Files
l2j_mobius/trunk/dist/game/data/stats/skills/00500-00599.xml
2016-06-12 01:34:09 +00:00

4755 lines
138 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="500" toLevel="2" name="True Berserker">
<!-- Confirmed CT2.5 -->
<table name="#amount"> 1.05 1.08 </table>
<table name="#amount2"> 2 4 </table>
<icon>icon.skill0500</icon>
<magicLvl>
<value level="1">40</value>
<value level="2">52</value>
</magicLvl>
<operateType>T</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>NONE</targetType>
<effects>
<effect name="MpConsumePerLevel">
<power>0.4</power>
<ticks>5</ticks>
</effect>
<effect name="PAtk">
<amount>
<value level="1">5</value>
<value level="2">8</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">-2</value>
<value level="2">-4</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>
<value level="1">2</value>
<value level="2">4</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">5</value>
<value level="2">8</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="501" toLevel="12" name="Violent Temper">
<!-- Confirmed CT2.5 -->
<abnormalLvl>3</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>
<value level="1">-234</value>
<value level="2">-248</value>
<value level="3">-262</value>
<value level="4">-275</value>
<value level="5">-283</value>
<value level="6">-291</value>
<value level="7">-299</value>
<value level="8">-306</value>
<value level="9">-312</value>
<value level="10">-318</value>
<value level="11">-323</value>
<value level="12">-328</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1800</hitTime>
<icon>icon.skill0501</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<value level="1">49</value>
<value level="2">52</value>
<value level="3">55</value>
<value level="4">58</value>
<value level="5">60</value>
<value level="6">62</value>
<value level="7">64</value>
<value level="8">66</value>
<value level="9">68</value>
<value level="10">70</value>
<value level="11">72</value>
<value level="12">74</value>
</magicLvl>
<mpConsume>
<value level="1">22</value>
<value level="2">24</value>
<value level="3">25</value>
<value level="4">27</value>
<value level="5">28</value>
<value level="6">29</value>
<value level="7">30</value>
<value level="8">31</value>
<value level="9">32</value>
<value level="10">33</value>
<value level="11">34</value>
<value level="12">34</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>-23</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>-15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="502" toLevel="5" name="Life to Soul">
<!-- Confirmed CT2.5 -->
<table name="#souls"> 1 2 3 4 5 </table>
<effectPoint>150</effectPoint>
<hitTime>900</hitTime>
<hpConsume>
<value level="1">193</value>
<value level="2">237</value>
<value level="3">279</value>
<value level="4">311</value>
<value level="5">328</value>
</hpConsume>
<icon>icon.skill0502</icon>
<magicLvl>
<value level="1">40</value>
<value level="2">49</value>
<value level="3">58</value>
<value level="4">66</value>
<value level="5">72</value>
</magicLvl>
<operateType>A1</operateType>
<reuseDelay>11000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpSoulMax" />
</conditions>
<effects>
<effect name="FocusSouls">
<charge>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</charge>
</effect>
</effects>
</skill>
<skill id="503" toLevel="3" name="Scorn">
<!-- Confirmed CT2.5 -->
<affectLimit>5-12</affectLimit>
<affectRange>80</affectRange>
<castRange>40</castRange>
<coolTime>720</coolTime>
<effectPoint>
<value level="1">-1630</value>
<value level="2">-2089</value>
<value level="3">-2384</value>
</effectPoint>
<effectRange>400</effectRange>
<fanRange>0;0;80;300</fanRange>
<hitTime>1080</hitTime>
<icon>icon.skill0503</icon>
<magicLvl>
<value level="1">43</value>
<value level="2">55</value>
<value level="3">64</value>
</magicLvl>
<mpConsume>
<value level="1">21</value>
<value level="2">28</value>
<value level="3">33</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="504" toLevel="37" name="Triple Thrust">
<!-- Confirmed CT2.5 -->
<table name="#power"> 620 659 700 742 787 833 882 932 984 1038 1094 1152 1212 1274 1337 1403 1470 1539 1610 1682 1757 1832 1909 1987 2067 2147 2229 2311 2394 2478 2562 2647 2732 2816 2901 2985 3069 </table>
<castRange>40</castRange>
<coolTime>300</coolTime>
<effectPoint>
<value level="1">-183</value>
<value level="2">-188</value>
<value level="3">-193</value>
<value level="4">-198</value>
<value level="5">-203</value>
<value level="6">-208</value>
<value level="7">-213</value>
<value level="8">-218</value>
<value level="9">-223</value>
<value level="10">-228</value>
<value level="11">-233</value>
<value level="12">-237</value>
<value level="13">-242</value>
<value level="14">-247</value>
<value level="15">-252</value>
<value level="16">-257</value>
<value level="17">-261</value>
<value level="18">-266</value>
<value level="19">-271</value>
<value level="20">-275</value>
<value level="21">-279</value>
<value level="22">-284</value>
<value level="23">-288</value>
<value level="24">-292</value>
<value level="25">-296</value>
<value level="26">-300</value>
<value level="27">-304</value>
<value level="28">-307</value>
<value level="29">-311</value>
<value level="30">-314</value>
<value level="31">-317</value>
<value level="32">-320</value>
<value level="33">-323</value>
<value level="34">-326</value>
<value level="35">-328</value>
<value level="36">-331</value>
<value level="37">-333</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<icon>icon.skill0504</icon>
<magicLvl>
<value level="1">38</value>
<value level="2">39</value>
<value level="3">40</value>
<value level="4">41</value>
<value level="5">42</value>
<value level="6">43</value>
<value level="7">44</value>
<value level="8">45</value>
<value level="9">46</value>
<value level="10">47</value>
<value level="11">48</value>
<value level="12">49</value>
<value level="13">50</value>
<value level="14">51</value>
<value level="15">52</value>
<value level="16">53</value>
<value level="17">54</value>
<value level="18">55</value>
<value level="19">56</value>
<value level="20">57</value>
<value level="21">58</value>
<value level="22">59</value>
<value level="23">60</value>
<value level="24">61</value>
<value level="25">62</value>
<value level="26">63</value>
<value level="27">64</value>
<value level="28">65</value>
<value level="29">66</value>
<value level="30">67</value>
<value level="31">68</value>
<value level="32">69</value>
<value level="33">70</value>
<value level="34">71</value>
<value level="35">72</value>
<value level="36">73</value>
<value level="37">74</value>
</magicLvl>
<mpConsume>
<value level="1">29</value>
<value level="2">30</value>
<value level="3">31</value>
<value level="4">31</value>
<value level="5">32</value>
<value level="6">33</value>
<value level="7">34</value>
<value level="8">32</value>
<value level="9">36</value>
<value level="10">37</value>
<value level="11">38</value>
<value level="12">39</value>
<value level="13">40</value>
<value level="14">40</value>
<value level="15">41</value>
<value level="16">42</value>
<value level="17">43</value>
<value level="18">44</value>
<value level="19">45</value>
<value level="20">46</value>
<value level="21">47</value>
<value level="22">48</value>
<value level="23">49</value>
<value level="24">49</value>
<value level="25">50</value>
<value level="26">51</value>
<value level="27">52</value>
<value level="28">53</value>
<value level="29">54</value>
<value level="30">54</value>
<value level="31">55</value>
<value level="32">56</value>
<value level="33">57</value>
<value level="34">58</value>
<value level="35">59</value>
<value level="36">59</value>
<value level="37">60</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
<soulMaxConsumeCount>5</soulMaxConsumeCount>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>RAPIER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalSoulAttack">
<power>
<value level="1">620</value>
<value level="2">659</value>
<value level="3">700</value>
<value level="4">742</value>
<value level="5">787</value>
<value level="6">833</value>
<value level="7">882</value>
<value level="8">932</value>
<value level="9">984</value>
<value level="10">1038</value>
<value level="11">1094</value>
<value level="12">1152</value>
<value level="13">1212</value>
<value level="14">1274</value>
<value level="15">1337</value>
<value level="16">1403</value>
<value level="17">1470</value>
<value level="18">1539</value>
<value level="19">1610</value>
<value level="20">1682</value>
<value level="21">1757</value>
<value level="22">1832</value>
<value level="23">1909</value>
<value level="24">1987</value>
<value level="25">2067</value>
<value level="26">2147</value>
<value level="27">2229</value>
<value level="28">2311</value>
<value level="29">2394</value>
<value level="30">2478</value>
<value level="31">2562</value>
<value level="32">2647</value>
<value level="33">2732</value>
<value level="34">2816</value>
<value level="35">2901</value>
<value level="36">2985</value>
<value level="37">3069</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="505" toLevel="28" name="Shining Edge">
<!-- Confirmed CT2.5 -->
<table name="#power"> 1853 1953 2057 2164 2274 2388 2505 2625 2748 2875 3004 3136 3271 3408 3548 3690 3834 3980 4127 4275 4425 4575 4726 4878 5029 5180 5330 5479 </table>
<castRange>40</castRange>
<coolTime>300</coolTime>
<effectPoint>
<value level="1">-228</value>
<value level="2">-233</value>
<value level="3">-237</value>
<value level="4">-242</value>
<value level="5">-247</value>
<value level="6">-252</value>
<value level="7">-257</value>
<value level="8">-261</value>
<value level="9">-266</value>
<value level="10">-271</value>
<value level="11">-275</value>
<value level="12">-279</value>
<value level="13">-284</value>
<value level="14">-288</value>
<value level="15">-292</value>
<value level="16">-296</value>
<value level="17">-300</value>
<value level="18">-304</value>
<value level="19">-307</value>
<value level="20">-311</value>
<value level="21">-314</value>
<value level="22">-317</value>
<value level="23">-320</value>
<value level="24">-323</value>
<value level="25">-326</value>
<value level="26">-328</value>
<value level="27">-331</value>
<value level="28">-333</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<icon>icon.skill0505</icon>
<magicLvl>
<value level="1">47</value>
<value level="2">48</value>
<value level="3">49</value>
<value level="4">50</value>
<value level="5">51</value>
<value level="6">52</value>
<value level="7">53</value>
<value level="8">54</value>
<value level="9">55</value>
<value level="10">56</value>
<value level="11">57</value>
<value level="12">58</value>
<value level="13">59</value>
<value level="14">60</value>
<value level="15">61</value>
<value level="16">62</value>
<value level="17">63</value>
<value level="18">64</value>
<value level="19">65</value>
<value level="20">66</value>
<value level="21">67</value>
<value level="22">68</value>
<value level="23">69</value>
<value level="24">70</value>
<value level="25">71</value>
<value level="26">72</value>
<value level="27">73</value>
<value level="28">74</value>
</magicLvl>
<mpConsume>
<value level="1">37</value>
<value level="2">38</value>
<value level="3">39</value>
<value level="4">40</value>
<value level="5">40</value>
<value level="6">41</value>
<value level="7">42</value>
<value level="8">43</value>
<value level="9">44</value>
<value level="10">45</value>
<value level="11">46</value>
<value level="12">47</value>
<value level="13">48</value>
<value level="14">49</value>
