Files
l2j_mobius/trunk/dist/game/data/stats/skills/02100-02199.xml
2016-06-12 01:34:09 +00:00

3324 lines
93 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="2100" toLevel="1" name="Escape: 1 second">
<!-- Confirmed CT2.5 -->
<blockedInOlympiad>true</blockedInOlympiad>
<hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Escape">
<escapeType>TOWN</escapeType>
</effect>
</effects>
</skill>
<skill id="2101" toLevel="1" name="Feed: General Strider">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Feed">
<normal>200</normal>
<ride>200</ride>
<wyvern>0</wyvern>
</effect>
</effects>
</skill>
<skill id="2102" toLevel="1" name="Feed: Clan Hall Strider">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Feed">
<normal>200</normal>
<ride>450</ride>
<wyvern>0</wyvern>
</effect>
</effects>
</skill>
<skill id="2103" toLevel="1" name="Mysterious Potion">
<!-- Confirmed CT2.5 -->
<abnormalLvl>0</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>BIG_HEAD</abnormalType>
<abnormalVisualEffect>BIG_HEAD</abnormalVisualEffect>
<activateRate>0</activateRate>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>ETC</trait>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CannotUseInTransform">
<transformId>103</transformId>
</condition>
</conditions>
</skill>
<skill id="2104" toLevel="1" name="Greater Compressed Package of Soulshots: No-grade">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="Restoration">
<itemId>1835</itemId>
<itemCount>1000</itemCount>
</effect>
</effects>
</skill>
<skill id="2105" toLevel="1" name="Greater Compressed Package of Soulshots: D-grade">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="Restoration">
<itemId>1463</itemId>
<itemCount>1000</itemCount>
</effect>
</effects>
</skill>
<skill id="2106" toLevel="1" name="Greater Compressed Package of Soulshots: C-grade">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="Restoration">
<itemId>1464</itemId>
<itemCount>1000</itemCount>
</effect>
</effects>
</skill>
<skill id="2107" toLevel="1" name="Greater Compressed Package of Soulshots: B-grade">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="Restoration">
<itemId>1465</itemId>
<itemCount>1000</itemCount>
</effect>
</effects>
</skill>
<skill id="2108" toLevel="1" name="Greater Compressed Package of Soulshots: A-grade">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="Restoration">
<itemId>1466</itemId>
<itemCount>1000</itemCount>
</effect>
</effects>
</skill>
<skill id="2109" toLevel="1" name="Greater Compressed Package of Soulshots: S-grade">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="Restoration">
<itemId>1467</itemId>
<itemCount>1000</itemCount>
</effect>
</effects>
</skill>
<skill id="2110" toLevel="1" name="Greater Compressed Package of Spiritshots: No-grade">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="Restoration">
<itemId>2509</itemId>
<itemCount>1000</itemCount>
</effect>
</effects>
</skill>
<skill id="2111" toLevel="1" name="Greater Compressed Package of Spiritshots: D-grade">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="Restoration">
<itemId>2510</itemId>
<itemCount>1000</itemCount>
</effect>
</effects>
</skill>
<skill id="2112" toLevel="1" name="Greater Compressed Package of Spiritshots: C-grade">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="Restoration">
<itemId>2511</itemId>
<itemCount>1000</itemCount>
</effect>
</effects>
</skill>
<skill id="2113" toLevel="1" name="Greater Compressed Package of Spiritshots: B-grade">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="Restoration">
<itemId>2512</itemId>
<itemCount>1000</itemCount>
</effect>
</effects>
</skill>
<skill id="2114" toLevel="1" name="Greater Compressed Package of Spiritshots: A-grade">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="Restoration">
<itemId>2513</itemId>
<itemCount>1000</itemCount>
</effect>
</effects>
</skill>
<skill id="2115" toLevel="1" name="Greater Compressed Package of Spiritshots: S-grade">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="Restoration">
<itemId>2514</itemId>
<itemCount>1000</itemCount>
</effect>
</effects>
</skill>
<skill id="2116" toLevel="1" name="Greater Compressed Package of Blessed Spiritshots: No-grade">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="Restoration">
<itemId>3947</itemId>
<itemCount>1000</itemCount>
</effect>
</effects>
</skill>
<skill id="2117" toLevel="1" name="Greater Compressed Package of Blessed Spiritshots: D-grade">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="Restoration">
<itemId>3948</itemId>
<itemCount>1000</itemCount>
</effect>
</effects>
</skill>
<skill id="2118" toLevel="1" name="Greater Compressed Package of Blessed Spiritshots: C-grade">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="Restoration">
<itemId>3949</itemId>
<itemCount>1000</itemCount>
</effect>
</effects>
</skill>
<skill id="2119" toLevel="1" name="Greater Compressed Package of Blessed Spiritshots: B-grade">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="Restoration">
<itemId>3950</itemId>
<itemCount>1000</itemCount>
</effect>
</effects>
</skill>
<skill id="2120" toLevel="1" name="Greater Compressed Package of Blessed Spiritshots: A-grade">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="Restoration">
<itemId>3951</itemId>
<itemCount>1000</itemCount>
</effect>
</effects>
</skill>
<skill id="2121" toLevel="1" name="Greater Compressed Package of Blessed Spiritshots: S-grade">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="Restoration">
<itemId>3952</itemId>
<itemCount>1000</itemCount>
</effect>
</effects>
</skill>
<skill id="2122" toLevel="1" name="Facelifting Potion">
<!-- Confirmed CT2.5 -->
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>5235</itemConsumeId> <!-- Facelifting Potion - A -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ChangeFace" />
</effects>
</skill>
<skill id="2123" toLevel="1" name="Facelifting Potion">
<!-- Confirmed CT2.5 -->
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>5236</itemConsumeId> <!-- Facelifting Potion - B -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ChangeFace">
<value>1</value>
</effect>
</effects>
</skill>
<skill id="2124" toLevel="1" name="Facelifting Potion">
