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l2j_mobius/trunk/dist/game/data/stats/skills/03200-03299.xml
2016-06-12 01:34:09 +00:00

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98 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="3200" toLevel="3" name="Item Skill: Spell Refresh">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<effectPoint>
<value level="1">549</value>
<value level="2">611</value>
<value level="3">655</value>
</effectPoint>
<hitTime>4000</hitTime>
<icon>icon.skill3123</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>
<value level="1">55</value>
<value level="2">64</value>
<value level="3">75</value>
</magicLvl>
<mpConsume>
<value level="1">43</value>
<value level="2">49</value>
<value level="3">55</value>
</mpConsume>
<mpInitialConsume>
<value level="1">11</value>
<value level="2">13</value>
<value level="3">14</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>600000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Reuse">
<amount>-15</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="3201" toLevel="3" name="Item Skill: Music Refresh">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<effectPoint>
<value level="1">549</value>
<value level="2">611</value>
<value level="3">655</value>
</effectPoint>
<hitTime>4000</hitTime>
<icon>icon.skill3123</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>
<value level="1">55</value>
<value level="2">64</value>
<value level="3">75</value>
</magicLvl>
<mpConsume>
<value level="1">43</value>
<value level="2">49</value>
<value level="3">55</value>
</mpConsume>
<mpInitialConsume>
<value level="1">11</value>
<value level="2">13</value>
<value level="3">14</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>600000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Reuse">
<amount>-15</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
</effects>
</skill>
<skill id="3202" toLevel="3" name="Item Skill: Refresh">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<effectPoint>
<value level="1">549</value>
<value level="2">611</value>
<value level="3">655</value>
</effectPoint>
<hitTime>4000</hitTime>
<icon>icon.skill3123</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>
<value level="1">55</value>
<value level="2">64</value>
<value level="3">75</value>
</magicLvl>
<mpConsume>
<value level="1">43</value>
<value level="2">49</value>
<value level="3">55</value>
</mpConsume>
<mpInitialConsume>
<value level="1">11</value>
<value level="2">13</value>
<value level="3">14</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>600000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Reuse">
<amount>-15</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-15</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-15</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
</effects>
</skill>
<skill id="3203" toLevel="1" name="Item Skill: Mystery Skill">
<!-- Confirmed CT2.5 -->
<abnormalLvl>0</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<abnormalVisualEffect>BIG_HEAD</abnormalVisualEffect>
<activateRate>0</activateRate>
<icon>icon.skill3123</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<mpConsume>10</mpConsume>
<operateType>A2</operateType>
<reuseDelay>1800000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>ETC</trait>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="3204" toLevel="3" name="Item Skill: Reflect Damage">
<!-- Confirmed CT2.5 -->
<table name="#reflectDam"> 10 15 20 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<effectPoint>
<value level="1">379</value>
<value level="2">438</value>
<value level="3">495</value>
</effectPoint>
<hitTime>4000</hitTime>
<icon>icon.skill3123</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">55</value>
<value level="2">64</value>
<value level="3">75</value>
</magicLvl>
<mpConsume>
<value level="1">20</value>
<value level="2">24</value>
<value level="3">28</value>
</mpConsume>
<mpInitialConsume>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamageShield">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="3205" toLevel="2" name="Item Skill: Party Recall">
<!-- Confirmed CT2.5 -->
<affectRange>1000</affectRange>
<blockedInOlympiad>true</blockedInOlympiad>
<hitTime>
<value level="1">20000</value>
<value level="2">3500</value>
</hitTime>
<icon>icon.skill3123</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">48</value>
<value level="2">56</value>
</magicLvl>
<mpConsume>
<value level="1">171</value>
<value level="2">244</value>
</mpConsume>
<mpInitialConsume>
<value level="1">43</value>
<value level="2">61</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>3600000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<conditions>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Escape">
<escapeType>TOWN</escapeType>
</effect>
</effects>
</skill>
<skill id="3206" toLevel="10" name="Item Skill: Music">
<!-- Confirmed CT2.5 -->
<icon>icon.skill3123</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
</magicLvl>
<operateType>A1</operateType>
<reuseDelay>12000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="3207" toLevel="10" name="Item Skill: Heal">
<!-- Confirmed CT2.5 -->
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<icon>icon.skill3080</icon>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Heal -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<chance>2</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>5146</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="3208" toLevel="10" name="Item Skill: Blessed Body">
<!-- Confirmed CT2.5 -->
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<icon>icon.skill3080</icon>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Blessed Body -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<chance>1</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>5147</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="3209" toLevel="10" name="Item Skill: Prayer">
<!-- Confirmed CT2.5 -->
