Files
l2j_mobius/trunk/dist/game/data/stats/skills/06000-06099.xml
2016-06-12 01:34:09 +00:00

1929 lines
58 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="6000" toLevel="1" name="not_used">
<!-- Confirmed CT2.5 -->
<magicLvl>83</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6001" toLevel="1" name="not_used">
<!-- Confirmed CT2.5 -->
<magicLvl>83</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6002" toLevel="1" name="not_used">
<!-- Confirmed CT2.5 -->
<magicLvl>83</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6003" toLevel="1" name="not_used">
<!-- Confirmed CT2.5 -->
<magicLvl>83</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6004" toLevel="1" name="not_used">
<!-- Confirmed CT2.5 -->
<magicLvl>83</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6005" toLevel="1" name="not_used">
<!-- Confirmed CT2.5 -->
<magicLvl>83</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6006" toLevel="1" name="not_used">
<!-- Confirmed CT2.5 -->
<magicLvl>83</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6007" toLevel="1" name="not_used">
<!-- Confirmed CT2.5 -->
<magicLvl>83</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6008" toLevel="1" name="not_used">
<!-- Confirmed CT2.5 -->
<magicLvl>83</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6009" toLevel="1" name="not_used">
<!-- Confirmed CT2.5 -->
<magicLvl>83</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6010" toLevel="1" name="not_used">
<!-- Confirmed CT2.5 -->
<magicLvl>83</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6011" toLevel="1" name="not_used">
<!-- Confirmed CT2.5 -->
<magicLvl>83</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6012" toLevel="1" name="not_used">
<!-- Confirmed CT2.5 -->
<magicLvl>83</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6013" toLevel="1" name="not_used">
<!-- Confirmed CT2.5 -->
<magicLvl>83</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6014" toLevel="1" name="not_used">
<!-- Confirmed CT2.5 -->
<magicLvl>83</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6015" toLevel="1" name="not_used">
<!-- Confirmed CT2.5 -->
<magicLvl>83</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6016" toLevel="1" name="not_used">
<!-- Confirmed CT2.5 -->
<magicLvl>83</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6017" toLevel="1" name="not_used">
<!-- Confirmed CT2.5 -->
<magicLvl>83</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6018" toLevel="1" name="not_used">
<!-- Confirmed CT2.5 -->
<magicLvl>83</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6019" toLevel="1" name="Searching Master">
<!-- Confirmed CT2.5 -->
<icon>icon.skill6019</icon>
<magicLvl>52</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6020" toLevel="1" name="Soul Retain">
<!-- Confirmed CT2.5 -->
<abnormalLvl>2</abnormalLvl>
<abnormalTime>10800</abnormalTime>
<abnormalType>MA_UP</abnormalType>
<activateRate>0</activateRate>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MAtk">
<amount>6</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-25</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-25</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>-25</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="6021" toLevel="1" name="Soul Retain">
<!-- Confirmed CT2.5 -->
<abnormalLvl>3</abnormalLvl>
<abnormalTime>10800</abnormalTime>
<abnormalType>MA_UP</abnormalType>
<activateRate>0</activateRate>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MAtk">
<amount>9</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="6022" toLevel="1" name="Soul Retain">
<!-- Confirmed CT2.5 -->
<abnormalLvl>4</abnormalLvl>
<abnormalTime>10800</abnormalTime>
<abnormalType>MA_UP</abnormalType>
<activateRate>0</activateRate>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MAtk">
<amount>12</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-75</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-75</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>-75</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="6023" toLevel="1" name="Soul Retain">
<!-- Confirmed CT2.5 -->
<abnormalLvl>5</abnormalLvl>
<abnormalTime>10800</abnormalTime>
<abnormalType>MA_UP</abnormalType>
<activateRate>0</activateRate>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MAtk">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-94</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-94</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>-94</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="6024" toLevel="1" name="Weight Aerial Cleft">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>40</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<effectPoint>-10</effectPoint>
<icon>icon.skill6024</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>14</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1400</effectRange>
<isDebuff>true</isDebuff>
<castRange>900</castRange>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="6025" toLevel="1" name="not_used">
<magicLvl>83</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6026" toLevel="1" name="not_used">
<magicLvl>83</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6027" toLevel="1" name="not_used">
