557 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			557 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * This file is part of the L2J Mobius project.
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|  * 
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|  * This program is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package ai.individual;
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| 
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| import java.util.ArrayList;
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| import java.util.List;
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| 
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| import com.l2jmobius.Config;
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| import com.l2jmobius.gameserver.GeoData;
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| import com.l2jmobius.gameserver.ai.CtrlIntention;
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| import com.l2jmobius.gameserver.datatables.SkillData;
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| import com.l2jmobius.gameserver.enums.MountType;
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| import com.l2jmobius.gameserver.instancemanager.GrandBossManager;
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| import com.l2jmobius.gameserver.model.Location;
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| import com.l2jmobius.gameserver.model.StatsSet;
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| import com.l2jmobius.gameserver.model.actor.L2Character;
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| import com.l2jmobius.gameserver.model.actor.L2Npc;
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| import com.l2jmobius.gameserver.model.actor.L2Playable;
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| import com.l2jmobius.gameserver.model.actor.instance.L2GrandBossInstance;
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| import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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| import com.l2jmobius.gameserver.model.holders.SkillHolder;
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| import com.l2jmobius.gameserver.model.skills.BuffInfo;
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| import com.l2jmobius.gameserver.model.skills.Skill;
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| import com.l2jmobius.gameserver.model.zone.type.L2BossZone;
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| import com.l2jmobius.gameserver.network.serverpackets.PlaySound;
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| import com.l2jmobius.gameserver.network.serverpackets.SocialAction;
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| import com.l2jmobius.gameserver.network.serverpackets.SpecialCamera;
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| import com.l2jmobius.gameserver.util.Util;
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| 
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| import ai.AbstractNpcAI;
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| 
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| /**
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|  * Valakas' AI.
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|  * @author Tryskell
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|  */
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| public final class Valakas extends AbstractNpcAI
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| {
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| 	// NPC
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| 	private static final int VALAKAS = 29028;
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| 	// Skills
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| 	private static final SkillHolder VALAKAS_LAVA_SKIN = new SkillHolder(4680, 1);
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| 	private static final int VALAKAS_REGENERATION = 4691;
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| 	
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| 	private static final SkillHolder[] VALAKAS_REGULAR_SKILLS =
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| 	{
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| 		new SkillHolder(4681, 1), // Valakas Trample
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| 		new SkillHolder(4682, 1), // Valakas Trample
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| 		new SkillHolder(4683, 1), // Valakas Dragon Breath
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| 		new SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used.
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| 	};
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| 	
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| 	private static final SkillHolder[] VALAKAS_LOWHP_SKILLS =
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| 	{
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| 		new SkillHolder(4681, 1), // Valakas Trample
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| 		new SkillHolder(4682, 1), // Valakas Trample
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| 		new SkillHolder(4683, 1), // Valakas Dragon Breath
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| 		new SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used.
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| 		new SkillHolder(4690, 1), // Valakas Meteor Storm
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| 	};
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| 	
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| 	private static final SkillHolder[] VALAKAS_AOE_SKILLS =
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| 	{
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| 		new SkillHolder(4683, 1), // Valakas Dragon Breath
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| 		new SkillHolder(4684, 1), // Valakas Dragon Breath
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| 		new SkillHolder(4685, 1), // Valakas Tail Stomp
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| 		new SkillHolder(4686, 1), // Valakas Tail Stomp
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| 		new SkillHolder(4688, 1), // Valakas Stun
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| 		new SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used.
