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l2j_mobius/trunk/dist/game/data/stats/skills/05400-05499.xml
2016-06-12 01:34:09 +00:00

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69 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="5400" toLevel="1" name="Presentation - Solar Spark">
<!-- Confirmed CT2.5 -->
<castRange>750</castRange>
<effectPoint>100</effectPoint>
<effectRange>1250</effectRange>
<hitTime>5000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5401" toLevel="1" name="Stun">
<!-- Temporarily gets thrown into a state of shock and immobilized. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>2</abnormalTime>
<abnormalType>FLY_AWAY</abnormalType>
<affectRange>300</affectRange>
<effectPoint>-100</effectPoint>
<flyRadius>300</flyRadius>
<flyType>THROW_UP</flyType>
<hitTime>5800</hitTime>
<icon>icon.skill0100</icon>
<isDebuff>true</isDebuff>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="ThrowUp" />
<effect name="BlockActions" />
</effects>
</skill>
<skill id="5402" toLevel="1" name="Presentation - Baylor 2">
<!-- Balor - Magic Skill1 -->
<coolTime>500</coolTime>
<hitTime>4000</hitTime>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5403" toLevel="1" name="Presentation - Baylor 3">
<!-- Balor - Magic Skill2 -->
<coolTime>500</coolTime>
<hitTime>4000</hitTime>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5404" toLevel="1" name="Presentation - Baylor 4">
<!-- Balor - Instant Cast Skill -->
<castRange>600</castRange>
<coolTime>500</coolTime>
<effectRange>1100</effectRange>
<hitTime>3500</hitTime>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5405" toLevel="1" name="Presentation - Demonic 1">
<!-- Demonic - General Long Range Magic Skill -->
<castRange>600</castRange>
<effectRange>1100</effectRange>
<hitTime>3000</hitTime>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5406" toLevel="1" name="Presentation - Demonic 2">
<castRange>600</castRange>
<effectRange>1100</effectRange>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5407" toLevel="1" name="Presentation - Crystalline Golem 1">
<!-- Crystaline-Instant Cast Skill -->
<hitTime>2000</hitTime>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5408" toLevel="1" name="Presentation - Crystalline Golem 2">
<!-- Crystaline-General Long Range Magic Skill -->
<castRange>600</castRange>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5409" toLevel="1" name="Presentation - Crystalline Golem 3">
<!-- Crystaline Golem -->
<castRange>600</castRange>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5410" toLevel="1" name="Presentation - Baylor 10">
<!-- Balor Social. -->
<hitTime>17000</hitTime>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5411" toLevel="1" name="Presentation - Baylor 11">
<hitTime>1000</hitTime>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<castRange>600</castRange>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5412" toLevel="1" name="Presentation - Baylor 12">
<hitTime>2500</hitTime>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5413" toLevel="1" name="Agathion Cute Trick - Beast Farm">
<!-- TODO: Needs to be verified -->
<icon>icon.skill_agathion_cute</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<hitTime>3000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpNeedAgathion" />
</conditions>
</skill>
<skill id="5414" toLevel="1" name="Agathion Cute Trick - Rainbow Clan Hall">
<!-- TODO: Needs to be verified -->
<icon>icon.skill_agathion_cute</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<hitTime>3000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpNeedAgathion" />
</conditions>
</skill>
<skill id="5415" toLevel="1" name="Agathion Cute Trick - Castle">
<!-- TODO: Needs to be verified -->
<icon>icon.skill_agathion_cute</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<hitTime>3000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpNeedAgathion" />
</conditions>
</skill>
<skill id="5416" toLevel="1" name="Dark Cloud Mansion">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<effectPoint>100</effectPoint>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5417" toLevel="1" name="Invincibility">
<!-- Invincible against general attack and skill, buff/de-buff. -->
<magicLvl>85</magicLvl>
<operateType>T</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
</skill>
<skill id="5418" toLevel="1" name="Invincibility">
<!-- Invincible against general attack and skill, buff/de-buff. -->
<magicLvl>85</magicLvl>
<operateType>T</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
</skill>
<skill id="5419" toLevel="1" name="Invincible Blow">
<!-- Crystaline Golem -->
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<castRange>600</castRange>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5420" toLevel="1" name="Invincibility">
<!-- Invincible against general attack and skill, buff/de-buff. -->
<magicLvl>85</magicLvl>
<operateType>T</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
</skill>
<skill id="5422" toLevel="12" name="Flame">
<!-- Body is on fire. HP continually decreases. -->
<table name="#dot"> 6.45 11.1 20.39 30.49 30.49 60.43 77 85.7 94.66 103.89 113.38 123.15 </table>