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<icon>icon.skill3080</icon>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Prayer -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<chance>1</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>5148</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="3210" toLevel="10" name="Item Skill: Recharge">
<!-- Confirmed CT2.5 -->
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<icon>icon.skill3080</icon>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Recharge -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<chance>1</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>5149</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="3211" toLevel="10" name="Item Skill: Blessed Soul">
<!-- Confirmed CT2.5 -->
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<icon>icon.skill3080</icon>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Blessed Soul -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<chance>1</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>5150</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="3212" toLevel="15" name="Item Skill: Mana Gain">
<!-- Confirmed CT2.5 -->
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 </table>
<icon>icon.skill3080</icon>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
<value level="11">80</value>
<value level="12">85</value>
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Mana Gain -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<chance>1</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>5151</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
<value level="14">14</value>
<value level="15">15</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="3213" toLevel="10" name="Item Skill: Ritual">
<!-- Confirmed CT2.5 -->
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<icon>icon.skill3080</icon>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Ritual -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<chance>2</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>5152</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="3214" toLevel="10" name="Item Skill: Cheer">
<!-- Confirmed CT2.5 -->
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<icon>icon.skill3080</icon>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Cheer -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<chance>2</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>5153</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="3215" toLevel="15" name="Item Skill: Might">
<!-- Confirmed CT2.5 -->
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 </table>
<icon>icon.skill3080</icon>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
<value level="11">80</value>
<value level="12">85</value>
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Might -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<chance>1</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>5154</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
<value level="14">14</value>
<value level="15">15</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="3216" toLevel="15" name="Item Skill: Empower">
<!-- Confirmed CT2.5 -->
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 </table>
<icon>icon.skill3080</icon>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
<value level="11">80</value>
<value level="12">85</value>
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Empower -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<chance>1</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>5156</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
<value level="14">14</value>
<value level="15">15</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="3217" toLevel="10" name="Item Skill: Duel Might">
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<icon>icon.skill3080</icon>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Duel Might -->
<attackerType>L2Playable</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<chance>1</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>5157</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="3218" toLevel="15" name="Item Skill: Shield">
<!-- Confirmed CT2.5 -->
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 </table>
<icon>icon.skill3080</icon>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
<value level="11">80</value>
<value level="12">85</value>
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Shield -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<chance>1</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>5158</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
<value level="14">14</value>
<value level="15">15</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="3219" toLevel="15" name="Item Skill: Magic Barrier">
<!-- Confirmed CT2.5 -->
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 </table>
<icon>icon.skill3080</icon>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
<value level="11">80</value>
<value level="12">85</value>
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Magic Barrier -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<chance>1</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>5159</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
<value level="14">14</value>
<value level="15">15</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="3220" toLevel="10" name="Item Skill: Duel Weakness">
<!-- Confirmed CT2.5 -->
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<icon>icon.skill3080</icon>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Duel Weakness -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<chance>1</chance>
<targetType>ENEMY</targetType>
<minDamage>1</minDamage>
<skillId>5160</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="3221" toLevel="15" name="Item Skill: Agility">
<!-- Confirmed CT2.5 -->
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 </table>
<icon>icon.skill3080</icon>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
<value level="11">80</value>
<value level="12">85</value>