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| 		new SkillHolder(4690, 1), // Valakas Meteor Storm
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| 	};
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| 	
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| 	// Locations
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| 	private static final Location TELEPORT_CUBE_LOCATIONS[] =
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| 	{
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| 		new Location(214880, -116144, -1644),
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| 		new Location(213696, -116592, -1644),
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| 		new Location(212112, -116688, -1644),
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| 		new Location(211184, -115472, -1664),
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| 		new Location(210336, -114592, -1644),
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| 		new Location(211360, -113904, -1644),
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| 		new Location(213152, -112352, -1644),
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| 		new Location(214032, -113232, -1644),
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| 		new Location(214752, -114592, -1644),
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| 		new Location(209824, -115568, -1421),
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| 		new Location(210528, -112192, -1403),
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| 		new Location(213120, -111136, -1408),
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| 		new Location(215184, -111504, -1392),
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| 		new Location(215456, -117328, -1392),
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| 		new Location(213200, -118160, -1424)
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| 	};
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| 	private static final Location ATTACKER_REMOVE = new Location(150037, -57255, -2976);
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| 	private static final Location VALAKAS_LAIR = new Location(212852, -114842, -1632);
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| 	private static final Location VALAKAS_REGENERATION_LOC = new Location(-105200, -253104, -15264);
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| 	// Valakas status.
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| 	private static final byte DORMANT = 0; // Valakas is spawned and no one has entered yet. Entry is unlocked.
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| 	private static final byte WAITING = 1; // Valakas is spawned and someone has entered, triggering a 30 minute window for additional people to enter. Entry is unlocked.
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| 	private static final byte FIGHTING = 2; // Valakas is engaged in battle, annihilating his foes. Entry is locked.
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| 	private static final byte DEAD = 3; // Valakas has been killed. Entry is locked.
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| 	// Misc
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| 	private long _timeTracker = 0; // Time tracker for last attack on Valakas.
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| 	private L2Playable _actualVictim; // Actual target of Valakas.
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| 	private static L2BossZone ZONE;
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| 	
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| 	private Valakas()
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| 	{
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| 		super(Valakas.class.getSimpleName(), "ai/individual");
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| 		registerMobs(VALAKAS);
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| 		
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| 		ZONE = GrandBossManager.getInstance().getZone(212852, -114842, -1632);
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| 		final StatsSet info = GrandBossManager.getInstance().getStatsSet(VALAKAS);
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| 		final int status = GrandBossManager.getInstance().getBossStatus(VALAKAS);
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| 		
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| 		if (status == DEAD)
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| 		{
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| 			// load the unlock date and time for valakas from DB
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| 			final long temp = info.getLong("respawn_time") - System.currentTimeMillis();
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| 			if (temp > 0)
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| 			{
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| 				// The time has not yet expired. Mark Valakas as currently locked (dead).
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| 				startQuestTimer("valakas_unlock", temp, null, null);
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| 			}
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| 			else
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| 			{
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| 				// The time has expired while the server was offline. Spawn valakas in his cave as DORMANT.
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| 				final L2Npc valakas = addSpawn(VALAKAS, -105200, -253104, -15264, 0, false, 0);
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| 				GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
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| 				GrandBossManager.getInstance().addBoss((L2GrandBossInstance) valakas);
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| 				
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| 				valakas.setIsInvul(true);
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| 				valakas.setRunning();
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| 				
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| 				valakas.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
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| 			}
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| 		}
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| 		else
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| 		{
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| 			final int loc_x = info.getInt("loc_x");
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| 			final int loc_y = info.getInt("loc_y");
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| 			final int loc_z = info.getInt("loc_z");
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| 			final int heading = info.getInt("heading");
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| 			final int hp = info.getInt("currentHP");
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| 			final int mp = info.getInt("currentMP");
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| 			
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| 			final L2Npc valakas = addSpawn(VALAKAS, loc_x, loc_y, loc_z, heading, false, 0);
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| 			GrandBossManager.getInstance().addBoss((L2GrandBossInstance) valakas);
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| 			
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| 			valakas.setCurrentHpMp(hp, mp);
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| 			valakas.setRunning();
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| 			
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| 			// Start timers.
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| 			if (status == FIGHTING)
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| 			{
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| 				// stores current time for inactivity task.
