Files
l2j_mobius/trunk/dist/game/data/stats/skills/02300-02399.xml
2016-06-12 01:34:09 +00:00

2901 lines
88 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="2300" toLevel="1" name="Hair Style Change Potion">
<!-- Confirmed CT2.5 -->
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>8673</itemConsumeId> <!-- Hair Style Change Potion - C (Event) -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ChangeHairStyle">
<value>2</value>
</effect>
</effects>
</skill>
<skill id="2301" toLevel="1" name="Hair Style Change Potion">
<!-- Confirmed CT2.5 -->
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>8674</itemConsumeId> <!-- Hair Style Change Potion - D (Event) -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ChangeHairStyle">
<value>3</value>
</effect>
</effects>
</skill>
<skill id="2302" toLevel="1" name="Hair Style Change Potion">
<!-- Confirmed CT2.5 -->
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>8675</itemConsumeId> <!-- Hair Style Change Potion - E (Event) -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ChangeHairStyle">
<value>4</value>
</effect>
</effects>
</skill>
<skill id="2303" toLevel="1" name="Hair Style Change Potion">
<!-- Confirmed CT2.5 -->
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>8676</itemConsumeId> <!-- Hair Style Change Potion - F (Event) -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CheckSex">
<isFemale>true</isFemale>
</condition>
</conditions>
<effects>
<effect name="ChangeHairStyle">
<value>5</value>
</effect>
</effects>
</skill>
<skill id="2304" toLevel="1" name="Hair Style Change Potion">
<!-- Confirmed CT2.5 -->
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>8677</itemConsumeId> <!-- Hair Style Change Potion - G (Event) -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CheckSex">
<isFemale>true</isFemale>
</condition>
</conditions>
<effects>
<effect name="ChangeHairStyle">
<value>6</value>
</effect>
</effects>
</skill>
<skill id="2305" toLevel="1" name="Primeval Potion">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>POTION_OF_GENESIS</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceTrait">
<SHOCK>15</SHOCK>
</effect>
</effects>
</skill>
<skill id="2306" toLevel="3" name="Blue Primeval Crystal">
<!-- Lvl 1 Name - Blue Primeval Crystal -->
<!-- Lvl 2 Name - Green Primeval Crystal -->
<!-- Lvl 3 Name - Red Primeval Crystal -->
<table name="#amount"> 50000 100000 200000 </table>
<hitTime>200</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>
<value level="1">8954</value>
<value level="2">8955</value>
<value level="3">8956</value>
</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CheckLevel">
<minLevel>76</minLevel>
<maxLevel>99</maxLevel>
<affectType>CASTER</affectType>
</condition>
</conditions>
<effects>
<effect name="GiveSp">
<sp>
<value level="1">50000</value>
<value level="2">100000</value>
<value level="3">200000</value>
</sp>
</effect>
</effects>
</skill>
<skill id="2307" toLevel="1" name="Scroll: Cancel Petrification">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CheckLevel">
<minLevel>61</minLevel>
<maxLevel>99</maxLevel>
<affectType>CASTER</affectType>
</condition>
</conditions>
<effects>
<effect name="DispelBySlotProbability">
<dispel>TURN_STONE</dispel>
<rate>99</rate>
</effect>
</effects>
</skill>
<skill id="2308" toLevel="36" name="Event Item">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="100">
<item id="8980" count="1" />
<item id="17" count="1000" />
</item>
</value>
<value level="2">
<item chance="100">
<item id="8989" count="1" />
<item id="1341" count="1000" />
</item>
</value>
<value level="3">
<item chance="100">
<item id="8997" count="1" />
<item id="1342" count="1000" />
</item>
</value>
<value level="4">
<item chance="100">
<item id="9008" count="1" />
<item id="1343" count="1000" />
</item>
</value>
<value level="5">
<item chance="100">
<item id="9016" count="1" />
<item id="1344" count="1000" />
</item>
</value>
<value level="6">
<item chance="100">
<item id="9027" count="1" />
<item id="1344" count="1000" />
</item>
</value>
<value level="7">
<item chance="100">
<item id="9030" count="1" />
<item id="9031" count="1" />
<item id="9038" count="1" />
<item id="9039" count="1" />
<item id="9037" count="1" />
<item id="9036" count="1" />
</item>
</value>
<value level="8">
<item chance="100">
<item id="9040" count="1" />
<item id="9041" count="1" />
<item id="9042" count="1" />
<item id="9043" count="1" />
<item id="9044" count="1" />
<item id="9053" count="1" />
</item>
</value>
<value level="9">
<item chance="100">
<item id="9054" count="1" />
<item id="9055" count="1" />
<item id="9056" count="1" />
<item id="9057" count="1" />
<item id="9128" count="1" />
</item>
</value>
<value level="10">
<item chance="100">
<item id="9067" count="1" />
<item id="9068" count="1" />
<item id="9069" count="1" />
<item id="9070" count="1" />
<item id="9071" count="1" />
<item id="9072" count="1" />
</item>
</value>
<value level="11">
<item chance="100">
<item id="9081" count="1" />
<item id="9082" count="1" />
<item id="9083" count="1" />
<item id="9084" count="1" />
<item id="9085" count="1" />
<item id="9086" count="1" />
</item>
</value>
<value level="12">
<item chance="100">
<item id="9094" count="1" />
<item id="9095" count="1" />
<item id="9096" count="1" />
<item id="9097" count="1" />
<item id="9129" count="1" />
</item>
</value>
<value level="13">
<item chance="100">
<item id="9032" count="1" />
<item id="9033" count="1" />
<item id="9037" count="1" />
