Files
l2j_mobius/trunk/dist/game/data/stats/items/31700-31799.xml
2016-06-12 01:34:09 +00:00

1758 lines
87 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="31700" name="Unidentified Keshanberk" type="EtcItem">
<!-- Keshanberk in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_kshanberk_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="968672" />
<createItems>
<item id="142" count="1" chance="2" /> <!-- Keshanberk -->
<item id="30647" count="1" chance="32" /> <!-- Bound Keshanberk - Focus -->
<item id="30646" count="1" chance="33" /> <!-- Bound Keshanberk - Guidance -->
<item id="30648" count="1" chance="33" /> <!-- Bound Keshanberk - Back Blow -->
</createItems>
<skills>
<skill id="12309" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31701" name="Unidentified Crimson Sword*Sword of Revolution" type="EtcItem">
<!-- Crimson Sword*Sword of Revolution in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="276007" />
<createItems>
<item id="2553" count="1" chance="2" /> <!-- Crimson Sword*Sword of Revolution -->
<item id="30649" count="1" chance="98" /> <!-- Bound Crimson Sword*Sword of Revolution -->
</createItems>
<skills>
<skill id="12310" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31702" name="Unidentified Crimson Sword*Crimson Sword" type="EtcItem">
<!-- Crimson Sword*Crimson Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="218138" />
<createItems>
<item id="2551" count="1" chance="2" /> <!-- Crimson Sword*Crimson Sword -->
<item id="30650" count="1" chance="98" /> <!-- Bound Crimson Sword*Crimson Sword -->
</createItems>
<skills>
<skill id="12311" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31703" name="Unidentified Crimson Sword*Elven Sword" type="EtcItem">
<!-- Crimson Sword*Elven Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="218138" />
<createItems>
<item id="2552" count="1" chance="2" /> <!-- Crimson Sword*Elven Sword -->
<item id="30651" count="1" chance="98" /> <!-- Bound Crimson Sword*Elven Sword -->
</createItems>
<skills>
<skill id="12312" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31704" name="Unidentified Crimson Sword*Elven Long Sword" type="EtcItem">
<!-- Crimson Sword*Elven Long Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="320406" />
<createItems>
<item id="2554" count="1" chance="2" /> <!-- Crimson Sword*Elven Long Sword -->
<item id="30652" count="1" chance="98" /> <!-- Bound Crimson Sword*Elven Long Sword -->
</createItems>
<skills>
<skill id="12313" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31705" name="Unidentified Crimson Sword" type="EtcItem">
<!-- Crimson Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_crimson_sword_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="107807" />
<createItems>
<item id="127" count="1" chance="2" /> <!-- Crimson Sword -->
<item id="30653" count="1" chance="98" /> <!-- Bound Crimson Sword -->
</createItems>
<skills>
<skill id="12314" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31706" name="Unidentified Crystal Staff" type="EtcItem">
<!-- Crystal Staff in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_crystal_staff_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="255620" />
<createItems>
<item id="192" count="1" chance="2" /> <!-- Crystal Staff -->
<item id="30656" count="1" chance="32" /> <!-- Bound Crystal Staff - Mana Up -->
<item id="30655" count="1" chance="33" /> <!-- Bound Crystal Staff - Rsk. Evasion -->
<item id="30657" count="1" chance="33" /> <!-- Bound Crystal Staff - Blessed Body -->
</createItems>
<skills>
<skill id="12315" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31707" name="Unidentified Crystal Dagger" type="EtcItem">
<!-- Crystal Dagger in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_crystal_dagger_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="DAGGER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="683457" />
<createItems>
<item id="228" count="1" chance="2" /> <!-- Crystal Dagger -->
<item id="30659" count="1" chance="53" /> <!-- Bound Crystal Dagger - Critical Bleed -->
<item id="30660" count="1" chance="45" /> <!-- Bound Crystal Dagger - Critical Poison -->
</createItems>
<skills>
<skill id="12316" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31708" name="Unidentified Kris" type="EtcItem">
<!-- Kris in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_kris_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="DAGGER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="968672" />
<createItems>
<item id="229" count="1" chance="2" /> <!-- Kris -->
<item id="30664" count="1" chance="32" /> <!-- Bound Kris - Focus -->
<item id="30663" count="1" chance="33" /> <!-- Bound Kris - Evasion -->
<item id="30665" count="1" chance="33" /> <!-- Bound Kris - Back Blow -->
</createItems>
<skills>
<skill id="12317" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31709" name="Unidentified Crossbow" type="EtcItem">
<!-- Kamael-exclusive weapon: Gastraphetes conversion, Unidentified Crossbow. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / crossbow) -->
<set name="icon" val="icon.weapon_hunting_gun_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="CROSSBOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="107807" />
<createItems>
<item id="9221" count="1" chance="2" /> <!-- Crossbow -->
<item id="30666" count="1" chance="98" /> <!-- Bound Crossbow -->
</createItems>
<skills>
<skill id="12318" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31710" name="Unidentified Cranequin" type="EtcItem">
<!-- Kamael-exclusive weapon: Light Crossbow conversion, Unidentified Cranequin. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / crossbow) -->
<set name="icon" val="icon.weapon_hunting_gun_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="CROSSBOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="201115" />
<createItems>
<item id="9227" count="1" chance="2" /> <!-- Cranequin -->
<item id="30667" count="1" chance="98" /> <!-- Bound Cranequin -->
</createItems>
<skills>
<skill id="12319" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31711" name="Unidentified Kukuri" type="EtcItem">
<!-- Kukuri in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_kukuri_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="DAGGER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="107807" />
<createItems>
<item id="223" count="1" chance="2" /> <!-- Kukuri -->
<item id="30668" count="1" chance="98" /> <!-- Bound Kukuri -->
</createItems>
<skills>
<skill id="12320" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31712" name="Unidentified Compound Armor" type="EtcItem">
<!-- Compound Armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / heavy armor) -->
<set name="icon" val="icon.armor_t61_ul_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="177915" />
