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l2j_mobius/trunk/dist/game/data/stats/skills/05600-05699.xml
2016-06-12 01:34:09 +00:00

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XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="5600" toLevel="1" name="Betrayal Mark">
<!-- Confirmed CT2.5 -->
<!-- set name="castRange" val="900" / -->
<!-- set name="effectRange" val="1400" / -->
<affectRange>1000</affectRange>
<effectPoint>-100</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>81</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<isDebuff>true</isDebuff>
<castRange>900</castRange>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>47</power>
</effect>
</effects>
</skill>
<skill id="5601" toLevel="12" name="Melee Attack Resistance">
<!-- Confirmed CT2.5 -->
<table name="#traits"> 5 10 15 20 25 30 35 40 45 55 70 100 </table>
<icon>icon.skill5601</icon>
<magicLvl>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
<value level="6">60</value>
<value level="7">70</value>
<value level="8">75</value>
<value level="9">80</value>
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<BLUNT>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">30</value>
<value level="7">35</value>
<value level="8">40</value>
<value level="9">45</value>
<value level="10">55</value>
<value level="11">70</value>
<value level="12">100</value>
</BLUNT>
<SWORD>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">30</value>
<value level="7">35</value>
<value level="8">40</value>
<value level="9">45</value>
<value level="10">55</value>
<value level="11">70</value>
<value level="12">100</value>
</SWORD>
<DUAL>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">30</value>
<value level="7">35</value>
<value level="8">40</value>
<value level="9">45</value>
<value level="10">55</value>
<value level="11">70</value>
<value level="12">100</value>
</DUAL>
<ANCIENTSWORD>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">30</value>
<value level="7">35</value>
<value level="8">40</value>
<value level="9">45</value>
<value level="10">55</value>
<value level="11">70</value>
<value level="12">100</value>
</ANCIENTSWORD>
<DAGGER>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">30</value>
<value level="7">35</value>
<value level="8">40</value>
<value level="9">45</value>
<value level="10">55</value>
<value level="11">70</value>
<value level="12">100</value>
</DAGGER>
<RAPIER>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">30</value>
<value level="7">35</value>
<value level="8">40</value>
<value level="9">45</value>
<value level="10">55</value>
<value level="11">70</value>
<value level="12">100</value>
</RAPIER>
<DUALFIST>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">30</value>
<value level="7">35</value>
<value level="8">40</value>
<value level="9">45</value>
<value level="10">55</value>
<value level="11">70</value>
<value level="12">100</value>
</DUALFIST>
<DUALDAGGER>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
<value level="6">30</value>
<value level="7">35</value>
<value level="8">40</value>
<value level="9">45</value>
<value level="10">55</value>
<value level="11">70</value>
<value level="12">100</value>
</DUALDAGGER>
</effect>
</effects>
</skill>
<skill id="5602" toLevel="1" name="Transform Sacrifice">
<!-- Glory Days Confirmed -->
<abnormalLvl>10</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>TRANSFORM_SCRIFICE_P</abnormalType>
<canBeDispelled>false</canBeDispelled>
<icon>icon.skill4036</icon>
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Hp">
<amount>-99</amount>
<mode>PER</mode>
</effect>
<effect name="LimitHp">
<amount>-90</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5603" toLevel="1" name="Dagger Mastery">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>WEAPON_MASTERY</abnormalType>
<icon>icon.skill0209</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>40</magicLvl>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="FatalBlowRate">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-60</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects>
</skill>
<skill id="5604" toLevel="1" name="Sword/Blunt Weapon Mastery">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>WEAPON_MASTERY</abnormalType>
<icon>icon.skill0217</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>40</magicLvl>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="AttackTrait">
<SHOCK>20</SHOCK>
</effect>
<effect name="MagicMpCost">
<amount>-60</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects>
</skill>
<skill id="5605" toLevel="2" name="Power of Apella">
<!-- Confirmed CT2.5 -->
<!-- Apella Heavy -->
<table name="#rCrit"> 0 30 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>APELLA</abnormalType>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<value level="1">64</value>
<value level="2">67</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalDefence">
<amount>5</amount>
<mode>PER</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">0</value>
<value level="2">30</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalRate">
<amount>-30</amount>
<mode>DIFF</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect>
</effects>
</skill>
<skill id="5607" toLevel="2" name="Power of Apella">
<!-- Confirmed CT2.5 -->
<!-- Apella Light -->
<table name="#pAtkSpd"> 1 1.025 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>APELLA</abnormalType>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<value level="1">64</value>
<value level="2">67</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalEvasion">
<amount>2</amount>
<mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">0</value>
<value level="2">2.5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-86</amount>
<mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
</effects>
</skill>
<skill id="5608" toLevel="2" name="Power of Apella">
<!-- Confirmed CT2.5 -->
<!-- Apella Robe -->
<table name="#mAtk"> 1 1.0625 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>APELLA</abnormalType>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<value level="1">64</value>
<value level="2">67</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MAtk">
<amount>
<value level="1">0</value>
<value level="2">6.25</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>5</amount>
<mode>PER</mode>
<armorType>
<item>MAGIC</item>
</armorType>
</effect>
</effects>
</skill>
<skill id="5609" toLevel="1" name="Sound 1">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5610" toLevel="1" name="Sound 2">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5611" toLevel="1" name="Sound 3">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5612" toLevel="1" name="Sound 4">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5613" toLevel="4" name="Vampiric Rage">
<!-- This skill only has one level, 4. -->
<abnormalLvl>4</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>VAMPIRIC_ATTACK</abnormalType>
<icon>icon.skill1268</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<basicProperty>NONE</basicProperty>
<magicLvl>72</magicLvl>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5614" toLevel="1" name="Raid Boss (Lv. 87)">
<!-- Confirmed CT2.5 -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5615" toLevel="1" name="Raid Boss (Lv. 87)">
<!-- Confirmed CT2.5 -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5616" toLevel="1" name="Raid Boss (Lv. 87)">
<!-- Confirmed CT2.5 -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5617" toLevel="1" name="Raid Boss (Lv. 87)">
<!-- Confirmed CT2.5 -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5618" toLevel="1" name="Raid Boss (Lv. 87)">
<!-- Confirmed CT2.5 -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5619" toLevel="1" name="Presentation - Super Giant Mutated Animal Union">
<hitTime>5800</hitTime>
<magicLvl>76</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5620" toLevel="12" name="Melee Attack Vulnerability">
<!-- Confirmed CT2.5 -->
<table name="#traits"> -5 -10 -15 -20 -25 -30 -35 -40 -45 -55 -70 -100 </table>
<icon>icon.skill5620</icon>
<magicLvl>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
<value level="6">60</value>
<value level="7">70</value>
<value level="8">75</value>
<value level="9">80</value>
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<BLUNT>
<value level="1">-5</value>
<value level="2">-10</value>
<value level="3">-15</value>
<value level="4">-20</value>
<value level="5">-25</value>
<value level="6">-30</value>
<value level="7">-35</value>
<value level="8">-40</value>
<value level="9">-45</value>
<value level="10">-55</value>
<value level="11">-70</value>
<value level="12">-100</value>
</BLUNT>
<SWORD>
<value level="1">-5</value>
<value level="2">-10</value>
<value level="3">-15</value>
<value level="4">-20</value>
<value level="5">-25</value>
<value level="6">-30</value>
<value level="7">-35</value>
<value level="8">-40</value>
<value level="9">-45</value>
<value level="10">-55</value>
<value level="11">-70</value>
<value level="12">-100</value>
</SWORD>
<DUAL>
<value level="1">-5</value>
<value level="2">-10</value>
<value level="3">-15</value>
<value level="4">-20</value>
<value level="5">-25</value>
<value level="6">-30</value>
<value level="7">-35</value>
<value level="8">-40</value>
<value level="9">-45</value>
<value level="10">-55</value>
<value level="11">-70</value>
<value level="12">-100</value>
</DUAL>
<RAPIER>
<value level="1">-5</value>
<value level="2">-10</value>
<value level="3">-15</value>
<value level="4">-20</value>
<value level="5">-25</value>
<value level="6">-30</value>
<value level="7">-35</value>
<value level="8">-40</value>
<value level="9">-45</value>
<value level="10">-55</value>
<value level="11">-70</value>
<value level="12">-100</value>
</RAPIER>
<DAGGER>
<value level="1">-5</value>
<value level="2">-10</value>
<value level="3">-15</value>
<value level="4">-20</value>
<value level="5">-25</value>
<value level="6">-30</value>
<value level="7">-35</value>
<value level="8">-40</value>
<value level="9">-45</value>
<value level="10">-55</value>
<value level="11">-70</value>
<value level="12">-100</value>
</DAGGER>
<ANCIENTSWORD>
<value level="1">-5</value>
<value level="2">-10</value>
<value level="3">-15</value>
<value level="4">-20</value>
<value level="5">-25</value>
<value level="6">-30</value>
<value level="7">-35</value>
<value level="8">-40</value>
<value level="9">-45</value>
<value level="10">-55</value>
<value level="11">-70</value>
<value level="12">-100</value>
</ANCIENTSWORD>
<DUALFIST>
<value level="1">-5</value>
<value level="2">-10</value>
<value level="3">-15</value>
<value level="4">-20</value>
<value level="5">-25</value>
<value level="6">-30</value>
<value level="7">-35</value>
<value level="8">-40</value>
<value level="9">-45</value>
<value level="10">-55</value>
<value level="11">-70</value>
<value level="12">-100</value>
</DUALFIST>
<DUALDAGGER>
<value level="1">-5</value>
<value level="2">-10</value>
<value level="3">-15</value>
<value level="4">-20</value>
<value level="5">-25</value>
<value level="6">-30</value>
<value level="7">-35</value>
<value level="8">-40</value>
<value level="9">-45</value>
<value level="10">-55</value>
<value level="11">-70</value>
<value level="12">-100</value>
</DUALDAGGER>
</effect>
</effects>
</skill>
<skill id="5621" toLevel="12" name="Aerial Recharge">
<!-- Confirmed CT2.5 -->
<!-- Zone Skill -->
<effectPoint>100</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
<value level="6">60</value>
<value level="7">70</value>
<value level="8">75</value>
<value level="9">80</value>
