Files
l2j_mobius/trunk/dist/game/data/stats/items/31600-31699.xml
2016-06-12 01:34:09 +00:00

1759 lines
85 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="31600" name="Unidentified Sword of Revolution" type="EtcItem">
<!-- Sword of Revolution in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_sword_of_revolution_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="155730" />
<createItems>
<item id="129" count="1" chance="2" /> <!-- Sword of Revolution -->
<item id="30461" count="1" chance="98" /> <!-- Bound Sword of Revolution -->
</createItems>
<skills>
<skill id="12209" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31601" name="Unidentified Helmet" type="EtcItem">
<!-- Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Helmet) -->
<set name="icon" val="icon.armor_helmet_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="8497" />
<createItems>
<item id="47" count="1" chance="2" /> <!-- Helmet -->
<item id="30462" count="1" chance="98" /> <!-- Bound Helmet -->
</createItems>
<skills>
<skill id="12210" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31602" name="Unidentified Twilight Knife" type="EtcItem">
<!-- Twilight knife in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_hell_knife_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="DAGGER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="968672" />
<createItems>
<item id="243" count="1" chance="2" /> <!-- Twilight Knife -->
<item id="30464" count="1" chance="32" /> <!-- Bound Twilight Knife - Magic Regeneration -->
<item id="30465" count="1" chance="33" /> <!-- Bound Twilight Knife - Magic Mental Shield -->
<item id="30466" count="1" chance="33" /> <!-- Bound Twilight Knife - Magic Weakness -->
</createItems>
<skills>
<skill id="12211" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31603" name="Unidentified Heavy Mace" type="EtcItem">
<!-- Heavy Mace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_heavy_mace_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="45675" />
<createItems>
<item id="166" count="1" chance="2" /> <!-- Heavy Mace -->
<item id="30471" count="1" chance="98" /> <!-- Bound Heavy Mace -->
</createItems>
<skills>
<skill id="12212" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31604" name="Unidentified Heavy War Axe" type="EtcItem">
<!-- Heavy War Axe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_heavy_war_axe_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="968672" />
<createItems>
<item id="91" count="1" chance="2" /> <!-- Heavy War Axe -->
<item id="30475" count="1" chance="32" /> <!-- Bound Heavy War Axe - Rsk. Focus -->
<item id="30473" count="1" chance="33" /> <!-- Bound Heavy War Axe - Anger -->
<item id="30474" count="1" chance="33" /> <!-- Bound Heavy War Axe - Health -->
</createItems>
<skills>
<skill id="12213" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31605" name="Unidentified Heavy Sword" type="EtcItem">
<!-- Heavy Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / sword) -->
<set name="icon" val="icon.weapon_heavy_sword_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="TWO_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="45675" />
<createItems>
<item id="5285" count="1" chance="2" /> <!-- Heavy Sword -->
<item id="30476" count="1" chance="98" /> <!-- Bound Heavy Sword -->
</createItems>
<skills>
<skill id="12214" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31606" name="Unidentified Heavy Bone Club" type="EtcItem">
<!-- Heavy Bone Club in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_heavy_bone_club_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="155730" />
<createItems>
<item id="172" count="1" chance="2" /> <!-- Heavy Bone Club -->
<item id="30477" count="1" chance="98" /> <!-- Bound Heavy Bone Club -->
</createItems>
<skills>
<skill id="12215" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31607" name="Unidentified Heavy Doom Hammer" type="EtcItem">
<!-- Heavy Doom Hammer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_heavy_doom_hammer_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="255620" />
<createItems>
<item id="191" count="1" chance="2" /> <!-- Heavy Doom Hammer -->
<item id="30479" count="1" chance="32" /> <!-- Bound Heavy Doom Hammer - Magic Regeneration -->
<item id="30480" count="1" chance="33" /> <!-- Bound Heavy Doom Hammer - Magic Mental Shield -->
<item id="30481" count="1" chance="33" /> <!-- Bound Heavy Doom Hammer - Magic Hold -->
</createItems>
<skills>
<skill id="12216" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31608" name="Unidentified Heavy Doom Axe" type="EtcItem">
<!-- Heavy Doom Axe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_heavy_doom_axe_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="255620" />
<createItems>
<item id="194" count="1" chance="2" /> <!-- Heavy Doom Axe -->
<item id="30484" count="1" chance="32" /> <!-- Bound Heavy Doom Axe - Magic Weakness -->
<item id="30483" count="1" chance="33" /> <!-- Bound Heavy Doom Axe - Magic Poison -->
<item id="30485" count="1" chance="33" /> <!-- Bound Heavy Doom Axe - Magic Chaos -->
</createItems>
<skills>
<skill id="12217" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31609" name="Unidentified Heaven's Divider" type="EtcItem">
<!-- Heaven's Divider in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / sword) -->
<set name="icon" val="icon.weapon_heavens_divider_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="S" />
<set name="commissionItemType" val="TWO_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="6200113" />
<createItems>
<item id="6372" count="1" chance="2" /> <!-- Heaven's Divider -->
<item id="30489" count="1" chance="32" /> <!-- Bound Heaven's Divider - Focus -->
<item id="30487" count="1" chance="33" /> <!-- Bound Heaven's Divider - Haste -->
<item id="30488" count="1" chance="33" /> <!-- Bound Heaven's Divider - Health -->
</createItems>
<skills>
<skill id="12218" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31610" name="Unidentified Field Gun" type="EtcItem">
<!-- Kamael-exclusive weapon: Reinforced Bow conversion, Unidentified Field Gun. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / crossbow) -->
<set name="icon" val="icon.weapon_hunting_gun_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="CROSSBOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="45675" />
<createItems>
<item id="9212" count="1" chance="2" /> <!-- Field Gun -->
<item id="30490" count="1" chance="98" /> <!-- Bound Field Gun -->
</createItems>
<skills>
<skill id="12219" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31611" name="Unidentified Field Sword" type="EtcItem">
<!-- Kamael-exclusive weapon: Two-handed Sword conversion, Unidentified Field Sword. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / ancient sword) -->
<set name="icon" val="icon.weapon_tulwar_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="ANCIENT_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="107807" />