<table name="#mAtk"> 9.16 15.36 27.82 41.49 61.66 84.61 111.26 126.31 142.73 160.7 180.46 201.65 </table>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>FIRE_DOT</abnormalType>
<activateRate>80</activateRate>
<affectRange>300</affectRange>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-100</effectPoint>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<icon>icon.skill1101</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
<value level="6">60</value>
<value level="7">70</value>
<value level="8">75</value>
<value level="9">80</value>
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DamOverTime">
<power>
<value level="1">6.45</value>
<value level="2">11.1</value>
<value level="3">20.39</value>
<value level="4">30.49</value>
<value level="5">30.49</value>
<value level="6">60.43</value>
<value level="7">77</value>
<value level="8">85.7</value>
<value level="9">94.66</value>
<value level="10">103.89</value>
<value level="11">113.38</value>
<value level="12">123.15</value>
</power>
<ticks>5</ticks>
</effect>
<effect name="MAtk">
<amount>
<value level="1">9.16</value>
<value level="2">15.36</value>
<value level="3">27.82</value>
<value level="4">41.49</value>
<value level="5">61.66</value>
<value level="6">84.61</value>
<value level="7">111.26</value>
<value level="8">126.31</value>
<value level="9">142.73</value>
<value level="10">160.7</value>
<value level="11">180.46</value>
<value level="12">201.65</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5423" toLevel="12" name="Poison">
<!-- Condition causing target to be poisoned. -->
<table name="#dot"> 8 21 57 91 133 179 223 251 289 318 324 354 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectRange>300</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-100</effectPoint>
<icon>icon.skill4035</icon>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
<value level="6">60</value>
<value level="7">70</value>
<value level="8">75</value>
<value level="9">80</value>
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>POISON</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DamOverTime">
<power>
<value level="1">8</value>
<value level="2">21</value>
<value level="3">57</value>
<value level="4">91</value>
<value level="5">133</value>
<value level="6">179</value>
<value level="7">223</value>
<value level="8">251</value>
<value level="9">289</value>
<value level="10">318</value>
<value level="11">324</value>
<value level="12">354</value>
</power>
<ticks>5</ticks>
</effect>
<effect name="Speed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5424" toLevel="12" name="Bleed">
<!-- Condition causing target to instantly decrease HP by bleeding. Effect 2-10. -->
<table name="#dot"> 15 21 43 55 89 103 140 168 174 232 265 295 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectRange>300</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-100</effectPoint>
<icon>icon.skill0096</icon>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
<value level="6">60</value>
<value level="7">70</value>
<value level="8">75</value>
<value level="9">80</value>
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>BLEED</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DamOverTime">
<power>
<value level="1">15</value>
<value level="2">21</value>
<value level="3">43</value>
<value level="4">55</value>
<value level="5">89</value>
<value level="6">103</value>
<value level="7">140</value>
<value level="8">168</value>
<value level="9">174</value>
<value level="10">232</value>
<value level="11">265</value>
<value level="12">295</value>
</power>
<ticks>5</ticks>
</effect>
<effect name="Speed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5425" toLevel="1" name="Iron Shield">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>IRON_SHIELD_I</abnormalType>
<icon>icon.skill0527</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>79</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ShieldDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5426" toLevel="1" name="Counter Chance">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>ARCHER_SPECIAL</abnormalType>
<icon>icon.skill0532</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>79</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<affectRange>1000</affectRange>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="MagicalAttackSpeed">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects>
</skill>
<skill id="5427" toLevel="1" name="Counter Rapid Shot">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>ARCHER_SPECIAL</abnormalType>
<affectRange>1000</affectRange>
<icon>icon.skill0533</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>79</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
<weaponType>
<item>BOW</item>
<item>CROSSBOW</item>
</weaponType>
</effect>
</effects>
</skill>
<skill id="5428" toLevel="1" name="Counter Dash">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>ARCHER_SPECIAL_I</abnormalType>
<affectRange>1000</affectRange>
<icon>icon.skill0534</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>79</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="Speed">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="5429" toLevel="1" name="Counter Mind">
