l2j_mobius/trunk/dist/game/data/scripts/ai/group/BloodySwampland.java
2016-06-12 01:34:09 +00:00

53 lines
1.5 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.group;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import ai.AbstractNpcAI;
/**
* Bloody Swampland AI.
* @author St3eT
*/
public final class BloodySwampland extends AbstractNpcAI
{
// NPCs
private static final int COLLECTOR = 23171; // Corpse Collector
public BloodySwampland()
{
addAttackId(COLLECTOR);
}
@Override
public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon)
{
if (npc.isScriptValue(0) && (npc.getCurrentHp() < (npc.getMaxHp() * 0.3)))
{
addSkillCastDesire(npc, attacker, npc.getParameters().getSkillHolder("Skill01_ID"), 23);
npc.setScriptValue(1);
}
return super.onAttack(npc, attacker, damage, isSummon);
}
public static void main(String[] args)
{
new BloodySwampland();
}
}