<createItems>
<item id="9220" count="1" chance="2" /> <!-- Field Sword -->
<item id="30491" count="1" chance="98" /> <!-- Bound Field Sword -->
</createItems>
<skills>
<skill id="12220" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31612" name="Unidentified Ring of Devotion" type="EtcItem">
<!-- Ring of devotion in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Ring) -->
<set name="icon" val="icon.accessary_ring_of_devotion_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="RING" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="2001" />
<createItems>
<item id="890" count="1" chance="2" /> <!-- Ring of Devotion -->
<item id="30492" count="1" chance="98" /> <!-- Bound Ring of Devotion -->
</createItems>
<skills>
<skill id="12221" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31613" name="Unidentified Necklace of Devotion" type="EtcItem">
<!-- Necklace of devotion in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_necklace_of_devotion_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="NECKLACE" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="4002" />
<createItems>
<item id="910" count="1" chance="2" /> <!-- Necklace of Devotion -->
<item id="30493" count="1" chance="98" /> <!-- Bound Necklace of Devotion -->
</createItems>
<skills>
<skill id="12222" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31614" name="Unidentified Halberd" type="EtcItem">
<!-- Halberd in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_halbard_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="A" />
<set name="commissionItemType" val="SPEAR" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="2044210" />
<createItems>
<item id="98" count="1" chance="2" /> <!-- Halberd -->
<item id="30495" count="1" chance="32" /> <!-- Bound Halberd - Haste -->
<item id="30496" count="1" chance="33" /> <!-- Bound Halberd - Critical Stun -->
<item id="30497" count="1" chance="33" /> <!-- Bound Halberd - Wide Blow -->
</createItems>
<skills>
<skill id="12223" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31615" name="Unidentified Hand Axe" type="EtcItem">
<!-- Hand Axe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_hand_axe_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="45675" />
<createItems>
<item id="156" count="1" chance="2" /> <!-- Hand Axe -->
<item id="30498" count="1" chance="98" /> <!-- Bound Hand Axe -->
</createItems>
<skills>
<skill id="12224" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31616" name="Unidentified Hand Crossbow" type="EtcItem">
<!-- Kamael-exclusive weapon: Dark Elven Bow conversion, Unidentified Hand Crossbow. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / crossbow) -->
<set name="icon" val="icon.weapon_hunting_gun_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="CROSSBOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="9217" count="1" chance="2" /> <!-- Hand Crossbow -->
<item id="30499" count="1" chance="98" /> <!-- Bound Hand Crossbow -->
</createItems>
<skills>
<skill id="12225" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31617" name="Unidentified Hand Crossbow" type="EtcItem">
<!-- Kamael-exclusive weapon: Longbow conversion, Unidentified Hand Crossbow. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / crossbow) -->
<set name="icon" val="icon.weapon_hunting_gun_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="CROSSBOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="9217" count="1" chance="2" /> <!-- Hand Crossbow -->
<item id="30499" count="1" chance="98" /> <!-- Bound Hand Crossbow -->
</createItems>
<skills>
<skill id="12226" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31618" name="Unidentified Hand Crossbow" type="EtcItem">
<!-- Kamael-exclusive weapon: Elven Bow conversion, Unidentified Hand Crossbow. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / crossbow) -->
<set name="icon" val="icon.weapon_hunting_gun_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="CROSSBOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="9217" count="1" chance="2" /> <!-- Hand Crossbow -->
<item id="30499" count="1" chance="98" /> <!-- Bound Hand Crossbow -->
</createItems>
<skills>
<skill id="12227" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31619" name="Unidentified Bow of Peril" type="EtcItem">
<!-- Bow of Peril in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_hazard_bow_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="BOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="1463253" />
<createItems>
<item id="287" count="1" chance="2" /> <!-- Bow of Peril -->
<item id="30503" count="1" chance="32" /> <!-- Bound Bow of Peril - Guidance -->
<item id="30504" count="1" chance="33" /> <!-- Bound Bow of Peril - Quick Recovery -->
<item id="30505" count="1" chance="33" /> <!-- Bound Bow of Peril - Cheap Shot -->
</createItems>
<skills>
<skill id="12228" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31620" name="Unidentified War Pick" type="EtcItem">
<!-- War Pick in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_hammer_in_flames_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="SPEAR" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="155730" />
<createItems>
<item id="294" count="1" chance="2" /> <!-- War Pick -->
<item id="30506" count="1" chance="98" /> <!-- Bound War Pick -->
</createItems>
<skills>
<skill id="12229" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31621" name="Unidentified Compound Scale Mail" type="EtcItem">
<!-- Compound Scale Mail in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / heavy armor) -->
<set name="icon" val="icon.armor_t20_u_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="20459" />
<createItems>
<item id="349" count="1" chance="2" /> <!-- Compound Scale Mail -->
<item id="30507" count="1" chance="98" /> <!-- Bound Compound Scale Mail -->
</createItems>
<skills>
<skill id="12230" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31622" name="Unidentified Compound Scale Gaiters" type="EtcItem">
<!-- Compound Scale Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / heavy armor) -->
<set name="icon" val="icon.armor_t20_l_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="14152" />
<createItems>
<item id="378" count="1" chance="2" /> <!-- Compound Scale Gaiters -->
<item id="30508" count="1" chance="98" /> <!-- Bound Compound Scale Gaiters -->
</createItems>
<skills>
<skill id="12231" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31623" name="Unidentified Half Plate Armor" type="EtcItem">
<!-- Half Plate Armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / heavy armor) -->
<set name="icon" val="icon.armor_t46_u_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="43616" />
<createItems>
<item id="353" count="1" chance="2" /> <!-- Half Plate Armor -->
<item id="30509" count="1" chance="98" /> <!-- Bound Half Plate Armor -->
</createItems>
<skills>
