Files
l2j_mobius/trunk/dist/game/data/stats/skills/05800-05899.xml
2016-06-12 01:34:09 +00:00

2781 lines
85 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="5800" toLevel="1" name="Self-destruction">
<effectPoint>-676</effectPoint>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>DARK</attributeType>
<attributeValue>50</attributeValue>
<affectRange>500</affectRange>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="5801" toLevel="1" name="Drake Breath">
<affectLimit>5-12</affectLimit>
<effectPoint>-676</effectPoint>
<fanRange>0;0;600;45</fanRange>
<hitTime>3300</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<isDebuff>true</isDebuff>
<castRange>600</castRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="5802" toLevel="1" name="Stun">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectLimit>5-12</affectLimit>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-975</effectPoint>
<fanRange>0;0;400;60</fanRange>
<hitTime>1500</hitTime>
<icon>icon.skill0100</icon>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
<isDebuff>true</isDebuff>
<castRange>400</castRange>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="5803" toLevel="3" name="Green Chili">
<effectPoint>
<value level="1">-659</value>
<value level="2">-669</value>
<value level="3">-676</value>
</effectPoint>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">75</value>
<value level="2">78</value>
<value level="3">80</value>
</magicLvl>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<isDebuff>true</isDebuff>
<castRange>900</castRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5804" toLevel="3" name="Fireball">
<effectPoint>
<value level="1">-635</value>
<value level="2">-659</value>
<value level="3">-676</value>
</effectPoint>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">70</value>
<value level="2">75</value>
<value level="3">80</value>
</magicLvl>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<isDebuff>true</isDebuff>
<castRange>900</castRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5805" toLevel="1" name="Air Assault">
<effectPoint>-1332</effectPoint>
<hitTime>800</hitTime>
<magicLvl>77</magicLvl>
<nextActionAttack>true</nextActionAttack>
<operateType>DA1</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<coolTime>200</coolTime>
<castRange>600</castRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5806" toLevel="1" name="High Wave Beam">
<effectPoint>-659</effectPoint>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>75</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<isDebuff>true</isDebuff>
<castRange>900</castRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5807" toLevel="1" name="Self-destruction">
<effectPoint>-676</effectPoint>
<magicLvl>75</magicLvl>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>DARK</attributeType>
<attributeValue>50</attributeValue>
<affectRange>500</affectRange>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="5808" toLevel="1" name="Burst Flame">
<effectPoint>-676</effectPoint>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>74</magicLvl>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<isDebuff>true</isDebuff>
<castRange>600</castRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5809" toLevel="1" name="Dark Blood">
<effectPoint>-659</effectPoint>
<hitTime>1700</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>76</magicLvl>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<isDebuff>true</isDebuff>
<castRange>900</castRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5810" toLevel="1" name="Decrease Spd.">
<abnormalLvl>3</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
<affectLimit>5-12</affectLimit>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-684</effectPoint>
<fanRange>0;0;600;30</fanRange>
<hitTime>2000</hitTime>
<icon>icon.skill1160</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>75</magicLvl>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
<isDebuff>true</isDebuff>
<castRange>900</castRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="5811" toLevel="1" name="Sonic Bomb">
<effectPoint>-635</effectPoint>
<hitTime>1700</hitTime>
<magicLvl>78</magicLvl>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<isDebuff>true</isDebuff>
<castRange>900</castRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5812" toLevel="1" name="Fire Breath">
<affectLimit>5-12</affectLimit>
<effectPoint>-676</effectPoint>
<fanRange>0;0;600;60</fanRange>
<hitTime>2400</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>78</magicLvl>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<isDebuff>true</isDebuff>
<castRange>900</castRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="5813" toLevel="1" name="Sand Ball">
<effectPoint>-676</effectPoint>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>74</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<isDebuff>true</isDebuff>
<castRange>900</castRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5814" toLevel="3" name="Self-destruction">
<effectPoint>
<value level="1">-635</value>
<value level="2">-659</value>
<value level="3">-676</value>
</effectPoint>
<magicLvl>
<value level="1">70</value>
<value level="2">75</value>
<value level="3">80</value>
</magicLvl>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>DARK</attributeType>
<attributeValue>50</attributeValue>
<affectRange>300</affectRange>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="5815" toLevel="1" name="Presentation - Mercenary Troops Shout">
<!-- Confirmed CT2.5 -->
<hitTime>2300</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5816" toLevel="1" name="Presentation - Female Priest Transformation">
<!-- Confirmed CT2.5 -->
<hitTime>7700</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5817" toLevel="1" name="Presentation - Dragon Shout">
<!-- Confirmed CT2.5 -->
<hitTime>3000</hitTime>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5818" toLevel="1" name="Presentation - Repentance">