<!-- Confirmed CT2.5 -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>79</magicLvl>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ManaHealByLevel">
<power>49</power>
</effect>
</effects>
</skill>
<skill id="5430" toLevel="1" name="Spoil Bomb">
<!-- Confirmed CT2.5 -->
<!-- Spoil Bomb effect -->
<affectRange>300</affectRange>
<icon>icon.skill0537</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>79</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject>
<effects>
<effect name="MagicalAttack">
<power>115</power>
</effect>
</effects>
</skill>
<skill id="5431" toLevel="1" name="Decrease Speed">
<!-- Condition causing target to temporarily decrease attack speed and casting speed. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-100</effectPoint>
<hitTime>2000</hitTime>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>40</magicLvl>
<nextActionAttack>true</nextActionAttack>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<isDebuff>true</isDebuff>
<castRange>40</castRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5432" toLevel="2" name="Weapon Supply">
<magicLvl>76</magicLvl>
<operateType>T</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
</skill>
<skill id="5433" toLevel="1" name="Presentation - Gathering of Evil Power">
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>900</effectRange>
<castRange>400</castRange>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5434" toLevel="1" name="Gust">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>90</activateRate>
<affectRange>300</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>720</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>1080</hitTime>
<icon>icon.skill0100</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>86</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<trait>GUST</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>ALL</affectObject>
<effects>
<effect name="PhysicalAttack" />
<effect name="BlockActions" />
</effects>
<endEffects>
<effect name="CallSkill">
<skillId>5494</skillId>
<skillLevel>1</skillLevel>
</effect>
</endEffects>
</skill>
<skill id="5435" toLevel="1" name="Gust">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>90</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>900</castRange>
<coolTime>720</coolTime>
<effectPoint>-100</effectPoint>
<effectRange>1400</effectRange>
<hitTime>1080</hitTime>
<icon>icon.skill0100</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>86</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<trait>GUST</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack" />
<effect name="BlockActions" />
</effects>
<endEffects>
<effect name="CallSkill">
<skillId>5494</skillId>
<skillLevel>1</skillLevel>
</effect>
</endEffects>
</skill>
<skill id="5436" toLevel="1" name="Increase Recovery Rate">
<!-- Condition causing target to increase recovery rate of HP and MP. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalType>ALL_REGEN_UP</abnormalType>
<effectPoint>100</effectPoint>
<magicLvl>20</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5437" toLevel="2" name="Dissonance">
<!-- Confirmed CT2.5 -->
<table name="#avoid"> 50 0 </table>
<table name="#def"> 0.4 1 </table>
<icon>icon.skilltransform3</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
<effect name="PAtk">
<amount>-95</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>-95</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-60</value>
<value level="2">0</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-60</value>
<value level="2">0</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">-50</value>
<value level="2">-0</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>-50</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="5438" toLevel="9" name="Heal">
<table name="#amount"> 1419 1458 1503 1548 1584 1611 1630 1651 1678 </table>
<affectRange>900</affectRange>
<effectPoint>100</effectPoint>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">75</value>
<value level="2">78</value>
<value level="3">81</value>
<value level="4">84</value>
<value level="5">87</value>
<value level="6">90</value>
<value level="7">93</value>
<value level="8">96</value>
<value level="9">99</value>
</magicLvl>
<mpConsume>
<value level="1">20</value>
<value level="2">35</value>
<value level="3">53</value>
<value level="4">73</value>
<value level="5">96</value>
<value level="6">117</value>
<value level="7">136</value>
<value level="8">145</value>
<value level="9">151</value>
</mpConsume>
<mpInitialConsume>
<value level="1">5</value>
<value level="2">9</value>
<value level="3">14</value>
<value level="4">19</value>
<value level="5">24</value>
<value level="6">39</value>
<value level="7">34</value>
<value level="8">37</value>
<value level="9">38</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject>
<effects>
<effect name="Heal">
<power>
<value level="1">1419</value>
<value level="2">1458</value>
<value level="3">1503</value>
<value level="4">1548</value>
<value level="5">1584</value>
<value level="6">1611</value>
<value level="7">1630</value>
<value level="8">1651</value>
<value level="9">1678</value>
</power>
</effect>
</effects>
</skill>
<skill id="5439" toLevel="9" name="Heal">
<table name="#amount"> 1971 2025 2088 2150 2200 2237 2263 2294 2331 </table>
