Files
l2j_mobius/trunk/dist/game/data/stats/skills/02200-02299.xml
2016-06-12 01:34:09 +00:00

4948 lines
136 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="2200" toLevel="3" name="Small Jade Treasure Chest">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="28.5">
<item id="6908" count="24" />
</item>
<item chance="26.0572">
<item id="7609" count="26" />
</item>
</value>
<value level="2">
<item chance="31.5">
<item id="6908" count="24" />
</item>
<item chance="28.8">
<item id="7609" count="26" />
</item>
</value>
<value level="3">
<item chance="34.5">
<item id="6908" count="24" />
</item>
<item chance="31.5428">
<item id="7609" count="26" />
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="2201" toLevel="3" name="Small Blue Treasure Chest">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="39.5">
<item id="6908" count="24" />
</item>
<item chance="36.1144">
<item id="7609" count="26" />
</item>
</value>
<value level="2">
<item chance="5.028">
<item id="6904" count="1" />
</item>
<item chance="17.957">
<item id="6908" count="28" />
</item>
<item chance="16.76">
<item id="6909" count="8" />
</item>
<item chance="16.76">
<item id="7609" count="30" />
</item>
</value>
<value level="3">
<item chance="5.22">
<item id="6904" count="1" />
</item>
<item chance="18.6428">
<item id="6908" count="28" />
</item>
<item chance="17.3999">
<item id="6909" count="8" />
</item>
<item chance="17.4">
<item id="7609" count="30" />
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="2202" toLevel="3" name="Small Yellow Treasure Chest">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="5.424">
<item id="6904" count="1" />
</item>
<item chance="19.3714">
<item id="6908" count="28" />
</item>
<item chance="18.0799">
<item id="6909" count="8" />
</item>
<item chance="18.08">
<item id="7609" count="30" />
</item>
</value>
<value level="2">
<item chance="6.816">
<item id="6904" count="1" />
</item>
<item chance="24.3428">
<item id="6908" count="28" />
</item>
<item chance="22.7199">
<item id="6909" count="8" />
</item>
<item chance="22.72">
<item id="7609" count="30" />
</item>
</value>
<value level="3">
<item chance="7.296">
<item id="6904" count="1" />
</item>
<item chance="13.0286">
<item id="6908" count="56" />
</item>
<item chance="10.8088">
<item id="6909" count="14" />
</item>
<item chance="24.32">
<item id="7609" count="30" />
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="2203" toLevel="3" name="Small Orange Treasure Chest">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="7.788">
<item id="6904" count="1" />
</item>
<item chance="13.9072">
<item id="6908" count="56" />
</item>
<item chance="11.5376">
<item id="6909" count="14" />
</item>
<item chance="12.98">
<item id="7609" count="60" />
</item>
</value>
<value level="2">
<item chance="50.688">
<item id="6910" count="3" />
</item>
</value>
<value level="3">
<item chance="54.912">
<item id="6910" count="3" />
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="2204" toLevel="3" name="Small Purple Treasure Chest">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="58.24">
<item id="6910" count="3" />
</item>
</value>
<value level="2">
<item chance="69.76">
<item id="6910" count="3" />
</item>
</value>
<value level="3">
<item chance="74.048">
<item id="6910" count="3" />
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="2205" toLevel="3" name="Small Red Treasure Chest">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="84.864">
<item id="6910" count="3" />
</item>
</value>
<value level="2">
<item chance="89.728">
<item id="6910" count="3" />
</item>
</value>
<value level="3">
<item chance="54.88">
<item id="6910" count="6" />
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="2206" toLevel="3" name="Small White Treasure Chest">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="58.048">
<item id="6910" count="6" />
</item>
</value>
<value level="2">
<item chance="61.536">
<item id="6910" count="6" />
</item>
</value>
<value level="3">
<item chance="65.248">
<item id="6910" count="6" />
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="2207" toLevel="3" name="Small Black Treasure Chest">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="69.312">
<item id="6910" count="6" />
</item>
</value>
<value level="2">
<item chance="76.896">
<item id="6910" count="6" />
</item>
</value>
<value level="3">
<item chance="81.664">
<item id="6910" count="6" />
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="2208" toLevel="1" name="Blessed Scroll: Enchant Armor (S-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2209" toLevel="1" name="Blessed Scroll: Enchant Armor (A-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2210" toLevel="1" name="Blessed Scroll: Enchant Armor (B-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2211" toLevel="1" name="Blessed Scroll: Enchant Armor (C-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2212" toLevel="1" name="Blessed Scroll: Enchant Armor (D-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2213" toLevel="22" name="Scroll of Escape: Talking Island Village">
<!-- Confirmed CT2.5 -->
<table name="#coordX"> -84200 46915 9723 -45208 115158 -80831 -12728 15633 17860 83378 105760 111388 82916 85289 117052 146818 147922 43840 87326 149800 107946 -118092 </table>
<table name="#coordY"> 244566 51441 15576 -112502 -178170 149808 122726 142962 170191 147999 113064 219331 53210 16225 76884 25807 -55316 -47779 -143370 -79999 -52280 46955 </table>
<table name="#coordZ"> -3728 -2976 -4568 -240 -880 -3040 -3112 -2696 -3496 -3400 -3176 -3544 -1488 -3672 -2688 -2008 -2728 -792 -1319 -5568 -2408 342 </table>
<hitTime>20000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>
<value level="1">7117</value>
<value level="2">7118</value>
<value level="3">7119</value>
<value level="4">7120</value>
<value level="5">7121</value>
<value level="6">7122</value>
<value level="7">7123</value>
<value level="8">7124</value>
<value level="9">7125</value>
<value level="10">7126</value>
<value level="11">7127</value>
<value level="12">7128</value>
<value level="13">7129</value>
<value level="14">7130</value>
<value level="15">7131</value>
<value level="16">7132</value>
<value level="17">7133</value>
<value level="18">7134</value>
<value level="19">7135</value>
<value level="20">7618</value>
<value level="21">7619</value>
<value level="22">9647</value>
</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpAlignment">
<affectType>CASTER</affectType>
<alignment>LAWFUL</alignment>
</condition>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Teleport">
<x>
<value level="1">-84200</value>
<value level="2">46915</value>
<value level="3">9723</value>
<value level="4">-45208</value>
<value level="5">115158</value>
<value level="6">-80831</value>
<value level="7">-12728</value>
<value level="8">15633</value>
<value level="9">17860</value>
<value level="10">83378</value>
<value level="11">105760</value>
<value level="12">111388</value>
<value level="13">82916</value>
<value level="14">85289</value>
<value level="15">117052</value>
<value level="16">146818</value>
<value level="17">147922</value>
<value level="18">43840</value>
<value level="19">87326</value>
<value level="20">149800</value>
<value level="21">107946</value>
<value level="22">-118092</value>
</x>
<y>
<value level="1">244566</value>
<value level="2">51441</value>
<value level="3">15576</value>
<value level="4">-112502</value>
<value level="5">-178170</value>
<value level="6">149808</value>
<value level="7">122726</value>
<value level="8">142962</value>
<value level="9">170191</value>
<value level="10">147999</value>
<value level="11">113064</value>
<value level="12">219331</value>
<value level="13">53210</value>
<value level="14">16225</value>
<value level="15">76884</value>
<value level="16">25807</value>
<value level="17">-55316</value>
<value level="18">-47779</value>
<value level="19">-143370</value>
<value level="20">-79999</value>
<value level="21">-52280</value>
<value level="22">46955</value>
</y>
<z>
<value level="1">-3728</value>
<value level="2">-2976</value>
<value level="3">-4568</value>
<value level="4">-240</value>
<value level="5">-880</value>
<value level="6">-3040</value>
<value level="7">-3112</value>
<value level="8">-2696</value>
<value level="9">-3496</value>
<value level="10">-3400</value>
<value level="11">-3176</value>
<value level="12">-3544</value>
<value level="13">-1488</value>
<value level="14">-3672</value>
<value level="15">-2688</value>
<value level="16">-2008</value>
<value level="17">-2728</value>
<value level="18">-792</value>
<value level="19">-1319</value>
<value level="20">-5568</value>
<value level="21">-2408</value>
<value level="22">342</value>
</z>
</effect>
</effects>
</skill>
<skill id="2214" toLevel="10" name="Scroll of Escape: Talking Island Village">
<!-- Confirmed CT2.5 -->
<!-- Levels 7, 8 and 9 doesn't exist in client. -->
<table name="#coordX"> -84200 46915 9723 -45208 115158 -118092 0 0 0 83378 </table>
<table name="#coordY"> 244566 51441 15576 -112502 -178170 46955 0 0 0 147999 </table>
<table name="#coordZ"> -3728 -2976 -4568 -240 -880 342 0 0 0 -3400 </table>
<hitTime>20000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>
<value level="1">7554</value>
<value level="2">7555</value>
<value level="3">7556</value>
<value level="4">7557</value>
<value level="5">7558</value>
<value level="6">9716</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">0</value>
<value level="10">7559</value>
</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpAlignment">
<affectType>CASTER</affectType>
<alignment>LAWFUL</alignment>
</condition>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Teleport">
<x>
<value level="1">-84200</value>
<value level="2">46915</value>
<value level="3">9723</value>
<value level="4">-45208</value>
<value level="5">115158</value>
<value level="6">-118092</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">0</value>
<value level="10">83378</value>
</x>
<y>
<value level="1">244566</value>
<value level="2">51441</value>
<value level="3">15576</value>
<value level="4">-112502</value>
<value level="5">-178170</value>
<value level="6">46955</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">0</value>