<!-- Confirmed CT2.5 -->
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>5237</itemConsumeId> <!-- Facelifting Potion - C -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ChangeFace">
<value>2</value>
</effect>
</effects>
</skill>
<skill id="2125" toLevel="1" name="Dye Potion">
<!-- Confirmed CT2.5 -->
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>5238</itemConsumeId> <!-- Dye Potion - A -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ChangeHairColor" />
</effects>
</skill>
<skill id="2126" toLevel="1" name="Dye Potion">
<!-- Confirmed CT2.5 -->
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>5239</itemConsumeId> <!-- Dye Potion - B -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ChangeHairColor">
<value>1</value>
</effect>
</effects>
</skill>
<skill id="2127" toLevel="1" name="Dye Potion">
<!-- Confirmed CT2.5 -->
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>5240</itemConsumeId> <!-- Dye Potion - C -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ChangeHairColor">
<value>2</value>
</effect>
</effects>
</skill>
<skill id="2128" toLevel="1" name="Dye Potion">
<!-- Confirmed CT2.5 -->
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>5241</itemConsumeId> <!-- Dye Potion - D -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ChangeHairColor">
<value>3</value>
</effect>
</effects>
</skill>
<skill id="2129" toLevel="1" name="Hair Style Change Potion">
<!-- Confirmed CT2.5 -->
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>5242</itemConsumeId> <!-- Hair Style Change Potion - A -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ChangeHairStyle" />
</effects>
</skill>
<skill id="2130" toLevel="1" name="Hair Style Change Potion">
<!-- Confirmed CT2.5 -->
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>5243</itemConsumeId> <!-- Hair Style Change Potion - B -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ChangeHairStyle">
<value>1</value>
</effect>
</effects>
</skill>
<skill id="2131" toLevel="1" name="Hair Style Change Potion">
<!-- Confirmed CT2.5 -->
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>5244</itemConsumeId> <!-- Hair Style Change Potion - C -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ChangeHairStyle">
<value>2</value>
</effect>
</effects>
</skill>
<skill id="2132" toLevel="1" name="Hair Style Change Potion">
<!-- Confirmed CT2.5 -->
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>5245</itemConsumeId> <!-- Hair Style Change Potion - D -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ChangeHairStyle">
<value>3</value>
</effect>
</effects>
</skill>
<skill id="2133" toLevel="1" name="Hair Style Change Potion">
<!-- Confirmed CT2.5 -->
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>5246</itemConsumeId> <!-- Hair Style Change Potion - E -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ChangeHairStyle">
<value>4</value>
</effect>
</effects>
</skill>
<skill id="2134" toLevel="1" name="Hair Style Change Potion">
<!-- Confirmed CT2.5 -->
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>5247</itemConsumeId> <!-- Hair Style Change Potion - F -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CheckSex">
<isFemale>true</isFemale>
</condition>
</conditions>
<effects>
<effect name="ChangeHairStyle">
<value>5</value>
</effect>
</effects>
</skill>
<skill id="2135" toLevel="1" name="Hair Style Change Potion">
<!-- Confirmed CT2.5 -->
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>5248</itemConsumeId> <!-- Hair Style Change Potion - G -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CheckSex">
<isFemale>true</isFemale>
</condition>
</conditions>
<effects>
<effect name="ChangeHairStyle">
<value>6</value>
</effect>
</effects>
</skill>
<skill id="2136" toLevel="1" name="Rice Cake">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HealPercent">
<power>3</power>
</effect>
<effect name="ManaHealPercent">
<power>1</power>
</effect>
</effects>
</skill>
<skill id="2137" toLevel="1" name="Summon Regular Tree">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCanNotUseAirship" />
</conditions>
<effects>
<effect name="SummonNpc">
<npcId>13006</npcId>
<npcCount>1</npcCount>
<despawnDelay>1200000</despawnDelay>
</effect>
</effects>
</skill>
<skill id="2138" toLevel="1" name="Summon Special Tree">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCanNotUseAirship" />
</conditions>
<effects>
<effect name="SummonNpc">
<npcId>13007</npcId>
<npcCount>1</npcCount>
<despawnDelay>1200000</despawnDelay>
</effect>
</effects>
</skill>
<skill id="2139" toLevel="1" name="Special Tree Recovery Bonus">
<!-- Confirmed CT2.5 -->
<abnormalLvl>99</abnormalLvl>
<abnormalTime>45</abnormalTime>
<abnormalType>BUFF_TREE</abnormalType>
<affectRange>200</affectRange>
<icon>icon.skill1044</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>RANGE</affectScope>
<affectObject>FRIEND</affectObject>
<conditions>
<condition name="OpCanNotUseAirship" />
</conditions>
<effects>
<effect name="HpRegen">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="2140" toLevel="1" name="Item - Carol Sound Crystal">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2141" toLevel="1" name="Item - Carol Sound Crystal">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2142" toLevel="1" name="Item - Carol Sound Crystal">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2143" toLevel="1" name="Item - Carol Sound Crystal">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2144" toLevel="1" name="Item - Carol Sound Crystal">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2145" toLevel="1" name="Item - Carol Sound Crystal">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2146" toLevel="1" name="Item - Carol Sound Crystal">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2147" toLevel="1" name="Item - Carol Sound Crystal">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2148" toLevel="1" name="Item - Carol Sound Crystal">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2149" toLevel="1" name="Item - Carol Sound Crystal">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2150" toLevel="1" name="Soulshot: D-Grade">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2151" toLevel="1" name="Soulshot: C-Grade">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2152" toLevel="1" name="Soulshot: B-Grade">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2153" toLevel="1" name="Soulshot: A-Grade">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2154" toLevel="1" name="Soulshot: S-Grade">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2155" toLevel="1" name="Spiritshot: D-Grade">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2156" toLevel="1" name="Spiritshot: C-Grade">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2157" toLevel="1" name="Spiritshot: B-Grade">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2158" toLevel="1" name="Spiritshot: A-Grade">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2159" toLevel="1" name="Spiritshot: S-Grade">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2160" toLevel="1" name="Blessed Spiritshot: D-Grade">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2161" toLevel="1" name="Blessed Spiritshot: C-Grade">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2162" toLevel="1" name="Blessed Spiritshot: B-Grade">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2163" toLevel="1" name="Blessed Spiritshot: A-Grade">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2164" toLevel="1" name="Blessed Spiritshot: S-Grade">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2165" toLevel="1" name="Momentum Stone">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="FocusMomentum">
<maxCharges>2</maxCharges>
</effect>
</effects>
</skill>
<skill id="2166" toLevel="2" name="CP Potion">
<table name="#amount"> 50 200 </table>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Cp">
<amount>
<value level="1">50</value>
<value level="2">200</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="2167" toLevel="4" name="SP Scroll">
<!-- Confirmed CT2.5 -->
<table name="#amount"> 500 5000 100000 500000 </table>
<hitTime>200</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>
<value level="1">5593</value>
<value level="2">5594</value>
<value level="3">5595</value>
<value level="4">9898</value>
</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="GiveSp">
<sp>
<value level="1">500</value>
<value level="2">5000</value>
<value level="3">100000</value>
<value level="4">500000</value>
</sp>
</effect>
</effects>
</skill>
<skill id="2168" toLevel="6" name="Lucky Charm">
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>REDUCE_DROP_PENALTY</abnormalType>
<hitTime>2000</hitTime>
<icon>icon.etc_orcish_talisman_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>
<value level="1">5703</value>
<value level="2">5803</value>
<value level="3">5804</value>
<value level="4">5805</value>
<value level="5">5806</value>
<value level="6">5807</value>
</itemConsumeId>
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CheckLevel">
<minLevel>
<value level="1">1</value>
<value level="2">20</value>
<value level="3">40</value>
<value level="4">52</value>
<value level="5">61</value>
<value level="6">76</value>
</minLevel>
<maxLevel>
<value level="1">19</value>
<value level="2">39</value>
<value level="3">51</value>
<value level="4">60</value>
<value level="5">75</value>
<value level="6">85</value>
</maxLevel>
<affectType>CASTER</affectType>
</condition>
</conditions>
<effects>
<effect name="ReduceDropPenalty">
<deathPenalty>-100</deathPenalty>
<mode>PER</mode>
<type>RAID</type>
</effect>
</effects>
</skill>
<skill id="2169" toLevel="2" name="Magic Haste Potion">
<!-- Lvl 2 is Greater Magic Haste Potion -->
<table name="#mAtkSpd"> 1.23 1.3 </table>
<abnormalLvl>
<value level="1">2</value>
<value level="2">3</value>
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>CASTING_TIME_DOWN</abnormalType>
<icon>
<value level="1">icon.etc_potion_of_acumen2_i00</value>
<value level="2">icon.etc_potion_of_acumen3_i00</value>
</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>
<value level="1">35</value>
<value level="2">48</value>
</magicLvl>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">23</value>
<value level="2">30</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="2170" toLevel="1" name="Scroll: Cancel Sleep">
<castRange>400</castRange>
<coolTime>1000</coolTime>
<effectPoint>1</effectPoint>
<effectRange>600</effectRange>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>6037</itemConsumeId> <!-- Waking Scroll -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>SLEEP,1</dispel>
</effect>
</effects>
</skill>
<skill id="2171" toLevel="1" name="Spellbook Paper">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="10">
<item id="5917" count="1" />
</item>
<item chance="10">
<item id="5918" count="1" />
</item>
<item chance="10">
<item id="5919" count="1" />
</item>
<item chance="10">
<item id="5920" count="1" />
</item>
<item chance="60">
<item id="736" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="2172" toLevel="1" name="Scroll of Giants">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="2.5">
<item id="5922" count="1" />
</item>
<item chance="2.5">
<item id="5923" count="1" />
</item>
<item chance="2.5">
<item id="5924" count="1" />
</item>
<item chance="2.5">
<item id="5925" count="1" />
</item>
<item chance="2.5">
<item id="5926" count="1" />
</item>
<item chance="2.5">
<item id="5927" count="1" />
</item>
<item chance="2.5">
<item id="5928" count="1" />
</item>
<item chance="2.5">
<item id="5929" count="1" />
</item>
<item chance="2.5">
<item id="5930" count="1" />
</item>
<item chance="2.5">
<item id="5931" count="1" />
</item>
<item chance="2.5">
<item id="5932" count="1" />
</item>
<item chance="2.5">
<item id="5933" count="1" />
</item>
<item chance="2.5">
<item id="5934" count="1" />
</item>
<item chance="2.5">
<item id="5935" count="1" />
</item>
<item chance="2.5">
<item id="5936" count="1" />
</item>
<item chance="2.5">
<item id="5937" count="1" />
</item>
<item chance="2.5">
<item id="5938" count="1" />
</item>
<item chance="2.5">
<item id="5939" count="1" />
</item>
<item chance="2.5">
<item id="5940" count="1" />
</item>
<item chance="2.5">
<item id="5941" count="1" />
</item>
<item chance="25">
<item id="5942" count="1" />