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Mp">
<amount>
<value level="1">6</value>
<value level="2">10</value>
<value level="3">13</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">36</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="5622" toLevel="7" name="Double Skill Attack">
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5623" toLevel="1" name="Weakened Magic Circle">
<abnormalLvl>4</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<effectPoint>-100</effectPoint>
<hitTime>1500</hitTime>
<icon>icon.skill0122</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
<isDebuff>true</isDebuff>
<castRange>200</castRange>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5624" toLevel="1" name="Soul Confinement">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>INVINCIBILITY</abnormalType>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
<effectPoint>-707</effectPoint>
<hitTime>2000</hitTime>
<icon>icon.skill1201</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>51</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
<isDebuff>true</isDebuff>
<castRange>400</castRange>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5625" toLevel="1" name="Soul Confinement">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>INVINCIBILITY</abnormalType>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
<effectPoint>-707</effectPoint>
<hitTime>2000</hitTime>
<icon>icon.skill1201</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>95</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
<isDebuff>true</isDebuff>
<castRange>400</castRange>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5626" toLevel="1" name="Raid Boss">
<!-- Confirmed CT2.5 -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5627" toLevel="1" name="Adventurer's Wind Walk">
<abnormalLvl>3</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<icon>icon.skill1204</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>60</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>33</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="5628" toLevel="1" name="Adventurer's Shield">
<abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<icon>icon.skill1040</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>60</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5629" toLevel="1" name="Adventurer's Bless the Body">
<abnormalLvl>7</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>MAX_HP_UP</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<icon>icon.skill1045</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>60</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ENEMY_NOT</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MaxHp">
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5630" toLevel="1" name="Adventurer's Vampiric Rage">
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>VAMPIRIC_ATTACK</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<icon>icon.skill1268</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>60</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
</effects>
</skill>
<skill id="5631" toLevel="1" name="Adventurer's Regeneration">
<abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>HP_REGEN_UP</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<icon>icon.skill1044</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>60</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5632" toLevel="1" name="Adventurer's Haste">
<abnormalLvl>3</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<icon>icon.skill1086</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>60</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>33</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5633" toLevel="1" name="Adventurer's Bless the Soul">
<abnormalLvl>7</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>MAX_MP_UP</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<icon>icon.skill1048</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>60</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MaxMp">
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5634" toLevel="1" name="Adventurer's Acumen">
<abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>CASTING_TIME_DOWN</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<icon>icon.skill1085</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>60</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5635" toLevel="1" name="Adventurer's Concentration">
<abnormalLvl>2</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>CANCEL_PROB_DOWN</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<icon>icon.skill1078</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>60</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ReduceCancel">
<amount>-18</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="5636" toLevel="1" name="Adventurer's Empower">
<abnormalLvl>2</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>MA_UP</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<icon>icon.skill1059</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>60</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MAtk">
<amount>55</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5637" toLevel="1" name="Adventurer's Magic Barrier">
<abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>MD_UP</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<icon>icon.skill1036</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>60</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5638" toLevel="4" name="Feline Queen - Blessed Body">
<!-- Confirmed CT2.5 -->
<table name="#maxHp"> 1.2 1.25 1.3 1.35 </table>
<abnormalLvl>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">6</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>MAX_HP_UP</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">495</value>
<value level="2">532</value>
<value level="3">597</value>
<value level="4">646</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1045</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">52</value>
<value level="2">56</value>
<value level="3">64</value>
<value level="4">72</value>
</magicLvl>
<mpConsume>
<value level="1">38</value>
<value level="2">41</value>
<value level="3">48</value>
<value level="4">53</value>
</mpConsume>
<mpInitialConsume>
<value level="1">10</value>
<value level="2">11</value>
<value level="3">12</value>
<value level="4">14</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY_NOT</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MaxHp">
<amount>
<value level="1">20</value>
<value level="2">25</value>
<value level="3">30</value>
<value level="4">35</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5639" toLevel="4" name="Feline Queen - Blessed Soul">
<!-- Confirmed CT2.5 -->
<table name="#maxMp"> 1.2 1.25 1.3 1.35 </table>
<abnormalLvl>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">6</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>MAX_MP_UP</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">495</value>
<value level="2">532</value>
<value level="3">582</value>
<value level="4">635</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1048</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">52</value>
<value level="2">56</value>
<value level="3">62</value>
<value level="4">70</value>
</magicLvl>
<mpConsume>
<value level="1">38</value>
<value level="2">41</value>
<value level="3">46</value>
<value level="4">52</value>
</mpConsume>
<mpInitialConsume>
<value level="1">10</value>
<value level="2">11</value>
<value level="3">12</value>
<value level="4">13</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MaxMp">
<amount>
<value level="1">20</value>
<value level="2">25</value>
<value level="3">30</value>
<value level="4">35</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5640" toLevel="2" name="Feline Queen - Haste">
<!-- Confirmed CT2.5 -->
<table name="#pAtkSpd"> 1.15 1.33 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">418</value>
<value level="2">495</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1086</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">44</value>
<value level="2">52</value>
</magicLvl>
<mpConsume>
<value level="1">31</value>
<value level="2">38</value>
</mpConsume>
<mpInitialConsume>
<value level="1">8</value>
<value level="2">10</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">15</value>
<value level="2">33</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5641" toLevel="1" name="not_used">
<abnormalLvl>3</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<effectPoint>418</effectPoint>
<hitTime>4000</hitTime>
<icon>icon.skill1086</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>44</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<effectRange>900</effectRange>
<reuseDelay>6000</reuseDelay>
<castRange>400</castRange>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5642" toLevel="4" name="not_used">
<abnormalLvl>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">6</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>SHIELD_PROB_UP</abnormalType>
<effectPoint>
<value level="1">532</value>
<value level="2">582</value>
<value level="3">611</value>
<value level="4">635</value>
</effectPoint>
<hitTime>4000</hitTime>
<icon>icon.skill1243</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">56</value>
<value level="2">62</value>
<value level="3">66</value>
<value level="4">70</value>
</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<effectRange>900</effectRange>
<reuseDelay>6000</reuseDelay>
<castRange>400</castRange>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5643" toLevel="1" name="Seraphim the Unicorn - Acumen">
<!-- Confirmed CT2.5 -->
<abnormalLvl>3</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>CASTING_TIME_DOWN</abnormalType>
<castRange>400</castRange>
<effectPoint>495</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1085</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>48</magicLvl>
<mpConsume>35</mpConsume>
<mpInitialConsume>9</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5644" toLevel="1" name="not_used">
<abnormalLvl>2</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
<effectPoint>285</effectPoint>
<hitTime>4000</hitTime>
<icon>icon.skill1204</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>30</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<effectRange>900</effectRange>
<reuseDelay>6000</reuseDelay>
<castRange>400</castRange>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5645" toLevel="3" name="not_used">
<table name="#traits"> 30 40 50 </table>
<abnormalLvl>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>RESIST_DERANGEMENT</abnormalType>
<effectPoint>
<value level="1">379</value>
<value level="2">457</value>
<value level="3">532</value>
</effectPoint>
<hitTime>4000</hitTime>
<icon>icon.skill1035</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">40</value>
<value level="2">48</value>
<value level="3">56</value>
</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<effectRange>900</effectRange>
<reuseDelay>6000</reuseDelay>
<castRange>400</castRange>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceTrait">
<HOLD>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
</HOLD>
<DERANGEMENT>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
</DERANGEMENT>
<SLEEP>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
</SLEEP>
</effect>
</effects>
</skill>
<skill id="5646" toLevel="3" name="Seraphim the Unicorn - Wild Magic">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<!-- Guessed -->
<table name="#mCritRate"> 2 3 4 </table> <!-- Guessed -->