<value level="10">147999</value>
</y>
<z>
<value level="1">-3728</value>
<value level="2">-2976</value>
<value level="3">-4568</value>
<value level="4">-240</value>
<value level="5">-880</value>
<value level="6">342</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">0</value>
<value level="10">-3400</value>
</z>
</effect>
</effects>
</skill>
<skill id="2215" toLevel="4" name="Chest Caught with Wind Bait">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="8">
<item id="57" count="100000" />
</item>
<item chance="10">
<item id="3456" count="1" />
</item>
<item chance="5.5">
<item id="3454" count="1" />
</item>
<item chance="5.5">
<item id="3455" count="1" />
</item>
<item chance="17.6">
<item id="3448" count="1" />
</item>
<item chance="17">
<item id="3449" count="1" />
</item>
<item chance="18">
<item id="3446" count="1" />
</item>
<item chance="18.4">
<item id="3468" count="1" />
</item>
</value>
<value level="2">
<item chance="7.5">
<item id="57" count="100000" />
</item>
<item chance="6">
<item id="3456" count="1" />
</item>
<item chance="7">
<item id="3454" count="1" />
</item>
<item chance="7.4">
<item id="3455" count="1" />
</item>
<item chance="10">
<item id="3448" count="1" />
</item>
<item chance="22">
<item id="3449" count="1" />
</item>
<item chance="19.6">
<item id="3446" count="1" />
</item>
<item chance="20.4">
<item id="3468" count="1" />
</item>
</value>
<value level="3">
<item chance="12">
<item id="57" count="100000" />
</item>
<item chance="10">
<item id="3456" count="1" />
</item>
<item chance="12">
<item id="3470" count="1" />
</item>
<item chance="6">
<item id="3454" count="1" />
</item>
<item chance="6.5">
<item id="3455" count="1" />
</item>
<item chance="10">
<item id="3450" count="1" />
</item>
<item chance="19.5">
<item id="3452" count="1" />
</item>
<item chance="24">
<item id="3447" count="1" />
</item>
</value>
<value level="4">
<item chance="19">
<item id="57" count="100000" />
</item>
<item chance="10">
<item id="3456" count="1" />
</item>
<item chance="5.9">
<item id="3470" count="1" />
</item>
<item chance="4">
<item id="3454" count="1" />
</item>
<item chance="6.5">
<item id="3455" count="1" />
</item>
<item chance="10">
<item id="3450" count="1" />
</item>
<item chance="19.6">
<item id="3452" count="1" />
</item>
<item chance="25">
<item id="3447" count="1" />
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="2216" toLevel="4" name="Special Fish 1">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="34">
<item id="57" count="100" />
</item>
<item chance="33">
<item id="1867" count="1" />
</item>
<item chance="33">
<item id="1872" count="1" />
</item>
</value>
<value level="2">
<item chance="34">
<item id="57" count="100" />
</item>
<item chance="33">
<item id="1867" count="1" />
</item>
<item chance="33">
<item id="1872" count="1" />
</item>
</value>
<value level="3">
<item chance="34">
<item id="57" count="100" />
</item>
<item chance="33">
<item id="1867" count="1" />
</item>
<item chance="33">
<item id="1872" count="1" />
</item>
</value>
<value level="4">
<item chance="34">
<item id="57" count="100" />
</item>
<item chance="33">
<item id="1867" count="1" />
</item>
<item chance="33">
<item id="1872" count="1" />
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="2217" toLevel="5" name="Looted Goods - White Cargo Box">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="9">
<item id="6697" count="1" />
</item>
<item chance="9">
<item id="6693" count="1" />
</item>
<item chance="9">
<item id="6694" count="1" />
</item>
<item chance="9">
<item id="6696" count="1" />
</item>
<item chance="9">
<item id="7579" count="1" />
</item>
<item chance="9">
<item id="6690" count="1" />
</item>
<item chance="9">
<item id="6688" count="1" />
</item>
<item chance="9">
<item id="6691" count="1" />
</item>
<item chance="9">
<item id="6689" count="1" />
</item>
<item chance="9">
<item id="6695" count="1" />
</item>
<item chance="10">
<item id="57" count="330000" />
</item>
</value>
<value level="2">
<item chance="8.5">
<item id="6706" count="1" />
</item>
<item chance="8.5">
<item id="6710" count="1" />
</item>
<item chance="8.5">
<item id="6714" count="1" />
</item>
<item chance="8.5">
<item id="6703" count="1" />
</item>
<item chance="8.5">
<item id="6704" count="1" />
</item>
<item chance="8.5">
<item id="6708" count="1" />
</item>
<item chance="8.5">
<item id="6709" count="1" />
</item>
<item chance="8.5">
<item id="6712" count="1" />
</item>
<item chance="8.5">
<item id="6713" count="1" />
</item>
<item chance="8.5">
<item id="6705" count="1" />
</item>
<item chance="8.5">
<item id="13099" count="1" />
</item>
<item chance="15">
<item id="57" count="292000" />
</item>
</value>
<value level="3">
<item chance="20">
<item id="6702" count="1" />
</item>
<item chance="20">
<item id="6701" count="1" />
</item>
<item chance="20">
<item id="6707" count="1" />
</item>
<item chance="20">
<item id="6711" count="1" />
</item>
<item chance="20">
<item id="57" count="93000" />
</item>
</value>
<value level="4">
<item chance="8.5">
<item id="6857" count="1" />
</item>
<item chance="8.5">
<item id="6859" count="1" />
</item>
<item chance="8.5">
<item id="6867" count="1" />
</item>
<item chance="8.5">
<item id="6869" count="1" />
</item>
<item chance="8.5">
<item id="6875" count="1" />
</item>
<item chance="8.5">
<item id="6877" count="1" />
</item>
<item chance="8.5">
<item id="6861" count="1" />
</item>
<item chance="8.5">
<item id="13100" count="1" />
</item>
<item chance="8.5">
<item id="6863" count="1" />
</item>
<item chance="8.5">
<item id="6871" count="1" />
</item>
<item chance="8.5">
<item id="6879" count="1" />
</item>
<item chance="15">
<item id="57" count="340000" />
</item>
</value>
<value level="5">
<item chance="20">
<item id="6855" count="1" />
</item>
<item chance="20">
<item id="6853" count="1" />
</item>
<item chance="20">
<item id="6865" count="1" />
</item>
<item chance="20">
<item id="6873" count="1" />
</item>
<item chance="20">
<item id="57" count="850000" />
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="2218" toLevel="3" name="Booty - Yellow Pouch">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="20">
<item id="1882" count="3" />
</item>
<item chance="16">
<item id="1876" count="6" />
</item>
<item chance="12">
<item id="1879" count="3" />
</item>
<item chance="12">
<item id="1881" count="1" />
</item>
<item chance="10">
<item id="1880" count="4" />
</item>
<item chance="10">
<item id="1874" count="1" />
</item>
<item chance="10">
<item id="1875" count="3" />
</item>
<item chance="10">
<item id="1877" count="3" />
</item>
</value>
<value level="2">
<item chance="20">
<item id="4039" count="4" />
</item>
<item chance="20">
<item id="4043" count="4" />
</item>
<item chance="20">
<item id="4044" count="4" />
</item>
<item chance="15">
<item id="4040" count="2" />
</item>
<item chance="15">
<item id="4042" count="2" />
</item>
<item chance="10">
<item id="4041" count="1" />
</item>
</value>
<value level="3">
<item chance="39">
<item id="1060" count="1" />
</item>
<item chance="11.8">
<item id="1061" count="1" />
</item>
<item chance="32.2">
<item id="1539" count="1" />
</item>
<item chance="3">
<item id="1540" count="1" />
</item>
<item chance="7">
<item id="735" count="1" />
</item>
<item chance="7">
<item id="6035" count="1" />
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="2219" toLevel="2" name="Looted Goods - Brown Pouch">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="18">
<item id="1882" count="20" />
</item>
<item chance="16">
<item id="1876" count="20" />
</item>
<item chance="10">
<item id="1879" count="20" />
</item>
<item chance="10">
<item id="1881" count="20" />
</item>
<item chance="5">
<item id="1880" count="20" />
</item>
<item chance="10">
<item id="1874" count="20" />
</item>
<item chance="10">
<item id="1875" count="20" />
</item>
<item chance="11">
<item id="1877" count="20" />
</item>
<item chance="10">
<item id="57" count="150000" />
</item>
</value>
<value level="2">
<item chance="20">
<item id="4039" count="4" />
</item>
<item chance="20">
<item id="4043" count="4" />
</item>
<item chance="20">
<item id="4044" count="4" />
</item>
<item chance="10">
<item id="4040" count="4" />
</item>
<item chance="10">
<item id="4042" count="4" />
</item>
<item chance="10">
<item id="4041" count="4" />
</item>
<item chance="10">
<item id="57" count="160000" />
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="2220" toLevel="9" name="Small Green Nimble Fish (Novice)">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="55.2">
<item id="6908" count="3" />
</item>
</value>
<value level="2">
<item chance="56.8">
<item id="6908" count="3" />
</item>
</value>
<value level="3">
<item chance="61.6">
<item id="6908" count="3" />
</item>
</value>
<value level="4">
<item chance="67.2">
<item id="6908" count="3" />
</item>
</value>
<value level="5">
<item chance="75.2">
<item id="6908" count="3" />
</item>
</value>
<value level="6">
<item chance="83.2">
<item id="6908" count="3" />
</item>
</value>
<value level="7">
<item chance="90.4">
<item id="6908" count="3" />
</item>
</value>
<value level="8">
<item chance="99.2">
<item id="6908" count="3" />
</item>
</value>
<value level="9">
<item chance="53.2">
<item id="6908" count="6" />
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="2221" toLevel="9" name="Small Jade Nimble Fish (Novice)">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="57.2">
<item id="6908" count="6" />
</item>
</value>
<value level="2">
<item chance="66.8">
<item id="6908" count="6" />
</item>
</value>
<value level="3">
<item chance="66.8">
<item id="6908" count="6" />
</item>
</value>
<value level="4">
<item chance="66.4">
<item id="6908" count="6" />
</item>
</value>
<value level="5">
<item chance="66">
<item id="6908" count="6" />
</item>
</value>
<value level="6">
<item chance="66">
<item id="6908" count="6" />
</item>
</value>
<value level="7">
<item chance="65.6">
<item id="6908" count="6" />
</item>
</value>
<value level="8">
<item chance="65.6">
<item id="6908" count="6" />
</item>
</value>
<value level="9">
<item chance="65.2">
<item id="6908" count="6" />