<!-- Confirmed CT2.5 -->
<hitTime>2430</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5819" toLevel="1" name="Presentation - Victory">
<!-- Confirmed CT2.5 -->
<hitTime>5930</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5820" toLevel="1" name="Presentation - Cancel">
<!-- Confirmed CT2.5 -->
<hitTime>7000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5821" toLevel="1" name="Presentation - Female Priest Exit">
<!-- Confirmed CT2.5 -->
<hitTime>5330</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5822" toLevel="1" name="Bait for Drakes">
<!-- Confirmed CT2.5 -->
<castRange>600</castRange>
<effectPoint>-1000</effectPoint>
<effectRange>1100</effectRange>
<hitTime>3000</hitTime>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>13879</itemConsumeId> <!-- Bait for Drakes -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpTargetNpc">
<npcIds>
<item>18781</item>
</npcIds>
</condition>
</conditions>
</skill>
<skill id="5823" toLevel="1" name="Boss Defeat">
<!-- Confirmed CT2.5 -->
<hitTime>2500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5824" toLevel="1" name="Boss Arise">
<!-- Confirmed CT2.5 -->
<hitTime>2500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5825" toLevel="1" name="Presentation - Algraia Exit">
<!-- Confirmed CT2.5 -->
<hitTime>5330</hitTime>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5826" toLevel="3" name="Fire Breath">
<table name="#power"> 60 61 61 </table>
<affectLimit>5-15</affectLimit>
<affectRange>600</affectRange>
<castRange>600</castRange>
<effectPoint>
<value level="1">-684</value>
<value level="2">-687</value>
<value level="3">-689</value>
</effectPoint>
<effectRange>1100</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<fanRange>0;0;600;120</fanRange>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">83</value>
<value level="2">84</value>
<value level="3">85</value>
</magicLvl>
<mpConsume>
<value level="1">59</value>
<value level="2">60</value>
<value level="3">60</value>
</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">60</value>
<value level="2">61</value>
<value level="3">61</value>
</power>
</effect>
</effects>
</skill>
<skill id="5827" toLevel="6" name="Fireball">
<table name="#power"> 55 56 58 59 60 61 </table>
<affectLimit>10-10</affectLimit>
<affectRange>150</affectRange>
<castRange>600</castRange>
<effectPoint>-681</effectPoint>
<effectRange>1100</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">75</value>
<value level="2">77</value>
<value level="3">79</value>
<value level="4">81</value>
<value level="5">83</value>
<value level="6">85</value>
</magicLvl>
<mpConsume>
<value level="1">55</value>
<value level="2">56</value>
<value level="3">58</value>
<value level="4">58</value>
<value level="5">59</value>
<value level="6">60</value>
</mpConsume>
<mpInitialConsume>
<value level="1">14</value>
<value level="2">14</value>
<value level="3">15</value>
<value level="4">15</value>
<value level="5">15</value>
<value level="6">15</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">55</value>
<value level="2">56</value>
<value level="3">58</value>
<value level="4">59</value>
<value level="5">60</value>
<value level="6">61</value>
</power>
</effect>
</effects>
</skill>
<skill id="5828" toLevel="6" name="Unholy Flare">
<table name="#power"> 55 56 58 59 60 61 </table>
<castRange>150</castRange>
<effectPoint>
<value level="1">-659</value>
<value level="2">-666</value>
<value level="3">-673</value>
<value level="4">-681</value>
<value level="5">-684</value>
<value level="6">-689</value>
</effectPoint>
<effectRange>650</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">75</value>
<value level="2">77</value>
<value level="3">79</value>
<value level="4">81</value>
<value level="5">83</value>
<value level="6">85</value>
</magicLvl>
<mpConsume>
<value level="1">55</value>
<value level="2">56</value>
<value level="3">58</value>
<value level="4">58</value>
<value level="5">59</value>
<value level="6">60</value>
</mpConsume>
<mpInitialConsume>
<value level="1">14</value>
<value level="2">14</value>
<value level="3">15</value>
<value level="4">15</value>
<value level="5">15</value>
<value level="6">15</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>1500</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">55</value>
<value level="2">56</value>
<value level="3">58</value>
<value level="4">59</value>
<value level="5">60</value>
<value level="6">61</value>
</power>
</effect>
</effects>
</skill>
<skill id="5829" toLevel="6" name="Fire Flare">
<table name="#power"> 55 56 58 59 60 61 </table>
<castRange>150</castRange>
<effectPoint>
<value level="1">-659</value>
<value level="2">-666</value>
<value level="3">-673</value>
<value level="4">-681</value>
<value level="5">-684</value>
<value level="6">-689</value>
</effectPoint>
<effectRange>650</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">75</value>
<value level="2">77</value>
<value level="3">79</value>
<value level="4">81</value>
<value level="5">83</value>
<value level="6">85</value>
</magicLvl>
<mpConsume>
<value level="1">55</value>
<value level="2">56</value>
<value level="3">58</value>
<value level="4">58</value>
<value level="5">59</value>
<value level="6">60</value>
</mpConsume>
<mpInitialConsume>
<value level="1">14</value>
<value level="2">14</value>
<value level="3">15</value>
<value level="4">15</value>
<value level="5">15</value>
<value level="6">15</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>1500</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">55</value>
<value level="2">56</value>
<value level="3">58</value>
<value level="4">59</value>
<value level="5">60</value>
<value level="6">61</value>
</power>
</effect>
</effects>
</skill>
<skill id="5830" toLevel="1" name="Polearm Thrust">
<castRange>40</castRange>
<effectPoint>-100</effectPoint>
<effectRange>200</effectRange>
<hitTime>1800</hitTime>
<magicLvl>85</magicLvl>
<mpConsume>165</mpConsume>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>4640</power>