<!-- Guessed -->
<!-- Guessed -->
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>
<value level="1">MAGIC_CRITICAL_UP</value>
<value level="2">MAGIC_CRITICAL_UP</value>
<value level="3">HIT_UP</value>
</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">582</value>
<value level="2">635</value>
<value level="3">532</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<icon>
<value level="1">icon.skill1303</value>
<value level="2">icon.skill1303</value>
<value level="3">icon.skill1240</value>
</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">64</value>
<value level="2">72</value>
<value level="3">56</value>
</magicLvl>
<mpConsume>
<value level="1">46</value>
<value level="2">52</value>
<value level="3">42</value>
</mpConsume>
<mpInitialConsume>
<value level="1">12</value>
<value level="2">13</value>
<value level="3">10</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicCriticalRate">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="5647" toLevel="3" name="Seraphim the Unicorn - Clarity">
<!-- Confirmed CT2.5 -->
<table name="#MagicalMpConsumeRate"> 0.9 0.85 0.8 </table>
<table name="#MpConsumeRate"> 0.96 0.93 0.9 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>CHEAP_MAGIC</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">549</value>
<value level="2">611</value>
<value level="3">655</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1397</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLvl>
<value level="1">58</value>
<value level="2">66</value>
<value level="3">74</value>
</magicLvl>
<mpConsume>
<value level="1">43</value>
<value level="2">49</value>
<value level="3">55</value>
</mpConsume>
<mpInitialConsume>
<value level="1">11</value>
<value level="2">13</value>
<value level="3">14</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicMpCost">
<amount>
<value level="1">-10</value>
<value level="2">-15</value>
<value level="3">-20</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">-4</value>
<value level="2">-7</value>
<value level="3">-10</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">-4</value>
<value level="2">-7</value>
<value level="3">-10</value>
</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
</effects>
</skill>
<skill id="5648" toLevel="2" name="Seraphim the Unicorn - Empower">
<!-- Confirmed CT2.5 -->
<table name="#mAtk"> 1.65 1.75 </table>
<abnormalLvl>
<value level="1">2</value>
<value level="2">3</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>MA_UP</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">418</value>
<value level="2">495</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1059</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">44</value>
<value level="2">52</value>
</magicLvl>
<mpConsume>
<value level="1">31</value>
<value level="2">38</value>
</mpConsume>
<mpInitialConsume>
<value level="1">8</value>
<value level="2">10</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MAtk">
<amount>
<value level="1">65</value>
<value level="2">75</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5649" toLevel="2" name="not_used">
<abnormalLvl>
<value level="1">2</value>
<value level="2">3</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>AVOID_UP</abnormalType>
<effectPoint>
<value level="1">418</value>
<value level="2">495</value>
</effectPoint>
<hitTime>4000</hitTime>
<icon>icon.skill1087</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">44</value>
<value level="2">52</value>
</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
<reuseDelay>6000</reuseDelay>
<castRange>400</castRange>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5650" toLevel="3" name="not_used">
<abnormalLvl>
<value level="1">4</value>
<value level="2">5</value>
<value level="3">6</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>CANCEL_PROB_DOWN</abnormalType>
<effectPoint>
<value level="1">495</value>
<value level="2">566</value>
<value level="3">624</value>
</effectPoint>
<hitTime>4000</hitTime>
<icon>icon.skill1078</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">52</value>
<value level="2">60</value>
<value level="3">68</value>
</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
<reuseDelay>6000</reuseDelay>
<castRange>400</castRange>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5651" toLevel="1" name="not_used">
<abnormalLvl>3</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<effectPoint>379</effectPoint>
<hitTime>4000</hitTime>
<icon>icon.skill1068</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>40</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
<reuseDelay>6000</reuseDelay>
<castRange>400</castRange>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5652" toLevel="3" name="Nightshade - Death Whisper">
<!-- Confirmed CT2.5 -->
<!-- Summon Nightshade Skill -->
<table name="#cAtk"> 1.25 1.3 1.35 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">379</value>
<value level="2">457</value>
<value level="3">532</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1242</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">40</value>
<value level="2">48</value>
<value level="3">56</value>
</magicLvl>
<mpConsume>
<value level="1">28</value>
<value level="2">35</value>
<value level="3">41</value>
</mpConsume>
<mpInitialConsume>
<value level="1">7</value>
<value level="2">9</value>
<value level="3">11</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CriticalDamage">
<amount>
<value level="1">25</value>
<value level="2">30</value>
<value level="3">35</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5653" toLevel="2" name="Nightshade - Focus">
<!-- Confirmed CT2.5 -->
<!-- Summon Nightshade Skill -->
<table name="#rCrit"> 0.25 0.3 </table>
<abnormalLvl>
<value level="1">2</value>
<value level="2">3</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>CRITICAL_PROB_UP</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">418</value>
<value level="2">495</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1077</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">44</value>
<value level="2">52</value>
</magicLvl>
<mpConsume>
<value level="1">31</value>
<value level="2">38</value>
</mpConsume>
<mpInitialConsume>
<value level="1">8</value>
<value level="2">10</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CriticalRate">
<amount>
<value level="1">25</value>
<value level="2">30</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5654" toLevel="3" name="Nightshade - Guidance">
<!-- Confirmed CT2.5 -->
<!-- Summon Nightshade Skill -->
<table name="#accCombat"> 2 3 4 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>HIT_UP</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">379</value>
<value level="2">457</value>
<value level="3">532</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1240</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">56</value>
<value level="2">62</value>
<value level="3">64</value>
</magicLvl>
<mpConsume>
<value level="1">28</value>
<value level="2">35</value>
<value level="3">41</value>
</mpConsume>
<mpInitialConsume>
<value level="1">7</value>
<value level="2">9</value>
<value level="3">11</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Accuracy">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="5655" toLevel="1" name="Transform Gatekeeper">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>7200</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>107</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>319</transformationId>
</effect>
<effect name="VitalityPointsRate">
<amount>-10</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="5656" toLevel="85" name="Gatekeeper Aura Flare">
<table name="#pvePower"> 60 64 68 73 77 82 87 93 98 104 110 116 112 129 136 142 150 157 165 173 181 189 197 206 215 224 233 243 253 263 273 283 294 305 316 327 338 350 361 373 385 397 410 422 435 447 460 473 486 499 512 525 539 552 565 579 592 605 619 632 645 658 672 685 697 710 723 735 748 760 772 784 795 806 817 830 845 862 884 906 929 952 976 1001 1024 </table>
<table name="#pvpPower"> 38 40 43 46 49 52 55 58 62 65 69 73 77 81 85 89 94 98 103 108 113 118 124 129 135 140 146 152 158 164 171 177 184 191 197 204 212 219 226 233 241 248 256 264 272 280 288 296 304 312 320 329 337 345 354 362 370 379 387 395 403 412 420 428 436 444 452 460 468 475 483 490 497 504 511 519 528 539 552 566 581 595 610 626 640 </table>
<abnormalLvl>0</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>MA_DOWN</abnormalType>
<castRange>150</castRange>
<effectPoint>
<value level="1">-74</value>
<value level="2">-77</value>
<value level="3">-81</value>
<value level="4">-85</value>
<value level="5">-89</value>
<value level="6">-93</value>
<value level="7">-97</value>
<value level="8">-101</value>
<value level="9">-106</value>
<value level="10">-110</value>
<value level="11">-115</value>
<value level="12">-120</value>
<value level="13">-125</value>
<value level="14">-130</value>
<value level="15">-135</value>
<value level="16">-140</value>
<value level="17">-146</value>
<value level="18">-151</value>
<value level="19">-157</value>
<value level="20">-163</value>
<value level="21">-169</value>
<value level="22">-175</value>
<value level="23">-181</value>
<value level="24">-188</value>
<value level="25">-194</value>
<value level="26">-201</value>
<value level="27">-208</value>
<value level="28">-214</value>
<value level="29">-221</value>
<value level="30">-228</value>
<value level="31">-236</value>
<value level="32">-243</value>
<value level="33">-250</value>
<value level="34">-258</value>
<value level="35">-265</value>
<value level="36">-273</value>
<value level="37">-280</value>
<value level="38">-288</value>
<value level="39">-296</value>
<value level="40">-303</value>
<value level="41">-311</value>
<value level="42">-319</value>
<value level="43">-327</value>
<value level="44">-335</value>
<value level="45">-343</value>
<value level="46">-350</value>
<value level="47">-358</value>
<value level="48">-366</value>
<value level="49">-374</value>
<value level="50">-381</value>
<value level="51">-389</value>
<value level="52">-396</value>
<value level="53">-404</value>
<value level="54">-411</value>
<value level="55">-419</value>
<value level="56">-426</value>
<value level="57">-433</value>
<value level="58">-440</value>
<value level="59">-446</value>
<value level="60">-453</value>
<value level="61">-459</value>
<value level="62">-466</value>
<value level="63">-472</value>
<value level="64">-478</value>
<value level="65">-483</value>
<value level="66">-489</value>
<value level="67">-494</value>
<value level="68">-499</value>
<value level="69">-504</value>
<value level="70">-508</value>
<value level="71">-513</value>
<value level="72">-517</value>
<value level="73">-520</value>
<value level="74">-524</value>
<value level="75">-527</value>
<value level="76">-530</value>
<value level="77">-533</value>
<value level="78">-536</value>
<value level="79">-538</value>
<value level="80">-541</value>
<value level="81">-543</value>
<value level="82">-545</value>
<value level="83">-547</value>
<value level="84">-549</value>
<value level="85">-551</value>
</effectPoint>
<effectRange>650</effectRange>
<hitTime>1000</hitTime>
<icon>icon.skill1231</icon>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
<value level="14">14</value>
<value level="15">15</value>
<value level="16">16</value>
<value level="17">17</value>
<value level="18">18</value>
<value level="19">19</value>
<value level="20">20</value>
<value level="21">21</value>
<value level="22">22</value>
<value level="23">23</value>
<value level="24">24</value>