<item id="9038" count="1" />
<item id="9039" count="1" />
</item>
</value>
<value level="14">
<item chance="100">
<item id="9045" count="1" />
<item id="9046" count="1" />
<item id="9047" count="1" />
<item id="9048" count="1" />
<item id="9053" count="1" />
</item>
</value>
<value level="15">
<item chance="100">
<item id="9058" count="1" />
<item id="9059" count="1" />
<item id="9060" count="1" />
<item id="9061" count="1" />
<item id="9066" count="1" />
</item>
</value>
<value level="16">
<item chance="100">
<item id="9073" count="1" />
<item id="9074" count="1" />
<item id="9075" count="1" />
<item id="9076" count="1" />
<item id="9069" count="1" />
</item>
</value>
<value level="17">
<item chance="100">
<item id="9087" count="1" />
<item id="9088" count="1" />
<item id="9089" count="1" />
<item id="9090" count="1" />
<item id="9083" count="1" />
</item>
</value>
<value level="18">
<item chance="100">
<item id="9098" count="1" />
<item id="9099" count="1" />
<item id="9100" count="1" />
<item id="9095" count="1" />
</item>
</value>
<value level="19">
<item chance="100">
<item id="9034" count="1" />
<item id="9035" count="1" />
<item id="9037" count="1" />
<item id="9038" count="1" />
<item id="9036" count="1" />
<item id="9039" count="1" />
</item>
</value>
<value level="20">
<item chance="100">
<item id="9049" count="1" />
<item id="9050" count="1" />
<item id="9051" count="1" />
<item id="9052" count="1" />
<item id="9053" count="1" />
<item id="9044" count="1" />
</item>
</value>
<value level="21">
<item chance="100">
<item id="9062" count="1" />
<item id="9063" count="1" />
<item id="9064" count="1" />
<item id="9065" count="1" />
<item id="9066" count="1" />
<item id="9056" count="1" />
</item>
</value>
<value level="22">
<item chance="100">
<item id="9077" count="1" />
<item id="9078" count="1" />
<item id="9079" count="1" />
<item id="9080" count="1" />
<item id="9069" count="1" />
<item id="9070" count="1" />
</item>
</value>
<value level="23">
<item chance="100">
<item id="9091" count="1" />
<item id="9092" count="1" />
<item id="9093" count="1" />
<item id="9084" count="1" />
<item id="9083" count="1" />
</item>
</value>
<value level="24">
<item chance="100">
<item id="9101" count="1" />
<item id="9102" count="1" />
<item id="9103" count="1" />
<item id="9095" count="1" />
<item id="9129" count="1" />
</item>
</value>
<value level="25">
<item chance="100">
<item id="1835" count="1000" />
<item id="8622" count="10" />
</item>
</value>
<value level="26">
<item chance="100">
<item id="1463" count="1000" />
<item id="8623" count="10" />
</item>
</value>
<value level="27">
<item chance="100">
<item id="1464" count="1000" />
<item id="8624" count="10" />
</item>
</value>
<value level="28">
<item chance="100">
<item id="1465" count="500" />
<item id="8625" count="7" />
</item>
</value>
<value level="29">
<item chance="100">
<item id="1466" count="300" />
<item id="8626" count="7" />
</item>
</value>
<value level="30">
<item chance="100">
<item id="1466" count="300" />
<item id="8627" count="5" />
</item>
</value>
<value level="31">
<item chance="100">
<item id="2509" count="1000" />
<item id="8622" count="10" />
</item>
</value>
<value level="32">
<item chance="100">
<item id="2510" count="1000" />
<item id="8623" count="10" />
</item>
</value>
<value level="33">
<item chance="100">
<item id="2511" count="1000" />
<item id="8624" count="10" />
</item>
</value>
<value level="34">
<item chance="100">
<item id="2512" count="500" />
<item id="8625" count="7" />
</item>
</value>
<value level="35">
<item chance="100">
<item id="2513" count="300" />
<item id="8626" count="7" />
</item>
</value>
<value level="36">
<item chance="100">
<item id="2513" count="300" />
<item id="8627" count="5" />
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="2309" toLevel="1" name="Pig Chest">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="70">
<item id="9143" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="2310" toLevel="1" name="Scroll: Guidance (Event)">
<abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>HIT_UP</abnormalType>
<hitTime>4000</hitTime>
<icon>icon.etc_scroll_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>9146</itemConsumeId> <!-- Scroll of Guidance (Event) -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Accuracy">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="2311" toLevel="1" name="Scroll: Death Whisper (Event)">
<abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType>
<hitTime>4000</hitTime>
<icon>icon.etc_scroll_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>9147</itemConsumeId> <!-- Scroll of Death Whisper (Event) -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="2312" toLevel="1" name="Scroll: Focus (Event)">
<abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>CRITICAL_PROB_UP</abnormalType>
<hitTime>4000</hitTime>
<icon>icon.etc_scroll_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>9148</itemConsumeId> <!-- Scroll of Focus (Event) -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CriticalRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="2313" toLevel="1" name="Scroll: Acumen (Event)">
<abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>CASTING_TIME_DOWN</abnormalType>
<hitTime>4000</hitTime>
<icon>icon.etc_scroll_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>9149</itemConsumeId> <!-- Scroll of Acumen (Event) -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="2314" toLevel="1" name="Scroll: Haste (Event)">
