Files
l2j_mobius/trunk/dist/game/data/stats/skills/07000-07099.xml
2016-06-12 01:34:09 +00:00

2235 lines
67 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="7000" toLevel="1" name="NPC Default">
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>0</effectRange>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="7001" toLevel="1" name="Dispel Buff">
<castRange>400</castRange>
<effectPoint>100</effectPoint>
<effectRange>900</effectRange>
<magicLvl>99</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelByCategory">
<slot>BUFF</slot>
<rate>100</rate>
<max>20</max>
</effect>
</effects>
</skill>
<skill id="7002" toLevel="1" name="Dispel Debuff">
<castRange>400</castRange>
<effectPoint>100</effectPoint>
<effectRange>900</effectRange>
<magicLvl>99</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>20</max>
</effect>
</effects>
</skill>
<skill id="7003" toLevel="1" name="Dispel All">
<!-- Confirmed CT2.5 -->
<castRange>400</castRange>
<effectPoint>100</effectPoint>
<effectRange>900</effectRange>
<magicLvl>99</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelByCategory">
<slot>BUFF</slot>
<rate>100</rate>
<max>20</max>
</effect>
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>20</max>
</effect>
</effects>
</skill>
<skill id="7004" toLevel="2" name="Dispel Petrification">
<!-- This skill only has one level, 2. -->
<effectPoint>566</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>60</magicLvl>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>TURN_STONE,2</dispel>
</effect>
</effects>
</skill>
<skill id="7005" toLevel="4" name="Greater Chant of Vampire">
<!-- This skill only has one level, 4. -->
<abnormalLvl>4</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>VAMPIRIC_ATTACK</abnormalType>
<castRange>400</castRange>
<effectPoint>655</effectPoint>
<effectRange>900</effectRange>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>74</magicLvl>
<mpConsume>217</mpConsume>
<mpInitialConsume>55</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>20000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<specialLevel>-1</specialLevel>
<magicCriticalRate>-5</magicCriticalRate>
<basicProperty>NONE</basicProperty>
<affectRange>200</affectRange>
<targetType>TARGET</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<conditions>
<condition name="TargetMyPledge" />
</conditions>
<effects>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>30</chance>
</effect>
</effects>
</skill>
<skill id="7006" toLevel="13" name="The Love of Pa'agrio">
<!-- TODO: Needs to be done -->
<!-- This skill only has one level, 13. -->
<abnormalLvl>6</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>LIFE_FORCE_OTHERS</abnormalType>
<castRange>400</castRange>
<effectPoint>655</effectPoint>
<effectRange>900</effectRange>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<mpConsume>272</mpConsume>
<operateType>A2</operateType>
<reuseDelay>20000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<specialLevel>-1</specialLevel>
<magicCriticalRate>-5</magicCriticalRate>
<basicProperty>NONE</basicProperty>
<affectRange>200</affectRange>
<targetType>TARGET</targetType>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<conditions>
<condition name="TargetMyPledge" />
</conditions>
</skill>
<skill id="7007" toLevel="4" name="Greater Seal of Flame">
<!-- Needs to be done -->
<!-- This skill only has one level, 4. -->
<abnormalLvl>8</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<activateRate>35</activateRate>
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<castRange>400</castRange>
<effectPoint>-409</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<mpConsume>153</mpConsume>
<operateType>A2</operateType>
<reuseDelay>20000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>74</magicLvl>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<affectRange>200</affectRange>
<isDebuff>true</isDebuff>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<targetType>TARGET</targetType>
<affectScope>PLEDGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="7008" toLevel="1" name="Feather of Blessing">
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<abnormalType>PUBLIC_SLOT</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>9</abnormalLvl>
<abnormalTime>300</abnormalTime>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<icon>icon.blessed_feather_i00</icon>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="7009" toLevel="1" name="not_used">
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="7010" toLevel="1" name="not_used">
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="7011" toLevel="1" name="not_used">
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="7012" toLevel="1" name="not_used">
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="7013" toLevel="1" name="not_used">
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="7014" toLevel="1" name="Test - Critical Damage Up">
<magicLvl>85</magicLvl>
<operateType>T</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
</skill>
<skill id="7015" toLevel="1" name="Test - Critical Damage Down">
<magicLvl>85</magicLvl>
<operateType>T</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
</skill>
<skill id="7016" toLevel="1" name="Test - Critical Damage Up">
<magicLvl>85</magicLvl>
<operateType>T</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