<value level="25">25</value>
<value level="26">26</value>
<value level="27">27</value>
<value level="28">28</value>
<value level="29">29</value>
<value level="30">30</value>
<value level="31">31</value>
<value level="32">32</value>
<value level="33">33</value>
<value level="34">34</value>
<value level="35">35</value>
<value level="36">36</value>
<value level="37">37</value>
<value level="38">38</value>
<value level="39">39</value>
<value level="40">40</value>
<value level="41">41</value>
<value level="42">42</value>
<value level="43">43</value>
<value level="44">44</value>
<value level="45">45</value>
<value level="46">46</value>
<value level="47">47</value>
<value level="48">48</value>
<value level="49">49</value>
<value level="50">50</value>
<value level="51">51</value>
<value level="52">52</value>
<value level="53">53</value>
<value level="54">54</value>
<value level="55">55</value>
<value level="56">56</value>
<value level="57">57</value>
<value level="58">58</value>
<value level="59">59</value>
<value level="60">60</value>
<value level="61">61</value>
<value level="62">62</value>
<value level="63">63</value>
<value level="64">64</value>
<value level="65">65</value>
<value level="66">66</value>
<value level="67">67</value>
<value level="68">68</value>
<value level="69">69</value>
<value level="70">70</value>
<value level="71">71</value>
<value level="72">72</value>
<value level="73">73</value>
<value level="74">74</value>
<value level="75">75</value>
<value level="76">76</value>
<value level="77">77</value>
<value level="78">78</value>
<value level="79">79</value>
<value level="80">80</value>
<value level="81">81</value>
<value level="82">82</value>
<value level="83">83</value>
<value level="84">84</value>
<value level="85">85</value>
</magicLvl>
<mpConsume>
<value level="1">9</value>
<value level="2">9</value>
<value level="3">9</value>
<value level="4">9</value>
<value level="5">10</value>
<value level="6">10</value>
<value level="7">10</value>
<value level="8">12</value>
<value level="9">12</value>
<value level="10">13</value>
<value level="11">14</value>
<value level="12">15</value>
<value level="13">15</value>
<value level="14">15</value>
<value level="15">17</value>
<value level="16">17</value>
<value level="17">18</value>
<value level="18">19</value>
<value level="19">19</value>
<value level="20">20</value>
<value level="21">20</value>
<value level="22">20</value>
<value level="23">22</value>
<value level="24">22</value>
<value level="25">23</value>
<value level="26">24</value>
<value level="27">24</value>
<value level="28">25</value>
<value level="29">27</value>
<value level="30">27</value>
<value level="31">28</value>
<value level="32">28</value>
<value level="33">29</value>
<value level="34">30</value>
<value level="35">30</value>
<value level="36">32</value>
<value level="37">33</value>
<value level="38">34</value>
<value level="39">34</value>
<value level="40">35</value>
<value level="41">37</value>
<value level="42">38</value>
<value level="43">38</value>
<value level="44">39</value>
<value level="45">40</value>
<value level="46">42</value>
<value level="47">43</value>
<value level="48">44</value>
<value level="49">44</value>
<value level="50">45</value>
<value level="51">47</value>
<value level="52">48</value>
<value level="53">49</value>
<value level="54">49</value>
<value level="55">50</value>
<value level="56">52</value>
<value level="57">53</value>
<value level="58">54</value>
<value level="59">55</value>
<value level="60">55</value>
<value level="61">57</value>
<value level="62">58</value>
<value level="63">59</value>
<value level="64">60</value>
<value level="65">60</value>
<value level="66">62</value>
<value level="67">63</value>
<value level="68">64</value>
<value level="69">64</value>
<value level="70">65</value>
<value level="71">67</value>
<value level="72">67</value>
<value level="73">68</value>
<value level="74">69</value>
<value level="75">69</value>
<value level="76">70</value>
<value level="77">70</value>
<value level="78">72</value>
<value level="79">73</value>
<value level="80">73</value>
<value level="81">73</value>
<value level="82">74</value>
<value level="83">74</value>
<value level="84">75</value>
<value level="85">75</value>
</mpConsume>
<operateType>A3</operateType>
<reuseDelay>1500</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<pveEffects>
<effect name="MagicalAttack">
<power>
<value level="1">60</value>
<value level="2">64</value>
<value level="3">68</value>
<value level="4">73</value>
<value level="5">77</value>
<value level="6">82</value>
<value level="7">87</value>
<value level="8">93</value>
<value level="9">98</value>
<value level="10">104</value>
<value level="11">110</value>
<value level="12">116</value>
<value level="13">112</value>
<value level="14">129</value>
<value level="15">136</value>
<value level="16">142</value>
<value level="17">150</value>
<value level="18">157</value>
<value level="19">165</value>
<value level="20">173</value>
<value level="21">181</value>
<value level="22">189</value>
<value level="23">197</value>
<value level="24">206</value>
<value level="25">215</value>
<value level="26">224</value>
<value level="27">233</value>
<value level="28">243</value>
<value level="29">253</value>
<value level="30">263</value>
<value level="31">273</value>
<value level="32">283</value>
<value level="33">294</value>
<value level="34">305</value>
<value level="35">316</value>
<value level="36">327</value>
<value level="37">338</value>
<value level="38">350</value>
<value level="39">361</value>
<value level="40">373</value>
<value level="41">385</value>
<value level="42">397</value>
<value level="43">410</value>
<value level="44">422</value>
<value level="45">435</value>
<value level="46">447</value>
<value level="47">460</value>
<value level="48">473</value>
<value level="49">486</value>
<value level="50">499</value>
<value level="51">512</value>
<value level="52">525</value>
<value level="53">539</value>
<value level="54">552</value>
<value level="55">565</value>
<value level="56">579</value>
<value level="57">592</value>
<value level="58">605</value>
<value level="59">619</value>
<value level="60">632</value>
<value level="61">645</value>
<value level="62">658</value>
<value level="63">672</value>
<value level="64">685</value>
<value level="65">697</value>
<value level="66">710</value>
<value level="67">723</value>
<value level="68">735</value>
<value level="69">748</value>
<value level="70">760</value>
<value level="71">772</value>
<value level="72">784</value>
<value level="73">795</value>
<value level="74">806</value>
<value level="75">817</value>
<value level="76">830</value>
<value level="77">845</value>
<value level="78">862</value>
<value level="79">884</value>
<value level="80">906</value>
<value level="81">929</value>
<value level="82">952</value>
<value level="83">976</value>
<value level="84">1001</value>
<value level="85">1024</value>
</power>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>-50</amount>
<model>PER</model>
</effect>
</pveEffects>
<pvpEffects>
<effect name="MagicalAttack">
<power>
<value level="1">38</value>
<value level="2">40</value>
<value level="3">43</value>
<value level="4">46</value>
<value level="5">49</value>
<value level="6">52</value>
<value level="7">55</value>
<value level="8">58</value>
<value level="9">62</value>
<value level="10">65</value>
<value level="11">69</value>
<value level="12">73</value>
<value level="13">77</value>
<value level="14">81</value>
<value level="15">85</value>
<value level="16">89</value>
<value level="17">94</value>
<value level="18">98</value>
<value level="19">103</value>
<value level="20">108</value>
<value level="21">113</value>
<value level="22">118</value>
<value level="23">124</value>
<value level="24">129</value>
<value level="25">135</value>
<value level="26">140</value>
<value level="27">146</value>
<value level="28">152</value>
<value level="29">158</value>
<value level="30">164</value>
<value level="31">171</value>
<value level="32">177</value>
<value level="33">184</value>
<value level="34">191</value>
<value level="35">197</value>
<value level="36">204</value>
<value level="37">212</value>
<value level="38">219</value>
<value level="39">226</value>
<value level="40">233</value>
<value level="41">241</value>
<value level="42">248</value>
<value level="43">256</value>
<value level="44">264</value>
<value level="45">272</value>
<value level="46">280</value>
<value level="47">288</value>
<value level="48">296</value>
<value level="49">304</value>
<value level="50">312</value>
<value level="51">320</value>
<value level="52">329</value>
<value level="53">337</value>
<value level="54">345</value>
<value level="55">354</value>
<value level="56">362</value>
<value level="57">370</value>
<value level="58">379</value>
<value level="59">387</value>
<value level="60">395</value>
<value level="61">403</value>
<value level="62">412</value>
<value level="63">420</value>
<value level="64">428</value>
<value level="65">436</value>
<value level="66">444</value>
<value level="67">452</value>
<value level="68">460</value>
<value level="69">468</value>
<value level="70">475</value>
<value level="71">483</value>
<value level="72">490</value>
<value level="73">497</value>
<value level="74">504</value>
<value level="75">511</value>
<value level="76">519</value>
<value level="77">528</value>
<value level="78">539</value>
<value level="79">552</value>
<value level="80">566</value>
<value level="81">581</value>
<value level="82">595</value>
<value level="83">610</value>
<value level="84">626</value>
<value level="85">640</value>
</power>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>-50</amount>
<model>PER</model>
</effect>
</pvpEffects>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5657" toLevel="85" name="Gatekeeper Prominence">
<table name="#pvePower"> 75 80 85 91 97 103 109 116 123 130 137 145 153 161 169 178 187 196 206 216 226 236 247 257 269 280 292 304 316 328 341 354 367 381 394 408 423 437 451 466 481 496 512 527 543 559 575 591 607 624 640 657 673 690 707 723 740 757 773 790 806 823 839 856 872 888 903 919 935 950 965 979 994 1008 1022 1037 1056 1077 1104 1132 1161 1190 1220 1251 1279 </table>
<table name="#pvpPower"> 60 64 68 73 77 82 87 93 98 104 110 116 112 129 136 142 150 157 165 173 181 189 197 206 215 224 233 243 253 263 273 283 294 305 316 327 338 350 361 373 385 397 410 422 435 447 460 473 486 499 512 525 539 552 565 579 592 605 619 632 645 658 672 685 697 710 723 735 748 760 772 784 795 806 817 830 845 862 884 906 929 952 976 1001 1024 </table>
<castRange>900</castRange>
<effectPoint>
<value level="1">-92</value>
<value level="2">-97</value>
<value level="3">-101</value>
<value level="4">-106</value>
<value level="5">-111</value>
<value level="6">-116</value>
<value level="7">-121</value>
<value level="8">-126</value>
<value level="9">-132</value>
<value level="10">-138</value>
<value level="11">-143</value>
<value level="12">-149</value>
<value level="13">-156</value>
<value level="14">-162</value>
<value level="15">-168</value>
<value level="16">-175</value>
<value level="17">-182</value>
<value level="18">-189</value>
<value level="19">-196</value>
<value level="20">-204</value>
<value level="21">-211</value>
<value level="22">-219</value>
<value level="23">-227</value>
<value level="24">-235</value>
<value level="25">-243</value>
<value level="26">-251</value>
<value level="27">-259</value>
<value level="28">-268</value>
<value level="29">-277</value>
<value level="30">-285</value>
<value level="31">-294</value>