</effect>
</effects>
</skill>
<skill id="5831" toLevel="1" name="Polearm Swing">
<affectRange>150</affectRange>
<effectPoint>-689</effectPoint>
<hitTime>1800</hitTime>
<icon>icon.skill0096</icon>
<magicLvl>85</magicLvl>
<mpConsume>165</mpConsume>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<isDebuff>true</isDebuff>
<trait>BLEED</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>4640</power>
</effect>
<effect name="DamOverTime">
<power>70</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="5832" toLevel="1" name="Aggression Aura">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>TARGET_LOCK</abnormalType>
<activateRate>40</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>600</affectRange>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-6542</effectPoint>
<hitTime>1000</hitTime>
<icon>icon.skill0018</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<mpConsume>75</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="TargetMe" />
</effects>
</skill>
<skill id="5833" toLevel="1" name="Shield">
<abnormalLvl>3</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<affectLimit>10-10</affectLimit>
<affectRange>600</affectRange>
<effectPoint>100</effectPoint>
<hitTime>2000</hitTime>
<icon>icon.skill1040</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<mpConsume>36</mpConsume>
<mpInitialConsume>9</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>CLAN</affectObject>
<effects>
<effect name="PhysicalDefence">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5834" toLevel="1" name="Magic Barrier">
<abnormalLvl>3</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>MD_UP</abnormalType>
<affectLimit>10-10</affectLimit>
<affectRange>600</affectRange>
<effectPoint>100</effectPoint>
<hitTime>2000</hitTime>
<icon>icon.skill1036</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<mpConsume>36</mpConsume>
<mpInitialConsume>9</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>CLAN</affectObject>
<effects>
<effect name="MagicalDefence">
<amount>33</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5835" toLevel="1" name="Major Heal">
<castRange>600</castRange>
<effectPoint>867</effectPoint>
<effectRange>1100</effectRange>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<mpConsume>104</mpConsume>
<mpInitialConsume>26</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HealPercent">
<power>10</power>
</effect>
</effects>
</skill>
<skill id="5836" toLevel="1" name="Greater Heal">
<abnormalLvl>5</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>LIFE_FORCE_OTHERS</abnormalType>
<activateRate>0</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>600</affectRange>
<effectPoint>694</effectPoint>
<hitTime>6000</hitTime>
<icon>icon.skill1219</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<mpConsume>207</mpConsume>
<mpInitialConsume>52</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>CLAN</affectObject>
<effects>
<effect name="HealOverTime">
<power>270</power>
<ticks>1</ticks>
</effect>
<effect name="HealPercent">
<power>20</power>
</effect>
</effects>
</skill>
<skill id="5837" toLevel="1" name="Double Throw Javelin">
<castRange>900</castRange>
<effectPoint>-100</effectPoint>
<effectRange>1500</effectRange>
<hitTime>1800</hitTime>
<magicLvl>85</magicLvl>
<mpConsume>165</mpConsume>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>4640</power>
</effect>
</effects>
</skill>
<skill id="5838" toLevel="1" name="Throw Javelin">
<castRange>900</castRange>
<effectPoint>-100</effectPoint>
<effectRange>1500</effectRange>
<hitTime>1800</hitTime>
<magicLvl>85</magicLvl>
<mpConsume>165</mpConsume>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>4640</power>
</effect>
</effects>
</skill>
<skill id="5839" toLevel="1" name="Breath">
<!-- Confirmed CT2.5 -->
<!-- Tiat Skills -->
<affectLimit>5-15</affectLimit>
<affectRange>1200</affectRange>
<castRange>900</castRange>
<effectPoint>-689</effectPoint>
<effectRange>1100</effectRange>
<fanRange>0;0;1200;30</fanRange>
<hitTime>2600</hitTime>
<magicLvl>85</magicLvl>
<mpConsume>60</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>183</power>
</effect>
</effects>
</skill>
<skill id="5840" toLevel="1" name="Fire Breath">
<!-- Confirmed CT2.5 -->
<!-- Tiat Skills -->
<affectLimit>5-15</affectLimit>
<affectRange>1200</affectRange>
<castRange>900</castRange>
<effectPoint>-689</effectPoint>
<effectRange>1100</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<fanRange>0;0;1200;90</fanRange>
<hitTime>2600</hitTime>
<magicLvl>85</magicLvl>
<mpConsume>60</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>244</power>
</effect>
</effects>
</skill>
<skill id="5841" toLevel="1" name="Multi Defense">
<!-- Confirmed CT2.5 -->
<!-- Tiat Skills -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>INSTINCT</abnormalType>
<affectLimit>10-10</affectLimit>
<affectRange>1000</affectRange>
<effectPoint>694</effectPoint>
<hitTime>2120</hitTime>
<magicLvl>85</magicLvl>
<mpConsume>60</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>CLAN</affectObject>
<effects>
<effect name="MagicalDefence">
<amount>33</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5842" toLevel="1" name="Spinning Slasher">
<!-- Confirmed CT2.5 -->
<!-- Tiat Skills -->
<affectLimit>6-12</affectLimit>
<affectRange>400</affectRange>
<coolTime>733</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>2120</hitTime>
<magicLvl>85</magicLvl>
<mpConsume>149</mpConsume>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>17400</power>
</effect>
</effects>
</skill>
<skill id="5843" toLevel="1" name="Fear">
<!-- Confirmed CT2.5 -->
<!-- Tiat Skills -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>1000</affectRange>
<basicProperty>MAGIC</basicProperty>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>3000</hitTime>
<icon>icon.skill1092</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<mpConsume>42</mpConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>26.72</hitCancelTime>