</item>
<item chance="25">
<item id="5943" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="2173" toLevel="1" name="Book of Giants">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="5">
<item id="5945" count="1" />
</item>
<item chance="5">
<item id="5946" count="1" />
</item>
<item chance="5">
<item id="5947" count="1" />
</item>
<item chance="5">
<item id="5948" count="1" />
</item>
<item chance="5">
<item id="5949" count="1" />
</item>
<item chance="5">
<item id="5950" count="1" />
</item>
<item chance="5">
<item id="5951" count="1" />
</item>
<item chance="5">
<item id="5952" count="1" />
</item>
<item chance="5">
<item id="5953" count="1" />
</item>
<item chance="5">
<item id="5954" count="1" />
</item>
<item chance="25">
<item id="5942" count="1" />
</item>
<item chance="25">
<item id="5943" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="2174" toLevel="3" name="Ingredient Bag">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="30">
<item id="6019" count="2" />
</item>
<item chance="30">
<item id="6013" count="2" />
</item>
<item chance="20">
<item id="6014" count="1" />
</item>
<item chance="20">
<item id="6016" count="1" />
</item>
</value>
<value level="2">
<item chance="10">
<item id="6017" count="2" />
</item>
<item chance="20">
<item id="6020" count="2" />
</item>
<item chance="35">
<item id="6014" count="1" />
</item>
<item chance="35">
<item id="6016" count="1" />
</item>
</value>
<value level="3">
<item chance="20">
<item id="6012" count="1" />
</item>
<item chance="20">
<item id="6018" count="2" />
</item>
<item chance="20">
<item id="6019" count="2" />
</item>
<item chance="40">
<item id="6013" count="1" />
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="2175" toLevel="1" name="Ingredient Box">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="20">
<item id="6017" count="2" />
</item>
<item chance="20">
<item id="6020" count="2" />
</item>
<item chance="35">
<item id="6016" count="1" />
</item>
<item chance="25">
<item id="6015" count="2" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="2176" toLevel="4" name="Ancient Papyrus">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="2">
<item id="5978" count="1" />
</item>
<item chance="2">
<item id="5983" count="1" />
</item>
<item chance="2">
<item id="5988" count="1" />
</item>
<item chance="2">
<item id="5994" count="1" />
</item>
<item chance="2">
<item id="5995" count="1" />
</item>
<item chance="8">
<item id="5975" count="1" />
</item>
<item chance="8">
<item id="5976" count="1" />
</item>
<item chance="8">
<item id="5977" count="1" />
</item>
<item chance="8">
<item id="5981" count="1" />
</item>
<item chance="8">
<item id="5982" count="1" />
</item>
<item chance="11.4">
<item id="5973" count="1" />
</item>
<item chance="11.2">
<item id="5974" count="1" />
</item>
<item chance="11.2">
<item id="5980" count="1" />
</item>
<item chance="11.2">
<item id="5985" count="1" />
</item>
<item chance="1.8">
<item id="5972" count="1" />
</item>
<item chance="1.6">
<item id="5979" count="1" />
</item>
<item chance="1.6">
<item id="5984" count="1" />
</item>
</value>
<value level="2">
<item chance="4">
<item id="5978" count="1" />
</item>
<item chance="4">
<item id="5983" count="1" />
</item>
<item chance="4">
<item id="5988" count="1" />
</item>
<item chance="4">
<item id="5994" count="1" />
</item>
<item chance="4">
<item id="5995" count="1" />
</item>
<item chance="3.6">
<item id="5975" count="1" />
</item>
<item chance="3.6">
<item id="5976" count="1" />
</item>
<item chance="3.6">
<item id="5977" count="1" />
</item>
<item chance="3.6">
<item id="5981" count="1" />
</item>
<item chance="3.6">
<item id="5982" count="1" />
</item>
<item chance="10.5">
<item id="5973" count="1" />
</item>
<item chance="10.5">
<item id="5974" count="1" />
</item>
<item chance="10.5">
<item id="5980" count="1" />
</item>
<item chance="10.5">
<item id="5985" count="1" />
</item>
<item chance="6.8">
<item id="5972" count="1" />
</item>
<item chance="6.6">
<item id="5979" count="1" />
</item>
<item chance="6.6">
<item id="5984" count="1" />
</item>
</value>
<value level="3">
<item chance="1.6">
<item id="6001" count="1" />
</item>
<item chance="1.6">
<item id="5971" count="1" />
</item>
<item chance="1.6">
<item id="5970" count="1" />
</item>
<item chance="1.6">
<item id="4408" count="1" />
</item>
<item chance="1.6">
<item id="4409" count="1" />
</item>
<item chance="1.6">
<item id="5986" count="1" />
</item>
<item chance="1.6">
<item id="5987" count="1" />
</item>
<item chance="1.6">
<item id="5993" count="1" />
</item>
<item chance="1.6">
<item id="5999" count="1" />
</item>
<item chance="1.6">
<item id="6000" count="1" />
</item>
<item chance="10.25">
<item id="5991" count="1" />
</item>
<item chance="10.25">
<item id="5992" count="1" />
</item>
<item chance="10.25">
<item id="5997" count="1" />
</item>
<item chance="10.25">
<item id="5998" count="1" />
</item>
<item chance="14.34">
<item id="5989" count="1" />
</item>
<item chance="14.33">
<item id="5990" count="1" />
</item>
<item chance="14.33">
<item id="5996" count="1" />
</item>
</value>
<value level="4">
<item chance="3">
<item id="6001" count="1" />
</item>
<item chance="3">
<item id="5971" count="1" />
</item>
<item chance="3">
<item id="5970" count="1" />
</item>
<item chance="3">
<item id="4408" count="1" />
</item>
<item chance="3">
<item id="4409" count="1" />
</item>
<item chance="2">
<item id="5986" count="1" />
</item>
<item chance="2">
<item id="5987" count="1" />
</item>
<item chance="2">
<item id="5993" count="1" />
</item>
<item chance="2">
<item id="5999" count="1" />
</item>
<item chance="2">
<item id="6000" count="1" />
</item>
<item chance="2.5">
<item id="5991" count="1" />
</item>
<item chance="2.5">
<item id="5992" count="1" />
</item>
<item chance="2.6">
<item id="5997" count="1" />
</item>
<item chance="2.6">
<item id="5998" count="1" />
</item>
<item chance="21.6">
<item id="5989" count="1" />
</item>
<item chance="21.6">
<item id="5990" count="1" />
</item>
<item chance="21.6">
<item id="5996" count="1" />
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="2177" toLevel="1" name="Blessed Scroll of Escape: Clan Hall">