<affectRange>900</affectRange>
<effectPoint>100</effectPoint>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">75</value>
<value level="2">78</value>
<value level="3">81</value>
<value level="4">84</value>
<value level="5">87</value>
<value level="6">90</value>
<value level="7">93</value>
<value level="8">96</value>
<value level="9">99</value>
</magicLvl>
<mpConsume>
<value level="1">20</value>
<value level="2">35</value>
<value level="3">53</value>
<value level="4">73</value>
<value level="5">96</value>
<value level="6">117</value>
<value level="7">136</value>
<value level="8">145</value>
<value level="9">151</value>
</mpConsume>
<mpInitialConsume>
<value level="1">5</value>
<value level="2">9</value>
<value level="3">14</value>
<value level="4">19</value>
<value level="5">24</value>
<value level="6">39</value>
<value level="7">34</value>
<value level="8">37</value>
<value level="9">38</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject>
<effects>
<effect name="Heal">
<power>
<value level="1">1971</value>
<value level="2">2025</value>
<value level="3">2088</value>
<value level="4">2150</value>
<value level="5">2200</value>
<value level="6">2237</value>
<value level="7">2263</value>
<value level="8">2294</value>
<value level="9">2331</value>
</power>
</effect>
</effects>
</skill>
<skill id="5440" toLevel="1" name="Trap">
<hitTime>3000</hitTime>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5441" toLevel="1" name="Incarnation">
<hitTime>3000</hitTime>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5442" toLevel="4" name="Bite Attack">
<table name="#power"> 916 1136 1376 1626 </table>
<castRange>40</castRange>
<coolTime>720</coolTime>
<effectPoint>
<value level="1">-475</value>
<value level="2">-530</value>
<value level="3">-580</value>
<value level="4">-628</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<magicLvl>
<value level="1">55</value>
<value level="2">60</value>
<value level="3">65</value>
<value level="4">70</value>
</magicLvl>
<mpConsume>
<value level="1">55</value>
<value level="2">61</value>
<value level="3">66</value>
<value level="4">71</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">916</value>
<value level="2">1136</value>
<value level="3">1376</value>
<value level="4">1626</value>
</power>
</effect>
</effects>
</skill>
<skill id="5443" toLevel="4" name="Cry of the Wolf">
<abnormalLvl>3</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>PA_DOWN</abnormalType>
<activateRate>40</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-628</effectPoint>
<hitTime>1200</hitTime>
<icon>icon.action109</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>
<value level="1">55</value>
<value level="2">60</value>
<value level="3">65</value>
<value level="4">70</value>
</magicLvl>
<mpConsume>
<value level="1">55</value>
<value level="2">61</value>
<value level="3">66</value>
<value level="4">71</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>-23</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5444" toLevel="2" name="Maul">
<table name="#dot"> 62 67 </table>
<table name="#power"> 917 1084 </table>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>50</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<coolTime>720</coolTime>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<icon>icon.skill0096</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<value level="1">65</value>
<value level="2">70</value>
</magicLvl>
<mpConsume>
<value level="1">66</value>
<value level="2">71</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<operateType>A2</operateType>
<reuseDelay>11000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<trait>BLEED</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">917</value>
<value level="2">1084</value>
</power>
</effect>
<effect name="DamOverTime">
<power>
<value level="1">62</value>
<value level="2">67</value>
</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="5445" toLevel="1" name="Awakening">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>90</abnormalTime>
<abnormalType>PINCH</abnormalType>
<effectPoint>303</effectPoint>
<hitTime>1500</hitTime>
<icon>icon.action105</icon>
<magicLvl>70</magicLvl>
<mpConsume>71</mpConsume>
<operateType>A2</operateType>
<reuseDelay>600000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>16</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>8</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>-16</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-8</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-4</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5446" toLevel="45" name="Soul Expansion">
<icon>
<value level="1">icon.skill5446_1</value>
<value level="2">icon.skill5446_2</value>
<value level="3">icon.skill5446_3</value>
<value level="4">icon.skill5446_4</value>
<value level="5">icon.skill5446_5</value>
<value level="6">icon.skill5446_6</value>
<value level="7">icon.skill5446_7</value>
<value level="8">icon.skill5446_8</value>
<value level="9">icon.skill5446_9</value>
<value level="10">icon.skill5446_10</value>
<value level="11">icon.skill5446_11</value>
<value level="12">icon.skill5446_12</value>
<value level="13">icon.skill5446_13</value>