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="2222" toLevel="9" name="Small Blue Nimble Fish (Novice)">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="65.2">
<item id="6908" count="6" />
</item>
</value>
<value level="2">
<item chance="65.2">
<item id="6908" count="6" />
</item>
</value>
<value level="3">
<item chance="79.2">
<item id="6908" count="6" />
</item>
</value>
<value level="4">
<item chance="1.616">
<item id="6904" count="1" />
</item>
<item chance="26.9331">
<item id="6908" count="6" />
</item>
<item chance="16.1598">
<item id="6909" count="2" />
</item>
</value>
<value level="5">
<item chance="1.576">
<item id="6904" count="1" />
</item>
<item chance="26.2665">
<item id="6908" count="6" />
</item>
<item chance="15.7598">
<item id="6909" count="2" />
</item>
</value>
<value level="6">
<item chance="1.68">
<item id="6904" count="1" />
</item>
<item chance="27.9998">
<item id="6908" count="6" />
</item>
<item chance="16.7998">
<item id="6909" count="2" />
</item>
</value>
<value level="7">
<item chance="1.704">
<item id="6904" count="1" />
</item>
<item chance="28.3998">
<item id="6908" count="6" />
</item>
<item chance="17.0398">
<item id="6909" count="2" />
</item>
</value>
<value level="8">
<item chance="1.728">
<item id="6904" count="1" />
</item>
<item chance="28.7998">
<item id="6908" count="6" />
</item>
<item chance="17.2798">
<item id="6909" count="2" />
</item>
</value>
<value level="9">
<item chance="1.744">
<item id="6904" count="1" />
</item>
<item chance="29.0665">
<item id="6908" count="6" />
</item>
<item chance="17.4398">
<item id="6909" count="2" />
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="2223" toLevel="9" name="Small Yellow Nimble Fish (Novice)">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="1.768">
<item id="6904" count="1" />
</item>
<item chance="29.4664">
<item id="6908" count="6" />
</item>
<item chance="17.6798">
<item id="6909" count="2" />
</item>
</value>
<value level="2">
<item chance="1.792">
<item id="6904" count="1" />
</item>
<item chance="29.8664">
<item id="6908" count="6" />
</item>
<item chance="17.9198">
<item id="6909" count="2" />
</item>
</value>
<value level="3">
<item chance="1.808">
<item id="6904" count="1" />
</item>
<item chance="30.1331">
<item id="6908" count="6" />
</item>
<item chance="18.0798">
<item id="6909" count="2" />
</item>
</value>
<value level="4">
<item chance="2.16">
<item id="6904" count="1" />
</item>
<item chance="17.9998">
<item id="6908" count="12" />
</item>
<item chance="21.5998">
<item id="6909" count="2" />
</item>
</value>
<value level="5">
<item chance="2.216">
<item id="6904" count="1" />
</item>
<item chance="29.5464">
<item id="6908" count="8" />
</item>
<item chance="22.16">
<item id="6909" count="2" />
</item>
</value>
<value level="6">
<item chance="2.272">
<item id="6904" count="1" />
</item>
<item chance="30.2932">
<item id="6908" count="8" />
</item>
<item chance="22.72">
<item id="6909" count="2" />
</item>
</value>
<value level="7">
<item chance="2.32">
<item id="6904" count="1" />
</item>
<item chance="30.9332">
<item id="6908" count="8" />
</item>
<item chance="23.2">
<item id="6909" count="2" />
</item>
</value>
<value level="8">
<item chance="2.376">
<item id="6904" count="1" />
</item>
<item chance="31.68">
<item id="6908" count="8" />
</item>
<item chance="23.76">
<item id="6909" count="2" />
</item>
</value>
<value level="9">
<item chance="2.432">
<item id="6904" count="1" />
</item>
<item chance="32.4264">
<item id="6908" count="8" />
</item>
<item chance="24.32">
<item id="6909" count="2" />
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="2224" toLevel="9" name="Small Orange Nimble Fish (Novice)">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="2.488">
<item id="6904" count="1" />
</item>
<item chance="33.1732">
<item id="6908" count="8" />
</item>
<item chance="24.88">
<item id="6909" count="2" />
</item>
</value>
<value level="2">
<item chance="2.544">
<item id="6904" count="1" />
</item>
<item chance="16.96">
<item id="6908" count="16" />
</item>
<item chance="25.44">
<item id="6909" count="2" />
</item>
</value>
<value level="3">
<item chance="2.6">
<item id="6904" count="1" />
</item>
<item chance="17.3332">
<item id="6908" count="16" />
</item>
<item chance="26">
<item id="6909" count="2" />
</item>
</value>
<value level="4">
<item chance="31.872">
<item id="6910" count="1" />
</item>
</value>
<value level="5">
<item chance="37.248">
<item id="6910" count="1" />
</item>
</value>
<value level="6">
<item chance="38.016">
<item id="6910" count="1" />
</item>
</value>
<value level="7">
<item chance="39.168">
<item id="6910" count="1" />
</item>
</value>
<value level="8">
<item chance="40.32">
<item id="6910" count="1" />
</item>
</value>
<value level="9">
<item chance="41.184">
<item id="6910" count="1" />
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="2225" toLevel="9" name="Small Purple Nimble Fish (Novice)">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="42.048">
<item id="6910" count="1" />
</item>
</value>
<value level="2">
<item chance="42.912">
<item id="6910" count="1" />
</item>
</value>
<value level="3">
<item chance="43.68">
<item id="6910" count="1" />
</item>
</value>
<value level="4">
<item chance="44.64">
<item id="6910" count="1" />
</item>
</value>
<value level="5">
<item chance="45.504">
<item id="6910" count="1" />
</item>
</value>
<value level="6">
<item chance="26.16">
<item id="6910" count="2" />
</item>
</value>
<value level="7">
<item chance="26.688">
<item id="6910" count="2" />
</item>
</value>
<value level="8">
<item chance="27.216">
<item id="6910" count="2" />
</item>
</value>
<value level="9">
<item chance="27.792">
<item id="6910" count="2" />
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="2226" toLevel="9" name="Small Red Nimble Fish (Novice)">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="30.672">
<item id="6910" count="2" />
</item>
</value>
<value level="2">
<item chance="31.248">
<item id="6910" count="2" />
</item>
</value>
<value level="3">
<item chance="31.824">
<item id="6910" count="2" />
</item>
</value>
<value level="4">
<item chance="32.448">
<item id="6910" count="2" />
</item>
</value>
<value level="5">
<item chance="33.024">
<item id="6910" count="2" />
</item>
</value>
<value level="6">
<item chance="33.648">
<item id="6910" count="2" />
</item>
</value>
<value level="7">
<item chance="37.872">
<item id="6910" count="2" />
</item>
</value>
<value level="8">
<item chance="38.592">
<item id="6910" count="2" />
</item>
</value>
<value level="9">
<item chance="41.184">
<item id="6910" count="2" />
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="2227" toLevel="9" name="Small White Nimble Fish (Novice)">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="41.952">
<item id="6910" count="2" />
</item>
</value>
<value level="2">
<item chance="42.768">
<item id="6910" count="2" />
</item>
</value>
<value level="3">
<item chance="43.536">
<item id="6910" count="2" />
</item>
</value>
<value level="4">
<item chance="44.4">
<item id="6910" count="2" />
</item>
</value>
<value level="5">
<item chance="45.312">
<item id="6910" count="2" />
</item>
</value>
<value level="6">
<item chance="46.176">
<item id="6910" count="2" />
</item>
</value>
<value level="7">
<item chance="47.088">
<item id="6910" count="2" />
</item>
</value>
<value level="8">
<item chance="48">
<item id="6910" count="2" />
</item>
</value>
<value level="9">
<item chance="48.96">
<item id="6910" count="2" />
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="2228" toLevel="9" name="Small Black Nimble Fish (Novice)">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="49.968">
<item id="6910" count="2" />
</item>
</value>
<value level="2">
<item chance="67.968">
<item id="6910" count="2" />
</item>
</value>
<value level="3">
<item chance="69.312">
<item id="6910" count="2" />
</item>
</value>
<value level="4">
<item chance="73.92">
<item id="6910" count="2" />
</item>
</value>
<value level="5">
<item chance="75.456">
<item id="6910" count="2" />
</item>
</value>
<value level="6">
<item chance="76.928">
<item id="6910" count="2" />
</item>
</value>
<value level="7">
<item chance="78.464">
<item id="6910" count="2" />
</item>
</value>
<value level="8">
<item chance="80.064">
<item id="6910" count="2" />
</item>
</value>
<value level="9">
<item chance="81.664">
<item id="6910" count="2" />
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="2229" toLevel="8" name="Deluxe Chest Key - Grade 1">
<castRange>40</castRange>
<effectPoint>
<value level="1">-1</value>
<value level="2">-2</value>
<value level="3">-3</value>
<value level="4">-4</value>
<value level="5">-5</value>
<value level="6">-6</value>
<value level="7">-7</value>
<value level="8">-8</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>
<value level="1">6665</value>
<value level="2">6666</value>
<value level="3">6667</value>
<value level="4">6668</value>
<value level="5">6669</value>
<value level="6">6670</value>
<value level="7">6671</value>
<value level="8">6672</value>
</itemConsumeId>
<magicLvl>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
<value level="6">60</value>
<value level="7">70</value>
<value level="8">80</value>
</magicLvl>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="OpenChest" />
</effects>
</skill>
<skill id="2230" toLevel="1" name="Item - Theme Sound Crystal">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2231" toLevel="1" name="Amulet: Protection of Valakas">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>VALAKAS_ITEM</abnormalType>
<hitTime>1000</hitTime>
<icon>icon.etc_blesscharm_ward_val_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>6652</itemConsumeId> <!-- Scroll: Protection of Valakas -->
<magicLvl>75</magicLvl>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceTrait">
<VALAKAS>11</VALAKAS>
</effect>
</effects>
</skill>
<skill id="2232" toLevel="1" name="Amulet: Slay Valakas">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>VALAKAS_ITEM</abnormalType>
<hitTime>1000</hitTime>
<icon>icon.etc_blesscharm_slay_val_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>6655</itemConsumeId> <!-- Scroll: Slay Valakas -->
