armor Mastery">
<!-- Glory Days confirmed -->
<!-- STR + 2. Max HP + 5368, P. Def. + 1271, P. Accuracy + 3, P. Evasion + 6, Spd. + 10, and Atk. Spd. + 10% when equipped with Light Armor. Chance of receiving a critical attack - 35%. -->
<table name="#pDef"> 1506 1654 1817 1959 2196 2279 2365 2455 2558 2655 </table>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">106</value>
<value level="9">108</value>
<value level="10">110</value>
</magicLvl>
<icon>icon.skill10254</icon>
<effects>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">1506</value>
<value level="2">1654</value>
<value level="3">1817</value>
<value level="4">1959</value>
<value level="5">2196</value>
<value level="6">2279</value>
<value level="7">2365</value>
<value level="8">2455</value>
<value level="9">2558</value>
<value level="10">2655</value>
</amount>
<mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
<effect name="PhysicalEvasion">
<amount>6</amount>
<mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
<effect name="Accuracy">
<amount>3</amount>
<mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
<effect name="DefenceCriticalRate">
<amount>-35</amount>
<mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>STR</stat>
</effect>
<effect name="MaxHp">
<amount>5368</amount>
<mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
</effects>
</skill>
<skill id="10255" toLevel="10" name="Superior Momentum Mastery">
<!-- Glory Days confirmed -->
<!-- Absorbs Momentum by 20% during a normal physical attack and 40% during a critical attack. Can absorb up to 10 Momentum levels. -->
<table name="#chance"> 20 22 24 26 30 32 34 36 38 40 </table>
<icon>icon.skill10255</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">106</value>
<value level="9">108</value>
<value level="10">110</value>
</magicLvl>
<effects>
<effect name="FocusEnergy">
<amount>10</amount>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Increase Momentum -->
<isCritical>false</isCritical>
<skillId>10283</skillId>
<skillLevel>1</skillLevel>
<allowWeapons>ALL</allowWeapons>
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<chance>
<value level="1">20</value>
<value level="2">22</value>
<value level="3">24</value>
<value level="4">26</value>
<value level="5">30</value>
<value level="6">32</value>
<value level="7">34</value>
<value level="8">36</value>
<value level="9">38</value>
<value level="10">40</value>
</chance>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Increase Momentum -->
<isCritical>true</isCritical>
<skillId>10283</skillId>
<skillLevel>1</skillLevel>
<allowWeapons>ALL</allowWeapons>
<minDamage>1</minDamage>
<chance>40</chance>
<targetType>SELF</targetType>
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
</effect>
</effects>
</skill>
<skill id="10256" toLevel="10" name="Superior HP Mastery">
<!-- Glory Days confirmed -->
<!-- Max HP + 606, Max CP + 296, HP Recovery Bonus + 12, MP Recovery Bonus + 6. When HP falls below 60%, P. Atk. + 1027. STR + 2. When receiving damage, has a chance of recovering 10% of Max HP. -->
<!-- TODO: Find trigger for When receiving damage, has a chance of recovering 10% of Max HP. -->
<table name="#maxCp"> 296 296 411 489 533 596 660 723 787 850 </table>
<table name="#maxHp"> 606 606 843 1002 1092 1222 1352 1482 1612 1742 </table>
<table name="#pAtk"> 1027 1027 1381 1554 1761 1869 1982 2103 2231 2367 </table>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">106</value>
<value level="9">108</value>
<value level="10">110</value>
</magicLvl>
<icon>icon.skill10256</icon>
<effects>
<effect name="PAtk">
<amount>
<value level="1">1027</value>
<value level="2">1027</value>
<value level="3">1381</value>
<value level="4">1554</value>
<value level="5">1761</value>
<value level="6">1869</value>
<value level="7">1982</value>
<value level="8">2103</value>
<value level="9">2231</value>
<value level="10">2367</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>
<value level="1">296</value>
<value level="2">296</value>
<value level="3">411</value>
<value level="4">489</value>
<value level="5">533</value>
<value level="6">596</value>
<value level="7">660</value>
<value level="8">723</value>
<value level="9">787</value>
<value level="10">850</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>12</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>STR</stat>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">606</value>
<value level="2">606</value>
<value level="3">843</value>
<value level="4">1002</value>
<value level="5">1092</value>
<value level="6">1222</value>
<value level="7">1352</value>
<value level="8">1482</value>
<value level="9">1612</value>
<value level="10">1742</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>6</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="10257" toLevel="1" name="Self Heal (Warrior)">
<!-- Glory Days confirmed -->
<!-- STR + 2 and Hold/Sleep/Bleed/Mind/Poison Resistance + 30. -->
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<icon>icon.skill10257</icon>
<effects>
<effect name="DefenceTrait">
<HOLD>30</HOLD>
<BLEED>30</BLEED>
<POISON>30</POISON>
<SLEEP>30</SLEEP>
<DERANGEMENT>30</DERANGEMENT>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>STR</stat>
</effect>
</effects>
</skill>
<skill id="10258" toLevel="11" name="Armor Destruction">
<!-- Glory Days confirmed -->
<!-- Attacks target with 11159 Power added to P. Atk. Weakens P. Def. and absorbs Momentum. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. -->
<table name="#power"> 11159 11936 12714 13491 14269 15046 15824 16601 20595 21599 22603 </table>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>80</activateRate>
<castRange>40</castRange>
<coolTime>200</coolTime>
<effectRange>400</effectRange>
<hitTime>1090</hitTime>
<icon>icon.skill10258</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">87</value>
<value level="3">89</value>
<value level="4">91</value>
<value level="5">93</value>
<value level="6">95</value>
<value level="7">97</value>
<value level="8">99</value>
<value level="9">101</value>
<value level="10">103</value>
<value level="11">105</value>
</magicLvl>
<mpConsume>
<value level="1">50</value>
<value level="2">52</value>
<value level="3">53</value>
<value level="4">54</value>
<value level="5">57</value>
<value level="6">59</value>
<value level="7">60</value>
<value level="8">62</value>
<value level="9">64</value>
<value level="10">66</value>
<value level="11">68</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE</rideState>
<effectPoint>
<value level="1">-687</value>
<value level="2">-690</value>