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| 				_timeTracker = System.currentTimeMillis();
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| 				
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| 				startQuestTimer("regen_task", 60000, valakas, null, true);
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| 				startQuestTimer("skill_task", 2000, valakas, null, true);
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| 			}
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| 			else
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| 			{
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| 				valakas.setIsInvul(true);
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| 				valakas.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
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| 				
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| 				// Start timer to lock entry after 30 minutes
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| 				if (status == WAITING)
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| 				{
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| 					startQuestTimer("beginning", Config.VALAKAS_WAIT_TIME * 60000, valakas, null);
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| 				}
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| 			}
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| 		}
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| 	}
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| 	
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| 	@Override
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| 	public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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| 	{
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| 		if (npc != null)
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| 		{
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| 			if (event.equalsIgnoreCase("beginning"))
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| 			{
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| 				// Stores current time
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| 				_timeTracker = System.currentTimeMillis();
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| 				
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| 				// Teleport Valakas to his lair.
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| 				npc.teleToLocation(VALAKAS_LAIR);
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| 				
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| 				// Sound + socialAction.
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| 				for (L2PcInstance plyr : ZONE.getPlayersInside())
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| 				{
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| 					plyr.sendPacket(new PlaySound(1, "B03_A", 0, 0, 0, 0, 0));
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| 					plyr.sendPacket(new SocialAction(npc.getObjectId(), 3));
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| 				}
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| 				
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| 				// Launch the cinematic, and tasks (regen + skill).
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| 				startQuestTimer("spawn_1", 1700, npc, null); // 1700
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| 				startQuestTimer("spawn_2", 3200, npc, null); // 1500
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| 				startQuestTimer("spawn_3", 6500, npc, null); // 3300
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| 				startQuestTimer("spawn_4", 9400, npc, null); // 2900
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| 				startQuestTimer("spawn_5", 12100, npc, null); // 2700
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| 				startQuestTimer("spawn_6", 12430, npc, null); // 330
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| 				startQuestTimer("spawn_7", 15430, npc, null); // 3000
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| 				startQuestTimer("spawn_8", 16830, npc, null); // 1400
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| 				startQuestTimer("spawn_9", 23530, npc, null); // 6700 - end of cinematic
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| 				startQuestTimer("spawn_10", 26000, npc, null); // 2500 - AI + unlock
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| 			}
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| 			// Regeneration && inactivity task
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| 			else if (event.equalsIgnoreCase("regen_task"))
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| 			{
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| 				// Inactivity task - 15min
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| 				if ((GrandBossManager.getInstance().getBossStatus(VALAKAS) == FIGHTING) && ((_timeTracker + 900000) < System.currentTimeMillis()))
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| 				{
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| 					npc.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
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| 					npc.teleToLocation(VALAKAS_REGENERATION_LOC);
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| 					
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| 					GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
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| 					npc.setCurrentHpMp(npc.getMaxHp(), npc.getMaxMp());
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| 					
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| 					// Drop all players from the zone.
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| 					ZONE.oustAllPlayers();
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| 					
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| 					// Cancel skill_task and regen_task.
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| 					cancelQuestTimer("regen_task", npc, null);
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| 					cancelQuestTimer("skill_task", npc, null);
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| 					return null;
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| 				}
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| 				
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| 				// Verify if "Valakas Regeneration" skill is active.
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| 				final BuffInfo info = npc.getEffectList().getBuffInfoBySkillId(VALAKAS_REGENERATION);
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| 				final int lvl = info != null ? info.getSkill().getLevel() : 0;
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| 				
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| 				// Current HPs are inferior to 25% ; apply lvl 4 of regen skill.
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| 				if ((npc.getCurrentHp() < (npc.getMaxHp() / 4)) && (lvl != 4))
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| 				{
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| 					npc.setTarget(npc);
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| 					npc.doCast(SkillData.getInstance().getSkill(VALAKAS_REGENERATION, 4));
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| 				}
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| 				// Current HPs are inferior to 50% ; apply lvl 3 of regen skill.