<value level="32">-303</value>
<value level="33">-313</value>
<value level="34">-322</value>
<value level="35">-331</value>
<value level="36">-341</value>
<value level="37">-350</value>
<value level="38">-360</value>
<value level="39">-369</value>
<value level="40">-379</value>
<value level="41">-389</value>
<value level="42">-399</value>
<value level="43">-408</value>
<value level="44">-418</value>
<value level="45">-428</value>
<value level="46">-438</value>
<value level="47">-448</value>
<value level="48">-457</value>
<value level="49">-467</value>
<value level="50">-477</value>
<value level="51">-486</value>
<value level="52">-495</value>
<value level="53">-505</value>
<value level="54">-514</value>
<value level="55">-523</value>
<value level="56">-532</value>
<value level="57">-541</value>
<value level="58">-549</value>
<value level="59">-558</value>
<value level="60">-566</value>
<value level="61">-574</value>
<value level="62">-582</value>
<value level="63">-590</value>
<value level="64">-597</value>
<value level="65">-604</value>
<value level="66">-611</value>
<value level="67">-617</value>
<value level="68">-624</value>
<value level="69">-630</value>
<value level="70">-635</value>
<value level="71">-641</value>
<value level="72">-646</value>
<value level="73">-650</value>
<value level="74">-655</value>
<value level="75">-659</value>
<value level="76">-662</value>
<value level="77">-666</value>
<value level="78">-669</value>
<value level="79">-673</value>
<value level="80">-676</value>
<value level="81">-679</value>
<value level="82">-681</value>
<value level="83">-684</value>
<value level="84">-687</value>
<value level="85">-689</value>
</effectPoint>
<effectRange>1400</effectRange>
<hitTime>1500</hitTime>
<icon>icon.skill1230</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
<value level="14">14</value>
<value level="15">15</value>
<value level="16">16</value>
<value level="17">17</value>
<value level="18">18</value>
<value level="19">19</value>
<value level="20">20</value>
<value level="21">21</value>
<value level="22">22</value>
<value level="23">23</value>
<value level="24">24</value>
<value level="25">25</value>
<value level="26">26</value>
<value level="27">27</value>
<value level="28">28</value>
<value level="29">29</value>
<value level="30">30</value>
<value level="31">31</value>
<value level="32">32</value>
<value level="33">33</value>
<value level="34">34</value>
<value level="35">35</value>
<value level="36">36</value>
<value level="37">37</value>
<value level="38">38</value>
<value level="39">39</value>
<value level="40">40</value>
<value level="41">41</value>
<value level="42">42</value>
<value level="43">43</value>
<value level="44">44</value>
<value level="45">45</value>
<value level="46">46</value>
<value level="47">47</value>
<value level="48">48</value>
<value level="49">49</value>
<value level="50">50</value>
<value level="51">51</value>
<value level="52">52</value>
<value level="53">53</value>
<value level="54">54</value>
<value level="55">55</value>
<value level="56">56</value>
<value level="57">57</value>
<value level="58">58</value>
<value level="59">59</value>
<value level="60">60</value>
<value level="61">61</value>
<value level="62">62</value>
<value level="63">63</value>
<value level="64">64</value>
<value level="65">65</value>
<value level="66">66</value>
<value level="67">67</value>
<value level="68">68</value>
<value level="69">69</value>
<value level="70">70</value>
<value level="71">71</value>
<value level="72">72</value>
<value level="73">73</value>
<value level="74">74</value>
<value level="75">75</value>
<value level="76">76</value>
<value level="77">77</value>
<value level="78">78</value>
<value level="79">79</value>
<value level="80">80</value>
<value level="81">81</value>
<value level="82">82</value>
<value level="83">83</value>
<value level="84">84</value>
<value level="85">85</value>
</magicLvl>
<mpConsume>
<value level="1">9</value>
<value level="2">9</value>
<value level="3">9</value>
<value level="4">9</value>
<value level="5">10</value>
<value level="6">10</value>
<value level="7">10</value>
<value level="8">12</value>
<value level="9">12</value>
<value level="10">13</value>
<value level="11">14</value>
<value level="12">15</value>
<value level="13">15</value>
<value level="14">15</value>
<value level="15">17</value>
<value level="16">17</value>
<value level="17">18</value>
<value level="18">19</value>
<value level="19">19</value>
<value level="20">20</value>
<value level="21">20</value>
<value level="22">20</value>
<value level="23">22</value>
<value level="24">22</value>
<value level="25">23</value>
<value level="26">24</value>
<value level="27">24</value>
<value level="28">25</value>
<value level="29">27</value>
<value level="30">27</value>
<value level="31">28</value>
<value level="32">28</value>
<value level="33">29</value>
<value level="34">30</value>
<value level="35">30</value>
<value level="36">32</value>
<value level="37">33</value>
<value level="38">34</value>
<value level="39">34</value>
<value level="40">35</value>
<value level="41">37</value>
<value level="42">38</value>
<value level="43">38</value>
<value level="44">39</value>
<value level="45">40</value>
<value level="46">42</value>
<value level="47">43</value>
<value level="48">44</value>
<value level="49">44</value>
<value level="50">45</value>
<value level="51">47</value>
<value level="52">48</value>
<value level="53">49</value>
<value level="54">49</value>
<value level="55">50</value>
<value level="56">52</value>
<value level="57">53</value>
<value level="58">54</value>
<value level="59">55</value>
<value level="60">55</value>
<value level="61">57</value>
<value level="62">58</value>
<value level="63">59</value>
<value level="64">60</value>
<value level="65">60</value>
<value level="66">62</value>
<value level="67">63</value>
<value level="68">64</value>
<value level="69">64</value>
<value level="70">65</value>
<value level="71">67</value>
<value level="72">67</value>
<value level="73">68</value>
<value level="74">69</value>
<value level="75">69</value>
<value level="76">70</value>
<value level="77">70</value>
<value level="78">72</value>
<value level="79">73</value>
<value level="80">73</value>
<value level="81">73</value>
<value level="82">74</value>
<value level="83">74</value>
<value level="84">75</value>
<value level="85">75</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<pveEffects>
<effect name="MagicalAttack">
<power>
<value level="1">75</value>
<value level="2">80</value>
<value level="3">85</value>
<value level="4">91</value>
<value level="5">97</value>
<value level="6">103</value>
<value level="7">109</value>
<value level="8">116</value>
<value level="9">123</value>
<value level="10">130</value>
<value level="11">137</value>
<value level="12">145</value>
<value level="13">153</value>
<value level="14">161</value>
<value level="15">169</value>
<value level="16">178</value>
<value level="17">187</value>
<value level="18">196</value>
<value level="19">206</value>
<value level="20">216</value>
<value level="21">226</value>
<value level="22">236</value>
<value level="23">247</value>
<value level="24">257</value>
<value level="25">269</value>
<value level="26">280</value>
<value level="27">292</value>
<value level="28">304</value>
<value level="29">316</value>
<value level="30">328</value>
<value level="31">341</value>
<value level="32">354</value>
<value level="33">367</value>
<value level="34">381</value>
<value level="35">394</value>
<value level="36">408</value>
<value level="37">423</value>
<value level="38">437</value>
<value level="39">451</value>
<value level="40">466</value>
<value level="41">481</value>
<value level="42">496</value>
<value level="43">512</value>
<value level="44">527</value>
<value level="45">543</value>
<value level="46">559</value>
<value level="47">575</value>
<value level="48">591</value>
<value level="49">607</value>
<value level="50">624</value>
<value level="51">640</value>
<value level="52">657</value>
<value level="53">673</value>
<value level="54">690</value>
<value level="55">707</value>
<value level="56">723</value>
<value level="57">740</value>
<value level="58">757</value>
<value level="59">773</value>
<value level="60">790</value>
<value level="61">806</value>
<value level="62">823</value>
<value level="63">839</value>
<value level="64">856</value>
<value level="65">872</value>
<value level="66">888</value>
<value level="67">903</value>
<value level="68">919</value>
<value level="69">935</value>
<value level="70">950</value>
<value level="71">965</value>
<value level="72">979</value>
<value level="73">994</value>
<value level="74">1008</value>
<value level="75">1022</value>
<value level="76">1037</value>
<value level="77">1056</value>
<value level="78">1077</value>
<value level="79">1104</value>
<value level="80">1132</value>
<value level="81">1161</value>
<value level="82">1190</value>
<value level="83">1220</value>
<value level="84">1251</value>
<value level="85">1279</value>
</power>
</effect>
</pveEffects>
<pvpEffects>
<effect name="MagicalAttack">
<power>
<value level="1">60</value>
<value level="2">64</value>
<value level="3">68</value>
<value level="4">73</value>
<value level="5">77</value>
<value level="6">82</value>
<value level="7">87</value>
<value level="8">93</value>
<value level="9">98</value>
<value level="10">104</value>
<value level="11">110</value>
<value level="12">116</value>
<value level="13">112</value>
<value level="14">129</value>
<value level="15">136</value>
<value level="16">142</value>
<value level="17">150</value>
<value level="18">157</value>
<value level="19">165</value>
<value level="20">173</value>
<value level="21">181</value>
<value level="22">189</value>
<value level="23">197</value>
<value level="24">206</value>
<value level="25">215</value>
<value level="26">224</value>
<value level="27">233</value>
<value level="28">243</value>
<value level="29">253</value>
<value level="30">263</value>
<value level="31">273</value>
<value level="32">283</value>
<value level="33">294</value>
<value level="34">305</value>
<value level="35">316</value>
<value level="36">327</value>
<value level="37">338</value>
<value level="38">350</value>
<value level="39">361</value>
<value level="40">373</value>
<value level="41">385</value>
<value level="42">397</value>
<value level="43">410</value>
<value level="44">422</value>
<value level="45">435</value>
<value level="46">447</value>
<value level="47">460</value>
<value level="48">473</value>
<value level="49">486</value>
<value level="50">499</value>
<value level="51">512</value>
<value level="52">525</value>
<value level="53">539</value>
<value level="54">552</value>
<value level="55">565</value>
<value level="56">579</value>
<value level="57">592</value>
<value level="58">605</value>
<value level="59">619</value>
<value level="60">632</value>
<value level="61">645</value>
<value level="62">658</value>
<value level="63">672</value>
<value level="64">685</value>
<value level="65">697</value>
<value level="66">710</value>
<value level="67">723</value>
<value level="68">735</value>
<value level="69">748</value>
<value level="70">760</value>
<value level="71">772</value>
<value level="72">784</value>
<value level="73">795</value>
<value level="74">806</value>
<value level="75">817</value>
<value level="76">830</value>
<value level="77">845</value>
<value level="78">862</value>
<value level="79">884</value>
<value level="80">906</value>
<value level="81">929</value>
<value level="82">952</value>
<value level="83">976</value>
<value level="84">1001</value>
