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l2j_mobius/trunk/dist/game/data/stats/skills/05100-05199.xml
2016-06-12 01:34:09 +00:00

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114 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="5100" toLevel="1" name="Cancel Capture B">
<effectPoint>1</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<mpConsume>2</mpConsume>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5101" toLevel="1" name="Cancel Capture C">
<effectPoint>1</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<mpConsume>2</mpConsume>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5102" toLevel="1" name="Cancel All Capture">
<effectPoint>1</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<mpConsume>2</mpConsume>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5103" toLevel="1" name="Production - Clan / Transfer">
<!-- Confirmed CT2.5 -->
<castRange>600</castRange>
<effectPoint>100</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1000</hitTime>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5104" toLevel="3" name="Battle Force">
<!-- Not Used Anymore -->
<table name="#pAtk"> 1.05 1.10 1.15 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>PHYSICAL_STANCE</abnormalType>
<effectPoint>100</effectPoint>
<icon>icon.skill0426</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>77</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5105" toLevel="3" name="Spell Force">
<!-- Not Used Anymore -->
<table name="#mAtk"> 1.05 1.10 1.15 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>MAGICAL_STANCE</abnormalType>
<effectPoint>100</effectPoint>
<icon>icon.skill0427</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>77</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MAtk">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5106" toLevel="4" name="Capture A State">
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>25</abnormalTime>
<abnormalType>SEIZURE_A</abnormalType>
<effectPoint>100</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>77</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5107" toLevel="4" name="Capture B State">
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>25</abnormalTime>
<abnormalType>SEIZURE_B</abnormalType>
<effectPoint>100</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>77</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5108" toLevel="4" name="Capture C State">
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>25</abnormalTime>
<abnormalType>SEIZURE_C</abnormalType>
<effectPoint>100</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>77</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5109" toLevel="1" name="Presentation - Clan Gate">
<!-- Confirmed CT2.5 -->
<castRange>600</castRange>
<effectPoint>100</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5110" toLevel="1" name="Cannon Fodder">
<!-- Confirmed CT2.5 -->
<!-- Swoop Cannon Skill -->
<affectRange>200</affectRange>
<castRange>1600</castRange>
<effectPoint>-100</effectPoint>
<effectRange>1600</effectRange>
<hitTime>10000</hitTime>
<itemConsumeCount>4</itemConsumeCount>
<itemConsumeId>8872</itemConsumeId>
<magicLvl>70</magicLvl>
<operateType>A1</operateType>
<reuseDelay>10500</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ARTILLERY</targetType>
<affectScope>RANGE</affectScope>
<conditions>
<condition name="CanUseSwoopCannon" />
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>68</power>
</effect>
</effects>
</skill>
<skill id="5111" toLevel="1" name="Big Bang">
<!-- Confirmed CT2.5 -->
<!-- Swoop Cannon Skill -->
<affectRange>200</affectRange>
<castRange>2000</castRange>
<effectPoint>-100</effectPoint>
<effectRange>2000</effectRange>
<hitTime>10000</hitTime>
<itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>8872</itemConsumeId>
<magicLvl>70</magicLvl>
<operateType>A1</operateType>
<reuseDelay>10500</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ARTILLERY</targetType>
<affectScope>RANGE</affectScope>
<conditions>
<condition name="CanUseSwoopCannon" />
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>68</power>
</effect>
</effects>
</skill>
<skill id="5112" toLevel="12" name="Stun">
<!-- Lvl 1-12 - Temporarily Immobilized and in a state of shock. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>30</activateRate>
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>800</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>1000</hitTime>
<icon>icon.skill0100</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
<value level="6">60</value>
<value level="7">70</value>
<value level="8">75</value>
<value level="9">80</value>
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">19</value>
<value level="5">25</value>
<value level="6">31</value>
<value level="7">36</value>
<value level="8">38</value>
<value level="9">40</value>
<value level="10">42</value>
<value level="11">42</value>
<value level="12">43</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>TARGET</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="5113" toLevel="12" name="Buff Dispel">
<!-- CT2.5 retail confirmed -->
<affectRange>150</affectRange>
<effectPoint>100</effectPoint>
<hitTime>6000</hitTime>
<magicLvl>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
<value level="6">60</value>
<value level="7">70</value>
<value level="8">75</value>
<value level="9">80</value>
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DispelByCategory">
<slot>BUFF</slot>
<rate>25</rate>
<max>5</max>
</effect>
</effects>
</skill>
<skill id="5114" toLevel="12" name="Hold">
<!-- Lvl 1-12 - Temporarily Immobilized. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectRange>150</affectRange>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-100</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skill4047</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
<value level="6">60</value>
<value level="7">70</value>
<value level="8">75</value>
<value level="9">80</value>
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
<mpConsume>
<value level="1">6</value>
<value level="2">8</value>
<value level="3">11</value>
<value level="4">14</value>
<value level="5">18</value>
<value level="6">22</value>
<value level="7">26</value>
<value level="8">28</value>
<value level="9">30</value>
<value level="10">30</value>
<value level="11">31</value>
<value level="12">31</value>
</mpConsume>
<mpInitialConsume>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">7</value>
<value level="9">7</value>
<value level="10">8</value>
<value level="11">8</value>
<value level="12">8</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<mpInitialConsume>#mpInitialConsume</mpInitialConsume>
<magicCriticalRate>-5</magicCriticalRate>
<trait>HOLD</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Root" />
</effects>
</skill>
<skill id="5115" toLevel="12" name="Cubic Hate">
<!-- Summon Attractive Cubic Skill -->
<!-- Confirmed CT2.5 -->
<effectPoint>
<value level="1">-2908</value>
<value level="2">-3052</value>
<value level="3">-3175</value>
<value level="4">-3271</value>
<value level="5">-3310</value>
<value level="6">-3345</value>
<value level="7">-3376</value>
<value level="8">-3391</value>
<value level="9">-3405</value>
<value level="10">-3418</value>
<value level="11">-3431</value>
<value level="12">-3444</value>
</effectPoint>
<icon>icon.skill0100</icon>
<magicLvl>
<value level="1">62</value>
<value level="2">66</value>
<value level="3">70</value>
<value level="4">74</value>
<value level="5">76</value>
<value level="6">78</value>
<value level="7">80</value>
<value level="8">81</value>
<value level="9">82</value>
<value level="10">83</value>