<skill id="12232" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31624" name="Unidentified Half Plate Armor" type="EtcItem">
<!-- Half Plate Armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / heavy armor) -->
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="crystal_type" val="D" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.armor_t46_u_i00" />
<createItems>
<item id="353" count="1" chance="2" /> <!-- Half Plate Armor -->
<item id="30509" count="1" chance="98" /> <!-- Bound Half Plate Armor -->
</createItems>
<skills>
<skill id="12233" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31625" name="Unidentified Lesser Giant's Hammer" type="EtcItem">
<!-- Lesser Giant's Hammer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_giants_hammer_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="155730" />
<createItems>
<item id="7896" count="1" chance="2" /> <!-- Lesser Giant's Hammer -->
<item id="30511" count="1" chance="98" /> <!-- Bound Lesser Giant's Hammer -->
</createItems>
<skills>
<skill id="12234" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31626" name="Unidentified Lesser Giant's Sword" type="EtcItem">
<!-- Lesser Giant's Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / sword) -->
<set name="icon" val="icon.weapon_giants_sword_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="155730" />
<createItems>
<item id="7881" count="1" chance="2" /> <!-- Lesser Giant's Sword -->
<item id="30512" count="1" chance="98" /> <!-- Bound Lesser Giant's Sword -->
</createItems>
<skills>
<skill id="12235" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31627" name="Unidentified Tome of Blood" type="EtcItem">
<!-- Tome of blood in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon) -->
<set name="icon" val="icon.weapon_tome_of_blood_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="OTHER_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="107807" />
<createItems>
<item id="317" count="1" chance="2" /> <!-- Tome of Blood -->
<item id="30513" count="1" chance="98" /> <!-- Bound Tome of Blood -->
</createItems>
<skills>
<skill id="12236" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31628" name="Unidentified Crucifix of Blood" type="EtcItem">
<!-- Crucifix of Blood in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon) -->
<set name="icon" val="icon.weapon_crucifix_of_blood_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="OTHER_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="155730" />
<createItems>
<item id="318" count="1" chance="2" /> <!-- Crucifix of Blood -->
<item id="30514" count="1" chance="98" /> <!-- Bound Crucifix of Blood -->
</createItems>
<skills>
<skill id="12237" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31629" name="Unidentified Fisted Blade" type="EtcItem">
<!-- Fisted Blade in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / combat) -->
<set name="icon" val="icon.weapon_fist_blade_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="FIST_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="265" count="1" chance="2" /> <!-- Fisted Blade -->
<item id="30518" count="1" chance="32" /> <!-- Bound Fisted Blade - Haste -->
<item id="30516" count="1" chance="33" /> <!-- Bound Fisted Blade - Rsk. Evasion -->
<item id="30517" count="1" chance="33" /> <!-- Bound Fisted Blade - Rsk. Haste -->
</createItems>
<skills>
<skill id="12238" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31630" name="Unidentified Phoenix Earring" type="EtcItem">
<!-- Phoenix Earring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
<set name="icon" val="icon.accessary_phoenixs_earing_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="A" />
<set name="commissionItemType" val="EARRING" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="145725" />
<createItems>
<item id="871" count="1" chance="2" /> <!-- Phoenix Earring -->
<item id="30523" count="1" chance="98" /> <!-- Bound Phoenix Earring -->
</createItems>
<skills>
<skill id="12239" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31631" name="Unidentified Phoenix Ring" type="EtcItem">
<!-- Phoenix Ring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Ring) -->
<set name="icon" val="icon.accessary_phoenixs_ring_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="A" />
<set name="commissionItemType" val="RING" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="97150" />
<createItems>
<item id="902" count="1" chance="2" /> <!-- Phoenix Ring -->
<item id="30524" count="1" chance="98" /> <!-- Bound Phoenix Ring -->
</createItems>
<skills>
<skill id="12240" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31632" name="Unidentified Phoenix Necklace" type="EtcItem">
<!-- Phoenix Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_phoenixs_necklace_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="A" />
<set name="commissionItemType" val="NECKLACE" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="194300" />
<createItems>
<item id="933" count="1" chance="2" /> <!-- Phoenix Necklace -->
<item id="30525" count="1" chance="98" /> <!-- Bound Phoenix Necklace -->
</createItems>
<skills>
<skill id="12241" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31633" name="Unidentified Fleuret" type="EtcItem">
<!-- Kamael-exclusive weapon: Bastard Sword conversion, Unidentified Flouret. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
<set name="icon" val="icon.weapon_rapier_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="RAPIER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="9213" count="1" chance="2" /> <!-- Fleuret -->
<item id="30526" count="1" chance="98" /> <!-- Bound Fleuret -->
</createItems>
<skills>
<skill id="12242" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31634" name="Unidentified Fleuret" type="EtcItem">
<!-- Kamael-exclusive weapon: Spinebone Sword conversion, Unidentified Flouret. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
<set name="icon" val="icon.weapon_rapier_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="RAPIER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="9213" count="1" chance="2" /> <!-- Fleuret -->
<item id="30526" count="1" chance="98" /> <!-- Bound Fleuret -->
</createItems>
<skills>
<skill id="12243" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31635" name="Unidentified Fleuret" type="EtcItem">
<!-- Kamael-exclusive weapon: Artisan's Sword conversion, Unidentified Flouret. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
<set name="icon" val="icon.weapon_rapier_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="RAPIER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="9213" count="1" chance="2" /> <!-- Fleuret -->
<item id="30526" count="1" chance="98" /> <!-- Bound Fleuret -->
</createItems>
<skills>
<skill id="12244" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31636" name="Unidentified Fleuret" type="EtcItem">
<!-- Kamael-exclusive weapon: Knight Sword conversion, Unidentified Flouret. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