<!-- Confirmed CT2.5 -->
<hitTime>200</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>5858</itemConsumeId> <!-- Blessed Scroll of Escape: Clan Hall -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCanEscape" />
<condition name="OpHome">
<type>CLANHALL</type>
</condition>
</conditions>
<effects>
<effect name="Escape">
<escapeType>CLANHALL</escapeType>
</effect>
</effects>
</skill>
<skill id="2178" toLevel="1" name="Blessed Scroll of Escape: Castle">
<!-- Confirmed CT2.5 -->
<hitTime>200</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>5859</itemConsumeId> <!-- Blessed Scroll of Escape: Castle -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCanEscape" />
<condition name="OpHome">
<type>CASTLE</type>
</condition>
</conditions>
<effects>
<effect name="Escape">
<escapeType>CASTLE</escapeType>
</effect>
</effects>
</skill>
<skill id="2179" toLevel="1" name="Blessed Scroll of Resurrection: Pet">
<castRange>400</castRange>
<effectPoint>1</effectPoint>
<effectRange>600</effectRange>
<hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>6387</itemConsumeId> <!-- Blessed Scroll of Resurrection for Pets -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<coolTime>500</coolTime>
<targetType>PC_BODY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpResurrection" />
<condition name="OpCompanion">
<type>PET</type>
</condition>
</conditions>
<effects>
<effect name="Resurrection">
<power>100</power>
</effect>
</effects>
</skill>
<skill id="2180" toLevel="1" name="Feed: Castle Strider">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Feed">
<normal>200</normal>
<ride>450</ride>
<wyvern>450</wyvern>
</effect>
</effects>
</skill>
<skill id="2181" toLevel="1" name="Item - Fishing Shot">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2182" toLevel="1" name="Item - Fishing Shot">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2183" toLevel="1" name="Item - Fishing Shot">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2184" toLevel="1" name="Item - Fishing Shot">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2185" toLevel="1" name="Item - Fishing Shot">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2186" toLevel="1" name="Item - Fishing Shot">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2187" toLevel="1" name="Item - Special Sound Crystal">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2188" toLevel="1" name="Golden Spice">
<!-- Confirmed CT2.5 -->
<castRange>40</castRange>
<effectPoint>-150</effectPoint>
<effectRange>200</effectRange>
<hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>6643</itemConsumeId> <!-- Old Golden Spice -->
<magicLvl>80</magicLvl>
<operateType>A1</operateType>
<reuseDelay>500</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2189" toLevel="1" name="Crystal Spice">
<!-- Confirmed CT2.5 -->
<castRange>40</castRange>
<effectPoint>-150</effectPoint>
<effectRange>200</effectRange>
<hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>6644</itemConsumeId> <!-- Old Crystal Spice -->
<magicLvl>80</magicLvl>
<operateType>A1</operateType>
<reuseDelay>500</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2190" toLevel="9" name="Small Green Nimble Fish">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="27.6">
<item id="6908" count="6" />
</item>
<item chance="16.56">
<item id="6913" count="1" />
</item>
</value>
<value level="2">
<item chance="28.2">
<item id="6908" count="6" />
</item>
<item chance="21.15">
<item id="6911" count="2" />
</item>
</value>
<value level="3">
<item chance="30.6">
<item id="6908" count="6" />
</item>
<item chance="30.6">
<item id="6915" count="1" />
</item>
</value>
<value level="4">
<item chance="33.4">
<item id="6908" count="6" />
</item>
<item chance="20.04">
<item id="6913" count="1" />
</item>
</value>
<value level="5">
<item chance="29.92">
<item id="6908" count="8" />
</item>
<item chance="28.05">
<item id="6911" count="2" />
</item>
</value>
<value level="6">
<item chance="41.6">
<item id="6908" count="6" />
</item>
<item chance="33.28">
<item id="6915" count="1" />
</item>
</value>
<value level="7">
<item chance="15">
<item id="6908" count="12" />
</item>
<item chance="18">
<item id="6913" count="1" />
</item>
<item chance="24">
<item id="6920" count="8" />
</item>
</value>
<value level="8">
<item chance="39.68">
<item id="6908" count="8" />
</item>
<item chance="37.2">
<item id="6911" count="2" />
</item>
</value>
<value level="9">
<item chance="26.5">
<item id="6908" count="12" />
</item>
<item chance="42.4">
<item id="6915" count="1" />
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="2191" toLevel="9" name="Small Jade Nimble Fish">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="19">
<item id="6908" count="12" />
</item>
<item chance="22.8">
<item id="6913" count="1" />
</item>
<item chance="30.4">
<item id="6920" count="8" />
</item>
</value>
<value level="2">
<item chance="47.2">
<item id="6908" count="8" />
</item>
<item chance="44.25">
<item id="6911" count="2" />
</item>
</value>
<value level="3">
<item chance="31">
<item id="6908" count="12" />
</item>
<item chance="49.6">
<item id="6915" count="1" />
</item>
</value>
<value level="4">
<item chance="21.6668">
<item id="6908" count="12" />
</item>
<item chance="26">
<item id="6913" count="1" />
</item>
<item chance="17.3334">
<item id="6920" count="16" />
</item>
</value>
<value level="5">
<item chance="27.2">
<item id="6908" count="16" />
</item>
<item chance="25.5">
<item id="6911" count="4" />
</item>
</value>
<value level="6">
<item chance="35.5">
<item id="6908" count="12" />
</item>
<item chance="28.4">
<item id="6915" count="2" />
</item>
</value>
<value level="7">
<item chance="24.3332">
<item id="6908" count="12" />
</item>
<item chance="16.6856">
<item id="6913" count="2" />
</item>
<item chance="19.4667">
<item id="6920" count="16" />
</item>
</value>
<value level="8">
<item chance="30">
<item id="6908" count="16" />
</item>
<item chance="28.125">
<item id="6911" count="4" />
</item>
</value>
<value level="9">
<item chance="38.5">
<item id="6908" count="12" />
</item>
<item chance="30.8">
<item id="6915" count="2" />
