723 lines
21 KiB
XML
723 lines
21 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="10100" toLevel="4" name="Guardian's Frenzy">
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<!-- For 1 min., P./M. Def. +50%, Attribute Resistance + 10, Speed + 10. When equipped with a sword or blunt weapon, Accuracy + 4, Atk. Spd. + 10%, Critical Rate + 30, Critical Damage + 30%. -->
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<table name="#def"> 1.5 1.7 2 2.2 </table>
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<table name="#elemRes"> 10 20 25 30 </table>
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<table name="#runSpd"> 10 20 25 30 </table>
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<table name="#accCombat"> 4 6 8 10 </table>
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<table name="#pAtkSpd"> 1.1 1.2 1.25 1.3 </table>
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<table name="#rCrit"> 30 40 50 60 </table>
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<table name="#cAtk"> 1.3 1.4 1.5 1.6 </table>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>60</abnormalTime>
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<abnormalType>PINCH</abnormalType> <!-- TODO Confirm -->
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<icon>icon.skill10100</icon>
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<operateType>A2</operateType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<magicLvl>
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<value level="1">85</value>
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<value level="2">90</value>
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<value level="3">95</value>
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<value level="4">99</value>
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</magicLvl>
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<mpConsume>
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<value level="1">20</value>
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<value level="2">21</value>
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<value level="3">23</value>
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<value level="4">24</value>
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</mpConsume>
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<hitTime>3000</hitTime>
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<coolTime>500</coolTime>
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<effectPoint>2</effectPoint>
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<reuseDelay>600000</reuseDelay>
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<effects>
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<effect name="Speed">
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<amount>
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<value level="1">10</value>
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<value level="2">20</value>
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<value level="3">25</value>
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<value level="4">30</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>
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<value level="1">50</value>
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<value level="2">70</value>
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<value level="3">100</value>
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<value level="4">120</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">50</value>
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<value level="2">70</value>
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<value level="3">100</value>
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<value level="4">120</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Accuracy">
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<amount>
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<value level="1">4</value>
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<value level="2">6</value>
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<value level="3">8</value>
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<value level="4">10</value>
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</amount>
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<mode>DIFF</mode>
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<weaponType>
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<item>SWORD</item>
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<item>BLUNT</item>
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</weaponType>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>
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<value level="1">10</value>
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<value level="2">20</value>
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<value level="3">25</value>
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<value level="4">30</value>
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</amount>
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<mode>PER</mode>
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<weaponType>
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<item>SWORD</item>
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<item>BLUNT</item>
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</weaponType>
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</effect>
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<effect name="CriticalDamage">
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<amount>
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<value level="1">30</value>
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<value level="2">40</value>
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<value level="3">50</value>
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<value level="4">60</value>
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</amount>
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<mode>PER</mode>
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<weaponType>
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<item>SWORD</item>
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<item>BLUNT</item>
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</weaponType>
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</effect>
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<effect name="CriticalRate">
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<amount>
