Files
l2j_mobius/trunk/dist/game/data/stats/items/31800-31899.xml
2016-06-12 01:34:09 +00:00

1749 lines
86 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="31800" name="Unidentified Elven Sword*Sword of Revolution" type="EtcItem">
<!-- Elven Sword*Sword of Revolution in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="276007" />
<createItems>
<item id="2556" count="1" chance="2" /> <!-- Elven Sword*Sword of Revolution -->
<item id="30829" count="1" chance="98" /> <!-- Bound Elven Sword*Sword of Revolution -->
</createItems>
<skills>
<skill id="12409" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31801" name="Unidentified Elven Sword*Elven Sword" type="EtcItem">
<!-- Elven Sword*Elven Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="218138" />
<createItems>
<item id="2555" count="1" chance="2" /> <!-- Elven Sword*Elven Sword -->
<item id="30830" count="1" chance="98" /> <!-- Bound Elven Sword*Elven Sword -->
</createItems>
<skills>
<skill id="12410" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31802" name="Unidentified Elven Sword*Elven Long Sword" type="EtcItem">
<!-- Elven Sword*Elven Long Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="320406" />
<createItems>
<item id="2557" count="1" chance="2" /> <!-- Elven Sword*Elven Long Sword -->
<item id="30831" count="1" chance="98" /> <!-- Bound Elven Sword*Elven Long Sword -->
</createItems>
<skills>
<skill id="12411" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31803" name="Unidentified Elven Sword" type="EtcItem">
<!-- Elven Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_elven_sword_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="107807" />
<createItems>
<item id="130" count="1" chance="2" /> <!-- Elven Sword -->
<item id="30832" count="1" chance="98" /> <!-- Bound Elven Sword -->
</createItems>
<skills>
<skill id="12412" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31804" name="Unidentified Elven Bow" type="EtcItem">
<!-- Elven Bow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_elven_bow_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="BOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="276" count="1" chance="2" /> <!-- Elven Bow -->
<item id="30833" count="1" chance="98" /> <!-- Bound Elven Bow -->
</createItems>
<skills>
<skill id="12413" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31805" name="Unidentified Elven Tunic" type="EtcItem">
<!-- Elven Tunic in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / robe) -->
<set name="icon" val="icon.armor_t11_u_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="11150" />
<createItems>
<item id="433" count="1" chance="2" /> <!-- Elven Tunic -->
<item id="30834" count="1" chance="98" /> <!-- Bound Elven Tunic -->
</createItems>
<skills>
<skill id="12414" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31806" name="Unidentified Elven Earring" type="EtcItem">
<!-- Elven Earring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
<set name="icon" val="icon.accessary_elven_earing_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="EARRING" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="10425" />
<createItems>
<item id="850" count="1" chance="2" /> <!-- Elven Earring -->
<item id="30835" count="1" chance="98" /> <!-- Bound Elven Earring -->
</createItems>
<skills>
<skill id="12415" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31807" name="Unidentified Elven Earring" type="EtcItem">
<!-- Elven Earring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
<set name="icon" val="icon.accessary_elven_earing_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="EARRING" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="10425" />
<createItems>
<item id="850" count="1" chance="2" /> <!-- Elven Earring -->
<item id="30835" count="1" chance="98" /> <!-- Bound Elven Earring -->
</createItems>
<skills>
<skill id="12416" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31808" name="Unidentified Elven Mithril Boots" type="EtcItem">
<!-- Elven Mithril Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t51_b_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="8323" />
<createItems>
<item id="2426" count="1" chance="2" /> <!-- Elven Mithril Boots -->
<item id="30837" count="1" chance="98" /> <!-- Bound Elven Mithril Boots -->
</createItems>
<skills>
<skill id="12417" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31809" name="Unidentified Elven Mithril Gloves" type="EtcItem">
<!-- Elven Mithril Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t51_g_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="8323" />
<createItems>
<item id="2450" count="1" chance="2" /> <!-- Elven Mithril Gloves -->
<item id="30838" count="1" chance="98" /> <!-- Bound Elven Mithril Gloves -->
</createItems>
<skills>
<skill id="12418" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31810" name="Unidentified Elven Ring" type="EtcItem">
<!-- Elven Ring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Ring) -->
<set name="icon" val="icon.accessary_elven_ring_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="RING" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="6945" />
<createItems>
<item id="881" count="1" chance="2" /> <!-- Elven Ring -->
<item id="30839" count="1" chance="98" /> <!-- Bound Elven Ring -->
</createItems>
<skills>
<skill id="12419" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31811" name="Unidentified Elven Ring" type="EtcItem">
<!-- Elven Ring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Ring) -->
<set name="icon" val="icon.accessary_elven_ring_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="RING" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="6945" />
<createItems>
<item id="881" count="1" chance="2" /> <!-- Elven Ring -->
<item id="30839" count="1" chance="98" /> <!-- Bound Elven Ring -->
</createItems>
<skills>
<skill id="12420" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31812" name="Unidentified Elven Long Sword*Elven Long Sword" type="EtcItem">
<!-- Elven Long Sword*Elven Long Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="425792" />
<createItems>
<item id="2560" count="1" chance="2" /> <!-- Elven Long Sword*Elven Long Sword -->
<item id="30841" count="1" chance="98" /> <!-- Bound Elven Long Sword*Elven Long Sword -->
</createItems>
<skills>
<skill id="12421" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31813" name="Unidentified Elven Long Sword" type="EtcItem">
<!-- Elven Long Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_elven_long_sword_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="201115" />
<createItems>
<item id="2499" count="1" chance="2" /> <!-- Elven Long Sword -->
<item id="30842" count="1" chance="98" /> <!-- Bound Elven Long Sword -->
</createItems>
<skills>