<abnormalLvl>3</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<hitTime>4000</hitTime>
<icon>icon.etc_scroll_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>9150</itemConsumeId> <!-- Scroll of Haste (Event) -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>33</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="2315" toLevel="1" name="Scroll: Agility (Event)">
<abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>AVOID_UP</abnormalType>
<hitTime>4000</hitTime>
<icon>icon.etc_scroll_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>9151</itemConsumeId> <!-- Scroll of Agility (Event) -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalEvasion">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="2316" toLevel="1" name="Scroll: Empower (Event)">
<abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>MA_UP</abnormalType>
<hitTime>4000</hitTime>
<icon>icon.etc_scroll_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>9152</itemConsumeId> <!-- Scroll of Empower (Event) -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MAtk">
<amount>75</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="2317" toLevel="1" name="Scroll: Might (Event)">
<abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<hitTime>4000</hitTime>
<icon>icon.etc_scroll_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>9153</itemConsumeId> <!-- Scroll of Might (Event) -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="2318" toLevel="1" name="Scroll: Wind Walk (Event)">
<abnormalLvl>3</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
<hitTime>4000</hitTime>
<icon>icon.etc_scroll_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>9154</itemConsumeId> <!-- Scroll of Wind Walk (Event) -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>33</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="2319" toLevel="1" name="Scroll: Shield (Event)">
<abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<hitTime>4000</hitTime>
<icon>icon.etc_scroll_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>9155</itemConsumeId> <!-- Scroll of Shield (Event) -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="2320" toLevel="1" name="Blessed Scroll of Escape (Event)">
<hitTime>200</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>9156</itemConsumeId> <!-- Blessed Scroll of Escape -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Escape">
<escapeType>TOWN</escapeType>
</effect>
</effects>
</skill>
<skill id="2321" toLevel="1" name="Blessed Scroll of Resurrection (Event)">
<castRange>400</castRange>
<effectPoint>1</effectPoint>
<effectRange>600</effectRange>
<hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>9157</itemConsumeId> <!-- Blessed Scroll of Resurrection -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<coolTime>500</coolTime>
<targetType>PC_BODY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpResurrection" />
</conditions>
<effects>
<effect name="Resurrection">
<power>100</power>
</effect>
</effects>
</skill>
<skill id="2322" toLevel="1" name="Chest Key (Event)">
<!-- Confirmed CT2.5 -->
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>9205</itemConsumeId> <!-- Alchemist's Chest Key -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="OpenChest" />
</effects>
</skill>
<skill id="2323" toLevel="1" name="Red Sage's Stone">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>9171</itemConsumeId> <!-- Red Philosopher's Stone -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="2.5">
<item id="9177" count="1" />
</item>
<item chance="2.5">
<item id="9184" count="1" />
</item>
<item chance="2.5">
<item id="9191" count="1" />
</item>
<item chance="2.5">
<item id="9198" count="1" />
</item>
<item chance="6.6">
<item id="9153" count="3" />
</item>
<item chance="6.6">
<item id="9146" count="3" />
</item>
<item chance="6.8">
<item id="9150" count="3" />
</item>
<item chance="7.0">
<item id="9156" count="1" />
</item>
<item chance="2.0">
<item id="9157" count="1" />
</item>
<item chance="45.997">
<item id="9206" count="10" />
</item>
<item chance="15.0">
<item id="9207" count="5" />
</item>
<item chance="0.0015">
<item id="8678" count="1" />
</item>
<item chance="0.0015">
<item id="8682" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="2324" toLevel="1" name="Blue Sage's Stone">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>9172</itemConsumeId> <!-- Blue Philosopher's Stone -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="2.5">
<item id="9178" count="1" />
</item>
<item chance="2.5">
<item id="9185" count="1" />
</item>
<item chance="2.5">
<item id="9192" count="1" />
</item>
<item chance="2.5">
<item id="9199" count="1" />
</item>
<item chance="6.6">
<item id="9147" count="3" />
</item>
<item chance="6.6">
<item id="9151" count="3" />
</item>
<item chance="6.8">
<item id="9149" count="3" />
</item>
<item chance="7.0">
<item id="9156" count="1" />
</item>
<item chance="2.0">
<item id="9157" count="1" />
</item>
<item chance="45.997">
<item id="9206" count="10" />
</item>
<item chance="15.0">
<item id="9207" count="5" />
</item>
<item chance="0.0015">
<item id="8685" count="1" />
</item>
<item chance="0.0015">
<item id="8679" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="2325" toLevel="1" name="Orange Sage's Stone">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>9173</itemConsumeId> <!-- Orange Philosopher's Stone -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="2.5">
<item id="9180" count="1" />
</item>
<item chance="2.5">