<magicLvl>75</magicLvl>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="AttackTrait">
<VALAKAS>-20</VALAKAS>
</effect>
</effects>
</skill>
<skill id="2233" toLevel="1" name="Amulet: Flames of Valakas">
<!-- Confirmed CT2.5 -->
<hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>6654</itemConsumeId> <!-- Scroll: Flames of Valakas -->
<magicLvl>75</magicLvl>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>DRAGON_BREATH,1</dispel>
</effect>
</effects>
</skill>
<skill id="2234" toLevel="1" name="Soul Breaking Arrow">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<castRange>900</castRange>
<effectPoint>-100</effectPoint>
<effectRange>1400</effectRange>
<hitTime>500</hitTime>
<icon>icon.etc_destory_soul_arrow_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>8192</itemConsumeId> <!-- Soul Breaking Arrow -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>2</hitCancelTime>
<isDebuff>true</isDebuff>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>BOW</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>2320</power>
</effect>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="2235" toLevel="1" name="Anteroom Door Key">
<!-- Confirmed CT2.5 -->
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>8273</itemConsumeId> <!-- Anteroom Key -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpUnlock" />
</conditions>
</skill>
<skill id="2236" toLevel="1" name="Chapel Key">
<!-- Confirmed CT2.5 -->
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>8274</itemConsumeId> <!-- Chapel Key -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpUnlock" />
</conditions>
<effects>
<effect name="OpenDoor">
<chance>100</chance>
<isItem>true</isItem>
</effect>
</effects>
</skill>
<skill id="2237" toLevel="1" name="Key of Darkness">
<!-- Confirmed CT2.5 -->
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>8275</itemConsumeId> <!-- Key of Darkness -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpUnlock" />
</conditions>
<effects>
<effect name="OpenDoor">
<chance>100</chance>
<isItem>true</isItem>
</effect>
</effects>
</skill>
<skill id="2238" toLevel="1" name="Room of Splendor Key">
<!-- Confirmed CT2.5 -->
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>8056</itemConsumeId> <!-- Key of Splendor Room -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpUnlock" />
</conditions>
<effects>
<effect name="OpenDoor">
<chance>100</chance>
<isItem>true</isItem>
</effect>
</effects>
</skill>
<skill id="2239" toLevel="1" name="Scroll: Petrifaction">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>TURN_STONE</abnormalType>
<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
<castRange>600</castRange>
<effectPoint>100</effectPoint>
<effectRange>1100</effectRange>
<icon>icon.ect_piece_of_paper_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>8379</itemConsumeId> <!-- Petrification Scroll -->
<magicLvl>99</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject>
<conditions>
<condition name="TargetMyParty">
<includeMe>true</includeMe>
</condition>
</conditions>
<effects>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="2240" toLevel="1" name="Hot Spring Nectar">
<!-- Confirmed CT2.5 -->
<castRange>40</castRange>
<effectPoint>100</effectPoint>
<effectRange>300</effectRange>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>8030</itemConsumeId> <!-- Hot Spring Nectar -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="TargetRace">
<race>HUMANOID</race>
</condition>
</conditions>
</skill>
<skill id="2241" toLevel="1" name="Hot Spring Mineral Water">
<!-- Confirmed CT2.5 -->
<castRange>40</castRange>
<effectPoint>100</effectPoint>
<effectRange>300</effectRange>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>8031</itemConsumeId> <!-- Hot Spring Mineral Water -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="TargetRace">
<race>HUMANOID</race>
</condition>
</conditions>
</skill>
<skill id="2242" toLevel="1" name="Hot Spring Water">
<!-- Confirmed CT2.5 -->
<castRange>40</castRange>
<effectPoint>100</effectPoint>
<effectRange>300</effectRange>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>8032</itemConsumeId> <!-- Hot Spring Water -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="TargetRace">
<race>HUMANOID</race>
</condition>
</conditions>
</skill>
<skill id="2243" toLevel="1" name="Hot Spring Brimstone">
<!-- Confirmed CT2.5 -->
<castRange>40</castRange>
<effectPoint>100</effectPoint>
<effectRange>300</effectRange>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>8033</itemConsumeId> <!-- Hot Spring Sulfur -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="TargetRace">
<race>HUMANOID</race>
</condition>
</conditions>
</skill>
<skill id="2244" toLevel="1" name="Herb of Life">
<!-- Confirmed CT2.5 -->
<effectPoint>100</effectPoint>
<hitTime>100</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>40</magicLvl>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<isRecoveryHerb>true</isRecoveryHerb>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Hp">
<amount>60</amount>
<mode>DIFF</mode>
</effect>
<effect name="HealPercent">
<power>17</power>
</effect>
</effects>
</skill>
<skill id="2245" toLevel="1" name="Herb of Mana">
<!-- Confirmed CT2.5 -->
<effectPoint>100</effectPoint>
<hitTime>100</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>40</magicLvl>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<isRecoveryHerb>true</isRecoveryHerb>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Mp">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="ManaHealPercent">
<power>4</power>
</effect>
</effects>
</skill>
<skill id="2246" toLevel="1" name="Herb of Power">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>PA_UP_HERB</abnormalType>
<effectPoint>100</effectPoint>
<hitTime>100</hitTime>
<icon>icon.etc_herb_red_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>40</magicLvl>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>25</amount>
<mode>PER</mode>
<weaponType>
<item>FIST</item>
<item>SWORD</item>
<item>DAGGER</item>
<item>DUALDAGGER</item>
<item>DUALFIST</item>
<item>DUAL</item>
<item>BLUNT</item>
<item>ANCIENTSWORD</item>
<item>RAPIER</item>
<item>ETC</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>15</amount>
<mode>PER</mode>
<weaponType>
<item>BOW</item>
<item>POLE</item>
<item>CROSSBOW</item>
</weaponType>
</effect>
</effects>
</skill>
<skill id="2247" toLevel="1" name="Herb of Magic">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>MA_UP_HERB</abnormalType>
<effectPoint>100</effectPoint>
<hitTime>100</hitTime>
<icon>icon.etc_herb_blue_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>40</magicLvl>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MAtk">
<amount>75</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="2248" toLevel="1" name="Blessing of Fire">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>HOLY_ATTACK</abnormalType>
<attributeType>FIRE</attributeType>
<hitTime>1000</hitTime>
<icon>icon.etc_fire_crystal_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>7906</itemConsumeId> <!-- Fire Blessing -->
<magicLvl>25</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="AttackAttribute">
<amount>20</amount>
<attribute>FIRE</attribute>
</effect>
</effects>
</skill>
<skill id="2249" toLevel="1" name="Blessing of Water">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>HOLY_ATTACK</abnormalType>
<attributeType>WATER</attributeType>
<hitTime>1000</hitTime>
<icon>icon.etc_water_crystal_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>7907</itemConsumeId> <!-- Water Blessing -->
<magicLvl>25</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="AttackAttribute">
<amount>20</amount>
<attribute>WATER</attribute>
</effect>
</effects>
</skill>
<skill id="2250" toLevel="1" name="Blessing of Wind">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>HOLY_ATTACK</abnormalType>
<attributeType>WIND</attributeType>
<hitTime>1000</hitTime>
<icon>icon.etc_wind_crystal_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>7908</itemConsumeId> <!-- Wind Blessing -->
<magicLvl>25</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="AttackAttribute">
<amount>20</amount>
<attribute>WIND</attribute>
</effect>
</effects>
</skill>
<skill id="2251" toLevel="1" name="Blessing of Earth">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>HOLY_ATTACK</abnormalType>
<attributeType>EARTH</attributeType>
<hitTime>1000</hitTime>
<icon>icon.etc_earth_crystal_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>7909</itemConsumeId> <!-- Earth Blessing -->
<magicLvl>25</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="AttackAttribute">
<amount>20</amount>
<attribute>EARTH</attribute>
</effect>
</effects>
</skill>
<skill id="2252" toLevel="1" name="Blessing of Dark">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>HOLY_ATTACK</abnormalType>
<attributeType>DARK</attributeType>
<hitTime>1000</hitTime>
<icon>icon.etc_unholy_crystal_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>7910</itemConsumeId> <!-- Dark Blessing -->
<magicLvl>25</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="AttackAttribute">
<amount>20</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="2253" toLevel="1" name="Holy Blessing">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>HOLY_ATTACK</abnormalType>
<attributeType>HOLY</attributeType>
<hitTime>1000</hitTime>
<icon>icon.etc_holy_crystal_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>7911</itemConsumeId> <!-- Holy Blessing -->
<magicLvl>25</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="AttackAttribute">
<amount>20</amount>
<attribute>HOLY</attribute>
</effect>
</effects>
</skill>
<skill id="2254" toLevel="3" name="Fire Crystal">
<hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>7912</itemConsumeId> <!-- Fire Shard -->
<magicLvl>
<value level="1">20</value>
<value level="2">40</value>
<value level="3">70</value>
</magicLvl>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2255" toLevel="3" name="Water Crystal">
<hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>7913</itemConsumeId> <!-- Water Shard -->
<magicLvl>
<value level="1">20</value>
<value level="2">40</value>
<value level="3">70</value>