<magicLvl>83</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6028" toLevel="1" name="not_used">
<magicLvl>83</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6029" toLevel="1" name="not_used">
<magicLvl>83</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6030" toLevel="1" name="not_used">
<magicLvl>83</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6031" toLevel="1" name="not_used">
<magicLvl>83</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6032" toLevel="1" name="not_used">
<magicLvl>83</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6033" toLevel="1" name="Treasure Seeker's Betrayal">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>STIGMA_A</abnormalType>
<castRange>1500</castRange>
<effectPoint>-671</effectPoint>
<effectRange>2000</effectRange>
<isDebuff>true</isDebuff>
<magicLvl>76</magicLvl>
<mpConsume>42</mpConsume>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="6034" toLevel="1" name="Freeze">
<!-- CT2.5 retail confirmed -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>INVINCIBILITY</abnormalType>
<castRange>900</castRange>
<effectPoint>100</effectPoint>
<effectRange>1400</effectRange>
<hitTime>3500</hitTime>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamageBlock">
<type>BLOCK_HP</type>
</effect>
<effect name="DamageBlock">
<type>BLOCK_MP</type>
</effect>
<effect name="DebuffBlock" />
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>ALL</slot>
</effect>
<effect name="BlockMove" />
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="6035" toLevel="1" name="Transform Red Team">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<icon>icon.skilltransform3</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<deleteAbnormalOnLeave>true</deleteAbnormalOnLeave>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>121</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>121</transformationId>
</effect>
</effects>
</skill>
<skill id="6036" toLevel="1" name="Transform Blue Team">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<icon>icon.skilltransform3</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<deleteAbnormalOnLeave>true</deleteAbnormalOnLeave>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>122</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>122</transformationId>
</effect>
</effects>
</skill>
<skill id="6037" toLevel="1" name="Soul Unleash">
<magicLvl>80</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="6038" toLevel="1" name="Report Status">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalType>BOT_PENALTY</abnormalType>
<icon>icon.skill6038</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<stayAfterDeath>True</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockChat" />
</effects>
</skill>
<skill id="6039" toLevel="1" name="Report Status">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>BOT_PENALTY</abnormalType>
<icon>icon.skill6038</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<stayAfterDeath>True</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockParty" />
</effects>
</skill>
<skill id="6040" toLevel="1" name="Report Status">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>BOT_PENALTY</abnormalType>
<icon>icon.skill6038</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<stayAfterDeath>True</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Flag" />
</effects>
</skill>
<skill id="6041" toLevel="1" name="Phoenix Rush">
<!-- Confirmed CT2.5 -->
<castRange>400</castRange>
<coolTime>200</coolTime>
<effectPoint>-679</effectPoint>
<effectRange>600</effectRange>
<flyType>CHARGE</flyType>
<hitTime>800</hitTime>
<icon>icon.skill6041</icon>
<magicLvl>81</magicLvl>
<nextActionAttack>true</nextActionAttack>
<operateType>DA1</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckCastRange">
<distance>200</distance>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>2372</power>
</effect>
<effect name="EnemyCharge" />
</effects>
</skill>
<skill id="6042" toLevel="1" name="Phoenix Cleanse">
<!-- Confirmed CT2.5 -->
<castRange>600</castRange>
<effectPoint>679</effectPoint>
<effectRange>1100</effectRange>
<hitTime>2500</hitTime>
<icon>icon.skill6042</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>81</magicLvl>
<mpConsume>47</mpConsume>
<mpInitialConsume>12</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>180000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>5</max>
</effect>
</effects>
</skill>
<skill id="6043" toLevel="1" name="Phoenix Flame Feather">
<!-- Confirmed CT2.5 -->
<affectLimit>6-12</affectLimit>
<affectRange>200</affectRange>
<effectPoint>-340</effectPoint>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<hitTime>2500</hitTime>
<icon>icon.skill6043</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>81</magicLvl>
<mpConsume>87</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>15000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>70</power>
</effect>
</effects>
</skill>
<skill id="6044" toLevel="1" name="Phoenix Flame Beak">
<!-- Confirmed CT2.5 -->
<castRange>40</castRange>
<coolTime>720</coolTime>
<effectPoint>-343</effectPoint>
<effectRange>400</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<hitTime>1080</hitTime>
<icon>icon.skill6044</icon>
<magicLvl>81</magicLvl>
<mpConsume>80</mpConsume>