<createItems>
<item id="60" count="1" chance="2" /> <!-- Compound Armor -->
<item id="30673" count="1" chance="98" /> <!-- Bound Compound Armor -->
</createItems>
<skills>
<skill id="12321" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31713" name="Unidentified Compound Helmet" type="EtcItem">
<!-- Compound Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Helmet) -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="41064" />
<createItems>
<item id="517" count="1" chance="2" /> <!-- Compound Helmet -->
<item id="30674" count="1" chance="98" /> <!-- Bound Compound Helmet -->
</createItems>
<skills>
<skill id="12322" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31714" name="Unidentified Compound Shield" type="EtcItem">
<!-- Compound Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_composite_shield_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="SHIELD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="28753" />
<createItems>
<item id="107" count="1" chance="2" /> <!-- Compound Shield -->
<item id="30675" count="1" chance="98" /> <!-- Bound Compound Shield -->
</createItems>
<skills>
<skill id="12323" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31715" name="Unidentified Compound Boots" type="EtcItem">
<!-- Compound Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t61_b_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="27376" />
<createItems>
<item id="64" count="1" chance="2" /> <!-- Compound Boots -->
<item id="30676" count="1" chance="98" /> <!-- Bound Compound Boots -->
</createItems>
<skills>
<skill id="12324" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31716" name="Unidentified Conjuror's Staff" type="EtcItem">
<!-- Conjuror's Staff in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_conjure_staff_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="184" count="1" chance="2" /> <!-- Conjuror's Staff -->
<item id="30677" count="1" chance="98" /> <!-- Bound Conjuror's Staff -->
</createItems>
<skills>
<skill id="12325" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31717" name="Unidentified Conjuror's Knife" type="EtcItem">
<!-- Conjuror's Knife in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_conjure_knife_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="DAGGER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="107807" />
<createItems>
<item id="240" count="1" chance="2" /> <!-- Conjurer's Knife -->
<item id="30678" count="1" chance="98" /> <!-- Bound Conjuror's Knife -->
</createItems>
<skills>
<skill id="12326" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31718" name="Unidentified Katana*Katana" type="EtcItem">
<!-- Katana*Katana in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="683457" />
<createItems>
<item id="2582" count="1" chance="2" /> <!-- Katana*Katana -->
<item id="30679" count="1" chance="98" /> <!-- Bound Katana*Katana -->
</createItems>
<skills>
<skill id="12327" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31719" name="Unidentified Katana*Spirit Sword" type="EtcItem">
<!-- Katana*Spirit Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="683457" />
<createItems>
<item id="2583" count="1" chance="2" /> <!-- Katana*Spirit Sword -->
<item id="30680" count="1" chance="98" /> <!-- Bound Katana*Spirit Sword -->
</createItems>
<skills>
<skill id="12328" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31720" name="Unidentified Katana*Raid Sword" type="EtcItem">
<!-- Katana*Raid Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="683457" />
<createItems>
<item id="2584" count="1" chance="2" /> <!-- Katana*Raid Sword -->
<item id="30681" count="1" chance="98" /> <!-- Bound Katana*Raid Sword -->
</createItems>
<skills>
<skill id="12329" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31721" name="Unidentified Katana" type="EtcItem">
<!-- Katana in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_katana_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="320406" />
<createItems>
<item id="74" count="1" chance="2" /> <!-- Katana -->
<item id="30683" count="1" chance="32" /> <!-- Bound Katana - Focus -->
<item id="30684" count="1" chance="33" /> <!-- Bound Katana - Critical Damage -->
<item id="30685" count="1" chance="33" /> <!-- Bound Katana - Haste -->
</createItems>
<skills>
<skill id="12330" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31722" name="Unidentified Katzbalger" type="EtcItem">
<!-- Kamael-exclusive weapon: Lesser Giant's Sword conversion, Unidentified Katzbalger. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / ancient sword) -->
<set name="icon" val="icon.weapon_tulwar_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="ANCIENT_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="155730" />
<createItems>
<item id="9223" count="1" chance="2" /> <!-- Katzbalger -->
<item id="30686" count="1" chance="98" /> <!-- Bound Katzbalger -->
</createItems>
<skills>
<skill id="12331" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31723" name="Unidentified Kaim Vanul's Bones" type="EtcItem">
<!-- Kaim Vanul's Bones in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_bone_of_kaim_vanul_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="ONE_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="1463253" />
<createItems>
<item id="7893" count="1" chance="2" /> <!-- Kaim Vanul's Bones -->
<item id="30688" count="1" chance="32" /> <!-- Bound Kaim Vanul's Bones - Mana Up -->
<item id="30689" count="1" chance="33" /> <!-- Bound Kaim Vanul's Bones - Magic Silence -->
<item id="30690" count="1" chance="33" /> <!-- Bound Kaim Vanul's Bones - Conversion -->
</createItems>
<skills>
<skill id="12332" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31724" name="Unidentified Kite Shield" type="EtcItem">
<!-- Kite Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_kite_shield_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="SHIELD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="8743" />
<createItems>
<item id="629" count="1" chance="2" /> <!-- Kite Shield -->
<item id="30691" count="1" chance="98" /> <!-- Bound Kite Shield -->
</createItems>
<skills>
<skill id="12333" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31725" name="Unidentified Karik Horn" type="EtcItem">
<!-- Karik Horn in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_horn_of_karik_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="TWO_HAND_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="7898" count="1" chance="2" /> <!-- Karik Horn -->
<item id="30693" count="1" chance="32" /> <!-- Bound Karik Horn - Focus -->
<item id="30694" count="1" chance="33" /> <!-- Bound Karik Horn - Haste -->
<item id="30695" count="1" chance="33" /> <!-- Bound Karik Horn - Critical Drain -->
</createItems>
<skills>