<set name="icon" val="icon.weapon_rapier_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="RAPIER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="9213" count="1" chance="2" /> <!-- Fleuret -->
<item id="30526" count="1" chance="98" /> <!-- Bound Fleuret -->
</createItems>
<skills>
<skill id="12245" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31637" name="Unidentified Plate Gaiters" type="EtcItem">
<!-- Plate Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / heavy armor) -->
<set name="icon" val="icon.armor_t46_l_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="27260" />
<createItems>
<item id="380" count="1" chance="2" /> <!-- Plate Gaiters -->
<item id="30530" count="1" chance="98" /> <!-- Bound Plate Gaiters -->
</createItems>
<skills>
<skill id="12246" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31638" name="Unidentified Plate Gaiters" type="EtcItem">
<!-- Plate Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / heavy armor) -->
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="crystal_type" val="D" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.armor_t46_l_i00" />
<createItems>
<item id="380" count="1" chance="2" /> <!-- Plate Gaiters -->
<item id="30530" count="1" chance="98" /> <!-- Bound Plate Gaiters -->
</createItems>
<skills>
<skill id="12247" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31639" name="Unidentified Plate Helmet" type="EtcItem">
<!-- Plate Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Helmet) -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="16356" />
<createItems>
<item id="2412" count="1" chance="2" /> <!-- Plate Helmet -->
<item id="30532" count="1" chance="98" /> <!-- Bound Plate Helmet -->
</createItems>
<skills>
<skill id="12248" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31640" name="Unidentified Plate Helmet" type="EtcItem">
<!-- Plate Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Helmet) -->
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="crystal_type" val="D" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.armor_leather_helmet_i00" />
<createItems>
<item id="2412" count="1" chance="2" /> <!-- Plate Helmet -->
<item id="30532" count="1" chance="98" /> <!-- Bound Plate Helmet -->
</createItems>
<skills>
<skill id="12249" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31641" name="Unidentified Plate Shield" type="EtcItem">
<!-- Plate Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_plate_shield_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="SHIELD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="11455" />
<createItems>
<item id="2494" count="1" chance="2" /> <!-- Plate Shield -->
<item id="30534" count="1" chance="98" /> <!-- Bound Plate Shield -->
</createItems>
<skills>
<skill id="12250" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31642" name="Unidentified Plate Shield" type="EtcItem">
<!-- Plate Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="crystal_type" val="D" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.shield_plate_shield_i00" />
<createItems>
<item id="2494" count="1" chance="2" /> <!-- Plate Shield -->
<item id="30534" count="1" chance="98" /> <!-- Bound Plate Shield -->
</createItems>
<skills>
<skill id="12251" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31643" name="Unidentified Plate Boots" type="EtcItem">
<!-- Plate Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t46_b_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="10904" />
<createItems>
<item id="2428" count="1" chance="2" /> <!-- Plate Boots -->
<item id="30536" count="1" chance="98" /> <!-- Bound Plate Boots -->
</createItems>
<skills>
<skill id="12252" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31644" name="Unidentified Plate Boots" type="EtcItem">
<!-- Plate Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="crystal_type" val="D" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="icon" val="icon.armor_t46_b_i00" />
<createItems>
<item id="2428" count="1" chance="2" /> <!-- Plate Boots -->
<item id="30536" count="1" chance="98" /> <!-- Bound Plate Boots -->
</createItems>
<skills>
<skill id="12253" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31645" name="Unidentified Plated Leather Armor" type="EtcItem">
<!-- Plated Leather Armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / light armor) -->
<set name="icon" val="icon.armor_t47_u_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="49735" />
<createItems>
<item id="398" count="1" chance="2" /> <!-- Plated Leather Armor -->
<item id="30538" count="1" chance="98" /> <!-- Bound Plated Leather Armor -->
</createItems>
<skills>
<skill id="12254" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31646" name="Unidentified Plated Leather Boots" type="EtcItem">
<!-- Plated Leather Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t47_b_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="14079" />
<createItems>
<item id="2431" count="1" chance="2" /> <!-- Plated Leather Boots -->
<item id="30539" count="1" chance="98" /> <!-- Bound Plated Leather Boots -->
</createItems>
<skills>
<skill id="12255" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31647" name="Unidentified Plated Leather Gloves" type="EtcItem">
<!-- Plated Leather Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t47_g_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="16588" />
<createItems>
<item id="2455" count="1" chance="2" /> <!-- Plated Leather Gloves -->
<item id="30540" count="1" chance="98" /> <!-- Bound Plated Leather Gloves -->
</createItems>
<skills>
<skill id="12256" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31648" name="Unidentified Plated Leather Gaiters" type="EtcItem">
<!-- Plated Leather Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / light armor) -->
<set name="icon" val="icon.armor_t47_l_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="31102" />
<createItems>
<item id="418" count="1" chance="2" /> <!-- Plated Leather Gaiters -->
<item id="30541" count="1" chance="98" /> <!-- Bound Plated Leather Gaiters -->
</createItems>
<skills>
<skill id="12257" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31649" name="Unidentified Flamberge" type="EtcItem">
<!-- Flamberge in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / sword) -->
<set name="icon" val="icon.weapon_flamberge_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="TWO_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="255620" />
<createItems>
<item id="71" count="1" chance="2" /> <!-- Flamberge -->
<item id="30544" count="1" chance="32" /> <!-- Bound Flamberge - Focus -->
<item id="30543" count="1" chance="33" /> <!-- Bound Flamberge - Critical Damage -->
<item id="30545" count="1" chance="33" /> <!-- Bound Flamberge - Light Armor -->
</createItems>
<skills>
<skill id="12258" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31650" name="Unidentified Puma Skin Shirt" type="EtcItem">