<skill id="12422" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31814" name="Unidentified Elven Long Sword" type="EtcItem">
<!-- Elven Long Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="crystal_type" val="D" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.weapon_elven_long_sword_i00" />
<createItems>
<item id="2499" count="1" chance="2" /> <!-- Elven Long Sword -->
<item id="30842" count="1" chance="98" /> <!-- Bound Elven Long Sword -->
</createItems>
<skills>
<skill id="12423" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31815" name="Unidentified Elven Necklace" type="EtcItem">
<!-- Elven Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_elven_necklace_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="NECKLACE" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="13891" />
<createItems>
<item id="913" count="1" chance="2" /> <!-- Elven Necklace -->
<item id="30844" count="1" chance="98" /> <!-- Bound Elven Necklace -->
</createItems>
<skills>
<skill id="12424" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31816" name="Unidentified Elven Necklace" type="EtcItem">
<!-- Elven Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_elven_necklace_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="NECKLACE" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="13891" />
<createItems>
<item id="913" count="1" chance="2" /> <!-- Elven Necklace -->
<item id="30844" count="1" chance="98" /> <!-- Bound Elven Necklace -->
</createItems>
<skills>
<skill id="12425" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31817" name="Unidentified Elysian" type="EtcItem">
<!-- Elysian in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_elysian_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="A" />
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="3007445" />
<createItems>
<item id="164" count="1" chance="2" /> <!-- Elysian -->
<item id="30847" count="1" chance="32" /> <!-- Bound Elysian - Health -->
<item id="30848" count="1" chance="33" /> <!-- Bound Elysian - Anger -->
<item id="30849" count="1" chance="33" /> <!-- Bound Elysian - Critical Drain -->
</createItems>
<skills>
<skill id="12426" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31818" name="Unidentified Elemental Sword" type="EtcItem">
<!-- Elemental Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_elemental_sword_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="A" />
<set name="commissionItemType" val="ONE_HAND_MAGIC_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="2044210" />
<createItems>
<item id="150" count="1" chance="2" /> <!-- Elemental Sword -->
<item id="30853" count="1" chance="32" /> <!-- Bound Elemental Sword - Empower -->
<item id="30851" count="1" chance="33" /> <!-- Bound Elemental Sword - M. Atk. -->
<item id="30852" count="1" chance="33" /> <!-- Bound Elemental Sword - Magic Paralyze -->
</createItems>
<skills>
<skill id="12427" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31819" name="Unidentified Elemental Bow" type="EtcItem">
<!-- Elemental Bow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_elemental_bow_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="BOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="320406" />
<createItems>
<item id="282" count="1" chance="2" /> <!-- Elemental Bow -->
<item id="30855" count="1" chance="32" /> <!-- Bound Elemental Bow - Guidance -->
<item id="30856" count="1" chance="33" /> <!-- Bound Elemental Bow - Miser -->
<item id="30857" count="1" chance="33" /> <!-- Bound Elemental Bow - Quick Recovery -->
</createItems>
<skills>
<skill id="12428" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31820" name="Unidentified Eldarake" type="EtcItem">
<!-- Eldarake in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_eldarake_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="SHIELD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="14790" />
<createItems>
<item id="631" count="1" chance="2" /> <!-- Eldarake -->
<item id="30858" count="1" chance="98" /> <!-- Bound Eldarake -->
</createItems>
<skills>
<skill id="12429" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31821" name="Unidentified Angel Slayer" type="EtcItem">
<!-- Angel Slayer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_angel_slayer_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="S" />
<set name="commissionItemType" val="DAGGER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="6200113" />
<createItems>
<item id="6367" count="1" chance="2" /> <!-- Angel Slayer -->
<item id="30862" count="1" chance="32" /> <!-- Bound Angel Slayer - Haste -->
<item id="30860" count="1" chance="33" /> <!-- Bound Angel Slayer - Critical Damage -->
<item id="30861" count="1" chance="33" /> <!-- Bound Angel Slayer - HP Drain -->
</createItems>
<skills>
<skill id="12430" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31822" name="Unidentified Épée" type="EtcItem">
<!-- Kamael-exclusive weapon: Sword of revolution conversion, Unidentified epee. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
<set name="icon" val="icon.weapon_rapier_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="RAPIER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="155730" />
<createItems>
<item id="9222" count="1" chance="2" /> <!-- Épée -->
<item id="30863" count="1" chance="98" /> <!-- Bound Épée -->
</createItems>
<skills>
<skill id="12431" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31823" name="Unidentified Estoc" type="EtcItem">
<!-- Kamael-exclusive weapon: Crimson Sword conversion, Unidentified Estoc. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
<set name="icon" val="icon.weapon_rapier_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="RAPIER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="107807" />
<createItems>
<item id="9218" count="1" chance="2" /> <!-- Estoc -->
<item id="30864" count="1" chance="98" /> <!-- Bound Estoc -->
</createItems>
<skills>
<skill id="12432" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31824" name="Unidentified Estoc" type="EtcItem">
<!-- Kamael-exclusive weapon: Elven Sword conversion, Unidentified Estoc. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
<set name="icon" val="icon.weapon_rapier_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="RAPIER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="107807" />
<createItems>
<item id="9218" count="1" chance="2" /> <!-- Estoc -->
<item id="30864" count="1" chance="98" /> <!-- Bound Estoc -->
</createItems>
<skills>
<skill id="12433" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31825" name="Unidentified Eminence Bow" type="EtcItem">
<!-- Eminence Bow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_eminence_bow_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="BOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="683457" />