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| 				else if ((npc.getCurrentHp() < ((npc.getMaxHp() * 2) / 4.0)) && (lvl != 3))
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| 				{
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| 					npc.setTarget(npc);
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| 					npc.doCast(SkillData.getInstance().getSkill(VALAKAS_REGENERATION, 3));
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| 				}
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| 				// Current HPs are inferior to 75% ; apply lvl 2 of regen skill.
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| 				else if ((npc.getCurrentHp() < ((npc.getMaxHp() * 3) / 4.0)) && (lvl != 2))
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| 				{
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| 					npc.setTarget(npc);
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| 					npc.doCast(SkillData.getInstance().getSkill(VALAKAS_REGENERATION, 2));
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| 				}
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| 				// Apply lvl 1.
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| 				else if (lvl != 1)
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| 				{
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| 					npc.setTarget(npc);
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| 					npc.doCast(SkillData.getInstance().getSkill(VALAKAS_REGENERATION, 1));
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| 				}
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| 			}
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| 			// Spawn cinematic, regen_task and choose of skill.
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| 			else if (event.equalsIgnoreCase("spawn_1"))
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| 			{
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| 				ZONE.broadcastPacket(new SpecialCamera(npc, 1800, 180, -1, 1500, 15000, 10000, 0, 0, 1, 0, 0));
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| 			}
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| 			else if (event.equalsIgnoreCase("spawn_2"))
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| 			{
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| 				ZONE.broadcastPacket(new SpecialCamera(npc, 1300, 180, -5, 3000, 15000, 10000, 0, -5, 1, 0, 0));
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| 			}
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| 			else if (event.equalsIgnoreCase("spawn_3"))
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| 			{
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| 				ZONE.broadcastPacket(new SpecialCamera(npc, 500, 180, -8, 600, 15000, 10000, 0, 60, 1, 0, 0));
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| 			}
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| 			else if (event.equalsIgnoreCase("spawn_4"))
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| 			{
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| 				ZONE.broadcastPacket(new SpecialCamera(npc, 800, 180, -8, 2700, 15000, 10000, 0, 30, 1, 0, 0));
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| 			}
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| 			else if (event.equalsIgnoreCase("spawn_5"))
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| 			{
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| 				ZONE.broadcastPacket(new SpecialCamera(npc, 200, 250, 70, 0, 15000, 10000, 30, 80, 1, 0, 0));
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| 			}
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| 			else if (event.equalsIgnoreCase("spawn_6"))
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| 			{
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| 				ZONE.broadcastPacket(new SpecialCamera(npc, 1100, 250, 70, 2500, 15000, 10000, 30, 80, 1, 0, 0));
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| 			}
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| 			else if (event.equalsIgnoreCase("spawn_7"))
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| 			{
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| 				ZONE.broadcastPacket(new SpecialCamera(npc, 700, 150, 30, 0, 15000, 10000, -10, 60, 1, 0, 0));
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| 			}
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| 			else if (event.equalsIgnoreCase("spawn_8"))
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| 			{
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| 				ZONE.broadcastPacket(new SpecialCamera(npc, 1200, 150, 20, 2900, 15000, 10000, -10, 30, 1, 0, 0));
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| 			}
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| 			else if (event.equalsIgnoreCase("spawn_9"))
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| 			{
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| 				ZONE.broadcastPacket(new SpecialCamera(npc, 750, 170, -10, 3400, 15000, 4000, 10, -15, 1, 0, 0));
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| 			}
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| 			else if (event.equalsIgnoreCase("spawn_10"))
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| 			{
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| 				GrandBossManager.getInstance().setBossStatus(VALAKAS, FIGHTING);
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| 				npc.setIsInvul(false);
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| 				
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| 				startQuestTimer("regen_task", 60000, npc, null, true);
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| 				startQuestTimer("skill_task", 2000, npc, null, true);
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| 			}
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| 			// Death cinematic, spawn of Teleport Cubes.