</skill>
<skill id="7017" toLevel="1" name="Test - Critical Damage Down">
<magicLvl>85</magicLvl>
<operateType>T</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
</skill>
<skill id="7018" toLevel="1" name="Test - Critical Rate Up">
<magicLvl>85</magicLvl>
<operateType>T</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
</skill>
<skill id="7019" toLevel="1" name="Test - Critical Rate Down">
<magicLvl>85</magicLvl>
<operateType>T</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
</skill>
<skill id="7020" toLevel="1" name="Test - Critical Rate Up">
<magicLvl>85</magicLvl>
<operateType>T</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
</skill>
<skill id="7021" toLevel="1" name="Test - Critical Rate Down">
<magicLvl>85</magicLvl>
<operateType>T</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
</skill>
<skill id="7022" toLevel="1" name="Test - Find Hidden Door">
<affectLimit>6-12</affectLimit>
<hitTime>1000</hitTime>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<affectRange>1000</affectRange>
<targetType>SELF</targetType>
<affectScope>STATIC_OBJECT_SCOPE</affectScope>
<affectObject>HIDDEN_PLACE</affectObject>
</skill>
<skill id="7023" toLevel="1" name="not_used">
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="7024" toLevel="1" name="not_used">
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="7025" toLevel="1" name="not_used">
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="7026" toLevel="1" name="not_used">
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="7027" toLevel="1" name="not_used">
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="7028" toLevel="1" name="Stationary NPCs">
<!-- TODO: Implement me! -->
<magicLvl>99</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<DERANGEMENT>100</DERANGEMENT>
</effect>
</effects>
</skill>
<skill id="7029" toLevel="4" name="Super Haste">
<!-- GM Skill -->
<table name="#amount"> 1 1 1 1 </table> <!-- Retail value: 1 1 1 2 -->
<table name="#mAtkSpd"> 2 3 4 5 </table> <!-- Retail value: 2 3 3 2 -->
<table name="#pAtk"> 2500 5000 7500 10000 </table> <!-- Retail value: 1 1 10000 1 -->
<table name="#pAtkSpd"> 2 3 4 5 </table> <!-- Retail value: 2 3 3 2 -->
<table name="#reuse"> 0.01 0.01 0.01 0.01 </table> <!-- Retail value: 0.01 0.01 0.01 1 -->
<table name="#runSpd"> 2 3 4 5 </table> <!-- Retail value: 2 3 3 1 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<effectPoint>1</effectPoint>
<icon>icon.skill7029</icon>
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">999900</value>
<value level="4">999900</value> <!-- Retail value: 0 -->
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">100</value>
<value level="2">200</value>
<value level="3">200</value>
<value level="4">300</value> <!-- Retail value: 0 -->
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">100</value>
<value level="2">200</value>
<value level="3">200</value>
<value level="4">300</value> <!-- Retail value: 100 -->
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">100</value>
<value level="2">200</value>
<value level="3">200</value>
<value level="4">300</value> <!-- Retail value: 100 -->
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="WeightLimit">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-99</value>
<value level="2">-99</value>
<value level="3">-99</value>
<value level="4">-99</value> <!-- Retail value: 0 -->
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-99</value>
<value level="2">-99</value>
<value level="3">-99</value>
<value level="4">-99</value> <!-- Retail value: 0 -->
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="7030" toLevel="1" name="Summon King Bugbear">
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>8</itemConsumeCount>
<itemConsumeId>1458</itemConsumeId>
<magicLvl>1</magicLvl>
<mpConsume>3</mpConsume>
<operateType>A1</operateType>
<reuseDelay>4500</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Summon">
<npcId>20150</npcId>
<lifeTime>1200</lifeTime>
</effect>
</effects>
</skill>
<skill id="7031" toLevel="1" name="Summon Skeleton Royal Guard">
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>8</itemConsumeCount>
<itemConsumeId>1458</itemConsumeId>
<magicLvl>1</magicLvl>
<mpConsume>3</mpConsume>
<operateType>A1</operateType>
<reuseDelay>4500</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Summon">
<npcId>20169</npcId>
<lifeTime>1200</lifeTime>
</effect>
</effects>
</skill>
<skill id="7032" toLevel="1" name="Summon Hunter Gargoyle">
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>8</itemConsumeCount>
<itemConsumeId>1458</itemConsumeId>
<magicLvl>1</magicLvl>
<mpConsume>3</mpConsume>
<operateType>A1</operateType>
<reuseDelay>4500</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Summon">
<npcId>20241</npcId>
<lifeTime>1200</lifeTime>
</effect>
</effects>
</skill>
<skill id="7033" toLevel="1" name="not_used">
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="7034" toLevel="1" name="not_used">
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="7035" toLevel="1" name="not_used">
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="7036" toLevel="1" name="not_used">
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="7037" toLevel="1" name="not_used">
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="7038" toLevel="1" name="not_used">