<trait>DERANGEMENT</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockControl" />
<effect name="Fear" />
</effects>
</skill>
<skill id="5844" toLevel="1" name="Thunder Storm">
<!-- Confirmed CT2.5 -->
<!-- Tiat Skills -->
<affectRange>300</affectRange>
<coolTime>2000</coolTime>
<effectPoint>-100</effectPoint>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
<hitTime>6000</hitTime>
<magicLvl>85</magicLvl>
<mpConsume>239</mpConsume>
<mpInitialConsume>60</mpInitialConsume>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>BALAKAS_SCOPE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>834</power>
</effect>
</effects>
</skill>
<skill id="5845" toLevel="12" name="Trigger Bleed">
<table name="#skillLevel"> 1 2 3 4 5 6 7 8 9 10 11 12 </table>
<magicLvl>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
<value level="6">60</value>
<value level="7">70</value>
<value level="8">75</value>
<value level="9">80</value>
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<rideState>NONE</rideState>
<effects>
<effect name="TriggerSkillByAttack">
<!-- Bleed -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>20</chance>
<targetType>TARGET</targetType>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>5846</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="5846" toLevel="12" name="Bleed">
<table name="#dot"> 18 25 34 44 54 62 67 67 70 70 71 71 </table>
<abnormalLvl>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">5</value>
<value level="5">6</value>
<value level="6">7</value>
<value level="7">8</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">9</value>
<value level="11">10</value>
<value level="12">10</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>100</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>800</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>1000</hitTime>
<icon>icon.skill0096</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
<value level="6">60</value>
<value level="7">70</value>
<value level="8">75</value>
<value level="9">80</value>
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<reuseDelay>2000</reuseDelay>
<isDebuff>true</isDebuff>
<castRange>40</castRange>
<trait>BLEED</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>
<value level="1">18</value>
<value level="2">25</value>
<value level="3">34</value>
<value level="4">44</value>
<value level="5">54</value>
<value level="6">62</value>
<value level="7">67</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">70</value>
<value level="11">71</value>
<value level="12">71</value>
</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="5847" toLevel="1" name="Flip Nearby Blocks">
<affectLimit>10-10</affectLimit>
<effectPoint>100</effectPoint>
<hitTime>1000</hitTime>
<magicLvl>80</magicLvl>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>200</affectRange>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
</skill>
<skill id="5848" toLevel="1" name="Block Trigger Slow">
<magicLvl>80</magicLvl>
<operateType>P</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5849" toLevel="1" name="Decrease Speed">
<!-- CT2.5 retail confirmed -->
<abnormalLvl>3</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>-100</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1000</hitTime>
<icon>icon.skill1160</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5850" toLevel="1" name="Block Trigger Stun">
<magicLvl>80</magicLvl>
<operateType>P</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5851" toLevel="1" name="Stun">
<!-- CT2.5 retail confirmed -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>600</castRange>
<effectPoint>-100</effectPoint>
<effectRange>1100</effectRange>
<icon>icon.skill0100</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<hitTime>1000</hitTime>
<trait>SHOCK</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
<effect name="TargetCancel">
<chance>80</chance>
</effect>
</effects>
</skill>
<skill id="5852" toLevel="1" name="Flip Block">
<!-- CT2.5 retail confirmed -->
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1000</hitTime>
<icon>icon.skill_transform_s_attack</icon>
<magicLvl>80</magicLvl>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>OTHERS</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5853" toLevel="1" name="Flip Block">
<!-- CT2.5 retail confirmed -->
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1000</hitTime>
<icon>icon.skill_transform_s_attack</icon>
<magicLvl>80</magicLvl>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>OTHERS</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5854" toLevel="1" name="Decrease Speed">
<abnormalLvl>3</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<effectPoint>-100</effectPoint>
<hitTime>1000</hitTime>
<icon>icon.skill1160</icon>
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<isDebuff>true</isDebuff>
<castRange>600</castRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5855" toLevel="2" name="Stun">
<!-- TODO: Auto level parse, Requires manual update -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value level="1">15</value>
<value level="2">3</value>
</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<effectPoint>-100</effectPoint>
<fanRange>0;0;300;90</fanRange>
<hitTime>1000</hitTime>
<icon>icon.skill0100</icon>
<magicLvl>
<value level="1">80</value>
<value level="2">85</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>
<value level="1">NONE</value>
<value level="2">PHYSICAL</value>
</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>
<value level="1">1100</value>
<value level="2">400</value>
</effectRange>
<lvlBonusRate>
<value level="1">0</value>
<value level="2">1</value>
</lvlBonusRate>
<activateRate>
<value level="1">-1</value>
<value level="2">80</value>
</activateRate>
<affectLimit>
<value level="1">0-0</value>
<value level="2">5-15</value>
</affectLimit>
<isDebuff>true</isDebuff>
<castRange>
<value level="1">600</value>
<value level="2">40</value>
</castRange>
<trait>SHOCK</trait>
<targetType>