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| 			else if (event.equalsIgnoreCase("die_1"))
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| 			{
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| 				ZONE.broadcastPacket(new SpecialCamera(npc, 2000, 130, -1, 0, 15000, 10000, 0, 0, 1, 1, 0));
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| 			}
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| 			else if (event.equalsIgnoreCase("die_2"))
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| 			{
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| 				ZONE.broadcastPacket(new SpecialCamera(npc, 1100, 210, -5, 3000, 15000, 10000, -13, 0, 1, 1, 0));
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| 			}
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| 			else if (event.equalsIgnoreCase("die_3"))
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| 			{
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| 				ZONE.broadcastPacket(new SpecialCamera(npc, 1300, 200, -8, 3000, 15000, 10000, 0, 15, 1, 1, 0));
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| 			}
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| 			else if (event.equalsIgnoreCase("die_4"))
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| 			{
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| 				ZONE.broadcastPacket(new SpecialCamera(npc, 1000, 190, 0, 500, 15000, 10000, 0, 10, 1, 1, 0));
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| 			}
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| 			else if (event.equalsIgnoreCase("die_5"))
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| 			{
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| 				ZONE.broadcastPacket(new SpecialCamera(npc, 1700, 120, 0, 2500, 15000, 10000, 12, 40, 1, 1, 0));
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| 			}
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| 			else if (event.equalsIgnoreCase("die_6"))
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| 			{
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| 				ZONE.broadcastPacket(new SpecialCamera(npc, 1700, 20, 0, 700, 15000, 10000, 10, 10, 1, 1, 0));
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| 			}
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| 			else if (event.equalsIgnoreCase("die_7"))
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| 			{
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| 				ZONE.broadcastPacket(new SpecialCamera(npc, 1700, 10, 0, 1000, 15000, 10000, 20, 70, 1, 1, 0));
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| 			}
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| 			else if (event.equalsIgnoreCase("die_8"))
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| 			{
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| 				ZONE.broadcastPacket(new SpecialCamera(npc, 1700, 10, 0, 300, 15000, 250, 20, -20, 1, 1, 0));
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| 				
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| 				for (Location loc : TELEPORT_CUBE_LOCATIONS)
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| 				{
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| 					addSpawn(31759, loc, false, 900000);
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| 				}
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| 				
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| 				startQuestTimer("remove_players", 900000, null, null);
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| 			}
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| 			else if (event.equalsIgnoreCase("skill_task"))
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| 			{
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| 				callSkillAI(npc);
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| 			}
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| 		}
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| 		else if (event.equalsIgnoreCase("valakas_unlock"))
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| 		{
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| 			final L2Npc valakas = addSpawn(VALAKAS, -105200, -253104, -15264, 32768, false, 0);
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| 			GrandBossManager.getInstance().addBoss((L2GrandBossInstance) valakas);
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| 			GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
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| 		}
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| 		else if (event.equalsIgnoreCase("remove_players"))
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| 		{
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| 			ZONE.oustAllPlayers();
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| 		}
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| 		return super.onAdvEvent(event, npc, player);
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| 	}
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| 	
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| 	@Override
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| 	public String onSpawn(L2Npc npc)
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| 	{
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| 		npc.disableCoreAI(true);
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| 		return super.onSpawn(npc);
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| 	}
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| 	
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| 	@Override
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| 	public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon)
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| 	{
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| 		if (!ZONE.isInsideZone(attacker))
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| 		{
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| 			attacker.doDie(attacker);
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| 			return null;
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| 		}
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| 		
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| 		if (npc.isInvul())
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| 		{
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| 			return null;
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| 		}
 | |
| 		
 | |
| 		if (GrandBossManager.getInstance().getBossStatus(VALAKAS) != FIGHTING)
 | |
| 		{
 | |
| 			attacker.teleToLocation(ATTACKER_REMOVE);
 | |
| 			return null;
 | |
| 		}
 | |
| 		
 | |
| 		// Debuff strider-mounted players.