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="7039" toLevel="1" name="not_used">
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="7040" toLevel="1" name="not_used">
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="7041" toLevel="1" name="Master's Blessing - Focus">
<!-- GM Skill -->
<abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>CRITICAL_PROB_UP</abnormalType>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<icon>icon.skill1077</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>52</magicLvl>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>1000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CriticalRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="7042" toLevel="1" name="Master's Blessing - Death Whisper">
<!-- GM Skill -->
<abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<icon>icon.skill1242</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>56</magicLvl>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>1000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="7043" toLevel="1" name="Master's Blessing - Haste">
<!-- GM Skill -->
<abnormalLvl>3</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<icon>icon.skill1086</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>52</magicLvl>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>1000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>33</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="7044" toLevel="1" name="Master's Blessing - Guidance">
<!-- GM Skill -->
<abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>HIT_UP</abnormalType>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<icon>icon.skill1240</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>56</magicLvl>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>1000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Accuracy">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="7045" toLevel="1" name="Master's Blessing - Blessed Body">
<!-- GM Skill -->
<abnormalLvl>7</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>MAX_HP_UP</abnormalType>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<icon>icon.skill1045</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>72</magicLvl>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>1000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MaxHp">
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="7046" toLevel="1" name="Master's Blessing - Blessed Soul">
<!-- GM Skill -->
<abnormalLvl>7</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>MAX_MP_UP</abnormalType>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<icon>icon.skill1048</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>70</magicLvl>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>1000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MaxMp">
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="7047" toLevel="1" name="Master's Blessing - Agility">
<!-- GM Skill -->
<abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>AVOID_UP</abnormalType>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<icon>icon.skill1087</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>52</magicLvl>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>1000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalEvasion">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="7048" toLevel="1" name="Master's Blessing - Acumen">
<!-- GM Skill -->
<abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>CASTING_TIME_DOWN</abnormalType>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<icon>icon.skill1085</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>48</magicLvl>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>1000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="7049" toLevel="1" name="Master's Blessing - Decrease Weight">
<!-- GM Skill -->
<abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>DECREASE_WEIGHT_PENALTY</abnormalType>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<icon>icon.skill1257</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>52</magicLvl>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>1000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="WeightPenalty">
<amount>9000</amount>
</effect>
</effects>
</skill>
<skill id="7050" toLevel="1" name="Master's Blessing - Might">
<!-- GM Skill -->
<abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<icon>icon.skill1068</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>40</magicLvl>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>1000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="7051" toLevel="1" name="Master's Blessing - Shield">
<!-- GM Skill -->
<abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<icon>icon.skill1040</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>44</magicLvl>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>1000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="7052" toLevel="1" name="Master's Blessing - Magic Barrier">
<!-- GM Skill -->
<abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>MD_UP</abnormalType>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<icon>icon.skill1036</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>52</magicLvl>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>1000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="7053" toLevel="1" name="Master's Blessing - Vampiric Rage">