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<value level="1">30</value>
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<value level="2">40</value>
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<value level="3">50</value>
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<value level="4">60</value>
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</amount>
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<mode>DIFF</mode>
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<weaponType>
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<item>SWORD</item>
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<item>BLUNT</item>
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</weaponType>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">10</value>
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<value level="2">20</value>
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<value level="3">25</value>
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<value level="4">30</value>
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</amount>
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<attribute>FIRE</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">10</value>
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<value level="2">20</value>
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<value level="3">25</value>
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<value level="4">30</value>
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</amount>
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<attribute>WATER</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">10</value>
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<value level="2">20</value>
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<value level="3">25</value>
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<value level="4">30</value>
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</amount>
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<attribute>WIND</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">10</value>
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<value level="2">20</value>
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<value level="3">25</value>
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<value level="4">30</value>
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</amount>
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<attribute>EARTH</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">10</value>
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<value level="2">20</value>
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<value level="3">25</value>
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<value level="4">30</value>
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</amount>
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<attribute>HOLY</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">10</value>
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<value level="2">20</value>
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<value level="3">25</value>
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<value level="4">30</value>
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</amount>
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<attribute>DARK</attribute>
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</effect>
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</effects>
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</skill>
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<skill id="10101" toLevel="4" name="Templar's Frenzy">
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<!-- For 1 min., P. Skill Power + 5%, P./M. Def. + 50%, Speed + 10. When equipped with a sword or blunt weapon, Accuracy + 4, Atk. Spd. + 10%, Critical Rate + 30, Critical Damage + 30%. -->
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<table name="#physicalSkillPower"> 1.05 1.07 1.1 1.15 </table>
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<table name="#def"> 1.5 1.65 1.8 2 </table>
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<table name="#runSpd"> 10 20 25 30 </table>
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<table name="#accCombat"> 4 6 8 10 </table>
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<table name="#pAtkSpd"> 1.1 1.15 1.2 1.25 </table>
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<table name="#rCrit"> 30 40 50 60 </table>
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<table name="#cAtk"> 1.3 1.4 1.5 1.6 </table>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>60</abnormalTime>
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<abnormalType>PINCH</abnormalType> <!-- TODO Confirm -->
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<icon>icon.skill10101</icon>
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<operateType>A2</operateType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<magicLvl>
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<value level="1">85</value>
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<value level="2">90</value>
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<value level="3">95</value>
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<value level="4">99</value>
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</magicLvl>
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<mpConsume>
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<value level="1">20</value>
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<value level="2">21</value>
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<value level="3">23</value>
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<value level="4">24</value>
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</mpConsume>
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<hitTime>3000</hitTime>
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<coolTime>500</coolTime>
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<effectPoint>2</effectPoint>
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<reuseDelay>600000</reuseDelay>
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<effects>
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<effect name="Speed">
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<amount>
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<value level="1">10</value>
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<value level="2">20</value>
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<value level="3">25</value>