<item id="9187" count="1" />
</item>
<item chance="2.5">
<item id="9194" count="1" />
</item>
<item chance="2.5">
<item id="9201" count="1" />
</item>
<item chance="6.6">
<item id="9149" count="3" />
</item>
<item chance="6.6">
<item id="9155" count="3" />
</item>
<item chance="6.8">
<item id="9150" count="3" />
</item>
<item chance="7.0">
<item id="9156" count="1" />
</item>
<item chance="2.0">
<item id="9157" count="1" />
</item>
<item chance="45.997">
<item id="9206" count="10" />
</item>
<item chance="15.0">
<item id="9207" count="5" />
</item>
<item chance="0.0015">
<item id="8688" count="1" />
</item>
<item chance="0.0015">
<item id="8680" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="2326" toLevel="1" name="Black Sage's Stone">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>9174</itemConsumeId> <!-- Black Philosopher's Stone -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="2.5">
<item id="9182" count="1" />
</item>
<item chance="2.5">
<item id="9189" count="1" />
</item>
<item chance="2.5">
<item id="9196" count="1" />
</item>
<item chance="2.5">
<item id="9203" count="1" />
</item>
<item chance="6.6">
<item id="9148" count="3" />
</item>
<item chance="6.6">
<item id="9146" count="3" />
</item>
<item chance="6.8">
<item id="9154" count="3" />
</item>
<item chance="7.0">
<item id="9156" count="1" />
</item>
<item chance="2.0">
<item id="9157" count="1" />
</item>
<item chance="45.997">
<item id="9206" count="10" />
</item>
<item chance="15.0">
<item id="9207" count="5" />
</item>
<item chance="0.0015">
<item id="8681" count="1" />
</item>
<item chance="0.0015">
<item id="8687" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="2327" toLevel="1" name="White Sage's Stone">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>9175</itemConsumeId> <!-- White Philosopher's Stone -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="2.5">
<item id="9183" count="1" />
</item>
<item chance="2.5">
<item id="9190" count="1" />
</item>
<item chance="2.5">
<item id="9197" count="1" />
</item>
<item chance="2.5">
<item id="9204" count="1" />
</item>
<item chance="6.6">
<item id="9152" count="3" />
</item>
<item chance="6.6">
<item id="9155" count="3" />
</item>
<item chance="6.8">
<item id="9147" count="3" />
</item>
<item chance="7.0">
<item id="9156" count="1" />
</item>
<item chance="2.0">
<item id="9157" count="1" />
</item>
<item chance="45.997">
<item id="9206" count="10" />
</item>
<item chance="15.0">
<item id="9207" count="5" />
</item>
<item chance="0.0015">
<item id="8685" count="1" />
</item>
<item chance="0.0015">
<item id="8683" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="2328" toLevel="1" name="Green Sage's Stone">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>9176</itemConsumeId> <!-- Green Philosopher's Stone -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="2.5">
<item id="9179" count="1" />
</item>
<item chance="2.5">
<item id="9186" count="1" />
</item>
<item chance="2.5">
<item id="9193" count="1" />
</item>
<item chance="2.5">
<item id="9200" count="1" />
</item>
<item chance="6.6">
<item id="9148" count="3" />
</item>
<item chance="6.6">
<item id="9152" count="3" />
</item>
<item chance="6.8">
<item id="9154" count="3" />
</item>
<item chance="7.0">
<item id="9156" count="1" />
</item>
<item chance="2.0">
<item id="9157" count="1" />
</item>
<item chance="45.997">
<item id="9206" count="10" />
</item>
<item chance="15.0">
<item id="9207" count="5" />
</item>
<item chance="0.0015">
<item id="8686" count="1" />
</item>
<item chance="0.0015">
<item id="8684" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="2329" toLevel="4" name="Fire Stone">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanEnchantAttribute" />
</conditions>
</skill>
<skill id="2330" toLevel="4" name="Water Stone">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanEnchantAttribute" />
</conditions>
</skill>
<skill id="2331" toLevel="4" name="Wind Stone">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanEnchantAttribute" />
</conditions>
</skill>
<skill id="2332" toLevel="4" name="Earth Stone">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanEnchantAttribute" />
</conditions>
</skill>
<skill id="2333" toLevel="4" name="Holy Stone">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanEnchantAttribute" />
</conditions>
</skill>
<skill id="2334" toLevel="4" name="Dark Stone">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanEnchantAttribute" />
</conditions>
</skill>
<skill id="2335" toLevel="1" name="Fire Resistance Potion">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalType>ATTRIBUTE_POTION</abnormalType>
<icon>icon.etc_fire_potion_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>76</magicLvl>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>FIRE</attribute>
</effect>
</effects>
</skill>
<skill id="2336" toLevel="1" name="Water Resistance Potion">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalType>ATTRIBUTE_POTION</abnormalType>
<icon>icon.etc_water_potion_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>76</magicLvl>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>WATER</attribute>
</effect>
</effects>
</skill>
<skill id="2337" toLevel="1" name="Wind Resistance Potion">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalType>ATTRIBUTE_POTION</abnormalType>
<icon>icon.etc_wind_potion_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>76</magicLvl>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>WIND</attribute>