</magicLvl>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2256" toLevel="3" name="Wind Crystal">
<hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>7914</itemConsumeId> <!-- Wind Shard -->
<magicLvl>
<value level="1">20</value>
<value level="2">0</value>
<value level="3">70</value>
</magicLvl>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2257" toLevel="3" name="Earth Crystal">
<hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>7915</itemConsumeId> <!-- Earth Shard -->
<magicLvl>
<value level="1">20</value>
<value level="2">40</value>
<value level="3">70</value>
</magicLvl>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2258" toLevel="3" name="Dark Shard">
<hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>7916</itemConsumeId> <!-- Dark Shard -->
<magicLvl>
<value level="1">20</value>
<value level="2">40</value>
<value level="3">70</value>
</magicLvl>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2259" toLevel="3" name="Holy Crystal">
<hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>7917</itemConsumeId> <!-- Holy Shard -->
<magicLvl>
<value level="1">20</value>
<value level="2">40</value>
<value level="3">70</value>
</magicLvl>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2260" toLevel="1" name="Key of Enigma">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>8058</itemConsumeId>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="2261" toLevel="9" name="Small Green Nimble Fish (High-grade)">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="11.04">
<item id="6913" count="1" />
</item>
<item chance="18.4">
<item id="6911" count="2" />
</item>
<item chance="27.6">
<item id="8353" count="2" />
</item>
</value>
<value level="2">
<item chance="11.28">
<item id="6913" count="1" />
</item>
<item chance="18.8">
<item id="6911" count="2" />
</item>
<item chance="28.2">
<item id="8353" count="2" />
</item>
</value>
<value level="3">
<item chance="12.24">
<item id="6913" count="1" />
</item>
<item chance="20.4">
<item id="6911" count="2" />
</item>
<item chance="30.6">
<item id="8353" count="2" />
</item>
</value>
<value level="4">
<item chance="13.36">
<item id="6913" count="1" />
</item>
<item chance="22.2666">
<item id="6911" count="2" />
</item>
<item chance="16.7">
<item id="8353" count="4" />
</item>
</value>
<value level="5">
<item chance="14.96">
<item id="6913" count="1" />
</item>
<item chance="24.9332">
<item id="6911" count="2" />
</item>
<item chance="18.7">
<item id="8353" count="4" />
</item>
</value>
<value level="6">
<item chance="16.64">
<item id="6913" count="1" />
</item>
<item chance="27.7332">
<item id="6911" count="2" />
</item>
<item chance="20.8">
<item id="8353" count="4" />
</item>
</value>
<value level="7">
<item chance="18">
<item id="6913" count="1" />
</item>
<item chance="30">
<item id="6911" count="2" />
</item>
<item chance="22.5">
<item id="8353" count="4" />
</item>
</value>
<value level="8">
<item chance="19.84">
<item id="6913" count="1" />
</item>
<item chance="33.0666">
<item id="6911" count="2" />
</item>
<item chance="24.8">
<item id="8353" count="4" />
</item>
</value>
<value level="9">
<item chance="16.96">
<item id="6913" count="1" />
</item>
<item chance="17.6667">
<item id="6911" count="4" />
</item>
<item chance="26.5">
<item id="8353" count="4" />
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="2262" toLevel="9" name="Small Jade Nimble Fish (High-grade)">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="22.8">
<item id="6913" count="1" />
</item>
<item chance="28.5">
<item id="6911" count="2" />
</item>
<item chance="19">
<item id="8359" count="4" />
</item>
</value>
<value level="2">
<item chance="18.88">
<item id="6913" count="1" />
</item>
<item chance="29.5">
<item id="6911" count="2" />
</item>
<item chance="19.6666">
<item id="8359" count="4" />
</item>
</value>
<value level="3">
<item chance="19.84">
<item id="6913" count="1" />
</item>
<item chance="31">
<item id="6911" count="2" />
</item>
<item chance="20.6666">
<item id="8359" count="4" />
</item>
</value>
<value level="4">
<item chance="20.8">
<item id="6913" count="1" />
</item>
<item chance="32.5">
<item id="6911" count="2" />
</item>
<item chance="21.6666">
<item id="8359" count="4" />
</item>
</value>
<value level="5">
<item chance="21.76">
<item id="6913" count="1" />
</item>
<item chance="17">
<item id="6911" count="4" />
</item>
<item chance="22.6666">
<item id="8359" count="4" />
</item>
</value>
<value level="6">
<item chance="22.72">
<item id="6913" count="1" />
</item>
<item chance="17.75">
<item id="6911" count="4" />
</item>
<item chance="23.6666">
<item id="8359" count="4" />
</item>
</value>
<value level="7">
<item chance="23.36">
<item id="6913" count="1" />
</item>
<item chance="18.25">
<item id="6911" count="4" />
</item>
<item chance="24.3333">
<item id="8359" count="4" />
</item>
</value>
<value level="8">
<item chance="24">
<item id="6913" count="1" />
</item>
<item chance="18.75">
<item id="6911" count="4" />
</item>
<item chance="24.9999">
<item id="8359" count="4" />
</item>
</value>
<value level="9">
<item chance="24.64">
<item id="6913" count="1" />
</item>
<item chance="19.25">
<item id="6911" count="4" />
</item>
<item chance="25.6666">
<item id="8359" count="4" />
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="2263" toLevel="9" name="Small Blue Nimble Fish (High-grade)">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="25.28">
<item id="6913" count="1" />
</item>
<item chance="19.75">
<item id="6911" count="4" />
</item>
<item chance="17.5556">
<item id="8355" count="4" />
</item>
</value>
<value level="2">
<item chance="25.6">
<item id="6913" count="1" />
</item>
<item chance="20">
<item id="6911" count="4" />
</item>
<item chance="17.7778">
<item id="8355" count="4" />
</item>
</value>
<value level="3">
<item chance="26.24">
<item id="6913" count="1" />
</item>
<item chance="20.5">
<item id="6911" count="4" />
</item>
<item chance="18.2223">
<item id="8355" count="4" />
</item>
</value>
<value level="4">
<item chance="26.56">
<item id="6913" count="1" />
</item>
<item chance="20.75">
<item id="6911" count="4" />
</item>
<item chance="18.4445">
<item id="8355" count="4" />
</item>
</value>
<value level="5">
<item chance="26.752">
<item id="6913" count="1" />
</item>
<item chance="20.9">
<item id="6911" count="4" />
</item>
<item chance="18.5778">
<item id="8355" count="4" />
</item>
</value>
<value level="6">
<item chance="26.88">
<item id="6913" count="1" />
</item>
<item chance="21">
<item id="6911" count="4" />
</item>
<item chance="18.6667">
<item id="8355" count="4" />
</item>
</value>
<value level="7">
<item chance="27.2">
<item id="6913" count="1" />
</item>
<item chance="21.25">
<item id="6911" count="4" />
</item>
<item chance="18.8889">
<item id="8355" count="4" />
</item>
</value>
<value level="8">
<item chance="27.584">
<item id="6913" count="1" />
</item>
<item chance="21.55">
<item id="6911" count="4" />
</item>
<item chance="19.1556">
<item id="8355" count="4" />
</item>
</value>
<value level="9">
<item chance="27.84">
<item id="6913" count="1" />
</item>
<item chance="21.75">
<item id="6911" count="4" />
</item>
<item chance="19.3334">
<item id="8355" count="4" />
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="2264" toLevel="9" name="Small Yellow Nimble Fish (High-grade)">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="28.288">
<item id="6913" count="1" />
</item>
<item chance="29.4666">
<item id="6911" count="4" />
</item>
<item chance="22.1">
<item id="8354" count="2" />
</item>
</value>
<value level="2">
<item chance="28.608">
<item id="6913" count="1" />
</item>
<item chance="29.7998">
<item id="6911" count="4" />
</item>
<item chance="22.35">
<item id="8354" count="2" />
</item>
</value>
<value level="3">
<item chance="28.928">
<item id="6913" count="1" />
</item>
<item chance="30.1332">
<item id="6911" count="4" />
</item>
<item chance="22.6">
<item id="8354" count="2" />
</item>
</value>
<value level="4">
<item chance="17.28">
<item id="6913" count="2" />
</item>
<item chance="17.9999">
<item id="6911" count="8" />
</item>
<item chance="27">
<item id="8354" count="2" />
</item>
</value>
<value level="5">
<item chance="17.696">
<item id="6913" count="2" />
</item>
<item chance="18.4333">
<item id="6911" count="8" />
</item>
<item chance="27.65">
<item id="8354" count="2" />
</item>
</value>
<value level="6">
<item chance="18.176">
<item id="6913" count="2" />
</item>
<item chance="18.9333">
<item id="6911" count="8" />
</item>
<item chance="28.4">
<item id="8354" count="2" />
</item>
</value>
<value level="7">
<item chance="18.56">
<item id="6913" count="2" />
</item>
<item chance="19.3333">
<item id="6911" count="8" />
</item>
<item chance="29">
<item id="8354" count="2" />
</item>
</value>
<value level="8">
<item chance="19.008">
<item id="6913" count="2" />
</item>
<item chance="19.7999">
<item id="6911" count="8" />
</item>
<item chance="29.7">
<item id="8354" count="2" />
</item>
</value>
<value level="9">
<item chance="19.456">
<item id="6913" count="2" />
</item>
<item chance="20.2666">
<item id="6911" count="8" />
</item>
<item chance="30.4">
<item id="8354" count="2" />
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="2265" toLevel="9" name="Small Orange Nimble Fish (High-grade)">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="24.88">
<item id="6913" count="2" />
</item>
<item chance="20.7333">
<item id="6911" count="8" />
</item>
<item chance="19.904">
<item id="8357" count="2" />
</item>
</value>
<value level="2">
<item chance="25.4">
<item id="6913" count="2" />
</item>
<item chance="21.1666">
<item id="6911" count="8" />
</item>
<item chance="20.32">
<item id="8357" count="2" />
</item>
</value>
<value level="3">
<item chance="25.96">
<item id="6913" count="2" />
</item>
<item chance="21.6333">
<item id="6911" count="8" />
</item>
<item chance="20.768">
<item id="8357" count="2" />
</item>
</value>
<value level="4">
<item chance="21.216">
<item id="6914" count="1" />
</item>
<item chance="22.1">
<item id="6912" count="4" />
</item>
<item chance="17.68">
<item id="8357" count="4" />
</item>
</value>
<value level="5">
<item chance="18.624">
<item id="6914" count="1" />
</item>
<item chance="19.4">