<value level="85">1024</value>
</power>
</effect>
</pvpEffects>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5658" toLevel="85" name="Gatekeeper Flame Strike">
<table name="#pvePower"> 38 40 43 46 49 52 55 58 62 65 69 73 77 81 85 89 94 98 103 108 113 118 124 129 135 140 146 152 158 164 171 177 184 191 197 204 212 219 226 233 241 248 256 264 272 280 288 296 304 312 320 329 337 345 354 362 370 379 387 395 403 412 420 428 436 444 452 460 468 475 483 490 497 504 511 519 528 539 552 566 581 595 610 626 640 </table>
<table name="#pvpPower"> 30 32 34 37 39 41 44 47 49 52 55 58 61 65 68 71 75 79 83 87 91 95 99 103 108 112 117 122 127 132 137 142 147 153 158 164 169 175 181 187 193 199 205 211 218 224 230 237 243 250 256 263 270 276 283 290 296 303 310 316 323 329 336 343 349 355 362 368 374 380 386 392 398 403 409 415 423 431 442 453 465 476 488 501 512 </table>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<castRange>500</castRange>
<effectPoint>
<value level="1">-92</value>
<value level="2">-97</value>
<value level="3">-101</value>
<value level="4">-106</value>
<value level="5">-111</value>
<value level="6">-116</value>
<value level="7">-121</value>
<value level="8">-126</value>
<value level="9">-132</value>
<value level="10">-138</value>
<value level="11">-143</value>
<value level="12">-149</value>
<value level="13">-156</value>
<value level="14">-162</value>
<value level="15">-168</value>
<value level="16">-175</value>
<value level="17">-182</value>
<value level="18">-189</value>
<value level="19">-196</value>
<value level="20">-204</value>
<value level="21">-211</value>
<value level="22">-219</value>
<value level="23">-227</value>
<value level="24">-235</value>
<value level="25">-243</value>
<value level="26">-251</value>
<value level="27">-259</value>
<value level="28">-268</value>
<value level="29">-277</value>
<value level="30">-285</value>
<value level="31">-294</value>
<value level="32">-303</value>
<value level="33">-313</value>
<value level="34">-322</value>
<value level="35">-331</value>
<value level="36">-341</value>
<value level="37">-350</value>
<value level="38">-360</value>
<value level="39">-369</value>
<value level="40">-379</value>
<value level="41">-389</value>
<value level="42">-399</value>
<value level="43">-408</value>
<value level="44">-418</value>
<value level="45">-428</value>
<value level="46">-438</value>
<value level="47">-448</value>
<value level="48">-457</value>
<value level="49">-467</value>
<value level="50">-477</value>
<value level="51">-486</value>
<value level="52">-495</value>
<value level="53">-505</value>
<value level="54">-514</value>
<value level="55">-523</value>
<value level="56">-532</value>
<value level="57">-541</value>
<value level="58">-549</value>
<value level="59">-558</value>
<value level="60">-566</value>
<value level="61">-574</value>
<value level="62">-582</value>
<value level="63">-590</value>
<value level="64">-597</value>
<value level="65">-604</value>
<value level="66">-611</value>
<value level="67">-617</value>
<value level="68">-624</value>
<value level="69">-630</value>
<value level="70">-635</value>
<value level="71">-641</value>
<value level="72">-646</value>
<value level="73">-650</value>
<value level="74">-655</value>
<value level="75">-659</value>
<value level="76">-662</value>
<value level="77">-666</value>
<value level="78">-669</value>
<value level="79">-673</value>
<value level="80">-676</value>
<value level="81">-679</value>
<value level="82">-681</value>
<value level="83">-684</value>
<value level="84">-687</value>
<value level="85">-689</value>
</effectPoint>
<effectRange>1000</effectRange>
<hitTime>2500</hitTime>
<icon>icon.skill1181</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
<value level="14">14</value>
<value level="15">15</value>
<value level="16">16</value>
<value level="17">17</value>
<value level="18">18</value>
<value level="19">19</value>
<value level="20">20</value>
<value level="21">21</value>
<value level="22">22</value>
<value level="23">23</value>
<value level="24">24</value>
<value level="25">25</value>
<value level="26">26</value>
<value level="27">27</value>
<value level="28">28</value>
<value level="29">29</value>
<value level="30">30</value>
<value level="31">31</value>
<value level="32">32</value>
<value level="33">33</value>
<value level="34">34</value>
<value level="35">35</value>
<value level="36">36</value>
<value level="37">37</value>
<value level="38">38</value>
<value level="39">39</value>
<value level="40">40</value>
<value level="41">41</value>
<value level="42">42</value>
<value level="43">43</value>
<value level="44">44</value>
<value level="45">45</value>
<value level="46">46</value>
<value level="47">47</value>
<value level="48">48</value>
<value level="49">49</value>
<value level="50">50</value>
<value level="51">51</value>
<value level="52">52</value>
<value level="53">53</value>
<value level="54">54</value>
<value level="55">55</value>
<value level="56">56</value>
<value level="57">57</value>
<value level="58">58</value>
<value level="59">59</value>
<value level="60">60</value>
<value level="61">61</value>
<value level="62">62</value>
<value level="63">63</value>
<value level="64">64</value>
<value level="65">65</value>
<value level="66">66</value>
<value level="67">67</value>
<value level="68">68</value>
<value level="69">69</value>
<value level="70">70</value>
<value level="71">71</value>
<value level="72">72</value>
<value level="73">73</value>
<value level="74">74</value>
<value level="75">75</value>
<value level="76">76</value>
<value level="77">77</value>
<value level="78">78</value>
<value level="79">79</value>
<value level="80">80</value>
<value level="81">81</value>
<value level="82">82</value>
<value level="83">83</value>
<value level="84">84</value>
<value level="85">85</value>
</magicLvl>
<mpConsume>
<value level="1">13</value>
<value level="2">13</value>
<value level="3">13</value>
<value level="4">14</value>
<value level="5">14</value>
<value level="6">15</value>
<value level="7">15</value>
<value level="8">17</value>
<value level="9">17</value>
<value level="10">18</value>
<value level="11">20</value>
<value level="12">22</value>
<value level="13">23</value>
<value level="14">23</value>
<value level="15">24</value>
<value level="16">25</value>
<value level="17">27</value>
<value level="18">28</value>
<value level="19">28</value>
<value level="20">29</value>
<value level="21">29</value>
<value level="22">30</value>
<value level="23">32</value>
<value level="24">33</value>
<value level="25">34</value>
<value level="26">35</value>
<value level="27">37</value>
<value level="28">38</value>
<value level="29">39</value>
<value level="30">40</value>
<value level="31">40</value>
<value level="32">42</value>
<value level="33">43</value>
<value level="34">44</value>
<value level="35">45</value>
<value level="36">47</value>
<value level="37">49</value>
<value level="38">50</value>
<value level="39">52</value>
<value level="40">53</value>
<value level="41">54</value>
<value level="42">55</value>
<value level="43">57</value>
<value level="44">59</value>
<value level="45">60</value>
<value level="46">62</value>
<value level="47">63</value>
<value level="48">65</value>
<value level="49">67</value>
<value level="50">68</value>
<value level="51">69</value>
<value level="52">70</value>
<value level="53">73</value>
<value level="54">74</value>
<value level="55">75</value>
<value level="56">77</value>
<value level="57">79</value>
<value level="58">80</value>
<value level="59">82</value>
<value level="60">83</value>
<value level="61">85</value>
<value level="62">87</value>
<value level="63">88</value>
<value level="64">89</value>
<value level="65">90</value>
<value level="66">93</value>
<value level="67">94</value>
<value level="68">95</value>
<value level="69">97</value>
<value level="70">98</value>
<value level="71">99</value>
<value level="72">100</value>
<value level="73">102</value>
<value level="74">103</value>
<value level="75">104</value>
<value level="76">105</value>
<value level="77">105</value>
<value level="78">107</value>
<value level="79">108</value>
<value level="80">109</value>
<value level="81">109</value>
<value level="82">110</value>
<value level="83">112</value>
<value level="84">112</value>
<value level="85">113</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>7000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<pveEffects>
<effect name="MagicalAttack">
<power>
<value level="1">38</value>
<value level="2">40</value>
<value level="3">43</value>
<value level="4">46</value>
<value level="5">49</value>
<value level="6">52</value>
<value level="7">55</value>
<value level="8">58</value>
<value level="9">62</value>
<value level="10">65</value>
<value level="11">69</value>
<value level="12">73</value>
<value level="13">77</value>
<value level="14">81</value>
<value level="15">85</value>
<value level="16">89</value>
<value level="17">94</value>
<value level="18">98</value>
<value level="19">103</value>
<value level="20">108</value>
<value level="21">113</value>
<value level="22">118</value>
<value level="23">124</value>
<value level="24">129</value>
<value level="25">135</value>
<value level="26">140</value>
<value level="27">146</value>
<value level="28">152</value>
<value level="29">158</value>
<value level="30">164</value>
<value level="31">171</value>
<value level="32">177</value>
<value level="33">184</value>
<value level="34">191</value>
<value level="35">197</value>
<value level="36">204</value>
<value level="37">212</value>
<value level="38">219</value>
<value level="39">226</value>
<value level="40">233</value>
<value level="41">241</value>
<value level="42">248</value>
<value level="43">256</value>
<value level="44">264</value>
<value level="45">272</value>
<value level="46">280</value>
<value level="47">288</value>
<value level="48">296</value>
<value level="49">304</value>
<value level="50">312</value>
<value level="51">320</value>
<value level="52">329</value>
<value level="53">337</value>
<value level="54">345</value>
<value level="55">354</value>
<value level="56">362</value>
<value level="57">370</value>
<value level="58">379</value>
<value level="59">387</value>
<value level="60">395</value>
<value level="61">403</value>
<value level="62">412</value>
<value level="63">420</value>
<value level="64">428</value>
<value level="65">436</value>
<value level="66">444</value>
<value level="67">452</value>
<value level="68">460</value>
<value level="69">468</value>
<value level="70">475</value>
<value level="71">483</value>
<value level="72">490</value>
<value level="73">497</value>
<value level="74">504</value>
<value level="75">511</value>
<value level="76">519</value>
<value level="77">528</value>
<value level="78">539</value>
<value level="79">552</value>
<value level="80">566</value>
<value level="81">581</value>
<value level="82">595</value>
<value level="83">610</value>
<value level="84">626</value>
<value level="85">640</value>
</power>
</effect>
</pveEffects>
<pvpEffects>
<effect name="MagicalAttack">
<power>
<value level="1">30</value>
<value level="2">32</value>
<value level="3">34</value>
<value level="4">37</value>
<value level="5">39</value>
<value level="6">41</value>
<value level="7">44</value>
<value level="8">47</value>
<value level="9">49</value>
<value level="10">52</value>
<value level="11">55</value>
<value level="12">58</value>
<value level="13">61</value>
<value level="14">65</value>
<value level="15">68</value>
<value level="16">71</value>
<value level="17">75</value>
<value level="18">79</value>