<createItems>
<item id="286" count="1" chance="2" /> <!-- Eminence Bow -->
<item id="30867" count="1" chance="32" /> <!-- Bound Eminence Bow - Guidance -->
<item id="30868" count="1" chance="33" /> <!-- Bound Eminence Bow - Miser -->
<item id="30869" count="1" chance="33" /> <!-- Bound Eminence Bow - Cheap Shot -->
</createItems>
<skills>
<skill id="12434" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31826" name="Unidentified Crystallized Ice Bow" type="EtcItem">
<!-- Crystallized Ice Bow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_crystallized_ice_bow_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="BOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="255620" />
<createItems>
<item id="281" count="1" chance="2" /> <!-- Crystallized Ice Bow -->
<item id="30871" count="1" chance="32" /> <!-- Bound Crystallized Ice Bow - Guidance -->
<item id="30872" count="1" chance="33" /> <!-- Bound Crystallized Ice Bow - Evasion -->
<item id="30873" count="1" chance="33" /> <!-- Bound Crystallized Ice Bow - Quick Recovery -->
</createItems>
<skills>
<skill id="12435" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31827" name="Unidentified Assassin Knife" type="EtcItem">
<!-- Assassin Knife in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_assassin_knife_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="DAGGER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="45675" />
<createItems>
<item id="221" count="1" chance="2" /> <!-- Assassin Knife -->
<item id="30874" count="1" chance="98" /> <!-- Bound Assassin Knife -->
</createItems>
<skills>
<skill id="12436" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31828" name="Unidentified Military Talwar" type="EtcItem">
<!-- Military Talwar in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / ancient sword) -->
<set name="icon" val="icon.weapon_tulwar_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="ANCIENT_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="9216" count="1" chance="2" /> <!-- Military Talwar -->
<item id="30879" count="1" chance="98" /> <!-- Bound Military Talwar -->
</createItems>
<skills>
<skill id="12437" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31829" name="Unidentified Two-handed Sword" type="EtcItem">
<!-- Two-handed Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / sword) -->
<set name="icon" val="icon.weapon_two_handed_sword_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="TWO_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="107807" />
<createItems>
<item id="124" count="1" chance="2" /> <!-- Two-handed Sword -->
<item id="30880" count="1" chance="98" /> <!-- Bound Two-handed Sword -->
</createItems>
<skills>
<skill id="12438" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31830" name="Unidentified Yaksa Mace" type="EtcItem">
<!-- Yaksa Mace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_yaksa_mace_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="TWO_HAND_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="683457" />
<createItems>
<item id="2503" count="1" chance="2" /> <!-- Yaksa Mace -->
<item id="30883" count="1" chance="32" /> <!-- Bound Yaksa Mace - Health -->
<item id="30882" count="1" chance="33" /> <!-- Bound Yaksa Mace - Anger -->
<item id="30884" count="1" chance="33" /> <!-- Bound Yaksa Mace - Rsk. Focus -->
</createItems>
<skills>
<skill id="12439" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31831" name="Unidentified Dark Necklace" type="EtcItem">
<!-- Dark Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_necklace_of_darkness_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="NECKLACE" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="18038" />
<createItems>
<item id="914" count="1" chance="2" /> <!-- Dark Necklace -->
<item id="30885" count="1" chance="98" /> <!-- Bound Dark Necklace -->
</createItems>
<skills>
<skill id="12440" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31832" name="Unidentified Arm Breaker" type="EtcItem">
<!-- Kamael-exclusive weapon: Reinforced Longbow conversion, Unidentified Arm Breaker. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / crossbow) -->
<set name="icon" val="icon.weapon_hunting_gun_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="CROSSBOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="155730" />
<createItems>
<item id="9224" count="1" chance="2" /> <!-- Arm Breaker -->
<item id="30886" count="1" chance="98" /> <!-- Bound Arm Breaker -->
</createItems>
<skills>
<skill id="12441" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31833" name="Unidentified Arbalest" type="EtcItem">
<!-- Kamael-exclusive weapon: Crystallized Ice Bow conversion, Unidentified Arbalest. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / crossbow) -->
<set name="icon" val="icon.weapon_arbalest_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="CROSSBOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="255620" />
<createItems>
<item id="9236" count="1" chance="2" /> <!-- Arbalest -->
<item id="30888" count="1" chance="32" /> <!-- Bound Arbalest - Guidance -->
<item id="30889" count="1" chance="33" /> <!-- Bound Arbalest - Evasion -->
<item id="30890" count="1" chance="33" /> <!-- Bound Arbalest - Quick Recovery -->
</createItems>
<skills>
<skill id="12442" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31834" name="Unidentified Helm of Nightmare" type="EtcItem">
<!-- Helm of Nightmare in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: headgear) -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="A" />
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="294640" />
<createItems>
<item id="2418" count="1" chance="2" /> <!-- Helm of Nightmare -->
<item id="30891" count="1" chance="98" /> <!-- Bound Helm of Nightmare -->
</createItems>
<skills>
<skill id="12443" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31835" name="Unidentified Shield of Nightmare" type="EtcItem">
<!-- Shield of Nightmare in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_shield_of_nightmare_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="A" />
<set name="commissionItemType" val="SHIELD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="206190" />
<createItems>
<item id="2498" count="1" chance="2" /> <!-- Shield of Nightmare -->
<item id="30892" count="1" chance="98" /> <!-- Bound Shield of Nightmare -->
</createItems>
<skills>
<skill id="12444" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31836" name="Unidentified Boots of Nightmare" type="EtcItem">
<!-- Boots of Nightmare in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t80_b_i02" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="A" />
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="196475" />