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="2192" toLevel="9" name="Small Blue Nimble Fish">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="26.3332">
<item id="6908" count="12" />
</item>
<item chance="18.0572">
<item id="6913" count="2" />
</item>
<item chance="21.0667">
<item id="6920" count="16" />
</item>
</value>
<value level="2">
<item chance="32">
<item id="6908" count="16" />
</item>
<item chance="30">
<item id="6911" count="4" />
</item>
</value>
<value level="3">
<item chance="41">
<item id="6908" count="12" />
</item>
<item chance="32.8">
<item id="6915" count="2" />
</item>
</value>
<value level="4">
<item chance="1.992">
<item id="6904" count="1" />
</item>
<item chance="14.2288">
<item id="6908" count="14" />
</item>
<item chance="13.28">
<item id="6909" count="4" />
</item>
<item chance="19.92">
<item id="6913" count="1" />
</item>
<item chance="13.2801">
<item id="6920" count="16" />
</item>
</value>
<value level="5">
<item chance="2.0064">
<item id="6904" count="1" />
</item>
<item chance="19.1088">
<item id="6908" count="10" />
</item>
<item chance="16.0512">
<item id="6909" count="2" />
</item>
<item chance="12.5401">
<item id="6911" count="4" />
</item>
<item chance="13.3762">
<item id="6921" count="4" />
</item>
</value>
<value level="6">
<item chance="2.52">
<item id="6904" count="1" />
</item>
<item chance="16.8">
<item id="6908" count="16" />
</item>
<item chance="12.6">
<item id="6909" count="4" />
</item>
<item chance="14">
<item id="6915" count="4" />
</item>
</value>
<value level="7">
<item chance="2.04">
<item id="6904" count="1" />
</item>
<item chance="14.5716">
<item id="6908" count="14" />
</item>
<item chance="13.6">
<item id="6909" count="4" />
</item>
<item chance="10.2">
<item id="6913" count="2" />
</item>
<item chance="13.6001">
<item id="6920" count="16" />
</item>
</value>
<value level="8">
<item chance="2.0688">
<item id="6904" count="1" />
</item>
<item chance="19.7028">
<item id="6908" count="10" />
</item>
<item chance="16.5504">
<item id="6909" count="2" />
</item>
<item chance="12.9301">
<item id="6911" count="4" />
</item>
<item chance="13.7922">
<item id="6921" count="4" />
</item>
</value>
<value level="9">
<item chance="2.61">
<item id="6904" count="1" />
</item>
<item chance="17.4">
<item id="6908" count="16" />
</item>
<item chance="13.05">
<item id="6909" count="4" />
</item>
<item chance="14.5">
<item id="6915" count="4" />
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="2193" toLevel="9" name="Small Yellow Nimble Fish">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="2.1216">
<item id="6904" count="1" />
</item>
<item chance="15.1544">
<item id="6908" count="14" />
</item>
<item chance="14.144">
<item id="6909" count="4" />
</item>
<item chance="10.608">
<item id="6913" count="2" />
</item>
<item chance="14.1441">
<item id="6920" count="16" />
</item>
</value>
<value level="2">
<item chance="2.1456">
<item id="6904" count="1" />
</item>
<item chance="10.2172">
<item id="6908" count="20" />
</item>
<item chance="17.1648">
<item id="6909" count="2" />
</item>
<item chance="13.4101">
<item id="6911" count="4" />
</item>
<item chance="14.3042">
<item id="6921" count="4" />
</item>
</value>
<value level="3">
<item chance="2.712">
<item id="6904" count="1" />
</item>
<item chance="18.08">
<item id="6908" count="16" />
</item>
<item chance="13.56">
<item id="6909" count="4" />
</item>
<item chance="15.0666">
<item id="6915" count="4" />
</item>
</value>
<value level="4">
<item chance="2.592">
<item id="6904" count="1" />
</item>
<item chance="18.514">
<item id="6908" count="14" />
</item>
<item chance="17.28">
<item id="6909" count="4" />
</item>
<item chance="12.96">
<item id="6913" count="2" />
</item>
<item chance="17.28">
<item id="6920" count="16" />
</item>
</value>
<value level="5">
<item chance="2.6544">
<item id="6904" count="1" />
</item>
<item chance="12.64">
<item id="6908" count="20" />
</item>
<item chance="10.6176">
<item id="6909" count="4" />
</item>
<item chance="16.5901">
<item id="6911" count="4" />
</item>
<item chance="17.6962">
<item id="6921" count="4" />
</item>
</value>
<value level="6">
<item chance="3.408">
<item id="6904" count="1" />
</item>
<item chance="22.72">
<item id="6908" count="16" />
</item>
<item chance="17.04">
<item id="6909" count="4" />
</item>
<item chance="18.9334">
<item id="6915" count="4" />
</item>
</value>
<value level="7">
<item chance="2.784">
<item id="6904" count="1" />
</item>
<item chance="19.8856">
<item id="6908" count="14" />
</item>
<item chance="18.56">
<item id="6909" count="4" />
</item>
<item chance="13.92">
<item id="6913" count="2" />
</item>
<item chance="18.5599">
<item id="6920" count="16" />
</item>
</value>
<value level="8">
<item chance="2.8512">
<item id="6904" count="1" />
</item>
<item chance="13.5772">
<item id="6908" count="20" />
</item>
<item chance="11.4049">
<item id="6909" count="4" />
</item>
<item chance="17.8201">
<item id="6911" count="4" />
</item>
<item chance="19.0082">
<item id="6921" count="4" />
</item>
</value>
<value level="9">
<item chance="3.648">
<item id="6904" count="1" />
</item>
<item chance="24.3198">
<item id="6908" count="16" />
</item>
<item chance="18.2399">
<item id="6909" count="4" />
</item>
<item chance="20.2666">
<item id="6915" count="4" />
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="2194" toLevel="9" name="Small Orange Nimble Fish">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="2.9856">
<item id="6904" count="1" />
</item>
<item chance="10.6628">
<item id="6908" count="28" />
</item>
<item chance="19.904">
<item id="6909" count="4" />
</item>
<item chance="14.928">
<item id="6913" count="2" />
</item>
<item chance="19.9039">
<item id="6920" count="16" />
</item>
</value>
<value level="2">
<item chance="3.048">
<item id="6904" count="1" />
</item>
<item chance="14.5144">
<item id="6908" count="20" />
</item>
<item chance="12.192">
<item id="6909" count="4" />
</item>
<item chance="9.5252">
<item id="6911" count="8" />
</item>
<item chance="10.16">
<item id="6921" count="8" />
</item>
</value>
<value level="3">
<item chance="3.894">
<item id="6904" count="1" />