<value level="11">84</value>
<value level="12">85</value>
</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="TargetMeProbability">
<chance>80</chance>
</effect>
</effects>
</skill>
<skill id="5116" toLevel="12" name="Hold">
<!-- Summon Attractive Cubic Skill -->
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>70</activateRate>
<basicProperty>MAGIC</basicProperty>
<icon>icon.skill4047</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<value level="1">62</value>
<value level="2">66</value>
<value level="3">70</value>
<value level="4">74</value>
<value level="5">76</value>
<value level="6">78</value>
<value level="7">80</value>
<value level="8">81</value>
<value level="9">82</value>
<value level="10">83</value>
<value level="11">84</value>
<value level="12">85</value>
</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>HOLD</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Root" />
<effect name="DefenceTrait">
<HOLD>100</HOLD>
</effect>
</effects>
</skill>
<skill id="5117" toLevel="1" name="Stun">
<!-- CT2.5 retail confirmed -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>30</activateRate>
<affectRange>300</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>800</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skill0100</icon>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>90</magicLvl>
<mpConsume>84</mpConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>829</power>
</effect>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="5118" toLevel="1" name="Cancel Sairen Use">
<!-- CT2.5 retail confirmed -->
<affectRange>300</affectRange>
<effectPoint>-100</effectPoint>
<hitTime>2500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>90</magicLvl>
<operateType>A1</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DispelByCategory">
<slot>BUFF</slot>
<rate>25</rate>
<max>5</max>
</effect>
</effects>
</skill>
<skill id="5119" toLevel="1" name="Bleed">
<!-- CT2.5 retail confirmed -->
<affectRange>80</affectRange>
<castRange>40</castRange>
<coolTime>720</coolTime>
<effectPoint>-351</effectPoint>
<effectRange>400</effectRange>
<fanRange>0;0;80;150</fanRange>
<hitTime>1080</hitTime>
<icon>icon.skill0245</icon>
<magicLvl>90</magicLvl>
<mpConsume>84</mpConsume>
<nextActionAttack>true</nextActionAttack>
<operateType>A1</operateType>
<reuseDelay>17000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>2487</power>
</effect>
</effects>
</skill>
<skill id="5120" toLevel="1" name="Stun">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>50</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>600</castRange>
<coolTime>800</coolTime>
<effectPoint>-100</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1000</hitTime>
<icon>icon.skill0100</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<mpConsume>5</mpConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>100</affectRange>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>703</power>
</effect>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="5121" toLevel="1" name="Presentation - Corpse Revival">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5122" toLevel="1" name="Sailren Use Might">
<!-- CT2.5 retail confirmed -->
<abnormalLvl>99</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<hitTime>2500</hitTime>
<magicLvl>90</magicLvl>
<mpConsume>38</mpConsume>
<operateType>A2</operateType>
<icon>icon.skill4028</icon>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5123" toLevel="1" name="Maximum Defense">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>7</abnormalTime>
<abnormalType>COMBINATION</abnormalType>
<affectRange>200</affectRange>
<icon>icon.skill0454</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="MagicalDefence">
<amount>800</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>1000</amount>
<mode>DIFF</mode>
</effect>
<effect name="ResistDispelByCategory">
<amount>-80</amount>
<slot>BUFF</slot>
</effect>
</effects>
</skill>
<skill id="5124" toLevel="1" name="Anti-music">
<!-- Confirmed CT2.5 -->
<affectRange>200</affectRange>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>80</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_AQUA_GUARD;DANCE_OF_CONCENTRATION;DANCE_OF_CONCENTRATION;DANCE_OF_EARTH_GUARD;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_LIGHT;DANCE_OF_MYSTIC;DANCE_OF_PROTECTION;DANCE_OF_SHADOW;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_FLAME_GUARD;SONG_OF_HUNTER;SONG_OF_INVOCATION;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_STORM_GUARD;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BLADESTORM;DANCE_OF_ALIGNMENT;SONG_OF_ELEMENTAL;SONG_OF_WINDSTORM</dispel>
<rate>100</rate>
</effect>
</effects>
</skill>
<skill id="5125" toLevel="1" name="Maximum Resist Status">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>7</abnormalTime>
<abnormalType>COMBINATION</abnormalType>
<affectRange>200</affectRange>
<icon>icon.skill0456</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="ResistAbnormalByCategory">
<amount>-60</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
</skill>
<skill id="5126" toLevel="1" name="Maximum Recovery">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>7</abnormalTime>
<abnormalType>COMBINATION</abnormalType>
<affectRange>200</affectRange>
<icon>icon.skill0457</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="HpRegen">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="CpRegen">
<amount>40</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5127" toLevel="1" name="Recover Momentum">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>7</abnormalTime>
<abnormalType>COMBINATION</abnormalType>
<affectRange>200</affectRange>
<icon>icon.skill0458</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="FocusMomentum">
<maxCharges>7</maxCharges>
</effect>
<effect name="PAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5128" toLevel="1" name="Maximize long-range weapon use">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>7</abnormalTime>
<abnormalType>COMBINATION</abnormalType>
<affectRange>200</affectRange>
<icon>icon.skill0459</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PAtk">
<amount>20</amount>
<mode>PER</mode>
<weaponType>
<item>BOW</item>
<item>CROSSBOW</item>
</weaponType>
</effect>
<effect name="Accuracy">
<amount>10</amount>
<mode>DIFF</mode>
<weaponType>
<item>BOW</item>
<item>CROSSBOW</item>
</weaponType>
</effect>
</effects>
</skill>
<skill id="5129" toLevel="1" name="Smokescreen">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>7</abnormalTime>
<abnormalType>COMBINATION</abnormalType>
<affectRange>200</affectRange>
<icon>icon.skill0460</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PhysicalEvasion">
<amount>15</amount>
<mode>DIFF</mode>
</effect>
<effect name="FatalBlowRate">
<amount>20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5130" toLevel="1" name="Volcano">
<affectRange>300</affectRange>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>80</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<attributeType>FIRE</attributeType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<attributeValue>20</attributeValue>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>300</power>
</effect>
</effects>
</skill>
<skill id="5131" toLevel="1" name="Tsunami">
<affectRange>300</affectRange>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>80</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<attributeType>WATER</attributeType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<attributeValue>20</attributeValue>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>300</power>
</effect>
</effects>
</skill>
<skill id="5132" toLevel="1" name="Cyclone">