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Agility -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<chance>1</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>5161</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
<value level="14">14</value>
<value level="15">15</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="3222" toLevel="15" name="Item Skill: Guidance">
<!-- Confirmed CT2.5 -->
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 </table>
<icon>icon.skill3080</icon>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
<value level="11">80</value>
<value level="12">85</value>
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Guidance -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<chance>1</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>5162</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
<value level="14">14</value>
<value level="15">15</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="3223" toLevel="10" name="Item Skill: Focus">
<!-- Confirmed CT2.5 -->
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<icon>icon.skill3080</icon>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Focus -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<chance>1</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>5163</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="3224" toLevel="10" name="Item Skill: Wild Magic">
<!-- Confirmed CT2.5 -->
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<icon>icon.skill3080</icon>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Wild Magic -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<chance>1</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>5164</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="3225" toLevel="15" name="Item Skill: Charm">
<!-- Confirmed CT2.5 -->
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 </table>
<icon>icon.skill3080</icon>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
<value level="11">80</value>
<value level="12">85</value>
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Charm -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<chance>1</chance>
<targetType>ENEMY</targetType>
<minDamage>1</minDamage>
<skillId>5165</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
<value level="14">14</value>
<value level="15">15</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="3226" toLevel="15" name="Item Skill: Slow">
<!-- Confirmed CT2.5 -->
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 </table>
<icon>icon.skill3080</icon>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
<value level="11">80</value>
<value level="12">85</value>
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Slow -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<chance>2</chance>
<targetType>ENEMY</targetType>
<minDamage>1</minDamage>
<skillId>5166</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
<value level="14">14</value>
<value level="15">15</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="3227" toLevel="15" name="Item Skill: Winter">
<!-- Confirmed CT2.5 -->
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 </table>
<icon>icon.skill3080</icon>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
<value level="11">80</value>
<value level="12">85</value>
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Winter -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<chance>4</chance>
<targetType>ENEMY</targetType>
<minDamage>1</minDamage>
<skillId>5167</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
<value level="14">14</value>
<value level="15">15</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="3228" toLevel="10" name="Item Skill: Stun">
<!-- Confirmed CT2.5 -->
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<icon>icon.skill3080</icon>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Stun -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<chance>4</chance>
<targetType>ENEMY</targetType>
<minDamage>1</minDamage>
<skillId>5168</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="3229" toLevel="10" name="Item Skill: Hold">
<!-- Confirmed CT2.5 -->
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<icon>icon.skill3080</icon>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Hold -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<chance>4</chance>
<targetType>ENEMY</targetType>
<minDamage>1</minDamage>
<skillId>5169</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="3230" toLevel="10" name="Item Skill: Sleep">
<!-- Confirmed CT2.5 -->
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<icon>icon.skill3080</icon>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Sleep -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<chance>4</chance>
<targetType>ENEMY</targetType>
<minDamage>1</minDamage>
<skillId>5170</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="3231" toLevel="10" name="Item Skill: Paralyze">
<!-- Confirmed CT2.5 -->
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<icon>icon.skill3080</icon>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Paralyze -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<chance>4</chance>
<targetType>ENEMY</targetType>
<minDamage>1</minDamage>
<skillId>5171</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="3232" toLevel="10" name="Item Skill: Medusa">
<!-- Confirmed CT2.5 -->
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<icon>icon.skill3080</icon>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Medusa -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<chance>4</chance>
<targetType>ENEMY</targetType>
<minDamage>1</minDamage>
<skillId>5172</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="3233" toLevel="10" name="Item Skill: Fear">
<!-- Confirmed CT2.5 -->
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<icon>icon.skill3080</icon>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Fear -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<chance>4</chance>
<targetType>ENEMY</targetType>
<minDamage>1</minDamage>
<skillId>5173</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="3234" toLevel="15" name="Item Skill: Poison">