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<value level="4">30</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>
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<value level="1">50</value>
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<value level="2">65</value>
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<value level="3">80</value>
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<value level="4">100</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">50</value>
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<value level="2">65</value>
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<value level="3">80</value>
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<value level="4">100</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Accuracy">
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<amount>
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<value level="1">4</value>
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<value level="2">6</value>
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<value level="3">8</value>
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<value level="4">10</value>
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</amount>
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<mode>DIFF</mode>
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<weaponType>
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<item>SWORD</item>
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<item>BLUNT</item>
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</weaponType>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>
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<value level="1">10</value>
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<value level="2">15</value>
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<value level="3">20</value>
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<value level="4">25</value>
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</amount>
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<mode>PER</mode>
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<weaponType>
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<item>SWORD</item>
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<item>BLUNT</item>
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</weaponType>
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</effect>
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<effect name="CriticalDamage">
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<amount>
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<value level="1">30</value>
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<value level="2">40</value>
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<value level="3">50</value>
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<value level="4">60</value>
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</amount>
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<mode>PER</mode>
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<weaponType>
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<item>SWORD</item>
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<item>BLUNT</item>
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</weaponType>
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</effect>
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<effect name="PhysicalSkillPower">
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<amount>
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<value level="1">5</value>
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<value level="2">7</value>
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<value level="3">10</value>
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<value level="4">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalRate">
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<amount>
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<value level="1">30</value>
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<value level="2">40</value>
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<value level="3">50</value>
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<value level="4">60</value>
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</amount>
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<mode>DIFF</mode>
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<weaponType>
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<item>SWORD</item>
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<item>BLUNT</item>
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</weaponType>
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</effect>
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</effects>
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</skill>
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<skill id="10102" toLevel="6" name="Shadow Slash">
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<!-- Summons a Dark Panther to attack enemies in front of you with 33505 Power added to P. Atk. and knocks them down. Requires a shield. Consumes 6 Soulstones. Over-hit. -->
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<table name="#magicLvl"> 97 98 99 101 103 105 </table>
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<table name="#power"> 33505 34353 35201 36897 38593 40289 </table>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>1</abnormalTime>
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<abnormalType>KNOCKDOWN</abnormalType>
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<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
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<affectLimit>5-12</affectLimit>
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<affectRange>150</affectRange>
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<activateRate>50</activateRate>
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<lvlBonusRate>1</lvlBonusRate>
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<nextActionAttack>true</nextActionAttack>
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<icon>icon.skill10102</icon>
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<itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
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<itemConsumeCount>6</itemConsumeCount>
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<operateType>A2</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>FAN</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<fanRange>0;0;200;180</fanRange>