<createItems>
<item id="5314" count="1" chance="2" /> <!-- Sealed Boots of Nightmare -->
<item id="32812" count="1" chance="98" /> <!-- Sealed Bound Boots of Nightmare -->
</createItems>
<skills>
<skill id="12445" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31837" name="Unidentified Robe of Nightmare" type="EtcItem">
<!-- Robe of Nightmare in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / robe) -->
<set name="icon" val="icon.armor_t82_ul_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="A" />
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="957435" />
<createItems>
<item id="2408" count="1" chance="2" /> <!-- Robe of Nightmare -->
<item id="30896" count="1" chance="98" /> <!-- Bound Robe of Nightmare -->
</createItems>
<skills>
<skill id="12446" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31838" name="Unidentified Leather Armor of Nightmare" type="EtcItem">
<!-- Leather Armor of Nightmare in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / light armor) -->
<set name="icon" val="icon.armor_t81_ul_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="A" />
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="957435" />
<createItems>
<item id="2394" count="1" chance="2" /> <!-- Leather Armor of Nightmare -->
<item id="30897" count="1" chance="98" /> <!-- Bound Leather Armor of Nightmare -->
</createItems>
<skills>
<skill id="12447" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31839" name="Unidentified Sword of Nightmare" type="EtcItem">
<!-- Sword of Nightmare in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_sword_of_nightmare_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="134" count="1" chance="2" /> <!-- Sword of Nightmare -->
<item id="30900" count="1" chance="32" /> <!-- Bound Sword of Nightmare - Focus -->
<item id="30899" count="1" chance="33" /> <!-- Bound Sword of Nightmare - Health -->
<item id="30901" count="1" chance="33" /> <!-- Bound Sword of Nightmare - Light Armor -->
</createItems>
<skills>
<skill id="12448" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31840" name="Unidentified Gauntlets of Nightmare" type="EtcItem">
<!-- Gauntlets of nightmare in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t80_g_i02" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="A" />
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="196475" />
<createItems>
<item id="5313" count="1" chance="2" /> <!-- Sealed Gauntlets of Nightmare -->
<item id="32808" count="1" chance="98" /> <!-- Sealed Bound Gauntlets of Nightmare -->
</createItems>
<skills>
<skill id="12449" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31841" name="Unidentified Armor of Nightmare" type="EtcItem">
<!-- Armor of Nightmare in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / heavy armor) -->
<set name="icon" val="icon.armor_t80_ul_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="A" />
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="1276580" />
<createItems>
<item id="374" count="1" chance="2" /> <!-- Armor of Nightmare -->
<item id="30905" count="1" chance="98" /> <!-- Bound Armor of Nightmare -->
</createItems>
<skills>
<skill id="12450" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31842" name="Unidentified Demon's Stockings" type="EtcItem">
<!-- Demon's Stockings in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / robe) -->
<set name="icon" val="icon.armor_t54_l_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="51330" />
<createItems>
<item id="472" count="1" chance="2" /> <!-- Demon's Stockings -->
<item id="30906" count="1" chance="98" /> <!-- Bound Demon's Stockings -->
</createItems>
<skills>
<skill id="12451" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31843" name="Unidentified Demon's Tunic" type="EtcItem">
<!-- Demon's Tunic in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / robe) -->
<set name="icon" val="icon.armor_t54_u_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="82070" />
<createItems>
<item id="441" count="1" chance="2" /> <!-- Demon's Tunic -->
<item id="30907" count="1" chance="98" /> <!-- Bound Demon's Tunic -->
</createItems>
<skills>
<skill id="12452" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31844" name="Unidentified Demon's Staff" type="EtcItem">
<!-- Demon's Staff in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_demons_staff_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="683457" />
<createItems>
<item id="206" count="1" chance="2" /> <!-- Demon's Staff -->
<item id="30909" count="1" chance="32" /> <!-- Bound Demon's Staff - Magic Poison -->
<item id="30910" count="1" chance="33" /> <!-- Bound Demon's Staff - Magic Weakness -->
<item id="30911" count="1" chance="33" /> <!-- Bound Demon's Staff - Magic Chaos -->
</createItems>
<skills>
<skill id="12453" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31845" name="Unidentified Demon's Gloves" type="EtcItem">
<!-- Demon's Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t54_g_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="27376" />
<createItems>
<item id="2459" count="1" chance="2" /> <!-- Demon's Gloves -->
<item id="30912" count="1" chance="98" /> <!-- Bound Demon's Gloves -->
</createItems>
<skills>
<skill id="12454" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31846" name="Unidentified Demon's Fangs" type="EtcItem">
<!-- Demon's Fangs in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon) -->
<set name="icon" val="icon.weapon_demon_fangs_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="OTHER_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="169925" />
<createItems>
<item id="321" count="1" chance="2" /> <!-- Demon's Fangs -->
<item id="30913" count="1" chance="98" /> <!-- Bound Demon's Fangs -->
</createItems>
<skills>
<skill id="12455" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31847" name="Unidentified Demon's Boots" type="EtcItem">
<!-- Demon's Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t54_b_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="27376" />
<createItems>
<item id="2435" count="1" chance="2" /> <!-- Demon's Boots -->
<item id="30914" count="1" chance="98" /> <!-- Bound Demon's Boots -->
</createItems>
<skills>
<skill id="12456" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31848" name="Unidentified Demon's Dagger" type="EtcItem">
<!-- Demon's Dagger in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_demons_sword_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="DAGGER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="1463253" />
<createItems>
<item id="234" count="1" chance="2" /> <!-- Demon's Dagger -->
<item id="30916" count="1" chance="53" /> <!-- Bound Demon's Dagger - Critical Bleed -->
<item id="30917" count="1" chance="45" /> <!-- Bound Demon's Dagger - Critical Poison -->