<!-- Puma Skin Shirt in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / light armor) -->
<set name="icon" val="icon.armor_t09_u_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="6989" />
<createItems>
<item id="391" count="1" chance="2" /> <!-- Puma Skin Shirt -->
<item id="30546" count="1" chance="98" /> <!-- Bound Puma Skin Shirt -->
</createItems>
<skills>
<skill id="12259" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31651" name="Unidentified Puma Skin Gaiters" type="EtcItem">
<!-- Puma Skin Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / light armor) -->
<set name="icon" val="icon.armor_t09_l_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="4364" />
<createItems>
<item id="413" count="1" chance="2" /> <!-- Puma Skin Gaiters -->
<item id="30547" count="1" chance="98" /> <!-- Bound Puma Skin Gaiters -->
</createItems>
<skills>
<skill id="12260" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31652" name="Unidentified Full Plate Helmet" type="EtcItem">
<!-- Full Plate Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Helmet) -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="59827" />
<createItems>
<item id="2414" count="1" chance="2" /> <!-- Full Plate Helmet -->
<item id="30548" count="1" chance="98" /> <!-- Bound Full Plate Helmet -->
</createItems>
<skills>
<skill id="12261" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31653" name="Unidentified Full Plate Armor" type="EtcItem">
<!-- Full Plate Armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece/ heavy armor) -->
<set name="icon" val="icon.armor_t62_ul_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="259260" />
<createItems>
<item id="356" count="1" chance="2" /> <!-- Full Plate Armor -->
<item id="30549" count="1" chance="98" /> <!-- Bound Full Plate Armor -->
</createItems>
<skills>
<skill id="12262" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31654" name="Unidentified Full Plate Shield" type="EtcItem">
<!-- Full Plate Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_full_plate_shield_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="SHIELD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="41876" />
<createItems>
<item id="2497" count="1" chance="2" /> <!-- Full Plate Shield -->
<item id="30550" count="1" chance="98" /> <!-- Bound Full Plate Shield -->
</createItems>
<skills>
<skill id="12263" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31655" name="Unidentified Full Plate Boots" type="EtcItem">
<!-- Full Plate Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t62_b_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="39889" />
<createItems>
<item id="2438" count="1" chance="2" /> <!-- Full Plate Boots -->
<item id="30551" count="1" chance="98" /> <!-- Bound Full Plate Boots -->
</createItems>
<skills>
<skill id="12264" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31656" name="Unidentified Full Plate Gauntlets" type="EtcItem">
<!-- Full Plate Gauntlets in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t62_g_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="39889" />
<createItems>
<item id="2462" count="1" chance="2" /> <!-- Full Plate Gauntlets -->
<item id="30552" count="1" chance="98" /> <!-- Bound Full Plate Gauntlets -->
</createItems>
<skills>
<skill id="12265" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31657" name="Unidentified Blue Buckskin Boots" type="EtcItem">
<!-- Blue Buckskin Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t18_b_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="3712" />
<createItems>
<item id="1123" count="1" chance="2" /> <!-- Blue Buckskin Boots -->
<item id="30553" count="1" chance="98" /> <!-- Bound Blue Buckskin Boots -->
</createItems>
<skills>
<skill id="12266" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31658" name="Unidentified Blue Wolf Breastplate" type="EtcItem">
<!-- Blue Wolf Breastplate in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / heavy armor) -->
<set name="icon" val="icon.armor_t68_u_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="358875" />
<createItems>
<item id="358" count="1" chance="2" /> <!-- Blue Wolf Breastplate -->
<item id="30554" count="1" chance="98" /> <!-- Bound Blue Wolf Breastplate -->
</createItems>
<skills>
<skill id="12267" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31659" name="Unidentified Blue Wolf Stockings" type="EtcItem">
<!-- Blue Wolf Stockings in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / robe) -->
<set name="icon" val="icon.armor_t70_l_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="168243" />
<createItems>
<item id="2403" count="1" chance="2" /> <!-- Blue Wolf Stockings -->
<item id="30555" count="1" chance="98" /> <!-- Bound Blue Wolf Stockings -->
</createItems>
<skills>
<skill id="12268" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31660" name="Unidentified Blue Wolf Helmet" type="EtcItem">
<!-- Blue Wolf Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: headgear) -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="134603" />
<createItems>
<item id="2416" count="1" chance="2" /> <!-- Blue Wolf Helmet -->
<item id="30556" count="1" chance="98" /> <!-- Bound Blue Wolf Helmet -->
</createItems>
<skills>
<skill id="12269" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31661" name="Unidentified Blue Wolf Tunic" type="EtcItem">
<!-- Blue Wolf Tunic in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / robe) -->
<set name="icon" val="icon.armor_t70_u_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="269265" />
<createItems>
<item id="2398" count="1" chance="2" /> <!-- Blue Wolf Tunic -->
<item id="30557" count="1" chance="98" /> <!-- Bound Blue Wolf Tunic -->
</createItems>
<skills>
<skill id="12270" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31662" name="Unidentified Blue Wolf Gloves" type="EtcItem">
<!-- Blue Wolf Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t68_g_i02" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="89726" />
<createItems>
<item id="2487" count="1" chance="2" /> <!-- Sealed Blue Wolf Gloves -->
<item id="32800" count="1" chance="98" /> <!-- Sealed Bound Blue Wolf Gloves -->
</createItems>
<skills>
<skill id="12271" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31663" name="Unidentified Blue Wolf Boots" type="EtcItem">
<!-- Blue Wolf Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t68_b_i02" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="89726" />
<createItems>
<item id="2439" count="1" chance="2" /> <!-- Sealed Blue Wolf Boots -->
<item id="32804" count="1" chance="98" /> <!-- Sealed Bound Blue Wolf Boots -->
</createItems>
<skills>
<skill id="12272" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31664" name="Unidentified Blue Wolf Leather Armor" type="EtcItem">
<!-- Blue Wolf Leather Armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (one-piece / light armor) -->
<set name="icon" val="icon.armor_t69_ul_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="437465" />