<!-- Confirmed CT2.5 -->
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 </table>
<icon>icon.skill3080</icon>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
<value level="11">80</value>
<value level="12">85</value>
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Poison -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<chance>4</chance>
<targetType>ENEMY</targetType>
<minDamage>1</minDamage>
<skillId>5174</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
<value level="14">14</value>
<value level="15">15</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="3235" toLevel="15" name="Item Skill: Bleed">
<!-- Confirmed CT2.5 -->
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 </table>
<icon>icon.skill3080</icon>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
<value level="11">80</value>
<value level="12">85</value>
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Bleed -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<chance>4</chance>
<targetType>ENEMY</targetType>
<minDamage>1</minDamage>
<skillId>5175</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
<value level="14">14</value>
<value level="15">15</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="3236" toLevel="10" name="Item Skill: Silence">
<!-- Confirmed CT2.5 -->
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<icon>icon.skill3080</icon>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Silence -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<chance>4</chance>
<targetType>ENEMY</targetType>
<minDamage>1</minDamage>
<skillId>5176</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="3237" toLevel="10" name="Item Skill: Doom">
<!-- Confirmed CT2.5 -->
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<icon>icon.skill3080</icon>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Doom -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<chance>4</chance>
<targetType>ENEMY</targetType>
<minDamage>1</minDamage>
<skillId>5177</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="3238" toLevel="10" name="Item Skill: Prayer">
<!-- Confirmed CT2.5 -->
<icon>icon.skill3238</icon>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="HealEffect">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="3239" toLevel="15" name="Item Skill: Mana Gain">
<!-- Confirmed CT2.5 -->
<icon>icon.skill3238</icon>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
<value level="11">80</value>
<value level="12">85</value>
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="ManaCharge">
<amount>1</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="3240" toLevel="15" name="Item Skill: Might">
<!-- Confirmed CT2.5 -->
<table name="#pAtk"> 10.26 11.22 11.94 12.94 13.55 14.44 14.85 15.92 16.68 17.84 17.84 17.84 17.84 17.84 17.84 </table>
<icon>icon.skill3238</icon>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
<value level="11">80</value>
<value level="12">85</value>
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PAtk">
<amount>
<value level="1">10.26</value>
<value level="2">11.22</value>
<value level="3">11.94</value>
<value level="4">12.94</value>
<value level="5">13.55</value>
<value level="6">14.44</value>
<value level="7">14.85</value>
<value level="8">15.92</value>
<value level="9">16.68</value>
<value level="10">17.84</value>
<value level="11">17.84</value>
<value level="12">17.84</value>
<value level="13">17.84</value>
<value level="14">17.84</value>
<value level="15">17.84</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="3241" toLevel="15" name="Item Skill: Empower">
<!-- Confirmed CT2.5 -->
<icon>icon.skill3238</icon>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
<value level="11">80</value>
<value level="12">85</value>
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MAtk">
<amount>55</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="3243" toLevel="10" name="Item Skill: Duel Might">
<!-- Confirmed CT2.5 -->
<icon>icon.skill3238</icon>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="3244" toLevel="15" name="Item Skill: Shield">
<!-- Confirmed CT2.5 -->
<table name="#pDef"> 12.78 13.73 14.14 15.13 16.46 17.43 17.69 18.63 19.77 20.3 20.3 20.3 20.3 20.3 20.3 </table>
<icon>icon.skill3238</icon>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
<value level="11">80</value>
<value level="12">85</value>
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">12.78</value>
<value level="2">13.73</value>
<value level="3">14.14</value>
<value level="4">15.13</value>
<value level="5">16.46</value>
<value level="6">17.43</value>
<value level="7">17.69</value>
<value level="8">18.63</value>
<value level="9">19.77</value>
<value level="10">20.3</value>
<value level="11">20.3</value>
<value level="12">20.3</value>
<value level="13">20.3</value>
<value level="14">20.3</value>
<value level="15">20.3</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="3245" toLevel="15" name="Item Skill: Magic Barrier">
<!-- Confirmed CT2.5 -->
<table name="#mDef"> 10.8 11.62 11.96 12.66 13.01 13.08 14 14.99 15.88 16.32 16.32 16.32 16.32 16.32 16.32 </table>
<icon>icon.skill3238</icon>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
<value level="11">80</value>
<value level="12">85</value>
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">10.8</value>
<value level="2">11.62</value>
<value level="3">11.96</value>
<value level="4">12.66</value>
<value level="5">13.01</value>
<value level="6">13.08</value>
<value level="7">14</value>
<value level="8">14.99</value>
<value level="9">15.88</value>
<value level="10">16.32</value>
<value level="11">16.32</value>
<value level="12">16.32</value>
<value level="13">16.32</value>
<value level="14">16.32</value>
<value level="15">16.32</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="3246" toLevel="10" name="Item Skill: Heal Empower">
<!-- Confirmed CT2.5 -->
<table name="#healEffect"> 10 11 12 13 14 16 17 18 19 20 </table>
<icon>icon.skill3238</icon>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="HealEffect">