<nextActionAttack>true</nextActionAttack>
<operateType>A1</operateType>
<reuseDelay>13000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>2156</power>
</effect>
</effects>
</skill>
<skill id="6045" toLevel="1" name="Presentation - Fortune Bug">
<hitTime>2000</hitTime>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="6046" toLevel="14" name="Piercing Attack">
<table name="#power"> 136 313 655 1248 2163 3407 4877 5179 5478 5772 5917 6059 6198 6334 </table>
<castRange>40</castRange>
<effectPoint>
<value level="1">-136</value>
<value level="2">-202</value>
<value level="3">-283</value>
<value level="4">-377</value>
<value level="5">-475</value>
<value level="6">-564</value>
<value level="7">-633</value>
<value level="8">-644</value>
<value level="9">-653</value>
<value level="10">-660</value>
<value level="11">-664</value>
<value level="12">-667</value>
<value level="13">-671</value>
<value level="14">-674</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1000</hitTime>
<magicLvl>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
<value level="6">60</value>
<value level="7">70</value>
<value level="8">72</value>
<value level="9">74</value>
<value level="10">76</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">79</value>
<value level="14">80</value>
</magicLvl>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">71</value>
<value level="8">73</value>
<value level="9">75</value>
<value level="10">77</value>
<value level="11">78</value>
<value level="12">78</value>
<value level="13">79</value>
<value level="14">80</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">136</value>
<value level="2">313</value>
<value level="3">655</value>
<value level="4">1248</value>
<value level="5">2163</value>
<value level="6">3407</value>
<value level="7">4877</value>
<value level="8">5179</value>
<value level="9">5478</value>
<value level="10">5772</value>
<value level="11">5917</value>
<value level="12">6059</value>
<value level="13">6198</value>
<value level="14">6334</value>
</power>
</effect>
</effects>
</skill>
<skill id="6047" toLevel="14" name="Whirlwind">
<table name="#power"> 91 209 437 832 1442 2271 3251 3452 3652 3848 3944 4039 4132 4223 </table>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<effectPoint>
<value level="1">-273</value>
<value level="2">-405</value>
<value level="3">-568</value>
<value level="4">-756</value>
<value level="5">-951</value>
<value level="6">-1130</value>
<value level="7">-1268</value>
<value level="8">-1289</value>
<value level="9">-1307</value>
<value level="10">-1322</value>
<value level="11">-1330</value>
<value level="12">-1336</value>
<value level="13">-1343</value>
<value level="14">-1349</value>
</effectPoint>
<hitTime>2000</hitTime>
<magicLvl>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
<value level="6">60</value>
<value level="7">70</value>
<value level="8">72</value>
<value level="9">74</value>
<value level="10">76</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">79</value>
<value level="14">80</value>
</magicLvl>
<mpConsume>
<value level="1">25</value>
<value level="2">40</value>
<value level="3">56</value>
<value level="4">76</value>
<value level="5">99</value>
<value level="6">121</value>
<value level="7">142</value>
<value level="8">146</value>
<value level="9">150</value>
<value level="10">153</value>
<value level="11">155</value>
<value level="12">156</value>
<value level="13">158</value>
<value level="14">159</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">91</value>
<value level="2">209</value>
<value level="3">437</value>
<value level="4">832</value>
<value level="5">1442</value>
<value level="6">2271</value>
<value level="7">3251</value>
<value level="8">3452</value>
<value level="9">3652</value>
<value level="10">3848</value>
<value level="11">3944</value>
<value level="12">4039</value>
<value level="13">4132</value>
<value level="14">4223</value>
</power>
</effect>
</effects>
</skill>
<skill id="6048" toLevel="14" name="Lance Smash">
<table name="#power"> 91 209 437 832 1442 2271 3251 3452 3652 3848 3944 4039 4132 4223 </table>
<affectLimit>5-15</affectLimit>
<castRange>40</castRange>
<effectPoint>
<value level="1">-273</value>
<value level="2">-405</value>
<value level="3">-568</value>
<value level="4">-756</value>
<value level="5">-951</value>
<value level="6">-1130</value>
<value level="7">-1268</value>
<value level="8">-1289</value>
<value level="9">-1307</value>
<value level="10">-1322</value>
<value level="11">-1330</value>
<value level="12">-1336</value>
<value level="13">-1343</value>
<value level="14">-1349</value>
</effectPoint>
<effectRange>400</effectRange>
<fanRange>0;0;300;90</fanRange>
<hitTime>2000</hitTime>
<magicLvl>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
<value level="6">60</value>
<value level="7">70</value>
<value level="8">72</value>
<value level="9">74</value>
<value level="10">76</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">79</value>
<value level="14">80</value>
</magicLvl>
<mpConsume>
<value level="1">25</value>
<value level="2">40</value>
<value level="3">56</value>
<value level="4">76</value>
<value level="5">99</value>
<value level="6">121</value>
<value level="7">142</value>
<value level="8">146</value>