<value level="3">-694</value>
<value level="4">-698</value>
<value level="5">-702</value>
<value level="6">-705</value>
<value level="7">-708</value>
<value level="8">-709</value>
<value level="9">-710</value>
<value level="10">-711</value>
<value level="11">-712</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<isDebuff>true</isDebuff>
<alterSkill>
<item id="10500" level="1" chance="100" abnormalType="KNOCKDOWN" /> <!-- Heavy Hit -->
<item id="10499" level="1" chance="100" abnormalType="AIRBIND" /> <!-- Heavy Hit -->
<item id="14579" level="1" chance="100" abnormalType="EARTHWORM_DEBUFF" />
</alterSkill>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>POLE</item>
<item>SWORD</item>
<item>BLUNT</item>
<item>DUALFIST</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">11159</value>
<value level="2">11936</value>
<value level="3">12714</value>
<value level="4">13491</value>
<value level="5">14269</value>
<value level="6">15046</value>
<value level="7">15824</value>
<value level="8">16601</value>
<value level="9">20595</value>
<value level="10">21599</value>
<value level="11">22603</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>5</criticalChance>
<overHit>true</overHit>
</effect>
<effect name="PhysicalDefence">
<amount>-23</amount>
<mode>PER</mode>
</effect>
</effects>
<selfEffects>
<effect name="FocusMomentum">
<maxCharges>10</maxCharges>
</effect>
</selfEffects>
</skill>
<skill id="10260" toLevel="11" name="Mega Strike">
<!-- Glory Days confirmed -->
<!-- Attacks target with 19893 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. -->
<table name="#power"> 19893 20581 21956 23332 24707 26082 27458 28833 31628 33090 34552 </table>
<castRange>40</castRange>
<effectRange>400</effectRange>
<coolTime>200</coolTime>
<hitTime>1490</hitTime>
<icon>icon.skill10260</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">86</value>
<value level="3">88</value>
<value level="4">90</value>
<value level="5">92</value>
<value level="6">94</value>
<value level="7">96</value>
<value level="8">98</value>
<value level="9">101</value>
<value level="10">103</value>
<value level="11">105</value>
</magicLvl>
<mpConsume>
<value level="1">65</value>
<value level="2">66</value>
<value level="3">69</value>
<value level="4">71</value>
<value level="5">73</value>
<value level="6">76</value>
<value level="7">78</value>
<value level="8">80</value>
<value level="9">82</value>
<value level="10">84</value>
<value level="11">86</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>7000</reuseDelay>
<rideState>NONE</rideState>
<effectPoint>
<value level="1">-687</value>
<value level="2">-690</value>
<value level="3">-694</value>
<value level="4">-698</value>
<value level="5">-702</value>
<value level="6">-705</value>
<value level="7">-708</value>
<value level="8">-709</value>
<value level="9">-710</value>
<value level="10">-711</value>
<value level="11">-712</value>
</effectPoint>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>POLE</item>
<item>SWORD</item>
<item>BLUNT</item>
<item>DUALFIST</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="EnergyAttack">
<power>
<value level="1">19893</value>
<value level="2">20581</value>
<value level="3">21956</value>
<value level="4">23332</value>
<value level="5">24707</value>
<value level="6">26082</value>
<value level="7">27458</value>
<value level="8">28833</value>
<value level="9">31628</value>
<value level="10">33090</value>
<value level="11">34552</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<chargeConsume>3</chargeConsume>
<criticalChance>3</criticalChance>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="10262" toLevel="9" name="Power Bomber">
<!-- Glory Days confirmed -->
<!-- Inflicts a powerful strike on target with 20483 Power added to P. Atk., knocking them down for 3 sec., and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Critical. Ignores Shield Defense. -->
<table name="#power"> 20483 22595 24708 26821 28934 30343 32981 34497 36013 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>120</activateRate>
<castRange>40</castRange>
<coolTime>500</coolTime>
<effectRange>400</effectRange>
<hitTime>1690</hitTime>
<icon>icon.skill10262</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">88</value>
<value level="3">91</value>
<value level="4">94</value>
<value level="5">97</value>
<value level="6">99</value>
<value level="7">101</value>
<value level="8">103</value>
<value level="9">105</value>
</magicLvl>
<mpConsume>
<value level="1">84</value>
<value level="2">89</value>
<value level="3">93</value>
<value level="4">98</value>
<value level="5">102</value>
<value level="6">105</value>
<value level="7">108</value>
<value level="8">111</value>
<value level="9">114</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE</rideState>
<isDebuff>true</isDebuff>
<effectPoint>
<value level="1">-700</value>
<value level="2">-704</value>
<value level="3">-707</value>
<value level="4">-709</value>
<value level="5">-709</value>
<value level="6">-709</value>
<value level="7">-709</value>
<value level="8">-709</value>
<value level="9">-709</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<trait>KNOCKDOWN</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>POLE</item>
<item>SWORD</item>
<item>BLUNT</item>
<item>DUALFIST</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="EnergyAttack">
<power>
<value level="1">20483</value>
<value level="2">22595</value>
<value level="3">24708</value>
<value level="4">26821</value>
<value level="5">28934</value>
<value level="6">30343</value>
<value level="7">32981</value>
<value level="8">34497</value>
<value level="9">36013</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<chargeConsume>3</chargeConsume>
<criticalChance>3</criticalChance>
<overHit>true</overHit>
</effect>
<effect name="KnockBack">
<distance>250</distance>
<speed>600</speed>
<knockDown>true</knockDown>
</effect>
<effect name="DefenceTrait">
<AIRBIND>100</AIRBIND>
<KNOCKBACK>100</KNOCKBACK>
<SLEEP>100</SLEEP>
<KNOCKDOWN>100</KNOCKDOWN>
<SHOCK>100</SHOCK>
<HOLD>100</HOLD>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="10263" toLevel="11" name="Hurricane Blaster">
<!-- Glory Days confirmed -->
<!-- Attacks target with 551 power, lowers P. Def., and absorbs Momentum. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. -->
<table name="#power"> 551 566 598 630 662 693 725 757 812 844 876 </table>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>80</activateRate>
<castRange>600</castRange>
<coolTime>300</coolTime>
<effectRange>1100</effectRange>