<value level="1">ENEMY_ONLY</value>
<value level="2">ENEMY</value>
</targetType>
<affectScope>
<value level="1">SINGLE</value>
<value level="2">FAN</value>
</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="5856" toLevel="1" name="Transformation Scroll: Makeshift Bat">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<icon>icon.skilltransform3</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>117</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>117</transformationId>
</effect>
</effects>
</skill>
<skill id="5857" toLevel="1" name="Transformation Scroll: Lady Tow">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<icon>icon.skilltransform3</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>118</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>118</transformationId>
</effect>
</effects>
</skill>
<skill id="5858" toLevel="1" name="Transformation Scroll: Angry Tow">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<icon>icon.skilltransform3</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>119</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>119</transformationId>
</effect>
</effects>
</skill>
<skill id="5859" toLevel="1" name="Transformation Scroll: Sleepy Tow">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<icon>icon.skilltransform3</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>120</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>120</transformationId>
</effect>
</effects>
</skill>
<skill id="5860" toLevel="1" name="Wrath of Valakas">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-100</effectPoint>
<icon>icon.skill5860</icon>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<effectRange>1500</effectRange>
<isDebuff>true</isDebuff>
<castRange>1000</castRange>
<trait>DERANGEMENT</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5861" toLevel="1" name="Authority of Valakas">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-100</effectPoint>
<icon>icon.skill5861</icon>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<effectRange>1500</effectRange>
<isDebuff>true</isDebuff>
<castRange>1000</castRange>
<trait>DERANGEMENT</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5862" toLevel="1" name="Destruction of the Body">
<affectLimit>10-10</affectLimit>
<effectPoint>-1000</effectPoint>
<magicLvl>99</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>2500</effectRange>
<affectRange>700</affectRange>
<castRange>2000</castRange>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Hp">
<amount>-99</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5863" toLevel="1" name="Destruction of the Soul">
<affectLimit>10-10</affectLimit>
<effectPoint>-1000</effectPoint>
<magicLvl>99</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>2500</effectRange>
<affectRange>700</affectRange>
<castRange>2000</castRange>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Mp">
<amount>-99</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5864" toLevel="1" name="Decrease Valakas Defense">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<effectPoint>100</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>1.5</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5865" toLevel="1" name="Wide-bodied Valakas">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>BERSERKER</abnormalType>
<effectPoint>100</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>1.5</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5866" toLevel="10" name="Soul Worm">
<abnormalLvl>
<value level="1">8</value>
<value level="2">8</value>
<value level="3">8</value>
<value level="4">9</value>
<value level="5">9</value>
<value level="6">9</value>
<value level="7">9</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>70</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-100</effectPoint>
<icon>icon.skill4035</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<value level="1">76</value>
<value level="2">77</value>
<value level="3">78</value>
<value level="4">79</value>
<value level="5">80</value>
<value level="6">81</value>
<value level="7">82</value>
<value level="8">83</value>
<value level="9">84</value>
<value level="10">85</value>
</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<isDebuff>true</isDebuff>
<castRange>600</castRange>
<trait>POISON</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5867" toLevel="10" name="Soul Worm">
<abnormalLvl>
<value level="1">8</value>
<value level="2">8</value>
<value level="3">8</value>
<value level="4">9</value>
<value level="5">9</value>
<value level="6">9</value>
<value level="7">9</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>70</activateRate>
<affectLimit>5-15</affectLimit>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-100</effectPoint>
<fanRange>0;0;150;90</fanRange>
<icon>icon.skill4035</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<value level="1">76</value>
<value level="2">77</value>
<value level="3">78</value>
<value level="4">79</value>
<value level="5">80</value>
<value level="6">81</value>
<value level="7">82</value>
<value level="8">83</value>
<value level="9">84</value>
<value level="10">85</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>200</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<isDebuff>true</isDebuff>
<castRange>40</castRange>
<trait>POISON</trait>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="5868" toLevel="10" name="Soul Worm">
<abnormalLvl>
<value level="1">8</value>
<value level="2">8</value>
<value level="3">8</value>
<value level="4">9</value>
<value level="5">9</value>
<value level="6">9</value>
<value level="7">9</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>70</activateRate>
<affectLimit>10-10</affectLimit>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-100</effectPoint>
<icon>icon.skill4035</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<value level="1">76</value>
<value level="2">77</value>
<value level="3">78</value>
<value level="4">79</value>