<value level="19">83</value>
<value level="20">87</value>
<value level="21">91</value>
<value level="22">95</value>
<value level="23">99</value>
<value level="24">103</value>
<value level="25">108</value>
<value level="26">112</value>
<value level="27">117</value>
<value level="28">122</value>
<value level="29">127</value>
<value level="30">132</value>
<value level="31">137</value>
<value level="32">142</value>
<value level="33">147</value>
<value level="34">153</value>
<value level="35">158</value>
<value level="36">164</value>
<value level="37">169</value>
<value level="38">175</value>
<value level="39">181</value>
<value level="40">187</value>
<value level="41">193</value>
<value level="42">199</value>
<value level="43">205</value>
<value level="44">211</value>
<value level="45">218</value>
<value level="46">224</value>
<value level="47">230</value>
<value level="48">237</value>
<value level="49">243</value>
<value level="50">250</value>
<value level="51">256</value>
<value level="52">263</value>
<value level="53">270</value>
<value level="54">276</value>
<value level="55">283</value>
<value level="56">290</value>
<value level="57">296</value>
<value level="58">303</value>
<value level="59">310</value>
<value level="60">316</value>
<value level="61">323</value>
<value level="62">329</value>
<value level="63">336</value>
<value level="64">343</value>
<value level="65">349</value>
<value level="66">355</value>
<value level="67">362</value>
<value level="68">368</value>
<value level="69">374</value>
<value level="70">380</value>
<value level="71">386</value>
<value level="72">392</value>
<value level="73">398</value>
<value level="74">403</value>
<value level="75">409</value>
<value level="76">415</value>
<value level="77">423</value>
<value level="78">431</value>
<value level="79">442</value>
<value level="80">453</value>
<value level="81">465</value>
<value level="82">476</value>
<value level="83">488</value>
<value level="84">501</value>
<value level="85">512</value>
</power>
</effect>
</pvpEffects>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="5659" toLevel="2" name="Gatekeeper Berserker Spirit">
<table name="#mAtk"> 1.1 1.16 </table>
<table name="#mAtkSpd"> 1.05 1.08 </table>
<table name="#mDef"> 0.9 0.84 </table>
<table name="#pAtk"> 1.05 1.08 </table>
<table name="#pAtkSpd"> 1.05 1.08 </table>
<table name="#pDef"> 0.95 0.92 </table>
<table name="#rEvas"> 2 4 </table>
<table name="#runSpd"> 5 8 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>BERSERKER</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">331</value>
<value level="2">486</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1062</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">35</value>
<value level="2">52</value>
</magicLvl>
<mpConsume>
<value level="1">24</value>
<value level="2">38</value>
</mpConsume>
<mpInitialConsume>
<value level="1">6</value>
<value level="2">10</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>
<value level="1">5</value>
<value level="2">8</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">10</value>
<value level="2">16</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">5</value>
<value level="2">8</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-10</value>
<value level="2">-16</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-5</value>
<value level="2">-8</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">-2</value>
<value level="2">-4</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">5</value>
<value level="2">8</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">5</value>
<value level="2">8</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5660" toLevel="5" name="Battleground Death Syndrome">
<!-- Confirmed CT2.5 -->
<table name="#val1"> 0.9 0.81 0.73 0.66 0.6 </table>
<table name="#val2"> 5 9 13 17 21 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>180</abnormalTime>
<abnormalType>DEATH_PENALTY</abnormalType>
<canBeDispelled>false</canBeDispelled>
<icon>icon.skill5076_a</icon>
<isDebuff>true</isDebuff>
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>
<value level="1">-10</value>
<value level="2">-19</value>
<value level="3">-27</value>
<value level="4">-34</value>
<value level="5">-40</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">-10</value>
<value level="2">-19</value>
<value level="3">-27</value>
<value level="4">-34</value>
<value level="5">-40</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">-5</value>
<value level="2">-9</value>
<value level="3">-13</value>
<value level="4">-17</value>
<value level="5">-21</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>
<value level="1">-5</value>
<value level="2">-9</value>
<value level="3">-13</value>
<value level="4">-17</value>
<value level="5">-21</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">-10</value>
<value level="2">-19</value>
<value level="3">-27</value>
<value level="4">-34</value>
<value level="5">-40</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">-10</value>
<value level="2">-19</value>
<value level="3">-27</value>
<value level="4">-34</value>
<value level="5">-40</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5661" toLevel="1" name="Match Participation">
<abnormalLvl>0</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalType>ENTRY_FOR_GAME</abnormalType>
<icon>icon.skill5661</icon>
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5662" toLevel="1" name="Presentation - Resurrection Possible">
<effectPoint>100</effectPoint>
<hitTime>1000</hitTime>
<icon>icon.skill5662</icon>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<castRange>600</castRange>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5663" toLevel="5" name="Ancient Sword Resistance">
<!-- Confirmed CT2.5 -->
<table name="#trait_ancientsword"> 10 20 30 40 50 </table>
<icon>icon.skill5663</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<ANCIENTSWORD>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
</ANCIENTSWORD>
</effect>
</effects>
</skill>
<skill id="5664" toLevel="5" name="Ancient Sword Vulnerability">
<!-- Confirmed CT2.5 -->
<table name="#trait_ancientsword"> -11 -25 -43 -67 -100 </table>
<icon>icon.skill5664</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<ANCIENTSWORD>
<value level="1">-11</value>
<value level="2">-25</value>
<value level="3">-43</value>
<value level="4">-67</value>
<value level="5">-100</value>
</ANCIENTSWORD>
</effect>
</effects>
</skill>
<skill id="5665" toLevel="1" name="Stun">
<!-- Masterwork Sword of Stun (3829) -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>50</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-100</effectPoint>
<icon>icon.skill0100</icon>
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>70</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>200</effectRange>
<castRange>40</castRange>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="5666" toLevel="1" name="Stun">
<!-- Masterwork Rapier of Stun (3834) -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>50</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-100</effectPoint>
<icon>icon.skill0100</icon>
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>70</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>200</effectRange>
<castRange>40</castRange>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="5667" toLevel="1" name="Stun">
<!-- Masterwork Dual-Blade of Stun (3839) -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>50</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-100</effectPoint>
<icon>icon.skill0100</icon>
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>70</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>200</effectRange>
<castRange>40</castRange>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="5668" toLevel="1" name="Poison">
<!-- Masterwork Dagger of Poison (3861) -->
<abnormalLvl>8</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>70</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-100</effectPoint>
<icon>icon.skill4035</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>70</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>200</effectRange>
<castRange>40</castRange>
<trait>POISON</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>63</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="5669" toLevel="1" name="Stun">
<!-- Masterwork Pole of Stun (3876) -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>50</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-100</effectPoint>
<icon>icon.skill0100</icon>
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>70</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>200</effectRange>
<castRange>40</castRange>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="5670" toLevel="1" name="Stun">
<!-- Masterwork Fist of Stun (3882) -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>50</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-100</effectPoint>
<icon>icon.skill0100</icon>
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>70</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>200</effectRange>
<castRange>40</castRange>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="5671" toLevel="1" name="Stun">
<!-- Masterwork Blunt of Stun (3885-1) -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>50</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-100</effectPoint>
<icon>icon.skill0100</icon>
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>61</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>200</effectRange>
<castRange>40</castRange>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="5672" toLevel="1" name="Stun">
<!-- Masterwork Blunt of Stun (3885-2) -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>50</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-100</effectPoint>
<icon>icon.skill0100</icon>
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>200</effectRange>
<castRange>40</castRange>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="5673" toLevel="1" name="Evasion Counter">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<effectPoint>-1351</effectPoint>
<effectRange>400</effectRange>
<icon>icon.skill0818</icon>
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>SHOCK</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="5674" toLevel="1" name="Evasion Chance">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>EVASION_BUFF</abnormalType>
<effectPoint>549</effectPoint>
<icon>icon.skill0819</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>74</magicLvl>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="FatalBlowRate">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5675" toLevel="1" name="Evasion Haste">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>EVASION_BUFF</abnormalType>
<effectPoint>549</effectPoint>
<icon>icon.skill0820</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>74</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5676" toLevel="1" name="Steal Mana">
<!-- Confirmed CT2.5 -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>46</magicLvl>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Mp">
<amount>41</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="5677" toLevel="1" name="Steal Mana">
<!-- Confirmed CT2.5 -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>56</magicLvl>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Mp">
<amount>51</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="5678" toLevel="1" name="Steal Mana">
<!-- Confirmed CT2.5 -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>64</magicLvl>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Mp">