<value level="14">icon.skill5446_14</value>
<value level="15">icon.skill5446_15</value>
<value level="16">icon.skill5446_16</value>
<value level="17">icon.skill5446_17</value>
<value level="18">icon.skill5446_18</value>
<value level="19">icon.skill5446_19</value>
<value level="20">icon.skill5446_20</value>
<value level="21">icon.skill5446_21</value>
<value level="22">icon.skill5446_22</value>
<value level="23">icon.skill5446_23</value>
<value level="24">icon.skill5446_24</value>
<value level="25">icon.skill5446_25</value>
<value level="26">icon.skill5446_26</value>
<value level="27">icon.skill5446_27</value>
<value level="28">icon.skill5446_28</value>
<value level="29">icon.skill5446_29</value>
<value level="30">icon.skill5446_30</value>
<value level="31">icon.skill5446_31</value>
<value level="32">icon.skill5446_32</value>
<value level="33">icon.skill5446_33</value>
<value level="34">icon.skill5446_34</value>
<value level="35">icon.skill5446_35</value>
<value level="36">icon.skill5446_36</value>
<value level="37">icon.skill5446_37</value>
<value level="38">icon.skill5446_38</value>
<value level="39">icon.skill5446_39
icon.skill5446_40</value>
<value level="40">icon.skill5446_41</value>
<value level="41">icon.skill5446_42</value>
<value level="42">icon.skill5446_43</value>
<value level="43">icon.skill5446_44</value>
<value level="44">icon.skill5446_45</value>
</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5447" toLevel="7" name="Paralysis">
<!-- Confirmed CT2.5 -->
<!-- Imbue Dark Seed effect -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate>99</activateRate>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-100</effectPoint>
<icon>icon.skill0523</icon>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<value level="1">62</value>
<value level="2">64</value>
<value level="3">66</value>
<value level="4">68</value>
<value level="5">70</value>
<value level="6">72</value>
<value level="7">74</value>
</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<trait>PARALYZE</trait>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="5448" toLevel="1" name="Oblivion">
<!-- Confirmed CT2.5 -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>79</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="TargetCancel" />
</effects>
</skill>
<skill id="5449" toLevel="1" name="Weak Constitution">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>79</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="5450" toLevel="7" name="Thin Skin">
<!-- Confirmed CT2.5 -->
<table name="#dot"> 218 266 266 307 307 335 335 </table>
<abnormalLvl>
<value level="1">4</value>
<value level="2">5</value>
<value level="3">5</value>
<value level="4">6</value>
<value level="5">7</value>
<value level="6">8</value>
<value level="7">8</value>
</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>BLEEDING</abnormalType>
<activateRate>80</activateRate>
<isTriggeredSkill>true</isTriggeredSkill>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<value level="1">46</value>
<value level="2">52</value>
<value level="3">58</value>
<value level="4">62</value>
<value level="5">66</value>
<value level="6">70</value>
<value level="7">74</value>
</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isDebuff>true</isDebuff>
<isMagic>
<value level="1">2</value>
<value level="2">4</value>
<value level="3">4</value>
<value level="4">4</value>
<value level="5">4</value>
<value level="6">4</value>
<value level="7">4</value>
</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>
<value level="1">218</value>
<value level="2">266</value>
<value level="3">266</value>
<value level="4">307</value>
<value level="5">307</value>
<value level="6">335</value>
<value level="7">335</value>
</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="5451" toLevel="1" name="Enervation">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>ALL_SPEED_DOWN</abnormalType>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>79</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-23</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5452" toLevel="3" name="Spite">
<!-- Confirmed CT2.5 -->
<table name="#defCritDamage"> 1.4 1.5 1.6 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>T_CRT_DMG_UP</abnormalType>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<value level="1">66</value>
<value level="2">70</value>
<value level="3">74</value>
</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isMagic>
<value level="1">2</value>
<value level="2">4</value>
<value level="3">4</value>
</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceCriticalDamage">
<amount>
<value level="1">40</value>
<value level="2">50</value>
<value level="3">60</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5453" toLevel="4" name="Mental Impoverish">
<!-- Confirmed CT2.5 -->
<table name="#power"> 148 153 157 162 </table>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<value level="1">68</value>
<value level="2">70</value>
<value level="3">72</value>
<value level="4">74</value>
</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttackMp">
<power>
<value level="1">148</value>
<value level="2">153</value>
<value level="3">157</value>
<value level="4">162</value>
</power>
