Files
l2j_mobius/trunk/dist/game/data/stats/items/33600-33699.xml
2016-07-10 18:49:47 +00:00

1879 lines
94 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="33600" name="Bound Dynasty Leather Gloves" additionalName="Event" type="Armor">
<!-- Cannot be unbound through Unbind Scrolls or otherwise. -->
<set name="icon" val="icon.armor_t92_g_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="gloves" />
<set name="crystal_type" val="S" />
<set name="weight" val="520" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="enchant_enabled" val="1" />
<set name="element_enabled" val="true" />
<set name="isAppearanceable" val="true" />
<set name="immediate_effect" val="true" />
<set name="price" val="304950" />
<stats>
<stat type="pDef">61</stat>
</stats>
</item>
<item id="33601" name="Bound Dynasty Leather Boots" additionalName="Event" type="Armor">
<!-- Cannot be unbound through Unbind Scrolls or otherwise. -->
<set name="icon" val="icon.armor_t92_b_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="feet" />
<set name="crystal_type" val="S" />
<set name="weight" val="1090" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="enchant_enabled" val="1" />
<set name="element_enabled" val="true" />
<set name="isAppearanceable" val="true" />
<set name="immediate_effect" val="true" />
<set name="price" val="304950" />
<stats>
<stat type="pDef">61</stat>
</stats>
</item>
<item id="33602" name="Bound Dynasty Tunic" additionalName="Event" type="Armor">
<!-- Cannot be unbound through Unbind Scrolls or otherwise. -->
<set name="icon" val="icon.armor_t93_u_i00" />
<set name="armor_type" val="MAGIC" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="chest" />
<set name="crystal_type" val="S" />
<set name="weight" val="1780" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="enchant_enabled" val="1" />
<set name="element_enabled" val="true" />
<set name="isAppearanceable" val="true" />
<set name="immediate_effect" val="true" />
<set name="price" val="914900" />
<stats>
<stat type="pDef">113</stat>
</stats>
</item>
<item id="33603" name="Bound Dynasty Stockings" additionalName="Event" type="Armor">
<!-- Cannot be unbound through Unbind Scrolls or otherwise. -->
<set name="icon" val="icon.armor_t93_l_i00" />
<set name="armor_type" val="MAGIC" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="legs" />
<set name="crystal_type" val="S" />
<set name="weight" val="860" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="enchant_enabled" val="1" />
<set name="element_enabled" val="true" />
<set name="isAppearanceable" val="true" />
<set name="immediate_effect" val="true" />
<set name="price" val="571800" />
<stats>
<stat type="pDef">71</stat>
</stats>
</item>
<item id="33604" name="Bound Dynasty Circlet" additionalName="Event" type="Armor">
<!-- Cannot be unbound through Unbind Scrolls or otherwise. -->
<set name="icon" val="icon.armor_circlet_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="head" />
<set name="crystal_type" val="S" />
<set name="weight" val="530" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="enchant_enabled" val="1" />
<set name="element_enabled" val="true" />
<set name="immediate_effect" val="true" />
<set name="price" val="457450" />
<stats>
<stat type="pDef">92</stat>
</stats>
</item>
<item id="33605" name="Bound Dynasty Gloves" additionalName="Event" type="Armor">
<!-- Cannot be unbound through Unbind Scrolls or otherwise. -->
<set name="icon" val="icon.armor_t93_g_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="gloves" />
<set name="crystal_type" val="S" />
<set name="weight" val="520" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="enchant_enabled" val="1" />
<set name="element_enabled" val="true" />
<set name="isAppearanceable" val="true" />
<set name="immediate_effect" val="true" />
<set name="price" val="304950" />
<stats>
<stat type="pDef">61</stat>
</stats>
</item>
<item id="33606" name="Bound Dynasty Shoes" additionalName="Event" type="Armor">
<!-- Cannot be unbound through Unbind Scrolls or otherwise. -->
<set name="icon" val="icon.armor_t93_b_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="feet" />
<set name="crystal_type" val="S" />
<set name="weight" val="1090" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="enchant_enabled" val="1" />
<set name="element_enabled" val="true" />
<set name="isAppearanceable" val="true" />
<set name="immediate_effect" val="true" />
<set name="price" val="304950" />
<stats>
<stat type="pDef">61</stat>
</stats>
</item>
<item id="33607" name="Bound Dynasty Sigil" additionalName="Event" type="Armor">
<!-- Cannot be unbound through Unbind Scrolls or otherwise. -->
<set name="icon" val="icon.dynasty_sigil_i00" />
<set name="armor_type" val="SIGIL" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lhand" />
<set name="crystal_type" val="S" />
<set name="weight" val="930" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="enchant_enabled" val="1" />
<set name="isAppearanceable" val="true" />
<set name="immediate_effect" val="true" />
<set name="price" val="320200" />
<skills>
<skill id="8311" level="1" /> <!-- Dynasty Sigil -->
</skills>
<stats>
<stat type="pDef">15</stat>
<stat type="rEvas">-8</stat>
</stats>
</item>
<item id="33608" name="Unidentified Dynasty Knife" additionalName="Event" type="EtcItem">
<!-- Dynasty knife in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="S" />
<set name="commissionItemType" val="DAGGER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="icon" val="icon.weapon_dynasty_dagger_i00" />
<set name="handler" val="ItemSkills" />
<createItems>
<item id="9446" count="1" chance="10" /> <!-- Dynasty Knife -->
<item id="33559" count="1" chance="30" /> <!-- Bound Dynasty Knife - Focus (Event) -->
<item id="33560" count="1" chance="30" /> <!-- Bound Dynasty Knife - Evasion (Event) -->
<item id="33561" count="1" chance="30" /> <!-- Bound Dynasty Knife - Critical Damage (Event) -->
</createItems>
<skills>
<skill id="12900" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33609" name="Unidentified Dynasty Sword" additionalName="Event" type="EtcItem">
<!-- Dynasty sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="S" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.weapon_dynasty_blade_i00" />
<createItems>
<item id="9442" count="1" chance="10" /> <!-- Dynasty Sword -->
<item id="33547" count="1" chance="30" /> <!-- Bound Dynasty Sword - Focus (Event) -->
<item id="33548" count="1" chance="30" /> <!-- Bound Dynasty Sword - Health (Event) -->
<item id="33549" count="1" chance="30" /> <!-- Bound Dynasty Sword - Light Armor (Event) -->
</createItems>
<skills>
<skill id="12901" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33610" name="Unidentified Dynasty Phantom" additionalName="Event" type="EtcItem">
<!-- Dynasty phantom in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="S" />
<set name="commissionItemType" val="ONE_HAND_MAGIC_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.weapon_dynasty_magic_sword_i00" />
<createItems>
<item id="9444" count="1" chance="10" /> <!-- Dynasty Phantom -->
<item id="33553" count="1" chance="30" /> <!-- Bound Dynasty Phantom - Acumen (Event) -->
<item id="33554" count="1" chance="30" /> <!-- Bound Dynasty Phantom - Mana Up (Event) -->
<item id="33555" count="1" chance="30" /> <!-- Bound Dynasty Phantom - Conversion (Event) -->
</createItems>
<skills>
<skill id="12902" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33611" name="Unidentified Dynasty Rapier" additionalName="Event" type="EtcItem">