<affectRange>300</affectRange>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>80</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<attributeType>WIND</attributeType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<attributeValue>20</attributeValue>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>300</power>
</effect>
</effects>
</skill>
<skill id="5133" toLevel="1" name="Gehenna">
<affectRange>300</affectRange>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>80</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<attributeType>DARK</attributeType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<attributeValue>20</attributeValue>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>300</power>
</effect>
</effects>
</skill>
<skill id="5134" toLevel="1" name="Anti-summoning Field">
<!-- Glory Days Confirmed -->
<abnormalTime>15</abnormalTime>
<affectRange>200</affectRange>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<icon>icon.skill1424</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<isDebuff>true</isDebuff>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<abnormalType>ANTI_SUMMON</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<lvlBonusRate>2</lvlBonusRate>
<abnormalLvl>1</abnormalLvl>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Unsummon">
<chance>80</chance>
</effect>
<effect name="DispelBySlotProbability">
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;IMPROVE_SPEED_AVOID_UP;IMPROVE_VAMPIRIC_HASTE</dispel>
<rate>80</rate>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-23</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>-23</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5135" toLevel="1" name="Slash">
<!-- CT2.5 retail confirmed -->
<!-- Summon Feline King Skill -->
<castRange>40</castRange>
<coolTime>720</coolTime>
<effectPoint>-100</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<magicLvl>80</magicLvl>
<mpConsume>214</mpConsume>
<nextActionAttack>true</nextActionAttack>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>8264</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="5136" toLevel="1" name="Spin Slash">
<!-- CT2.5 retail confirmed -->
<!-- Summon Feline King Skill -->
<affectRange>150</affectRange>
<coolTime>733</coolTime>
<effectPoint>-100</effectPoint>
<hitTime>1067</hitTime>
<magicLvl>80</magicLvl>
<mpConsume>322</mpConsume>
<operateType>A1</operateType>
<reuseDelay>17000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>4132</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="5137" toLevel="1" name="Grip of the Cat">
<!-- CT2.5 retail confirmed -->
<!-- Summon Feline King Skill -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>61</activateRate>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-100</effectPoint>
<hitTime>4000</hitTime>
<icon>icon.skill1201</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>80</magicLvl>
<mpConsume>258</mpConsume>
<mpInitialConsume>64</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>20000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<trait>HOLD</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Root" />
<effect name="DefenceTrait">
<HOLD>100</HOLD>
</effect>
</effects>
</skill>
<skill id="5138" toLevel="1" name="Whiplash">
<!-- CT2.5 retail confirmed -->
<!-- Summon Magnus the Unicorn Skill -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>60</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<coolTime>720</coolTime>
<effectPoint>-100</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<icon>icon.skill0100</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>80</magicLvl>
<mpConsume>214</mpConsume>
<nextActionAttack>true</nextActionAttack>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>6198</power>
<overHit>true</overHit>
</effect>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="5139" toLevel="1" name="Tidal Wave">
<!-- CT2.5 retail confirmed -->
<!-- Summon Magnus the Unicorn Skill -->
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<castRange>500</castRange>
<effectPoint>-100</effectPoint>
<effectRange>1000</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<mpConsume>258</mpConsume>
<mpInitialConsume>64</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>228</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="5140" toLevel="1" name="Dark Curse">
<!-- CT2.5 retail confirmed -->
<!-- Summon Spectral Lord Skill -->
<abnormalLvl>3</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>ATTACK_TIME_UP</abnormalType>
<activateRate>60</activateRate>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-100</effectPoint>
<hitTime>1500</hitTime>
<icon>icon.skill1160</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>80</magicLvl>
<mpConsume>258</mpConsume>
<mpInitialConsume>64</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DamOverTime">
<power>109</power>
<ticks>5</ticks>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-23</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5141" toLevel="1" name="Dicing Death">
<!-- CT2.5 retail confirmed -->
<!-- Summon Spectral Lord Skill -->
<castRange>40</castRange>
<coolTime>720</coolTime>
<effectPoint>-100</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<magicLvl>80</magicLvl>
<mpConsume>214</mpConsume>
<nextActionAttack>true</nextActionAttack>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>8264</power>
</effect>
</effects>
</skill>
<skill id="5142" toLevel="1" name="Corpse Burst">
<!-- CT2.5 retail confirmed -->
<!-- Summon Spectral Lord Skill -->
<affectRange>150</affectRange>
<castRange>400</castRange>
<effectPoint>-100</effectPoint>
<effectRange>900</effectRange>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<mpConsume>258</mpConsume>
<mpInitialConsume>64</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>20000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>NPC_BODY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="ConsumeBody" />
</conditions>
<effects>
<effect name="ConsumeBody" />
<effect name="MagicalAttack">
<power>228</power>
</effect>
</effects>
</skill>
<skill id="5143" toLevel="1" name="Sailren Use Blow">
<!-- Confirmed CT2.5 -->
<castRange>40</castRange>
<coolTime>660</coolTime>
<effectPoint>-100</effectPoint>
<effectRange>200</effectRange>
<hitTime>2500</hitTime>
<magicLvl>89</magicLvl>
<mpConsume>84</mpConsume>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="FatalBlow">
<power>39544</power>
<chance>115</chance>
</effect>
</effects>
</skill>
<skill id="5144" toLevel="1" name="Mirage">
<!-- Confirmed CT2.5 -->
<castRange>900</castRange>
<effectRange>1400</effectRange>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>79</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="TargetCancel" />
</effects>
</skill>
<skill id="5145" toLevel="1" name="Day of Doom">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>MULTI_DEBUFF</abnormalType>
<affectRange>200</affectRange>
<icon>icon.skill1422</icon>
<isDebuff>1</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<lvlBonusRate>30</lvlBonusRate>
<activateRate>100</activateRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BuffBlock" />
<effect name="PAtk">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>-90</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>-50</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>-50</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>-50</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>-50</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="MagicMpCost">
<amount>200</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>200</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>200</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