<value level="9">150</value>
<value level="10">153</value>
<value level="11">155</value>
<value level="12">156</value>
<value level="13">158</value>
<value level="14">159</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">91</value>
<value level="2">209</value>
<value level="3">437</value>
<value level="4">832</value>
<value level="5">1442</value>
<value level="6">2271</value>
<value level="7">3251</value>
<value level="8">3452</value>
<value level="9">3652</value>
<value level="10">3848</value>
<value level="11">3944</value>
<value level="12">4039</value>
<value level="13">4132</value>
<value level="14">4223</value>
</power>
</effect>
</effects>
</skill>
<skill id="6049" toLevel="4" name="Battle Cry">
<!-- Confirmed CT2.5 -->
<table name="#amount"> 1.05 1.1 1.2 1.3 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<coolTime>500</coolTime>
<effectPoint>100</effectPoint>
<hitTime>1000</hitTime>
<icon>icon.action117</icon>
<magicLvl>
<value level="1">50</value>
<value level="2">70</value>
<value level="3">75</value>
<value level="4">80</value>
</magicLvl>
<mpConsume>
<value level="1">45</value>
<value level="2">65</value>
<value level="3">69</value>
<value level="4">72</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">20</value>
<value level="4">30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">20</value>
<value level="4">30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">20</value>
<value level="4">30</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="6050" toLevel="14" name="Power Smash">
<table name="#power"> 136 313 655 1248 2163 3407 4877 5179 5478 5772 5917 6059 6198 6334 </table>
<castRange>40</castRange>
<effectPoint>
<value level="1">-136</value>
<value level="2">-202</value>
<value level="3">-283</value>
<value level="4">-377</value>
<value level="5">-475</value>
<value level="6">-564</value>
<value level="7">-633</value>
<value level="8">-644</value>
<value level="9">-653</value>
<value level="10">-660</value>
<value level="11">-664</value>
<value level="12">-667</value>
<value level="13">-671</value>
<value level="14">-674</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1000</hitTime>
<magicLvl>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
<value level="6">60</value>
<value level="7">70</value>
<value level="8">72</value>
<value level="9">74</value>
<value level="10">76</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">79</value>
<value level="14">80</value>
</magicLvl>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">71</value>
<value level="8">73</value>
<value level="9">75</value>
<value level="10">77</value>
<value level="11">78</value>
<value level="12">78</value>
<value level="13">79</value>
<value level="14">80</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">136</value>
<value level="2">313</value>
<value level="3">655</value>
<value level="4">1248</value>
<value level="5">2163</value>
<value level="6">3407</value>
<value level="7">4877</value>
<value level="8">5179</value>
<value level="9">5478</value>
<value level="10">5772</value>
<value level="11">5917</value>
<value level="12">6059</value>
<value level="13">6198</value>
<value level="14">6334</value>
</power>
</effect>
</effects>
</skill>
<skill id="6051" toLevel="14" name="Energy Burst">
<table name="#power"> 17 25 37 51 67 84 101 104 107 110 111 113 114 115 </table>
<affectLimit>5-15</affectLimit>
<effectPoint>
<value level="1">-273</value>
<value level="2">-405</value>
<value level="3">-568</value>
<value level="4">-756</value>
<value level="5">-951</value>
<value level="6">-1130</value>
<value level="7">-1268</value>
<value level="8">-1289</value>
<value level="9">-1307</value>
<value level="10">-1322</value>
<value level="11">-1330</value>
<value level="12">-1336</value>
<value level="13">-1343</value>
<value level="14">-1349</value>
</effectPoint>
<fanRange>0;180;600;400</fanRange>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
<value level="6">60</value>
<value level="7">70</value>
<value level="8">72</value>
<value level="9">74</value>
<value level="10">76</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">79</value>
<value level="14">80</value>
</magicLvl>
<mpConsume>
<value level="1">19</value>
<value level="2">31</value>
<value level="3">42</value>
<value level="4">56</value>
<value level="5">72</value>
<value level="6">88</value>
<value level="7">104</value>
<value level="8">106</value>
<value level="9">109</value>
<value level="10">111</value>
<value level="11">112</value>
<value level="12">114</value>
<value level="13">115</value>
<value level="14">116</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SQUARE_PB</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">17</value>
<value level="2">25</value>
<value level="3">37</value>
<value level="4">51</value>
<value level="5">67</value>
<value level="6">84</value>
<value level="7">101</value>
<value level="8">104</value>
<value level="9">107</value>
<value level="10">110</value>
<value level="11">111</value>
<value level="12">113</value>
<value level="13">114</value>
<value level="14">115</value>
</power>
</effect>
</effects>
</skill>
<skill id="6052" toLevel="14" name="Shock Wave">
<table name="#power"> 17 25 37 51 67 84 101 104 107 110 111 113 114 115 </table>