<!-- Dynasty rapier in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / short sword) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="S" />
<set name="commissionItemType" val="RAPIER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.weapon_dynasty_rapier_i00" />
<createItems>
<item id="9376" count="1" chance="10" /> <!-- Dynasty Rapier -->
<item id="33582" count="1" chance="30" /> <!-- Bound Dynasty Rapier - Focus (Event) -->
<item id="33583" count="1" chance="30" /> <!-- Bound Dynasty Rapier - Health (Event) -->
<item id="33584" count="1" chance="30" /> <!-- Bound Dynasty Rapier - Light Armor (Event) -->
</createItems>
<skills>
<skill id="12903" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33612" name="Unidentified Dynasty Blade" additionalName="Event" type="EtcItem">
<!-- Dynasty blade in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / sword) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="S" />
<set name="commissionItemType" val="TWO_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.weapon_dynasty_twohand_sword_i00" />
<createItems>
<item id="9443" count="1" chance="10" /> <!-- Dynasty Blade -->
<item id="33550" count="1" chance="30" /> <!-- Bound Dynasty Blade - Focus (Event) -->
<item id="33551" count="1" chance="30" /> <!-- Bound Dynasty Blade - Health (Event) -->
<item id="33552" count="1" chance="30" /> <!-- Bound Dynasty Blade - Light Armor (Event) -->
</createItems>
<skills>
<skill id="12904" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33613" name="Unidentified Dynasty Ancient Sword" additionalName="Event" type="EtcItem">
<!-- Dynasty ancient sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / ancient sword) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="S" />
<set name="commissionItemType" val="ANCIENT_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.weapon_dynasty_ancient_sword_i00" />
<createItems>
<item id="9380" count="1" chance="10" /> <!-- Dynasty Ancient Sword -->
<item id="33585" count="1" chance="30" /> <!-- Bound Dynasty Ancient Sword - Focus (Event) -->
<item id="33586" count="1" chance="30" /> <!-- Bound Dynasty Ancient Sword - Health (Event) -->
<item id="33587" count="1" chance="30" /> <!-- Bound Dynasty Ancient Sword - Light Armor (Event) -->
</createItems>
<skills>
<skill id="12905" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33614" name="Unidentified Dynasty Halberd" additionalName="Event" type="EtcItem">
<!-- Dynasty halberd in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="S" />
<set name="commissionItemType" val="SPEAR" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.weapon_dynasty_spear_i00" />
<createItems>
<item id="9447" count="1" chance="10" /> <!-- Dynasty Halberd -->
<item id="33562" count="1" chance="30" /> <!-- Bound Dynasty Halberd - Anger (Event) -->
<item id="33563" count="1" chance="30" /> <!-- Bound Dynasty Halberd - Critical Stun (Event) -->
<item id="33564" count="1" chance="30" /> <!-- Bound Dynasty Halberd - Light Armor (Event) -->
</createItems>
<skills>
<skill id="12906" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33615" name="Unidentified Dynasty Crossbow" additionalName="Event" type="EtcItem">
<!-- Dynasty crossbow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / crossbow) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="S" />
<set name="commissionItemType" val="CROSSBOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.weapon_dynasty_crossbow_i00" />
<createItems>
<item id="9384" count="1" chance="10" /> <!-- Dynasty Crossbow -->
<item id="33588" count="1" chance="30" /> <!-- Bound Dynasty Crossbow - Cheap Shot (Event) -->
<item id="33589" count="1" chance="30" /> <!-- Bound Dynasty Crossbow - Guidance (Event) -->
<item id="33590" count="1" chance="30" /> <!-- Bound Dynasty Crossbow - Focus (Event) -->
</createItems>
<skills>
<skill id="12907" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33616" name="Unidentified Dynasty Cudgel" additionalName="Event" type="EtcItem">
<!-- Dynasty cudgel in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="S" />
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.weapon_dynasty_hammer_i00" />
<createItems>
<item id="9448" count="1" chance="10" /> <!-- Dynasty Cudgel -->
<item id="33565" count="1" chance="30" /> <!-- Bound Dynasty Cudgel - Anger (Event) -->
<item id="33566" count="1" chance="30" /> <!-- Bound Dynasty Cudgel - Health (Event) -->
<item id="33567" count="1" chance="30" /> <!-- Bound Dynasty Cudgel - Rsk. Focus (Event) -->
</createItems>
<skills>
<skill id="12908" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33617" name="Unidentified Dynasty Mace" additionalName="Event" type="EtcItem">
<!-- Dynasty mace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="S" />
<set name="commissionItemType" val="ONE_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.weapon_dynasty_staff_i00" />
<createItems>
<item id="9449" count="1" chance="10" /> <!-- Dynasty Mace -->
<item id="33568" count="1" chance="30" /> <!-- Bound Dynasty Mace - Mana Up (Event) -->
<item id="33569" count="1" chance="30" /> <!-- Bound Dynasty Mace - Conversion (Event) -->
<item id="33570" count="1" chance="30" /> <!-- Bound Dynasty Mace - Acumen (Event) -->
</createItems>
<skills>
<skill id="12909" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33618" name="Unidentified Dynasty Staff" additionalName="Event" type="EtcItem">
<!-- Dynasty staff in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="S" />
<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.weapon_dynasty_twohand_staff_i00" />
<createItems>
<item id="10252" count="1" chance="10" /> <!-- Dynasty Staff -->
<item id="33574" count="1" chance="30" /> <!-- Bound Dynasty Staff - Mana Up (Event) -->
<item id="33575" count="1" chance="30" /> <!-- Bound Dynasty Staff - Conversion (Event) -->
<item id="33576" count="1" chance="30" /> <!-- Bound Dynasty Staff - Acumen (Event) -->
</createItems>
<skills>
<skill id="12910" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33619" name="Unidentified Dynasty Crusher" additionalName="Event" type="EtcItem">
<!-- Dynasty crusher in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="S" />
<set name="commissionItemType" val="TWO_HAND_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.weapon_dynasty_crusher_i00" />
<createItems>
<item id="10253" count="1" chance="10" /> <!-- Dynasty Crusher -->
<item id="33577" count="1" chance="30" /> <!-- Bound Dynasty Crusher - Anger (Event) -->
<item id="33578" count="1" chance="30" /> <!-- Bound Dynasty Crusher - Health (Event) -->
<item id="33579" count="1" chance="30" /> <!-- Bound Dynasty Crusher - Rsk. Focus (Event) -->
</createItems>
<skills>
<skill id="12911" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33620" name="Unidentified Dynasty Bagh-Nakh" additionalName="Event" type="EtcItem">
<!-- Dynasty Bagh-Nakh in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / fist weapon) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="S" />
<set name="commissionItemType" val="FIST_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.weapon_dynasty_jamadhr_i00" />
<createItems>
<item id="9450" count="1" chance="10" /> <!-- Dynasty Bagh-Nakh -->
<item id="33571" count="1" chance="30" /> <!-- Bound Dynasty Bagh-Nakh - Rsk. Evasion (Event) -->
<item id="33572" count="1" chance="30" /> <!-- Bound Dynasty Bagh-Nakh - Focus (Event) -->
<item id="33573" count="1" chance="30" /> <!-- Bound Dynasty Bagh-Nakh - Haste (Event) -->
</createItems>
<skills>