<skill id="12334" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31726" name="Unidentified Caliburs" type="EtcItem">
<!-- Caliburs in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_caliburs_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="75" count="1" chance="2" /> <!-- Caliburs -->
<item id="30698" count="1" chance="32" /> <!-- Bound Caliburs - Focus -->
<item id="30697" count="1" chance="33" /> <!-- Bound Caliburs - Guidance -->
<item id="30699" count="1" chance="33" /> <!-- Bound Caliburs - Critical Damage -->
</createItems>
<skills>
<skill id="12335" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31727" name="Unidentified Karmian Stockings" type="EtcItem">
<!-- Karmian Stockings in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / robe) -->
<set name="icon" val="icon.armor_t53_l_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="26404" />
<createItems>
<item id="471" count="1" chance="2" /> <!-- Karmian Stockings -->
<item id="30700" count="1" chance="98" /> <!-- Bound Karmian Stockings -->
</createItems>
<skills>
<skill id="12336" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31728" name="Unidentified Karmian Tunic" type="EtcItem">
<!-- Karmian Tunic in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / robe) -->
<set name="icon" val="icon.armor_t53_u_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="42195" />
<createItems>
<item id="439" count="1" chance="2" /> <!-- Karmian Tunic -->
<item id="30701" count="1" chance="98" /> <!-- Bound Karmian Tunic -->
</createItems>
<skills>
<skill id="12337" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31729" name="Unidentified Karmian Boots" type="EtcItem">
<!-- Karmian Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t53_b_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="14079" />
<createItems>
<item id="2430" count="1" chance="2" /> <!-- Karmian Boots -->
<item id="30702" count="1" chance="98" /> <!-- Bound Karmian Boots -->
</createItems>
<skills>
<skill id="12338" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31730" name="Unidentified Karmian Gloves" type="EtcItem">
<!-- Karmian Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t53_g_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="14079" />
<createItems>
<item id="2454" count="1" chance="2" /> <!-- Karmian Gloves -->
<item id="30703" count="1" chance="98" /> <!-- Bound Karmian Gloves -->
</createItems>
<skills>
<skill id="12339" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31731" name="Unidentified Carnage Bow" type="EtcItem">
<!-- Carnage bow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_carnium_bow_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="A" />
<set name="commissionItemType" val="BOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="2044210" />
<createItems>
<item id="288" count="1" chance="2" /> <!-- Carnage Bow -->
<item id="30707" count="1" chance="32" /> <!-- Bound Carnage Bow - Mana Up -->
<item id="30705" count="1" chance="33" /> <!-- Bound Carnage Bow - Light Armor -->
<item id="30706" count="1" chance="33" /> <!-- Bound Carnage Bow - Critical Bleed -->
</createItems>
<skills>
<skill id="12340" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31732" name="Unidentified Tsurugi" type="EtcItem">
<!-- Tsurugi in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_tsurugi_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="77" count="1" chance="2" /> <!-- Tsurugi -->
<item id="30709" count="1" chance="32" /> <!-- Bound Tsurugi - Focus -->
<item id="30710" count="1" chance="33" /> <!-- Bound Tsurugi - Critical Damage -->
<item id="30711" count="1" chance="33" /> <!-- Bound Tsurugi - Haste -->
</createItems>
<skills>
<skill id="12341" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31733" name="Unidentified Chain Shield" type="EtcItem">
<!-- Chain Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_chain_shield_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="SHIELD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="14790" />
<createItems>
<item id="2495" count="1" chance="2" /> <!-- Chain Shield -->
<item id="30712" count="1" chance="98" /> <!-- Bound Chain Shield -->
</createItems>
<skills>
<skill id="12342" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31734" name="Unidentified Chain Mail Shirt" type="EtcItem">
<!-- Chain Mail Shirt in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / heavy armor) -->
<set name="icon" val="icon.armor_t48_u_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="56347" />
<createItems>
<item id="354" count="1" chance="2" /> <!-- Chain Mail Shirt -->
<item id="30713" count="1" chance="98" /> <!-- Bound Chain Mail Shirt -->
</createItems>
<skills>
<skill id="12343" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31735" name="Unidentified Chain Gaiters" type="EtcItem">
<!-- Chain Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / heavy armor) -->
<set name="icon" val="icon.armor_t48_l_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="35220" />
<createItems>
<item id="381" count="1" chance="2" /> <!-- Chain Gaiters -->
<item id="30714" count="1" chance="98" /> <!-- Bound Chain Gaiters -->
</createItems>
<skills>
<skill id="12344" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31736" name="Unidentified Chain Boots" type="EtcItem">
<!-- Chain Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t48_b_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="14079" />
<createItems>
<item id="2429" count="1" chance="2" /> <!-- Chain Boots -->
<item id="30715" count="1" chance="98" /> <!-- Bound Chain Boots -->
</createItems>
<skills>
<skill id="12345" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31737" name="Unidentified Chain Gloves" type="EtcItem">
<!-- Chain Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t48_g_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="14079" />
<createItems>
<item id="2453" count="1" chance="2" /> <!-- Chain Gloves -->
<item id="30716" count="1" chance="98" /> <!-- Bound Chain Gloves -->
</createItems>
<skills>
<skill id="12346" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31738" name="Unidentified Bronze Helmet" type="EtcItem">
<!-- Bronze Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Helmet) -->
<set name="icon" val="icon.armor_helmet_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="5568" />
<createItems>
<item id="46" count="1" chance="2" /> <!-- Bronze Helmet -->
<item id="30717" count="1" chance="98" /> <!-- Bound Bronze Helmet -->
</createItems>
<skills>
<skill id="12347" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31739" name="Unidentified Bronze Shield" type="EtcItem">
<!-- Bronze Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_bronze_shield_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="SHIELD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="2450" />