<critical>true</critical>
<criticalLimit>1450</criticalLimit>
</effect>
</effects>
</skill>
<skill id="5454" toLevel="1" name="Shadow Bind">
<!-- Immobilized. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>25</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<effectPoint>100</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>77</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5455" toLevel="1" name="Voice Bind">
<!-- Silenced. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>25</abnormalTime>
<abnormalType>SILENCE</abnormalType>
<effectPoint>100</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>77</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5456" toLevel="1" name="Stubborn Resistance">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<basicProperty>MAGIC</basicProperty>
<castRange>900</castRange>
<effectPoint>-100</effectPoint>
<effectRange>1400</effectRange>
<magicLvl>90</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelByCategory">
<slot>BUFF</slot>
<rate>100</rate>
<max>20</max>
</effect>
<effect name="Speed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5457" toLevel="1" name="Full Recovery">
<effectPoint>1000</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>99</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5458" toLevel="1" name="Agathion Cute Trick - Fortress">
<!-- TODO: Needs to be verified -->
<icon>icon.skill_agathion_cute</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<hitTime>3000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpNeedAgathion" />
</conditions>
</skill>
<skill id="5459" toLevel="1" name="Paralysis">
<!-- A temporary paralysis that prevents movement. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate>10</activateRate>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-100</effectPoint>
<icon>icon.skill1170</icon>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>99</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isDebuff>true</isDebuff>
<trait>PARALYZE</trait>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5460" toLevel="1" name="Fear">
<!-- Causes a temporary fear so strong that a target flees mindlessly. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
<activateRate>10</activateRate>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-100</effectPoint>
<icon>icon.skill1092</icon>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>99</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isDebuff>true</isDebuff>
<trait>DERANGEMENT</trait>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5461" toLevel="12" name="Power Shot">
<!-- Confirmed CT2.5 -->
<table name="#power"> 1110 1479 1923 2443 3030 3668 4336 5002 5632 6187 6632 6978 </table>
<castRange>900</castRange>
<effectPoint>-100</effectPoint>
<effectRange>1400</effectRange>
<hitTime>4000</hitTime>
<magicLvl>
<value level="1">40</value>
<value level="2">45</value>
<value level="3">50</value>
<value level="4">55</value>
<value level="5">60</value>
<value level="6">65</value>
<value level="7">70</value>
<value level="8">75</value>
<value level="9">80</value>
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
<mpConsume>
<value level="1">19</value>
<value level="2">22</value>
<value level="3">25</value>
<value level="4">28</value>
<value level="5">31</value>
<value level="6">33</value>
<value level="7">36</value>
<value level="8">38</value>
<value level="9">40</value>
<value level="10">42</value>
<value level="11">42</value>
<value level="12">43</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">1110</value>
<value level="2">1479</value>
<value level="3">1923</value>
<value level="4">2443</value>
<value level="5">3030</value>
<value level="6">3668</value>
<value level="7">4336</value>
<value level="8">5002</value>
<value level="9">5632</value>
<value level="10">6187</value>
<value level="11">6632</value>
<value level="12">6978</value>
</power>
</effect>
</effects>
</skill>
<skill id="5462" toLevel="1" name="Fire Attack">
<icon>icon.skill4279_new</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5463" toLevel="1" name="Water Attack">
<icon>icon.skill4280_new</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5464" toLevel="1" name="Wind Attack">
<icon>icon.skill4281_new</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5465" toLevel="1" name="Earth Attack">
<icon>icon.skill4282_new</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5466" toLevel="1" name="Holy Attacks">
<icon>icon.skill4275_new</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5467" toLevel="1" name="Dark Attack">
<icon>icon.skill4336_new</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5468" toLevel="12" name="Fire Shot">
<!-- Confirmed CT2.5 -->
<table name="#power"> 1110 1479 1923 2443 3030 3668 4336 5002 5632 6187 6632 6978 </table>
<affectRange>80</affectRange>
<castRange>300</castRange>
<effectPoint>-100</effectPoint>
<effectRange>500</effectRange>
<fanRange>0;0;80;150</fanRange>
<hitTime>4000</hitTime>
<magicLvl>
<value level="1">40</value>
<value level="2">45</value>
<value level="3">50</value>
<value level="4">55</value>
<value level="5">60</value>
<value level="6">65</value>
<value level="7">70</value>
<value level="8">75</value>
<value level="9">80</value>
