l2j_mobius/trunk/dist/game/data/scripts/ai/group/FrozenLabyrinth.java
2016-06-12 01:34:09 +00:00

68 lines
2.1 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.group;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
import ai.AbstractNpcAI;
/**
* Frozen Labyrinth AI.
* @author malyelfik
*/
public final class FrozenLabyrinth extends AbstractNpcAI
{
// Monsters
private static final int PRONGHORN_SPIRIT = 22087;
private static final int PRONGHORN = 22088;
private static final int LOST_BUFFALO = 22093;
private static final int FROST_BUFFALO = 22094;
private FrozenLabyrinth()
{
addAttackId(PRONGHORN, FROST_BUFFALO);
}
@Override
public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon, Skill skill)
{
if (npc.isScriptValue(0) && (skill != null) && !skill.isMagic())
{
final int spawnId = (npc.getId() == PRONGHORN) ? PRONGHORN_SPIRIT : LOST_BUFFALO;
int diff = 0;
for (int i = 0; i < 6; i++)
{
final int x = diff < 60 ? npc.getX() + diff : npc.getX();
final int y = diff >= 60 ? npc.getY() + (diff - 40) : npc.getY();
final L2Npc monster = addSpawn(spawnId, x, y, npc.getZ(), npc.getHeading(), false, 0);
addAttackPlayerDesire(monster, attacker);
diff += 20;
}
npc.setScriptValue(1);
npc.deleteMe();
}
return super.onAttack(npc, attacker, damage, isSummon, skill);
}
public static void main(String[] args)
{
new FrozenLabyrinth();
}
}