<value level="15">49</value>
<value level="16">50</value>
<value level="17">51</value>
<value level="18">52</value>
<value level="19">53</value>
<value level="20">54</value>
<value level="21">54</value>
<value level="22">55</value>
<value level="23">56</value>
<value level="24">57</value>
<value level="25">58</value>
<value level="26">59</value>
<value level="27">59</value>
<value level="28">60</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
<soulMaxConsumeCount>5</soulMaxConsumeCount>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>RAPIER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="SoulBlow">
<power>
<value level="1">1853</value>
<value level="2">1953</value>
<value level="3">2057</value>
<value level="4">2164</value>
<value level="5">2274</value>
<value level="6">2388</value>
<value level="7">2505</value>
<value level="8">2625</value>
<value level="9">2748</value>
<value level="10">2875</value>
<value level="11">3004</value>
<value level="12">3136</value>
<value level="13">3271</value>
<value level="14">3408</value>
<value level="15">3548</value>
<value level="16">3690</value>
<value level="17">3834</value>
<value level="18">3980</value>
<value level="19">4127</value>
<value level="20">4275</value>
<value level="21">4425</value>
<value level="22">4575</value>
<value level="23">4726</value>
<value level="24">4878</value>
<value level="25">5029</value>
<value level="26">5180</value>
<value level="27">5330</value>
<value level="28">5479</value>
</power>
<overHit>true</overHit>
<chance>20</chance>
</effect>
</effects>
</skill>
<skill id="506" toLevel="4" name="Checkmate">
<!-- Confirmed CT2.5 -->
<table name="#power"> 2388 3408 4275 5180 </table>
<castRange>40</castRange>
<coolTime>300</coolTime>
<effectPoint>
<value level="1">-252</value>
<value level="2">-288</value>
<value level="3">-311</value>
<value level="4">-328</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<icon>icon.skill0506</icon>
<magicLvl>
<value level="1">52</value>
<value level="2">60</value>
<value level="3">66</value>
<value level="4">72</value>
</magicLvl>
<mpConsume>
<value level="1">36</value>
<value level="2">43</value>
<value level="3">47</value>
<value level="4">51</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
<soulMaxConsumeCount>5</soulMaxConsumeCount>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<targetConditions>
<condition name="OpCheckAbnormal">
<type>DEATH_MARK</type>
<level>1</level>
<hasAbnormal>true</hasAbnormal>
</condition>
</targetConditions>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>RAPIER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalSoulAttack">
<power>
<value level="1">2388</value>
<value level="2">3408</value>
<value level="3">4275</value>
<value level="4">5180</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>5</criticalChance>
</effect>
</effects>
</skill>
<skill id="507" toLevel="37" name="Twin Shot">
<!-- Confirmed CT2.5 -->
<table name="#power"> 984 1046 1110 1178 1249 1322 1399 1479 1562 1647 1736 1828 1923 2021 2123 2227 2333 2443 2555 2670 2788 2908 3030 3154 3280 3408 3537 3668 3800 3933 4067 4201 4336 4470 4604 4738 4870 </table>
<castRange>900</castRange>
<coolTime>1000</coolTime>
<effectPoint>
<value level="1">-366</value>
<value level="2">-375</value>
<value level="3">-385</value>
<value level="4">-395</value>
<value level="5">-405</value>
<value level="6">-415</value>
<value level="7">-425</value>
<value level="8">-435</value>
<value level="9">-445</value>
<value level="10">-455</value>
<value level="11">-465</value>
<value level="12">-474</value>
<value level="13">-484</value>
<value level="14">-494</value>
<value level="15">-503</value>
<value level="16">-513</value>
<value level="17">-522</value>
<value level="18">-532</value>
<value level="19">-541</value>
<value level="20">-550</value>
<value level="21">-558</value>
<value level="22">-567</value>
<value level="23">-575</value>
<value level="24">-583</value>
<value level="25">-591</value>
<value level="26">-599</value>
<value level="27">-607</value>
<value level="28">-614</value>
<value level="29">-621</value>
<value level="30">-627</value>
<value level="31">-634</value>
<value level="32">-640</value>
<value level="33">-646</value>
<value level="34">-651</value>
<value level="35">-656</value>
<value level="36">-661</value>
<value level="37">-665</value>
</effectPoint>
<effectRange>1400</effectRange>
<hitTime>3000</hitTime>
<icon>icon.skill0507</icon>
<magicLvl>
<value level="1">38</value>
<value level="2">39</value>
<value level="3">40</value>
<value level="4">41</value>
<value level="5">42</value>
<value level="6">43</value>
<value level="7">44</value>
<value level="8">45</value>
<value level="9">46</value>
<value level="10">47</value>
<value level="11">48</value>
<value level="12">49</value>
<value level="13">50</value>
<value level="14">51</value>
<value level="15">52</value>
<value level="16">53</value>
<value level="17">54</value>
<value level="18">55</value>
<value level="19">56</value>
<value level="20">57</value>
<value level="21">58</value>
<value level="22">59</value>
<value level="23">60</value>
<value level="24">61</value>
<value level="25">62</value>
<value level="26">63</value>
<value level="27">64</value>
<value level="28">65</value>
<value level="29">66</value>
<value level="30">67</value>
<value level="31">68</value>
<value level="32">69</value>
<value level="33">70</value>
<value level="34">71</value>
<value level="35">72</value>
<value level="36">73</value>
<value level="37">74</value>
</magicLvl>
<mpConsume>
<value level="1">65</value>
<value level="2">67</value>
<value level="3">69</value>
<value level="4">69</value>
<value level="5">71</value>
<value level="6">73</value>
<value level="7">75</value>
<value level="8">77</value>
<value level="9">80</value>
<value level="10">82</value>
<value level="11">84</value>
<value level="12">86</value>
<value level="13">89</value>
<value level="14">89</value>
<value level="15">91</value>
<value level="16">93</value>
<value level="17">96</value>
<value level="18">98</value>
<value level="19">100</value>
<value level="20">103</value>
<value level="21">105</value>
<value level="22">107</value>
<value level="23">109</value>
<value level="24">109</value>
<value level="25">112</value>
<value level="26">114</value>
<value level="27">116</value>
<value level="28">118</value>
<value level="29">120</value>
<value level="30">122</value>
<value level="31">124</value>
<value level="32">126</value>
<value level="33">128</value>
<value level="34">129</value>
<value level="35">131</value>
<value level="36">133</value>
<value level="37">135</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
<soulMaxConsumeCount>5</soulMaxConsumeCount>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>CROSSBOW</item>
<item>TWOHANDCROSSBOW</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalSoulAttack">
<power>
<value level="1">984</value>
<value level="2">1046</value>
<value level="3">1110</value>
<value level="4">1178</value>
<value level="5">1249</value>
<value level="6">1322</value>
<value level="7">1399</value>
<value level="8">1479</value>
<value level="9">1562</value>
<value level="10">1647</value>
<value level="11">1736</value>
<value level="12">1828</value>
<value level="13">1923</value>
<value level="14">2021</value>
<value level="15">2123</value>
<value level="16">2227</value>
<value level="17">2333</value>
<value level="18">2443</value>
<value level="19">2555</value>
<value level="20">2670</value>
<value level="21">2788</value>
<value level="22">2908</value>
<value level="23">3030</value>
<value level="24">3154</value>
<value level="25">3280</value>
<value level="26">3408</value>
<value level="27">3537</value>
<value level="28">3668</value>
<value level="29">3800</value>
<value level="30">3933</value>
<value level="31">4067</value>
<value level="32">4201</value>
<value level="33">4336</value>
<value level="34">4470</value>
<value level="35">4604</value>
<value level="36">4738</value>
<value level="37">4870</value>
</power>
<overHit>true</overHit>
<criticalChance>25</criticalChance>
</effect>
</effects>
</skill>
<skill id="508" toLevel="31" name="Rising Shot">
<!-- Confirmed CT2.5 -->
<table name="#power"> 350 370 391 412 434 457 481 506 531 557 584 611 639 668 697 727 758 789 820 852 885 917 950 984 1017 1051 1084 1118 1151 1185 1218 </table>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<castRange>500</castRange>
<coolTime>800</coolTime>
<effectPoint>
<value level="1">-213</value>
<value level="2">-218</value>
<value level="3">-223</value>
<value level="4">-228</value>
<value level="5">-233</value>
<value level="6">-237</value>
<value level="7">-242</value>
<value level="8">-247</value>
<value level="9">-252</value>
<value level="10">-257</value>
<value level="11">-261</value>
<value level="12">-266</value>
<value level="13">-271</value>
<value level="14">-275</value>
<value level="15">-279</value>
<value level="16">-284</value>
<value level="17">-288</value>
<value level="18">-292</value>
<value level="19">-296</value>
<value level="20">-300</value>
<value level="21">-304</value>
<value level="22">-307</value>
<value level="23">-311</value>
<value level="24">-314</value>
<value level="25">-317</value>
<value level="26">-320</value>
<value level="27">-323</value>
<value level="28">-326</value>
<value level="29">-328</value>
<value level="30">-331</value>
<value level="31">-333</value>
</effectPoint>
<effectRange>1000</effectRange>
<hitTime>3200</hitTime>
<icon>icon.skill0508</icon>
<magicLvl>
<value level="1">44</value>
<value level="2">45</value>
<value level="3">46</value>
<value level="4">47</value>
<value level="5">48</value>
<value level="6">49</value>
<value level="7">50</value>
<value level="8">51</value>
<value level="9">52</value>
<value level="10">53</value>
<value level="11">54</value>
<value level="12">55</value>
<value level="13">56</value>
<value level="14">57</value>
<value level="15">58</value>
<value level="16">59</value>
<value level="17">60</value>
<value level="18">61</value>
<value level="19">62</value>
<value level="20">63</value>
<value level="21">64</value>
<value level="22">65</value>
<value level="23">66</value>
<value level="24">67</value>
<value level="25">68</value>
<value level="26">69</value>
<value level="27">70</value>
<value level="28">71</value>
<value level="29">72</value>
<value level="30">73</value>
<value level="31">74</value>
</magicLvl>
<mpConsume>
<value level="1">112</value>
<value level="2">116</value>
<value level="3">119</value>
<value level="4">123</value>
<value level="5">126</value>
<value level="6">129</value>
<value level="7">133</value>
<value level="8">133</value>
<value level="9">137</value>
<value level="10">140</value>
<value level="11">143</value>
<value level="12">147</value>
<value level="13">150</value>
<value level="14">154</value>
<value level="15">157</value>
<value level="16">160</value>
<value level="17">164</value>
<value level="18">164</value>
<value level="19">167</value>
<value level="20">170</value>
<value level="21">173</value>
<value level="22">177</value>
<value level="23">180</value>
<value level="24">183</value>
<value level="25">186</value>
<value level="26">188</value>
<value level="27">191</value>
<value level="28">194</value>
<value level="29">197</value>
<value level="30">199</value>
<value level="31">202</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE</rideState>
<soulMaxConsumeCount>5</soulMaxConsumeCount>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>CROSSBOW</item>