</effect>
</effects>
</skill>
<skill id="2338" toLevel="1" name="Earth Resistance Potion">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalType>ATTRIBUTE_POTION</abnormalType>
<icon>icon.etc_earth_potion_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>76</magicLvl>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>EARTH</attribute>
</effect>
</effects>
</skill>
<skill id="2339" toLevel="1" name="Holy Attack Resistance Potion">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalType>ATTRIBUTE_POTION</abnormalType>
<icon>icon.etc_holy_potion_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>76</magicLvl>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>HOLY</attribute>
</effect>
</effects>
</skill>
<skill id="2340" toLevel="1" name="Dark Attack Resistance Potion">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalType>ATTRIBUTE_POTION</abnormalType>
<icon>icon.etc_unholy_potion_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>76</magicLvl>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="2341" toLevel="1" name="Caravan's Secret Medicine">
<abnormalLvl>2</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>HOT_GROUND</abnormalType>
<icon>icon.etc_lesser_potion_red_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2342" toLevel="1" name="Ballista Bomb">
<castRange>150</castRange>
<effectPoint>-1</effectPoint>
<hitTime>5000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>9688</itemConsumeId> <!-- Ballista Bomb -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>650</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpTargetNpc">
<npcIds>
<item>35685</item>
<item>35723</item>
<item>35754</item>
<item>35792</item>
<item>35823</item>
<item>35854</item>
<item>35892</item>
<item>35923</item>
<item>35961</item>
<item>35999</item>
<item>36030</item>
<item>36068</item>
<item>36106</item>
<item>36137</item>
<item>36168</item>
<item>36206</item>
<item>36244</item>
<item>36282</item>
<item>36313</item>
<item>36351</item>
<item>36389</item>
</npcIds>
</condition>
</conditions>
</skill>
<skill id="2343" toLevel="1" name="Gate Key: Kamael">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>9703</itemConsumeId> <!-- Gate Key: Kamael -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpUnlock" />
</conditions>
<effects>
<effect name="OpenDoor">
<chance>100</chance>
<isItem>true</isItem>
</effect>
</effects>
</skill>
<skill id="2344" toLevel="1" name="Gate Key: Archives">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>9704</itemConsumeId> <!-- Gate Key: Archives -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpUnlock" />
</conditions>
<effects>
<effect name="OpenDoor">
<chance>100</chance>
<isItem>true</isItem>
</effect>
</effects>
</skill>
<skill id="2345" toLevel="1" name="Gate Key: Observation">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>9705</itemConsumeId> <!-- Gate Key: Observation -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpUnlock" />
</conditions>
<effects>
<effect name="OpenDoor">
<chance>100</chance>
<isItem>true</isItem>
</effect>
</effects>
</skill>
<skill id="2346" toLevel="1" name="Gate Key: Spicula">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>9706</itemConsumeId> <!-- Gate Key: Spicula -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpUnlock" />
</conditions>
<effects>
<effect name="OpenDoor">
<chance>100</chance>
<isItem>true</isItem>
</effect>
</effects>
</skill>
<skill id="2347" toLevel="1" name="Enuma Elish Key">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>9707</itemConsumeId> <!-- Gate Key: Harkilgamed -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpUnlock" />
</conditions>
<effects>
<effect name="OpenDoor">
<chance>100</chance>
<isItem>true</isItem>
</effect>
</effects>
</skill>
<skill id="2348" toLevel="1" name="Prahnah Key">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>9708</itemConsumeId> <!-- Gate Key: Rodenpicula -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpUnlock" />
</conditions>
<effects>
<effect name="OpenDoor">
<chance>100</chance>
<isItem>true</isItem>
</effect>
</effects>
</skill>
<skill id="2349" toLevel="1" name="Gate Key: Arviterre">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>9709</itemConsumeId> <!-- Gate Key: Arviterre -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpUnlock" />
</conditions>
<effects>
<effect name="OpenDoor">
<chance>100</chance>
<isItem>true</isItem>
</effect>
</effects>
</skill>
<skill id="2350" toLevel="1" name="Leopold Key">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>9710</itemConsumeId> <!-- Gate Key: Katenar -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpUnlock" />
</conditions>
<effects>
<effect name="OpenDoor">
<chance>100</chance>
<isItem>true</isItem>
</effect>
</effects>
</skill>
<skill id="2351" toLevel="1" name="Gate Key: Prediction">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>9711</itemConsumeId> <!-- Gate Key: Prediction -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpUnlock" />
</conditions>
<effects>
<effect name="OpenDoor">
<chance>100</chance>
<isItem>true</isItem>
</effect>
</effects>
</skill>
<skill id="2352" toLevel="1" name="Gate Key: Nornil">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>9712</itemConsumeId> <!-- Gate Key: Massive Cavern -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpUnlock" />
</conditions>
<effects>
<effect name="OpenDoor">
<chance>100</chance>
<isItem>true</isItem>
</effect>
</effects>
</skill>