<skill id="12912" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33621" name="Unidentified Dynasty Dualsword" additionalName="Event" type="EtcItem">
<!-- Dynasty dualsword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="S" />
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.weapon_dual_sword_i00" />
<createItems>
<item id="10004" count="1" chance="10" /> <!-- Dynasty Dualsword -->
<item id="33581" count="1" chance="90" /> <!-- Bound Dynasty Dualsword - Event -->
</createItems>
<skills>
<skill id="12913" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33622" name="Unidentified Dynasty Dual Dagger" additionalName="Event" type="EtcItem">
<!-- Dynasty Dual Dagger in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dual dagger) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="S" />
<set name="commissionItemType" val="DUAL_DAGGER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.dual_dagger_i00" />
<createItems>
<item id="13882" count="1" chance="10" /> <!-- Dynasty Dual Dagger -->
<item id="33580" count="1" chance="90" /> <!-- Bound Dynasty Dual Dagger - Event -->
</createItems>
<skills>
<skill id="12914" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33623" name="Unidentified Dynasty Breastplate" additionalName="Event" type="EtcItem">
<!-- Dynasty breastplate in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / heavy armor) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="S" />
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.armor_t91_u_i00" />
<createItems>
<item id="9416" count="1" chance="10" /> <!-- Dynasty Breastplate -->
<item id="33591" count="1" chance="90" /> <!-- Bound Dynasty Breastplate - Event -->
</createItems>
<skills>
<skill id="12915" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33624" name="Unidentified Dynasty Gaiters" additionalName="Event" type="EtcItem">
<!-- Dynasty gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / heavy armor) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="S" />
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.armor_t91_l_i00" />
<createItems>
<item id="9421" count="1" chance="10" /> <!-- Dynasty Gaiters -->
<item id="33592" count="1" chance="90" /> <!-- Bound Dynasty Gaiters - Event -->
</createItems>
<skills>
<skill id="12916" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33625" name="Unidentified Dynasty Helmet" additionalName="Event" type="EtcItem">
<!-- Dynasty helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: headgear) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="S" />
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.armor_helmet_i00" />
<createItems>
<item id="9422" count="1" chance="10" /> <!-- Dynasty Helmet -->
<item id="33593" count="1" chance="90" /> <!-- Bound Dynasty Helmet - Event -->
</createItems>
<skills>
<skill id="12917" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33626" name="Unidentified Dynasty Gauntlets" additionalName="Event" type="EtcItem">
<!-- Dynasty gauntlets in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: gloves) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="S" />
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.armor_t91_g_i00" />
<createItems>
<item id="9423" count="1" chance="10" /> <!-- Dynasty Gauntlets - Heavy Armor -->
<item id="33594" count="1" chance="90" /> <!-- Bound Dynasty Gauntlets - Event -->
</createItems>
<skills>
<skill id="12918" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33627" name="Unidentified Dynasty Boots" additionalName="Event" type="EtcItem">
<!-- Dynasty boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: boots) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="S" />
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.armor_t91_b_i00" />
<createItems>
<item id="9424" count="1" chance="10" /> <!-- Dynasty Boots - Heavy Armor -->
<item id="33595" count="1" chance="90" /> <!-- Bound Dynasty Boots - Event -->
</createItems>
<skills>
<skill id="12919" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33628" name="Unidentified Dynasty Shield" additionalName="Event" type="EtcItem">
<!-- Dynasty shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: shield) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="S" />
<set name="commissionItemType" val="SHIELD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.shield_dynasty_shield_i00" />
<createItems>
<item id="9441" count="1" chance="10" /> <!-- Dynasty Shield -->
<item id="33596" count="1" chance="90" /> <!-- Bound Dynasty Shield - Event -->
</createItems>
<skills>
<skill id="12920" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33629" name="Unidentified Dynasty Leather Armor" additionalName="Event" type="EtcItem">
<!-- Dynasty leather armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / light armor) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="S" />
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.armor_t92_u_i00" />
<createItems>
<item id="9425" count="1" chance="10" /> <!-- Dynasty Leather Armor -->
<item id="33597" count="1" chance="90" /> <!-- Bound Dynasty Leather Armor - Event -->
</createItems>
<skills>
<skill id="12921" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33630" name="Unidentified Dynasty Leather Leggings" additionalName="Event" type="EtcItem">
<!-- Dynasty leather leggings in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / light armor) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="S" />
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.armor_t92_l_i00" />
<createItems>
<item id="9428" count="1" chance="10" /> <!-- Dynasty Leather Leggings -->
<item id="33598" count="1" chance="90" /> <!-- Bound Dynasty Leather Leggings - Event -->
</createItems>
<skills>
<skill id="12922" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33631" name="Unidentified Dynasty Leather Helmet" additionalName="Event" type="EtcItem">
<!-- Dynasty leather helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: headgear) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="S" />
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.armor_leather_helmet_i00" />
<createItems>
<item id="9429" count="1" chance="10" /> <!-- Dynasty Leather Helmet -->
<item id="33599" count="1" chance="90" /> <!-- Bound Dynasty Leather Helmet - Event -->
</createItems>
<skills>
<skill id="12923" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33632" name="Unidentified Dynasty Leather Gloves" additionalName="Event" type="EtcItem">
<!-- Dynasty leather gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: gloves) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="S" />
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.armor_t92_g_i00" />
<createItems>
<item id="9430" count="1" chance="10" /> <!-- Dynasty Leather Gloves - Light Armor -->
<item id="33600" count="1" chance="90" /> <!-- Bound Dynasty Leather Gloves - Event -->
</createItems>
<skills>
<skill id="12924" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33633" name="Unidentified Dynasty Leather Boots" additionalName="Event" type="EtcItem">
<!-- Dynasty leather boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: boots) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="S" />
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.armor_t92_b_i00" />
<createItems>
<item id="9431" count="1" chance="10" /> <!-- Dynasty Leather Boots - Light Armor -->
<item id="33601" count="1" chance="90" /> <!-- Bound Dynasty Leather Boots - Event -->
</createItems>
<skills>
<skill id="12925" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33634" name="Unidentified Dynasty Tunic" additionalName="Event" type="EtcItem">