<item>TWOHANDCROSSBOW</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalSoulAttack">
<power>
<value level="1">350</value>
<value level="2">370</value>
<value level="3">391</value>
<value level="4">412</value>
<value level="5">434</value>
<value level="6">457</value>
<value level="7">481</value>
<value level="8">506</value>
<value level="9">531</value>
<value level="10">557</value>
<value level="11">584</value>
<value level="12">611</value>
<value level="13">639</value>
<value level="14">668</value>
<value level="15">697</value>
<value level="16">727</value>
<value level="17">758</value>
<value level="18">789</value>
<value level="19">820</value>
<value level="20">852</value>
<value level="21">885</value>
<value level="22">917</value>
<value level="23">950</value>
<value level="24">984</value>
<value level="25">1017</value>
<value level="26">1051</value>
<value level="27">1084</value>
<value level="28">1118</value>
<value level="29">1151</value>
<value level="30">1185</value>
<value level="31">1218</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="509" toLevel="34" name="Bleeding Shot">
<!-- Confirmed CT2.5 -->
<table name="#dot"> 44 44 44 44 44 44 44 44 44 54 54 54 54 54 54 54 54 54 54 62 62 62 62 62 62 62 62 62 62 67 67 67 67 67 </table>
<table name="#power"> 530 562 595 630 666 703 742 782 823 866 910 955 1002 1050 1100 1150 1202 1255 1309 1364 1420 1476 1534 1592 1651 1710 1770 1830 1891 1951 2012 2072 2132 2192 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>50</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>900</castRange>
<coolTime>1000</coolTime>
<effectPoint>
<value level="1">-395</value>
<value level="2">-405</value>
<value level="3">-415</value>
<value level="4">-425</value>
<value level="5">-435</value>
<value level="6">-445</value>
<value level="7">-455</value>
<value level="8">-465</value>
<value level="9">-474</value>
<value level="10">-484</value>
<value level="11">-494</value>
<value level="12">-503</value>
<value level="13">-513</value>
<value level="14">-522</value>
<value level="15">-532</value>
<value level="16">-541</value>
<value level="17">-550</value>
<value level="18">-558</value>
<value level="19">-567</value>
<value level="20">-575</value>
<value level="21">-583</value>
<value level="22">-591</value>
<value level="23">-599</value>
<value level="24">-607</value>
<value level="25">-614</value>
<value level="26">-621</value>
<value level="27">-627</value>
<value level="28">-634</value>
<value level="29">-640</value>
<value level="30">-646</value>
<value level="31">-651</value>
<value level="32">-656</value>
<value level="33">-661</value>
<value level="34">-665</value>
</effectPoint>
<effectRange>1400</effectRange>
<hitTime>3000</hitTime>
<icon>icon.skill0509</icon>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>10113</itemConsumeId> <!-- Special Bolt -->
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<value level="1">41</value>
<value level="2">42</value>
<value level="3">43</value>
<value level="4">44</value>
<value level="5">45</value>
<value level="6">46</value>
<value level="7">47</value>
<value level="8">48</value>
<value level="9">49</value>
<value level="10">50</value>
<value level="11">51</value>
<value level="12">52</value>
<value level="13">53</value>
<value level="14">54</value>
<value level="15">55</value>
<value level="16">56</value>
<value level="17">57</value>
<value level="18">58</value>
<value level="19">59</value>
<value level="20">60</value>
<value level="21">61</value>
<value level="22">62</value>
<value level="23">63</value>
<value level="24">64</value>
<value level="25">65</value>
<value level="26">66</value>
<value level="27">67</value>
<value level="28">68</value>
<value level="29">69</value>
<value level="30">70</value>
<value level="31">71</value>
<value level="32">72</value>
<value level="33">73</value>
<value level="34">74</value>
</magicLvl>
<mpConsume>
<value level="1">56</value>
<value level="2">58</value>
<value level="3">59</value>
<value level="4">61</value>
<value level="5">63</value>
<value level="6">65</value>
<value level="7">66</value>
<value level="8">68</value>
<value level="9">70</value>
<value level="10">72</value>
<value level="11">72</value>
<value level="12">74</value>
<value level="13">76</value>
<value level="14">78</value>
<value level="15">80</value>
<value level="16">81</value>
<value level="17">83</value>
<value level="18">85</value>
<value level="19">87</value>
<value level="20">88</value>
<value level="21">89</value>
<value level="22">91</value>
<value level="23">92</value>
<value level="24">94</value>
<value level="25">96</value>
<value level="26">97</value>
<value level="27">99</value>
<value level="28">100</value>
<value level="29">102</value>
<value level="30">103</value>
<value level="31">105</value>
<value level="32">106</value>
<value level="33">108</value>
<value level="34">109</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE</rideState>
<soulMaxConsumeCount>5</soulMaxConsumeCount>
<magicCriticalRate>5</magicCriticalRate>
<trait>BLEED</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>CROSSBOW</item>
<item>TWOHANDCROSSBOW</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalSoulAttack">
<power>
<value level="1">530</value>
<value level="2">562</value>
<value level="3">595</value>
<value level="4">630</value>
<value level="5">666</value>
<value level="6">703</value>
<value level="7">742</value>
<value level="8">782</value>
<value level="9">823</value>
<value level="10">866</value>
<value level="11">910</value>
<value level="12">955</value>
<value level="13">1002</value>
<value level="14">1050</value>
<value level="15">1100</value>
<value level="16">1150</value>
<value level="17">1202</value>
<value level="18">1255</value>
<value level="19">1309</value>
<value level="20">1364</value>
<value level="21">1420</value>
<value level="22">1476</value>
<value level="23">1534</value>
<value level="24">1592</value>
<value level="25">1651</value>
<value level="26">1710</value>
<value level="27">1770</value>
<value level="28">1830</value>
<value level="29">1891</value>
<value level="30">1951</value>
<value level="31">2012</value>
<value level="32">2072</value>
<value level="33">2132</value>
<value level="34">2192</value>
</power>
<overHit>true</overHit>
<ignoreShieldDefence>true</ignoreShieldDefence>
</effect>
<effect name="DamOverTime">
<power>
<value level="1">44</value>
<value level="2">44</value>
<value level="3">44</value>
<value level="4">44</value>
<value level="5">44</value>
<value level="6">44</value>
<value level="7">44</value>
<value level="8">44</value>
<value level="9">44</value>
<value level="10">54</value>
<value level="11">54</value>
<value level="12">54</value>
<value level="13">54</value>
<value level="14">54</value>
<value level="15">54</value>
<value level="16">54</value>
<value level="17">54</value>
<value level="18">54</value>
<value level="19">54</value>
<value level="20">62</value>
<value level="21">62</value>
<value level="22">62</value>
<value level="23">62</value>
<value level="24">62</value>
<value level="25">62</value>
<value level="26">62</value>
<value level="27">62</value>
<value level="28">62</value>
<value level="29">62</value>
<value level="30">67</value>
<value level="31">67</value>
<value level="32">67</value>
<value level="33">67</value>
<value level="34">67</value>
</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="510" toLevel="5" name="Deadly Roulette">
<!-- Confirmed CT2.5 -->
<table name="#lethalStrikeRate"> 30 35 40 45 50 </table>
<castRange>900</castRange>
<effectPoint>-897</effectPoint>
<effectRange>1400</effectRange>
<hitTime>3000</hitTime>
<icon>icon.skill0510</icon>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>10113</itemConsumeId> <!-- Special Bolt -->
<magicLvl>
<value level="1">66</value>
<value level="2">68</value>
<value level="3">70</value>
<value level="4">72</value>
<value level="5">74</value>
</magicLvl>
<mpConsume>
<value level="1">100</value>
<value level="2">103</value>
<value level="3">106</value>
<value level="4">109</value>
<value level="5">112</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>150000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<trait>DEATH</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>CROSSBOW</item>
<item>TWOHANDCROSSBOW</item>
</weaponType>
</condition>
<condition name="RemainHpPer">
<amount>10</amount>
<percentType>LESS</percentType>
<affectType>CASTER</affectType>
</condition>
</conditions>
<effects>
<effect name="Lethal">
<fullLethal>
<value level="1">30</value>
<value level="2">35</value>
<value level="3">40</value>
<value level="4">45</value>
<value level="5">50</value>
</fullLethal>
</effect>
</effects>
</skill>
<skill id="511" toLevel="1" name="Temptation">
<!-- Confirmed CT2.5 -->
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>1500</hitTime>
<icon>icon.skill0511</icon>
<magicLvl>52</magicLvl>
<mpConsume>44</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="AddHate">
<power>500</power>
</effect>
</effects>
</skill>
<skill id="512" toLevel="10" name="Create Bio Potion">
<!-- Confirmed CT2.5 -->
<hitTime>3000</hitTime>
<icon>icon.skill0512</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">20</value>
<value level="2">28</value>
<value level="3">36</value>
<value level="4">43</value>
<value level="5">49</value>
<value level="6">55</value>
<value level="7">60</value>
<value level="8">64</value>
<value level="9">68</value>
<value level="10">72</value>
</magicLvl>
<mpInitialConsume>1</mpInitialConsume>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<soulMaxConsumeCount>1</soulMaxConsumeCount>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
<condition name="SoulSaved">
<amount>1</amount>
</condition>
</conditions>
</skill>
<skill id="513" toLevel="1" name="Create Dark Seed">
<!-- Confirmed CT2.5 -->
<hitTime>3000</hitTime>
<icon>icon.skill0513</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>62</magicLvl>
<mpConsume>58</mpConsume>
<operateType>A1</operateType>
<reuseDelay>150000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<soulMaxConsumeCount>1</soulMaxConsumeCount>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
<condition name="SoulSaved">
<amount>1</amount>
</condition>
</conditions>
<effects>
<effect name="Restoration">
<itemId>10112</itemId>
<itemCount>1</itemCount>
</effect>
</effects>
</skill>
<skill id="514" toLevel="9" name="Fire Trap">
<!-- Confirmed CT2.5 and Updated to H5 -->
<table name="#npcId"> 13037 13038 13039 13040 13041 13042 13043 13044 13045 </table>
<effectPoint>-1</effectPoint>
<hitTime>1500</hitTime>
<icon>icon.skill0514</icon>
<magicLvl>
<value level="1">28</value>
<value level="2">36</value>
<value level="3">43</value>
<value level="4">49</value>
<value level="5">55</value>
<value level="6">60</value>
<value level="7">64</value>
<value level="8">68</value>
<value level="9">72</value>
</magicLvl>
<mpConsume>40</mpConsume>
<mpInitialConsume>10</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>45000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpExistNpc">
<npcIds>
<value level="1">
<item>13037</item>
</value>
<value level="2">
<item>13038</item>
</value>
<value level="3">
<item>13039</item>
</value>
<value level="4">
<item>13040</item>
</value>
<value level="5">
<item>13041</item>
</value>
<value level="6">
<item>13042</item>
</value>
<value level="7">
<item>13043</item>
</value>
<value level="8">
<item>13044</item>
</value>
<value level="9">
<item>13045</item>
</value>
</npcIds>
<range>150</range>