</createItems>
<skills>
<skill id="12457" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31849" name="Unidentified Art of Battle Axe" type="EtcItem">
<!-- Art of Battle Axe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_art_of_battle_axe_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="1463253" />
<createItems>
<item id="175" count="1" chance="2" /> <!-- Art of Battle Axe -->
<item id="30923" count="1" chance="32" /> <!-- Bound Art of Battle Axe - Haste -->
<item id="30921" count="1" chance="33" /> <!-- Bound Art of Battle Axe - Health -->
<item id="30922" count="1" chance="33" /> <!-- Bound Art of Battle Axe - Rsk. Focus -->
</createItems>
<skills>
<skill id="12458" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31850" name="Unidentified Atuba Hammer" type="EtcItem">
<!-- Atuba Hammer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_atuba_hammer_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="201115" />
<createItems>
<item id="187" count="1" chance="2" /> <!-- Atuba Hammer -->
<item id="30924" count="1" chance="98" /> <!-- Bound Atuba Hammer -->
</createItems>
<skills>
<skill id="12459" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31851" name="Unidentified Atuba Mace" type="EtcItem">
<!-- Atuba Mace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_atuba_mace_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="201115" />
<createItems>
<item id="190" count="1" chance="2" /> <!-- Atuba Mace -->
<item id="30925" count="1" chance="98" /> <!-- Bound Atuba Mace -->
</createItems>
<skills>
<skill id="12460" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31852" name="Unidentified Aquastone Ring" type="EtcItem">
<!-- Aquastone Ring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Ring) -->
<set name="icon" val="icon.accessary_aquastone_ring_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="RING" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="11527" />
<createItems>
<item id="883" count="1" chance="2" /> <!-- Aquastone Ring -->
<item id="30926" count="1" chance="98" /> <!-- Bound Aquastone Ring -->
</createItems>
<skills>
<skill id="12461" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31853" name="Unidentified Aquastone Ring" type="EtcItem">
<!-- Aquastone Ring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Ring) -->
<set name="icon" val="icon.accessary_aquastone_ring_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="RING" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="11527" />
<createItems>
<item id="883" count="1" chance="2" /> <!-- Aquastone Ring -->
<item id="30926" count="1" chance="98" /> <!-- Bound Aquastone Ring -->
</createItems>
<skills>
<skill id="12462" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31854" name="Unidentified Aquastone Necklace" type="EtcItem">
<!-- Aquastone Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_aquastone_necklace_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="NECKLACE" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="23055" />
<createItems>
<item id="915" count="1" chance="2" /> <!-- Aquastone Necklace -->
<item id="30928" count="1" chance="98" /> <!-- Bound Aquastone Necklace -->
</createItems>
<skills>
<skill id="12463" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31855" name="Unidentified Aquastone Necklace" type="EtcItem">
<!-- Aquastone Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_aquastone_necklace_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="NECKLACE" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="23055" />
<createItems>
<item id="915" count="1" chance="2" /> <!-- Aquastone Necklace -->
<item id="30928" count="1" chance="98" /> <!-- Bound Aquastone Necklace -->
</createItems>
<skills>
<skill id="12464" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31856" name="Unidentified Akat Longbow" type="EtcItem">
<!-- Akat Longbow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_akat_long_bow_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="BOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="283" count="1" chance="2" /> <!-- Akat Longbow -->
<item id="30931" count="1" chance="32" /> <!-- Bound Akat Longbow - Guidance -->
<item id="30932" count="1" chance="33" /> <!-- Bound Akat Longbow - Evasion -->
<item id="30933" count="1" chance="33" /> <!-- Bound Akat Longbow - Miser -->
</createItems>
<skills>
<skill id="12465" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31857" name="Unidentified Ice Storm Hammer" type="EtcItem">
<!-- Ice Storm Hammer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_ice_storm_hammer_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="TWO_HAND_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="968672" />
<createItems>
<item id="7900" count="1" chance="2" /> <!-- Ice Storm Hammer -->
<item id="30935" count="1" chance="32" /> <!-- Bound Ice Storm Hammer - Focus -->
<item id="30936" count="1" chance="33" /> <!-- Bound Ice Storm Hammer - Anger -->
<item id="30937" count="1" chance="33" /> <!-- Bound Ice Storm Hammer - Critical Bleed -->
</createItems>
<skills>
<skill id="12466" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31858" name="Unidentified Aspis" type="EtcItem">
<!-- Aspis in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_aspis_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="SHIELD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="3900" />
<createItems>
<item id="627" count="1" chance="2" /> <!-- Aspis -->
<item id="30938" count="1" chance="98" /> <!-- Bound Aspis -->
</createItems>
<skills>
<skill id="12467" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31859" name="Unidentified Arthro Nail" type="EtcItem">
<!-- Arthro Nail in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / fist weapon) -->
<set name="icon" val="icon.weapon_arthro_nail_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="FIST_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="968672" />
<createItems>
<item id="267" count="1" chance="2" /> <!-- Arthro Nail -->
<item id="30942" count="1" chance="32" /> <!-- Bound Arthro Nail - Rsk. Haste -->
<item id="30940" count="1" chance="33" /> <!-- Bound Arthro Nail - Critical Poison -->
<item id="30941" count="1" chance="33" /> <!-- Bound Arthro Nail - Rsk. Evasion -->
</createItems>
<skills>
<skill id="12468" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31860" name="Unidentified Avadon Breastplate" type="EtcItem">
<!-- Avadon Breastplate in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / heavy armor) -->
<set name="icon" val="icon.armor_t66_u_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="231420" />
<createItems>
<item id="2376" count="1" chance="2" /> <!-- Avadon Breastplate -->
<item id="30943" count="1" chance="98" /> <!-- Bound Avadon Breastplate -->