<!-- GM Skill -->
<abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>VAMPIRIC_ATTACK</abnormalType>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<icon>icon.skill1268</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>72</magicLvl>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>1000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
</effects>
</skill>
<skill id="7054" toLevel="1" name="Master's Blessing - Empower">
<!-- GM Skill -->
<abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>MA_UP</abnormalType>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<icon>icon.skill1059</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>52</magicLvl>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>1000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MAtk">
<amount>75</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="7055" toLevel="1" name="Master's Blessing - Wind Walk">
<!-- GM Skill -->
<abnormalLvl>3</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<icon>icon.skill1204</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>30</magicLvl>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>1000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>33</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="7056" toLevel="1" name="Master's Blessing - Berserker Spirit">
<!-- GM Skill -->
<abnormalLvl>3</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>BERSERKER</abnormalType>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<icon>icon.skill1062</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>52</magicLvl>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>1000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>16</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>8</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>-16</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-8</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-4</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="7057" toLevel="1" name="Master's Blessing - Greater Might">
<!-- GM Skill -->
<abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>PA_PD_UP</abnormalType>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<icon>icon.skill1388</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>74</magicLvl>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>1000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="7058" toLevel="1" name="Master's Blessing - Greater Shield">
<!-- GM Skill -->
<abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>PA_PD_UP</abnormalType>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<icon>icon.skill1389</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>74</magicLvl>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>1000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="7059" toLevel="1" name="Master's Blessing - Wild Magic">
<!-- GM Skill -->
<abnormalLvl>3</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>MAGIC_CRITICAL_UP</abnormalType>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<icon>icon.skill1303</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>70</magicLvl>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>1000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicCriticalRate">
<amount>2</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="7060" toLevel="1" name="Master's Blessing - Clarity">
<!-- GM Skill -->
<abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>CHEAP_MAGIC</abnormalType>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<icon>icon.skill1397</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>74</magicLvl>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>1000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
</effects>
</skill>
<skill id="7061" toLevel="1" name="Master's Blessing - Prophecy of Water">
<!-- GM Skill -->
<!-- Confirmed CT2.5 -->
<abnormalLvl>2</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<icon>icon.skill1355</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>78</magicLvl>
<mpConsume>1</mpConsume>
<mpInitialConsume>1</mpInitialConsume>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>1000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="MagicCriticalRate">
<amount>2</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
</effects>
</skill>
<skill id="7062" toLevel="1" name="Master's Blessing - Prophecy of Fire">
<!-- GM Skill -->
<abnormalLvl>2</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<icon>icon.skill1356</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>78</magicLvl>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>1000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="MagicCriticalRate">
<amount>2</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="7063" toLevel="1" name="Master's Blessing - Prophecy of Wind">
<!-- GM Skill -->
<abnormalLvl>2</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<icon>icon.skill1357</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>78</magicLvl>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>1000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="VampiricAttack">
<amount>5</amount>
<chance>30</chance>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="CriticalRate">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="7064" toLevel="1" name="Master's Blessing - Chant of Victory">