<createItems>
<item id="2391" count="1" chance="2" /> <!-- Blue Wolf Leather Armor -->
<item id="30564" count="1" chance="98" /> <!-- Bound Blue Wolf Leather Armor -->
</createItems>
<skills>
<skill id="12273" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31665" name="Unidentified Blue Wolf Gaiters" type="EtcItem">
<!-- Blue Wolf Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / heavy armor) -->
<set name="icon" val="icon.armor_t68_l_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="224329" />
<createItems>
<item id="2380" count="1" chance="2" /> <!-- Blue Wolf Gaiters -->
<item id="30565" count="1" chance="98" /> <!-- Bound Blue Wolf Gaiters -->
</createItems>
<skills>
<skill id="12274" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31666" name="Unidentified Poleaxe" type="EtcItem">
<!-- Poleaxe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_poleaxe_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="SPEAR" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="95" count="1" chance="2" /> <!-- Poleaxe -->
<item id="30567" count="1" chance="32" /> <!-- Bound Poleaxe - Critical Stun -->
<item id="30568" count="1" chance="33" /> <!-- Bound Poleaxe - Long Blow -->
<item id="30569" count="1" chance="33" /> <!-- Bound Poleaxe - Wide Blow -->
</createItems>
<skills>
<skill id="12275" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31667" name="Unidentified Forgotten Blade" type="EtcItem">
<!-- Forgotten Blade in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_forgotten_blade_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="S" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="6200113" />
<createItems>
<item id="6364" count="1" chance="2" /> <!-- Forgotten Blade -->
<item id="30573" count="1" chance="32" /> <!-- Bound Forgotten Blade - Focus -->
<item id="30571" count="1" chance="33" /> <!-- Bound Forgotten Blade - Haste -->
<item id="30572" count="1" chance="33" /> <!-- Bound Forgotten Blade - Health -->
</createItems>
<skills>
<skill id="12276" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31668" name="Unidentified Paradia Staff" type="EtcItem">
<!-- Paradia Staff in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_paradia_staff_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="197" count="1" chance="2" /> <!-- Paradia Staff -->
<item id="30579" count="1" chance="32" /> <!-- Bound Paradia Staff - Magic Regeneration -->
<item id="30580" count="1" chance="33" /> <!-- Bound Paradia Staff - Magic Mental Shield -->
<item id="30581" count="1" chance="33" /> <!-- Bound Paradia Staff - Magic Hold -->
</createItems>
<skills>
<skill id="12277" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31669" name="Unidentified Pike" type="EtcItem">
<!-- Pike in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_pike_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="SPEAR" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="292" count="1" chance="2" /> <!-- Pike -->
<item id="30582" count="1" chance="98" /> <!-- Bound Pike -->
</createItems>
<skills>
<skill id="12278" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31670" name="Unidentified Pa'agrio Hammer" type="EtcItem">
<!-- Pa'agrio Hammer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_paagrio_hammer_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="199" count="1" chance="2" /> <!-- Pa'agrio Hammer -->
<item id="30586" count="1" chance="32" /> <!-- Bound Pa'agrio Hammer - Magic Weakness -->
<item id="30584" count="1" chance="33" /> <!-- Bound Pa'agrio Hammer - Rsk. Evasion -->
<item id="30585" count="1" chance="33" /> <!-- Bound Pa'agrio Hammer - Magic Poison -->
</createItems>
<skills>
<skill id="12279" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31671" name="Unidentified Pa'agrio Axe" type="EtcItem">
<!-- Pa'agrio Axe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_paagrio_axe_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="533266" />
<createItems>
<item id="203" count="1" chance="2" /> <!-- Pa'agrio Axe -->
<item id="30588" count="1" chance="32" /> <!-- Bound Pa'agrio Axe - Mana Up -->
<item id="30589" count="1" chance="33" /> <!-- Bound Pa'agrio Axe - Magic Weakness -->
<item id="30590" count="1" chance="33" /> <!-- Bound Pa'agrio Axe - Magic Chaos -->
</createItems>
<skills>
<skill id="12280" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31672" name="Unidentified Poniard Dagger" type="EtcItem">
<!-- Poniard Dagger in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_dirk_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="DAGGER" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="222" count="1" chance="2" /> <!-- Poniard Dagger -->
<item id="30591" count="1" chance="98" /> <!-- Bound Poniard Dagger -->
</createItems>
<skills>
<skill id="12281" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31673" name="Unidentified Destroyer Hammer" type="EtcItem">
<!-- Destroyer Hammer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_hammer_of_destroyer_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="A" />
<set name="commissionItemType" val="TWO_HAND_BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="2044210" />
<createItems>
<item id="7899" count="1" chance="2" /> <!-- Destroyer Hammer -->
<item id="30594" count="1" chance="32" /> <!-- Bound Destroyer Hammer - Haste -->
<item id="30593" count="1" chance="33" /> <!-- Bound Destroyer Hammer - Health -->
<item id="30595" count="1" chance="33" /> <!-- Bound Destroyer Hammer - Critical Drain -->
</createItems>
<skills>
<skill id="12282" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31674" name="Unidentified Wizard's Tear" type="EtcItem">
<!-- Wizard's Tear in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_tears_of_wizard_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="ONE_HAND_MAGIC_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="1463253" />
<createItems>
<item id="7889" count="1" chance="2" /> <!-- Wizard's Tear -->
<item id="30597" count="1" chance="32" /> <!-- Bound Wizard's Tear - Acumen -->
<item id="30598" count="1" chance="33" /> <!-- Bound Wizard's Tear - M. Atk. -->
<item id="30599" count="1" chance="33" /> <!-- Bound Wizard's Tear - Conversion -->
</createItems>
<skills>
<skill id="12283" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31675" name="Unidentified Trident" type="EtcItem">
<!-- Trident in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_trident_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="SPEAR" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="45675" />
<createItems>
<item id="291" count="1" chance="2" /> <!-- Trident -->
<item id="30600" count="1" chance="98" /> <!-- Bound Trident -->
</createItems>
<skills>
<skill id="12284" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31676" name="Unidentified Tunic of Zubei" type="EtcItem">
<!-- Tunic of Zubei in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / robe) -->