<castRange>900</castRange>
<effectPoint>
<value level="1">-273</value>
<value level="2">-405</value>
<value level="3">-568</value>
<value level="4">-756</value>
<value level="5">-951</value>
<value level="6">-1130</value>
<value level="7">-1268</value>
<value level="8">-1289</value>
<value level="9">-1307</value>
<value level="10">-1322</value>
<value level="11">-1330</value>
<value level="12">-1336</value>
<value level="13">-1343</value>
<value level="14">-1349</value>
</effectPoint>
<effectRange>1200</effectRange>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
<value level="6">60</value>
<value level="7">70</value>
<value level="8">72</value>
<value level="9">74</value>
<value level="10">76</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">79</value>
<value level="14">80</value>
</magicLvl>
<mpConsume>
<value level="1">19</value>
<value level="2">31</value>
<value level="3">42</value>
<value level="4">56</value>
<value level="5">72</value>
<value level="6">88</value>
<value level="7">104</value>
<value level="8">106</value>
<value level="9">109</value>
<value level="10">111</value>
<value level="11">112</value>
<value level="12">114</value>
<value level="13">115</value>
<value level="14">116</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">17</value>
<value level="2">25</value>
<value level="3">37</value>
<value level="4">51</value>
<value level="5">67</value>
<value level="6">84</value>
<value level="7">101</value>
<value level="8">104</value>
<value level="9">107</value>
<value level="10">110</value>
<value level="11">111</value>
<value level="12">113</value>
<value level="13">114</value>
<value level="14">115</value>
</power>
</effect>
</effects>
</skill>
<skill id="6053" toLevel="4" name="Howl">
<!-- Confirmed CT2.5 -->
<table name="#amount"> 1.05 1.1 1.2 1.3 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<coolTime>500</coolTime>
<effectPoint>100</effectPoint>
<hitTime>1000</hitTime>
<icon>icon.action117</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">50</value>
<value level="2">70</value>
<value level="3">75</value>
<value level="4">80</value>
</magicLvl>
<mpConsume>
<value level="1">74</value>
<value level="2">104</value>
<value level="3">109</value>
<value level="4">116</value>
</mpConsume>
<mpInitialConsume>
<value level="1">18</value>
<value level="2">26</value>
<value level="3">28</value>
<value level="4">29</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">20</value>
<value level="4">30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">20</value>
<value level="4">30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">20</value>
<value level="4">30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">20</value>
<value level="4">30</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="6054" toLevel="1" name="Switch State">
<!-- Confirmed CT2.5 -->
<magicLvl>85</magicLvl>
<operateType>T</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
</skill>
<skill id="6055" toLevel="1" name="Report Status">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>7200</abnormalTime>
<abnormalType>BOT_PENALTY</abnormalType>
<icon>icon.skill6038</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<stayAfterDeath>True</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockAction">
<blockedActions>-2</blockedActions>
</effect>
</effects>
</skill>
<skill id="6056" toLevel="1" name="Report Status">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10800</abnormalTime>
<abnormalType>BOT_PENALTY</abnormalType>
<icon>icon.skill6038</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<stayAfterDeath>True</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockAction">
<blockedActions>-2</blockedActions>
</effect>
</effects>
</skill>
<skill id="6057" toLevel="1" name="Report Status">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>7200</abnormalTime>
<abnormalType>BOT_PENALTY</abnormalType>
<icon>icon.skill6038</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<stayAfterDeath>True</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>-100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="6058" toLevel="1" name="Report Status">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>7200</abnormalTime>
<abnormalType>BOT_PENALTY</abnormalType>
<icon>icon.skill6038</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<stayAfterDeath>True</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>-100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="6059" toLevel="1" name="Counter Critical">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>8</abnormalTime>
<abnormalType>COUNTER_CRITICAL_TRIGGER</abnormalType>
<icon>icon.skill1542</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>81</magicLvl>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CriticalDamage">
<amount>100</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
<item>DAGGER</item>
<item>DUALDAGGER</item>
<item>DUAL</item>
<item>DUALFIST</item>
<item>POLE</item>
<item>ANCIENTSWORD</item>
<item>RAPIER</item>
</weaponType>
</effect>
</effects>
</skill>
<skill id="6060" toLevel="1" name="Great Fury">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>8</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN_SPECIAL</abnormalType>