</createItems>
<skills>
<skill id="12469" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31861" name="Unidentified Avadon Gaiters" type="EtcItem">
<!-- Avadon Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / heavy armor) -->
<set name="icon" val="icon.armor_t66_l_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="144666" />
<createItems>
<item id="2379" count="1" chance="2" /> <!-- Avadon Gaiters -->
<item id="30944" count="1" chance="98" /> <!-- Bound Avadon Gaiters -->
</createItems>
<skills>
<skill id="12470" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31862" name="Unidentified Avadon Shield" type="EtcItem">
<!-- Avadon Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_avadon_shield_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="SHIELD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="60755" />
<createItems>
<item id="673" count="1" chance="2" /> <!-- Avadon Shield -->
<item id="30945" count="1" chance="98" /> <!-- Bound Avadon Shield -->
</createItems>
<skills>
<skill id="12471" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31863" name="Unidentified Avadon Circlet" type="EtcItem">
<!-- Avadon Circlet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: headgear) -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="86797" />
<createItems>
<item id="2415" count="1" chance="2" /> <!-- Avadon Circlet -->
<item id="30946" count="1" chance="98" /> <!-- Bound Avadon Circlet -->
</createItems>
<skills>
<skill id="12472" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31864" name="Unidentified Avadon Boots" type="EtcItem">
<!-- Avadon Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t66_b_i02" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="57869" />
<createItems>
<item id="5730" count="1" chance="2" /> <!-- Avadon Boots - Heavy Armor -->
<item id="5730" count="1" chance="98" /> <!-- Avadon Boots - Heavy Armor -->
</createItems>
<skills>
<skill id="12473" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31865" name="Unidentified Avadon Robe" type="EtcItem">
<!-- Avadon Robe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / robe) -->
<set name="icon" val="icon.armor_t59_ul_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="282170" />
<createItems>
<item id="2406" count="1" chance="2" /> <!-- Avadon Robe -->
<item id="30950" count="1" chance="98" /> <!-- Bound Avadon Robe -->
</createItems>
<skills>
<skill id="12474" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31866" name="Unidentified Avadon Leather Armor" type="EtcItem">
<!-- Avadon Leather Armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / light armor) -->
<set name="icon" val="icon.armor_t67_ul_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="282170" />
<createItems>
<item id="2390" count="1" chance="2" /> <!-- Avadon Leather Armor -->
<item id="30951" count="1" chance="98" /> <!-- Bound Avadon Leather Armor -->
</createItems>
<skills>
<skill id="12475" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31867" name="Unidentified Avadon Gloves" type="EtcItem">
<!-- Avadon Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t66_g_i02" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="57869" />
<createItems>
<item id="5714" count="1" chance="2" /> <!-- Avadon Gloves - Heavy Armor -->
<item id="30952" count="1" chance="98" /> <!-- Bound Avadon Gloves - Heavy Armor -->
</createItems>
<skills>
<skill id="12476" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31868" name="Unidentified Admiral's Estoc" type="EtcItem">
<!-- Kamael-exclusive weapon: Samurai Long Sword conversion, Unidentified Admiral's Estoc. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
<set name="icon" val="icon.weapon_blink_slasher_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="RAPIER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="683457" />
<createItems>
<item id="9292" count="1" chance="2" /> <!-- Admiral's Estoc -->
<item id="30956" count="1" chance="32" /> <!-- Bound Admiral's Estoc - Focus -->
<item id="30957" count="1" chance="33" /> <!-- Bound Admiral's Estoc - Critical Damage -->
<item id="30958" count="1" chance="33" /> <!-- Bound Admiral's Estoc - Haste -->
</createItems>
<skills>
<skill id="12477" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31869" name="Unidentified Arcana Sigil" type="EtcItem">
<!-- Arcana Sigil in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield / robe) -->
<set name="icon" val="icon.arcana_sigil_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="S" />
<set name="commissionItemType" val="SIGIL" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="486475" />
<createItems>
<item id="12811" count="1" chance="2" /> <!-- Arcana Sigil -->
<item id="30959" count="1" chance="98" /> <!-- Bound Arcana Sigil -->
</createItems>
<skills>
<skill id="12478" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31870" name="Unidentified Arcana Mace" type="EtcItem">
<!-- Arcana Mace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_arcana_mace_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="S" />
<set name="commissionItemType" val="ONE_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="6200113" />
<createItems>
<item id="6579" count="1" chance="2" /> <!-- Arcana Mace -->
<item id="30961" count="1" chance="32" /> <!-- Bound Arcana Mace - Acumen -->
<item id="30962" count="1" chance="33" /> <!-- Bound Arcana Mace - MP Regeneration -->
<item id="30963" count="1" chance="33" /> <!-- Bound Arcana Mace - Mana Up -->
</createItems>
<skills>
<skill id="12479" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31871" name="Unidentified Adamantite Ring" type="EtcItem">
<!-- Adamantite Ring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Ring) -->
<set name="icon" val="icon.accessary_adamantite_ring_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="RING" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="45037" />
<createItems>
<item id="887" count="1" chance="2" /> <!-- Adamantite Ring -->
<item id="30964" count="1" chance="98" /> <!-- Bound Adamantite Ring -->
</createItems>
<skills>
<skill id="12480" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31872" name="Unidentified Adamantite Necklace" type="EtcItem">
<!-- Adamantite Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_adamantite_necklace_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="NECKLACE" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="90074" />
<createItems>
<item id="918" count="1" chance="2" /> <!-- Adamantite Necklace -->
<item id="30965" count="1" chance="98" /> <!-- Bound Adamantite Necklace -->
</createItems>
<skills>
<skill id="12481" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31873" name="Unidentified Adamantite Earring" type="EtcItem">