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<mpConsume>
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<value level="1">185</value>
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<value level="2">191</value>
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<value level="3">197</value>
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<value level="4">203</value>
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<value level="5">209</value>
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<value level="6">215</value>
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</mpConsume>
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<castRange>40</castRange>
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<hitTime>3000</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>60000</reuseDelay>
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<effectPoint>
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<value level="1">-3541</value>
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<value level="2">-3561</value>
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<value level="3">-3561</value>
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<value level="4">-3541</value>
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<value level="5">-3561</value>
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<value level="6">-3561</value>
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</effectPoint>
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<isDebuff>true</isDebuff>
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<trait>KNOCKDOWN</trait>
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<conditions>
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<condition name="EquipShield" />
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</conditions>
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<effects>
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<effect name="PhysicalAttack">
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<power>
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<value level="1">33505</value>
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<value level="2">34353</value>
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<value level="3">35201</value>
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<value level="4">36897</value>
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<value level="5">38593</value>
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<value level="6">40289</value>
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</power>
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<overHit>true</overHit>
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</effect>
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<effect name="KnockBack">
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<speed>700</speed>
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<distance>50</distance>
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<knockDown>true</knockDown>
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</effect>
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</effects>
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</skill>
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<skill id="10103" toLevel="6" name="Mass Freezing Strike">
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<!-- Freezes the air, inflicting 18151 damage to target and nearby enemies, and for 10 sec., decreases enemy Speed by 100. Consumes 6 Soulstones. -->
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<table name="#power"> 18151 18641 19131 20111 21091 22071 </table>
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<abnormalLvl>2</abnormalLvl>
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<abnormalTime>10</abnormalTime>
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<abnormalType>SPEED_DOWN</abnormalType>
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<activateRate>60</activateRate>
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<affectLimit>10-10</affectLimit>
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<affectRange>200</affectRange>
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<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
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<attributeType>WATER</attributeType>
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<attributeValue>20</attributeValue>
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<icon>icon.skill10103</icon>
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<itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
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<itemConsumeCount>6</itemConsumeCount>
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<lvlBonusRate>1</lvlBonusRate>
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<operateType>A2</operateType>
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<magicLvl>
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<value level="1">97</value>
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<value level="2">98</value>
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<value level="3">99</value>
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<value level="4">101</value>
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<value level="5">103</value>
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<value level="6">105</value>
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</magicLvl>
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<targetType>SELF</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<mpConsume>
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<value level="1">185</value>
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<value level="2">191</value>
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<value level="3">197</value>
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<value level="4">199</value>
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<value level="5">201</value>
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<value level="6">203</value>
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</mpConsume>
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<castRange>400</castRange>
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<hitTime>1500</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>60000</reuseDelay>
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<effectPoint>-828</effectPoint>