<isAround>false</isAround>
</condition>
</conditions>
<effects>
<effect name="SummonTrap">
<npcId>
<value level="1">13037</value>
<value level="2">13038</value>
<value level="3">13039</value>
<value level="4">13040</value>
<value level="5">13041</value>
<value level="6">13042</value>
<value level="7">13043</value>
<value level="8">13044</value>
<value level="9">13045</value>
</npcId>
</effect>
</effects>
</skill>
<skill id="515" toLevel="6" name="Poison Trap">
<!-- Confirmed CT2.5 and Updated to H5 -->
<table name="#npcId"> 13046 13047 13048 13049 13050 13051 </table>
<effectPoint>-1</effectPoint>
<hitTime>1500</hitTime>
<icon>icon.skill0515</icon>
<magicLvl>
<value level="1">49</value>
<value level="2">55</value>
<value level="3">60</value>
<value level="4">64</value>
<value level="5">68</value>
<value level="6">72</value>
</magicLvl>
<mpConsume>40</mpConsume>
<mpInitialConsume>10</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>45000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpExistNpc">
<npcIds>
<value level="1">
<item>13046</item>
</value>
<value level="2">
<item>13047</item>
</value>
<value level="3">
<item>13048</item>
</value>
<value level="4">
<item>13049</item>
</value>
<value level="5">
<item>13050</item>
</value>
<value level="6">
<item>13051</item>
</value>
</npcIds>
<range>150</range>
<isAround>false</isAround>
</condition>
</conditions>
<effects>
<effect name="SummonTrap">
<npcId>
<value level="1">13046</value>
<value level="2">13047</value>
<value level="3">13048</value>
<value level="4">13049</value>
<value level="5">13050</value>
<value level="6">13051</value>
</npcId>
</effect>
</effects>
</skill>
<skill id="516" toLevel="6" name="Slow Trap">
<!-- Confirmed CT2.5 and Updated to H5 -->
<table name="#npcId"> 13065 13066 13067 13068 13069 13070 </table>
<effectPoint>-1</effectPoint>
<hitTime>1500</hitTime>
<icon>icon.skill0516</icon>
<magicLvl>
<value level="1">52</value>
<value level="2">58</value>
<value level="3">62</value>
<value level="4">66</value>
<value level="5">70</value>
<value level="6">74</value>
</magicLvl>
<mpConsume>40</mpConsume>
<mpInitialConsume>10</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>45000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpExistNpc">
<npcIds>
<value level="1">
<item>13065</item>
</value>
<value level="2">
<item>13066</item>
</value>
<value level="3">
<item>13067</item>
</value>
<value level="4">
<item>13068</item>
</value>
<value level="5">
<item>13069</item>
</value>
<value level="6">
<item>13070</item>
</value>
</npcIds>
<range>150</range>
<isAround>false</isAround>
</condition>
</conditions>
<effects>
<effect name="SummonTrap">
<npcId>
<value level="1">13065</value>
<value level="2">13066</value>
<value level="3">13067</value>
<value level="4">13068</value>
<value level="5">13069</value>
<value level="6">13070</value>
</npcId>
</effect>
</effects>
</skill>
<skill id="517" toLevel="5" name="Flash Trap">
<!-- Confirmed CT2.5 and Updated to H5 -->
<table name="#npcId"> 13052 13053 13054 13055 13056 </table>
<effectPoint>-1</effectPoint>
<hitTime>1500</hitTime>
<icon>icon.skill0517</icon>
<magicLvl>
<value level="1">55</value>
<value level="2">60</value>
<value level="3">64</value>
<value level="4">68</value>
<value level="5">72</value>
</magicLvl>
<mpConsume>40</mpConsume>
<mpInitialConsume>10</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>45000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpExistNpc">
<npcIds>
<value level="1">
<item>13052</item>
</value>
<value level="2">
<item>13053</item>
</value>
<value level="3">
<item>13054</item>
</value>
<value level="4">
<item>13055</item>
</value>
<value level="5">
<item>13056</item>
</value>
</npcIds>
<range>150</range>
<isAround>false</isAround>
</condition>
</conditions>
<effects>
<effect name="SummonTrap">
<npcId>
<value level="1">13052</value>
<value level="2">13053</value>
<value level="3">13054</value>
<value level="4">13055</value>
<value level="5">13056</value>
</npcId>
</effect>
</effects>
</skill>
<skill id="518" toLevel="8" name="Binding Trap">
<!-- Confirmed CT2.5 and Updated to H5 -->
<table name="#npcId"> 13057 13058 13059 13060 13061 13062 13063 13064 </table>
<effectPoint>-1</effectPoint>
<hitTime>1500</hitTime>
<icon>icon.skill0518</icon>
<magicLvl>
<value level="1">40</value>
<value level="2">46</value>
<value level="3">52</value>
<value level="4">58</value>
<value level="5">62</value>
<value level="6">66</value>
<value level="7">70</value>
<value level="8">74</value>
</magicLvl>
<mpConsume>40</mpConsume>
<mpInitialConsume>10</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>45000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpExistNpc">
<npcIds>
<value level="1">
<item>13057</item>
</value>
<value level="2">
<item>13058</item>
</value>
<value level="3">
<item>13059</item>
</value>
<value level="4">
<item>13060</item>
</value>
<value level="5">
<item>13061</item>
</value>
<value level="6">
<item>13062</item>
</value>
<value level="7">
<item>13063</item>
</value>
<value level="8">
<item>13064</item>
</value>
</npcIds>
<range>150</range>
<isAround>false</isAround>
</condition>
</conditions>
<effects>
<effect name="SummonTrap">
<npcId>
<value level="1">13057</value>
<value level="2">13058</value>
<value level="3">13059</value>
<value level="4">13060</value>
<value level="5">13061</value>
<value level="6">13062</value>
<value level="7">13063</value>
<value level="8">13064</value>
</npcId>
</effect>
</effects>
</skill>
<skill id="519" toLevel="1" name="Quiver of Bolts: A-Grade">
<!-- Confirmed CT2.5 -->
<hitTime>3000</hitTime>
<icon>icon.skill0519</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>1461</itemConsumeId> <!-- Crystal (A-Grade) -->
<magicLvl>60</magicLvl>
<mpConsume>366</mpConsume>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="30">
<item id="9636" count="700" />
</item>
<item chance="50">
<item id="9636" count="1400" />
</item>
<item chance="20">
<item id="9636" count="2800" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="520" toLevel="1" name="Quiver of Bolts: S-Grade">
<!-- Confirmed CT2.5 -->
<hitTime>3000</hitTime>
<icon>icon.skill0520</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>1462</itemConsumeId> <!-- Crystal (S-Grade) -->
<magicLvl>74</magicLvl>
<mpConsume>398</mpConsume>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="30">
<item id="9637" count="900" />
</item>
<item chance="50">
<item id="9637" count="1800" />
</item>
<item chance="20">
<item id="9637" count="3600" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="521" toLevel="8" name="Sharpshooting">
<!-- Confirmed CT2.5 -->
<table name="#accCombat"> 3 3 4 4 5 5 6 6 </table>
<table name="#pAtk"> 124 134 145 155 166 177 188 199 </table>
<table name="#range"> 50 50 100 100 150 150 200 200 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>SNIPE</abnormalType>
<effectPoint>
<value level="1">566</value>
<value level="2">582</value>
<value level="3">597</value>
<value level="4">611</value>
<value level="5">624</value>
<value level="6">635</value>
<value level="7">646</value>
<value level="8">655</value>
</effectPoint>
<hitTime>2000</hitTime>
<icon>icon.skill0521</icon>
<magicLvl>
<value level="1">60</value>
<value level="2">62</value>
<value level="3">64</value>
<value level="4">66</value>
<value level="5">68</value>
<value level="6">70</value>
<value level="7">72</value>
<value level="8">74</value>
</magicLvl>
<mpConsume>
<value level="1">28</value>
<value level="2">29</value>
<value level="3">30</value>
<value level="4">31</value>
<value level="5">32</value>
<value level="6">33</value>
<value level="7">34</value>
<value level="8">34</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>75000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>CROSSBOW</item>
<item>TWOHANDCROSSBOW</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="BlockMove" />
<effect name="PAtk">
<amount>
<value level="1">124</value>
<value level="2">134</value>
<value level="3">145</value>
<value level="4">155</value>
<value level="5">166</value>
<value level="6">177</value>
<value level="7">188</value>
<value level="8">199</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>CROSSBOW</item>
</weaponType>
</effect>
<effect name="Accuracy">
<amount>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">5</value>
<value level="7">6</value>
<value level="8">6</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>CROSSBOW</item>
</weaponType>
</effect>
<effect name="PhysicalAttackRange">
<amount>
<value level="1">50</value>
<value level="2">50</value>
<value level="3">100</value>
<value level="4">100</value>
<value level="5">150</value>
<value level="6">150</value>
<value level="7">200</value>
<value level="8">200</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>CROSSBOW</item>
</weaponType>
</effect>
<effect name="CriticalRate">
<amount>20</amount>
<mode>PER</mode>
<weaponType>
<item>CROSSBOW</item>
</weaponType>
</effect>
</effects>
</skill>
<skill id="522" toLevel="4" name="Real Target">
<!-- Confirmed CT2.5 and Updated to H5 -->
<table name="#trait_bow"> -12 -16 -20 -24 </table>
<table name="#trait_crossbow"> -16 -24 -32 -40 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>REAL_TARGET</abnormalType>
<abnormalVisualEffect>REAL_TARGET</abnormalVisualEffect>
<castRange>
<value level="1">600</value>
<value level="2">700</value>
<value level="3">800</value>
<value level="4">900</value>
</castRange>
<effectPoint>
<value level="1">-193</value>
<value level="2">-252</value>
<value level="3">-296</value>
<value level="4">-323</value>
</effectPoint>
<effectRange>
<value level="1">1100</value>
<value level="2">1200</value>
<value level="3">1300</value>
<value level="4">1400</value>
</effectRange>
<hitTime>1500</hitTime>
<icon>icon.skill0522</icon>
<isDebuff>true</isDebuff>
<magicLvl>
<value level="1">40</value>
<value level="2">52</value>
<value level="3">62</value>
<value level="4">70</value>
</magicLvl>
<mpConsume>
<value level="1">11</value>
<value level="2">14</value>
<value level="3">19</value>
<value level="4">22</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceTrait">
<BOW>
<value level="1">-12</value>
<value level="2">-16</value>
<value level="3">-20</value>
<value level="4">-24</value>
</BOW>
<CROSSBOW>
<value level="1">-16</value>
<value level="2">-24</value>
<value level="3">-32</value>
<value level="4">-40</value>
</CROSSBOW>
</effect>
</effects>
</skill>
<skill id="523" toLevel="7" name="Imbue Dark Seed">
<!-- Confirmed CT2.5 -->
<table name="#calledSkillLevel"> 1 2 3 4 5 6 7 </table>
<table name="#dot"> 76 76 76 76 83 83 83 </table>
<table name="#effectLevel"> 1 2 3 4 5 6 7 </table>
<abnormalLvl>8</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>DARK_SEED</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<coolTime>720</coolTime>
<effectPoint>
<value level="1">-296</value>
<value level="2">-304</value>
<value level="3">-311</value>
<value level="4">-317</value>
<value level="5">-323</value>
<value level="6">-328</value>
<value level="7">-333</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1800</hitTime>
<icon>icon.skill0523</icon>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>10112</itemConsumeId> <!-- Dark Seed -->
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<value level="1">62</value>
<value level="2">64</value>
<value level="3">66</value>
<value level="4">68</value>
<value level="5">70</value>
<value level="6">72</value>
<value level="7">74</value>
</magicLvl>
<mpConsume>30</mpConsume>