<hitTime>1200</hitTime>
<icon>icon.skill10263</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">86</value>
<value level="3">88</value>
<value level="4">90</value>
<value level="5">92</value>
<value level="6">94</value>
<value level="7">96</value>
<value level="8">98</value>
<value level="9">101</value>
<value level="10">103</value>
<value level="11">105</value>
</magicLvl>
<mpConsume>
<value level="1">58</value>
<value level="2">59</value>
<value level="3">61</value>
<value level="4">63</value>
<value level="5">65</value>
<value level="6">67</value>
<value level="7">69</value>
<value level="8">71</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
</mpConsume>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<effectPoint>
<value level="1">-692</value>
<value level="2">-696</value>
<value level="3">-700</value>
<value level="4">-704</value>
<value level="5">-707</value>
<value level="6">-709</value>
<value level="7">-709</value>
<value level="8">-709</value>
<value level="9">-709</value>
<value level="10">-709</value>
<value level="11">-709</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>POLE</item>
<item>SWORD</item>
<item>BLUNT</item>
<item>DUALFIST</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">551</value>
<value level="2">566</value>
<value level="3">598</value>
<value level="4">630</value>
<value level="5">662</value>
<value level="6">693</value>
<value level="7">725</value>
<value level="8">757</value>
<value level="9">812</value>
<value level="10">844</value>
<value level="11">876</value>
</power>
</effect>
<effect name="PhysicalDefence">
<amount>-23</amount>
<mode>PER</mode>
</effect>
</effects>
<selfEffects>
<effect name="FocusMomentum">
<maxCharges>10</maxCharges>
</effect>
</selfEffects>
</skill>
<skill id="10265" toLevel="11" name="Eruption">
<!-- Glory Days confirmed -->
<!-- Attacks nearby enemies with 11557 Power added to P. Atk., Stuns them for 2 seconds and remove their target. Power is decreased by 10% when equipped with a sword/blunt/fist weapon and increased by 50% when equipped with a spear. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. -->
<table name="#power"> 11557 11956 12754 13553 14351 15150 15948 16747 17896 18622 19348 </table>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<activateRate>130</activateRate>
<effectPoint>
<value level="1">-687</value>
<value level="2">-690</value>
<value level="3">-694</value>
<value level="4">-698</value>
<value level="5">-702</value>
<value level="6">-705</value>
<value level="7">-708</value>
<value level="8">-709</value>
<value level="9">-710</value>
<value level="10">-711</value>
<value level="11">-712</value>
</effectPoint>
<icon>icon.skill10265</icon>
<operateType>A2</operateType>
<mpConsume>
<value level="1">122</value>
<value level="2">124</value>
<value level="3">129</value>
<value level="4">133</value>
<value level="5">137</value>
<value level="6">142</value>
<value level="7">146</value>
<value level="8">151</value>
<value level="9">156</value>
<value level="10">161</value>
<value level="11">166</value>
</mpConsume>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">86</value>
<value level="3">88</value>
<value level="4">90</value>
<value level="5">92</value>
<value level="6">94</value>
<value level="7">96</value>
<value level="8">98</value>
<value level="9">101</value>
<value level="10">103</value>
<value level="11">105</value>
</magicLvl>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1390</hitTime>
<coolTime>200</coolTime>
<reuseDelay>5000</reuseDelay>
<isDebuff>true</isDebuff>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<trait>SHOCK</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>POLE</item>
<item>SWORD</item>
<item>BLUNT</item>
<item>DUALFIST</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttackWeaponBonus">
<power>
<value level="1">11557</value>
<value level="2">11956</value>
<value level="3">12754</value>
<value level="4">13553</value>
<value level="5">14351</value>
<value level="6">15150</value>
<value level="7">15948</value>
<value level="8">16747</value>
<value level="9">17896</value>
<value level="10">18622</value>
<value level="11">19348</value>
</power>
<overHit>true</overHit>
<criticalChance>5</criticalChance>
<BLUNT>0.9</BLUNT>
<SWORD>0.9</SWORD>
<POLE>1.5</POLE>
</effect>
<effect name="TargetCancel">
<chance>60</chance>
</effect>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="10266" toLevel="11" name="Giant Punch">
<!-- Glory Days confirmed -->
<!-- Strikes down at the ground with a fist to Knock Down nearby enemies for 5 sec. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<activateRate>90</activateRate>
<lvlBonusRate>30</lvlBonusRate>
<icon>icon.skill10266</icon>
<operateType>A2</operateType>
<mpConsume>
<value level="1">76</value>
<value level="2">79</value>
<value level="3">81</value>
<value level="4">84</value>
<value level="5">87</value>
<value level="6">90</value>
<value level="7">92</value>
<value level="8">95</value>
<value level="9">98</value>
<value level="10">101</value>
<value level="11">104</value>
</mpConsume>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">87</value>
<value level="3">89</value>
<value level="4">91</value>
<value level="5">93</value>
<value level="6">95</value>
<value level="7">97</value>
<value level="8">99</value>
<value level="9">101</value>
<value level="10">103</value>
<value level="11">105</value>
</magicLvl>
<hitTime>1000</hitTime>
<coolTime>300</coolTime>
<reuseDelay>60000</reuseDelay>
<isDebuff>true</isDebuff>
<trait>KNOCKDOWN</trait>
<effectPoint>
<value level="1">-687</value>
<value level="2">-694</value>
<value level="3">-700</value>
<value level="4">-705</value>
<value level="5">-709</value>
<value level="6">-709</value>
<value level="7">-709</value>
<value level="8">-709</value>
<value level="9">-709</value>
<value level="10">-709</value>
<value level="11">-709</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>POLE</item>
<item>SWORD</item>
<item>BLUNT</item>
<item>DUALFIST</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="KnockBack">
<speed>400</speed>
<distance>50</distance>
<knockDown>true</knockDown>
</effect>
<effect name="DefenceTrait">
<HOLD>100</HOLD>
<KNOCKDOWN>100</KNOCKDOWN>
<SHOCK>100</SHOCK>
<AIRBIND>100</AIRBIND>
<SLEEP>100</SLEEP>
<KNOCKBACK>100</KNOCKBACK>
<CHANGEBODY>100</CHANGEBODY>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="10267" toLevel="9" name="Hurricane Rush">
<!-- Glory Days confirmed -->
<!-- Shoulder charge target to Stun it for 3 seconds. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. -->