<amount>
<value level="1">10</value>
<value level="2">11</value>
<value level="3">12</value>
<value level="4">13</value>
<value level="5">14</value>
<value level="6">16</value>
<value level="7">17</value>
<value level="8">18</value>
<value level="9">19</value>
<value level="10">20</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="3247" toLevel="15" name="Item Skill: Agility">
<!-- Confirmed CT2.5 -->
<icon>icon.skill3238</icon>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
<value level="11">80</value>
<value level="12">85</value>
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalEvasion">
<amount>2</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="3248" toLevel="15" name="Item Skill: Guidance">
<!-- Confirmed CT2.5 -->
<icon>icon.skill3238</icon>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
<value level="11">80</value>
<value level="12">85</value>
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="Accuracy">
<amount>2</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="3249" toLevel="10" name="Item Skill: Focus">
<!-- Confirmed CT2.5 -->
<icon>icon.skill3238</icon>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="CriticalRate">
<amount>20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="3250" toLevel="10" name="Item Skill: Wild Magic">
<!-- Confirmed CT2.5 -->
<icon>icon.skill3238</icon>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicCriticalRate">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="3251" toLevel="10" name="Item Skill: Weight Limit">
<!-- Confirmed CT2.5 -->
<icon>icon.skill3238</icon>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="WeightLimit">
<amount>100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="3252" toLevel="10" name="Item Skill: Kiss of Eva">
<!-- Confirmed CT2.5 -->
<icon>icon.skill3238</icon>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="Breath">
<amount>500</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="3253" toLevel="10" name="Item Skill: Acrobatics">
<!-- Confirmed CT2.5 -->
<icon>icon.skill3238</icon>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="SafeFallHeight">
<amount>-100</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="3254" toLevel="15" name="Item Skill: Iron Body">
<!-- Confirmed CT2.5 -->
<icon>icon.skill3238</icon>
<magicLvl>
<value level="1">46</value>
<value level="2">49</value>
<value level="3">52</value>
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">70</value>
<value level="10">75</value>
<value level="11">80</value>
<value level="12">85</value>
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="AreaDamage">
<amount>-40</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="3255" toLevel="8" name="Item Skill: Skill Clarity">
<!-- Confirmed CT2.5 -->
<table name="#PhysicalMpConsumeRate"> 0.96 0.93 0.9 0.9 0.9 0.9 0.9 0.9 </table>
<icon>icon.skill3238</icon>
<magicLvl>
<value level="1">55</value>
<value level="2">64</value>
<value level="3">75</value>
<value level="4">80</value>
<value level="5">85</value>
<value level="6">90</value>
<value level="7">95</value>
<value level="8">99</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicMpCost">
<amount>
<value level="1">-4</value>
<value level="2">-7</value>
<value level="3">-10</value>
<value level="4">-10</value>
<value level="5">-10</value>
<value level="6">-10</value>
<value level="7">-10</value>
<value level="8">-10</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects>
</skill>
<skill id="3256" toLevel="8" name="Item Skill: Spell Clarity">
<!-- Confirmed CT2.5 -->
<table name="#MagicalMpConsumeRate"> 0.9 0.85 0.8 0.8 0.8 0.8 0.8 0.8 </table>
<icon>icon.skill3238</icon>
<magicLvl>
<value level="1">55</value>
<value level="2">64</value>
<value level="3">75</value>
<value level="4">80</value>
<value level="5">85</value>
<value level="6">90</value>
<value level="7">95</value>
<value level="8">99</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicMpCost">
<amount>
<value level="1">-10</value>
<value level="2">-15</value>
<value level="3">-20</value>
<value level="4">-20</value>
<value level="5">-20</value>
<value level="6">-20</value>
<value level="7">-20</value>
<value level="8">-20</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="3257" toLevel="3" name="Item Skill: Music Clarity">
<!-- Confirmed CT2.5 -->
<table name="#DanceMpConsumeRate"> 0.96 0.93 0.9 </table>
<icon>icon.skill3238</icon>
<magicLvl>
<value level="1">55</value>
<value level="2">64</value>
<value level="3">75</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicMpCost">
<amount>
<value level="1">-4</value>
<value level="2">-7</value>
<value level="3">-10</value>
</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
</effects>
</skill>
<skill id="3258" toLevel="3" name="Item Skill: Clarity">
<!-- Confirmed CT2.5 -->
<table name="#MagicalMpConsumeRate"> 0.96 0.93 0.9 </table>
<table name="#PhysicalMpConsumeRate"> 0.9 0.85 0.8 </table>
<icon>icon.skill3238</icon>
<magicLvl>
<value level="1">55</value>
<value level="2">64</value>
<value level="3">75</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicMpCost">
<amount>
<value level="1">-4</value>
<value level="2">-7</value>
<value level="3">-10</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">-10</value>
<value level="2">-15</value>
<value level="3">-20</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
</effects>
</skill>
<skill id="3259" toLevel="3" name="Item Skill: Reflect Damage">
<!-- Confirmed CT2.5 -->
<table name="#reflectDam"> 10 15 20 </table>
<icon>icon.skill3238</icon>
<magicLvl>
<value level="1">55</value>
<value level="2">64</value>
<value level="3">75</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DamageShield">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="3260" toLevel="1" name="Forgiveness">
<!-- Confirmed CT2.5 -->
<castRange>500</castRange>
<coolTime>800</coolTime>
<effectPoint>-1</effectPoint>
<effectRange>700</effectRange>
<hitTime>2500</hitTime>
<icon>icon.skill3260</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<mpConsume>1</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpTargetNpc">