<nextActionAttack>true</nextActionAttack>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<trait>BLEED</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>
<value level="1">76</value>
<value level="2">76</value>
<value level="3">76</value>
<value level="4">76</value>
<value level="5">83</value>
<value level="6">83</value>
<value level="7">83</value>
</power>
<ticks>5</ticks>
</effect>
</effects>
<endEffects>
<effect name="CallSkill">
<skillId>5447</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
</skillLevel>
</effect>
</endEffects>
</skill>
<skill id="524" toLevel="1" name="Cure Dark Seed">
<!-- Confirmed CT2.5 -->
<effectPoint>204</effectPoint>
<hitTime>1500</hitTime>
<icon>icon.skill0524</icon>
<magicLvl>64</magicLvl>
<mpConsume>59</mpConsume>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>DARK_SEED,9</dispel>
</effect>
</effects>
</skill>
<skill id="525" toLevel="6" name="Decoy">
<!-- Confirmed CT2.5 -->
<table name="#npcId"> 13071 13072 13073 13074 13075 13076 </table>
<hitTime>2000</hitTime>
<icon>icon.skill0525</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">43</value>
<value level="2">52</value>
<value level="3">60</value>
<value level="4">66</value>
<value level="5">70</value>
<value level="6">74</value>
</magicLvl>
<mpConsume>
<value level="1">60</value>
<value level="2">75</value>
<value level="3">88</value>
<value level="4">98</value>
<value level="5">104</value>
<value level="6">109</value>
</mpConsume>
<mpInitialConsume>
<value level="1">15</value>
<value level="2">19</value>
<value level="3">22</value>
<value level="4">25</value>
<value level="5">26</value>
<value level="6">28</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="SummonNpc">
<npcId>
<value level="1">13071</value>
<value level="2">13072</value>
<value level="3">13073</value>
<value level="4">13074</value>
<value level="5">13075</value>
<value level="6">13076</value>
</npcId>
<npcCount>1</npcCount>
</effect>
</effects>
</skill>
<skill id="526" toLevel="1" name="Enuma Elish">
<!-- Confirmed CT2.5 -->
<affectLimit>5-12</affectLimit>
<affectRange>400</affectRange>
<castRange>40</castRange>
<coolTime>720</coolTime>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<fanRange>0;0;400;90</fanRange>
<hitTime>1080</hitTime>
<icon>icon.skill0526</icon>
<magicLvl>78</magicLvl>
<mpConsume>78</mpConsume>
<nextActionAttack>true</nextActionAttack>
<operateType>A1</operateType>
<reuseDelay>75000</reuseDelay>
<rideState>NONE</rideState>
<soulMaxConsumeCount>5</soulMaxConsumeCount>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalSoulAttack">
<power>6060</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="527" toLevel="1" name="Iron Shield">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>IRON_SHIELD</abnormalType>
<effectPoint>673</effectPoint>
<hitTime>1000</hitTime>
<icon>icon.skill0527</icon>
<magicLvl>79</magicLvl>
<mpConsume>43</mpConsume>
<operateType>A2</operateType>
<reuseDelay>150000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipShield" />
</conditions>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Iron Shield -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>99</maxAttackerLevel>
<chance>30</chance>
<targetType>SELF</targetType>
<minDamage>100</minDamage>
<skillId>5425</skillId>
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="528" toLevel="1" name="Shield of Faith">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>TRANSFER_DAMAGE</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>673</effectPoint>
<hitTime>1000</hitTime>
<icon>icon.skill0528</icon>
<magicLvl>79</magicLvl>
<mpConsume>43</mpConsume>
<operateType>A2</operateType>
<reuseDelay>900000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="TransferDamageToPlayer">
<amount>90</amount>
</effect>
<effect name="MagicalDefence">
<amount>2700</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>3600</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="529" toLevel="1" name="Elemental Song">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>SONG_OF_ELEMENTAL</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>507</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skill0529</icon>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>79</magicLvl>
<mpConsume>54</mpConsume>
<operateType>A2</operateType>
<reuseDelay>150000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>EARTH</attribute>
</effect>
</effects>
</skill>
<skill id="530" toLevel="1" name="Dance of Alignment">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>DANCE_OF_ALIGNMENT</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>507</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skill0530</icon>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>79</magicLvl>
<mpConsume>54</mpConsume>
<operateType>A2</operateType>
<reuseDelay>150000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="531" toLevel="8" name="Critical Wound">
<table name="#defCritDamage"> 1.3 1.32 1.33 1.34 1.35 1.35 1.35 1.35 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>T_CRT_RATE_UP</abnormalType>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<effectPoint>-671</effectPoint>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<icon>icon.skill0531</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<value level="1">79</value>
<value level="2">85</value>
<value level="3">90</value>
<value level="4">95</value>
<value level="5">99</value>
<value level="6">101</value>
<value level="7">103</value>
<value level="8">105</value>
</magicLvl>
<mpConsume>
<value level="1">43</value>
<value level="2">46</value>
<value level="3">49</value>
<value level="4">52</value>
<value level="5">55</value>
<value level="6">49</value>
<value level="7">52</value>
<value level="8">55</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="DefenceCriticalDamage">
<amount>
<value level="1">30</value>
<value level="2">32</value>
<value level="3">33</value>
<value level="4">34</value>
<value level="5">35</value>
<value level="6">35</value>
<value level="7">35</value>
<value level="8">35</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="532" toLevel="1" name="Counter Chance">
<!-- Confirmed CT2.5 -->
<icon>icon.skill0532</icon>
<magicLvl>79</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Counter Chance -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>99</maxAttackerLevel>
<chance>5</chance>
<targetType>SELF</targetType>
<minDamage>100</minDamage>
<skillId>5426</skillId>
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="533" toLevel="1" name="Counter Rapid Shot">
<!-- Confirmed CT2.5 -->
<icon>icon.skill0533</icon>
<magicLvl>79</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Counter Rapid Shot -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>99</maxAttackerLevel>
<chance>5</chance>
<targetType>MY_PARTY</targetType>
<minDamage>100</minDamage>
<skillId>5427</skillId>
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="534" toLevel="1" name="Counter Dash">
<!-- Confirmed CT2.5 -->
<icon>icon.skill0534</icon>
<magicLvl>79</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Counter Dash -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>99</maxAttackerLevel>
<chance>5</chance>
<targetType>MY_PARTY</targetType>
<minDamage>100</minDamage>
<skillId>5428</skillId>
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="535" toLevel="1" name="Counter Mind">
<!-- Confirmed CT2.5 -->
<icon>icon.skill0535</icon>
<magicLvl>79</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Counter Mind -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>99</maxAttackerLevel>
<chance>5</chance>
<targetType>SELF</targetType>
<minDamage>100</minDamage>
<skillId>5429</skillId>
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="536" toLevel="1" name="Over the Body">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<effectPoint>673</effectPoint>
<hitTime>2000</hitTime>
<icon>icon.skill0536</icon>
<magicLvl>79</magicLvl>
<mpConsume>143</mpConsume>
<operateType>A2</operateType>
<reuseDelay>900000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="RemainCpPer">
<amount>80</amount>
<percentType>MORE</percentType>
</condition>
</conditions>
<effects>
<effect name="MaxHp">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="Cp">
<amount>-100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="537" toLevel="1" name="Spoil Bomb">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>SPOIL_BOMB</abnormalType>
<activateRate>80</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<castRange>40</castRange>
<effectPoint>-673</effectPoint>
<effectRange>400</effectRange>
<hitTime>1800</hitTime>
<icon>icon.skill0537</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>79</magicLvl>
<mpConsume>72</mpConsume>
<nextActionAttack>true</nextActionAttack>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
<rideState>NONE</rideState>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Spoil" />
</effects>
<endEffects>
<effect name="CallSkill">
<skillId>5430</skillId>
<skillLevel>1</skillLevel>
</effect>
</endEffects>
</skill>
<skill id="538" toLevel="1" name="Final Form">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<hpConsume>200</hpConsume>
<icon>icon.skill0538</icon>
<magicLvl>-1</magicLvl>
<mpConsume>70</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay>
<rideState>NONE</rideState>
<soulMaxConsumeCount>20</soulMaxConsumeCount>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>251</transformId>
</condition>
<condition name="SoulSaved">
<amount>20</amount>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>251</transformationId>
</effect>
<effect name="PAtk">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="539" toLevel="2" name="Nail Attack">
<!-- Confirmed CT2.5 and updated to IO -->
<!-- Kamael Final Form Skill -->
<table name="#power"> 2583 8772 </table>
<castRange>40</castRange>
<coolTime>720</coolTime>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<icon>icon.skill0539</icon>
<magicLvl>
<value level="1">79</value>
<value level="2">85</value>
</magicLvl>
<mpConsume>
<value level="1">71</value>
<value level="2">72</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalSoulAttack">
<power>
<value level="1">2583</value>
<value level="2">8772</value>
</power>
</effect>
</effects>
</skill>
<skill id="540" toLevel="2" name="Wing Assault">
<!-- Confirmed CT2.5 and updated to IO -->
<!-- Kamael Final Form Skill -->
<table name="#power"> 2067 2112 </table>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<castRange>600</castRange>
<coolTime>200</coolTime>
<effectPoint>-676</effectPoint>
<effectRange>600</effectRange>
<flyType>CHARGE</flyType>
<hitTime>800</hitTime>
<icon>icon.skill0540</icon>
<magicLvl>
<value level="1">79</value>
<value level="2">85</value>
</magicLvl>
<mpConsume>
<value level="1">71</value>
<value level="2">72</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<operateType>DA1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<reuseDelay>5000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="OpCheckCastRange">
<distance>200</distance>
</condition>
</conditions>
<effects>
<effect name="PhysicalSoulAttack">
<power>
<value level="1">2067</value>
<value level="2">2112</value>
</power>
</effect>
</effects>
</skill>
<skill id="541" toLevel="1" name="Transform Grail Apostle">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>201</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>201</transformationId>
</effect>
</effects>
</skill>