<amount>59</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="5679" toLevel="3" name="Oblivion Trap">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>MIRAGE_TRAP</abnormalType>
<activateRate>80</activateRate>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-100</effectPoint>
<hitTime>500</hitTime>
<icon>icon.skill0836</icon>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>
<value level="1">64</value>
<value level="2">68</value>
<value level="3">72</value>
</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<castRange>600</castRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="TriggerSkillByAttack">
<!-- Oblivion Trap -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>60</chance>
<targetType>SELF</targetType>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>5680</skillId>
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="5680" toLevel="1" name="Oblivion Trap">
<castRange>900</castRange>
<effectRange>1400</effectRange>
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>79</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="TargetCancel" />
</effects>
</skill>
<skill id="5681" toLevel="1" name="PvP Weapon - CP Drain">
<!-- Confirmed CT2.5 -->
<!-- set name="castRange" val="600" / -->
<!-- set name="effectRange" val="1100" / -->
<effectPoint>1</effectPoint>
<hitTime>100</hitTime>
<icon>icon.skill1306</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>80</magicLvl>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE</rideState>
<staticReuse>true</staticReuse>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<castRange>600</castRange>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Cp">
<amount>200</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="5682" toLevel="1" name="PvP Weapon - Cancel">
<!-- Confirmed CT2.5 -->
<castRange>600</castRange>
<effectPoint>-1</effectPoint>
<effectRange>1100</effectRange>
<hitTime>100</hitTime>
<icon>icon.skill1056</icon>
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>80</magicLvl>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE</rideState>
<staticReuse>true</staticReuse>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelByCategory">
<slot>BUFF</slot>
<rate>25</rate>
<max>3</max>
</effect>
</effects>
</skill>
<skill id="5683" toLevel="1" name="PvP Weapon - Ignore Shield Defense">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>PVP_WEAPON_DEBUFF</abnormalType>
<castRange>600</castRange>
<effectPoint>-1</effectPoint>
<effectRange>1100</effectRange>
<hitTime>100</hitTime>
<icon>icon.skill1304</icon>
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ShieldDefence">
<amount>-100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5684" toLevel="1" name="PvP Weapon - Attack Rate">
<!-- Confirmed CT2.5 -->
<castRange>600</castRange>
<effectPoint>-1</effectPoint>
<effectRange>1100</effectRange>
<hitTime>100</hitTime>
<icon>icon.skill0005</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>80</magicLvl>
<nextActionAttack>true</nextActionAttack>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE</rideState>
<staticReuse>true</staticReuse>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>1</power>
</effect>
</effects>
</skill>
<skill id="5685" toLevel="1" name="PvP Weapon - Casting">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>PVP_WEAPON_BUFF</abnormalType>
<activateRate>0</activateRate>
<effectPoint>1</effectPoint>
<hitTime>100</hitTime>
<icon>icon.skill0228</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5686" toLevel="1" name="PvP Weapon - Rapid Fire">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>PVP_WEAPON_BUFF</abnormalType>
<effectPoint>1</effectPoint>
<hitTime>100</hitTime>
<icon>icon.skill0413</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5687" toLevel="1" name="PvP Weapon - Decrease Range">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>PVP_WEAPON_DEBUFF</abnormalType>
<castRange>600</castRange>
<effectPoint>-1</effectPoint>
<effectRange>1100</effectRange>
<hitTime>100</hitTime>
<icon>icon.skill0486</icon>
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttackRange">
<amount>-200</amount>
<mode>DIFF</mode>
<weaponType>
<item>BOW</item>
<item>CROSSBOW</item>
</weaponType>
</effect>
</effects>
</skill>
<skill id="5688" toLevel="1" name="PvP Weapon - Decrease Resist">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>PVP_WEAPON_DEBUFF</abnormalType>
<castRange>600</castRange>
<effectPoint>-1</effectPoint>
<effectRange>1100</effectRange>
<hitTime>100</hitTime>
<icon>icon.skill0756</icon>
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceAttribute">
<amount>-30</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>-30</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>-30</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>-30</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>-30</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>-30</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="5689" toLevel="1" name="PvP Shield - Reflect Damage">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>PVP_WEAPON_BUFF</abnormalType>
<effectPoint>1</effectPoint>
<hitTime>100</hitTime>
<icon>icon.skill0086</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamageShield">
<amount>50</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="5690" toLevel="1" name="PvP Armor - Damage Down">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>PVP_WEAPON_BUFF</abnormalType>
<effectPoint>1</effectPoint>
<hitTime>100</hitTime>
<icon>icon.skill1040</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5691" toLevel="1" name="PvP Armor - Critical Down">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>PVP_WEAPON_BUFF</abnormalType>
<effectPoint>1</effectPoint>
<hitTime>100</hitTime>
<icon>icon.skill1242</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalRate">
<amount>-15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5692" toLevel="1" name="PvP Armor - Heal">
<!-- Confirmed CT2.5 -->
<effectPoint>1</effectPoint>
<icon>icon.skill1011</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>80</magicLvl>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE</rideState>
<staticReuse>true</staticReuse>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<hitTime>100</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Heal">
<power>200</power>
</effect>
</effects>
</skill>
<skill id="5693" toLevel="1" name="PvP Armor - Speed Down">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>PVP_WEAPON_DEBUFF</abnormalType>
<castRange>600</castRange>
<effectPoint>-1</effectPoint>
<effectRange>1100</effectRange>
<hitTime>100</hitTime>
<icon>icon.skill1160</icon>
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5694" toLevel="1" name="PvP Armor - Mirage">
<!-- Confirmed CT2.5 -->
<castRange>600</castRange>
<effectPoint>-1</effectPoint>
<effectRange>1100</effectRange>
<hitTime>100</hitTime>
<icon>icon.skill0445</icon>
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>80</magicLvl>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE</rideState>
<staticReuse>true</staticReuse>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="TargetCancel" />
</effects>
</skill>
<skill id="5695" toLevel="1" name="Talisman - Increase Momentum">
<!-- Confirmed CT2.5 -->
<effectPoint>1</effectPoint>
<hitTime>100</hitTime>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEnergyMax">
<amount>5</amount>
</condition>
</conditions>
<effects>
<effect name="FocusMomentum">
<maxCharges>5</maxCharges>
</effect>
</effects>
</skill>
<skill id="5696" toLevel="1" name="Dizziness">
<abnormalLvl>9</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>INVINCIBILITY</abnormalType>
<effectPoint>1</effectPoint>
<icon>icon.skill0837</icon>
<magicLvl>74</magicLvl>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5697" toLevel="4" name="Seal">
<!-- Imbue Seed of Destruction end effect. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>SILENCE_ALL</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<activateRate>99</activateRate>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-100</effectPoint>
<icon>icon.skill0835</icon>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<value level="1">68</value>
<value level="2">70</value>
<value level="3">72</value>
<value level="4">74</value>
</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Mute" />
<effect name="PhysicalMute" />
</effects>
</skill>
<skill id="5698" toLevel="37" name="Blessed Blood">
<!-- Confirmed CT2.5 -->
<icon>icon.skill3080</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<value level="1">40</value>
<value level="2">48</value>
<value level="3">56</value>
<value level="4">60</value>
<value level="5">64</value>
<value level="6">68</value>
<value level="7">72</value>
<value level="8">76</value>
<value level="9">76</value>
<value level="10">76</value>
<value level="11">77</value>
<value level="12">77</value>
<value level="13">77</value>
<value level="14">78</value>
<value level="15">78</value>
<value level="16">78</value>
<value level="17">79</value>
<value level="18">79</value>
<value level="19">79</value>
<value level="20">80</value>
<value level="21">80</value>
<value level="22">80</value>
<value level="23">81</value>
<value level="24">81</value>
<value level="25">81</value>
<value level="26">82</value>
<value level="27">82</value>
<value level="28">82</value>
<value level="29">83</value>
<value level="30">83</value>
<value level="31">83</value>
<value level="32">84</value>
<value level="33">84</value>
<value level="34">84</value>
<value level="35">85</value>
<value level="36">85</value>
<value level="37">85</value>
</magicLvl>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Hp">
<amount>
<value level="1">217</value>
<value level="2">281</value>
<value level="3">346</value>
<value level="4">377</value>
<value level="5">406</value>
<value level="6">434</value>
<value level="7">458</value>
<value level="8">470</value>
<value level="9">477</value>
<value level="10">485</value>
<value level="11">492</value>
<value level="12">500</value>
<value level="13">507</value>
<value level="14">515</value>
<value level="15">522</value>
<value level="16">530</value>
<value level="17">537</value>
<value level="18">545</value>
<value level="19">552</value>
<value level="20">560</value>
<value level="21">567</value>
<value level="22">575</value>
<value level="23">582</value>
<value level="24">590</value>
<value level="25">597</value>
<value level="26">605</value>
<value level="27">612</value>
<value level="28">620</value>
<value level="29">627</value>
<value level="30">635</value>
<value level="31">642</value>
<value level="32">650</value>
<value level="33">657</value>
<value level="34">665</value>
<value level="35">672</value>
<value level="36">680</value>
<value level="37">687</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="5699" toLevel="7" name="Decrease P. Def">
<!-- Lvl 1 - Kamaloka (Labyrinth of the Abyss) 29 -->
<!-- Lvl 2 - Kamaloka (Labyrinth of the Abyss) 39 -->
<!-- Lvl 3 - Kamaloka (Labyrinth of the Abyss) 49 -->
<!-- Lvl 4 - Kamaloka (Labyrinth of the Abyss) 59 -->
<!-- Lvl 5 - Kamaloka (Labyrinth of the Abyss) 69 -->
<!-- Lvl 6 - Kamaloka (Labyrinth of the Abyss) 78 -->
<!-- Lvl 7 - Kamaloka (Labyrinth of the Abyss) 81 -->
<abnormalLvl>9</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<icon>icon.skill0122</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>29</magicLvl>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>-66</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
</list>