<npcIds>
<item>13031</item>
<item>13032</item>
<item>13033</item>
<item>13034</item>
<item>13035</item>
<item>13120</item>
<item>13121</item>
<item>13122</item>
<item>13123</item>
<item>13124</item>
</npcIds>
</condition>
</conditions>
<effects>
<effect name="RealDamage">
<power>100</power>
</effect>
</effects>
</skill>
<skill id="3261" toLevel="1" name="Forgiveness">
<!-- Confirmed CT2.5 -->
<castRange>500</castRange>
<coolTime>800</coolTime>
<effectPoint>1</effectPoint>
<effectRange>700</effectRange>
<hitTime>2500</hitTime>
<icon>icon.skill3260</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<mpConsume>1</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="3262" toLevel="1" name="Pardon">
<!-- Confirmed CT2.5 -->
<castRange>500</castRange>
<coolTime>800</coolTime>
<effectPoint>-1</effectPoint>
<effectRange>700</effectRange>
<hitTime>3200</hitTime>
<icon>icon.skill3260</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<mpConsume>1</mpConsume>
<operateType>A1</operateType>
<reuseDelay>40000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpTargetNpc">
<npcIds>
<item>13031</item>
<item>13032</item>
<item>13033</item>
<item>13034</item>
<item>13035</item>
<item>13120</item>
<item>13121</item>
<item>13122</item>
<item>13123</item>
<item>13124</item>
</npcIds>
</condition>
</conditions>
<effects>
<effect name="RealDamage">
<power>200</power>
</effect>
</effects>
</skill>
<skill id="3263" toLevel="1" name="Blessed Resurrection">
<!-- Allows the use of Blessed Resurrection. -->
<blockedInOlympiad>true</blockedInOlympiad>
<castRange>400</castRange>
<effectPoint>1</effectPoint>
<effectRange>600</effectRange>
<hitTime>3000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<mpConsume>65</mpConsume>
<mpInitialConsume>17</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>1800000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>PC_BODY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpResurrection" />
</conditions>
<effects>
<effect name="Resurrection">
<power>100</power>
</effect>
</effects>
</skill>
<skill id="3264" toLevel="1" name="Blessed Escape">
<!-- Allows the use of Blessed Escape. -->
<blockedInOlympiad>true</blockedInOlympiad>
<hitTime>200</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<mpConsume>122</mpConsume>
<mpInitialConsume>31</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>1800000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Escape">
<escapeType>TOWN</escapeType>
</effect>
</effects>
</skill>
<skill id="3265" toLevel="1" name="Mysterious Ability">
<abnormalLvl>0</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalType>BIG_HEAD</abnormalType>
<abnormalVisualEffect>BIG_HEAD</abnormalVisualEffect>
<activateRate>0</activateRate>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>1800000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>ETC</trait>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="3266" toLevel="1" name="Large Firecracker's Ability">
<!-- Allows the use of Large Fireworks. -->
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<mpConsume>19</mpConsume>
<mpInitialConsume>5</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>300000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="3267" toLevel="1" name="Seal Agathion">
<!-- Confirmed CT2.5 -->
<hitTime>3000</hitTime>
<icon>icon.etc_unsummon_aga_agit_i01</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>65</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="UnsummonAgathion" />
</effects>
</skill>
<skill id="3268" toLevel="1" name="Release Agathion's Seal - Castle">
<!-- Confirmed CT2.5 -->
<hitTime>3000</hitTime>
<icon>icon.etc_summon_aga_agit_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>75</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="SummonAgathion">
<npcId>16028</npcId>
</effect>
</effects>
</skill>
<skill id="3269" toLevel="1" name="Release Agathion's Seal - Rainbow Clan Hall">
<!-- Confirmed CT2.5 -->
<hitTime>3000</hitTime>
<icon>icon.etc_summon_aga_agit_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>65</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="SummonAgathion">
<npcId>16027</npcId>
</effect>
</effects>
</skill>
<skill id="3270" toLevel="1" name="Release Agathion's Seal - Beast Farm">
<!-- Confirmed CT2.5 -->
<hitTime>3000</hitTime>
<icon>icon.etc_summon_aga_agit_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>65</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="SummonAgathion">
<npcId>16026</npcId>
</effect>
</effects>
</skill>
<skill id="3271" toLevel="1" name="Blue Talisman - P. Atk.">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>TALISMAN</abnormalType>
<effectPoint>532</effectPoint>
<hitTime>4000</hitTime>
<icon>icon.etc_talisman_i01</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>55</magicLvl>
<mpConsume>40</mpConsume>
<mpInitialConsume>10</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>360000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>63</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="3272" toLevel="1" name="Blue Talisman - P. Def.">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>TALISMAN</abnormalType>
<effectPoint>532</effectPoint>
<hitTime>4000</hitTime>
<icon>icon.etc_talisman_i01</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>55</magicLvl>
<mpConsume>40</mpConsume>
<mpInitialConsume>10</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>360000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>72</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="3273" toLevel="1" name="Red Talisman - HP/CP Recovery">
<!-- Confirmed CT2.5 -->
<effectPoint>532</effectPoint>
<hitTime>1200</hitTime>
<icon>icon.etc_talisman_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>55</magicLvl>
<mpConsume>40</mpConsume>
<mpInitialConsume>10</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>300000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Heal">
<power>200</power>
</effect>
<effect name="Cp">