<!-- Adamantite Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
<set name="icon" val="icon.accessary_adamantite_earing_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="EARRING" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="67555" />
<createItems>
<item id="856" count="1" chance="2" /> <!-- Adamantite Earring -->
<item id="30966" count="1" chance="98" /> <!-- Bound Adamantite Earring -->
</createItems>
<skills>
<skill id="12482" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31874" name="Unidentified Theca Leather Armor" type="EtcItem">
<!-- Theca Leather Armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / light armor) -->
<set name="icon" val="icon.armor_t63_u_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="92075" />
<createItems>
<item id="400" count="1" chance="2" /> <!-- Theca Leather Armor -->
<item id="30967" count="1" chance="98" /> <!-- Bound Theca Leather Armor -->
</createItems>
<skills>
<skill id="12483" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31875" name="Unidentified Theca Leather Boots" type="EtcItem">
<!-- Theca Leather Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t63_b_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="30682" />
<createItems>
<item id="2436" count="1" chance="2" /> <!-- Theca Leather Boots -->
<item id="30968" count="1" chance="98" /> <!-- Bound Theca Leather Boots -->
</createItems>
<skills>
<skill id="12484" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31876" name="Unidentified Theca Leather Gloves" type="EtcItem">
<!-- Theca Leather Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t63_g_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="30682" />
<createItems>
<item id="2460" count="1" chance="2" /> <!-- Theca Leather Gloves -->
<item id="30969" count="1" chance="98" /> <!-- Bound Theca Leather Gloves -->
</createItems>
<skills>
<skill id="12485" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31877" name="Unidentified Theca Leather Gaiters" type="EtcItem">
<!-- Theca Leather Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / light armor) -->
<set name="icon" val="icon.armor_t63_l_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="57521" />
<createItems>
<item id="420" count="1" chance="2" /> <!-- Theca Leather Gaiters -->
<item id="30970" count="1" chance="98" /> <!-- Bound Theca Leather Gaiters -->
</createItems>
<skills>
<skill id="12486" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31878" name="Unidentified Samurai Long Sword" type="EtcItem">
<!-- Samurai's Long Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_samurai_longsword_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="683457" />
<createItems>
<item id="135" count="1" chance="2" /> <!-- Samurai Long Sword -->
<item id="30972" count="1" chance="32" /> <!-- Bound Samurai Long Sword - Focus -->
<item id="30973" count="1" chance="33" /> <!-- Bound Samurai Long Sword - Critical Damage -->
<item id="30974" count="1" chance="33" /> <!-- Bound Samurai Long Sword - Haste -->
</createItems>
<skills>
<skill id="12487" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31879" name="Unidentified Mace of Judgment" type="EtcItem">
<!-- Mace of Judgment in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_mace_of_judgment_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="ONE_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="180" count="1" chance="2" /> <!-- Mace of Judgment -->
<item id="30975" count="1" chance="98" /> <!-- Bound Mace of Judgment -->
</createItems>
<skills>
<skill id="12488" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31880" name="Unidentified Temptation of Abyss" type="EtcItem">
<!-- Temptation of Abyss in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon) -->
<set name="icon" val="icon.weapon_temptation_of_abyss_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="OTHER_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="45675" />
<createItems>
<item id="313" count="1" chance="2" /> <!-- Temptation of Abyss -->
<item id="30976" count="1" chance="98" /> <!-- Bound Temptation of Abyss -->
</createItems>
<skills>
<skill id="12489" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31881" name="Unidentified Stick of Faith" type="EtcItem">
<!-- Stick of Faith in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_stick_of_faith_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="ONE_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="255620" />
<createItems>
<item id="193" count="1" chance="2" /> <!-- Stick of Faith -->
<item id="30978" count="1" chance="32" /> <!-- Bound Stick of Faith - Mana Up -->
<item id="30979" count="1" chance="33" /> <!-- Bound Stick of Faith - Magic Hold -->
<item id="30980" count="1" chance="33" /> <!-- Bound Stick of Faith - Magic Mental Shield -->
</createItems>
<skills>
<skill id="12490" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31882" name="Unidentified Divine Tome" type="EtcItem">
<!-- Divine Tome in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon) -->
<set name="icon" val="icon.weapon_divine_tome_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="OTHER_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="315" count="1" chance="2" /> <!-- Divine Tome -->
<item id="30981" count="1" chance="98" /> <!-- Bound Divine Tome -->
</createItems>
<skills>
<skill id="12491" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31883" name="Unidentified Divine Stockings" type="EtcItem">
<!-- Divine Stockings in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / robe) -->
<set name="icon" val="icon.armor_t57_l_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="74791" />
<createItems>
<item id="473" count="1" chance="2" /> <!-- Divine Stockings -->
<item id="30982" count="1" chance="98" /> <!-- Bound Divine Stockings -->
</createItems>
<skills>
<skill id="12492" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31884" name="Unidentified Divine Tunic" type="EtcItem">
<!-- Divine Tunic in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / robe) -->
<set name="icon" val="icon.armor_t57_u_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="119625" />
<createItems>
<item id="442" count="1" chance="2" /> <!-- Divine Tunic -->
<item id="30983" count="1" chance="98" /> <!-- Bound Divine Tunic -->
</createItems>
<skills>
<skill id="12493" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31885" name="Unidentified Divine Gloves" type="EtcItem">
<!-- Divine Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t57_g_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="39889" />
<createItems>
<item id="2463" count="1" chance="2" /> <!-- Divine Gloves -->
<item id="30984" count="1" chance="98" /> <!-- Bound Divine Gloves -->
</createItems>
<skills>