<value level="5">80</value>
<value level="6">81</value>
<value level="7">82</value>
<value level="8">83</value>
<value level="9">84</value>
<value level="10">85</value>
</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1200</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<affectRange>300</affectRange>
<isDebuff>true</isDebuff>
<castRange>900</castRange>
<trait>POISON</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="5869" toLevel="10" name="Soul Worm">
<abnormalLvl>
<value level="1">8</value>
<value level="2">8</value>
<value level="3">8</value>
<value level="4">9</value>
<value level="5">9</value>
<value level="6">9</value>
<value level="7">9</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>70</activateRate>
<affectLimit>10-10</affectLimit>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-100</effectPoint>
<icon>icon.skill4035</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<value level="1">76</value>
<value level="2">77</value>
<value level="3">78</value>
<value level="4">79</value>
<value level="5">80</value>
<value level="6">81</value>
<value level="7">82</value>
<value level="8">83</value>
<value level="9">84</value>
<value level="10">85</value>
</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<affectRange>300</affectRange>
<isDebuff>true</isDebuff>
<trait>POISON</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="5870" toLevel="10" name="Flash Worm">
<abnormalLvl>
<value level="1">8</value>
<value level="2">8</value>
<value level="3">8</value>
<value level="4">9</value>
<value level="5">9</value>
<value level="6">9</value>
<value level="7">9</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-100</effectPoint>
<icon>icon.skill0096</icon>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>
<value level="1">76</value>
<value level="2">77</value>
<value level="3">78</value>
<value level="4">79</value>
<value level="5">80</value>
<value level="6">81</value>
<value level="7">82</value>
<value level="8">83</value>
<value level="9">84</value>
<value level="10">85</value>
</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>200</effectRange>
<attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue>
<isDebuff>true</isDebuff>
<castRange>40</castRange>
<trait>BLEED</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5871" toLevel="10" name="Flash Worm">
<abnormalLvl>
<value level="1">8</value>
<value level="2">8</value>
<value level="3">8</value>
<value level="4">9</value>
<value level="5">9</value>
<value level="6">9</value>
<value level="7">9</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectLimit>5-15</affectLimit>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-100</effectPoint>
<fanRange>0;0;150;90</fanRange>
<icon>icon.skill0096</icon>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>
<value level="1">76</value>
<value level="2">77</value>
<value level="3">78</value>
<value level="4">79</value>
<value level="5">80</value>
<value level="6">81</value>
<value level="7">82</value>
<value level="8">83</value>
<value level="9">84</value>
<value level="10">85</value>
</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>200</effectRange>
<attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue>
<isDebuff>true</isDebuff>
<castRange>40</castRange>
<trait>BLEED</trait>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="5872" toLevel="10" name="Flash Worm">
<abnormalLvl>
<value level="1">8</value>
<value level="2">8</value>
<value level="3">8</value>
<value level="4">9</value>
<value level="5">9</value>
<value level="6">9</value>
<value level="7">9</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectLimit>10-10</affectLimit>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-100</effectPoint>
<icon>icon.skill0096</icon>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>
<value level="1">76</value>
<value level="2">77</value>
<value level="3">78</value>
<value level="4">79</value>
<value level="5">80</value>
<value level="6">81</value>
<value level="7">82</value>
<value level="8">83</value>
<value level="9">84</value>
<value level="10">85</value>
</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue>
<affectRange>300</affectRange>
<isDebuff>true</isDebuff>
<trait>BLEED</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="5873" toLevel="5" name="Death Worm">
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>DEATHWORM</abnormalType>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-100</effectPoint>
<icon>icon.skill5873</icon>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>200</effectRange>
<isDebuff>true</isDebuff>
<castRange>40</castRange>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5874" toLevel="5" name="Death Worm">
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>DEATHWORM</abnormalType>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-100</effectPoint>
<fanRange>0;0;150;90</fanRange>
<icon>icon.skill5873</icon>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>200</effectRange>
<isDebuff>true</isDebuff>
<castRange>40</castRange>
<targetType>ENEMY_ONLY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="5875" toLevel="5" name="Death Worm">
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>DEATHWORM</abnormalType>
<activateRate>80</activateRate>
<affectLimit>
<value level="1">0-0</value>
<value level="2">10-10</value>
<value level="3">10-10</value>
<value level="4">10-10</value>
<value level="5">10-10</value>
</affectLimit>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-100</effectPoint>
<icon>icon.skill5873</icon>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<affectRange>300</affectRange>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
</skill>
<skill id="5876" toLevel="1" name="Begrudged Haunting">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>DEATH_CLACK</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-100</effectPoint>
<hitTime>1000</hitTime>
<icon>icon.skill5876</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<isDebuff>true</isDebuff>