<!-- Dynasty tunic in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / robe) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="S" />
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.armor_t93_u_i00" />
<createItems>
<item id="9432" count="1" chance="10" /> <!-- Dynasty Tunic -->
<item id="33602" count="1" chance="90" /> <!-- Bound Dynasty Tunic - Event -->
</createItems>
<skills>
<skill id="12926" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33635" name="Unidentified Dynasty Stockings" additionalName="Event" type="EtcItem">
<!-- Dynasty stockings in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / robe) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="S" />
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.armor_t93_l_i00" />
<createItems>
<item id="9437" count="1" chance="10" /> <!-- Dynasty Stockings -->
<item id="33603" count="1" chance="90" /> <!-- Bound Dynasty Stockings - Event -->
</createItems>
<skills>
<skill id="12927" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33636" name="Unidentified Dynasty Circlet" additionalName="Event" type="EtcItem">
<!-- Dynasty circlet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: headgear) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="S" />
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.armor_circlet_i00" />
<createItems>
<item id="9438" count="1" chance="10" /> <!-- Dynasty Circlet -->
<item id="33604" count="1" chance="90" /> <!-- Bound Dynasty Circlet - Event -->
</createItems>
<skills>
<skill id="12928" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33637" name="Unidentified Dynasty Gloves" additionalName="Event" type="EtcItem">
<!-- Dynasty gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: gloves) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="S" />
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.armor_t93_g_i00" />
<createItems>
<item id="9439" count="1" chance="10" /> <!-- Dynasty Gloves - Robe -->
<item id="33605" count="1" chance="90" /> <!-- Bound Dynasty Gloves - Event -->
</createItems>
<skills>
<skill id="12929" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33638" name="Unidentified Dynasty Shoes" additionalName="Event" type="EtcItem">
<!-- Dynasty shoes in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: boots) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="S" />
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.armor_t93_b_i00" />
<createItems>
<item id="9440" count="1" chance="10" /> <!-- Dynasty Shoes - Robe -->
<item id="33606" count="1" chance="90" /> <!-- Bound Dynasty Shoes - Event -->
</createItems>
<skills>
<skill id="12930" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33639" name="Unidentified Dynasty Sigil" additionalName="Event" type="EtcItem">
<!-- Dynasty sigil in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: sigil) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="S" />
<set name="commissionItemType" val="SIGIL" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.dynasty_sigil_i00" />
<createItems>
<item id="10119" count="1" chance="10" /> <!-- Dynasty Sigil -->
<item id="33607" count="1" chance="90" /> <!-- Bound Dynasty Sigil - Event -->
</createItems>
<skills>
<skill id="12931" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33640" name="Blessed Scroll of Escape" type="EtcItem">
<!-- Mysterious scroll that relocates user to the nearest village. -->
<set name="icon" val="icon.etc_scroll_of_return_i01" />
<set name="weight" val="120" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_commissionable" val="false" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="is_stackable" val="true" />
<skills>
<skill id="12936" level="1" /> <!-- Blessed Scroll of Escape -->
</skills>
</item>
<item id="33641" name="Illusion Guard Helmet" type="EtcItem">
<!-- Illusion guard's helmet. -->
<set name="icon" val="icon.Accessary_demon_circlet_i00" />
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="weight" val="10" />
<stats>
<stat type="pDef">37</stat>
</stats>
</item>
<item id="33642" name="Kukurin Bracelet" type="Armor">
<!-- When equipped, you can mount a Kukurin. -->
<set name="icon" val="icon.accessary_blue_coral_ring_i00" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="bodypart" val="lbracelet" />
<set name="is_oly_restricted" val="true" />
<set name="immediate_effect" val="true" />
<set name="weight" val="30" />
<skills>
<skill id="839" level="1" type="ON_UNEQUIP" /> <!-- Dismount -->
<skill id="9213" level="1" /> <!-- Kukurin -->
</skills>
</item>
<item id="33643" name="Scroll: Minion" type="EtcItem">
<!-- Scroll that can summon a Minion for 2 hours. -->
<set name="icon" val="icon.etc_piece_of_paper_white_i00" />
<set name="weight" val="120" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="is_stackable" val="true" />
</item>
<item id="33644" name="Scroll: Superior Minion" type="EtcItem">
<!-- Scroll that can summon a Superior Minion for 2 hours. -->
<set name="icon" val="icon.etc_piece_of_paper_white_i00" />
<set name="weight" val="120" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="is_stackable" val="true" />
</item>
<item id="33645" name="Minion 3-unit Pack" type="EtcItem">
<!-- Scroll that can summon a Minion for 2 hours. Contains 3 sheets. -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="weight" val="100" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="33643" min="3" max="3" chance="100" /> <!-- Scroll: Minion -->
</capsuled_items>
</item>
<item id="33646" name="Superior Minion 3-unit Pack" type="EtcItem">
<!-- Scroll that can summon a Superior Minion for 2 hours. Contains 3 sheets. -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="weight" val="100" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="33644" min="3" max="3" chance="100" /> <!-- Scroll: Superior Minion -->
</capsuled_items>
</item>
<item id="33647" name="Hero's Gift Box" type="EtcItem">
<!-- Can acquire a 5-unit Hero's Blessing Buff Scroll pack, a 3-unit Minion Coupon pack, a 5-unit Noblesse Blessing buff scroll pack, a 30-unit Kukuru mounting scroll pack, and a 3-unit Feather of Blessing pack. -->
<set name="icon" val="icon.new_user_box" />
<set name="weight" val="100" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="33504" min="1" max="1" chance="100" /> <!-- Hero's Blessed Buff Scroll 5-unit Pack -->
<item id="13275" min="1" max="1" chance="100" /> <!-- Minion Coupon 3-unit Pack -->
<item id="33506" min="1" max="1" chance="100" /> <!-- Scroll: Noblesse Blessing 5-unit Pack -->
<item id="33508" min="1" max="1" chance="100" /> <!-- Scroll: Mount Kukuru 30-unit Pack -->
<item id="13106" min="1" max="1" chance="100" /> <!-- Feather of Blessing 3-unit Pack -->
</capsuled_items>
</item>
<item id="33648" name="Gift Box of Destiny" type="EtcItem">
<!-- Can acquire 250 Returning Hero's Marks, 1 Returning Hero's Vitality Replenishing Juice pack of 5, and a Superior Minion coupon pack of 2. -->
<set name="icon" val="icon.present_of_destination_event" />
<set name="weight" val="100" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="33511" min="250" max="250" chance="100" /> <!-- Returning Hero's Mark -->
<item id="33513" min="1" max="1" chance="100" /> <!-- Returning Hero's Vitality Replenishing Juice 5-unit Pack -->
<item id="14239" min="1" max="1" chance="100" /> <!-- Superior Minion Coupon 2-unit Pack -->
</capsuled_items>
</item>
<item id="33649" name="Kukurin Feather Helm" type="Armor">
<!-- Kukurin Feather Helm. -->