<table name="#abnormalLvl"> 1 2 3 4 5 6 7 8 9 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>130</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<icon>icon.skill10267</icon>
<effectRange>800</effectRange>
<flyType>CHARGE</flyType>
<operateType>DA2</operateType>
<nextActionAttack>true</nextActionAttack>
<magicCriticalRate>5</magicCriticalRate>
<mpConsume>
<value level="1">38</value>
<value level="2">39</value>
<value level="3">41</value>
<value level="4">43</value>
<value level="5">44</value>
<value level="6">47</value>
<value level="7">50</value>
<value level="8">53</value>
<value level="9">56</value>
</mpConsume>
<castRange>600</castRange>
<effectRange>800</effectRange>
<hitTime>500</hitTime>
<coolTime>100</coolTime>
<reuseDelay>15000</reuseDelay>
<effectPoint>
<value level="1">-704</value>
<value level="2">-709</value>
<value level="3">-709</value>
<value level="4">-709</value>
<value level="5">-709</value>
<value level="6">-709</value>
<value level="7">-709</value>
<value level="8">-709</value>
<value level="9">-709</value>
</effectPoint>
<isDebuff>true</isDebuff>
<rideState>NONE</rideState>
<magicLvl>
<value level="1">85</value>
<value level="2">87</value>
<value level="3">90</value>
<value level="4">93</value>
<value level="5">96</value>
<value level="6">99</value>
<value level="7">101</value>
<value level="8">103</value>
<value level="9">105</value>
</magicLvl>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>POLE</item>
<item>SWORD</item>
<item>BLUNT</item>
<item>DUALFIST</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
<condition name="OpCheckCastRange">
<distance>200</distance>
</condition>
</conditions>
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="10268" toLevel="6" name="Rolling Thunder">
<!-- Glory Days confirmed -->
<!-- Becomes enveloped with the energy of a whirlwind. Continuously decreases nearby enemies' HP. Continuously decreases your MP. -->
<table name="#skillLvl"> 1 2 3 4 5 6 </table>
<abnormalVisualEffect>HURRICANE_SELF</abnormalVisualEffect>
<icon>icon.skill10268</icon>
<operateType>AU</operateType>
<magicLvl>
<value level="1">89</value>
<value level="2">91</value>
<value level="3">93</value>
<value level="4">95</value>
<value level="5">97</value>
<value level="6">99</value>
</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<mpInitialConsume>
<value level="1">40</value>
<value level="2">42</value>
<value level="3">43</value>
<value level="4">45</value>
<value level="5">46</value>
<value level="6">47</value>
</mpInitialConsume>
<toggleGroupId>0</toggleGroupId>
<effects>
<effect name="ManaDamOverTime">
<power>4</power>
<ticks>1</ticks>
</effect>
<effect name="CallSkillOnActionTime">
<skillId>10287</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
</skillLevel>
<ticks>1</ticks>
</effect>
</effects>
</skill>
<skill id="10269" toLevel="10" name="Jump Attack">
<!-- Glory Days confirmed -->
<!-- Jumps to attack frontal enemies with 10508 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. The more Momentum used the more damage inflicted, up to a maximum of 5 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. -->
<table name="#power"> 10508 11190 11872 12554 13236 13918 14600 15539 16297 17055 </table>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>90</activateRate>
<lvlBonusRate>20</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<flyType>CHARGE</flyType>
<icon>icon.skill10269</icon>
<operateType>DA2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">87</value>
<value level="2">89</value>
<value level="3">91</value>
<value level="4">93</value>
<value level="5">95</value>
<value level="6">97</value>
<value level="7">99</value>
<value level="8">101</value>
<value level="9">103</value>
<value level="10">105</value>
</magicLvl>
<mpConsume>
<value level="1">111</value>
<value level="2">114</value>
<value level="3">118</value>
<value level="4">122</value>
<value level="5">126</value>
<value level="6">130</value>
<value level="7">134</value>
<value level="8">138</value>
<value level="9">142</value>
<value level="10">146</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<castRange>600</castRange>
<hitTime>890</hitTime>
<coolTime>500</coolTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>
<value level="1">-696</value>
<value level="2">-700</value>
<value level="3">-704</value>
<value level="4">-707</value>
<value level="5">-709</value>
<value level="6">-711</value>
<value level="7">-711</value>
<value level="8">-711</value>
<value level="9">-711</value>
<value level="10">-711</value>
</effectPoint>
<rideState>NONE</rideState>
<hitCancelTime>0</hitCancelTime>
<effectRange>800</effectRange>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>POLE</item>
<item>SWORD</item>
<item>BLUNT</item>
<item>DUALFIST</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
<condition name="OpCheckCastRange">
<distance>200</distance>
</condition>
</conditions>
<effects>
<effect name="EnemyCharge" />
<effect name="EnergyAttack">
<power>
<value level="1">10508</value>
<value level="2">11190</value>
<value level="3">11872</value>
<value level="4">12554</value>
<value level="5">13236</value>
<value level="6">13918</value>
<value level="7">14600</value>
<value level="8">15539</value>
<value level="9">16297</value>
<value level="10">17055</value>
</power>
<overHit>true</overHit>
<criticalChance>3</criticalChance>
<chargeConsume>3</chargeConsume>
</effect>
<effect name="Speed">
<amount>-180</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="10270" toLevel="1" name="Second Wind">
<!-- Glory Days confirmed -->
<!-- Instantly recovers 35% of Max HP and 15% of Max CP. For 2 minutes, Max HP + 35% and Max CP + 15%. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>FORCE_HP_UP</abnormalType>
<effectPoint>696</effectPoint>
<hitTime>1200</hitTime>
<icon>icon.skill10270</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>93</magicLvl>
<mpConsume>43</mpConsume>
<coolTime>300</coolTime>
<operateType>A2</operateType>
<reuseDelay>120000</reuseDelay>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MaxHp">
<amount>35</amount>
<mode>PER</mode>
<heal>true</heal>
</effect>
<effect name="CpHealPercent">
<power>15</power>
</effect>
<effect name="MaxCp">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10271" toLevel="2" name="Power Provoke">
<!-- Glory Days confirmed -->
<!-- Provokes nearby enemies. Raises their P. Atk. and Atk. Spd. for 10 seconds but lower their P. Def. -->