<skill id="542" toLevel="1" name="Transform Grail Apostle">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform2</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>202</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>202</transformationId>
</effect>
</effects>
</skill>
<skill id="543" toLevel="1" name="Transform Grail Apostle">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform3</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>203</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>203</transformationId>
</effect>
</effects>
</skill>
<skill id="544" toLevel="1" name="Transform Unicorn">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>204</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>204</transformationId>
</effect>
</effects>
</skill>
<skill id="545" toLevel="1" name="Transform Unicorn">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform2</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>205</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>205</transformationId>
</effect>
</effects>
</skill>
<skill id="546" toLevel="1" name="Transform Unicorn">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform3</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>206</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>206</transformationId>
</effect>
</effects>
</skill>
<skill id="547" toLevel="1" name="Transform Lilim Knight">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>207</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>207</transformationId>
</effect>
</effects>
</skill>
<skill id="548" toLevel="1" name="Transform Lilim Knight">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform2</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>208</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>208</transformationId>
</effect>
</effects>
</skill>
<skill id="549" toLevel="1" name="Transform Lilim Knight">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform3</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>209</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>209</transformationId>
</effect>
</effects>
</skill>
<skill id="550" toLevel="1" name="Transform Golem Guardian">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>210</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>210</transformationId>
</effect>
</effects>
</skill>
<skill id="551" toLevel="1" name="Transform Golem Guardian">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform2</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>211</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>211</transformationId>
</effect>
</effects>
</skill>
<skill id="552" toLevel="1" name="Transform Golem Guardian">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform3</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>212</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>212</transformationId>
</effect>
</effects>
</skill>
<skill id="553" toLevel="1" name="Transform Inferno Drake">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>213</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>213</transformationId>
</effect>
</effects>
</skill>
<skill id="554" toLevel="1" name="Transform Inferno Drake">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform2</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>214</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>214</transformationId>
</effect>
</effects>
</skill>
<skill id="555" toLevel="1" name="Transform Inferno Drake">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform3</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>215</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>215</transformationId>
</effect>
</effects>
</skill>
<skill id="556" toLevel="1" name="Transform Dragon Bomber">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform1</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>216</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>216</transformationId>
</effect>
</effects>
</skill>
<skill id="557" toLevel="1" name="Transform Dragon Bomber">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform2</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>217</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>217</transformationId>
</effect>
</effects>
</skill>
<skill id="558" toLevel="1" name="Transform Dragon Bomber">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skilltransform3</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<mpConsume>31</mpConsume>
<operateType>A2</operateType>
<reuseDelay>14400000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>218</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>218</transformationId>
</effect>
</effects>
</skill>
<skill id="559" toLevel="4" name="Spear">
<!-- Confirmed CT2.5 -->
<table name="#power"> 900 1013 1129 1248 </table>
<abnormalLvl>
<value level="1">6</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">7</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>50</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<coolTime>720</coolTime>
<effectPoint>
<value level="1">-288</value>
<value level="2">-300</value>
<value level="3">-311</value>
<value level="4">-320</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<icon>icon.skill_transform_debuff</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<value level="1">60</value>
<value level="2">63</value>
<value level="3">66</value>
<value level="4">69</value>
</magicLvl>
<mpConsume>
<value level="1">61</value>
<value level="2">63</value>
<value level="3">67</value>
<value level="4">70</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<trait>BLEED</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">900</value>
<value level="2">1013</value>
<value level="3">1129</value>
<value level="4">1248</value>
</power>
<overHit>true</overHit>
</effect>
<effect name="DamOverTime">
<power>123</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="560" toLevel="4" name="Power Slash">
<!-- Confirmed CT2.5 -->
<table name="#power"> 1250 1406 1588 1733 </table>
<affectRange>200</affectRange>
<castRange>40</castRange>
<effectPoint>
<value level="1">-566</value>
<value level="2">-590</value>
<value level="3">-611</value>
<value level="4">-630</value>
</effectPoint>
<effectRange>400</effectRange>
<fanRange>0;0;200;180</fanRange>
<hitTime>2500</hitTime>
<icon>icon.skill_transform_s_attack</icon>
<magicLvl>
<value level="1">60</value>
<value level="2">63</value>
<value level="3">66</value>
<value level="4">69</value>
</magicLvl>
<mpConsume>
<value level="1">61</value>
<value level="2">63</value>
<value level="3">67</value>
<value level="4">70</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<operateType>A1</operateType>
<reuseDelay>15000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">1250</value>
<value level="2">1406</value>
<value level="3">1588</value>
<value level="4">1733</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="561" toLevel="4" name="Angel's Blessing">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>DANCE_OF_WARRIOR</abnormalType>
<affectRange>400</affectRange>
<effectPoint>
<value level="1">566</value>
<value level="2">590</value>
<value level="3">611</value>
<value level="4">630</value>
</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skill_transform_buff</icon>
<magicLvl>
<value level="1">60</value>
<value level="2">63</value>
<value level="3">66</value>
<value level="4">69</value>
</magicLvl>
<mpConsume>
<value level="1">61</value>
<value level="2">63</value>
<value level="3">67</value>
<value level="4">70</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PAtk">
<amount>12</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="562" toLevel="4" name="Wind of Angel">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>SONG_OF_WATER</abnormalType>
<affectRange>400</affectRange>
<effectPoint>
<value level="1">566</value>
<value level="2">590</value>
<value level="3">611</value>
<value level="4">630</value>
</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skill_transform_buff</icon>
<magicLvl>
<value level="1">60</value>
<value level="2">63</value>
<value level="3">66</value>
<value level="4">69</value>
</magicLvl>
<mpConsume>
<value level="1">61</value>
<value level="2">63</value>
<value level="3">67</value>
<value level="4">70</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PhysicalEvasion">
<amount>3</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="563" toLevel="4" name="Horn of Doom">
<!-- Confirmed CT2.5 -->
<table name="#power"> 1250 1406 1568 1733 </table>
<castRange>40</castRange>
<coolTime>720</coolTime>
<effectPoint>
<value level="1">-566</value>
<value level="2">-590</value>
<value level="3">-611</value>
<value level="4">-630</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<icon>icon.skill_transform_s_attack</icon>
<magicLvl>
<value level="1">60</value>
<value level="2">63</value>
<value level="3">66</value>
<value level="4">69</value>
</magicLvl>
<mpConsume>
<value level="1">61</value>
<value level="2">63</value>
<value level="3">67</value>
<value level="4">70</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">1250</value>
<value level="2">1406</value>
<value level="3">1568</value>
<value level="4">1733</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="564" toLevel="4" name="Gravity Control">
<!-- Confirmed CT2.5 -->
<table name="#pAtkSpd"> 0.9 0.85 0.8 0.75 </table>
<table name="#runSpd"> 0.8 0.7 0.65 0.6 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>60</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>400</affectRange>
<basicProperty>MAGIC</basicProperty>
<effectPoint>
<value level="1">-566</value>
<value level="2">-590</value>
<value level="3">-611</value>
<value level="4">-630</value>
</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skill_transform_debuff</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<value level="1">60</value>
<value level="2">63</value>
<value level="3">66</value>
<value level="4">69</value>
</magicLvl>
<mpConsume>
<value level="1">61</value>
<value level="2">63</value>
<value level="3">67</value>
<value level="4">70</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Speed">
<amount>
<value level="1">-20</value>
<value level="2">-30</value>
<value level="3">-35</value>
<value level="4">-40</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">-10</value>
<value level="2">-15</value>
<value level="3">-20</value>
<value level="4">-25</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="565" toLevel="4" name="Horn Assault">
<!-- Confirmed CT2.5 -->
<table name="#power"> 938 1055 1176 1300 </table>
<castRange>900</castRange>
<coolTime>200</coolTime>
<effectPoint>
<value level="1">-566</value>
<value level="2">-590</value>
<value level="3">-611</value>
<value level="4">-630</value>
</effectPoint>
<effectRange>1400</effectRange>
<hitTime>2500</hitTime>
<icon>icon.skill_transform_s_attack</icon>
<magicLvl>
<value level="1">60</value>
<value level="2">63</value>
<value level="3">66</value>
<value level="4">69</value>
</magicLvl>
<mpConsume>
<value level="1">50</value>
<value level="2">56</value>
<value level="3">62</value>
<value level="4">70</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">938</value>
<value level="2">1055</value>
<value level="3">1176</value>
<value level="4">1300</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="567" toLevel="4" name="Light Heal">
<!-- Confirmed CT2.5 -->
<table name="#amount"> 690 731 770 806 </table>
<castRange>600</castRange>
<effectPoint>1</effectPoint>
<effectRange>1100</effectRange>
<hitTime>2500</hitTime>
<icon>icon.skill_transform_etc</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">60</value>