</effects>
</skill>
<skill id="5146" toLevel="10" name="Heal">
<!-- Confirmed CT2.5 -->
<!-- Augmentation Skill (Trigger) -->
<table name="#amount"> 308 337 365 393 421 448 474 498 520 552 </table>
<hitTime>5000</hitTime>
<icon>icon.skill3080</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
</magicLvl>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Heal">
<power>
<value level="1">308</value>
<value level="2">337</value>
<value level="3">365</value>
<value level="4">393</value>
<value level="5">421</value>
<value level="6">448</value>
<value level="7">474</value>
<value level="8">498</value>
<value level="9">520</value>
<value level="10">552</value>
</power>
</effect>
</effects>
</skill>
<skill id="5147" toLevel="10" name="Blessed Body">
<!-- Confirmed CT2.5 -->
<!-- Augmentation Skill (Trigger) -->
<table name="#maxHp"> 24 48 72 96 120 144 168 192 216 240 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<hitTime>4000</hitTime>
<icon>icon.skill3080</icon>
<isMagic>4</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MaxHp">
<amount>
<value level="1">24</value>
<value level="2">48</value>
<value level="3">72</value>
<value level="4">96</value>
<value level="5">120</value>
<value level="6">144</value>
<value level="7">168</value>
<value level="8">192</value>
<value level="9">216</value>
<value level="10">240</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="5148" toLevel="10" name="Prayer">
<!-- Confirmed CT2.5 -->
<!-- Augmentation Skill (Trigger) -->
<table name="#healEffect"> 1.04 1.04 1.04 1.05 1.05 1.05 1.06 1.06 1.06 1.07 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<hitTime>4000</hitTime>
<icon>icon.skill3080</icon>
<isMagic>4</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HealEffect">
<amount>
<value level="1">4</value>
<value level="2">4</value>
<value level="3">4</value>
<value level="4">5</value>
<value level="5">5</value>
<value level="6">5</value>
<value level="7">6</value>
<value level="8">6</value>
<value level="9">6</value>
<value level="10">7</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5149" toLevel="10" name="Recharge">
<!-- Confirmed CT2.5 -->
<!-- Augmentation Skill (Trigger) -->
<table name="#amount"> 33 35 38 40 43 45 48 50 52 55 </table>
<hitTime>6000</hitTime>
<icon>icon.skill3080</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
</magicLvl>
<operateType>A1</operateType>
<reuseDelay>300000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ManaHealByLevel">
<power>
<value level="1">33</value>
<value level="2">35</value>
<value level="3">38</value>
<value level="4">40</value>
<value level="5">43</value>
<value level="6">45</value>
<value level="7">48</value>
<value level="8">50</value>
<value level="9">52</value>
<value level="10">55</value>
</power>
</effect>
</effects>
</skill>
<skill id="5150" toLevel="10" name="Blessed Soul">
<!-- Confirmed CT2.5 -->
<!-- Augmentation Skill (Trigger) -->
<table name="#maxMp"> 16 32 48 68 80 96 112 128 144 160 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<hitTime>4000</hitTime>
<icon>icon.skill3080</icon>
<isMagic>4</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MaxMp">
<amount>
<value level="1">16</value>
<value level="2">32</value>
<value level="3">48</value>
<value level="4">68</value>
<value level="5">80</value>
<value level="6">96</value>
<value level="7">112</value>
<value level="8">128</value>
<value level="9">144</value>
<value level="10">160</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="5151" toLevel="15" name="Mana Gain">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<!-- Augmentation Skill (Trigger) -->
<!-- Guessed -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<hitTime>4000</hitTime>
<icon>icon.skill3080</icon>
<isMagic>4</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
<value level="11">80</value>
<value level="12">85</value>
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ManaCharge">
<amount>1</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="5152" toLevel="10" name="Ritual">
<!-- Confirmed CT2.5 -->
<!-- Augmentation Skill (Trigger) -->
<hitTime>5000</hitTime>
<icon>icon.skill3080</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
</magicLvl>
<operateType>A1</operateType>
<reuseDelay>300000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Cp">
<amount>
<value level="1">264</value>
<value level="2">289</value>
<value level="3">313</value>
<value level="4">337</value>
<value level="5">361</value>
<value level="6">384</value>
<value level="7">406</value>
<value level="8">427</value>
<value level="9">446</value>
<value level="10">473</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="5153" toLevel="10" name="Cheer">
<!-- Confirmed CT2.5 -->
<!-- Augmentation Skill (Trigger) -->
<table name="#maxCp"> 24 48 72 96 120 144 168 192 216 240 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<hitTime>4000</hitTime>
<icon>icon.skill3080</icon>
<isMagic>4</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MaxCp">
<amount>
<value level="1">24</value>
<value level="2">48</value>
<value level="3">72</value>
<value level="4">96</value>
<value level="5">120</value>
<value level="6">144</value>
<value level="7">168</value>
<value level="8">192</value>
<value level="9">216</value>
<value level="10">240</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="5154" toLevel="15" name="Might">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<!-- Augmentation Skill (Trigger) -->
<!-- Guessed -->
<table name="#pAtk"> 23.64 27.96 32.76 37.98 43.62 49.62 55.86 62.28 68.88 79.74 89 95 110 130 150 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<hitTime>4000</hitTime>
<icon>icon.skill3080</icon>
<isMagic>4</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
<value level="11">80</value>
<value level="12">85</value>
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>
<value level="1">23.64</value>
<value level="2">27.96</value>
<value level="3">32.76</value>
<value level="4">37.98</value>
<value level="5">43.62</value>
<value level="6">49.62</value>
<value level="7">55.86</value>
<value level="8">62.28</value>
<value level="9">68.88</value>
<value level="10">79.74</value>
<value level="11">89</value>
<value level="12">95</value>
<value level="13">110</value>
<value level="14">130</value>
<value level="15">150</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="5156" toLevel="15" name="Empower">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<!-- Augmentation Skill (Trigger) -->
<!-- Guessed -->
<table name="#mAtk"> 15.9 18.65 21.6 24.9 28.4 32.15 36.05 40.1 44.2 50.95 56 62 69 75 82 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<hitTime>4000</hitTime>
<icon>icon.skill3080</icon>
<isMagic>4</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
<value level="11">80</value>
<value level="12">85</value>
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MAtk">
<amount>
<value level="1">15.9</value>
<value level="2">18.65</value>
<value level="3">21.6</value>
<value level="4">24.9</value>
<value level="5">28.4</value>
<value level="6">32.15</value>
<value level="7">36.05</value>
<value level="8">40.1</value>
<value level="9">44.2</value>
<value level="10">50.95</value>
<value level="11">56</value>
<value level="12">62</value>
<value level="13">69</value>
<value level="14">75</value>
<value level="15">82</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="5157" toLevel="10" name="Duel Might">
<!-- Confirmed CT2.5 -->
<!-- Augmentation Skill (Trigger) -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<hitTime>1500</hitTime>
<icon>icon.skill3080</icon>