<castRange>600</castRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5877" toLevel="4" name="Chant of Worm Waking">
<effectPoint>-100</effectPoint>
<hitTime>1000</hitTime>
<magicLvl>
<value level="1">78</value>
<value level="2">80</value>
<value level="3">83</value>
<value level="4">85</value>
</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<reuseDelay>1000</reuseDelay>
<isDebuff>true</isDebuff>
<castRange>600</castRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5878" toLevel="1" name="Cruel Puncture">
<abnormalLvl>3</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>CASTING_TIME_UP</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>40</castRange>
<effectPoint>-655</effectPoint>
<effectRange>400</effectRange>
<hitTime>1000</hitTime>
<icon>icon.skill1386</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<mpConsume>83</mpConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HpByLevel">
<power>73</power>
</effect>
<effect name="MagicalAttackSpeed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5879" toLevel="1" name="Cruel Expunge">
<abnormalLvl>9</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<effectPoint>-100</effectPoint>
<effectRange>400</effectRange>
<hitTime>1000</hitTime>
<icon>icon.skill0096</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>83</magicLvl>
<mpConsume>165</mpConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<trait>BLEED</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>145</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="5880" toLevel="2" name="Vicious Mutilation">
<abnormalLvl>3</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-100</effectPoint>
<hitTime>1000</hitTime>
<icon>icon.skill1160</icon>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<isDebuff>true</isDebuff>
<castRange>40</castRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5881" toLevel="2" name="Vicious Mutilation">
<abnormalLvl>3</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-100</effectPoint>
<hitTime>1000</hitTime>
<icon>icon.skill1160</icon>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<isDebuff>true</isDebuff>
<castRange>40</castRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5882" toLevel="2" name="Weakened Pommel">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<effectPoint>-100</effectPoint>
<effectRange>400</effectRange>
<hitTime>1000</hitTime>
<icon>icon.skill0100</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<value level="1">79</value>
<value level="2">83</value>
</magicLvl>
<mpConsume>
<value level="1">79</value>
<value level="2">82</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>873</power>
</effect>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="5883" toLevel="1" name="Meggling Injury">
<abnormalLvl>9</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<effectPoint>-100</effectPoint>
<effectRange>400</effectRange>
<hitTime>1000</hitTime>
<icon>icon.skill0096</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<mpConsume>165</mpConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<trait>BLEED</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>145</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="5884" toLevel="2" name="Weakened Sweep">
<!-- Confirmed CT2.5 -->
<table name="#power"> 2319 18664 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>DISARM</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>70</activateRate>
<affectLimit>5-15</affectLimit>
<affectRange>300</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<effectPoint>-100</effectPoint>
<effectRange>200</effectRange>
<fanRange>0;0;300;90</fanRange>
<hitTime>1500</hitTime>
<icon>icon.skill0485</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<mpConsume>165</mpConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
<soulMaxConsumeCount>1</soulMaxConsumeCount>
<magicCriticalRate>-5</magicCriticalRate>
<trait>DISARM</trait>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">2319</value>
<value level="2">18664</value>
</power>
</effect>
<effect name="Disarm" />
</effects>
</skill>
<skill id="5885" toLevel="1" name="Weakened Sweep">
<!-- Confirmed CT2.5 -->
<!-- NOTE: lvl 2 has wrong Id in client -->
<table name="#power"> 2319 18664 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectLimit>5-15</affectLimit>
<affectRange>300</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<effectPoint>-100</effectPoint>
<effectRange>400</effectRange>
<fanRange>0;0;300;90</fanRange>
<hitTime>1000</hitTime>
<icon>
<value level="1">icon.skill0100</value>
<value level="2">icon.skill0000</value>
</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<mpConsume>165</mpConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">2319</value>
<value level="2">18664</value>
</power>
</effect>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="5886" toLevel="1" name="Ground Shaker">
<abnormalLvl>3</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
<affectLimit>10-10</affectLimit>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>-100</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1000</hitTime>
<icon>icon.skill1160</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<mpConsume>165</mpConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>150</affectRange>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Speed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-10</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="5887" toLevel="1" name="Howl from Beyond">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>MULTI_DEBUFF_C</abnormalType>
<activateRate>80</activateRate>
<affectLimit>10-10</affectLimit>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-100</effectPoint>
<hitTime>1000</hitTime>
<icon>icon.skill1337</icon>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>300</affectRange>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="5888" toLevel="2" name="Earth Shaker">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectLimit>5-15</affectLimit>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<effectPoint>-100</effectPoint>