<skill id="2353" toLevel="1" name="Nornil's Power">
<affectRange>600</affectRange>
<hitTime>1000</hitTime>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>9713</itemConsumeId>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>STATIC_OBJECT_SCOPE</affectScope>
<affectObject>HIDDEN_PLACE</affectObject>
<cond msgId="113" addName="1">
<and>
<player instanceId="11" />
<player insideZoneId="2353" />
</and>
</cond>
<effects>
<effect name="DetectHiddenObjects" />
</effects>
</skill>
<skill id="2354" toLevel="1" name="Gate Key: Darkness">
<!-- Confirmed CT2.5 -->
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>9685</itemConsumeId> <!-- Gate Key: Darkness -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpUnlock" />
</conditions>
<effects>
<effect name="OpenDoor">
<chance>100</chance>
<isItem>true</isItem>
</effect>
</effects>
</skill>
<skill id="2355" toLevel="1" name="Gate Key: Destruction">
<!-- Confirmed CT2.5 -->
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>9686</itemConsumeId> <!-- Gate Key: Destruction -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpUnlock" />
</conditions>
<effects>
<effect name="OpenDoor">
<chance>100</chance>
<isItem>true</isItem>
</effect>
</effects>
</skill>
<skill id="2356" toLevel="1" name="Gate Key: Blood">
<!-- Confirmed CT2.5 -->
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>9687</itemConsumeId> <!-- Gate Key: Blood -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpUnlock" />
</conditions>
<effects>
<effect name="OpenDoor">
<chance>100</chance>
<isItem>true</isItem>
</effect>
</effects>
</skill>
<skill id="2357" toLevel="1" name="Fiery Demon Blood">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalType>EVIL_BLOOD</abnormalType>
<effectPoint>100</effectPoint>
<hitTime>100</hitTime>
<icon>icon.etc_lesser_potion_red_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2358" toLevel="1" name="Holy Water">
<!-- Confirmed CT2.5 -->
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2359" toLevel="1" name="Magic Bottle">
<!-- Confirmed CT2.5 -->
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2360" toLevel="1" name="Water Dragon Claw">
<castRange>400</castRange>
<effectPoint>-1</effectPoint>
<effectRange>900</effectRange>
<hitTime>500</hitTime>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>9700</itemConsumeId> <!-- Water Dragon Claw -->
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpTargetNpc">
<npcIds>
<item>29099</item>
</npcIds>
</condition>
</conditions>
</skill>
<skill id="2361" toLevel="1" name="Evolving Wolf's Food">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Feed">
<normal>1100</normal>
<ride>1100</ride>
<wyvern>0</wyvern>
</effect>
</effects>
</skill>
<skill id="2362" toLevel="1" name="Prison Gate Key">
<!-- Confirmed CT2.5 -->
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>10015</itemConsumeId> <!-- Prison Gate Key -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpUnlock" />
</conditions>
<effects>
<effect name="OpenDoor">
<chance>100</chance>
<isItem>true</isItem>
</effect>
</effects>
</skill>
<skill id="2363" toLevel="1" name="Underground Warehouse Key">
<!-- Confirmed CT2.5 -->
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>10016</itemConsumeId> <!-- Underground Warehouse Key -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpUnlock" />
</conditions>
<effects>
<effect name="OpenDoor">
<chance>100</chance>
<isItem>true</isItem>
</effect>
</effects>
</skill>
<skill id="2364" toLevel="1" name="Blessed Scroll of Escape: Fortress">
<hitTime>200</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>10130</itemConsumeId> <!-- Blessed Scroll of Escape: Fortress -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCanEscape" />
<condition name="OpHome">
<type>FORTRESS</type>
</condition>
</conditions>
<effects>
<effect name="Escape">
<escapeType>FORTRESS</escapeType>
</effect>
</effects>
</skill>
<skill id="2365" toLevel="1" name="Scroll of Escape: Fortress">
<hitTime>20000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>10129</itemConsumeId> <!-- Scroll of Escape: Fortress -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Escape">
<escapeType>FORTRESS</escapeType>
</effect>
</effects>
</skill>
<skill id="2366" toLevel="1" name="Blue Coral Key">
<!-- Confirmed CT2.5 -->
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>9698</itemConsumeId> <!-- Blue Coral Key -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpUnlock" />
</conditions>
<effects>
<effect name="OpenDoor">
<chance>100</chance>
<isItem>true</isItem>
</effect>
</effects>
</skill>
<skill id="2367" toLevel="1" name="Red Coral Key">
<!-- Confirmed CT2.5 -->
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>9699</itemConsumeId> <!-- Red Coral Key -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpUnlock" />
</conditions>
<effects>
<effect name="OpenDoor">
<chance>100</chance>
<isItem>true</isItem>
</effect>
</effects>
</skill>
<skill id="2368" toLevel="1" name="Spirit of the Lake">
<!-- Confirmed CT2.5 -->
<castRange>600</castRange>
<effectPoint>-1</effectPoint>
<effectRange>1100</effectRange>
<hitTime>8000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>9689</itemConsumeId> <!-- Spirit of the Lake -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1500</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpTargetNpc">
<npcIds>
<item>18482</item>
</npcIds>
</condition>
</conditions>
<effects>
<effect name="HealPercent">
<power>30</power>
</effect>
</effects>
</skill>
<skill id="2369" toLevel="1" name="Water Dragon Scale">