<table name="#pDef"> 0.8 0.75 </table>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<affectLimit>9-10</affectLimit>
<affectRange>700</affectRange>
<icon>icon.skill10271</icon>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">97</value>
<value level="2">99</value>
</magicLvl>
<mpConsume>
<value level="1">76</value>
<value level="2">83</value>
</mpConsume>
<hitTime>1200</hitTime>
<coolTime>300</coolTime>
<reuseDelay>4000</reuseDelay>
<effectPoint>-709</effectPoint>
<isDebuff>true</isDebuff>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PAtk">
<amount>200</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-20</value>
<value level="2">-25</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10273" toLevel="4" name="Lightning Disarm">
<!-- Glory Days confirmed -->
<!-- Disarms nearby enemies for 5 seconds. Lowers P. Atk. and M. Atk. by 10%. -->
<table name="#atk"> 0.9 0.85 0.8 0.75 </table>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>DISARM</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>90</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>200</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<lvlBonusRate>20</lvlBonusRate>
<icon>icon.skill10273</icon>
<operateType>A2</operateType>
<trait>DISARM</trait>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<mpConsume>92</mpConsume>
<hitTime>1200</hitTime>
<coolTime>300</coolTime>
<reuseDelay>120000</reuseDelay>
<effectPoint>-707</effectPoint>
<rideState>NONE</rideState>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Disarm">
</effect>
<effect name="PAtk">
<amount>
<value level="1">-10</value>
<value level="2">-15</value>
<value level="3">-20</value>
<value level="4">-25</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">-10</value>
<value level="2">-15</value>
<value level="3">-20</value>
<value level="4">-25</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10274" toLevel="4" name="Berserker">
<!-- Glory Days confirmed -->
<!-- You have reached your physical limit. Increases debuff resistance, Speed, P. Atk., Accuracy, P. Def., Atk. Spd., and Critical Damage. When target is killed, recovers HP by 20%. When HP falls below 60%, increases P. Atk. by 10% and Critical Rate by 100. When HP falls below 30%, increases P. Atk. by 30% and Critical Rate by an additional 300. Can be used when HP is below 70%. -->
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>SPECIAL_BERSERKER</abnormalType>
<icon>icon.skill10274</icon>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<mpConsume>
<value level="1">38</value>
<value level="2">41</value>
<value level="3">45</value>
<value level="4">47</value>
</mpConsume>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<effectPoint>
<value level="1">687</value>
<value level="2">698</value>
<value level="3">707</value>
<value level="4">709</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<isMagic>4</isMagic>
<reuseDelay>300000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="RemainHpPer">
<amount>70</amount>
<percentType>LESS</percentType>
<affectType>CASTER</affectType>
</condition>
</conditions>
<effects>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
<hpPercent>60</hpPercent>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<mode>DIFF</mode>
<hpPercent>60</hpPercent>
</effect>
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
<hpPercent>30</hpPercent>
</effect>
<effect name="CriticalRate">
<amount>300</amount>
<mode>DIFF</mode>
<hpPercent>30</hpPercent>
</effect>
<effect name="TriggerSkillByKill">
<!-- HP Drain -->
<chance>100</chance>
<skillId>10285</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="PAtk">
<amount>
<value level="1">873</value>
<value level="2">1015</value>
<value level="3">1209</value>
<value level="4">1435</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>30</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">10</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
<amount>
<value level="1">10</value>
<value level="2">11</value>
<value level="3">13</value>
<value level="4">16</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">20</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">10</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>
<value level="1">80</value>
<value level="2">80</value>
<value level="3">85</value>
<value level="4">90</value>
</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
</skill>
<skill id="10275" toLevel="4" name="Infinity Strike">
<!-- Glory Days confirmed -->
<!-- Inflicts a powerful attack on target with 65085 Power added to P. Atk. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. -->
<table name="#power"> 65085 69414 73352 77290 </table>
<icon>icon.skill10275</icon>
<operateType>A1</operateType>
<mpConsume>1178</mpConsume>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">99</value>
<value level="2">101</value>
<value level="3">103</value>
<value level="4">105</value>
</magicLvl>
<castRange>40</castRange>
<effectRange>200</effectRange>
<hitTime>5000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-709</effectPoint>
<isDebuff>true</isDebuff>
<nextActionAttack>true</nextActionAttack>
<rideState>NONE</rideState>
<isMagic>4</isMagic>
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>POLE</item>
<item>SWORD</item>
<item>BLUNT</item>
<item>DUALFIST</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<criticalChance>5</criticalChance>
<overHit>true</overHit>
<power>
<value level="1">65085</value>
<value level="2">69414</value>
<value level="3">73352</value>
<value level="4">77290</value>
</power>
</effect>
</effects>
</skill>
<skill id="10276" toLevel="1" name="Force of Nature">
<!-- Immediately increases Momentum to its maximum level. -->
<icon>icon.skill10276</icon>
<operateType>A1</operateType>
<magicLvl>85</magicLvl>
<mpConsume>38</mpConsume>
<hitTime>1200</hitTime>
<coolTime>300</coolTime>
<effectPoint>687</effectPoint>
<reuseDelay>60000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEnergyMax">
<amount>10</amount>
</condition>
</conditions>
<effects>
<effect name="FocusMaxMomentum" />
</effects>
</skill>
<skill id="10277" toLevel="4" name="Final Cry">
<!-- Glory Days confirmed -->
<!-- Increases P. Atk. + 20% and skill damage + 10% for 2 minutes. Increases general/skill attack damage + 5% during PvP. -->
<icon>icon.skill10277</icon>
<operateType>A2</operateType>
<mpConsume>
<value level="1">38</value>
<value level="2">41</value>
<value level="3">45</value>
<value level="4">47</value>
</mpConsume>
<hitTime>1200</hitTime>
<coolTime>300</coolTime>
<effectPoint>
<value level="1">687</value>
<value level="2">698</value>