<isMagic>4</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5158" toLevel="15" name="Shield">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<!-- Augmentation Skill (Trigger) -->
<!-- Guessed -->
<table name="#pDef"> 30.2 33.72 37.4 41.28 45.32 49.52 53.88 58.32 62.88 70.6 79 80 90 100 110 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<hitTime>4000</hitTime>
<icon>icon.skill3080</icon>
<isMagic>4</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
<value level="11">80</value>
<value level="12">85</value>
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">30.2</value>
<value level="2">33.72</value>
<value level="3">37.4</value>
<value level="4">41.28</value>
<value level="5">45.32</value>
<value level="6">49.52</value>
<value level="7">53.88</value>
<value level="8">58.32</value>
<value level="9">62.88</value>
<value level="10">70.6</value>
<value level="11">79</value>
<value level="12">80</value>
<value level="13">90</value>
<value level="14">100</value>
<value level="15">110</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="5159" toLevel="15" name="Magic Barrier">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<!-- Augmentation Skill (Trigger) -->
<!-- Guessed -->
<table name="#mDef"> 37 40 44 48 52 56 61 65 70 77 85 89 95 99 105</table> <!-- Guessed -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<hitTime>4000</hitTime>
<icon>icon.skill3080</icon>
<isMagic>4</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
<value level="11">80</value>
<value level="12">85</value>
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">37</value>
<value level="2">40</value>
<value level="3">44</value>
<value level="4">48</value>
<value level="5">52</value>
<value level="6">56</value>
<value level="7">61</value>
<value level="8">65</value>
<value level="9">70</value>
<value level="10">77</value>
<value level="11">85</value>
<value level="12">89</value>
<value level="13">95</value>
<value level="14">99</value>
<value level="15">105</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="5160" toLevel="10" name="Duel Weakness">
<!-- Confirmed CT2.5 -->
<!-- Augmentation Skill (Trigger) -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>PVP_DMG_DOWN</abnormalType>
<activateRate>80</activateRate>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<icon>icon.skill3080</icon>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>-5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>-5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5161" toLevel="15" name="Agility">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<!-- Augmentation Skill (Trigger) -->
<table name="#rEvas"> 1 1 1 2 2 2 3 3 3 4 4 5 5 6 7</table> <!-- Guesssed -->
<!-- Guessed -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<hitTime>4000</hitTime>
<icon>icon.skill3080</icon>
<isMagic>4</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
<value level="11">80</value>
<value level="12">85</value>
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalEvasion">
<amount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">2</value>
<value level="7">3</value>
<value level="8">3</value>
<value level="9">3</value>
<value level="10">4</value>
<value level="11">4</value>
<value level="12">5</value>
<value level="13">5</value>
<value level="14">6</value>
<value level="15">7</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="5162" toLevel="15" name="Guidance">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<!-- Augmentation Skill (Trigger) -->
<table name="#accCombat"> 1 1 1 2 2 2 3 3 3 4 4 5 5 6 7</table> <!-- Guesssed -->
<!-- Guessed -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<hitTime>4000</hitTime>
<icon>icon.skill3080</icon>
<isMagic>4</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
<value level="11">80</value>
<value level="12">85</value>
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Accuracy">
<amount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">2</value>
<value level="7">3</value>
<value level="8">3</value>
<value level="9">3</value>
<value level="10">4</value>
<value level="11">4</value>
<value level="12">5</value>
<value level="13">5</value>
<value level="14">6</value>
<value level="15">7</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="5163" toLevel="10" name="Focus">
<!-- Confirmed CT2.5 -->
<!-- Augmentation Skill (Trigger) -->
<table name="#rCrit"> 0.05 0.05 0.05 0.1 0.1 0.1 0.15 0.15 0.15 0.2 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<hitTime>4000</hitTime>
<icon>icon.skill3080</icon>
<isMagic>4</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CriticalRate">
<amount>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">5</value>
<value level="4">10</value>
<value level="5">10</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">20</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5164" toLevel="10" name="Wild Magic">
<!-- Confirmed CT2.5 -->
<!-- Augmentation Skill (Trigger) -->
<table name="#mCritRate"> 1 1 1 2 2 2 3 3 3 4 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<hitTime>4000</hitTime>
<icon>icon.skill3080</icon>
<isMagic>4</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicCriticalRate">
<amount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">2</value>
<value level="7">3</value>
<value level="8">3</value>
<value level="9">3</value>
<value level="10">4</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="5165" toLevel="15" name="Charm">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<!-- Augmentation Skill (Trigger) -->
<!-- Guessed -->
<table name="#power"> -219 -234 -248 -262 -275 -287 -299 -309 -318 -330 -350 -370 -390 -410 -430 </table> <!-- Guessed -->
<castRange>600</castRange>
<effectRange>1100</effectRange>
<hitTime>1500</hitTime>
<icon>icon.skill3080</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
<value level="11">80</value>
<value level="12">85</value>
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
</magicLvl>
<operateType>A1</operateType>
<reuseDelay>180000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="AddHate">
<power>
<value level="1">-219</value>
<value level="2">-234</value>
<value level="3">-248</value>
<value level="4">-262</value>
<value level="5">-275</value>
<value level="6">-287</value>
<value level="7">-299</value>
<value level="8">-309</value>
<value level="9">-318</value>
<value level="10">-330</value>
<value level="11">-350</value>
<value level="12">-370</value>
<value level="13">-390</value>
<value level="14">-410</value>
<value level="15">-430</value>
</power>
</effect>
</effects>
</skill>
<skill id="5166" toLevel="15" name="Decrease Speed">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<!-- Augmentation Skill (Trigger) -->
<!-- Guessed -->
<abnormalLvl>3</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>40</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>40</castRange>
<effectRange>400</effectRange>
<icon>icon.skill3080</icon>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
<value level="11">80</value>
<value level="12">85</value>
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5167" toLevel="15" name="Winter">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<!-- Augmentation Skill (Trigger) -->
<!-- Guessed -->
<abnormalLvl>3</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>ATTACK_TIME_UP</abnormalType>
<activateRate>40</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>40</castRange>
<effectRange>400</effectRange>
<icon>icon.skill3080</icon>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
<value level="11">80</value>
<value level="12">85</value>