<castRange>400</castRange>
<effectPoint>-1</effectPoint>
<effectRange>900</effectRange>
<hitTime>500</hitTime>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>9691</itemConsumeId> <!-- Water Dragon Scale -->
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpTargetNpc">
<npcIds>
<item>25534</item>
<item>25535</item>
</npcIds>
</condition>
</conditions>
</skill>
<skill id="2370" toLevel="1" name="Transformation Scroll: Pig">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<icon>icon.skilltransform3</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>9897</itemConsumeId> <!-- Scroll of Transformation - Pig -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>104</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>104</transformationId>
</effect>
</effects>
</skill>
<skill id="2371" toLevel="1" name="Transformation Scroll: Onyx Beast">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<icon>icon.skilltransform1</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>10131</itemConsumeId> <!-- Transformation Scroll: Onyx Beast -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>1</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>1</transformationId>
</effect>
</effects>
</skill>
<skill id="2372" toLevel="1" name="Transformation Scroll: Doom Wraith">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<icon>icon.skilltransform1</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>10132</itemConsumeId> <!-- Transformation Scroll: Death Blader -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>2</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>2</transformationId>
</effect>
</effects>
</skill>
<skill id="2373" toLevel="1" name="Transformation Scroll: Grail Apostle">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<icon>icon.skilltransform2</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>10133</itemConsumeId> <!-- Transformation Scroll: Grail Apostle -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>202</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>202</transformationId>
</effect>
</effects>
</skill>
<skill id="2374" toLevel="1" name="Transformation Scroll: Unicorn">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<icon>icon.skilltransform2</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>10134</itemConsumeId> <!-- Transformation Scroll: Unicorn -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>205</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>205</transformationId>
</effect>
</effects>
</skill>
<skill id="2375" toLevel="1" name="Transformation Scroll: Lilim Knight">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<icon>icon.skilltransform2</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>10135</itemConsumeId> <!-- Transformation Scroll: Lilim Knight -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>208</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>208</transformationId>
</effect>
</effects>
</skill>
<skill id="2376" toLevel="1" name="Transformation Scroll: Golem Guardian">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<icon>icon.skilltransform2</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>10136</itemConsumeId> <!-- Transformation Scroll: Golem Guardian -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>211</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>211</transformationId>
</effect>
</effects>
</skill>
<skill id="2377" toLevel="1" name="Transformation Scroll: Inferno Drake">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<icon>icon.skilltransform2</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>10137</itemConsumeId> <!-- Transformation Scroll: Inferno Drake -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>214</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>214</transformationId>
</effect>
</effects>
</skill>
<skill id="2378" toLevel="1" name="Transformation Scroll: Dragon Bomber">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<icon>icon.skilltransform2</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>10138</itemConsumeId> <!-- Transformation Scroll: Dragon Bomber -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>217</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>217</transformationId>
</effect>
</effects>
</skill>
<skill id="2379" toLevel="1" name="Wind Walk">
<!-- Confirmed CT2.5 -->
<abnormalLvl>2</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
<icon>icon.etc_scroll_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>33</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="2380" toLevel="1" name="Shield">
<!-- Confirmed CT2.5 -->
<abnormalLvl>3</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<icon>icon.etc_scroll_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="2381" toLevel="1" name="Magic Barrier">
<!-- Confirmed CT2.5 -->
<abnormalLvl>2</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>MD_UP</abnormalType>
<icon>icon.etc_scroll_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalDefence">
<amount>23</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="2382" toLevel="1" name="Blessed Shield">
<!-- Confirmed CT2.5 -->
<abnormalLvl>6</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>SHIELD_PROB_UP</abnormalType>
<icon>icon.etc_scroll_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ShieldDefenceRate">