<amount>200</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="3274" toLevel="1" name="Blue Talisman - Shield Defense">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>TALISMAN</abnormalType>
<effectPoint>532</effectPoint>
<hitTime>4000</hitTime>
<icon>icon.etc_talisman_i01</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>55</magicLvl>
<mpConsume>40</mpConsume>
<mpInitialConsume>10</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>360000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ShieldDefence">
<amount>220</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="3275" toLevel="1" name="Blue Talisman - Shield Defense">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>TALISMAN</abnormalType>
<effectPoint>532</effectPoint>
<hitTime>4000</hitTime>
<icon>icon.etc_talisman_i01</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>55</magicLvl>
<mpConsume>40</mpConsume>
<mpInitialConsume>10</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>360000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ShieldDefenceRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="3276" toLevel="1" name="Blue Talisman - M. Def.">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>TALISMAN</abnormalType>
<effectPoint>532</effectPoint>
<hitTime>4000</hitTime>
<icon>icon.etc_talisman_i01</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>55</magicLvl>
<mpConsume>40</mpConsume>
<mpInitialConsume>10</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>360000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalDefence">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="3277" toLevel="1" name="Blue Talisman - M. Critical Rate">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>TALISMAN</abnormalType>
<effectPoint>532</effectPoint>
<hitTime>4000</hitTime>
<icon>icon.etc_talisman_i01</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>55</magicLvl>
<mpConsume>40</mpConsume>
<mpInitialConsume>10</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>360000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicCriticalRate">
<amount>2</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="3278" toLevel="1" name="Red Talisman - Mental Regeneration">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>TALISMAN</abnormalType>
<effectPoint>532</effectPoint>
<hitTime>4000</hitTime>
<icon>icon.etc_talisman_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>55</magicLvl>
<mpConsume>40</mpConsume>
<mpInitialConsume>10</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>360000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MpRegen">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="3279" toLevel="1" name="Red Talisman - Meditation">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>TALISMAN</abnormalType>
<effectPoint>532</effectPoint>
<hitTime>4000</hitTime>
<icon>icon.etc_talisman_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>55</magicLvl>
<mpConsume>40</mpConsume>
<mpInitialConsume>10</mpInitialConsume>
<operateType>A2</operateType>
<removedOnDamage>true</removedOnDamage>
<reuseDelay>900000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions">
</effect>
<effect name="ManaHealOverTime">
<power>27</power>
<ticks>5</ticks>
</effect>
<effect name="PhysicalDefence">
<amount>-90</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="3280" toLevel="1" name="Blue Talisman - Invisibility">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>TALISMAN</abnormalType>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
<effectPoint>532</effectPoint>
<hitTime>4000</hitTime>
<icon>icon.etc_talisman_i01</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>55</magicLvl>
<mpConsume>40</mpConsume>
<mpInitialConsume>10</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>240000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="SilentMove">
<chance>100</chance>
</effect>
<effect name="Speed">
<amount>-40</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="3281" toLevel="1" name="Red Talisman - Clarity">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>TALISMAN</abnormalType>
<effectPoint>532</effectPoint>
<hitTime>4000</hitTime>
<icon>icon.etc_talisman_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>55</magicLvl>
<mpConsume>40</mpConsume>
<mpInitialConsume>10</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>360000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicMpCost">
<amount>-4</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
</effects>
</skill>
<skill id="3282" toLevel="1" name="Red Talisman - Maximum Clarity">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>90</abnormalTime>
<abnormalType>TALISMAN</abnormalType>
<effectPoint>532</effectPoint>
<hitTime>4000</hitTime>
<icon>icon.etc_talisman_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>55</magicLvl>
<mpConsume>40</mpConsume>
<mpInitialConsume>10</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>900000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicMpCost">
<amount>-100</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-100</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-100</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
</effects>
</skill>
<skill id="3283" toLevel="1" name="Blue Talisman - Healing">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>TALISMAN</abnormalType>
<effectPoint>532</effectPoint>
<hitTime>4000</hitTime>
<icon>icon.etc_talisman_i01</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>55</magicLvl>
<mpConsume>40</mpConsume>
<mpInitialConsume>10</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HealEffect">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="3284" toLevel="1" name="Blue Talisman - Divine Protection">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>TALISMAN</abnormalType>
<effectPoint>532</effectPoint>
<hitTime>1200</hitTime>
<icon>icon.etc_talisman_i01</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>55</magicLvl>
<mpConsume>40</mpConsume>
<mpInitialConsume>10</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>900000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalDefence">