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>-23</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5168" toLevel="10" name="Stun">
<!-- Confirmed CT2.5 -->
<!-- Augmentation Skill (Trigger) -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>40</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<effectRange>400</effectRange>
<icon>icon.skill3080</icon>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>SHOCK</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="5169" toLevel="10" name="Hold">
<!-- Confirmed CT2.5 -->
<!-- Augmentation Skill (Trigger) -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>40</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>40</castRange>
<effectRange>400</effectRange>
<icon>icon.skill3080</icon>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>HOLD</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Root" />
<effect name="DefenceTrait">
<HOLD>100</HOLD>
</effect>
</effects>
</skill>
<skill id="5170" toLevel="10" name="Sleep">
<!-- Confirmed CT2.5 -->
<!-- Augmentation Skill (Trigger) -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>SLEEP</abnormalType>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
<activateRate>40</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>40</castRange>
<effectRange>400</effectRange>
<icon>icon.skill3080</icon>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>SLEEP</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
<effect name="DefenceTrait">
<SLEEP>100</SLEEP>
</effect>
</effects>
</skill>
<skill id="5171" toLevel="10" name="Paralyze">
<!-- Confirmed CT2.5 -->
<!-- Augmentation Skill (Trigger) -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate>40</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>40</castRange>
<effectRange>400</effectRange>
<icon>icon.skill3080</icon>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>PARALYZE</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="5172" toLevel="10" name="Medusa">
<!-- Confirmed CT2.5 -->
<!-- Augmentation Skill (Trigger) -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>TURN_STONE</abnormalType>
<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
<activateRate>40</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>40</castRange>
<effectRange>400</effectRange>
<attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue>
<icon>icon.skill3080</icon>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="5173" toLevel="10" name="Fear">
<!-- Confirmed CT2.5 -->
<!-- Augmentation Skill (Trigger) -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
<activateRate>40</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>40</castRange>
<effectRange>400</effectRange>
<icon>icon.skill3080</icon>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>DERANGEMENT</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockControl" />
<effect name="Fear" />
<!-- FIXME: We need an instant effect that will work only vs monsters and fear them with 40% chance for 20 seconds here -->
</effects>
</skill>
<skill id="5174" toLevel="15" name="Poison">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<!-- Augmentation Skill (Trigger) -->
<!-- Guessed -->
<table name="#dot"> 41 41 50 50 50 58 58 58 63 63 68 73 78 83 88 </table> <!-- Guessed -->
<!-- Guessed -->
<abnormalLvl>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">6</value>
<value level="4">6</value>
<value level="5">6</value>
<value level="6">7</value>
<value level="7">7</value>
<value level="8">7</value>
<value level="9">8</value>
<value level="10">8</value>
<value level="11">8</value>
<value level="12">8</value>
<value level="13">8</value>
<value level="14">8</value>
<value level="15">8</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>40</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<effectRange>400</effectRange>
<icon>icon.skill3080</icon>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
<value level="11">80</value>
<value level="12">85</value>
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>POISON</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>
<value level="1">41</value>
<value level="2">41</value>
<value level="3">50</value>
<value level="4">50</value>
<value level="5">50</value>
<value level="6">58</value>
<value level="7">58</value>
<value level="8">58</value>
<value level="9">63</value>
<value level="10">63</value>
<value level="11">68</value>
<value level="12">73</value>
<value level="13">78</value>
<value level="14">83</value>
<value level="15">88</value>
</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="5175" toLevel="15" name="Bleed">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<!-- Augmentation Skill (Trigger) -->
<!-- Guessed -->
<table name="#dot"> 44 44 54 54 54 62 62 62 67 67 68 69 70 71 72 </table> <!-- Guessed -->
<!-- Guessed -->
<abnormalLvl>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">6</value>
<value level="4">6</value>
<value level="5">6</value>
<value level="6">7</value>
<value level="7">7</value>
<value level="8">7</value>
<value level="9">8</value>
<value level="10">8</value>
<value level="11">8</value>
<value level="12">8</value>
<value level="13">8</value>
<value level="14">8</value>
<value level="15">8</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>40</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<effectRange>400</effectRange>
<icon>icon.skill3080</icon>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
<value level="11">80</value>
<value level="12">85</value>
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
</magicLvl>
<nextActionAttack>true</nextActionAttack>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>BLEED</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>
<value level="1">44</value>
<value level="2">44</value>
<value level="3">54</value>
<value level="4">54</value>
<value level="5">54</value>
<value level="6">62</value>
<value level="7">62</value>
<value level="8">62</value>
<value level="9">67</value>
<value level="10">67</value>
<value level="11">68</value>
<value level="12">69</value>
<value level="13">70</value>
<value level="14">71</value>
<value level="15">72</value>
</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="5176" toLevel="10" name="Silence">
<!-- Confirmed CT2.5 -->
<!-- Augmentation Skill (Trigger) -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<activateRate>40</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>40</castRange>
<effectRange>400</effectRange>
<icon>icon.skill3080</icon>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>DERANGEMENT</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Mute" />
</effects>
</skill>
<skill id="5177" toLevel="10" name="Doom">
<!-- Confirmed CT2.5 -->
<!-- Augmentation Skill (Trigger) -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>SILENCE_ALL</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<activateRate>40</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>40</castRange>
<effectRange>400</effectRange>
<icon>icon.skill3080</icon>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>DERANGEMENT</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Mute" />
<effect name="PhysicalMute" />
</effects>
</skill>
<skill id="5178" toLevel="1" name="NPC Burn">
<affectRange>200</affectRange>
<effectPoint>-100</effectPoint>
<hitTime>2000</hitTime>
<icon>icon.action102</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<mpConsume>30</mpConsume>
<operateType>A1</operateType>
<mpInitialConsume>8</mpInitialConsume>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>3.5</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>116</power>
</effect>
</effects>
</skill>