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
<mpConsume>
<value level="1">19</value>
<value level="2">22</value>
<value level="3">25</value>
<value level="4">28</value>
<value level="5">31</value>
<value level="6">33</value>
<value level="7">36</value>
<value level="8">38</value>
<value level="9">40</value>
<value level="10">42</value>
<value level="11">42</value>
<value level="12">43</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">1110</value>
<value level="2">1479</value>
<value level="3">1923</value>
<value level="4">2443</value>
<value level="5">3030</value>
<value level="6">3668</value>
<value level="7">4336</value>
<value level="8">5002</value>
<value level="9">5632</value>
<value level="10">6187</value>
<value level="11">6632</value>
<value level="12">6978</value>
</power>
</effect>
</effects>
</skill>
<skill id="5469" toLevel="1" name="Raid Boss (Lv. 22)">
<!-- Confirmed CT2.5 -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5470" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- Confirmed CT2.5 -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5471" toLevel="1" name="Raid Boss (Lv. 82)">
<!-- Confirmed CT2.5 -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5472" toLevel="1" name="Raid Boss (Lv. 83)">
<!-- Confirmed CT2.5 -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5473" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- Confirmed CT2.5 -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5474" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- Confirmed CT2.5 -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5475" toLevel="1" name="Raid Boss (Lv. 83)">
<!-- Confirmed CT2.5 -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5476" toLevel="1" name="Raid Boss (Lv. 83)">
<!-- Confirmed CT2.5 -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5477" toLevel="1" name="Raid Boss (Lv. 83)">
<!-- Confirmed CT2.5 -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5478" toLevel="1" name="Raid Boss (Lv. 83)">
<!-- Confirmed CT2.5 -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5479" toLevel="1" name="Boss Petrification Resistance">
<!-- Confirmed CT2.5 -->
<hitTime>4000</hitTime>
<icon>icon.skill5479</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<TURN_STONE>10</TURN_STONE>
</effect>
</effects>
</skill>
<skill id="5480" toLevel="1" name="Cancel Baylor Invincibility">
<!-- Confirmed CT2.5 -->
<!-- Baylor Skills -->
<castRange>600</castRange>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>INVINCIBILITY,9</dispel>
</effect>
</effects>
</skill>
<skill id="5481" toLevel="1" name="Transformation Penalty">
<!-- You cannot be transformed while under this effect. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>TRANSFORM_HANGOVER</abnormalType>
<effectPoint>1</effectPoint>
<icon>icon.skilltransform3</icon>
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5482" toLevel="1" name="Transformation Penalty">
<!-- You cannot be transformed while under this effect. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>480</abnormalTime>
<abnormalType>TRANSFORM_HANGOVER</abnormalType>
<effectPoint>1</effectPoint>
<icon>icon.skilltransform3</icon>
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5483" toLevel="1" name="Counter Aggression">
<effectPoint>-662</effectPoint>
<magicLvl>76</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
<castRange>40</castRange>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5484" toLevel="1" name="Endurance Defense Up">
<!-- Increases P. Def. Effect 1. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<activateRate>0</activateRate>
<effectPoint>660</effectPoint>
<magicLvl>76</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5485" toLevel="1" name="Endurance Defense Up">
<!-- Increases P. Def. Effect 1. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>MD_UP</abnormalType>
<activateRate>0</activateRate>
<effectPoint>660</effectPoint>
<magicLvl>76</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5486" toLevel="1" name="Endurance Offense Up">
<!-- Increases P. Atk. Effect 1. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<activateRate>0</activateRate>
<effectPoint>660</effectPoint>
<magicLvl>76</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5487" toLevel="1" name="Counter Delete Aggression">
<effectPoint>-662</effectPoint>
<magicLvl>76</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1000</effectRange>
<castRange>600</castRange>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5488" toLevel="1" name="Counter Critical Damage Up">
<!-- Increases critical attack power. Effect 1. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType>
<activateRate>0</activateRate>
<effectPoint>660</effectPoint>
<magicLvl>76</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
<castRange>40</castRange>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5489" toLevel="1" name="Counter Critical Rate Up">
<!-- Increases critical attack rate. Effect 1. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>CRITICAL_PROB_UP</abnormalType>
<activateRate>0</activateRate>
<effectPoint>660</effectPoint>
<magicLvl>76</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