<createItems>
<item id="626" count="1" chance="2" /> <!-- Bronze Shield -->
<item id="30718" count="1" chance="98" /> <!-- Bound Bronze Shield -->
</createItems>
<skills>
<skill id="12348" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31740" name="Unidentified Iron Plate Gaiters" type="EtcItem">
<!-- Iron Plate Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / heavy armor) -->
<set name="icon" val="icon.armor_t12_l_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="5814" />
<createItems>
<item id="376" count="1" chance="2" /> <!-- Iron Plate Gaiters -->
<item id="30719" count="1" chance="98" /> <!-- Bound Iron Plate Gaiters -->
</createItems>
<skills>
<skill id="12349" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31741" name="Unidentified Chakram" type="EtcItem">
<!-- Chakram in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / combat) -->
<set name="icon" val="icon.weapon_chakram_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="FIST_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="255620" />
<createItems>
<item id="263" count="1" chance="2" /> <!-- Chakram -->
<item id="30721" count="1" chance="32" /> <!-- Bound Chakram - Critical Drain -->
<item id="30722" count="1" chance="33" /> <!-- Bound Chakram - Critical Poison -->
<item id="30723" count="1" chance="33" /> <!-- Bound Chakram - Rsk. Haste -->
</createItems>
<skills>
<skill id="12350" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31742" name="Unidentified Crimson Boots" type="EtcItem">
<!-- Crimson Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t57_b_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="17965" />
<createItems>
<item id="1126" count="1" chance="2" /> <!-- Crimson Boots -->
<item id="30724" count="1" chance="98" /> <!-- Bound Crimson Boots -->
</createItems>
<skills>
<skill id="12351" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31743" name="Unidentified Rip Gauntlets" type="EtcItem">
<!-- Crimson Gauntlets in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t40_g_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="8323" />
<createItems>
<item id="606" count="1" chance="2" /> <!-- Rip Gauntlets -->
<item id="30725" count="1" chance="98" /> <!-- Bound Rip Gauntlets -->
</createItems>
<skills>
<skill id="12352" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31744" name="Unidentified Scroll of Wisdom" type="EtcItem">
<!-- Scroll of Wisdom in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon) -->
<set name="icon" val="icon.weapon_scroll_of_wisdom_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="OTHER_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="45675" />
<createItems>
<item id="101" count="1" chance="2" /> <!-- Scroll of Wisdom -->
<item id="30726" count="1" chance="98" /> <!-- Bound Scroll of Wisdom -->
</createItems>
<skills>
<skill id="12353" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31745" name="Unidentified Stockings of Knowledge" type="EtcItem">
<!-- Stockings of Knowledge in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / robe) -->
<set name="icon" val="icon.armor_t41_l_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="10614" />
<createItems>
<item id="469" count="1" chance="2" /> <!-- Stockings of Knowledge -->
<item id="30727" count="1" chance="98" /> <!-- Bound Stockings of Knowledge -->
</createItems>
<skills>
<skill id="12354" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31746" name="Unidentified Tunic of Knowledge" type="EtcItem">
<!-- Tunic of Knowledge in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / robe) -->
<set name="icon" val="icon.armor_t41_u_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="16965" />
<createItems>
<item id="436" count="1" chance="2" /> <!-- Tunic of Knowledge -->
<item id="30728" count="1" chance="98" /> <!-- Bound Tunic of Knowledge -->
</createItems>
<skills>
<skill id="12355" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31747" name="Unidentified Gloves of Knowledge" type="EtcItem">
<!-- Gloves of Knowledge in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t41_g_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="5669" />
<createItems>
<item id="2447" count="1" chance="2" /> <!-- Gloves of Knowledge -->
<item id="30729" count="1" chance="98" /> <!-- Bound Gloves of Knowledge -->
</createItems>
<skills>
<skill id="12356" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31748" name="Unidentified Boots of Knowledge" type="EtcItem">
<!-- Boots of Knowledge in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t41_b_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="5669" />
<createItems>
<item id="2423" count="1" chance="2" /> <!-- Boots of Knowledge -->
<item id="30730" count="1" chance="98" /> <!-- Bound Boots of Knowledge -->
</createItems>
<skills>
<skill id="12357" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31749" name="Unidentified Striped Silk Shirt" type="EtcItem">
<!-- Striped Silk Shirt in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: undergarment) -->
<set name="icon" val="icon.etc_stripe_shirts_c_i02" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="UNDERWEAR" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="26100" />
<createItems>
<item id="9585" count="1" chance="2" /> <!-- Striped Silk Shirt -->
<item id="30731" count="1" chance="98" /> <!-- Bound Striped Silk Shirt -->
</createItems>
<skills>
<skill id="12358" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31750" name="Unidentified Striped Linen Shirt" type="EtcItem">
<!-- Striped Linen Shirt in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: undergarment) -->
<set name="icon" val="icon.etc_stripe_shirts_d_i01" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="UNDERWEAR" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="7105" />
<createItems>
<item id="9584" count="1" chance="2" /> <!-- Striped Linen Shirt -->
<item id="30732" count="1" chance="98" /> <!-- Bound Striped Linen Shirt -->
</createItems>
<skills>
<skill id="12359" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31751" name="Unidentified General's Katzbalger" type="EtcItem">
<!-- Kamael-exclusive weapon: Claymore conversion, Unidentified General's Katzbalger. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / ancient sword) -->
<set name="icon" val="icon.weapon_tulwar_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="ANCIENT_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="201115" />
<createItems>
<item id="9226" count="1" chance="2" /> <!-- General's Katzbalger -->
<item id="30733" count="1" chance="98" /> <!-- Bound General's Katzbalger -->
</createItems>
<skills>
<skill id="12360" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31752" name="Unidentified Spirit's Staff" type="EtcItem">