<set name="icon" val="icon.accessory_tengallon_brown_hat_i00" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="bodypart" val="hairall" />
<set name="enchant_enabled" val="7" />
<set name="isAppearanceable" val="true" />
<set name="immediate_effect" val="true" />
<set name="weight" val="10" />
</item>
<item id="33650" name="Shilen Wand" type="Weapon">
<!-- Shilen Wand. -->
<set name="icon" val="icon.weapon_apprentices_wand_i00" />
<set name="weapon_type" val="BLUNT" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="bodypart" val="rhand" />
<set name="is_oly_restricted" val="true" />
<set name="enchant_enabled" val="1" />
<set name="isAppearanceable" val="true" />
<set name="damage_range" val="0;0;40;120" />
<set name="immediate_effect" val="true" />
<set name="weight" val="1080" />
<stats>
<stat type="pAtk">10</stat>
<stat type="mAtk">10</stat>
<stat type="pAtkSpd">379</stat>
<stat type="accCombat">8</stat>
<stat type="rCrit">6</stat>
<stat type="pAtkRange">40</stat>
</stats>
</item>
<item id="33651" name="Unidentified Crystal Dagger" additionalName="Event" type="EtcItem">
<!-- Crystal Dagger in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="DAGGER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.weapon_crystal_dagger_i00" />
<createItems>
<item id="228" count="1" chance="10" /> <!-- Crystal Dagger -->
<item id="30659" count="1" chance="45" /> <!-- Bound Crystal Dagger - Critical Bleed -->
<item id="30660" count="1" chance="45" /> <!-- Bound Crystal Dagger - Critical Poison -->
</createItems>
<skills>
<skill id="12937" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33652" name="Unidentified Samurai Long Sword" additionalName="Event" type="EtcItem">
<!-- Samurai Long Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.weapon_samurai_longsword_i00" />
<createItems>
<item id="135" count="1" chance="10" /> <!-- Samurai Long Sword -->
<item id="30972" count="1" chance="30" /> <!-- Bound Samurai Long Sword - Focus -->
<item id="30973" count="1" chance="30" /> <!-- Bound Samurai Long Sword - Critical Damage -->
<item id="30974" count="1" chance="30" /> <!-- Bound Samurai Long Sword - Haste -->
</createItems>
<skills>
<skill id="12938" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33653" name="Unidentified Ecliptic Sword" additionalName="Event" type="EtcItem">
<!-- Ecliptic Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="ONE_HAND_MAGIC_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.weapon_sword_of_eclipse_i00" />
<createItems>
<item id="7888" count="1" chance="10" /> <!-- Ecliptic Sword -->
<item id="31091" count="1" chance="30" /> <!-- Bound Ecliptic Sword - Empower -->
<item id="31092" count="1" chance="30" /> <!-- Bound Ecliptic Sword - M. Atk. -->
<item id="31093" count="1" chance="30" /> <!-- Bound Ecliptic Sword - Magic Silence -->
</createItems>
<skills>
<skill id="12939" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33654" name="Unidentified Admiral's Estoc" additionalName="Event" type="EtcItem">
<!-- Kamael-exclusive Weapon: Samurai Long Sword Conversion, Admiral's Estoc in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon: rapier) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="RAPIER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.weapon_blink_slasher_i00" />
<createItems>
<item id="9292" count="1" chance="10" /> <!-- Admiral's Estoc -->
<item id="30956" count="1" chance="30" /> <!-- Bound Admiral's Estoc - Focus -->
<item id="30957" count="1" chance="30" /> <!-- Bound Admiral's Estoc - Critical Damage -->
<item id="30958" count="1" chance="30" /> <!-- Bound Admiral's Estoc - Haste -->
</createItems>
<skills>
<skill id="12940" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33655" name="Unidentified Berserker Blade" additionalName="Event" type="EtcItem">
<!-- Berserker Blade in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / sword) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="TWO_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.weapon_berserker_blade_i00" />
<createItems>
<item id="5286" count="1" chance="10" /> <!-- Berserker Blade -->
<item id="31226" count="1" chance="30" /> <!-- Bound Berserker Blade - Focus -->
<item id="31227" count="1" chance="30" /> <!-- Bound Berserker Blade - Critical Damage -->
<item id="31228" count="1" chance="30" /> <!-- Bound Berserker Blade - Haste -->
</createItems>
<skills>
<skill id="12941" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33656" name="Unidentified Saber Tooth" additionalName="Event" type="EtcItem">
<!-- Kamael-exclusive Weapon: Berserker Blade Conversion, Saber Tooth in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / ancient sword) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="ANCIENT_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.weapon_invincible_blade_i00" />
<createItems>
<item id="9296" count="1" chance="10" /> <!-- Saber Tooth -->
<item id="31111" count="1" chance="30" /> <!-- Bound Saber Tooth - Focus -->
<item id="31112" count="1" chance="30" /> <!-- Bound Saber Tooth - Critical Damage -->
<item id="31113" count="1" chance="30" /> <!-- Bound Saber Tooth - Haste -->
</createItems>
<skills>
<skill id="12942" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33657" name="Unidentified Eminence Bow" additionalName="Event" type="EtcItem">
<!-- Eminence Bow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="BOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.weapon_eminence_bow_i00" />
<createItems>
<item id="286" count="1" chance="10" /> <!-- Eminence Bow -->
<item id="30867" count="1" chance="30" /> <!-- Bound Eminence Bow - Guidance -->
<item id="30868" count="1" chance="30" /> <!-- Bound Eminence Bow - Miser -->
<item id="30869" count="1" chance="30" /> <!-- Bound Eminence Bow - Cheap Shot -->
</createItems>
<skills>
<skill id="12943" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33658" name="Unidentified Sharpshooter" additionalName="Event" type="EtcItem">
<!-- Kamael-exclusive Weapon: Eminence Bow Conversion, Sharpshooter in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / crossbow) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="CROSSBOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.weapon_taslam_i00" />
<createItems>
<item id="9300" count="1" chance="10" /> <!-- Sharpshooter -->
<item id="31139" count="1" chance="30" /> <!-- Bound Sharpshooter - Guidance -->
<item id="31140" count="1" chance="30" /> <!-- Bound Sharpshooter - Miser -->
<item id="31141" count="1" chance="30" /> <!-- Bound Sharpshooter - Cheap Shot -->
</createItems>
<skills>
<skill id="12944" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33659" name="Unidentified Ecliptic Axe" additionalName="Event" type="EtcItem">
<!-- Ecliptic Axe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="ONE_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.weapon_eclipse_axe_i00" />
<createItems>
<item id="7891" count="1" chance="10" /> <!-- Ecliptic Axe -->
<item id="30783" count="1" chance="30" /> <!-- Bound Ecliptic Axe - M. Atk. -->
<item id="30782" count="1" chance="30" /> <!-- Bound Ecliptic Axe - Conversion -->
<item id="30784" count="1" chance="30" /> <!-- Bound Ecliptic Axe - Magic Hold -->
</createItems>
<skills>
<skill id="12945" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33660" name="Unidentified Yaksa Mace" additionalName="Event" type="EtcItem">
<!-- Yaksa Mace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.weapon_yaksa_mace_i00" />
<createItems>
<item id="2503" count="1" chance="10" /> <!-- Yaksa Mace -->