<value level="3">707</value>
<value level="4">709</value>
</effectPoint>
<abnormalType>BATTLE_CRY</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>120</abnormalTime>
<reuseDelay>180000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>
<value level="1">20</value>
<value level="2">22</value>
<value level="3">26</value>
<value level="4">33</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>
<value level="1">10</value>
<value level="2">11</value>
<value level="3">13</value>
<value level="4">16</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10278" toLevel="8" name="Reduce Anger">
<!-- Glory Days confirmed -->
<!-- Decreases the aggression of nearby enemies toward the caster. -->
<icon>icon.skill10278</icon>
<operateType>A1</operateType>
<mpConsume>
<value level="1">76</value>
<value level="2">77</value>
<value level="3">80</value>
<value level="4">83</value>
<value level="5">86</value>
<value level="6">88</value>
<value level="7">91</value>
<value level="8">94</value>
</mpConsume>
<hitTime>1200</hitTime>
<coolTime>300</coolTime>
<reuseDelay>30000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">86</value>
<value level="3">88</value>
<value level="4">90</value>
<value level="5">92</value>
<value level="6">94</value>
<value level="7">96</value>
<value level="8">98</value>
</magicLvl>
<trait>DERANGEMENT</trait>
<affectRange>200</affectRange>
<affectLimit>5-12</affectLimit>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="AddHate">
<power>
<value level="1">-2000</value>
<value level="2">-2200</value>
<value level="3">-2400</value>
<value level="4">-2600</value>
<value level="5">-2800</value>
<value level="6">-3000</value>
<value level="7">-3200</value>
<value level="8">-3400</value>
</power>
</effect>
</effects>
</skill>
<skill id="10279" toLevel="1" name="Giant Barrier">
<!-- Glory Days confirmed -->
<!-- Removes all debuffs and for 10 seconds, becomes invincible against normal attacks, skills, and debuffs. Spd. + 30%. Available when HP is 70% or lower. -->
<abnormalLvl>4</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>ABNORMAL_INVINCIBILITY</abnormalType>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
<icon>icon.skill10279</icon>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>91</magicLvl>
<mpConsume>42</mpConsume>
<hitTime>200</hitTime>
<effectPoint>707</effectPoint>
<reuseDelay>300000</reuseDelay>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="RemainHpPer">
<amount>70</amount>
<percentType>LESS</percentType>
<affectType>CASTER</affectType>
</condition>
</conditions>
<effects>
<effect name="DamageBlock">
<type>BLOCK_HP</type>
</effect>
<effect name="DamageBlock">
<type>BLOCK_MP</type>
</effect>
<effect name="DebuffBlock" />
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>ALL</slot>
</effect>
<effect name="Speed">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10280" toLevel="1" name="Momentum Charge">
<!-- Glory Days confirmed -->
<!-- Continuously consumes HP to produce Momentum. -->
<icon>icon.skill10283</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>T</operateType>
<rideState>NONE</rideState>
<mpConsume>58</mpConsume>
<targetType>NONE</targetType>
<effects>
<effect name="DamOverTime">
<power>30</power>
<ticks>5</ticks>
</effect>
<effect name="GetMomentum">
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="10281" toLevel="5" name="Sonic Star">
<!-- Glory Days confirmed -->
<!-- Attacks and knocks down nearby enemies at the speed of light with 44711 Power added to P. Atk. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon. Over-hit. Critical. -->
<table name="#power"> 44711 46723 50165 52369 54573 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<icon>icon.skill10281</icon>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">95</value>
<value level="2">98</value>
<value level="3">101</value>
<value level="4">103</value>
<value level="5">105</value>
</magicLvl>
<mpConsume>
<value level="1">1103</value>
<value level="2">1158</value>
<value level="3">1213</value>
<value level="4">1268</value>
<value level="5">1323</value>
</mpConsume>
<hitTime>7500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>
<value level="1">-700</value>
<value level="2">-704</value>
<value level="3">-708</value>
<value level="4">-712</value>
<value level="5">-716</value>
</effectPoint>
<isDebuff>true</isDebuff>
<rideState>NONE</rideState>
<effectRange>400</effectRange>
<isMagic>4</isMagic>
<trait>KNOCKDOWN</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>POLE</item>
<item>SWORD</item>
<item>BLUNT</item>
<item>DUALFIST</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">44711</value>
<value level="2">46723</value>
<value level="3">50165</value>
<value level="4">52369</value>
<value level="5">54573</value>
</power>
<overHit>true</overHit>
<criticalChance>5</criticalChance>
</effect>
<effect name="KnockBack">
<speed>700</speed>
<distance>50</distance>
<knockDown>true</knockDown>
</effect>
</effects>
</skill>
<skill id="10283" toLevel="1" name="Increase Momentum">
<!-- Glory Days confirmed -->
<icon>icon.skill10283</icon>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>97</magicLvl>
<hitCancelTime>0</hitCancelTime>
<isTriggeredSkill>true</isTriggeredSkill>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="FocusMomentum">
<maxCharges>15</maxCharges>
</effect>
</effects>
</skill>
<skill id="10284" toLevel="3" name="Lightning Force">
<!-- AUTO GENERATED SKILL -->
<!-- You are imbued with Rage. P. Atk. + 10% and Speed + 5 when equipped with a fist weapon/sword/blunt/dualsword/spear. 20% chance of raising Lightning Force to level 2 during a critical attack. -->
<icon>
<value level="1">icon.skill10284</value>
<value level="2">icon.skill10284_2</value>
<value level="3">icon.skill10284_3</value>
</icon>
<operateType>A2</operateType>
<castRange>400</castRange>
<abnormalType>WEAPON_MASTER_SPECIAL</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>900</effectRange>
<magicLvl>85</magicLvl>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<abnormalTime>
<value level="1">30</value>
<value level="2">20</value>
<value level="3">15</value>
</abnormalTime>
<isMagic>4</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="10285" toLevel="1" name="HP Drain">
<!-- Glory Days confirmed -->
<!-- Recovers HP by 20%. -->
<icon>icon.skill10285</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<effectPoint>687</effectPoint>
<rideState>NONE</rideState>
<hitCancelTime>0</hitCancelTime>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HealPercent">