<!-- Spirit's Staff in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_sprites_staff_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="968672" />
<createItems>
<item id="92" count="1" chance="2" /> <!-- Spirit's Staff -->
<item id="30735" count="1" chance="32" /> <!-- Bound Ghost Staff - Magic Regeneration -->
<item id="30736" count="1" chance="33" /> <!-- Bound Ghost Staff - Magic Mental Shield -->
<item id="30737" count="1" chance="33" /> <!-- Bound Ghost Staff - Magic Hold -->
</createItems>
<skills>
<skill id="12361" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31753" name="Unidentified Cursed Maingauche" type="EtcItem">
<!-- Cursed Maingauche in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_maingauche_i01" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="DAGGER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="155730" />
<createItems>
<item id="1660" count="1" chance="2" /> <!-- Cursed Maingauche -->
<item id="30738" count="1" chance="98" /> <!-- Bound Cursed Maingauche -->
</createItems>
<skills>
<skill id="12362" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31754" name="Unidentified Cursed Dagger" type="EtcItem">
<!-- Cursed Dagger in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_cursed_dagger_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="DAGGER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="255620" />
<createItems>
<item id="226" count="1" chance="2" /> <!-- Cursed Dagger -->
<item id="30740" count="1" chance="32" /> <!-- Bound Cursed Dagger - Critical Bleed -->
<item id="30741" count="1" chance="33" /> <!-- Bound Cursed Dagger - Critical Poison -->
<item id="30742" count="1" chance="33" /> <!-- Bound Cursed Dagger - Rsk. Haste -->
</createItems>
<skills>
<skill id="12363" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31755" name="Unidentified Cursed Stockings" type="EtcItem">
<!-- Cursed Stockings in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / robe) -->
<set name="icon" val="icon.armor_t14_l_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="4364" />
<createItems>
<item id="465" count="1" chance="2" /> <!-- Cursed Stockings -->
<item id="30743" count="1" chance="98" /> <!-- Bound Cursed Stockings -->
</createItems>
<skills>
<skill id="12364" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31756" name="Unidentified Cursed Tunic" type="EtcItem">
<!-- Cursed Tunic in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / robe) -->
<set name="icon" val="icon.armor_t14_u_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="6989" />
<createItems>
<item id="432" count="1" chance="2" /> <!-- Cursed Tunic -->
<item id="30744" count="1" chance="98" /> <!-- Bound Cursed Tunic -->
</createItems>
<skills>
<skill id="12365" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31757" name="Unidentified Cursed Staff" type="EtcItem">
<!-- Cursed Staff in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_cursed_staff_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="320406" />
<createItems>
<item id="195" count="1" chance="2" /> <!-- Cursed Staff -->
<item id="30746" count="1" chance="32" /> <!-- Bound Cursed Staff - Magic Hold -->
<item id="30747" count="1" chance="33" /> <!-- Bound Cursed Staff - Magic Poison -->
<item id="30748" count="1" chance="33" /> <!-- Bound Cursed Staff - Magic Weakness -->
</createItems>
<skills>
<skill id="12366" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31758" name="Unidentified Artisan's Sword*Sword of Revolution" type="EtcItem">
<!-- Artisan's Sword*Sword of Revolution in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="236350" />
<createItems>
<item id="2544" count="1" chance="2" /> <!-- Artisan's Sword*Sword of Revolution -->
<item id="30749" count="1" chance="98" /> <!-- Bound Artisan's Sword*Sword of Revolution -->
</createItems>
<skills>
<skill id="12367" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31759" name="Unidentified Artisan's Sword*Crimson Sword" type="EtcItem">
<!-- Artisan's Sword*Crimson Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="184976" />
<createItems>
<item id="2542" count="1" chance="2" /> <!-- Artisan's Sword*Crimson Sword -->
<item id="30750" count="1" chance="98" /> <!-- Bound Artisan's Sword*Crimson Sword -->
</createItems>
<skills>
<skill id="12368" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31760" name="Unidentified Artisan's Sword*Artisan's Sword" type="EtcItem">
<!-- Artisan's Sword*Artisan's Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="155730" />
<createItems>
<item id="2540" count="1" chance="2" /> <!-- Artisan's Sword*Artisan's Sword -->
<item id="30751" count="1" chance="98" /> <!-- Bound Artisan's Sword*Artisan's Sword -->
</createItems>
<skills>
<skill id="12369" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31761" name="Unidentified Artisan's Sword*Elven Sword" type="EtcItem">
<!-- Artisan's Sword*Elven Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="184976" />
<createItems>
<item id="2543" count="1" chance="2" /> <!-- Artisan's Sword*Elven Sword -->
<item id="30752" count="1" chance="98" /> <!-- Bound Artisan's Sword*Elven Sword -->
</createItems>
<skills>
<skill id="12370" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31762" name="Unidentified Artisan's Sword*Elven Long Sword" type="EtcItem">
<!-- Artisan's Sword*Elven Long Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="276007" />
<createItems>
<item id="2545" count="1" chance="2" /> <!-- Artisan's Sword*Elven Long Sword -->
<item id="30753" count="1" chance="98" /> <!-- Bound Artisan's Sword*Elven Long Sword -->
</createItems>
<skills>
<skill id="12371" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31763" name="Unidentified Artisan's Sword*Knight's Sword" type="EtcItem">
<!-- Artisan's Sword*Knight Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="DUALSWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="155730" />
<createItems>
<item id="2541" count="1" chance="2" /> <!-- Artisan's Sword*Knight's Sword -->
<item id="30754" count="1" chance="98" /> <!-- Bound Artisan's Sword*Knight's Sword -->
</createItems>
<skills>
<skill id="12372" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31764" name="Unidentified Artisan's Sword" type="EtcItem">
<!-- Artisan's Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_artisans_sword_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="126" count="1" chance="2" /> <!-- Artisan's Sword -->
<item id="30755" count="1" chance="98" /> <!-- Bound Artisan's Sword -->
</createItems>
<skills>
<skill id="12373" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31765" name="Unidentified Work Hammer" type="EtcItem">
<!-- Work Hammer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_work_hammer_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="45675" />