<skill id="5179" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- Confirmed CT2.5 -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5180" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- Confirmed CT2.5 -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5181" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- Confirmed CT2.5 -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5182" toLevel="1" name="Blessing of Protection">
<!-- Newbie Guide Buff -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>7200</abnormalTime>
<abnormalType>PK_PROTECT</abnormalType>
<canBeDispelled>false</canBeDispelled>
<castRange>700</castRange>
<effectRange>1200</effectRange>
<icon>icon.skill0194</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ProtectionBlessing" />
</effects>
</skill>
<skill id="5183" toLevel="1" name="Production: Dimensional Stun">
<!-- Confirmed CT2.5 -->
<affectRange>300</affectRange>
<effectPoint>-100</effectPoint>
<flyRadius>300</flyRadius>
<flyType>THROW_UP</flyType>
<icon>icon.skill0100</icon>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<isDebuff>true</isDebuff>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="ThrowUp" />
</effects>
</skill>
<skill id="5184" toLevel="1" name="Production: Valakas Dragon Breath">
<!-- Confirmed CT2.5 -->
<affectRange>1200</affectRange>
<castRange>600</castRange>
<coolTime>2000</coolTime>
<effectPoint>-100</effectPoint>
<effectRange>1100</effectRange>
<fanRange>0;0;1200;35</fanRange>
<hitTime>3000</hitTime>
<magicLvl>75</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<affectHeight>-100;100</affectHeight>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="5185" toLevel="1" name="Production: Magic-type Guard">
<!-- Confirmed CT2.5 -->
<castRange>900</castRange>
<effectPoint>-655</effectPoint>
<effectRange>1400</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
<hitTime>4000</hitTime>
<magicLvl>75</magicLvl>
<operateType>A1</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>54</power>
</effect>
</effects>
</skill>
<skill id="5186" toLevel="2" name="Pet Haste">
<table name="#pAtkSpd"> 1.15 1.33 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<castRange>400</castRange>
<effectPoint>495</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1086</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">44</value>
<value level="2">52</value>
</magicLvl>
<mpConsume>
<value level="1">16</value>
<value level="2">19</value>
</mpConsume>
<mpInitialConsume>
<value level="1">4</value>
<value level="2">5</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">15</value>
<value level="2">33</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5187" toLevel="4" name="Pet Vampiric Rage">
<table name="#absorbDam"> 6 7 8 9 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>VAMPIRIC_ATTACK</abnormalType>
<castRange>400</castRange>
<effectPoint>549</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1268</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">30</value>
<value level="2">44</value>
<value level="3">58</value>
<value level="4">72</value>
</magicLvl>
<mpConsume>
<value level="1">11</value>
<value level="2">16</value>
<value level="3">22</value>
<value level="4">27</value>
</mpConsume>
<mpInitialConsume>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">7</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="VampiricAttack">
<amount>
<value level="1">6</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">9</value>
</amount>
<chance>30</chance>
</effect>
</effects>
</skill>
<skill id="5188" toLevel="3" name="Pet Regeneration">
<table name="#rate"> 1.1 1.15 1.2 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>HP_REGEN_UP</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">331</value>
<value level="2">457</value>
<value level="3">532</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1044</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">35</value>
<value level="2">48</value>
<value level="3">56</value>
</magicLvl>
<mpConsume>
<value level="1">12</value>
<value level="2">18</value>
<value level="3">22</value>
</mpConsume>
<mpInitialConsume>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">5</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HpRegen">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5189" toLevel="6" name="Pet Blessed Body">
<table name="#maxHp"> 1.1 1.15 1.2 1.25 1.3 1.35 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>MAX_HP_UP</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">597</value>
<value level="2">457</value>
<value level="3">495</value>
<value level="4">532</value>
<value level="5">597</value>
<value level="6">646</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1045</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">44</value>
<value level="2">48</value>
<value level="3">52</value>
<value level="4">56</value>
<value level="5">64</value>
<value level="6">72</value>
</magicLvl>
<mpConsume>
<value level="1">16</value>
<value level="2">18</value>
<value level="3">19</value>
<value level="4">22</value>
<value level="5">24</value>
<value level="6">27</value>
</mpConsume>
<mpInitialConsume>
<value level="1">4</value>
<value level="2">5</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">6</value>
<value level="6">7</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY_NOT</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MaxHp">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">25</value>
<value level="5">30</value>
<value level="6">35</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5190" toLevel="6" name="Pet Blessed Soul">
<table name="#maxMp"> 1.1 1.15 1.2 1.25 1.3 1.35 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>MAX_MP_UP</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">418</value>
<value level="2">457</value>
<value level="3">495</value>
<value level="4">532</value>
<value level="5">582</value>
<value level="6">635</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1048</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">44</value>
<value level="2">48</value>
<value level="3">52</value>
<value level="4">56</value>
<value level="5">62</value>
<value level="6">70</value>
</magicLvl>
<mpConsume>
<value level="1">16</value>
<value level="2">18</value>
<value level="3">19</value>
<value level="4">22</value>
<value level="5">23</value>
<value level="6">26</value>
</mpConsume>
<mpInitialConsume>
<value level="1">4</value>
<value level="2">5</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">6</value>
<value level="6">7</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MaxMp">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">25</value>
<value level="5">30</value>
<value level="6">35</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5191" toLevel="3" name="Pet Guidance">
<table name="#accCombat"> 2 3 4 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>HIT_UP</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">379</value>
<value level="2">457</value>
<value level="3">532</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1240</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">40</value>
<value level="2">48</value>
<value level="3">56</value>
</magicLvl>
<mpConsume>
<value level="1">14</value>
<value level="2">18</value>
<value level="3">22</value>
</mpConsume>
<mpInitialConsume>
<value level="1">4</value>
<value level="2">5</value>
<value level="3">5</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Accuracy">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="5192" toLevel="2" name="Pet Wind Walk">
<table name="#runSpd"> 20 33 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">204</value>