<power>20</power>
</effect>
</effects>
</skill>
<skill id="10286" toLevel="10" name="Superior Resistance">
<!-- Glory Days confirmed -->
<!-- M. Def. + 776, and Fire/Water/Wind/Earth Resistance + 20. STR + 2. -->
<table name="#mDef"> 776 878 993 1097 1237 1299 1365 1434 1507 1583 </table>
<table name="#res"> 20 22 24 26 30 32 34 36 38 40 </table>
<icon>icon.skill10257</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">106</value>
<value level="9">108</value>
<value level="10">110</value>
</magicLvl>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">776</value>
<value level="2">878</value>
<value level="3">993</value>
<value level="4">1097</value>
<value level="5">1237</value>
<value level="6">1299</value>
<value level="7">1365</value>
<value level="8">1434</value>
<value level="9">1507</value>
<value level="10">1583</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">20</value>
<value level="2">22</value>
<value level="3">24</value>
<value level="4">26</value>
<value level="5">30</value>
<value level="6">32</value>
<value level="7">34</value>
<value level="8">36</value>
<value level="9">38</value>
<value level="10">40</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">20</value>
<value level="2">22</value>
<value level="3">24</value>
<value level="4">26</value>
<value level="5">30</value>
<value level="6">32</value>
<value level="7">34</value>
<value level="8">36</value>
<value level="9">38</value>
<value level="10">40</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">20</value>
<value level="2">22</value>
<value level="3">24</value>
<value level="4">26</value>
<value level="5">30</value>
<value level="6">32</value>
<value level="7">34</value>
<value level="8">36</value>
<value level="9">38</value>
<value level="10">40</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">20</value>
<value level="2">22</value>
<value level="3">24</value>
<value level="4">26</value>
<value level="5">30</value>
<value level="6">32</value>
<value level="7">34</value>
<value level="8">36</value>
<value level="9">38</value>
<value level="10">40</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>STR</stat>
</effect>
</effects>
</skill>
<skill id="10287" toLevel="6" name="Rolling Thunder">
<!-- Glory Days confirmed -->
<!-- HP decreases by 225 per second. -->
<table name="#dot"> 225 228 232 235 238 242 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
</abnormalLvl>
<abnormalTime>11</abnormalTime>
<abnormalType>SONG_OF_VENGEANCE</abnormalType>
<abnormalVisualEffect>HURRICANE</abnormalVisualEffect>
<affectRange>80</affectRange>
<activateRate>100</activateRate>
<icon>icon.skill0494</icon>
<operateType>A5</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">89</value>
<value level="2">91</value>
<value level="3">93</value>
<value level="4">95</value>
<value level="5">97</value>
<value level="6">99</value>
</magicLvl>
<hitTime>500</hitTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>
<value level="1">-702</value>
<value level="2">-705</value>
<value level="3">-708</value>
<value level="4">-709</value>
<value level="5">-709</value>
<value level="6">-709</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<hitCancelTime>0</hitCancelTime>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DamOverTime">
<power>
<value level="1">225</value>
<value level="2">228</value>
<value level="3">232</value>
<value level="4">235</value>
<value level="5">238</value>
<value level="6">242</value>
</power>
<ticks>1</ticks>
</effect>
</effects>
</skill>
<skill id="10288" toLevel="11" name="Hurricane Storm">
<!-- Glory Days confirmed -->
<!-- Attacks near the enemy with 11557 Power added to P. Atk. Power - 10% when using a sword, dualsword, blunt, or fist weapon. Power + 50% when using a spear. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. Over-hit. Critical hit. -->
<table name="#power"> 11557 11956 12754 13553 14351 15150 15948 16747 20787 21925 23063 </table>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<icon>icon.skill10288</icon>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">86</value>
<value level="3">88</value>
<value level="4">90</value>
<value level="5">92</value>
<value level="6">94</value>
<value level="7">96</value>
<value level="8">98</value>
<value level="9">101</value>
<value level="10">103</value>
<value level="11">105</value>
</magicLvl>
<mpConsume>
<value level="1">161</value>
<value level="2">163</value>
<value level="3">169</value>
<value level="4">175</value>
<value level="5">180</value>
<value level="6">186</value>
<value level="7">192</value>
<value level="8">198</value>
<value level="9">204</value>
<value level="10">210</value>
<value level="11">216</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<castRange>500</castRange>
<effectRange>1000</effectRange>
<hitTime>1790</hitTime>
<coolTime>300</coolTime>
<effectPoint>-709</effectPoint>
<rideState>NONE</rideState>
<reuseDelay>10000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>POLE</item>
<item>SWORD</item>
<item>BLUNT</item>
<item>DUALFIST</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttackWeaponBonus">
<power>
<value level="1">11557</value>
<value level="2">11956</value>
<value level="3">12754</value>
<value level="4">13553</value>
<value level="5">14351</value>
<value level="6">15150</value>
<value level="7">15948</value>
<value level="8">16747</value>
<value level="9">20787</value>
<value level="10">21925</value>
<value level="11">23063</value>
</power>
<overHit>true</overHit>
<criticalChance>5</criticalChance>
<BLUNT>0.9</BLUNT>
<SWORD>0.9</SWORD>
<POLE>1.5</POLE>
</effect>
</effects>
</skill>
<skill id="10289" toLevel="4" name="Boost">
<!-- Glory Days confirmed -->
<!-- Increases skills' effect by 30% for 60 seconds and normal/skill attack damage by 5% during PvP. -->
<table name="#physicalSkillPower"> 1.3 1.35 1.4 1.45 </table>
<table name="#pvpPhysDmg"> 1.05 1.1 1.15 1.2 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>SUPER_AVOID</abnormalType>
<icon>icon.skill10289</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>143</mpConsume>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<effectPoint>673</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<reuseDelay>180000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalSkillPower">
<amount>
<value level="1">30</value>
<value level="2">35</value>
<value level="3">40</value>