<!-- GM Skill -->
<abnormalLvl>2</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<icon>icon.skill1363</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>78</magicLvl>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>1000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MaxHp">
<amount>20</amount>
<mode>PER</mode>
<heal>true</heal>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="MagicCriticalRate">
<amount>2</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="7065" toLevel="1" name="Test - Charge">
<coolTime>200</coolTime>
<hitTime>800</hitTime>
<magicLvl>75</magicLvl>
<nextActionAttack>true</nextActionAttack>
<operateType>DA1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
<castRange>400</castRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<targetConditions>
<condition name="OpCheckCastRange">
<distance>200</distance>
</condition>
</targetConditions>
</skill>
<skill id="7066" toLevel="1" name="Test Stun Charge">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>50</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>200</coolTime>
<hitTime>800</hitTime>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>75</magicLvl>
<nextActionAttack>true</nextActionAttack>
<operateType>DA2</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
<isDebuff>true</isDebuff>
<castRange>400</castRange>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<targetConditions>
<condition name="OpCheckCastRange">
<distance>200</distance>
</condition>
</targetConditions>
</skill>
<skill id="7067" toLevel="1" name="Test Range Charge">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>100</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>200</coolTime>
<hitTime>800</hitTime>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>75</magicLvl>
<nextActionAttack>true</nextActionAttack>
<operateType>DA2</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
<isDebuff>true</isDebuff>
<castRange>400</castRange>
<trait>BLEED</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<targetConditions>
<condition name="OpCheckCastRange">
<distance>200</distance>
</condition>
</targetConditions>
</skill>
<skill id="7068" toLevel="1" name="Test Steal Abnormal State">
<coolTime>200</coolTime>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>75</magicLvl>
<nextActionAttack>true</nextActionAttack>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<castRange>600</castRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckCastRange">
<distance>200</distance>
</condition>
</conditions>
</skill>
<skill id="7069" toLevel="1" name="Test Abnormal State DD">
<coolTime>200</coolTime>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>75</magicLvl>
<nextActionAttack>true</nextActionAttack>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<castRange>600</castRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckCastRange">
<distance>200</distance>
</condition>
</conditions>
</skill>
<skill id="7070" toLevel="1" name="Test - Soul Eating Passive">
<magicLvl>75</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="7071" toLevel="1" name="Test - Soul Transfer">
<hitTime>900</hitTime>
<magicLvl>75</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hpConsume>20</hpConsume>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<targetConditions>
<condition name="OpCheckCastRange">
<distance>200</distance>
</condition>
</targetConditions>
</skill>
<skill id="7072" toLevel="1" name="Test - Basic Trap">
<!-- Confirmed CT2.5 -->
<hitTime>3000</hitTime>
<magicLvl>20</magicLvl>
<mpConsume>40</mpConsume>
<mpInitialConsume>10</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="SummonTrap">
<npcId>30048</npcId>
</effect>
</effects>
</skill>
<skill id="7073" toLevel="1" name="Test - Find Trap">
<hitTime>1000</hitTime>
<magicLvl>20</magicLvl>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>400</affectRange>
<targetType>SELF</targetType>
<affectScope>RANGE</affectScope>
</skill>
<skill id="7074" toLevel="1" name="Test - Cancel Trap">
<hitTime>4000</hitTime>
<magicLvl>20</magicLvl>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
<castRange>400</castRange>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="7075" toLevel="1" name="Test - Distance DD">
<effectPoint>-1</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>17</magicLvl>
<operateType>A1</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<castRange>600</castRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="7076" toLevel="1" name="Test - Delay Debuff">
<abnormalLvl>8</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>100</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>720</coolTime>
<effectPoint>-1</effectPoint>
<hitTime>1080</hitTime>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>70</magicLvl>
<nextActionAttack>true</nextActionAttack>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<isDebuff>true</isDebuff>
<castRange>40</castRange>
<trait>BLEED</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="7077" toLevel="1" name="Test - Delay Debuff - Call">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<magicLvl>70</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isDebuff>true</isDebuff>
<trait>SHOCK</trait>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="7078" toLevel="1" name="Test - Blink">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>200</coolTime>