<value level="2">285</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1204</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">20</value>
<value level="2">30</value>
</magicLvl>
<mpConsume>
<value level="1">8</value>
<value level="2">11</value>
</mpConsume>
<mpInitialConsume>
<value level="1">2</value>
<value level="2">3</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>
<value level="1">20</value>
<value level="2">33</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="5193" toLevel="3" name="Pet Acumen">
<table name="#mAtkSpd"> 1.15 1.23 1.3 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>CASTING_TIME_DOWN</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">204</value>
<value level="2">331</value>
<value level="3">457</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1085</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">20</value>
<value level="2">35</value>
<value level="3">48</value>
</magicLvl>
<mpConsume>
<value level="1">8</value>
<value level="2">12</value>
<value level="3">18</value>
</mpConsume>
<mpInitialConsume>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">5</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">15</value>
<value level="2">23</value>
<value level="3">30</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5194" toLevel="3" name="Pet Empower">
<table name="#mAtk"> 1.55 1.65 1.75 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>MA_UP</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">243</value>
<value level="2">418</value>
<value level="3">495</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1059</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">25</value>
<value level="2">44</value>
<value level="3">52</value>
</magicLvl>
<mpConsume>
<value level="1">10</value>
<value level="2">16</value>
<value level="3">19</value>
</mpConsume>
<mpInitialConsume>
<value level="1">2</value>
<value level="2">4</value>
<value level="3">5</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MAtk">
<amount>
<value level="1">55</value>
<value level="2">65</value>
<value level="3">75</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5195" toLevel="12" name="Pet Greater Heal">
<table name="#amount"> 58 92 148 219 299 380 450 477 500 525 542 550 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">2</value>
<value level="4">2</value>
<value level="5">4</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">7</value>
<value level="9">7</value>
<value level="10">7</value>
<value level="11">7</value>
<value level="12">7</value>
</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>LIFE_FORCE_OTHERS</abnormalType>
<activateRate>0</activateRate>
<castRange>600</castRange>
<effectPoint>
<value level="1">83</value>
<value level="2">151</value>
<value level="3">245</value>
<value level="4">362</value>
<value level="5">494</value>
<value level="6">628</value>
<value level="7">743</value>
<value level="8">789</value>
<value level="9">826</value>
<value level="10">867</value>
<value level="11">895</value>
<value level="12">913</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>5000</hitTime>
<icon>icon.skill1217</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
<value level="6">60</value>
<value level="7">70</value>
<value level="8">75</value>
<value level="9">80</value>
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
<mpConsume>
<value level="1">7</value>
<value level="2">12</value>
<value level="3">18</value>
<value level="4">26</value>
<value level="5">32</value>
<value level="6">39</value>
<value level="7">46</value>
<value level="8">50</value>
<value level="9">51</value>
<value level="10">52</value>
<value level="11">54</value>
<value level="12">54</value>
</mpConsume>
<mpInitialConsume>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">5</value>
<value level="4">6</value>
<value level="5">8</value>
<value level="6">10</value>
<value level="7">12</value>
<value level="8">12</value>
<value level="9">13</value>
<value level="10">13</value>
<value level="11">13</value>
<value level="12">13</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Heal">
<power>
<value level="1">58</value>
<value level="2">92</value>
<value level="3">148</value>
<value level="4">219</value>
<value level="5">299</value>
<value level="6">380</value>
<value level="7">450</value>
<value level="8">477</value>
<value level="9">500</value>
<value level="10">525</value>
<value level="11">542</value>
<value level="12">550</value>
</power>
</effect>
</effects>
</skill>
<skill id="5196" toLevel="3" name="Pet Wind Shackle">
<abnormalLvl>3</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>ATTACK_TIME_UP</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>
<value level="1">-597</value>
<value level="2">-611</value>
<value level="3">-624</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1500</hitTime>
<icon>icon.skill1206</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>
<value level="1">64</value>
<value level="2">66</value>
<value level="3">68</value>
</magicLvl>
<mpConsume>
<value level="1">48</value>
<value level="2">50</value>
<value level="3">51</value>
</mpConsume>
<mpInitialConsume>
<value level="1">12</value>
<value level="2">12</value>
<value level="3">13</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>-23</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5197" toLevel="3" name="Pet Hex">
<abnormalLvl>3</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>
<value level="1">-299</value>
<value level="2">-306</value>
<value level="3">-312</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1200</hitTime>
<icon>icon.skill0122</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>
<value level="1">64</value>
<value level="2">66</value>
<value level="3">68</value>
</magicLvl>
<mpConsume>
<value level="1">24</value>
<value level="2">26</value>
<value level="3">26</value>
</mpConsume>
<mpInitialConsume>
<value level="1">6</value>
<value level="2">6</value>
<value level="3">7</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>-23</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5198" toLevel="3" name="Pet Slow">
<abnormalLvl>3</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>
<value level="1">-597</value>
<value level="2">-611</value>
<value level="3">-624</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<icon>icon.skill1160</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>
<value level="1">64</value>
<value level="2">66</value>
<value level="3">68</value>
</magicLvl>
<mpConsume>
<value level="1">48</value>
<value level="2">50</value>
<value level="3">51</value>
</mpConsume>
<mpInitialConsume>
<value level="1">12</value>
<value level="2">12</value>
<value level="3">13</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>7000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="5199" toLevel="3" name="Pet Curse Gloom">
<abnormalLvl>3</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>MD_DOWN</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>900</castRange>
<effectPoint>
<value level="1">-299</value>
<value level="2">-306</value>
<value level="3">-312</value>
</effectPoint>
<effectRange>1400</effectRange>
<hitTime>1500</hitTime>
<icon>icon.skill1263</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>
<value level="1">64</value>
<value level="2">66</value>
<value level="3">68</value>
</magicLvl>
<mpConsume>
<value level="1">48</value>
<value level="2">50</value>
<value level="3">51</value>
</mpConsume>
<mpInitialConsume>
<value level="1">12</value>
<value level="2">12</value>
<value level="3">13</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalDefence">
<amount>-23</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
</list>