<amount>2700</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>3600</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="3285" toLevel="1" name="Blue Talisman - Berserker">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>TALISMAN</abnormalType>
<effectPoint>532</effectPoint>
<hitTime>4000</hitTime>
<icon>icon.etc_talisman_i01</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>55</magicLvl>
<mpConsume>40</mpConsume>
<mpInitialConsume>10</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>360000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>8.7</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>10.1</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>3</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>-11</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-13.6</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-1</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>3</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="3286" toLevel="1" name="Black Talisman - Mending">
<!-- Confirmed CT2.5 -->
<effectPoint>532</effectPoint>
<hitTime>1200</hitTime>
<icon>icon.etc_talisman_i05</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>55</magicLvl>
<mpConsume>40</mpConsume>
<mpInitialConsume>10</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>360000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>BLEEDING,9</dispel>
</effect>
</effects>
</skill>
<skill id="3287" toLevel="1" name="Black Talisman - Physical Freedom">
<!-- Confirmed CT2.5 -->
<effectPoint>532</effectPoint>
<hitTime>1200</hitTime>
<icon>icon.etc_talisman_i05</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>55</magicLvl>
<mpConsume>40</mpConsume>
<mpInitialConsume>10</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>360000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>ROOT_PHYSICALLY,9</dispel>
</effect>
</effects>
</skill>
<skill id="3288" toLevel="1" name="Black Talisman - Arcane Freedom">
<!-- Confirmed CT2.5 -->
<effectPoint>532</effectPoint>
<hitTime>1200</hitTime>
<icon>icon.etc_talisman_i05</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>55</magicLvl>
<mpConsume>40</mpConsume>
<mpInitialConsume>10</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>360000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>ROOT_MAGICALLY,9</dispel>
</effect>
</effects>
</skill>
<skill id="3289" toLevel="1" name="Black Talisman - Escape">
<!-- Confirmed CT2.5 -->
<effectPoint>532</effectPoint>
<hitTime>1200</hitTime>
<icon>icon.etc_talisman_i05</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>55</magicLvl>
<mpConsume>40</mpConsume>
<mpInitialConsume>10</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>360000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>ROOT_PHYSICALLY,3;ROOT_MAGICALLY,3</dispel>
</effect>
</effects>
</skill>
<skill id="3290" toLevel="1" name="Black Talisman - Rescue">
<!-- Confirmed CT2.5 -->
<effectPoint>532</effectPoint>
<hitTime>1200</hitTime>
<icon>icon.etc_talisman_i05</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>55</magicLvl>
<mpConsume>40</mpConsume>
<mpInitialConsume>10</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>360000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>SILENCE_PHYSICAL,9</dispel>
</effect>
</effects>
</skill>
<skill id="3291" toLevel="1" name="Black Talisman - Vocalization">
<!-- Confirmed CT2.5 -->
<effectPoint>532</effectPoint>
<hitTime>1200</hitTime>
<icon>icon.etc_talisman_i05</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>55</magicLvl>
<mpConsume>40</mpConsume>
<mpInitialConsume>10</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>360000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>SILENCE,9</dispel>
</effect>
</effects>
</skill>
<skill id="3292" toLevel="1" name="Black Talisman - Free Speech">
<!-- Confirmed CT2.5 -->
<effectPoint>532</effectPoint>
<hitTime>1200</hitTime>
<icon>icon.etc_talisman_i05</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>55</magicLvl>
<mpConsume>40</mpConsume>
<mpInitialConsume>10</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>360000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>SILENCE_ALL,9</dispel>
</effect>
</effects>
</skill>
<skill id="3293" toLevel="1" name="Yellow Talisman - P. Atk.">
<!-- Confirmed CT2.5 -->
<icon>icon.etc_talisman_i02</icon>
<magicLvl>55</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PAtk">
<amount>20.8</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="3294" toLevel="1" name="Yellow Talisman - M. Atk.">
<!-- Confirmed CT2.5 -->
<icon>icon.etc_talisman_i02</icon>
<magicLvl>55</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MAtk">
<amount>24.3</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="3295" toLevel="1" name="Yellow Talisman - P. Def.">
<!-- Confirmed CT2.5 -->
<icon>icon.etc_talisman_i02</icon>
<magicLvl>55</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalDefence">
<amount>32.8</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="3296" toLevel="1" name="Yellow Talisman - M. Def.">
<!-- Confirmed CT2.5 -->
<icon>icon.etc_talisman_i02</icon>
<magicLvl>55</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicalDefence">
<amount>26.4</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="3297" toLevel="1" name="Yellow Talisman - Accuracy">
<!-- Confirmed CT2.5 -->
<icon>icon.etc_talisman_i02</icon>
<magicLvl>55</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="Accuracy">
<amount>2</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="3298" toLevel="1" name="Yellow Talisman - Evasion">
<!-- Confirmed CT2.5 -->
<icon>icon.etc_talisman_i02</icon>
<magicLvl>55</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalEvasion">
<amount>2</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="3299" toLevel="1" name="Yellow Talisman - Critical Damage">
<!-- Confirmed CT2.5 -->
<icon>icon.etc_talisman_i02</icon>
<magicLvl>55</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="CriticalDamage">
<amount>30</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
</list>