<effectRange>400</effectRange>
<fanRange>0;0;300;90</fanRange>
<hitTime>1000</hitTime>
<icon>icon.skill0100</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<value level="1">83</value>
<value level="2">85</value>
</magicLvl>
<mpConsume>
<value level="1">82</value>
<value level="2">83</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="TargetCancel">
<chance>80</chance>
</effect>
</effects>
</skill>
<skill id="5889" toLevel="3" name="Tainted Shackle">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>TARGET_LOCK</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-100</effectPoint>
<hitTime>1000</hitTime>
<icon>icon.skill0100</icon>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>
<value level="1">76</value>
<value level="2">79</value>
<value level="3">81</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<isDebuff>true</isDebuff>
<castRange>40</castRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5890" toLevel="3" name="Tainted Mass Shackle">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>TARGET_LOCK</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectLimit>10-10</affectLimit>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-100</effectPoint>
<hitTime>1000</hitTime>
<icon>icon.skill0402</icon>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>
<value level="1">83</value>
<value level="2">84</value>
<value level="3">85</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>300</affectRange>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="5891" toLevel="1" name="Threatening Bellow">
<effectPoint>-100</effectPoint>
<hitTime>1000</hitTime>
<magicLvl>83</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<isDebuff>true</isDebuff>
<castRange>600</castRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5892" toLevel="2" name="Cunning Coercion">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>40</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>40</castRange>
<effectPoint>-100</effectPoint>
<effectRange>400</effectRange>
<hitTime>
<value level="1">1000</value>
<value level="2">11468</value>
</hitTime>
<icon>icon.skill0358</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<value level="1">80</value>
<value level="2">85</value>
</magicLvl>
<mpConsume>70</mpConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Bluff">
<chance>80</chance>
</effect>
</effects>
</skill>
<skill id="5893" toLevel="1" name="Ritual of Cannibalism">
<effectPoint>100</effectPoint>
<hitTime>1000</hitTime>
<magicLvl>84</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<isDebuff>true</isDebuff>
<castRange>600</castRange>
<targetType>PC_BODY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5894" toLevel="1" name="Mark of Despair">
<!-- TODO JEY -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>MULTI_DEBUFF_A</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>300</castRange>
<effectPoint>100</effectPoint>
<effectRange>600</effectRange>
<hitTime>2000</hitTime>
<icon>icon.skill1337</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>81</magicLvl>
<mpConsume>145</mpConsume>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-10</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>-20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5895" toLevel="1" name="Mark of Cowardice">
<!-- TODO JEY -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>MULTI_DEBUFF_B</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>300</castRange>
<effectPoint>100</effectPoint>
<effectRange>600</effectRange>
<hitTime>2000</hitTime>
<icon>icon.skill1337</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<mpConsume>150</mpConsume>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-10</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>-90</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>-20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5896" toLevel="2" name="Soulless">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>MA_UP</abnormalType>
<effectPoint>100</effectPoint>
<hitTime>
<value level="1">2000</value>
<value level="2">22936</value>
</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A3</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
<isDebuff>true</isDebuff>
<castRange>300</castRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5897" toLevel="1" name="Spike of Anchor">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>100</effectPoint>
<effectRange>1100</effectRange>
<hitTime>2000</hitTime>
<icon>icon.skill1164</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>81</magicLvl>
<mpConsume>70</mpConsume>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-5</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="5898" toLevel="2" name="Blast of Anchor">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
<affectLimit>10-10</affectLimit>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>100</effectPoint>
<effectRange>1100</effectRange>
<hitTime>
<value level="1">2000</value>
<value level="2">22936</value>
</hitTime>
<icon>icon.skill1164</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<mpConsume>
<value level="1">140</value>
<value level="2">150</value>
</mpConsume>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>300</affectRange>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Speed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-10</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="5899" toLevel="2" name="Burst of Pain">
<affectLimit>5-15</affectLimit>
<castRange>40</castRange>
<effectPoint>-100</effectPoint>
<effectRange>400</effectRange>
<fanRange>0;0;150;90</fanRange>
<hitTime>
<value level="1">2000</value>
<value level="2">22936</value>
</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<mpConsume>224</mpConsume>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>3000</power>
</effect>
</effects>
</skill>
</list>