<affectRange>1000</affectRange>
<icon>icon.skill1543</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>81</magicLvl>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="6061" toLevel="1" name="Decrease Weight">
<icon>icon.skill1257</icon>
<magicLvl>52</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6062" toLevel="1" name="Raid Boss (Lv. 99)">
<!-- Confirmed CT2.5 -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6063" toLevel="1" name="Raid Boss (Lv. 99)">
<!-- Confirmed CT2.5 -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6064" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- Confirmed CT2.5 -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6065" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- Confirmed CT2.5 -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6066" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- Confirmed CT2.5 -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6067" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- Confirmed CT2.5 -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6068" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- Confirmed CT2.5 -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6069" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- Confirmed CT2.5 -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6070" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- Confirmed CT2.5 -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6071" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- Confirmed CT2.5 -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6072" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- Confirmed CT2.5 -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6073" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- Confirmed CT2.5 -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6074" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- Confirmed CT2.5 -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6075" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- Confirmed CT2.5 -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6076" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- Confirmed CT2.5 -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6077" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- Confirmed CT2.5 -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6078" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- Confirmed CT2.5 -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6079" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- Confirmed CT2.5 -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6080" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- Confirmed CT2.5 -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6081" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- Confirmed CT2.5 -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6082" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- Confirmed CT2.5 -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6083" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- Confirmed CT2.5 -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6084" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- Confirmed CT2.5 -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6085" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- Confirmed CT2.5 -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6086" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- Confirmed CT2.5 -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6087" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- Confirmed CT2.5 -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6088" toLevel="1" name="Block Buff">
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6089" toLevel="1" name="Attack Motion">
<coolTime>500</coolTime>
<hitTime>3500</hitTime>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<castRange>600</castRange>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="6090" toLevel="1" name="Lightning Strike">
<!-- Confirmed CT2.5 -->
<!-- Lightning Strike end effect. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<effectPoint>1</effectPoint>
<icon>icon.skill0279</icon>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>58</magicLvl>
<nextActionAttack>true</nextActionAttack>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<trait>PARALYZE</trait>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="6091" toLevel="1" name="Anchor">
<!-- Confirmed CT2.5 -->
<!-- Anchor end effect. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<effectPoint>1</effectPoint>
<icon>icon.skill1170</icon>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>44</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<trait>PARALYZE</trait>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="6092" toLevel="1" name="Lightning Shock">
<!-- Confirmed CT2.5 and Updated to H5 -->
<!-- Lightning Shock end effect. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<effectPoint>1</effectPoint>