<item id="6912" count="4" />
</item>
<item chance="4.656">
<item id="8377" count="1" />
</item>
<item chance="15.5201">
<item id="8357" count="4" />
</item>
</value>
<value level="6">
<item chance="19.008">
<item id="6914" count="1" />
</item>
<item chance="19.8">
<item id="6912" count="4" />
</item>
<item chance="4.752">
<item id="8378" count="1" />
</item>
<item chance="15.8401">
<item id="8357" count="4" />
</item>
</value>
<value level="7">
<item chance="26.112">
<item id="6914" count="1" />
</item>
<item chance="27.2">
<item id="6912" count="4" />
</item>
<item chance="21.76">
<item id="8357" count="4" />
</item>
</value>
<value level="8">
<item chance="20.16">
<item id="6914" count="1" />
</item>
<item chance="21">
<item id="6912" count="4" />
</item>
<item chance="5.04">
<item id="8377" count="1" />
</item>
<item chance="16.8001">
<item id="8357" count="4" />
</item>
</value>
<value level="9">
<item chance="20.592">
<item id="6914" count="1" />
</item>
<item chance="21.45">
<item id="6912" count="4" />
</item>
<item chance="5.148">
<item id="8378" count="1" />
</item>
<item chance="17.1601">
<item id="8357" count="4" />
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="2266" toLevel="9" name="Small Purple Nimble Fish (High-grade)">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="28">
<item id="6914" count="1" />
</item>
<item chance="19.4445">
<item id="6912" count="8" />
</item>
<item chance="29.1666">
<item id="8358" count="2" />
</item>
</value>
<value level="2">
<item chance="21.432">
<item id="6914" count="1" />
</item>
<item chance="14.8833">
<item id="6912" count="8" />
</item>
<item chance="5.358">
<item id="8377" count="1" />
</item>
<item chance="22.325">
<item id="8358" count="2" />
</item>
</value>
<value level="3">
<item chance="21.84">
<item id="6914" count="1" />
</item>
<item chance="15.1667">
<item id="6912" count="8" />
</item>
<item chance="5.46">
<item id="8378" count="1" />
</item>
<item chance="22.75">
<item id="8358" count="2" />
</item>
</value>
<value level="4">
<item chance="29.76">
<item id="6914" count="1" />
</item>
<item chance="20.6667">
<item id="6912" count="8" />
</item>
<item chance="31">
<item id="8358" count="2" />
</item>
</value>
<value level="5">
<item chance="22.752">
<item id="6914" count="1" />
</item>
<item chance="15.8">
<item id="6912" count="8" />
</item>
<item chance="5.688">
<item id="8377" count="1" />
</item>
<item chance="23.7">
<item id="8358" count="2" />
</item>
</value>
<value level="6">
<item chance="13.08">
<item id="6914" count="2" />
</item>
<item chance="18.1667">
<item id="6912" count="8" />
</item>
<item chance="6.54">
<item id="8378" count="1" />
</item>
<item chance="13.625">
<item id="8358" count="4" />
</item>
</value>
<value level="7">
<item chance="17.776">
<item id="6914" count="2" />
</item>
<item chance="16.4592">
<item id="6912" count="9" />
</item>
<item chance="18.5167">
<item id="8358" count="4" />
</item>
</value>
<value level="8">
<item chance="13.596">
<item id="6914" count="2" />
</item>
<item chance="18.8833">
<item id="6912" count="8" />
</item>
<item chance="6.798">
<item id="8377" count="1" />
</item>
<item chance="14.1625">
<item id="8358" count="4" />
</item>
</value>
<value level="9">
<item chance="13.884">
<item id="6914" count="2" />
</item>
<item chance="19.2833">
<item id="6912" count="8" />
</item>
<item chance="6.942">
<item id="8378" count="1" />
</item>
<item chance="14.4625">
<item id="8358" count="4" />
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="2267" toLevel="9" name="Small Red Nimble Fish (High-grade)">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="20.432">
<item id="6914" count="2" />
</item>
<item chance="18.9184">
<item id="6912" count="9" />
</item>
<item chance="18.2428">
<item id="8352" count="4" />
</item>
</value>
<value level="2">
<item chance="15.612">
<item id="6914" count="2" />
</item>
<item chance="14.4556">
<item id="6912" count="9" />
</item>
<item chance="7.806">
<item id="8377" count="1" />
</item>
<item chance="13.9393">
<item id="8352" count="4" />
</item>
</value>
<value level="3">
<item chance="15.912">
<item id="6914" count="2" />
</item>
<item chance="14.7332">
<item id="6912" count="9" />
</item>
<item chance="7.956">
<item id="8378" count="1" />
</item>
<item chance="14.2072">
<item id="8352" count="4" />
</item>
</value>
<value level="4">
<item chance="16.212">
<item id="6914" count="2" />
</item>
<item chance="22.5166">
<item id="6912" count="8" />
</item>
<item chance="2.0265">
<item id="8373" count="1" />
</item>
<item chance="14.475">
<item id="8352" count="4" />
</item>
</value>
<value level="5">
<item chance="13.2096">
<item id="6914" count="2" />
</item>
<item chance="18.3466">
<item id="6912" count="8" />
</item>
<item chance="6.6048">
<item id="8377" count="1" />
</item>
<item chance="1.6512">
<item id="8374" count="1" />
</item>
<item chance="11.7942">
<item id="8352" count="4" />
</item>
</value>
<value level="6">
<item chance="13.4592">
<item id="6914" count="2" />
</item>
<item chance="18.6933">
<item id="6912" count="8" />
</item>
<item chance="6.7296">
<item id="8378" count="1" />
</item>
<item chance="1.6824">
<item id="8375" count="1" />
</item>
<item chance="12.0171">
<item id="8352" count="4" />
</item>
</value>
<value level="7">
<item chance="18.924">
<item id="6914" count="2" />
</item>
<item chance="17.5224">
<item id="6912" count="9" />
</item>
<item chance="2.3655">
<item id="8373" count="1" />
</item>
<item chance="16.8964">
<item id="8352" count="4" />
</item>
</value>
<value level="8">
<item chance="15.4368">
<item id="6914" count="2" />
</item>
<item chance="14.2932">
<item id="6912" count="9" />
</item>
<item chance="7.7184">
<item id="8377" count="1" />
</item>
<item chance="1.9296">
<item id="8374" count="1" />
</item>
<item chance="13.7828">
<item id="8352" count="4" />
</item>
</value>
<value level="9">
<item chance="16.464">
<item id="6914" count="2" />
</item>
<item chance="15.2444">
<item id="6912" count="9" />
</item>
<item chance="8.232">
<item id="8378" count="1" />
</item>
<item chance="2.058">
<item id="8375" count="1" />
</item>
<item chance="14.6999">
<item id="8352" count="4" />
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="2268" toLevel="9" name="Small White Nimble Fish (High-grade)">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="20.964">
<item id="6914" count="2" />
</item>
<item chance="19.4112">
<item id="6912" count="9" />
</item>
<item chance="2.6205">
<item id="8373" count="1" />
</item>
<item chance="16.3781">
<item id="8356" count="4" />
</item>
</value>
<value level="2">
<item chance="17.0976">
<item id="6914" count="2" />
</item>
<item chance="15.8312">
<item id="6912" count="9" />
</item>
<item chance="8.5488">
<item id="8377" count="1" />
</item>
<item chance="2.1372">
<item id="8374" count="1" />
</item>
<item chance="13.3575">
<item id="8356" count="4" />
</item>
</value>
<value level="3">
<item chance="17.4144">
<item id="6914" count="2" />
</item>
<item chance="16.1244">
<item id="6912" count="9" />
</item>
<item chance="8.7072">
<item id="8378" count="1" />
</item>
<item chance="2.1768">
<item id="8375" count="1" />
</item>
<item chance="13.605">
<item id="8356" count="4" />
</item>
</value>
<value level="4">
<item chance="22.188">
<item id="6914" count="2" />
</item>
<item chance="20.5444">
<item id="6912" count="9" />
</item>
<item chance="2.7735">
<item id="8373" count="1" />
</item>
<item chance="17.3344">
<item id="8356" count="4" />
</item>
</value>
<value level="5">
<item chance="18.1152">
<item id="6914" count="2" />
</item>
<item chance="16.7732">
<item id="6912" count="9" />
</item>
<item chance="9.0576">
<item id="8377" count="1" />
</item>
<item chance="2.2644">
<item id="8374" count="1" />
</item>
<item chance="14.1525">
<item id="8356" count="4" />
</item>
</value>
<value level="6">
<item chance="18.4608">
<item id="6914" count="2" />
</item>
<item chance="17.0932">
<item id="6912" count="9" />
</item>
<item chance="9.2304">
<item id="8378" count="1" />
</item>
<item chance="2.3076">
<item id="8375" count="1" />
</item>
<item chance="14.4225">
<item id="8356" count="4" />
</item>
</value>
<value level="7">
<item chance="23.532">
<item id="6914" count="2" />
</item>
<item chance="21.7888">
<item id="6912" count="9" />
</item>
<item chance="2.9415">
<item id="8373" count="1" />
</item>
<item chance="18.3844">
<item id="8356" count="4" />
</item>
</value>
<value level="8">
<item chance="19.2">
<item id="6914" count="2" />
</item>
<item chance="17.778">
<item id="6912" count="9" />
</item>
<item chance="9.6">
<item id="8377" count="1" />
</item>
<item chance="2.4">
<item id="8374" count="1" />
</item>
<item chance="15">
<item id="8356" count="4" />
</item>
</value>
<value level="9">
<item chance="19.5744">
<item id="6914" count="2" />
</item>
<item chance="18.1244">
<item id="6912" count="9" />
</item>
<item chance="9.7872">
<item id="8378" count="1" />
</item>
<item chance="2.4468">
<item id="8375" count="1" />
</item>
<item chance="15.2925">
<item id="8356" count="4" />
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="2269" toLevel="9" name="Small Black Nimble Fish (High-grade)">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="24.972">
<item id="6914" count="2" />
</item>
<item chance="23.1224">
<item id="6912" count="9" />
</item>
<item chance="3.1215">
<item id="8373" count="1" />
</item>
<item chance="17.3416">
<item id="8351" count="4" />
</item>
</value>
<value level="2">
<item chance="10.1904">
<item id="6914" count="4" />
</item>
<item chance="18.8712">
<item id="6912" count="9" />
</item>
<item chance="10.1904">
<item id="8377" count="1" />
</item>
<item chance="2.5476">
<item id="8374" count="1" />
</item>
<item chance="14.1534">
<item id="8351" count="4" />
</item>
</value>
<value level="3">
<item chance="10.3968">
<item id="6914" count="4" />
</item>
<item chance="19.2532">
<item id="6912" count="9" />
</item>
<item chance="10.3968">
<item id="8378" count="1" />
</item>
<item chance="2.5992">
<item id="8375" count="1" />
</item>
<item chance="14.44">
<item id="8351" count="4" />
</item>
</value>
<value level="4">
<item chance="13.854">
<item id="6914" count="4" />