 | |
| 		if ((attacker.getMountType() == MountType.STRIDER) && !attacker.isAffectedBySkill(4258))
 | |
| 		{
 | |
| 			npc.setTarget(attacker);
 | |
| 			npc.doCast(SkillData.getInstance().getSkill(4258, 1));
 | |
| 		}
 | |
| 		_timeTracker = System.currentTimeMillis();
 | |
| 		
 | |
| 		return super.onAttack(npc, attacker, damage, isSummon);
 | |
| 	}
 | |
| 	
 | |
| 	@Override
 | |
| 	public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
 | |
| 	{
 | |
| 		// Cancel skill_task and regen_task.
 | |
| 		cancelQuestTimer("regen_task", npc, null);
 | |
| 		cancelQuestTimer("skill_task", npc, null);
 | |
| 		
 | |
| 		// Launch death animation.
 | |
| 		ZONE.broadcastPacket(new PlaySound(1, "B03_D", 0, 0, 0, 0, 0));
 | |
| 		ZONE.broadcastPacket(new SpecialCamera(npc, 1200, 20, -10, 0, 10000, 13000, 0, 0, 0, 0, 0));
 | |
| 		
 | |
| 		startQuestTimer("die_1", 300, npc, null); // 300
 | |
| 		startQuestTimer("die_2", 600, npc, null); // 300
 | |
| 		startQuestTimer("die_3", 3800, npc, null); // 3200
 | |
| 		startQuestTimer("die_4", 8200, npc, null); // 4400
 | |
| 		startQuestTimer("die_5", 8700, npc, null); // 500
 | |
| 		startQuestTimer("die_6", 13300, npc, null); // 4600
 | |
| 		startQuestTimer("die_7", 14000, npc, null); // 700
 | |
| 		startQuestTimer("die_8", 16500, npc, null); // 2500
 | |
| 		
 | |
| 		GrandBossManager.getInstance().setBossStatus(VALAKAS, DEAD);
 | |
| 		// Calculate Min and Max respawn times randomly.
 | |
| 		final long respawnTime = (Config.VALAKAS_SPAWN_INTERVAL + getRandom(-Config.VALAKAS_SPAWN_RANDOM, Config.VALAKAS_SPAWN_RANDOM)) * 3600000;
 | |
| 		startQuestTimer("valakas_unlock", respawnTime, null, null);
 | |
| 		// also save the respawn time so that the info is maintained past reboots
 | |
| 		final StatsSet info = GrandBossManager.getInstance().getStatsSet(VALAKAS);
 | |
| 		info.set("respawn_time", System.currentTimeMillis() + respawnTime);
 | |
| 		GrandBossManager.getInstance().setStatsSet(VALAKAS, info);
 | |
| 		
 | |
| 		return super.onKill(npc, killer, isSummon);
 | |
| 	}
 | |
| 	
 | |
| 	@Override
 | |
| 	public String onAggroRangeEnter(L2Npc npc, L2PcInstance player, boolean isSummon)
 | |
| 	{
 | |
| 		return null;
 | |
| 	}
 | |
| 	
 | |
| 	private void callSkillAI(L2Npc npc)
 | |
| 	{
 | |
| 		if (npc.isInvul() || npc.isCastingNow())
 | |
| 		{
 | |
| 			return;
 | |
| 		}
 | |
| 		
 | |
| 		// Pickup a target if no or dead victim. 10% luck he decides to reconsiders his target.
 | |
| 		if ((_actualVictim == null) || _actualVictim.isDead() || !npc.getKnownList().knowsObject(_actualVictim) || (getRandom(10) == 0))
 | |
| 		{
 | |
| 			_actualVictim = getRandomTarget(npc);
 | |
| 		}
 | |
| 		
 | |
| 		// If result is still null, Valakas will roam. Don't go deeper in skill AI.