<skill id="12494" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31886" name="Unidentified Spirit Sword*Spirit Sword" type="EtcItem">
<!-- Spirit Sword*Spirit Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="683457" />
<createItems>
<item id="2591" count="1" chance="2" /> <!-- Spirit Sword*Spirit Sword -->
<item id="30985" count="1" chance="98" /> <!-- Bound Spirit Sword*Spirit Sword -->
</createItems>
<skills>
<skill id="12495" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31887" name="Unidentified Spirit Sword*Raid Sword" type="EtcItem">
<!-- Spirit Sword*Raid Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="683457" />
<createItems>
<item id="2592" count="1" chance="2" /> <!-- Spirit Sword*Raid Sword -->
<item id="30986" count="1" chance="98" /> <!-- Bound Spirit Sword*Raid Sword -->
</createItems>
<skills>
<skill id="12496" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31888" name="Unidentified Spirit Sword" type="EtcItem">
<!-- Spirit Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_spirits_sword_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="320406" />
<createItems>
<item id="131" count="1" chance="2" /> <!-- Spirit Sword -->
<item id="30990" count="1" chance="32" /> <!-- Bound Spirit Sword - Haste -->
<item id="30988" count="1" chance="33" /> <!-- Bound Spirit Sword - Critical Damage -->
<item id="30989" count="1" chance="33" /> <!-- Bound Spirit Sword - Critical Poison -->
</createItems>
<skills>
<skill id="12497" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31889" name="Unidentified Spell Breaker" type="EtcItem">
<!-- Spell Breaker in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_spell_breaker_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="ONE_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="968672" />
<createItems>
<item id="7892" count="1" chance="2" /> <!-- Spell Breaker -->
<item id="30992" count="1" chance="32" /> <!-- Bound Spell Breaker - Acumen -->
<item id="30993" count="1" chance="33" /> <!-- Bound Spell Breaker - Magic Mental Shield -->
<item id="30994" count="1" chance="33" /> <!-- Bound Spell Breaker - Magic Hold -->
</createItems>
<skills>
<skill id="12498" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31890" name="Unidentified Spinebone Sword*Sword of Revolution" type="EtcItem">
<!-- Spinebone Sword*Sword of Revolution in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="236350" />
<createItems>
<item id="2538" count="1" chance="2" /> <!-- Spinebone Sword*Sword of Revolution -->
<item id="30995" count="1" chance="98" /> <!-- Bound Spinebone Sword*Sword of Revolution -->
</createItems>
<skills>
<skill id="12499" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31891" name="Unidentified Spinebone Sword*Crimson Sword" type="EtcItem">
<!-- Spinebone Sword*Crimson Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="184976" />
<createItems>
<item id="2536" count="1" chance="2" /> <!-- Spinebone Sword*Crimson Sword -->
<item id="30996" count="1" chance="98" /> <!-- Bound Spinebone Sword*Crimson Sword -->
</createItems>
<skills>
<skill id="12500" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31892" name="Unidentified Spinebone Sword*Artisan's Sword" type="EtcItem">
<!-- Spinebone Sword*Artisan's Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="155730" />
<createItems>
<item id="2534" count="1" chance="2" /> <!-- Spinebone Sword*Artisan's Sword -->
<item id="30997" count="1" chance="98" /> <!-- Bound Spinebone Sword*Artisan's Sword -->
</createItems>
<skills>
<skill id="12501" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31893" name="Unidentified Spinebone Sword*Elven Sword" type="EtcItem">
<!-- Spinebone Sword*Elven Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="184976" />
<createItems>
<item id="2537" count="1" chance="2" /> <!-- Spinebone Sword*Elven Sword -->
<item id="30998" count="1" chance="98" /> <!-- Bound Spinebone Sword*Elven Sword -->
</createItems>
<skills>
<skill id="12502" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31894" name="Unidentified Spinebone Sword*Elven Long Sword" type="EtcItem">
<!-- Spinebone Sword*Elven Long Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="276007" />
<createItems>
<item id="2539" count="1" chance="2" /> <!-- Spinebone Sword*Elven Long Sword -->
<item id="30999" count="1" chance="98" /> <!-- Bound Spinebone Sword*Elven Long Sword -->
</createItems>
<skills>
<skill id="12503" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31895" name="Unidentified Spinebone Sword*Spinebone Sword" type="EtcItem">
<!-- Spinebone Sword*Spinebone Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="155730" />
<createItems>
<item id="2533" count="1" chance="2" /> <!-- Spinebone Sword*Spinebone Sword -->
<item id="31000" count="1" chance="98" /> <!-- Bound Spinebone Sword*Spinebone Sword -->
</createItems>
<skills>
<skill id="12504" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31896" name="Unidentified Spinebone Sword*Knight's Sword" type="EtcItem">
<!-- Spinebone Sword*Knight's Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="155730" />
<createItems>
<item id="2535" count="1" chance="2" /> <!-- Spinebone Sword*Knight's Sword -->
<item id="31001" count="1" chance="98" /> <!-- Bound Spinebone Sword*Knight's Sword -->
</createItems>
<skills>
<skill id="12505" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31897" name="Unidentified Spinebone Sword" type="EtcItem">
<!-- Spinebone Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_spinebone_sword_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="125" count="1" chance="2" /> <!-- Spinebone Sword -->
<item id="31002" count="1" chance="98" /> <!-- Bound Spinebone Sword -->
</createItems>
<skills>
<skill id="12506" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31898" name="Unidentified Spiked Club" type="EtcItem">
<!-- Spiked Club in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_spike_club_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="107807" />
<createItems>
<item id="157" count="1" chance="2" /> <!-- Spiked Club -->
<item id="31003" count="1" chance="98" /> <!-- Bound Spiked Club -->
</createItems>
<skills>
<skill id="12507" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31899" name="Unidentified Stiletto" type="EtcItem">
<!-- Stiletto in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_stiletto_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="DAGGER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="320406" />
<createItems>
<item id="227" count="1" chance="2" /> <!-- Stiletto -->
<item id="31005" count="1" chance="53" /> <!-- Bound Stiletto - Critical Bleed -->
<item id="31006" count="1" chance="45" /> <!-- Bound Stiletto - Critical Poison -->
</createItems>
<skills>
<skill id="12508" level="1" /> <!-- Check Item -->
</skills>
</item>
</list>