<set name="icon" val="icon.armor_t56_u_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="173565" />
<createItems>
<item id="2397" count="1" chance="2" /> <!-- Tunic of Zubei -->
<item id="30601" count="1" chance="98" /> <!-- Bound Tunic of Zubei -->
</createItems>
<skills>
<skill id="12285" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31677" name="Unidentified Tunic of Doom" type="EtcItem">
<!-- Tunic of Doom in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / robe) -->
<set name="icon" val="icon.armor_t73_u_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="B" />
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="269265" />
<createItems>
<item id="2399" count="1" chance="2" /> <!-- Tunic of Doom -->
<item id="30602" count="1" chance="98" /> <!-- Bound Tunic of Doom -->
</createItems>
<skills>
<skill id="12286" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31678" name="Unidentified Talwar" type="EtcItem">
<!-- Kamael-exclusive weapon: Steel Sword conversion, Unidentified Talwar. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / ancient sword) -->
<set name="icon" val="icon.weapon_tulwar_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="ANCIENT_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="45675" />
<createItems>
<item id="9210" count="1" chance="2" /> <!-- Talwar -->
<item id="30603" count="1" chance="98" /> <!-- Bound Talwar -->
</createItems>
<skills>
<skill id="12287" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31679" name="Unidentified Talwar" type="EtcItem">
<!-- Kamael-exclusive weapon: Heavy Sword conversion, Unidentified Talwar. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / ancient sword) -->
<set name="icon" val="icon.weapon_tulwar_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="ANCIENT_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="45675" />
<createItems>
<item id="9210" count="1" chance="2" /> <!-- Talwar -->
<item id="30603" count="1" chance="98" /> <!-- Bound Talwar -->
</createItems>
<skills>
<skill id="12288" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31680" name="Unidentified Tomahawk" type="EtcItem">
<!-- Tomahawk in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_tomahawk_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="71847" />
<createItems>
<item id="86" count="1" chance="2" /> <!-- Tomahawk -->
<item id="30605" count="1" chance="98" /> <!-- Bound Tomahawk -->
</createItems>
<skills>
<skill id="12289" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31681" name="Unidentified Tallum Stockings" type="EtcItem">
<!-- Tallum Stockings in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / robe) -->
<set name="icon" val="icon.armor_t79_l_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="A" />
<set name="commissionItemType" val="ARMOR_PANTS" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="242150" />
<createItems>
<item id="2405" count="1" chance="2" /> <!-- Tallum Stockings -->
<item id="30606" count="1" chance="98" /> <!-- Bound Tallum Stockings -->
</createItems>
<skills>
<skill id="12290" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31682" name="Unidentified Tallum Helmet" type="EtcItem">
<!-- Tallum Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: headgear) -->
<set name="icon" val="icon.armor_helmet_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="A" />
<set name="commissionItemType" val="HELMET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="193720" />
<createItems>
<item id="547" count="1" chance="2" /> <!-- Tallum Helmet -->
<item id="30607" count="1" chance="98" /> <!-- Bound Tallum Helmet -->
</createItems>
<skills>
<skill id="12291" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31683" name="Unidentified Tallum Plate Armor" type="EtcItem">
<!-- Tallum Plate Armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / heavy armor) -->
<set name="icon" val="icon.armor_t77_ul_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="A" />
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="839260" />
<createItems>
<item id="2382" count="1" chance="2" /> <!-- Tallum Plate Armor -->
<item id="30608" count="1" chance="98" /> <!-- Bound Tallum Plate Armor -->
</createItems>
<skills>
<skill id="12292" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31684" name="Unidentified Tallum Tunic" type="EtcItem">
<!-- Tallum Tunic in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / robe) -->
<set name="icon" val="icon.armor_t79_u_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="A" />
<set name="commissionItemType" val="ARMOR_TOP" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="387295" />
<createItems>
<item id="2400" count="1" chance="2" /> <!-- Tallum Tunic -->
<item id="30609" count="1" chance="98" /> <!-- Bound Tallum Tunic -->
</createItems>
<skills>
<skill id="12293" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31685" name="Unidentified Tallum Blade" type="EtcItem">
<!-- Tallum Blade in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_tallum_blade_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="A" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="2044210" />
<createItems>
<item id="80" count="1" chance="2" /> <!-- Tallum Blade -->
<item id="30614" count="1" chance="32" /> <!-- Bound Tallum Blade - Haste -->
<item id="30613" count="1" chance="33" /> <!-- Bound Tallum Blade - Critical Poison -->
<item id="30615" count="1" chance="33" /> <!-- Bound Tallum Blade - Anger -->
</createItems>
<skills>
<skill id="12294" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31686" name="Unidentified Tallum Boots" type="EtcItem">
<!-- Tallum Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t77_b_i02" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="A" />
<set name="commissionItemType" val="FEET" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="129050" />
<createItems>
<item id="5296" count="1" chance="2" /> <!-- Sealed Tallum Boots -->
<item id="32811" count="1" chance="98" /> <!-- Sealed Bound Tallum Boots -->
</createItems>
<skills>
<skill id="12295" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31687" name="Unidentified Tallum Leather Armor" type="EtcItem">
<!-- Tallum Leather Armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / light armor) -->
<set name="icon" val="icon.armor_t78_ul_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="A" />
<set name="commissionItemType" val="FULL_BODY" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="629445" />
<createItems>
<item id="2393" count="1" chance="2" /> <!-- Tallum Leather Armor -->
<item id="30619" count="1" chance="98" /> <!-- Bound Tallum Leather Armor -->
</createItems>
<skills>
<skill id="12296" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31688" name="Unidentified Tallum Gloves" type="EtcItem">
<!-- Tallum Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t77_g_i02" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="A" />