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<isDebuff>true</isDebuff>
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<effects>
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<effect name="MagicalAttack">
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<power>
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<value level="1">18151</value>
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<value level="2">18641</value>
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<value level="3">19131</value>
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<value level="4">20111</value>
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<value level="5">21091</value>
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<value level="6">22071</value>
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</power>
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</effect>
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<effect name="Speed">
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<amount>-100</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="10104" toLevel="1" name="Paladin's Aura">
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<!-- Increases P. Def. by 25%, Received Heal by 25%, and decreases Received P. Critical Damage by 25%. Increases party members' P. Def. by 20%, Received Heal by 20%, and decreases Received Critical Damage by 20%. Only one Knight's Aura can be active at any time. -->
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<magicCriticalRate>5</magicCriticalRate>
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<toggleGroupId>4</toggleGroupId>
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<abnormalVisualEffect>AURA_BUFF_SELF</abnormalVisualEffect>
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<magicLvl>85</magicLvl>
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<icon>icon.skill10104</icon>
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<operateType>AU</operateType>
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<reuseDelay>1000</reuseDelay>
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<effects>
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<effect name="CallSkillOnActionTime">
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<!-- Paladin's Aura -->
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<skillId>10108</skillId>
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<skillLevel>1</skillLevel>
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<ticks>7</ticks>
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</effect>
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<effect name="PhysicalDefence">
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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<effect name="HealEffect">
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefenceCriticalRate">
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<amount>-25</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="10105" toLevel="1" name="Avenger's Aura">
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<!-- Increases P. Atk./Atk. Spd by 25%, P. Critical Rate by 80, P. Critical Damage by 25%, and Speed by 20. Decreases P./M. Atk. by 30%, Atk. Spd./Casting Spd. by 30%, Speed by 20 and Received Critical Damage by 15% of nearby enemies. Only one Knight's Aura can be active at any time. -->
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<magicCriticalRate>5</magicCriticalRate>
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<toggleGroupId>4</toggleGroupId>
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<abnormalVisualEffect>AURA_BUFF_SELF</abnormalVisualEffect>
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<magicLvl>85</magicLvl>
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<icon>icon.skill10105</icon>
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<operateType>AU</operateType>
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<reuseDelay>1000</reuseDelay>
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<effects>
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<effect name="CallSkillOnActionTime">
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<!-- Avenger's Aura -->
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<skillId>10109</skillId>
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<skillLevel>1</skillLevel>
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<ticks>7</ticks>
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</effect>
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<effect name="PAtk">
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Speed">
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<amount>20</amount>
|
|
<mode>DIFF</mode>
|
|
</effect>
|
|
<effect name="PhysicalAttackSpeed">
|
|
<amount>25</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
<effect name="CriticalDamage">
|
|
<amount>25</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
<effect name="CriticalRate">
|
|
<amount>80</amount>
|
|
<mode>DIFF</mode>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="10106" toLevel="1" name="Sentinel's Aura">
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|
<!-- Increases M. Def. by 25%, Attribute Resistance by 50, and Debuff Resistance by 25%. Increases party members' M. Def. by 20%, Attribute Resistance by 40, and Debuff Resistance by 20%. Only one Knight's Aura can be active at any time. -->
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|
<magicCriticalRate>5</magicCriticalRate>
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|
<toggleGroupId>4</toggleGroupId>
|
|
<abnormalVisualEffect>AURA_BUFF_SELF</abnormalVisualEffect>
|
|
<magicLvl>85</magicLvl>
|
|
<icon>icon.skill10106</icon>
|
|
<operateType>AU</operateType>
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|
<reuseDelay>1000</reuseDelay>
|
|
<effects>
|
|
<effect name="CallSkillOnActionTime">
|
|
<!-- Sentinel's Aura -->
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|
<skillId>10110</skillId>
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|
<skillLevel>1</skillLevel>
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|
<ticks>7</ticks>
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|
</effect>
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|
<effect name="MagicalDefence">
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|
<amount>25</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
<effect name="ResistAbnormalByCategory">
|
|
<amount>-20</amount>
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|
<slot>DEBUFF</slot>
|
|
</effect>