<createItems>
<item id="168" count="1" chance="2" /> <!-- Work Hammer -->
<item id="30756" count="1" chance="98" /> <!-- Bound Work Hammer -->
</createItems>
<skills>
<skill id="12374" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31766" name="Unidentified Imperial Crusader Breastplate" type="EtcItem">
<!-- Imperial Crusader Breastplate in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / heavy armor) -->
<set name="icon" val="icon.armor_t88_u_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="S" />
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="1853245" />
<createItems>
<item id="6373" count="1" chance="2" /> <!-- Imperial Crusader Breastplate -->
<item id="30757" count="1" chance="98" /> <!-- Bound Imperial Crusader Breastplate -->
</createItems>
<skills>
<skill id="12375" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31767" name="Unidentified Imperial Crusader Helmet" type="EtcItem">
<!-- Imperial Crusader Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: headgear) -->
<set name="icon" val="icon.armor_helmet_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="S" />
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="694985" />
<createItems>
<item id="6378" count="1" chance="2" /> <!-- Imperial Crusader Helmet -->
<item id="30758" count="1" chance="98" /> <!-- Bound Imperial Crusader Helmet -->
</createItems>
<skills>
<skill id="12376" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31768" name="Unidentified Imperial Crusader Shield" type="EtcItem">
<!-- Imperial Crusader Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_imperial_crusader_shield_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="S" />
<set name="commissionItemType" val="SHIELD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="486475" />
<createItems>
<item id="6377" count="1" chance="2" /> <!-- Imperial Crusader Shield -->
<item id="30759" count="1" chance="98" /> <!-- Bound Imperial Crusader Shield -->
</createItems>
<skills>
<skill id="12377" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31769" name="Unidentified Imperial Crusader Boots" type="EtcItem">
<!-- Imperial Crusader Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t88_b_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="S" />
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="463275" />
<createItems>
<item id="6376" count="1" chance="2" /> <!-- Imperial Crusader Boots -->
<item id="30760" count="1" chance="98" /> <!-- Bound Imperial Crusader Boots -->
</createItems>
<skills>
<skill id="12378" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31770" name="Unidentified Imperial Crusader Gauntlets" type="EtcItem">
<!-- Imperial Crusader Gauntlets in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t88_g_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="S" />
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="463275" />
<createItems>
<item id="6375" count="1" chance="2" /> <!-- Imperial Crusader Gauntlets -->
<item id="30761" count="1" chance="98" /> <!-- Bound Imperial Crusader Gauntlets -->
</createItems>
<skills>
<skill id="12379" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31771" name="Unidentified Imperial Crusader Gaiters" type="EtcItem">
<!-- Imperial Crusader Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / heavy armor) -->
<set name="icon" val="icon.armor_t88_l_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="S" />
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="1158260" />
<createItems>
<item id="6374" count="1" chance="2" /> <!-- Imperial Crusader Gaiters -->
<item id="30762" count="1" chance="98" /> <!-- Bound Imperial Crusader Gaiters -->
</createItems>
<skills>
<skill id="12380" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31772" name="Unidentified Imperial Staff" type="EtcItem">
<!-- Imperial Staff in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_imperial_staff_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="S" />
<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="6200113" />
<createItems>
<item id="6366" count="1" chance="2" /> <!-- Imperial Staff -->
<item id="30764" count="1" chance="32" /> <!-- Bound Imperial Staff - Empower -->
<item id="30765" count="1" chance="33" /> <!-- Bound Imperial Staff - MP Regeneration -->
<item id="30766" count="1" chance="33" /> <!-- Bound Imperial Staff - Magic Hold -->
</createItems>
<skills>
<skill id="12381" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31773" name="Unidentified Inferno Staff" type="EtcItem">
<!-- Inferno Staff in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_inferno_staff_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="198" count="1" chance="2" /> <!-- Inferno Staff -->
<item id="30768" count="1" chance="32" /> <!-- Bound Inferno Staff - Acumen -->
<item id="30769" count="1" chance="33" /> <!-- Bound Inferno Staff - Magic Silence -->
<item id="30770" count="1" chance="33" /> <!-- Bound Inferno Staff - Magic Paralyze -->
</createItems>
<skills>
<skill id="12382" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31774" name="Unidentified Infernal Master" type="EtcItem">
<!-- Infernal Master in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / sword) -->
<set name="icon" val="icon.weapon_inferno_master_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="A" />
<set name="commissionItemType" val="TWO_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="2044210" />
<createItems>
<item id="7884" count="1" chance="2" /> <!-- Infernal Master -->
<item id="30772" count="1" chance="32" /> <!-- Bound Infernal Master - Haste -->
<item id="30773" count="1" chance="33" /> <!-- Bound Infernal Master - Critical Damage -->
<item id="30774" count="1" chance="33" /> <!-- Bound Infernal Master - Focus -->
</createItems>
<skills>
<skill id="12383" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31775" name="Unidentified Necklace of Mermaid" type="EtcItem">
<!-- Necklace of Mermaid in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_necklace_of_mermaid_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="NECKLACE" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="43804" />
<createItems>
<item id="917" count="1" chance="2" /> <!-- Necklace of Mermaid -->
<item id="30775" count="1" chance="98" /> <!-- Bound Necklace of Mermaid -->
</createItems>
<skills>
<skill id="12384" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31776" name="Unidentified Necklace of Mermaid" type="EtcItem">
<!-- Necklace of Mermaid in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_necklace_of_mermaid_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="NECKLACE" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="43804" />
<createItems>
<item id="917" count="1" chance="2" /> <!-- Necklace of Mermaid -->