</item>
<item chance="12.8278">
<item id="6912" count="18" />
</item>
<item chance="3.4635">
<item id="8373" count="1" />
</item>
<item chance="19.2417">
<item id="8351" count="4" />
</item>
</value>
<value level="5">
<item chance="11.3136">
<item id="6914" count="4" />
</item>
<item chance="10.4756">
<item id="6912" count="18" />
</item>
<item chance="11.3136">
<item id="8377" count="1" />
</item>
<item chance="2.8284">
<item id="8374" count="1" />
</item>
<item chance="15.7134">
<item id="8351" count="4" />
</item>
</value>
<value level="6">
<item chance="11.5344">
<item id="6914" count="4" />
</item>
<item chance="10.68">
<item id="6912" count="18" />
</item>
<item chance="11.5344">
<item id="8378" count="1" />
</item>
<item chance="2.8836">
<item id="8375" count="1" />
</item>
<item chance="16.0201">
<item id="8351" count="4" />
</item>
</value>
<value level="7">
<item chance="14.712">
<item id="6914" count="4" />
</item>
<item chance="13.6222">
<item id="6912" count="18" />
</item>
<item chance="3.678">
<item id="8373" count="1" />
</item>
<item chance="20.4333">
<item id="8351" count="4" />
</item>
</value>
<value level="8">
<item chance="12.0096">
<item id="6914" count="4" />
</item>
<item chance="11.12">
<item id="6912" count="18" />
</item>
<item chance="12.0096">
<item id="8377" count="1" />
</item>
<item chance="3.0024">
<item id="8374" count="1" />
</item>
<item chance="16.6801">
<item id="8351" count="4" />
</item>
</value>
<value level="9">
<item chance="12.2496">
<item id="6914" count="4" />
</item>
<item chance="11.3422">
<item id="6912" count="18" />
</item>
<item chance="12.2496">
<item id="8378" count="1" />
</item>
<item chance="3.0624">
<item id="8375" count="1" />
</item>
<item chance="9.722">
<item id="8351" count="7" />
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="2270" toLevel="7" name="Adventurer's Box: C-grade Accessory (Low-grade)">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="14.1723">
<item id="853" count="1" />
</item>
<item chance="21.3675">
<item id="884" count="1" />
</item>
<item chance="10.6428">
<item id="916" count="1" />
</item>
</value>
<value level="2">
<item chance="14.1242">
<item id="854" count="1" />
</item>
<item chance="21.2585">
<item id="885" count="1" />
</item>
<item chance="10.6022">
<item id="917" count="1" />
</item>
</value>
<value level="3">
<item chance="9.8328">
<item id="119" count="1" />
</item>
<item chance="13.1027">
<item id="855" count="1" />
</item>
<item chance="19.7005">
<item id="886" count="1" />
</item>
</value>
<value level="4">
<item chance="13.7513">
<item id="856" count="1" />
</item>
<item chance="20.6270">
<item id="887" count="1" />
</item>
<item chance="10.3135">
<item id="918" count="1" />
</item>
</value>
<value level="5">
<item chance="12.0250">
<item id="864" count="1" />
</item>
<item chance="18.0375">
<item id="895" count="1" />
</item>
<item chance="9.0334">
<item id="926" count="1" />
</item>
</value>
<value level="6">
<item chance="22.2222">
<item id="8177" count="1" />
</item>
<item chance="18.5185">
<item id="8178" count="1" />
</item>
<item chance="15.8730">
<item id="8179" count="1" />
</item>
</value>
<value level="7">
<item chance="16.6666">
<item id="8175" count="1" />
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="2271" toLevel="1" name="Old Box">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="85">
<item id="8034" count="3" />
</item>
<item chance="4">
<item id="2134" count="3" />
</item>
<item chance="11">
<item id="2133" count="7" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="2272" toLevel="1" name="Item - Theme Sound Crystal">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2273" toLevel="1" name="Red Devil Support Box">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="25">
<item id="8552" count="1" />
</item>
<item chance="25">
<item id="8187" count="1" />
</item>
<item chance="25">
<item id="8555" count="5" />
</item>
<item chance="15">
<item id="6406" count="10" />
</item>
<item chance="9.991">
<item id="6407" count="5" />
</item>
<item chance="0.002">
<item id="5577" count="1" />
</item>
<item chance="0.002">
<item id="5578" count="1" />
</item>
<item chance="0.002">
<item id="5579" count="1" />
</item>
<item chance="0.001">
<item id="5580" count="1" />
</item>
<item chance="0.001">
<item id="5581" count="1" />
</item>
<item chance="0.001">
<item id="5582" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="2274" toLevel="8" name="Fisherman's Potion">
<table name="#active_skill_id_lvl"> 1315,4 1315,7 1315,10 1315,13 1315,16 1315,19 1315,22 1315,25 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>FISHING_MASTERY_DOWN</abnormalType>
<icon>
<value level="1">icon.etc_oblivion_green_i00</value>
<value level="2">icon.etc_oblivion_jade_i00</value>
<value level="3">icon.etc_oblivion_blue_i00</value>
<value level="4">icon.etc_oblivion_yellow_i00</value>
<value level="5">icon.etc_oblivion_orange_i00</value>
<value level="6">icon.etc_oblivion_violet_i00</value>
<value level="7">icon.etc_oblivion_red_i00</value>
<value level="8">icon.etc_oblivion_white_i00</value>
</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<power>
<value level="1">2</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">11</value>
<value level="5">14</value>
<value level="6">17</value>
<value level="7">20</value>
<value level="8">23</value>
<value level="9">26</value>
</power>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ChangeFishingMastery" />
</effects>
</skill>
<skill id="2275" toLevel="1" name="Fisherman's Recovery Potion">
<!-- Confirmed CT2.5 -->
<icon>icon.etc_oblivion_black_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>FISHING_MASTERY_DOWN,1</dispel>
</effect>
</effects>
</skill>
<skill id="2276" toLevel="1" name="Dewdrop of Destruction">
<!-- Confirmed CT2.5 -->
<castRange>40</castRange>
<effectPoint>-100</effectPoint>
<effectRange>400</effectRange>
<hitTime>2000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>8556</itemConsumeId> <!-- Dewdrop of Destruction -->
<magicLvl>80</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>2</hitCancelTime>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<cond msgId="113" addName="1">
<player insideZoneId="2276" />
</cond>
</skill>
<skill id="2277" toLevel="6" name="Event Gift Box">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="50">
<item id="1539" count="10" />
<item id="8592" count="1" />
</item>
<item chance="50">
<item id="1539" count="10" />
<item id="8592" count="1" />
</item>
</value>
<value level="2">
<item chance="50">
<item id="1539" count="10" />
<item id="8593" count="1" />
</item>
<item chance="50">
<item id="1539" count="10" />
<item id="8593" count="1" />
</item>
</value>
<value level="3">
<item chance="87.00">
<item id="1539" count="20" />
</item>
<item chance="7.0">
<item id="952" count="1" />
</item>
<item chance="2.05">
<item id="951" count="1" />
</item>
<item chance="2.00">
<item id="1538" count="1" />
</item>
<item chance="1.05">
<item id="3936" count="1" />
</item>
<item chance="0.3">
<item id="4637" count="1" />
</item>
<item chance="0.3">
<item id="4659" count="1" />
</item>
<item chance="0.3">
<item id="4648" count="1" />
</item>
</value>
<value level="4">
<item chance="90.70">
<item id="1539" count="20" />
</item>
<item chance="4.0">
<item id="948" count="1" />
</item>
<item chance="1.5">
<item id="947" count="1" />
</item>
<item chance="2.00">
<item id="1538" count="1" />
</item>
<item chance="1.05">
<item id="3936" count="1" />
</item>
<item chance="0.25">
<item id="4638" count="1" />
</item>
<item chance="0.25">
<item id="4660" count="1" />
</item>
<item chance="0.25">
<item id="4649" count="1" />
</item>
</value>
<value level="5">
<item chance="93.00">
<item id="1539" count="20" />
</item>
<item chance="2.0">
<item id="730" count="1" />
</item>
<item chance="0.50">
<item id="729" count="1" />
</item>
<item chance="3.00">
<item id="1538" count="1" />
</item>
<item chance="1.41">
<item id="3936" count="1" />
</item>
<item chance="0.03">
<item id="4639" count="1" />
</item>
<item chance="0.03">
<item id="4650" count="1" />
</item>
<item chance="0.03">
<item id="4661" count="1" />
</item>
</value>
<value level="6">
<item chance="93.00">
<item id="1539" count="20" />
</item>
<item chance="2.0">
<item id="730" count="1" />
</item>
<item chance="0.50">
<item id="729" count="1" />
</item>
<item chance="3.00">
<item id="1538" count="1" />
</item>
<item chance="1.41">
<item id="3936" count="1" />
</item>
<item chance="0.03">
<item id="4639" count="1" />
</item>
<item chance="0.03">
<item id="4650" count="1" />
</item>
<item chance="0.03">
<item id="4661" count="1" />
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="2278" toLevel="3" name="Herb of Life">
<!-- Confirmed CT2.5 -->
<table name="#amount"> 15 25 100 </table>
<effectPoint>100</effectPoint>
<hitTime>100</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<isRecoveryHerb>true</isRecoveryHerb>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HealPercent">
<power>
<value level="1">15</value>
<value level="2">25</value>
<value level="3">100</value>
</power>
</effect>
</effects>
</skill>
<skill id="2279" toLevel="3" name="Herb of Mana">
<!-- Confirmed CT2.5 -->
<table name="#amount"> 11 18 100 </table>
<effectPoint>100</effectPoint>
<hitTime>100</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<isRecoveryHerb>true</isRecoveryHerb>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ManaHealPercent">
<power>
<value level="1">11</value>
<value level="2">18</value>
<value level="3">100</value>
</power>
</effect>
</effects>
</skill>
<skill id="2280" toLevel="1" name="Herb of Power">
<!-- Confirmed CT2.5 -->
<abnormalInstant>true</abnormalInstant>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<effectPoint>100</effectPoint>
<hitTime>100</hitTime>
<icon>icon.etc_herb_red_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>40</magicLvl>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="2281" toLevel="1" name="Herb of Magic">
<!-- Confirmed CT2.5 -->
<abnormalInstant>true</abnormalInstant>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>MA_UP</abnormalType>
<effectPoint>100</effectPoint>
<hitTime>100</hitTime>