<set name="commissionItemType" val="GLOVES" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="129050" />
<createItems>
<item id="5295" count="1" chance="2" /> <!-- Sealed Tallum Gloves -->
<item id="32807" count="1" chance="98" /> <!-- Sealed Bound Tallum Gloves -->
</createItems>
<skills>
<skill id="12297" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31689" name="Unidentified Tallum Glaive" type="EtcItem">
<!-- Tallum Glaive in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_tallum_glaive_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="A" />
<set name="commissionItemType" val="SPEAR" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="3007445" />
<createItems>
<item id="305" count="1" chance="2" /> <!-- Tallum Glaive -->
<item id="30625" count="1" chance="32" /> <!-- Bound Tallum Glaive - Health -->
<item id="30624" count="1" chance="33" /> <!-- Bound Tallum Glaive - Guidance -->
<item id="30626" count="1" chance="33" /> <!-- Bound Tallum Glaive - Wide Blow -->
</createItems>
<skills>
<skill id="12298" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31690" name="Unidentified Tateossian Earring" type="EtcItem">
<!-- Tateossian Earring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
<set name="icon" val="icon.accessory_tateossian_earring_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="S" />
<set name="commissionItemType" val="EARRING" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="474150" />
<createItems>
<item id="858" count="1" chance="2" /> <!-- Tateossian Earring -->
<item id="30627" count="1" chance="98" /> <!-- Bound Tateossian Earring -->
</createItems>
<skills>
<skill id="12299" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31691" name="Unidentified Tateossian Ring" type="EtcItem">
<!-- Tateossian Ring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Ring) -->
<set name="icon" val="icon.accessory_tateossian_ring_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="S" />
<set name="commissionItemType" val="RING" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="316100" />
<createItems>
<item id="889" count="1" chance="2" /> <!-- Tateossian Ring -->
<item id="30628" count="1" chance="98" /> <!-- Bound Tateossian Ring -->
</createItems>
<skills>
<skill id="12300" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31692" name="Unidentified Tateossian Necklace" type="EtcItem">
<!-- Tateossian Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessory_tateossian_necklace_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="S" />
<set name="commissionItemType" val="NECKLACE" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="632345" />
<createItems>
<item id="920" count="1" chance="2" /> <!-- Tateossian Necklace -->
<item id="30629" count="1" chance="98" /> <!-- Bound Tateossian Necklace -->
</createItems>
<skills>
<skill id="12301" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31693" name="Unidentified Tiger's Eye" type="EtcItem">
<!-- Tiger's Eye in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
<set name="icon" val="icon.accessary_tigerseye_earing_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="EARRING" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="7163" />
<createItems>
<item id="849" count="1" chance="2" /> <!-- Tiger's Eye -->
<item id="30630" count="1" chance="98" /> <!-- Bound Tiger's Eye -->
</createItems>
<skills>
<skill id="12302" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31694" name="Unidentified Tiger's Eye" type="EtcItem">
<!-- Tiger's Eye in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
<set name="icon" val="icon.accessary_tigerseye_earing_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="EARRING" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="7163" />
<createItems>
<item id="849" count="1" chance="2" /> <!-- Tiger's Eye -->
<item id="30630" count="1" chance="98" /> <!-- Bound Tiger's Eye -->
</createItems>
<skills>
<skill id="12303" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31695" name="Unidentified Tower Shield" type="EtcItem">
<!-- Tower Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_tower_shield_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="SHIELD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="28753" />
<createItems>
<item id="103" count="1" chance="2" /> <!-- Tower Shield -->
<item id="30632" count="1" chance="98" /> <!-- Bound Tower Shield -->
</createItems>
<skills>
<skill id="12304" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31696" name="Unidentified Tathlum" type="EtcItem">
<!-- Kamael-exclusive weapon: Akat Longbow conversion, Unidentified Tathlum. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / crossbow) -->
<set name="icon" val="icon.weapon_taslam_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="CROSSBOW" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="479123" />
<createItems>
<item id="9288" count="1" chance="2" /> <!-- Tathlum -->
<item id="30634" count="1" chance="32" /> <!-- Bound Tathlum - Guidance -->
<item id="30635" count="1" chance="33" /> <!-- Bound Tathlum - Evasion -->
<item id="30636" count="1" chance="33" /> <!-- Bound Tathlum - Miser -->
</createItems>
<skills>
<skill id="12305" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31697" name="Unidentified Tarbar" type="EtcItem">
<!-- Tathlum in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_tarbar_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="155730" />
<createItems>
<item id="158" count="1" chance="2" /> <!-- Tarbar -->
<item id="30637" count="1" chance="98" /> <!-- Bound Tarbar -->
</createItems>
<skills>
<skill id="12306" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31698" name="Unidentified Claymore" type="EtcItem">
<!-- Claymore in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / sword) -->
<set name="icon" val="icon.weapon_claymore_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="D" />
<set name="commissionItemType" val="TWO_HAND_SWORD" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="201115" />
<createItems>
<item id="70" count="1" chance="2" /> <!-- Claymore -->
<item id="30638" count="1" chance="98" /> <!-- Bound Claymore -->
</createItems>
<skills>
<skill id="12307" level="1" /> <!-- Check Item -->
</skills>
</item>
<item id="31699" name="Unidentified Big Hammer" type="EtcItem">
<!-- Big Hammer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_big_hammer_i00" />
<set name="is_freightable" val="false" />
<set name="crystal_type" val="C" />
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="handler" val="ItemSkills" />
<set name="price" val="255620" />
<createItems>
<item id="89" count="1" chance="2" /> <!-- Big Hammer -->
<item id="30642" count="1" chance="32" /> <!-- Bound Big Hammer - Haste -->
<item id="30640" count="1" chance="33" /> <!-- Bound Big Hammer - Health -->
<item id="30641" count="1" chance="33" /> <!-- Bound Big Hammer - Rsk. Focus -->
</createItems>
<skills>
<skill id="12308" level="1" /> <!-- Check Item -->
</skills>
</item>
</list>