61 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			61 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * This file is part of the L2J Mobius project.
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|  * 
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|  * This program is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package com.l2jmobius.gameserver.model.conditions;
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| 
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| import com.l2jmobius.gameserver.model.actor.L2Character;
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| import com.l2jmobius.gameserver.model.items.L2Item;
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| import com.l2jmobius.gameserver.model.skills.BuffInfo;
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| import com.l2jmobius.gameserver.model.skills.Skill;
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| 
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| /**
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|  * The Class ConditionPlayerActiveEffectId.
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|  */
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| public class ConditionPlayerActiveEffectId extends Condition
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| {
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| 	
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| 	private final int _effectId;
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| 	private final int _effectLvl;
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| 	
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| 	/**
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| 	 * Instantiates a new condition player active effect id.
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| 	 * @param effectId the effect id
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| 	 */
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| 	public ConditionPlayerActiveEffectId(int effectId)
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| 	{
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| 		_effectId = effectId;
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| 		_effectLvl = -1;
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| 	}
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| 	
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| 	/**
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| 	 * Instantiates a new condition player active effect id.
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| 	 * @param effectId the effect id
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| 	 * @param effectLevel the effect level
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| 	 */
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| 	public ConditionPlayerActiveEffectId(int effectId, int effectLevel)
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| 	{
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| 		_effectId = effectId;
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| 		_effectLvl = effectLevel;
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| 	}
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| 	
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| 	@Override
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| 	public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
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| 	{
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| 		final BuffInfo info = effector.getEffectList().getBuffInfoBySkillId(_effectId);
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| 		return ((info != null) && ((_effectLvl == -1) || (_effectLvl <= info.getSkill().getLevel())));
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| 	}
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| }
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