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="2383" toLevel="1" name="Haste">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<icon>icon.etc_scroll_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="2384" toLevel="1" name="Acumen">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>CASTING_TIME_DOWN</abnormalType>
<icon>icon.etc_scroll_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="2385" toLevel="1" name="Empower">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>MA_UP</abnormalType>
<icon>icon.etc_scroll_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MAtk">
<amount>55</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="2386" toLevel="1" name="Divine Power">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>HEAL_POWER_UP</abnormalType>
<icon>icon.etc_scroll_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HealEffect">
<amount>100</amount>
</effect>
</effects>
</skill>
<skill id="2387" toLevel="1" name="Might">
<!-- Confirmed CT2.5 -->
<abnormalLvl>3</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<icon>icon.etc_scroll_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="2388" toLevel="1" name="Focus">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>CRITICAL_PROB_UP</abnormalType>
<icon>icon.etc_scroll_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CriticalRate">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="2389" toLevel="1" name="Guidance">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>HIT_UP</abnormalType>
<icon>icon.etc_scroll_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Accuracy">
<amount>2</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="2390" toLevel="1" name="Berserker Spirit">
<!-- Confirmed CT2.5 -->
<abnormalLvl>2</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>BERSERKER</abnormalType>
<icon>icon.etc_scroll_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>16</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>8</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>-16</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-8</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-4</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="2391" toLevel="1" name="Clarity">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>CHEAP_MAGIC</abnormalType>
<icon>icon.etc_scroll_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicMpCost">
<amount>-4</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
</effects>
</skill>
<skill id="2392" toLevel="1" name="Blessed Scroll of Escape (Battleground)">
<!-- Confirmed CT2.5 -->
<hitTime>200</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Escape">
<escapeType>TOWN</escapeType>
</effect>
</effects>
</skill>
<skill id="2393" toLevel="1" name="Blessed Scroll of Resurrection (Battleground)">
<!-- Confirmed CT2.5 -->
<castRange>400</castRange>
<effectPoint>1</effectPoint>
<effectRange>600</effectRange>
<hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>10150</itemConsumeId> <!-- Battleground Blessed Scroll of Resurrection -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<coolTime>500</coolTime>
<targetType>PC_BODY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpResurrection" />
</conditions>
<effects>
<effect name="Resurrection">
<power>100</power>
</effect>
</effects>
</skill>
<skill id="2394" toLevel="1" name="Transformation Scroll (Battleground)">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<icon>icon.etc_trans_4f_s_b_01</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>10151</itemConsumeId> <!-- Battleground Transform Spell -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>304</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>304</transformationId>
</effect>
</effects>
</skill>
<skill id="2395" toLevel="1" name="Healing Potion (Battleground)">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CheckLevel">
<minLevel>52</minLevel>
<maxLevel>99</maxLevel>
<affectType>CASTER</affectType>
</condition>
</conditions>
<effects>
<effect name="Hp">
<amount>1900</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="2396" toLevel="1" name="Mental Potion">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>HIT_UP</abnormalType>
<icon>icon.etc_lesser_potion_yellow_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceTrait">
<HOLD>20</HOLD>
<DERANGEMENT>20</DERANGEMENT>
<SLEEP>20</SLEEP>
</effect>
</effects>
</skill>
<skill id="2397" toLevel="1" name="Medusa Potion">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>6</abnormalTime>
<abnormalType>TURN_STONE</abnormalType>
<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
<icon>icon.etc_lesser_potion_yellow_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="2398" toLevel="1" name="Quick Haste Potion">
<!-- Confirmed CT2.5 -->
<abnormalLvl>2</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<icon>icon.etc_lesser_potion_yellow_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>66</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="2399" toLevel="1" name="Capture Rope">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>7</abnormalTime>
<abnormalType>ROOT_PHYSICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>-1046</effectPoint>
<effectRange>1100</effectRange>
<hitTime>2000</hitTime>
<icon>icon.etc_braided_hemp_i00</icon>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>10159</itemConsumeId> <!-- Capture Rope -->
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>75</magicLvl>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<trait>HOLD</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Root" />
<effect name="DefenceTrait">
<HOLD>100</HOLD>
</effect>
</effects>
</skill>
</list>