 | |
| 		if (_actualVictim == null)
 | |
| 		{
 | |
| 			if (getRandom(10) == 0)
 | |
| 			{
 | |
| 				final int x = npc.getX();
 | |
| 				final int y = npc.getY();
 | |
| 				final int z = npc.getZ();
 | |
| 				
 | |
| 				final int posX = x + getRandom(-1400, 1400);
 | |
| 				final int posY = y + getRandom(-1400, 1400);
 | |
| 				
 | |
| 				if (GeoData.getInstance().canMove(x, y, z, posX, posY, z, npc.getInstanceId()))
 | |
| 				{
 | |
| 					npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(posX, posY, z, 0));
 | |
| 				}
 | |
| 			}
 | |
| 			return;
 | |
| 		}
 | |
| 		
 | |
| 		final Skill skill = getRandomSkill(npc).getSkill();
 | |
| 		
 | |
| 		// Cast the skill or follow the target.
 | |
| 		if (Util.checkIfInRange((skill.getCastRange() < 600) ? 600 : skill.getCastRange(), npc, _actualVictim, true))
 | |
| 		{
 | |
| 			npc.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
 | |
| 			npc.setIsCastingNow(true);
 | |
| 			npc.setTarget(_actualVictim);
 | |
| 			npc.doCast(skill);
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			npc.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, _actualVictim, null);
 | |
| 			npc.setIsCastingNow(false);
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Pick a random skill.<br>
 | |
| 	 * Valakas will mostly use utility skills. If Valakas feels surrounded, he will use AoE skills.<br>
 | |
| 	 * Lower than 50% HPs, he will begin to use Meteor skill.
 | |
| 	 * @param npc valakas
 | |
| 	 * @return a skill holder
 | |
| 	 */
 | |
| 	private SkillHolder getRandomSkill(L2Npc npc)
 | |
| 	{
 | |
| 		final int hpRatio = (int) ((npc.getCurrentHp() / npc.getMaxHp()) * 100);
 | |
| 		
 | |
| 		// Valakas Lava Skin has priority.
 | |
| 		if ((hpRatio < 75) && (getRandom(150) == 0) && !npc.isAffectedBySkill(VALAKAS_LAVA_SKIN.getSkillId()))
 | |
| 		{
 | |
| 			return VALAKAS_LAVA_SKIN;
 | |
| 		}
 | |
| 		
 | |
| 		// Valakas will use mass spells if he feels surrounded.
 | |
| 		if (Util.getPlayersCountInRadius(1200, npc, false, false) >= 20)
 | |
| 		{
 | |
| 			return VALAKAS_AOE_SKILLS[getRandom(VALAKAS_AOE_SKILLS.length)];
 | |
| 		}
 | |
| 		
 | |
| 		if (hpRatio > 50)
 | |
| 		{
 | |
| 			return VALAKAS_REGULAR_SKILLS[getRandom(VALAKAS_REGULAR_SKILLS.length)];
 | |
| 		}
 | |
| 		
 | |
| 		return VALAKAS_LOWHP_SKILLS[getRandom(VALAKAS_LOWHP_SKILLS.length)];
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Pickup a random L2Playable from the zone, deads targets aren't included.
 | |
| 	 * @param npc
 | |
| 	 * @return a random L2Playable.
 | |
| 	 */
 | |
| 	private L2Playable getRandomTarget(L2Npc npc)
 | |
| 	{
 | |
| 		final List<L2Playable> result = new ArrayList<>();
 | |
| 		
 | |
| 		for (L2Character obj : npc.getKnownList().getKnownCharacters())
 | |
| 		{
 | |
| 			if ((obj == null) || obj.isPet())
 | |
| 			{
 | |
| 				continue;
 | |
| 			}
 | |
| 			else if (!obj.isDead() && obj.isPlayable())
 | |
| 			{
 | |
| 				result.add((L2Playable) obj);
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 		return result.isEmpty() ? null : result.get(getRandom(result.size()));
 | |
| 	}
 | |
| 	
 | |
| 	public static void main(String[] args)
 | |
| 	{
 | |
| 		new Valakas();
 | |
| 	}
 | |
| } | 