<item id="30775" count="1" chance="98" /> <!-- Bound Necklace of Mermaid -->
</createItems>
<skills>
<skill id="12385" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31777" name="Unidentified Immortal Edge" type="EtcItem">
<!-- Kamael-exclusive weapon: Pa'agrian Sword conversion, Unidentified Immortal Edge. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / ancient sword) -->
<set name="icon" val="icon.weapon_invincible_blade_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="ANCIENT_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="9284" count="1" chance="2" /> <!-- Immortal Edge -->
<item id="30778" count="1" chance="32" /> <!-- Bound Immortal Edge - Focus -->
<item id="30779" count="1" chance="33" /> <!-- Bound Immortal Edge - Health -->
<item id="30780" count="1" chance="33" /> <!-- Bound Immortal Edge - Critical Drain -->
</createItems>
<skills>
<skill id="12386" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31778" name="Unidentified Ecliptic Axe" type="EtcItem">
<!-- Ecliptic Axe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_eclipse_axe_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="683457" />
<createItems>
<item id="7891" count="1" chance="2" /> <!-- Ecliptic Axe -->
<item id="30783" count="1" chance="32" /> <!-- Bound Ecliptic Axe - M. Atk. -->
<item id="30782" count="1" chance="33" /> <!-- Bound Ecliptic Axe - Conversion -->
<item id="30784" count="1" chance="33" /> <!-- Bound Ecliptic Axe - Magic Hold -->
</createItems>
<skills>
<skill id="12387" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31779" name="Unidentified Heathen's Book" type="EtcItem">
<!-- Heathen's Book in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / other) -->
<set name="icon" val="icon.weapon_heathens_book_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="OTHER_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="326" count="1" chance="2" /> <!-- Heathen's Book -->
<item id="30787" count="1" chance="98" /> <!-- Bound Heathen's Book -->
</createItems>
<skills>
<skill id="12388" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31780" name="Unidentified Winged Spear" type="EtcItem">
<!-- Winged Spear in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_winged_spear_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="SPEAR" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="155730" />
<createItems>
<item id="93" count="1" chance="2" /> <!-- Winged Spear -->
<item id="30788" count="1" chance="98" /> <!-- Bound Winged Spear -->
</createItems>
<skills>
<skill id="12389" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31781" name="Unidentified Widow Maker" type="EtcItem">
<!-- Widow Maker in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_widow_maker_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="SPEAR" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="533266" />
<createItems>
<item id="303" count="1" chance="2" /> <!-- Widow Maker -->
<item id="30790" count="1" chance="32" /> <!-- Bound Widow Maker - Critical Stun -->
<item id="30791" count="1" chance="33" /> <!-- Bound Widow Maker - Long Blow -->
<item id="30792" count="1" chance="33" /> <!-- Bound Widow Maker - Wide Blow -->
</createItems>
<skills>
<skill id="12390" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31782" name="Unidentified Silver Axe" type="EtcItem">
<!-- Silver Axe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_war_pick_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="255620" />
<createItems>
<item id="161" count="1" chance="2" /> <!-- Silver Axe -->
<item id="30796" count="1" chance="32" /> <!-- Bound Silver Axe - Haste -->
<item id="30794" count="1" chance="33" /> <!-- Bound Silver Axe - Anger -->
<item id="30795" count="1" chance="33" /> <!-- Bound Silver Axe - Rsk. Focus -->
</createItems>
<skills>
<skill id="12391" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31783" name="Unidentified War Axe" type="EtcItem">
<!-- War Axe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_war_axe_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="162" count="1" chance="2" /> <!-- War Axe -->
<item id="30800" count="1" chance="32" /> <!-- Bound War Axe - Haste -->
<item id="30798" count="1" chance="33" /> <!-- Bound War Axe - Anger -->
<item id="30799" count="1" chance="33" /> <!-- Bound War Axe - Health -->
</createItems>
<skills>
<skill id="12392" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31784" name="Unidentified War Hammer" type="EtcItem">
<!-- War Hammer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_war_hammer_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="SPEAR" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="107807" />
<createItems>
<item id="293" count="1" chance="2" /> <!-- War Hammer -->
<item id="30801" count="1" chance="98" /> <!-- Bound War Hammer -->
</createItems>
<skills>
<skill id="12393" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31785" name="Unidentified Single-Edged Jamadhr" type="EtcItem">
<!-- Single-Edged Jamadhr in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / combat) -->
<set name="icon" val="icon.weapon_single-edged_jamadhr_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="FIST_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="259" count="1" chance="2" /> <!-- Single-Edged Jamadhr -->
<item id="30802" count="1" chance="98" /> <!-- Bound Single-Edged Jamadhr -->
</createItems>
<skills>
<skill id="12394" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31786" name="Unidentified Orcish Poleaxe" type="EtcItem">
<!-- Orcish Poleaxe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_orcish_poleaxe_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="SPEAR" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="683457" />
<createItems>
<item id="299" count="1" chance="2" /> <!-- Orcish Poleaxe -->
<item id="30804" count="1" chance="32" /> <!-- Bound Orcish Poleaxe - Critical Stun -->
<item id="30805" count="1" chance="33" /> <!-- Bound Orcish Poleaxe - Long Blow -->
<item id="30806" count="1" chance="33" /> <!-- Bound Orcish Poleaxe - Wide Blow -->
</createItems>
<skills>
<skill id="12395" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31787" name="Unidentified Orcish Glaive" type="EtcItem">
<!-- Orcish Glaive in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_orcish_glaive_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="SPEAR" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="255620" />
<createItems>
<item id="298" count="1" chance="2" /> <!-- Orcish Glaive -->
<item id="30809" count="1" chance="32" /> <!-- Bound Orcish Glaive - Critical Stun -->
<item id="30808" count="1" chance="33" /> <!-- Bound Orcish Glaive - Anger -->
<item id="30810" count="1" chance="33" /> <!-- Bound Orcish Glaive - Long Blow -->
</createItems>
<skills>