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|
<effect name="DefenceAttribute">
|
|
<amount>50</amount>
|
|
<attribute>FIRE</attribute>
|
|
</effect>
|
|
<effect name="DefenceAttribute">
|
|
<amount>50</amount>
|
|
<attribute>WATER</attribute>
|
|
</effect>
|
|
<effect name="DefenceAttribute">
|
|
<amount>50</amount>
|
|
<attribute>WIND</attribute>
|
|
</effect>
|
|
<effect name="DefenceAttribute">
|
|
<amount>50</amount>
|
|
<attribute>EARTH</attribute>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="10107" toLevel="1" name="Templar's Aura">
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|
<!-- Increases P. Atk. by 15%, Atk. Spd. by 15%, and Speed by 10. Increases party members' P. Atk. by 10%, Atk. Spd. by 10%, M. Atk. by 10%, Casting Spd. by 10% and Speed by 10. Only one Knight's Aura can be active at any time. -->
|
|
<magicCriticalRate>5</magicCriticalRate>
|
|
<toggleGroupId>4</toggleGroupId>
|
|
<abnormalVisualEffect>AURA_BUFF_SELF</abnormalVisualEffect>
|
|
<magicLvl>85</magicLvl>
|
|
<icon>icon.skill10107</icon>
|
|
<operateType>AU</operateType>
|
|
<reuseDelay>1000</reuseDelay>
|
|
<effects>
|
|
<effect name="CallSkillOnActionTime">
|
|
<!-- Templar's Aura -->
|
|
<skillId>10111</skillId>
|
|
<skillLevel>1</skillLevel>
|
|
<ticks>7</ticks>
|
|
</effect>
|
|
<effect name="PAtk">
|
|
<amount>15</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
<effect name="Speed">
|
|
<amount>10</amount>
|
|
<mode>DIFF</mode>
|
|
</effect>
|
|
<effect name="PhysicalAttackSpeed">
|
|
<amount>15</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="10108" toLevel="1" name="Paladin's Aura">
|
|
<!-- P. Def. + 20%, heal amount + 20%, and Received P. Critical Damage - 20%. -->
|
|
<abnormalLvl>1</abnormalLvl>
|
|
<abnormalTime>11</abnormalTime>
|
|
<abnormalType>AURA</abnormalType>
|
|
<abnormalVisualEffect>AURA_BUFF</abnormalVisualEffect>
|
|
<affectRange>1000</affectRange>
|
|
<canBeDispelled>false</canBeDispelled>
|
|
<magicCriticalRate>5</magicCriticalRate>
|
|
<magicLvl>85</magicLvl>
|
|
<icon>icon.skill10104</icon>
|
|
<operateType>A5</operateType>
|
|
<targetType>MY_PARTY</targetType>
|
|
<affectScope>PARTY</affectScope>
|
|
<affectObject>FRIEND</affectObject>
|
|
<hitTime>500</hitTime>
|
|
<effectPoint>2</effectPoint>
|
|
<reuseDelay>1000</reuseDelay>
|
|
<effects>
|
|
<effect name="PhysicalDefence">
|
|
<amount>20</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
<effect name="HealEffect">
|
|
<amount>20</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
<effect name="DefenceCriticalRate">
|
|
<amount>-20</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="10109" toLevel="1" name="Avenger's Aura">
|
|
<!-- P./M. Atk. - 30%, Atk. Spd./Casting Spd. - 30%, Speed - 30%, and Received Critical Damage + 15%. -->
|
|
<abnormalLvl>1</abnormalLvl>
|
|
<abnormalTime>11</abnormalTime>
|
|
<abnormalType>AURA</abnormalType>
|
|
<abnormalVisualEffect>AURA_DEBUFF</abnormalVisualEffect>
|
|
<affectRange>300</affectRange>
|
|
<canBeDispelled>false</canBeDispelled>
|
|
<magicCriticalRate>5</magicCriticalRate>
|
|
<magicLvl>85</magicLvl>
|
|
<icon>icon.skill10105</icon>
|
|
<operateType>A5</operateType>
|
|
<targetType>ENEMY</targetType>
|
|
<affectScope>RANGE</affectScope>
|
|
<affectObject>NOT_FRIEND</affectObject>
|
|
<hitTime>500</hitTime>
|
|
<reuseDelay>1000</reuseDelay>
|
|
<effectPoint>2</effectPoint>
|
|
<isDebuff>true</isDebuff>
|
|
<effects>
|
|
<effect name="PAtk">
|
|
<amount>-30</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
<effect name="MAtk">
|
|
<amount>-30</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
<effect name="Speed">
|
|
<amount>0.7</amount>
|
|
<mode>DIFF</mode>
|
|
</effect>
|
|
<effect name="PhysicalAttackSpeed">
|
|
<amount>-30</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
<effect name="MagicalAttackSpeed">
|
|
<amount>-30</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
<effect name="DefenceCriticalRate">
|
|
<amount>15</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="10110" toLevel="1" name="Sentinel's Aura">
|
|
<!-- M. Def. + 20%, Attribute Resistance + 40, Debuff Resistance + 20%. -->
|
|
<abnormalLvl>1</abnormalLvl>
|
|
<abnormalTime>11</abnormalTime>
|
|
<abnormalType>AURA</abnormalType>
|
|
<abnormalVisualEffect>AURA_BUFF</abnormalVisualEffect>
|
|
<affectRange>1000</affectRange>
|
|
<canBeDispelled>false</canBeDispelled>
|
|
<magicLvl>85</magicLvl>
|
|
<icon>icon.skill10106</icon>
|
|
<operateType>A5</operateType>
|
|
<targetType>MY_PARTY</targetType>
|
|
<affectScope>PARTY</affectScope>
|
|
<affectObject>FRIEND</affectObject>
|
|
<hitTime>500</hitTime>
|
|
<effectPoint>2</effectPoint>
|
|
<reuseDelay>1000</reuseDelay>
|
|
<effects>
|
|
<effect name="MagicalDefence">
|
|
<amount>20</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
<effect name="ResistAbnormalByCategory">
|
|
<amount>-20</amount>
|
|
<slot>DEBUFF</slot>
|
|
</effect>
|
|
<effect name="DefenceAttribute">
|
|
<amount>40</amount>
|
|
<attribute>FIRE</attribute>
|
|
</effect>
|
|
<effect name="DefenceAttribute">
|
|
<amount>40</amount>
|
|
<attribute>WATER</attribute>
|
|
</effect>
|
|
<effect name="DefenceAttribute">
|
|
<amount>40</amount>
|
|
<attribute>WIND</attribute>
|
|
</effect>
|
|
<effect name="DefenceAttribute">
|
|
<amount>40</amount>
|
|
<attribute>EARTH</attribute>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
<skill id="10111" toLevel="1" name="Templar's Aura">
|
|
<!-- P. Atk. + 10%, Atk. Spd. + 10%, M. Atk. + 10%, Casting Spd. + 10%, Speed + 10. -->
|
|
<abnormalLvl>1</abnormalLvl>
|
|
<abnormalTime>11</abnormalTime>
|
|
<abnormalType>AURA</abnormalType>
|
|
<abnormalVisualEffect>AURA_BUFF</abnormalVisualEffect>
|
|
<affectRange>1000</affectRange>
|
|
<canBeDispelled>false</canBeDispelled>
|
|
<magicCriticalRate>5</magicCriticalRate>
|
|
<magicLvl>85</magicLvl>
|
|
<icon>icon.skill10107</icon>
|
|
<operateType>A5</operateType>
|
|
<targetType>MY_PARTY</targetType>
|
|
<affectScope>PARTY</affectScope>
|
|
<affectObject>FRIEND</affectObject>
|
|
<hitTime>500</hitTime>
|
|
<effectPoint>2</effectPoint>
|
|
<reuseDelay>1000</reuseDelay>
|
|
<effects>
|
|
<effect name="PAtk">
|
|
<amount>10</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
<effect name="MAtk">
|
|
<amount>10</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
<effect name="Speed">
|
|
<amount>10</amount>
|
|
<mode>DIFF</mode>
|
|
</effect>
|
|
<effect name="PhysicalAttackSpeed">
|
|
<amount>10</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
<effect name="MagicalAttackSpeed">
|
|
<amount>10</amount>
|
|
<mode>PER</mode>
|
|
</effect>
|
|
</effects>
|
|
</skill>
|
|
</list>
|