<value level="2">63</value>
<value level="3">66</value>
<value level="4">69</value>
</magicLvl>
<mpConsume>
<value level="1">64</value>
<value level="2">72</value>
<value level="3">80</value>
<value level="4">90</value>
</mpConsume>
<mpInitialConsume>
<value level="1">16</value>
<value level="2">18</value>
<value level="3">20</value>
<value level="4">23</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Heal">
<power>
<value level="1">690</value>
<value level="2">731</value>
<value level="3">770</value>
<value level="4">806</value>
</power>
</effect>
</effects>
</skill>
<skill id="568" toLevel="4" name="Attack Buster">
<!-- Confirmed CT2.5 -->
<table name="#power"> 1250 1406 1568 1733 </table>
<castRange>40</castRange>
<coolTime>720</coolTime>
<effectPoint>
<value level="1">-566</value>
<value level="2">-590</value>
<value level="3">-611</value>
<value level="4">-630</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<icon>icon.skill_transform_s_attack</icon>
<magicLvl>
<value level="1">60</value>
<value level="2">63</value>
<value level="3">66</value>
<value level="4">69</value>
</magicLvl>
<mpConsume>
<value level="1">61</value>
<value level="2">63</value>
<value level="3">67</value>
<value level="4">70</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EnergySaved">
<amount>2</amount>
</condition>
</conditions>
<effects>
<effect name="EnergyAttack">
<chargeConsume>2</chargeConsume>
<criticalChance>10</criticalChance>
<power>
<value level="1">1250</value>
<value level="2">1406</value>
<value level="3">1568</value>
<value level="4">1733</value>
</power>
</effect>
</effects>
</skill>
<skill id="569" toLevel="4" name="Attack Storm">
<!-- Confirmed CT2.5 -->
<table name="#power"> 625 703 784 867 </table>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<castRange>500</castRange>
<effectPoint>
<value level="1">-566</value>
<value level="2">-590</value>
<value level="3">-611</value>
<value level="4">-630</value>
</effectPoint>
<effectRange>1000</effectRange>
<hitTime>2500</hitTime>
<icon>icon.skill_transform_s_attack</icon>
<magicLvl>
<value level="1">60</value>
<value level="2">63</value>
<value level="3">66</value>
<value level="4">69</value>
</magicLvl>
<mpConsume>
<value level="1">61</value>
<value level="2">63</value>
<value level="3">67</value>
<value level="4">70</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>15000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EnergySaved">
<amount>3</amount>
</condition>
</conditions>
<effects>
<effect name="EnergyAttack">
<chargeConsume>3</chargeConsume>
<criticalChance>10</criticalChance>
<power>
<value level="1">625</value>
<value level="2">703</value>
<value level="3">784</value>
<value level="4">867</value>
</power>
</effect>
</effects>
</skill>
<skill id="570" toLevel="4" name="Attack Rage">
<!-- Confirmed CT2.5 -->
<table name="#maxCharges"> 1 2 3 4 </table>
<castRange>600</castRange>
<effectPoint>
<value level="1">-288</value>
<value level="2">-300</value>
<value level="3">-311</value>
<value level="4">-320</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1500</hitTime>
<hpConsume>50</hpConsume>
<icon>icon.skill_transform_etc</icon>
<magicLvl>
<value level="1">60</value>
<value level="2">63</value>
<value level="3">66</value>
<value level="4">69</value>
</magicLvl>
<mpConsume>5</mpConsume>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>1</power>
<overHit>true</overHit>
<criticalChance>10</criticalChance>
</effect>
</effects>
<selfEffects>
<effect name="FocusMomentum">
<maxCharges>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</maxCharges>
</effect>
</selfEffects>
</skill>
<skill id="571" toLevel="4" name="Poison Dust">
<!-- Confirmed CT2.5 -->
<abnormalLvl>
<value level="1">6</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">7</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>70</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>400</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>
<value level="1">-566</value>
<value level="2">-590</value>
<value level="3">-611</value>
<value level="4">-630</value>
</effectPoint>
<hitTime>3000</hitTime>
<icon>icon.skill_transform_debuff</icon>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<value level="1">60</value>
<value level="2">63</value>
<value level="3">66</value>
<value level="4">69</value>
</magicLvl>
<mpConsume>
<value level="1">18</value>
<value level="2">21</value>
<value level="3">23</value>
<value level="4">26</value>
</mpConsume>
<mpInitialConsume>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">6</value>
<value level="4">7</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<trait>POISON</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DamOverTime">
<power>58</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="572" toLevel="4" name="Double Slasher">
<!-- Confirmed CT2.5 -->
<table name="#power"> 938 1055 1176 1300 </table>
<castRange>600</castRange>
<effectPoint>
<value level="1">-288</value>
<value level="2">-300</value>
<value level="3">-311</value>
<value level="4">-320</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1900</hitTime>
<icon>icon.skill_transform_s_attack</icon>
<magicLvl>
<value level="1">60</value>
<value level="2">63</value>
<value level="3">66</value>
<value level="4">69</value>
</magicLvl>
<mpConsume>
<value level="1">61</value>
<value level="2">63</value>
<value level="3">67</value>
<value level="4">70</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">938</value>
<value level="2">1055</value>
<value level="3">1176</value>
<value level="4">1300</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="573" toLevel="4" name="Earthquake">
<!-- Confirmed CT2.5 -->
<table name="#power"> 625 703 784 867 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>50</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>
<value level="1">-566</value>
<value level="2">-590</value>
<value level="3">-611</value>
<value level="4">-630</value>
</effectPoint>
<attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue>
<hitTime>3000</hitTime>
<icon>icon.skill_transform_debuff</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<value level="1">60</value>
<value level="2">63</value>
<value level="3">66</value>
<value level="4">69</value>
</magicLvl>
<mpConsume>
<value level="1">61</value>
<value level="2">63</value>
<value level="3">67</value>
<value level="4">70</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">625</value>
<value level="2">703</value>
<value level="3">784</value>
<value level="4">867</value>
</power>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
</effect>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="574" toLevel="4" name="Bomb Installation">
<!-- Confirmed CT2.5 -->
<table name="#npcId"> 13040 13041 13042 13043 </table>
<effectPoint>-1</effectPoint>
<hitTime>3000</hitTime>
<icon>icon.skill_transform_etc</icon>
<magicLvl>
<value level="1">60</value>
<value level="2">63</value>
<value level="3">66</value>
<value level="4">69</value>
</magicLvl>
<mpConsume>40</mpConsume>
<mpInitialConsume>10</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="SummonTrap">
<npcId>
<value level="1">13040</value>
<value level="2">13041</value>
<value level="3">13042</value>
<value level="4">13043</value>
</npcId>
</effect>
</effects>
</skill>
<skill id="575" toLevel="4" name="Steel Cutter">
<!-- Confirmed CT2.5 -->
<table name="#power"> 1250 1406 1568 1733 </table>
<castRange>40</castRange>
<coolTime>720</coolTime>
<effectPoint>
<value level="1">-477</value>
<value level="2">-532</value>
<value level="3">-582</value>
<value level="4">-630</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<icon>icon.skill_transform_s_attack</icon>
<magicLvl>
<value level="1">60</value>
<value level="2">63</value>
<value level="3">66</value>
<value level="4">69</value>
</magicLvl>
<mpConsume>
<value level="1">61</value>
<value level="2">63</value>
<value level="3">67</value>
<value level="4">70</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">1250</value>
<value level="2">1406</value>
<value level="3">1568</value>
<value level="4">1733</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="576" toLevel="4" name="Paw Strike">
<!-- Confirmed CT2.5 -->
<table name="#power"> 1250 1406 1568 1733 </table>
<castRange>40</castRange>
<coolTime>720</coolTime>
<effectPoint>
<value level="1">-477</value>
<value level="2">-532</value>
<value level="3">-582</value>
<value level="4">-630</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<icon>icon.skill_transform_s_attack</icon>
<magicLvl>
<value level="1">60</value>
<value level="2">63</value>
<value level="3">66</value>
<value level="4">69</value>
</magicLvl>
<mpConsume>
<value level="1">61</value>
<value level="2">63</value>
<value level="3">67</value>
<value level="4">70</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">1250</value>
<value level="2">1406</value>
<value level="3">1568</value>
<value level="4">1733</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="577" toLevel="4" name="Fire Breath">
<!-- Confirmed CT2.5 -->
<table name="#power"> 875 984 1098 1213 </table>
<affectLimit>5-12</affectLimit>
<affectRange>250</affectRange>
<castRange>100</castRange>
<coolTime>720</coolTime>
<effectPoint>
<value level="1">-726</value>
<value level="2">-811</value>
<value level="3">-887</value>
<value level="4">-959</value>
</effectPoint>
<effectRange>400</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<fanRange>0;0;250;60</fanRange>
<hitTime>1080</hitTime>
<icon>icon.skill_transform_s_attack</icon>
<magicLvl>
<value level="1">60</value>
<value level="2">63</value>
<value level="3">66</value>
<value level="4">69</value>
</magicLvl>
<mpConsume>
<value level="1">61</value>
<value level="2">63</value>
<value level="3">67</value>
<value level="4">70</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SQUARE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">875</value>
<value level="2">984</value>
<value level="3">1098</value>
<value level="4">1213</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="578" toLevel="4" name="Blaze Quake">
<!-- Confirmed CT2.5 -->
<table name="#dot"> 27 27 31 31 </table>
<table name="#power"> 625 703 784 867 </table>
<abnormalLvl>
<value level="1">6</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">7</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<activateRate>60</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>MAGIC</basicProperty>
<coolTime>720</coolTime>
<effectPoint>
<value level="1">-477</value>
<value level="2">-532</value>
<value level="3">-582</value>
<value level="4">-630</value>
</effectPoint>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<hitTime>1080</hitTime>
<icon>icon.skill_transform_debuff</icon>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<value level="1">60</value>
<value level="2">63</value>
<value level="3">66</value>
<value level="4">69</value>
</magicLvl>
<mpConsume>
<value level="1">61</value>
<value level="2">63</value>
<value level="3">67</value>
<value level="4">70</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">625</value>
<value level="2">703</value>
<value level="3">784</value>
<value level="4">867</value>
</power>
<overHit>true</overHit>
</effect>
<effect name="DamOverTime">
<power>
<value level="1">27</value>
<value level="2">27</value>
<value level="3">31</value>
<value level="4">31</value>
</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="579" toLevel="4" name="Fire Armor">
<!-- Confirmed CT2.5 -->