<hitTime>300</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>75</magicLvl>
<mpConsume>50</mpConsume>
<mpInitialConsume>50</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<trait>SHOCK</trait>
<targetType>SELF</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockActions" />
</effects>
<selfEffects>
<effect name="Blink">
<!-- Teleport to Back -->
<angle>0</angle>
<range>400</range>
</effect>
</selfEffects>
</skill>
<skill id="7079" toLevel="1" name="Test - Party Damage Absorb">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<magicLvl>75</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<affectRange>1000</affectRange>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>FRIEND</affectObject>
</skill>
<skill id="7080" toLevel="1" name="Test - General Attack Prohibited">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>40</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-1</effectPoint>
<hitTime>2500</hitTime>
<magicLvl>70</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<isDebuff>true</isDebuff>
<castRange>600</castRange>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="7081" toLevel="1" name="Effect Test - Land Shot">
<affectLimit>5-12</affectLimit>
<coolTime>800</coolTime>
<effectPoint>-1</effectPoint>
<hitTime>3200</hitTime>
<magicLvl>75</magicLvl>
<operateType>A1</operateType>
<reuseDelay>25000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<affectRange>200</affectRange>
<castRange>500</castRange>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="7082" toLevel="1" name="Effect Test - Chain Lightning">
<affectLimit>5-12</affectLimit>
<effectPoint>-1</effectPoint>
<hitTime>5000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>75</magicLvl>
<operateType>A1</operateType>
<reuseDelay>20000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<affectRange>200</affectRange>
<castRange>500</castRange>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="7083" toLevel="1" name="Test - Trap Skill">
<affectLimit>6-12</affectLimit>
<effectPoint>-1</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>38</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<affectRange>200</affectRange>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="7084" toLevel="1" name="Test - Trap Skill">
<affectLimit>6-12</affectLimit>
<effectPoint>-1</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>38</magicLvl>
<operateType>CA1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<affectRange>200</affectRange>
<channelingTickInitialDelay>1000</channelingTickInitialDelay>
<channelingTickInterval>0</channelingTickInterval>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="7085" toLevel="1" name="Self-Destruct Explosion_test">
<effectPoint>-100</effectPoint>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>FIRE</attributeType>
<attributeValue>50</attributeValue>
<affectRange>300</affectRange>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="7086" toLevel="1" name="Last Stand_test">
<effectPoint>-100</effectPoint>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="7087" toLevel="1" name="Chain Magic - Dark Explosion_test">
<effectPoint>-1063</effectPoint>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>50</attributeValue>
<affectRange>600</affectRange>
<castRange>500</castRange>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="7088" toLevel="1" name="Master's Blessing - Improve Combat">
<!-- Confirmed CT2.5 -->
<!-- GM Skill -->
<abnormalLvl>2</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>IMPROVE_PA_PD_UP</abnormalType>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<icon>icon.skill1499</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>70</magicLvl>
<mpConsume>1</mpConsume>
<mpInitialConsume>1</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>PA_UP,9;PD_UP,9</dispel>
</effect>
<effect name="BlockAbnormalSlot">
<slot>PA_UP;PD_UP</slot>
</effect>
<effect name="PAtk">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="7089" toLevel="1" name="Master's Blessing - Improve Magic">
<!-- Confirmed CT2.5 -->
<!-- GM Skill -->
<abnormalLvl>2</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>IMPROVE_MA_MD_UP</abnormalType>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<icon>icon.skill1500</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>74</magicLvl>
<mpConsume>1</mpConsume>
<mpInitialConsume>1</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>MA_UP,9;MD_UP,9</dispel>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MA_UP;MD_UP</slot>
</effect>
<effect name="MAtk">
<amount>75</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="7090" toLevel="1" name="Master's Blessing - Improve Condition">
<!-- Confirmed CT2.5 -->
<!-- GM Skill -->
<abnormalLvl>2</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>IMPROVE_HP_MP_UP</abnormalType>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<icon>icon.skill1501</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>72</magicLvl>
<mpConsume>1</mpConsume>
<mpInitialConsume>1</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>MAX_HP_UP,9;MAX_MP_UP,9</dispel>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MAX_HP_UP;MAX_MP_UP</slot>
</effect>
<effect name="MaxMp">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="7091" toLevel="1" name="Master's Blessing - Improve Critical">