<castRange>40</castRange>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5490" toLevel="1" name="Weakened Life">
<!-- You have been infected by a fatal poison. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>7200</abnormalTime>
<abnormalType>FATAL_POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<effectPoint>-1</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5491" toLevel="1" name="Decrease Bow/Crossbow Atk. Spd.">
<!-- Confirmed CT2.5 -->
<icon>icon.skilltransform3</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>-50</amount>
<mode>PER</mode>
<weaponType>
<item>BOW</item>
</weaponType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-21</amount>
<mode>PER</mode>
<weaponType>
<item>CROSSBOW</item>
</weaponType>
</effect>
</effects>
</skill>
<skill id="5492" toLevel="12" name="Power Shot">
<!-- NPC Skill -->
<table name="#power"> 122 279 584 1110 1923 3030 4336 5002 5632 6187 6632 6978 </table>
<castRange>600</castRange>
<effectPoint>-100</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<magicLvl>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
<value level="6">60</value>
<value level="7">70</value>
<value level="8">75</value>
<value level="9">80</value>
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
<mpConsume>
<value level="1">25</value>
<value level="2">40</value>
<value level="3">56</value>
<value level="4">76</value>
<value level="5">99</value>
<value level="6">121</value>
<value level="7">142</value>
<value level="8">151</value>
<value level="9">159</value>
<value level="10">165</value>
<value level="11">168</value>
<value level="12">170</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>17000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">122</value>
<value level="2">279</value>
<value level="3">584</value>
<value level="4">1110</value>
<value level="5">1923</value>
<value level="6">3030</value>
<value level="7">4336</value>
<value level="8">5002</value>
<value level="9">5632</value>
<value level="10">6187</value>
<value level="11">6632</value>
<value level="12">6978</value>
</power>
</effect>
</effects>
</skill>
<skill id="5493" toLevel="1" name="Naia Production">
<castRange>800</castRange>
<channelingSkillId>5106</channelingSkillId>
<effectPoint>1</effectPoint>
<effectRange>1000</effectRange>
<hitTime>25000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>8764</itemConsumeId> <!-- Trap Stone -->
<magicLvl>85</magicLvl>
<mpPerChanneling>15</mpPerChanneling>
<operateType>CA5</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<channelingTickInitialDelay>3600</channelingTickInitialDelay>
<channelingTickInterval>2000</channelingTickInterval>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpTargetNpc">
<npcIds>
<item>32331</item>
</npcIds>
</condition>
</conditions>
</skill>
<skill id="5494" toLevel="1" name="Gust">
<!-- Confirmed CT2.5 -->
<effectPoint>1</effectPoint>
<flyRadius>300</flyRadius>
<flyType>THROW_UP</flyType>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>86</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ThrowUp" />
</effects>
</skill>
<skill id="5495" toLevel="1" name="Bleed">
<!-- Confirmed CT2.5 -->
<!-- Beleth Skills -->
<abnormalLvl>10</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>100</activateRate>
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-100</effectPoint>
<hitTime>3000</hitTime>
<icon>icon.skill0096</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0.8</hitCancelTime>
<trait>BLEED</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>2616</power>
</effect>
<effect name="DamOverTime">
<power>71</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="5496" toLevel="1" name="Dark Fireball">
<!-- Confirmed CT2.5 -->
<!-- Beleth Skills -->
<affectRange>200</affectRange>
<castRange>1000</castRange>
<effectPoint>-100</effectPoint>
<effectRange>1500</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>180</attributeValue>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>607</power>
</effect>
</effects>
</skill>
<skill id="5497" toLevel="1" name="Horn of Rising Darkness">
<!-- Confirmed CT2.5 -->
<!-- Beleth Skills -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>1000</castRange>
<effectPoint>-100</effectPoint>
<effectRange>1500</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>180</attributeValue>
<hitTime>1500</hitTime>
<icon>icon.skill0100</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>2319</power>
</effect>
<effect name="BlockActions" />
<effect name="DamOverTime">
<power>52</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="5498" toLevel="1" name="Self-Destruct">
<!-- Confirmed CT2.5 -->
<!-- Beleth Skills -->
<affectRange>150</affectRange>
<effectPoint>1</effectPoint>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<effects>
<effect name="TargetMeProbability">
<chance>80</chance>
</effect>
</effects>
</skill>
<skill id="5499" toLevel="1" name="Dark Lightening">
<!-- Confirmed CT2.5 -->
<!-- Beleth Skills -->
<affectRange>200</affectRange>
<castRange>500</castRange>
<effectPoint>-100</effectPoint>
<effectRange>900</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>180</attributeValue>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>200</power>
</effect>
</effects>
</skill>
</list>