<value level="4">45</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10290" toLevel="8" name="Hurricane Slasher">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks around the enemy with 11557 Power added to P. Atk. Decreases power - 10% when equipped with a sword/blunt/fist weapon. Increases power + 50% when equipped with a spear. Requires a dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Critical. -->
<icon>icon.skill0007</icon>
<operateType>A1</operateType>
<mpConsume>
<value level="1">138</value>
<value level="2">141</value>
<value level="3">146</value>
<value level="4">150</value>
<value level="5">155</value>
<value level="6">160</value>
<value level="7">165</value>
<value level="8">170</value>
</mpConsume>
<hitTime>1800</hitTime>
<effectPoint>-709</effectPoint>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">86</value>
<value level="3">88</value>
<value level="4">90</value>
<value level="5">92</value>
<value level="6">94</value>
<value level="7">96</value>
<value level="8">98</value>
</magicLvl>
<affectRange>150</affectRange>
<affectLimit>6-12</affectLimit>
<reuseDelay>7000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>POLE</item>
<item>SWORD</item>
<item>BLUNT</item>
<item>DUALFIST</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
</skill>
<skill id="10291" toLevel="1" name="Feral Bear Cry">
<!-- Glory Days confirmed -->
<!-- Shouts loudly to invoke the power of the Bear. Increases P. Atk. And Critical Damage by 30% for 5 minutes 30 seconds. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>POSSESSION</abnormalType>
<effectPoint>707</effectPoint>
<hitTime>2000</hitTime>
<icon>icon.skill10291</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<mpConsume>38</mpConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10292" toLevel="1" name="Feral Ogre Cry">
<!-- Glory Days confirmed -->
<!-- Shouts loudly to invoke the power of the Ogre. For 5 minutes, increases your P. Atk., P. Def. And M. Def. by 35% and P. Critical Damage and Max HP by 10%. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>POSSESSION</abnormalType>
<effectPoint>707</effectPoint>
<hitTime>2000</hitTime>
<icon>icon.skill10292</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<mpConsume>38</mpConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MaxHp">
<amount>10</amount>
<mode>PER</mode>
<heal>true</heal>
</effect>
<effect name="PAtk">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10293" toLevel="1" name="Feral Puma Cry">
<!-- Glory Days confirmed -->
<!-- Shouts loudly to invoke the power of the Puma. For 5 minutes, increases your P. Accuracy by 10 and Atk. Spd. by 20%, and decreases Critical Damage received by 40%. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>POSSESSION</abnormalType>
<effectPoint>707</effectPoint>
<hitTime>2000</hitTime>
<icon>icon.skill10293</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<mpConsume>38</mpConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Accuracy">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-40</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10294" toLevel="1" name="Feral Rabbit Cry">
<!-- Glory Days confirmed -->
<!-- Shouts loudly to invoke the power of the Rabbit. For 5 minutes, increases your Atk. Spd. by 30%, Speed by 35% and P. Evasion by 15. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>POSSESSION</abnormalType>
<effectPoint>707</effectPoint>
<hitTime>2000</hitTime>
<icon>icon.skill10294</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<mpConsume>38</mpConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>15</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10295" toLevel="1" name="Hawk Cry">
<!-- Glory Days confirmed -->
<!-- Shouts loudly to invoke the power of the Hawk. For 5 minutes, increases your P. Accuracy by 8, Critical Rate by 120 and Critical Damage by 30%. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>POSSESSION</abnormalType>
<effectPoint>707</effectPoint>
<hitTime>2000</hitTime>
<icon>icon.skill10295</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<mpConsume>38</mpConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Accuracy">
<amount>8</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>120</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="10296" toLevel="1" name="Spirit of the Hunter">
<!-- Glory Days confirmed -->
<!-- For 30 minutes, increases damage against insects/plants/animals + 10%. -->
<abnormalLvl>2</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>DETECT_WEAKNESS</abnormalType>
<icon>icon.skill0359</icon>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<mpConsume>38</mpConsume>
<hitTime>2000</hitTime>
<effectPoint>707</effectPoint>
<reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="AttackTrait">
<BUG_WEAKNESS>10</BUG_WEAKNESS>
<ANIMAL_WEAKNESS>10</ANIMAL_WEAKNESS>
<PLANT_WEAKNESS>10</PLANT_WEAKNESS>
</effect>
</effects>
</skill>
<skill id="10297" toLevel="1" name="Spirit of the Slayer">
<!-- Glory Days confirmed -->
<!-- For 30 minutes, increases damage against monsters/magic creatures/giants/dragons + 10%. -->
<abnormalLvl>2</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>DETECT_WEAKNESS</abnormalType>
<icon>icon.skill0360</icon>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<mpConsume>38</mpConsume>
<hitTime>2000</hitTime>
<effectPoint>707</effectPoint>
<reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="AttackTrait">
<BEAST_WEAKNESS>10</BEAST_WEAKNESS>
<GIANT_WEAKNESS>10</GIANT_WEAKNESS>
<CONSTRUCT_WEAKNESS>10</CONSTRUCT_WEAKNESS>
<DRAGON_WEAKNESS>10</DRAGON_WEAKNESS>
</effect>
</effects>
</skill>
<skill id="10298" toLevel="1" name="Power Revival">
<!-- Glory Days confirmed -->
<!-- Recovers all of your HP. -->
<effectPoint>707</effectPoint>
<icon>icon.skill10298</icon>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<mpConsume>38</mpConsume>
<hitTime>200</hitTime>
<reuseDelay>600000</reuseDelay>
<rideState>NONE</rideState>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HealPercent">
<power>100</power>
</effect>
</effects>
</skill>
<skill id="10299" toLevel="1" name="Stun Spear">
<!-- Glory Days confirmed -->
<!-- Inflicted with stun and unable to move for 3 seconds. -->
<abnormalLvl>4</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate>
<icon>icon.skill10299</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<castRange>40</castRange>
<effectRange>400</effectRange>
<effectPoint>-687</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<hitCancelTime>0</hitCancelTime>
<trait>SHOCK</trait>
<affectRange>300</affectRange>
<affectLimit>5-12</affectLimit>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>POLE</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
</list>