<item id="30883" count="1" chance="30" /> <!-- Bound Yaksa Mace - Health -->
<item id="30882" count="1" chance="30" /> <!-- Bound Yaksa Mace - Anger -->
<item id="30884" count="1" chance="30" /> <!-- Bound Yaksa Mace - Rsk. Focus -->
</createItems>
<skills>
<skill id="12946" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33661" name="Unidentified Dwarven Hammer" additionalName="Event" type="EtcItem">
<!-- Dwarven Hammer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="TWO_HAND_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.weapon_dwarven_hammer_i00" />
<createItems>
<item id="7897" count="1" chance="10" /> <!-- Dwarven Hammer -->
<item id="31373" count="1" chance="30" /> <!-- Bound Dwarven Hammer - Health -->
<item id="31374" count="1" chance="30" /> <!-- Bound Dwarven Hammer - Anger -->
<item id="31375" count="1" chance="30" /> <!-- Bound Dwarven Hammer - Critical Bleed -->
</createItems>
<skills>
<skill id="12947" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33662" name="Unidentified Ghoul's Staff" additionalName="Event" type="EtcItem">
<!-- Ghoul's Staff in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.weapon_ghouls_staff_i00" />
<createItems>
<item id="205" count="1" chance="10" /> <!-- Ghoul's Staff -->
<item id="31550" count="1" chance="30" /> <!-- Bound Ghoul's Staff - Mana Up -->
<item id="31549" count="1" chance="30" /> <!-- Bound Ghoul's Staff - Rsk. Evasion -->
<item id="31551" count="1" chance="30" /> <!-- Bound Ghoul's Staff - Blessed Body -->
</createItems>
<skills>
<skill id="12948" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33663" name="Unidentified Orcish Poleaxe" additionalName="Event" type="EtcItem">
<!-- Orcish Poleaxe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="SPEAR" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.weapon_orcish_poleaxe_i00" />
<createItems>
<item id="299" count="1" chance="10" /> <!-- Orcish Poleaxe -->
<item id="30804" count="1" chance="30" /> <!-- Bound Orcish Poleaxe - Critical Stun -->
<item id="30805" count="1" chance="30" /> <!-- Bound Orcish Poleaxe - Long Blow -->
<item id="30806" count="1" chance="30" /> <!-- Bound Orcish Poleaxe - Wide Blow -->
</createItems>
<skills>
<skill id="12949" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33664" name="Unidentified Great Pata" additionalName="Event" type="EtcItem">
<!-- Great Pata in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / fist weapon) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="FIST_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.weapon_great_pata_i00" />
<createItems>
<item id="266" count="1" chance="10" /> <!-- Great Pata -->
<item id="31525" count="1" chance="30" /> <!-- Bound Great Pata - Rsk. Haste -->
<item id="31523" count="1" chance="30" /> <!-- Bound Great Pata - Critical Drain -->
<item id="31524" count="1" chance="30" /> <!-- Bound Great Pata - Critical Poison -->
</createItems>
<skills>
<skill id="12950" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33665" name="Unidentified Shamshir*Shamshir" additionalName="Event" type="EtcItem">
<!-- Shamshir*Shamshir in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dual weapon) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.weapon_dual_sword_i00" />
<createItems>
<item id="2572" count="1" chance="10" /> <!-- Shamshir*Shamshir -->
<item id="31132" count="1" chance="90" /> <!-- Bound Shamshir*Shamshir -->
</createItems>
<skills>
<skill id="12951" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33666" name="Unidentified Full Plate Helmet" additionalName="Event" type="EtcItem">
<!-- Full Plate Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Headgear) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.armor_leather_helmet_i00" />
<createItems>
<item id="2414" count="1" chance="10" /> <!-- Full Plate Helmet -->
<item id="30548" count="1" chance="90" /> <!-- Bound Full Plate Helmet -->
</createItems>
<skills>
<skill id="12952" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33667" name="Unidentified Full Plate Armor" additionalName="Event" type="EtcItem">
<!-- Full Plate Armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece/ heavy armor) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.armor_t62_ul_i00" />
<createItems>
<item id="356" count="1" chance="10" /> <!-- Full Plate Armor -->
<item id="30549" count="1" chance="90" /> <!-- Bound Full Plate Armor -->
</createItems>
<skills>
<skill id="12953" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33668" name="Unidentified Full Plate Shield" additionalName="Event" type="EtcItem">
<!-- Full Plate Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="SHIELD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.shield_full_plate_shield_i00" />
<createItems>
<item id="2497" count="1" chance="10" /> <!-- Full Plate Shield -->
<item id="30550" count="1" chance="90" /> <!-- Bound Full Plate Shield -->
</createItems>
<skills>
<skill id="12954" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33669" name="Unidentified Full Plate Boots" additionalName="Event" type="EtcItem">
<!-- Full Plate Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: boots) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.armor_t62_b_i00" />
<createItems>
<item id="2438" count="1" chance="10" /> <!-- Full Plate Boots -->
<item id="30551" count="1" chance="90" /> <!-- Bound Full Plate Boots -->
</createItems>
<skills>
<skill id="12955" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33670" name="Unidentified Full Plate Gauntlets" additionalName="Event" type="EtcItem">
<!-- Full Plate Gauntlets in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.armor_t62_g_i00" />
<createItems>
<item id="2462" count="1" chance="10" /> <!-- Full Plate Gauntlets -->
<item id="30552" count="1" chance="90" /> <!-- Bound Full Plate Gauntlets -->
</createItems>
<skills>
<skill id="12956" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33671" name="Unidentified Divine Stockings" additionalName="Event" type="EtcItem">
<!-- Divine Stockings in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / robe) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.armor_t57_l_i00" />
<createItems>
<item id="473" count="1" chance="10" /> <!-- Divine Stockings -->
<item id="30982" count="1" chance="90" /> <!-- Bound Divine Stockings -->
</createItems>
<skills>
<skill id="12957" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33672" name="Unidentified Divine Tunic" additionalName="Event" type="EtcItem">
<!-- Divine Tunic in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / robe) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.armor_t57_u_i00" />
<createItems>
<item id="442" count="1" chance="10" /> <!-- Divine Tunic -->
<item id="30983" count="1" chance="90" /> <!-- Bound Divine Tunic -->
</createItems>
<skills>
<skill id="12958" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33673" name="Unidentified Divine Gloves" additionalName="Event" type="EtcItem">
<!-- Divine Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.armor_t57_g_i00" />
<createItems>
<item id="2463" count="1" chance="10" /> <!-- Divine Gloves -->
<item id="30984" count="1" chance="90" /> <!-- Bound Divine Gloves -->
</createItems>
<skills>
<skill id="12959" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33674" name="Unidentified Drake Leather Boots" additionalName="Event" type="EtcItem">
<!-- Drake Leather boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: boots) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.armor_t21_b_i00" />