<table name="#mDef"> 800 900 1000 1100 </table>
<table name="#pDef"> 1000 1100 1200 1300 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>PD_UP_SPECIAL</abnormalType>
<effectPoint>
<value level="1">477</value>
<value level="2">532</value>
<value level="3">582</value>
<value level="4">630</value>
</effectPoint>
<hitTime>1000</hitTime>
<icon>icon.skill_transform_buff</icon>
<magicLvl>
<value level="1">60</value>
<value level="2">63</value>
<value level="3">66</value>
<value level="4">69</value>
</magicLvl>
<mpConsume>
<value level="1">61</value>
<value level="2">63</value>
<value level="3">67</value>
<value level="4">70</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>135000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockMove" />
<effect name="MagicalDefence">
<amount>
<value level="1">800</value>
<value level="2">900</value>
<value level="3">1000</value>
<value level="4">1100</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">1000</value>
<value level="2">1100</value>
<value level="3">1200</value>
<value level="4">1300</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ResistDispelByCategory">
<amount>-80</amount>
<slot>BUFF</slot>
</effect>
</effects>
</skill>
<skill id="580" toLevel="4" name="Death Blow">
<!-- Confirmed CT2.5 -->
<table name="#power"> 3749 4217 4703 5199 </table>
<castRange>40</castRange>
<coolTime>720</coolTime>
<effectPoint>
<value level="1">-477</value>
<value level="2">-532</value>
<value level="3">-582</value>
<value level="4">-630</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<icon>icon.skill_transform_s_attack</icon>
<magicLvl>
<value level="1">60</value>
<value level="2">63</value>
<value level="3">66</value>
<value level="4">69</value>
</magicLvl>
<mpConsume>
<value level="1">61</value>
<value level="2">63</value>
<value level="3">67</value>
<value level="4">70</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="FatalBlow">
<power>
<value level="1">3749</value>
<value level="2">4217</value>
<value level="3">4703</value>
<value level="4">5199</value>
</power>
<overHit>true</overHit>
<chance>20</chance>
</effect>
<effect name="Lethal">
<halfLethal>10</halfLethal>
</effect>
</effects>
</skill>
<skill id="581" toLevel="4" name="Sand Cloud">
<!-- Confirmed CT2.5 -->
<table name="#accCombat"> 6 7 8 9 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>HIT_DOWN</abnormalType>
<activateRate>60</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-100</effectPoint>
<effectRange>360</effectRange>
<hitTime>3000</hitTime>
<icon>icon.skill_transform_debuff</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<value level="1">60</value>
<value level="2">63</value>
<value level="3">66</value>
<value level="4">69</value>
</magicLvl>
<mpConsume>
<value level="1">61</value>
<value level="2">63</value>
<value level="3">67</value>
<value level="4">70</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Accuracy">
<amount>
<value level="1">-6</value>
<value level="2">-7</value>
<value level="3">-8</value>
<value level="4">-9</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="582" toLevel="4" name="Scope Bleed">
<!-- Confirmed CT2.5 -->
<table name="#power"> 875 984 1098 1213 </table>
<abnormalLvl>
<value level="1">6</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">7</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>BLEEDING</abnormalType>
<activateRate>50</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>240</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<coolTime>720</coolTime>
<effectPoint>
<value level="1">-242</value>
<value level="2">-271</value>
<value level="3">-296</value>
<value level="4">-320</value>
</effectPoint>
<effectRange>400</effectRange>
<fanRange>0;0;80;150</fanRange>
<hitTime>1080</hitTime>
<icon>icon.skill_transform_debuff</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<value level="1">60</value>
<value level="2">63</value>
<value level="3">66</value>
<value level="4">69</value>
</magicLvl>
<mpConsume>
<value level="1">61</value>
<value level="2">63</value>
<value level="3">67</value>
<value level="4">70</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<trait>BLEED</trait>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">875</value>
<value level="2">984</value>
<value level="3">1098</value>
<value level="4">1213</value>
</power>
<overHit>true</overHit>
</effect>
<effect name="DamOverTime">
<power>123</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="583" toLevel="4" name="Assimilation">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>STEALTH</abnormalType>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
<effectPoint>
<value level="1">566</value>
<value level="2">590</value>
<value level="3">611</value>
<value level="4">630</value>
</effectPoint>
<hitTime>2000</hitTime>
<icon>icon.skill_transform_etc</icon>
<magicLvl>
<value level="1">60</value>
<value level="2">63</value>
<value level="3">66</value>
<value level="4">69</value>
</magicLvl>
<mpConsume>
<value level="1">61</value>
<value level="2">63</value>
<value level="3">67</value>
<value level="4">70</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="SilentMove" />
<effect name="TriggerSkillByMagicType">
<!-- Cancel Shadow Move -->
<magicTypes>0;1;2;3;4;22</magicTypes>
<skillId>7097</skillId>
<skillLevel>1</skillLevel>
<chance>100</chance>
<targetType>MY_PARTY</targetType>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Cancel Shadow Move -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>100</chance>
<targetType>MY_PARTY</targetType>
<isCritical>true</isCritical>
<allowWeapons>SWORD,BLUNT</allowWeapons>
<skillId>7097</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Cancel Shadow Move -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>100</chance>
<targetType>MY_PARTY</targetType>
<skillId>7097</skillId>
<skillLevel>1</skillLevel>
<isCritical>false</isCritical>
<allowWeapons>SWORD,BLUNT</allowWeapons>
</effect>
</effects>
</skill>
<skill id="584" toLevel="1" name="Power Claw">
<!-- Confirmed CT2.5 -->
<castRange>40</castRange>
<coolTime>720</coolTime>
<effectPoint>-475</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<icon>icon.skill_transform_s_attack</icon>
<magicLvl>55</magicLvl>
<mpConsume>55</mpConsume>
<nextActionAttack>true</nextActionAttack>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>1008</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="585" toLevel="1" name="Fast Moving">
<!-- Confirmed CT2.5 -->
<abnormalLvl>2</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<effectPoint>477</effectPoint>
<hitTime>1000</hitTime>
<icon>icon.skill_transform_buff</icon>
<magicLvl>55</magicLvl>
<mpConsume>55</mpConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>66</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="586" toLevel="2" name="Rolling Attack">
<!-- Confirmed CT2.5 -->
<table name="#power"> 840 984 </table>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<effectPoint>-100</effectPoint>
<hitTime>2500</hitTime>
<icon>icon.skill_transform_s_attack</icon>
<magicLvl>
<value level="1">59</value>
<value level="2">63</value>
</magicLvl>
<mpConsume>
<value level="1">54</value>
<value level="2">58</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">840</value>
<value level="2">984</value>
</power>
<overHit>true</overHit>
<ignoreShieldDefence>true</ignoreShieldDefence>
</effect>
</effects>
</skill>
<skill id="587" toLevel="2" name="Earth Storm">
<!-- Confirmed CT2.5 -->
<table name="#power"> 1200 1406 </table>
<castRange>40</castRange>
<effectPoint>
<value level="1">-530</value>
<value level="2">-580</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1000</hitTime>
<icon>icon.skill_transform_s_attack</icon>
<magicLvl>
<value level="1">59</value>
<value level="2">63</value>
</magicLvl>
<mpConsume>
<value level="1">54</value>
<value level="2">58</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">1200</value>
<value level="2">1406</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="588" toLevel="2" name="Curse of Darkness">
<!-- Confirmed CT2.5 -->
<table name="#dot"> 88 101 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<effectPoint>-100</effectPoint>
<effectRange>400</effectRange>
<hitTime>1200</hitTime>
<icon>icon.skill_transform_debuff</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
<value level="1">59</value>
<value level="2">63</value>
</magicLvl>
<mpConsume>
<value level="1">54</value>
<value level="2">58</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>11000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>
<value level="1">88</value>
<value level="2">101</value>
</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="589" toLevel="2" name="Darkness Energy Drain">
<!-- Confirmed CT2.5 -->
<table name="#drainHp"> 540 580 </table>
<castRange>20</castRange>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<icon>icon.skill_transform_etc</icon>
<magicLvl>
<value level="1">59</value>
<value level="2">63</value>
</magicLvl>
<mpConsume>
<value level="1">54</value>
<value level="2">58</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>NPC_BODY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="ConsumeBody" />
</conditions>
<effects>
<effect name="HpByLevel">
<power>
<value level="1">540</value>
<value level="2">580</value>
</power>
</effect>
<effect name="ConsumeBody" />
</effects>
</skill>
<skill id="590" toLevel="1" name="Residence Body">
<!-- Confirmed CT2.5 -->
<icon>icon.skill0370</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MaxHp">
<amount>222</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="591" toLevel="1" name="Residence Spirit">
<!-- Confirmed CT2.5 -->
<icon>icon.skill0371</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MaxCp">
<amount>444</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="592" toLevel="1" name="Residence Soul">
<!-- Confirmed CT2.5 -->
<icon>icon.skill0372</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MaxMp">
<amount>168</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="593" toLevel="1" name="Residence Health">
<!-- Confirmed CT2.5 -->
<icon>icon.skill0373</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="HpRegen">
<amount>1.09</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="594" toLevel="1" name="Residence Moral">
<!-- Confirmed CT2.5 -->
<icon>icon.skill0374</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="CpRegen">
<amount>1.09</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="595" toLevel="1" name="Residence Clarity">
<!-- Confirmed CT2.5 -->
<icon>icon.skill0375</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MpRegen">
<amount>0.47</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="596" toLevel="1" name="Residence Might">
<!-- Confirmed CT2.5 -->
<icon>icon.skill0376</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PAtk">
<amount>34.6</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="597" toLevel="1" name="Residence Shield">
<!-- Confirmed CT2.5 -->
<icon>icon.skill0377</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalDefence">
<amount>54.7</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="598" toLevel="1" name="Residence Empower">
<!-- Confirmed CT2.5 -->
<icon>icon.skill0378</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MAtk">
<amount>40.4</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="599" toLevel="1" name="Residence Magic Barrier">
<!-- Confirmed CT2.5 -->
<icon>icon.skill0379</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicalDefence">
<amount>44</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
</list>