</item>
<item chance="12.98">
<item id="6908" count="32" />
</item>
<item chance="19.47">
<item id="6909" count="4" />
</item>
<item chance="21.6334">
<item id="6915" count="4" />
</item>
</value>
<value level="4">
<item chance="5.304">
<item id="7698" count="1" />
</item>
<item chance="21.216">
<item id="6910" count="1" />
</item>
<item chance="13.2601">
<item id="6914" count="2" />
</item>
</value>
<value level="5">
<item chance="6.208">
<item id="7686" count="1" />
</item>
<item chance="24.8321">
<item id="6910" count="1" />
</item>
<item chance="17.2445">
<item id="6912" count="8" />
</item>
</value>
<value level="6">
<item chance="6.336">
<item id="7697" count="1" />
</item>
<item chance="25.344">
<item id="6910" count="1" />
</item>
<item chance="23.4666">
<item id="6916" count="4" />
</item>
</value>
<value level="7">
<item chance="6.528">
<item id="7698" count="1" />
</item>
<item chance="26.112">
<item id="6910" count="1" />
</item>
<item chance="16.3201">
<item id="6914" count="2" />
</item>
</value>
<value level="8">
<item chance="6.72">
<item id="7686" count="1" />
</item>
<item chance="13.44">
<item id="6910" count="2" />
</item>
<item chance="18.6667">
<item id="6912" count="8" />
</item>
</value>
<value level="9">
<item chance="6.864">
<item id="7697" count="1" />
</item>
<item chance="27.456">
<item id="6910" count="1" />
</item>
<item chance="25.4222">
<item id="6916" count="4" />
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="2195" toLevel="9" name="Small Purple Nimble Fish">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="7">
<item id="7698" count="1" />
</item>
<item chance="18.6666">
<item id="6910" count="2" />
</item>
<item chance="17.5">
<item id="6914" count="2" />
</item>
</value>
<value level="2">
<item chance="7.144">
<item id="7686" count="1" />
</item>
<item chance="14.288">
<item id="6910" count="2" />
</item>
<item chance="19.8445">
<item id="6912" count="8" />
</item>
</value>
<value level="3">
<item chance="7.28">
<item id="7697" count="1" />
</item>
<item chance="29.12">
<item id="6910" count="1" />
</item>
<item chance="26.963">
<item id="6916" count="4" />
</item>
</value>
<value level="4">
<item chance="7.44">
<item id="7698" count="1" />
</item>
<item chance="19.84">
<item id="6910" count="2" />
</item>
<item chance="18.5999">
<item id="6914" count="2" />
</item>
</value>
<value level="5">
<item chance="7.584">
<item id="7686" count="1" />
</item>
<item chance="15.168">
<item id="6910" count="2" />
</item>
<item chance="21.0667">
<item id="6912" count="8" />
</item>
</value>
<value level="6">
<item chance="8.72">
<item id="7697" count="1" />
</item>
<item chance="17.44">
<item id="6910" count="2" />
</item>
<item chance="32.2964">
<item id="6916" count="4" />
</item>
</value>
<value level="7">
<item chance="5.3328">
<item id="7685" count="1" />
</item>
<item chance="5.3328">
<item id="7698" count="1" />
</item>
<item chance="5.3328">
<item id="6907" count="1" />
</item>
<item chance="14.2208">
<item id="6910" count="2" />
</item>
<item chance="13.3321">
<item id="6914" count="2" />
</item>
</value>
<value level="8">
<item chance="6.798">
<item id="7686" count="1" />
</item>
<item chance="6.798">
<item id="6905" count="1" />
</item>
<item chance="13.596">
<item id="6910" count="2" />
</item>
<item chance="18.8833">
<item id="6912" count="8" />
</item>
</value>
<value level="9">
<item chance="6.942">
<item id="7697" count="1" />
</item>
<item chance="6.942">
<item id="6906" count="1" />
</item>
<item chance="13.884">
<item id="6910" count="2" />
</item>
<item chance="12.8555">
<item id="6916" count="8" />
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="2196" toLevel="9" name="Small Red Nimble Fish">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="6.1296">
<item id="7685" count="1" />
</item>
<item chance="6.1296">
<item id="7698" count="1" />
</item>
<item chance="6.1296">
<item id="6907" count="1" />
</item>
<item chance="16.3456">
<item id="6910" count="2" />
</item>
<item chance="15.3241">
<item id="6914" count="2" />
</item>
</value>
<value level="2">
<item chance="7.806">
<item id="7686" count="1" />
</item>
<item chance="7.806">
<item id="6905" count="1" />
</item>
<item chance="15.612">
<item id="6910" count="2" />
</item>
<item chance="21.6833">
<item id="6912" count="8" />
</item>
</value>
<value level="3">
<item chance="7.956">
<item id="7697" count="1" />
</item>
<item chance="7.956">
<item id="6906" count="1" />
</item>
<item chance="15.912">
<item id="6910" count="2" />
</item>
<item chance="14.7333">
<item id="6916" count="8" />
</item>
</value>
<value level="4">
<item chance="6.4848">
<item id="7685" count="1" />
</item>
<item chance="6.4848">
<item id="7698" count="1" />
</item>
<item chance="6.4848">
<item id="6907" count="1" />
</item>
<item chance="17.2928">
<item id="6910" count="2" />
</item>
<item chance="16.2121">
<item id="6914" count="2" />
</item>
</value>
<value level="5">
<item chance="8.256">
<item id="7686" count="1" />
</item>
<item chance="8.256">
<item id="6905" count="1" />
</item>
<item chance="16.512">
<item id="6910" count="2" />
</item>
<item chance="22.9333">
<item id="6912" count="8" />
</item>
</value>
<value level="6">
<item chance="8.412">
<item id="7697" count="1" />
</item>
<item chance="8.412">
<item id="6906" count="1" />
</item>
<item chance="16.824">
<item id="6910" count="2" />
</item>
<item chance="15.5778">
<item id="6916" count="8" />
</item>
</value>
<value level="7">
<item chance="7.5696">
<item id="7685" count="1" />
</item>
<item chance="7.5696">
<item id="7698" count="1" />
</item>
<item chance="7.5696">
<item id="6907" count="1" />
</item>
<item chance="10.0928">
<item id="6910" count="4" />
</item>
<item chance="18.9236">
<item id="6914" count="2" />
</item>
</value>
<value level="8">
<item chance="9.648">
<item id="7686" count="1" />
</item>
<item chance="9.648">
<item id="6905" count="1" />
</item>
<item chance="19.296">
<item id="6910" count="2" />
</item>
<item chance="21.44">
<item id="6912" count="8" />
</item>
</value>
<value level="9">
<item chance="10.29">
<item id="7697" count="1" />
</item>
<item chance="10.29">
<item id="6906" count="1" />