<createItems>
<item id="2437" count="1" chance="10" /> <!-- Drake Leather Boots -->
<item id="31388" count="1" chance="90" /> <!-- Bound Drake Leather Boots -->
</createItems>
<skills>
<skill id="12960" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33675" name="Unidentified Drake Leather Armor" additionalName="Event" type="EtcItem">
<!-- Drake Leather armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one piece / light armor) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.armor_t21_ul_i00" />
<createItems>
<item id="401" count="1" chance="10" /> <!-- Drake Leather Armor -->
<item id="31389" count="1" chance="90" /> <!-- Bound Drake Leather Armor -->
</createItems>
<skills>
<skill id="12961" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33676" name="Unidentified Drake Leather Gloves" additionalName="Event" type="EtcItem">
<!-- Drake Leather gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.armor_t21_g_i00" />
<createItems>
<item id="2461" count="1" chance="10" /> <!-- Drake Leather Gloves -->
<item id="31390" count="1" chance="90" /> <!-- Bound Drake Leather Gloves -->
</createItems>
<skills>
<skill id="12962" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33677" name="Unidentified Demon's Dagger" additionalName="Event" type="EtcItem">
<!-- Demon's Dagger in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="DAGGER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.weapon_demons_sword_i00" />
<createItems>
<item id="234" count="1" chance="10" /> <!-- Demon's Dagger -->
<item id="30916" count="1" chance="45" /> <!-- Bound Demon's Dagger - Critical Bleed -->
<item id="30917" count="1" chance="45" /> <!-- Bound Demon's Dagger - Critical Poison -->
</createItems>
<skills>
<skill id="12963" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33678" name="Unidentified Wizard's Tear" additionalName="Event" type="EtcItem">
<!-- Wizard's Tear in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="ONE_HAND_MAGIC_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.weapon_tears_of_wizard_i00" />
<createItems>
<item id="7889" count="1" chance="10" /> <!-- Wizard's Tear -->
<item id="30597" count="1" chance="30" /> <!-- Bound Wizard's Tear - Acumen -->
<item id="30598" count="1" chance="30" /> <!-- Bound Wizard's Tear - M. Atk. -->
<item id="30599" count="1" chance="30" /> <!-- Bound Wizard's Tear - Conversion -->
</createItems>
<skills>
<skill id="12964" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33679" name="Unidentified Damascus Sword" additionalName="Event" type="EtcItem">
<!-- Damascus Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.weapon_sword_of_damascus_i00" />
<createItems>
<item id="79" count="1" chance="10" /> <!-- Damascus Sword -->
<item id="31486" count="1" chance="30" /> <!-- Bound Damascus Sword - Focus -->
<item id="31487" count="1" chance="30" /> <!-- Bound Damascus Sword - Critical Damage -->
<item id="31488" count="1" chance="30" /> <!-- Bound Damascus Sword - Haste -->
</createItems>
<skills>
<skill id="12965" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33680" name="Unidentified Guardian's Sword" additionalName="Event" type="EtcItem">
<!-- Guardian's Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / sword) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="TWO_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.weapon_guardians_sword_i00" />
<createItems>
<item id="7883" count="1" chance="10" /> <!-- Guardian's Sword -->
<item id="31577" count="1" chance="30" /> <!-- Bound Guardian's Sword - Health -->
<item id="31576" count="1" chance="30" /> <!-- Bound Guardian's Sword - Critical Drain -->
<item id="31578" count="1" chance="30" /> <!-- Bound Guardian's Sword - Critical Bleed -->
</createItems>
<skills>
<skill id="12966" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33681" name="Unidentified Bow of Peril" additionalName="Event" type="EtcItem">
<!-- Bow of Peril in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="BOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.weapon_hazard_bow_i00" />
<createItems>
<item id="287" count="1" chance="10" /> <!-- Bow of Peril -->
<item id="30503" count="1" chance="30" /> <!-- Bound Bow of Peril - Guidance -->
<item id="30504" count="1" chance="30" /> <!-- Bound Bow of Peril - Quick Recovery -->
<item id="30505" count="1" chance="30" /> <!-- Bound Bow of Peril - Cheap Shot -->
</createItems>
<skills>
<skill id="12967" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33682" name="Unidentified Kaim Vanul's Bones" additionalName="Event" type="EtcItem">
<!-- Kaim Vanul's Bones in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="ONE_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.weapon_bone_of_kaim_vanul_i00" />
<createItems>
<item id="7893" count="1" chance="10" /> <!-- Kaim Vanul's Bones -->
<item id="30688" count="1" chance="30" /> <!-- Bound Kaim Vanul's Bones - Mana Up -->
<item id="30689" count="1" chance="30" /> <!-- Bound Kaim Vanul's Bones - Magic Silence -->
<item id="30690" count="1" chance="30" /> <!-- Bound Kaim Vanul's Bones - Conversion -->
</createItems>
<skills>
<skill id="12968" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33683" name="Unidentified Art of Battle Axe" additionalName="Event" type="EtcItem">
<!-- Art of Battle Axe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.weapon_art_of_battle_axe_i00" />
<createItems>
<item id="175" count="1" chance="10" /> <!-- Art of Battle Axe -->
<item id="30923" count="1" chance="30" /> <!-- Bound Art of Battle Axe - Haste -->
<item id="30921" count="1" chance="30" /> <!-- Bound Art of Battle Axe - Health -->
<item id="30922" count="1" chance="30" /> <!-- Bound Art of Battle Axe - Rsk. Focus -->
</createItems>
<skills>
<skill id="12969" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33684" name="Unidentified Star Buster" additionalName="Event" type="EtcItem">
<!-- Star Buster in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="TWO_HAND_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.weapon_star_buster_i00" />
<createItems>
<item id="7901" count="1" chance="10" /> <!-- Star Buster -->
<item id="31019" count="1" chance="30" /> <!-- Bound Star Buster - Haste -->
<item id="31018" count="1" chance="30" /> <!-- Bound Star Buster - Health -->
<item id="31020" count="1" chance="30" /> <!-- Bound Star Buster - Rsk. Focus -->
</createItems>
<skills>
<skill id="12970" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33685" name="Unidentified Staff of Evil Spirits" additionalName="Event" type="EtcItem">
<!-- Staff of Evil Spirits in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.weapon_staff_of_evil_sprit_i00" />
<createItems>
<item id="210" count="1" chance="10" /> <!-- Staff of Evil Spirits -->
<item id="31171" count="1" chance="30" /> <!-- Bound Staff of Evil Spirits - Magic Poison -->
<item id="31169" count="1" chance="30" /> <!-- Bound Staff of Evil Spirits - Magic Focus -->
<item id="31170" count="1" chance="30" /> <!-- Bound Staff of Evil Spirits - Blessed Body -->
</createItems>
<skills>
<skill id="12971" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33686" name="Unidentified Lance" additionalName="Event" type="EtcItem">
<!-- Lance in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="SPEAR" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.weapon_lancia_i00" />
<createItems>
<item id="97" count="1" chance="10" /> <!-- Lance -->
<item id="31357" count="1" chance="30" /> <!-- Bound Lance - Critical Stun -->
<item id="31356" count="1" chance="30" /> <!-- Bound Lance - Anger -->