<icon>icon.etc_herb_blue_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>52</magicLvl>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MAtk">
<amount>75</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="2282" toLevel="1" name="Herb of Atk. Spd.">
<!-- Confirmed CT2.5 -->
<abnormalInstant>true</abnormalInstant>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<effectPoint>100</effectPoint>
<hitTime>100</hitTime>
<icon>BranchSys2.icon.etc_attack_sp_herb_i01</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>52</magicLvl>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>33</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="2283" toLevel="1" name="Herb of Casting Spd.">
<!-- Confirmed CT2.5 -->
<abnormalInstant>true</abnormalInstant>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>CASTING_TIME_DOWN</abnormalType>
<effectPoint>100</effectPoint>
<hitTime>100</hitTime>
<icon>icon.etc_magic_sp_herb_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>48</magicLvl>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="2284" toLevel="1" name="Herb of Critical Attack">
<!-- Confirmed CT2.5 -->
<abnormalInstant>true</abnormalInstant>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>CRITICAL_PROB_UP</abnormalType>
<effectPoint>100</effectPoint>
<hitTime>100</hitTime>
<icon>icon.etc_critical_herb_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>52</magicLvl>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CriticalRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="2285" toLevel="1" name="Wind Walk Herb">
<!-- Confirmed CT2.5 -->
<abnormalInstant>true</abnormalInstant>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
<effectPoint>100</effectPoint>
<hitTime>100</hitTime>
<icon>BranchSys2.icon.etc_move_herb_i01</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>30</magicLvl>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>33</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="2286" toLevel="6" name="Scroll: Recovery">
<!-- Confirmed CT2.5 -->
<table name="#levelRange"> 1;19 20;39 40;51 52;60 61;75 76;85 </table>
<isMagic>2</isMagic> <!-- Static Skill -->
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>
<value level="1">8594</value>
<value level="2">8595</value>
<value level="3">8596</value>
<value level="4">8597</value>
<value level="5">8598</value>
<value level="6">8599</value>
</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CheckLevel">
<minLevel>
<value level="1">1</value>
<value level="2">20</value>
<value level="3">40</value>
<value level="4">52</value>
<value level="5">61</value>
<value level="6">76</value>
</minLevel>
<maxLevel>
<value level="1">19</value>
<value level="2">39</value>
<value level="3">51</value>
<value level="4">60</value>
<value level="5">75</value>
<value level="6">85</value>
</maxLevel>
<affectType>CASTER</affectType>
</condition>
<condition name="OpAlignment">
<affectType>CASTER</affectType>
<alignment>LAWFUL</alignment>
</condition>
</conditions>
<effects>
<effect name="Recovery" />
</effects>
</skill>
<skill id="2287" toLevel="7" name="Elixir of Life (No-grade)">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>120000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CheckLevel">
<minLevel>
<value level="1">1</value>
<value level="2">20</value>
<value level="3">40</value>
<value level="4">52</value>
<value level="5">61</value>
<value level="6">76</value>
<value level="7">85</value>
</minLevel>
<maxLevel>
<value level="1">19</value>
<value level="2">39</value>
<value level="3">51</value>
<value level="4">60</value>
<value level="5">75</value>
<value level="6">84</value>
<value level="7">99</value>
</maxLevel>
<affectType>CASTER</affectType>
</condition>
</conditions>
<effects>
<effect name="Hp" fromLevel="1" toLevel="6">
<amount>
<value level="1">250</value>
<value level="2">650</value>
<value level="3">1100</value>
<value level="4">1500</value>
<value level="5">1900</value>
<value level="6">2300</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="HealPercent" fromLevel="7" toLevel="7" >
<power>
<value level="7">25</value>
</power>
</effect>
</effects>
</skill>
<skill id="2288" toLevel="7" name="Elixir of Mind (No-grade)">
<!-- Glory Days Confirmed -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<reuseDelay>
<value level="1">600000</value>
<value level="2">600000</value>
<value level="3">600000</value>
<value level="4">600000</value>
<value level="5">600000</value>
<value level="6">600000</value>
<value level="7">120000</value>
</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CheckLevel">
<minLevel>
<value level="1">1</value>
<value level="2">20</value>
<value level="3">40</value>
<value level="4">52</value>
<value level="5">61</value>
<value level="6">76</value>
<value level="7">85</value>
</minLevel>
<maxLevel>
<value level="1">19</value>
<value level="2">39</value>
<value level="3">51</value>
<value level="4">60</value>
<value level="5">75</value>
<value level="6">84</value>
<value level="7">99</value>
</maxLevel>
<affectType>CASTER</affectType>
</condition>
</conditions>
<effects>
<effect name="Mp" fromLevel="1" toLevel="6" >
<amount>
<value level="1">60</value>
<value level="2">140</value>
<value level="3">220</value>
<value level="4">290</value>
<value level="5">360</value>
<value level="6">420</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ManaHealPercent" fromLevel="7" toLevel="7" >
<power>
<value level="7">10</value>
</power>
</effect>
</effects>
</skill>
<skill id="2289" toLevel="7" name="Elixir of CP (No-grade)">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<reuseDelay>
<value level="1">600000</value>
<value level="2">600000</value>
<value level="3">600000</value>
<value level="4">600000</value>
<value level="5">600000</value>
<value level="6">600000</value>
<value level="7">120000</value>
</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CheckLevel">
<minLevel>
<value level="1">1</value>
<value level="2">20</value>
<value level="3">40</value>
<value level="4">52</value>
<value level="5">61</value>
<value level="6">76</value>
<value level="7">85</value>
</minLevel>
<maxLevel>
<value level="1">19</value>
<value level="2">39</value>
<value level="3">51</value>
<value level="4">60</value>
<value level="5">75</value>
<value level="6">84</value>
<value level="7">99</value>
</maxLevel>
<affectType>CASTER</affectType>
</condition>
</conditions>
<effects>
<effect name="Cp" fromLevel="1" toLevel="6">
<amount>
<value level="1">150</value>
<value level="2">350</value>
<value level="3">600</value>
<value level="4">800</value>
<value level="5">1000</value>
<value level="6">1200</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="CpHealPercent" fromLevel="7" toLevel="7" >
<power>
<value level="7">25</value>
</power>
</effect>
</effects>
</skill>
<skill id="2290" toLevel="1" name="Coffer of Shadows">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="15">
<item id="8661" count="1" />
</item>
<item chance="15">
<item id="8660" count="1" />
</item>
<item chance="30">
<item id="5234" count="3" />
</item>
<item chance="20">
<item id="6406" count="10" />
</item>
<item chance="19.991">
<item id="6407" count="5" />
</item>
<item chance="0.002">
<item id="5577" count="1" />
</item>
<item chance="0.002">
<item id="5578" count="1" />
</item>
<item chance="0.002">
<item id="5579" count="1" />
</item>
<item chance="0.001">
<item id="5580" count="1" />
</item>
<item chance="0.001">
<item id="5581" count="1" />
</item>
<item chance="0.001">
<item id="5582" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="2291" toLevel="1" name="Facelifting Potion">
<!-- Confirmed CT2.5 -->
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>8664</itemConsumeId> <!-- Facelifting Potion - A (Event) -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ChangeFace" />
</effects>
</skill>
<skill id="2292" toLevel="1" name="Facelifting Potion">
<!-- Confirmed CT2.5 -->
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>8665</itemConsumeId> <!-- Facelifting Potion - B (Event) -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ChangeFace">
<value>1</value>
</effect>
</effects>
</skill>
<skill id="2293" toLevel="1" name="Facelifting Potion">
<!-- Confirmed CT2.5 -->
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>8666</itemConsumeId> <!-- Facelifting Potion - C (Event) -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ChangeFace">
<value>2</value>
</effect>
</effects>
</skill>
<skill id="2294" toLevel="1" name="Dye Potion">
<!-- Confirmed CT2.5 -->
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>8667</itemConsumeId> <!-- Dye Potion - A (Event) -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ChangeHairColor" />
</effects>
</skill>
<skill id="2295" toLevel="1" name="Dye Potion">
<!-- Confirmed CT2.5 -->
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>8668</itemConsumeId> <!-- Dye Potion - B (Event) -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ChangeHairColor">
<value>1</value>
</effect>
</effects>
</skill>
<skill id="2296" toLevel="1" name="Dye Potion">
<!-- Confirmed CT2.5 -->
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>8669</itemConsumeId> <!-- Dye Potion - C (Event) -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ChangeHairColor">
<value>2</value>
</effect>
</effects>
</skill>
<skill id="2297" toLevel="1" name="Dye Potion">
<!-- Confirmed CT2.5 -->
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>8670</itemConsumeId> <!-- Dye Potion - D (Event) -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ChangeHairColor">
<value>3</value>
</effect>
</effects>
</skill>
<skill id="2298" toLevel="1" name="Hair Style Change Potion">
<!-- Confirmed CT2.5 -->
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>8671</itemConsumeId> <!-- Hair Style Change Potion - A (Event) -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ChangeHairStyle" />
</effects>
</skill>
<skill id="2299" toLevel="1" name="Hair Style Change Potion">
<!-- Confirmed CT2.5 -->
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>8672</itemConsumeId> <!-- Hair Style Change Potion - B (Event) -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ChangeHairStyle">
<value>1</value>
</effect>
</effects>
</skill>
</list>