<icon>icon.skill0791</icon>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>81</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<soulMaxConsumeCount>5</soulMaxConsumeCount>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<trait>PARALYZE</trait>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="6093" toLevel="1" name="Panther Hide">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>HIDE</abnormalType>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
<effectPoint>679</effectPoint>
<icon>icon.skill0922</icon>
<magicLvl>78</magicLvl>
<mpConsume>42</mpConsume>
<operateType>A2</operateType>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<removedOnDamage>true</removedOnDamage>
<reuseDelay>180000</reuseDelay>
<rideState>NONE</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Hide" />
<effect name="Speed">
<amount>-10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="6094" toLevel="11" name="Panther Cancel">
<!-- Confirmed CT2.5 -->
<castRange>40</castRange>
<effectPoint>-475</effectPoint>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<icon>icon.skill6094</icon>
<magicLvl>
<value level="1">68</value>
<value level="2">72</value>
<value level="3">76</value>
<value level="4">78</value>
<value level="5">79</value>
<value level="6">80</value>
<value level="7">81</value>
<value level="8">82</value>
<value level="9">83</value>
<value level="10">84</value>
<value level="11">85</value>
</magicLvl>
<mpConsume>42</mpConsume>
<operateType>A1</operateType>
<reuseDelay>60000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelByCategory">
<slot>BUFF</slot>
<rate>25</rate>
<max>2</max>
</effect>
</effects>
</skill>
<skill id="6095" toLevel="15" name="Panther Cancel">
<!-- Confirmed CT2.5 -->
<table name="#power"> 469 758 1136 1327 1525 1727 1925 2020 2067 2112 2156 2200 2241 2282 2320 </table>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>ARMOR_UNHOLY</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>40</castRange>
<effectPoint>-475</effectPoint>
<effectRange>400</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<hitTime>1500</hitTime>
<icon>icon.skill1445</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>
<value level="1">42</value>
<value level="2">51</value>
<value level="3">60</value>
<value level="4">64</value>
<value level="5">68</value>
<value level="6">72</value>
<value level="7">76</value>
<value level="8">78</value>
<value level="9">79</value>
<value level="10">80</value>
<value level="11">81</value>
<value level="12">82</value>
<value level="13">83</value>
<value level="14">84</value>
<value level="15">85</value>
</magicLvl>
<mpConsume>42</mpConsume>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">469</value>
<value level="2">758</value>
<value level="3">1136</value>
<value level="4">1327</value>
<value level="5">1525</value>
<value level="6">1727</value>
<value level="7">1925</value>
<value level="8">2020</value>
<value level="9">2067</value>
<value level="10">2112</value>
<value level="11">2156</value>
<value level="12">2200</value>
<value level="13">2241</value>
<value level="14">2282</value>
<value level="15">2320</value>
</power>
</effect>
<effect name="DefenceAttribute">
<amount>-25</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="6096" toLevel="13" name="Panther Fatal Claw">
<!-- Confirmed CT2.5 -->
<table name="#power"> 3408 3980 4575 5180 5773 6060 6199 6335 6468 6598 6723 6844 6960 </table>
<castRange>40</castRange>
<coolTime>720</coolTime>
<effectPoint>-475</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<icon>icon.skill6096</icon>
<magicLvl>
<value level="1">60</value>
<value level="2">64</value>
<value level="3">68</value>
<value level="4">72</value>
<value level="5">76</value>
<value level="6">78</value>
<value level="7">79</value>
<value level="8">80</value>
<value level="9">81</value>
<value level="10">82</value>
<value level="11">83</value>
<value level="12">84</value>
<value level="13">85</value>
</magicLvl>
<mpConsume>42</mpConsume>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="FatalBlow">
<power>
<value level="1">3408</value>
<value level="2">3980</value>
<value level="3">4575</value>
<value level="4">5180</value>
<value level="5">5773</value>
<value level="6">6060</value>
<value level="7">6199</value>
<value level="8">6335</value>
<value level="9">6468</value>
<value level="10">6598</value>
<value level="11">6723</value>
<value level="12">6844</value>
<value level="13">6960</value>
</power>
<chance>20</chance>
</effect>
</effects>
</skill>
<skill id="6097" toLevel="1" name="Scissors">
<effectPoint>-1</effectPoint>
<hitTime>2000</hitTime>
<icon>icon.xmas_gawi_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1500</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>500</effectRange>
<castRange>400</castRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="6098" toLevel="1" name="Rock">
<effectPoint>-1</effectPoint>
<hitTime>2000</hitTime>
<icon>icon.xmas_bawi_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1500</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>500</effectRange>
<castRange>400</castRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="6099" toLevel="1" name="Paper">
<effectPoint>-1</effectPoint>
<hitTime>2000</hitTime>
<icon>icon.xmas_bo_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1500</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>500</effectRange>
<castRange>400</castRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
</list>