<skill id="12396" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31788" name="Unidentified Onyx Beast's Eye Earring" type="EtcItem">
<!-- Onyx Beast's Eye Earring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
<set name="icon" val="icon.accessary_onyxbeastseye_earing_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="EARRING" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="13528" />
<createItems>
<item id="851" count="1" chance="2" /> <!-- Onyx Beast's Eye Earring -->
<item id="30811" count="1" chance="98" /> <!-- Bound Onyx Beast's Eye -->
</createItems>
<skills>
<skill id="12397" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31789" name="Unidentified Ogre Power Gauntlets" type="EtcItem">
<!-- Ogre Power Gauntlets in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t45_g_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="10904" />
<createItems>
<item id="607" count="1" chance="2" /> <!-- Ogre Power Gauntlets -->
<item id="30812" count="1" chance="98" /> <!-- Bound Ogre Power Gauntlets -->
</createItems>
<skills>
<skill id="12398" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31790" name="Unidentified Ogre Power Gauntlets" type="EtcItem">
<!-- Ogre Power Gauntlets in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="crystal_type" val="D" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.armor_t45_g_i00" />
<createItems>
<item id="607" count="1" chance="2" /> <!-- Ogre Power Gauntlets -->
<item id="30812" count="1" chance="98" /> <!-- Bound Ogre Power Gauntlets -->
</createItems>
<skills>
<skill id="12399" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31791" name="Unidentified Near Forest Necklace" type="EtcItem">
<!-- Near Forest Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_near_forest_necklace_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="NECKLACE" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="9555" />
<createItems>
<item id="912" count="1" chance="2" /> <!-- Near Forest Necklace -->
<item id="30814" count="1" chance="98" /> <!-- Bound Near Forest Necklace -->
</createItems>
<skills>
<skill id="12400" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31792" name="Unidentified Near Forest Necklace" type="EtcItem">
<!-- Near Forest Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_near_forest_necklace_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="NECKLACE" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="9555" />
<createItems>
<item id="912" count="1" chance="2" /> <!-- Near Forest Necklace -->
<item id="30814" count="1" chance="98" /> <!-- Bound Near Forest Necklace -->
</createItems>
<skills>
<skill id="12401" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31793" name="Unidentified Soul Bow" type="EtcItem">
<!-- Soul Bow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_soul_bow_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="A" />
<set name="commissionItemType" val="BOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="3007445" />
<createItems>
<item id="289" count="1" chance="2" /> <!-- Soul Bow -->
<item id="30819" count="1" chance="32" /> <!-- Bound Soul Bow - Critical Poison -->
<item id="30817" count="1" chance="33" /> <!-- Bound Soul Bow - Cheap Shot -->
<item id="30818" count="1" chance="33" /> <!-- Bound Soul Bow - Quick Recovery -->
</createItems>
<skills>
<skill id="12402" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31794" name="Unidentified Spiritual Eye" type="EtcItem">
<!-- Spiritual Eye in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_eye_of_soul_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="A" />
<set name="commissionItemType" val="ONE_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="2044210" />
<createItems>
<item id="7894" count="1" chance="2" /> <!-- Spiritual Eye -->
<item id="30823" count="1" chance="32" /> <!-- Bound Spiritual Eye - Acumen -->
<item id="30821" count="1" chance="33" /> <!-- Bound Spiritual Eye - Mana Up -->
<item id="30822" count="1" chance="33" /> <!-- Bound Spiritual Eye - Magic Poison -->
</createItems>
<skills>
<skill id="12403" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31795" name="Unidentified Ring of Ages" type="EtcItem">
<!-- Ring of Ages in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Ring) -->
<set name="icon" val="icon.accessary_ring_of_ages_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="RING" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="21909" />
<createItems>
<item id="885" count="1" chance="2" /> <!-- Ring of Ages -->
<item id="30824" count="1" chance="98" /> <!-- Bound Ring of Ages -->
</createItems>
<skills>
<skill id="12404" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31796" name="Unidentified Ring of Ages" type="EtcItem">
<!-- Ring of Ages in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Ring) -->
<set name="icon" val="icon.accessary_ring_of_ages_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="RING" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="21909" />
<createItems>
<item id="885" count="1" chance="2" /> <!-- Ring of Ages -->
<item id="30824" count="1" chance="98" /> <!-- Bound Ring of Ages -->
</createItems>
<skills>
<skill id="12405" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31797" name="Unidentified Horn of Glory" type="EtcItem">
<!-- Horn of Glory in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / other) -->
<set name="icon" val="icon.weapon_horn_of_glory_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="OTHER_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="320406" />
<createItems>
<item id="325" count="1" chance="2" /> <!-- Horn of Glory -->
<item id="30826" count="1" chance="98" /> <!-- Bound Horn of Glory -->
</createItems>
<skills>
<skill id="12406" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31798" name="Unidentified Mace of Miracle" type="EtcItem">
<!-- Mace of Miracle in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_mace_of_miracle_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="ONE_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="181" count="1" chance="2" /> <!-- Mace of Miracle -->
<item id="30827" count="1" chance="98" /> <!-- Bound Mace of Miracle -->
</createItems>
<skills>
<skill id="12407" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31799" name="Unidentified Elven Stockings" type="EtcItem">
<!-- Elven Stockings in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / robe) -->
<set name="icon" val="icon.armor_t11_l_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="6960" />
<createItems>
<item id="466" count="1" chance="2" /> <!-- Elven Stockings -->
<item id="30828" count="1" chance="98" /> <!-- Bound Elven Stockings -->
</createItems>
<skills>
<skill id="12408" level="1" /> <!-- Check Item -->
</skills>
</item>
</list>