<!-- Confirmed CT2.5 -->
<!-- GM Skill -->
<abnormalLvl>2</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>IMPROVE_CRT_RATE_DMG_UP</abnormalType>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<icon>icon.skill1502</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>74</magicLvl>
<mpConsume>1</mpConsume>
<mpInitialConsume>1</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>CRITICAL_PROB_UP,9;CRITICAL_DMG_UP,9</dispel>
</effect>
<effect name="BlockAbnormalSlot">
<slot>CRITICAL_PROB_UP;CRITICAL_DMG_UP</slot>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="7092" toLevel="1" name="Master's Blessing - Improve Shield Defense">
<!-- Confirmed CT2.5 -->
<!-- GM Skill -->
<abnormalLvl>2</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>IMPROVE_SHIELD_RATE_DEFENCE_UP</abnormalType>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<icon>icon.skill1503</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>70</magicLvl>
<mpConsume>1</mpConsume>
<mpInitialConsume>1</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>SHIELD_PROB_UP,9;SHIELD_DEFENCE_UP,9</dispel>
</effect>
<effect name="BlockAbnormalSlot">
<slot>SHIELD_PROB_UP;SHIELD_DEFENCE_UP</slot>
</effect>
<effect name="ShieldDefenceRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="7093" toLevel="1" name="Master's Blessing - Improve Movement">
<!-- Confirmed CT2.5 -->
<!-- GM Skill -->
<abnormalLvl>2</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>IMPROVE_SPEED_AVOID_UP</abnormalType>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<icon>icon.skill1504</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>72</magicLvl>
<mpConsume>1</mpConsume>
<mpInitialConsume>1</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>SPEED_UP,9;AVOID_UP,9</dispel>
</effect>
<effect name="BlockAbnormalSlot">
<slot>SPEED_UP;AVOID_UP</slot>
</effect>
<effect name="Speed">
<amount>33</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="7094" toLevel="1" name="Master's Blessing - Sharpen Edge">
<!-- GM Skill -->
<abnormalLvl>2</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>DWARF_ATTACK_BUFF</abnormalType>
<castRange>900</castRange>
<coolTime>500</coolTime>
<effectPoint>1</effectPoint>
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<icon>icon.skill0825</icon>
<magicLvl>49</magicLvl>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<isMagic>2</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>5</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>DUAL</item>
<item>ANCIENTSWORD</item>
<item>RAPIER</item>
<item>DAGGER</item>
<item>DUALDAGGER</item>
<item>POLE</item>
<item>DUALFIST</item>
</weaponType>
</effect>
<effect name="CriticalRate">
<amount>20</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>DUAL</item>
<item>ANCIENTSWORD</item>
<item>RAPIER</item>
<item>DAGGER</item>
<item>DUALDAGGER</item>
<item>POLE</item>
<item>DUALFIST</item>
</weaponType>
</effect>
</effects>
</skill>
<skill id="7095" toLevel="1" name="Master's Blessing - Face Harden">
<!-- GM Skill -->
<abnormalLvl>2</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>DWARF_DEFENCE_BUFF</abnormalType>
<castRange>900</castRange>
<coolTime>500</coolTime>
<effectPoint>1</effectPoint>
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<icon>icon.skill0828</icon>
<magicLvl>46</magicLvl>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<isMagic>2</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>10</amount>
<mode>PER</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect>
</effects>
</skill>
<skill id="7096" toLevel="1" name="Master's Blessing - Blessing of Noblesse">
<!-- GM Skill -->
<abnormalLvl>2</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>PRESERVE_ABNORMAL</abnormalType>
<canBeDispelled>false</canBeDispelled>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<icon>icon.skill1323</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<mpConsume>2</mpConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="NoblesseBless" />
</effects>
</skill>
<skill id="7097" toLevel="1" name="Cancel Shadow Move">
<icon>icon.skill01702</icon>
<operateType>A1</operateType>
<effectPoint>709</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<isTriggeredSkill>true</isTriggeredSkill>
<affectRange>2000</affectRange>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlot">
<dispel>DANCE_OF_SHADOW,-1;STEALTH,-1</dispel>
</effect>
</effects>
</skill>
<skill id="7098" toLevel="1" name="Clan-exclusive Pet Heal">
<!-- Glory Days confirmed -->
<!-- Recovers all of your HP. Power 3000 -->
<icon>icon.skill1401</icon>
<operateType>A1</operateType>
<mpConsume>5</mpConsume>
<hitTime>1000</hitTime>
<effectPoint>-700</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Heal">
<power>3000</power>
</effect>
</effects>
</skill>
<skill id="7099" toLevel="1" name="Clan-exclusive Pet Fear">
<!-- Glory Days confirmed -->
<!-- Inflicts fear on the target for 3 seconds. -->
<icon>icon.skill4108</icon>
<operateType>A2</operateType>
<mpConsume>5</mpConsume>
<castRange>900</castRange>
<hitTime>1500</hitTime>
<isMagic>1</isMagic>
<effectPoint>-700</effectPoint>
<abnormalType>TURN_FLEE</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<trait>DERANGEMENT</trait>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockControl" />
<effect name="Fear" />
</effects>
</skill>
</list>