<item id="31358" count="1" chance="30" /> <!-- Bound Lance - Long Blow -->
</createItems>
<skills>
<skill id="12972" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33687" name="Unidentified Bellion Cestus" additionalName="Event" type="EtcItem">
<!-- Bellion Cestus in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / fist weapon) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="FIST_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.weapon_bellion_cestus_i00" />
<createItems>
<item id="268" count="1" chance="10" /> <!-- Bellion Cestus -->
<item id="31222" count="1" chance="30" /> <!-- Bound Bellion Cestus - Critical Drain -->
<item id="31223" count="1" chance="30" /> <!-- Bound Bellion Cestus - Critical Poison -->
<item id="31224" count="1" chance="30" /> <!-- Bound Bellion Cestus - Rsk. Haste -->
</createItems>
<skills>
<skill id="12973" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33688" name="Unidentified Samurai Long Sword*Samurai Long Sword" additionalName="Event" type="EtcItem">
<!-- Samurai Long Sword*Samurai Long Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dual weapon) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.weapon_dual_sword_i00" />
<createItems>
<item id="2626" count="1" chance="10" /> <!-- Samurai Long Sword*Samurai Long Sword -->
<item id="33543" count="1" chance="90" /> <!-- Bound Samurai Long Sword*Samurai Long Sword - Event -->
</createItems>
<skills>
<skill id="12932" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33689" name="Unidentified Stockings of Doom" additionalName="Event" type="EtcItem">
<!-- Stockings of Doom in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / robe) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.armor_t73_l_i00" />
<createItems>
<item id="2404" count="1" chance="10" /> <!-- Stockings of Doom -->
<item id="30444" count="1" chance="90" /> <!-- Bound Stockings of Doom -->
</createItems>
<skills>
<skill id="12974" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33690" name="Unidentified Tunic of Doom" additionalName="Event" type="EtcItem">
<!-- Tunic of Doom in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / robe) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.armor_t73_u_i00" />
<createItems>
<item id="2399" count="1" chance="10" /> <!-- Tunic of Doom -->
<item id="30602" count="1" chance="90" /> <!-- Bound Tunic of Doom -->
</createItems>
<skills>
<skill id="12975" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33691" name="Unidentified Leather Armor of Doom" additionalName="Event" type="EtcItem">
<!-- Leather Armor of Doom in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one piece / light armor) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.armor_t72_ul_i00" />
<createItems>
<item id="2392" count="1" chance="10" /> <!-- Leather Armor of Doom -->
<item id="31353" count="1" chance="90" /> <!-- Bound Leather Armor of Doom -->
</createItems>
<skills>
<skill id="12976" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33692" name="Unidentified Doom Helmet" additionalName="Event" type="EtcItem">
<!-- Doom Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Headgear) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.armor_leather_helmet_i00" />
<createItems>
<item id="2417" count="1" chance="10" /> <!-- Doom Helmet -->
<item id="31416" count="1" chance="90" /> <!-- Bound Doom Helmet -->
</createItems>
<skills>
<skill id="12977" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33693" name="Unidentified Doom Plate Armor" additionalName="Event" type="EtcItem">
<!-- Doom Plate Armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one piece / heavy armor) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.armor_t71_ul_i00" />
<createItems>
<item id="2381" count="1" chance="10" /> <!-- Doom Plate Armor -->
<item id="31417" count="1" chance="90" /> <!-- Bound Doom Plate Armor -->
</createItems>
<skills>
<skill id="12978" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33694" name="Unidentified Doom Shield" additionalName="Event" type="EtcItem">
<!-- Doom Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="SHIELD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.shield_doom_shield_i00" />
<createItems>
<item id="110" count="1" chance="10" /> <!-- Doom Shield -->
<item id="31426" count="1" chance="90" /> <!-- Bound Doom Shield -->
</createItems>
<skills>
<skill id="12979" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33695" name="Unidentified Doom Boots" additionalName="Event" type="EtcItem">
<!-- Doom Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: boots) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.armor_t71_b_i02" />
<createItems>
<item id="601" count="1" chance="10" /> <!-- Sealed Doom Boots -->
<item id="32805" count="1" chance="90" /> <!-- Sealed Bound Doom Boots -->
</createItems>
<skills>
<skill id="12980" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33696" name="Unidentified Doom Gloves" additionalName="Event" type="EtcItem">
<!-- Doom Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.armor_t71_g_i02" />
<createItems>
<item id="2475" count="1" chance="10" /> <!-- Sealed Doom Gloves -->
<item id="32801" count="1" chance="90" /> <!-- Sealed Bound Doom Gloves -->
</createItems>
<skills>
<skill id="12981" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33697" name="Unidentified Soul Separator" additionalName="Event" type="EtcItem">
<!-- Soul Separator in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="A" />
<set name="commissionItemType" val="DAGGER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.weapon_soul_separator_i00" />
<createItems>
<item id="236" count="1" chance="10" /> <!-- Soul Separator -->
<item id="31079" count="1" chance="30" /> <!-- Bound Soul Separator - Guidance -->
<item id="31080" count="1" chance="30" /> <!-- Bound Soul Separator - Critical Damage -->
<item id="31081" count="1" chance="30" /> <!-- Bound Soul Separator - Rsk. Haste -->
</createItems>
<skills>
<skill id="12982" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33698" name="Unidentified Sword of Miracles" additionalName="Event" type="EtcItem">
<!-- Sword of Miracles in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="A" />
<set name="commissionItemType" val="ONE_HAND_MAGIC_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.weapon_sword_of_miracle_i00" />
<createItems>
<item id="151" count="1" chance="10" /> <!-- Sword of Miracles -->
<item id="31103" count="1" chance="30" /> <!-- Bound Sword of Miracles - Acumen -->
<item id="31101" count="1" chance="30" /> <!-- Bound Sword of Miracles - M. Atk. -->
<item id="31102" count="1" chance="30" /> <!-- Bound Sword of Miracles - Magic Silence -->
</createItems>
<skills>
<skill id="12983" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="33699" name="Unidentified Dark Legion's Edge" additionalName="Event" type="EtcItem">
<!-- Dark Legion's Edge in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="crystal_type" val="A" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.weapon_dark_legions_edge_i00" />
<createItems>
<item id="2500" count="1" chance="10" /> <!-- Dark Legion's Edge -->
<item id="31480" count="1" chance="30" /> <!-- Bound Dark Legion's Edge - Health -->
<item id="31479" count="1" chance="30" /> <!-- Bound Dark Legion's Edge - Critical Damage -->
<item id="31481" count="1" chance="30" /> <!-- Bound Dark Legion's Edge - Rsk. Focus -->
</createItems>
<skills>
<skill id="12984" level="1" /> <!-- Check Item -->
</skills>
</item>
</list>