</item>
<item chance="20.58">
<item id="6910" count="2" />
</item>
<item chance="19.0555">
<item id="6916" count="8" />
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="2197" toLevel="9" name="Small White Nimble Fish">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="8.3856">
<item id="7685" count="1" />
</item>
<item chance="8.3856">
<item id="7698" count="1" />
</item>
<item chance="8.3856">
<item id="6907" count="1" />
</item>
<item chance="11.1808">
<item id="6910" count="4" />
</item>
<item chance="10.4818">
<item id="6914" count="4" />
</item>
</value>
<value level="2">
<item chance="10.686">
<item id="7686" count="1" />
</item>
<item chance="10.686">
<item id="6905" count="1" />
</item>
<item chance="21.372">
<item id="6910" count="2" />
</item>
<item chance="23.7468">
<item id="6912" count="8" />
</item>
</value>
<value level="3">
<item chance="10.884">
<item id="7697" count="1" />
</item>
<item chance="10.884">
<item id="6906" count="1" />
</item>
<item chance="21.768">
<item id="6910" count="2" />
</item>
<item chance="16.1244">
<item id="6916" count="8" />
</item>
</value>
<value level="4">
<item chance="8.8752">
<item id="7685" count="1" />
</item>
<item chance="8.8752">
<item id="7698" count="1" />
</item>
<item chance="8.8752">
<item id="6907" count="1" />
</item>
<item chance="11.8336">
<item id="6910" count="4" />
</item>
<item chance="11.0938">
<item id="6914" count="4" />
</item>
</value>
<value level="5">
<item chance="11.322">
<item id="7686" count="1" />
</item>
<item chance="11.322">
<item id="6905" count="1" />
</item>
<item chance="22.644">
<item id="6910" count="2" />
</item>
<item chance="12.58">
<item id="6912" count="16" />
</item>
</value>
<value level="6">
<item chance="11.538">
<item id="7697" count="1" />
</item>
<item chance="11.538">
<item id="6906" count="1" />
</item>
<item chance="23.076">
<item id="6910" count="2" />
</item>
<item chance="17.0936">
<item id="6916" count="8" />
</item>
</value>
<value level="7">
<item chance="9.4128">
<item id="7685" count="1" />
</item>
<item chance="9.4128">
<item id="7698" count="1" />
</item>
<item chance="9.4128">
<item id="6907" count="1" />
</item>
<item chance="12.5504">
<item id="6910" count="4" />
</item>
<item chance="11.7658">
<item id="6914" count="4" />
</item>
</value>
<value level="8">
<item chance="12">
<item id="7686" count="1" />
</item>
<item chance="12">
<item id="6905" count="1" />
</item>
<item chance="24">
<item id="6910" count="2" />
</item>
<item chance="13.3334">
<item id="6912" count="16" />
</item>
</value>
<value level="9">
<item chance="12.234">
<item id="7697" count="1" />
</item>
<item chance="12.234">
<item id="6906" count="1" />
</item>
<item chance="24.468">
<item id="6910" count="2" />
</item>
<item chance="18.1248">
<item id="6916" count="8" />
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="2198" toLevel="9" name="Small Black Nimble Fish">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="9.9888">
<item id="7685" count="1" />
</item>
<item chance="9.9888">
<item id="7698" count="1" />
</item>
<item chance="9.9888">
<item id="6907" count="1" />
</item>
<item chance="13.3184">
<item id="6910" count="4" />
</item>
<item chance="12.4858">
<item id="6914" count="4" />
</item>
</value>
<value level="2">
<item chance="12.738">
<item id="7686" count="1" />
</item>
<item chance="12.738">
<item id="6905" count="1" />
</item>
<item chance="12.738">
<item id="6910" count="4" />
</item>
<item chance="14.1534">
<item id="6912" count="16" />
</item>
</value>
<value level="3">
<item chance="12.996">
<item id="7697" count="1" />
</item>
<item chance="12.996">
<item id="6906" count="1" />
</item>
<item chance="12.996">
<item id="6910" count="4" />
</item>
<item chance="19.2536">
<item id="6916" count="8" />
</item>
</value>
<value level="4">
<item chance="11.0832">
<item id="7685" count="1" />
</item>
<item chance="11.0832">
<item id="7698" count="1" />
</item>
<item chance="11.0832">
<item id="6907" count="1" />
</item>
<item chance="11.822">
<item id="6910" count="4" />
</item>
<item chance="13.8542">
<item id="6914" count="4" />
</item>
</value>
<value level="5">
<item chance="9.428">
<item id="7686" count="2" />
</item>
<item chance="14.1421">
<item id="6905" count="1" />
</item>
<item chance="14.1421">
<item id="6910" count="4" />
</item>
<item chance="15.7134">
<item id="6912" count="16" />
</item>
</value>
<value level="6">
<item chance="14.418">
<item id="7697" count="1" />
</item>
<item chance="14.418">
<item id="6906" count="1" />
</item>
<item chance="14.418">
<item id="6910" count="4" />
</item>
<item chance="21.36">
<item id="6916" count="8" />
</item>
</value>
<value level="7">
<item chance="11.7696">
<item id="7685" count="1" />
</item>
<item chance="11.7696">
<item id="7698" count="1" />
</item>
<item chance="11.7696">
<item id="6907" count="1" />
</item>
<item chance="12.554">
<item id="6910" count="4" />
</item>
<item chance="14.7122">
<item id="6914" count="4" />
</item>
</value>
<value level="8">
<item chance="10.008">
<item id="7686" count="2" />
</item>
<item chance="15.0121">
<item id="6905" count="1" />
</item>
<item chance="15.0121">
<item id="6910" count="4" />
</item>
<item chance="16.6802">
<item id="6912" count="16" />
</item>
</value>
<value level="9">
<item chance="10.208">
<item id="7697" count="2" />
</item>
<item chance="15.3121">
<item id="6906" count="1" />
</item>
<item chance="15.3121">
<item id="6910" count="4" />
</item>
<item chance="22.6844">
<item id="6916" count="8" />
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="2199" toLevel="3" name="Small Green Treasure Chest">
<!-- Confirmed CT2.5 -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="30.6">
<item id="6908" count="12" />
</item>
<item chance="48.96">
<item id="7609" count="8" />
</item>
</value>
<value level="2">
<item chance="41.6">
<item id="6908" count="12" />
</item>
<item chance="33.28">
<item id="7609" count="16" />
</item>
</value>
<value level="3">
<item chance="26.5">
<item id="6908" count="24" />
</item>
<item chance="24.2284">
<item id="7609" count="26" />
</item>
</value>
</items>
</effect>
</effects>
</skill>
</list>