Files
l2j_mobius/trunk/dist/game/data/stats/npcs/18400-18499.xml
2015-03-11 19:35:53 +00:00

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd">
<npc id="18400" level="78" type="L2Npc" name="Trap">
<parameters>
<param name="show_created" value="0" />
<param name="show_detected" value="0" />
<param name="show_activated" value="0" />
<param name="show_step_in" value="0" />
<param name="show_step_out" value="0" />
<param name="show_defused" value="0" />
<param name="IsDetected" value="0" />
<param name="IsDefused" value="0" />
<skill name="trap_skill1" id="5423" level="9" /> <!-- Poison -->
<skill name="trap_skill2" id="5424" level="9" /> <!-- Bleed -->
</parameters>
<race>CONSTRUCT</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2802.89989" hpRegen="8.5" mp="1607.4" mpRegen="3" />
<attack physical="855.81387" magical="584.40994" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="332.70061" magical="243.45587" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="1" />
<run ground="160" />
</speed>
</stats>
<status />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5423" level="9" /> <!-- Poison -->
<skill id="5424" level="9" /> <!-- Bleed -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="30" />
<height normal="13" />
</collision>
</npc>
<npc id="18401" level="78" type="L2Npc" name="Trap">
<parameters>
<param name="show_created" value="0" />
<param name="show_detected" value="0" />
<param name="show_activated" value="0" />
<param name="show_step_in" value="0" />
<param name="show_step_out" value="0" />
<param name="show_defused" value="0" />
<param name="IsDetected" value="0" />
<param name="IsDefused" value="0" />
<skill name="trap_skill1" id="5423" level="9" /> <!-- Poison -->
<skill name="trap_skill2" id="5424" level="9" /> <!-- Bleed -->
</parameters>
<race>CONSTRUCT</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2802.89989" hpRegen="8.5" mp="1607.4" mpRegen="3" />
<attack physical="855.81387" magical="584.40994" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="332.70061" magical="243.45587" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="1" />
<run ground="160" />
</speed>
</stats>
<status />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5423" level="9" /> <!-- Poison -->
<skill id="5424" level="9" /> <!-- Bleed -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="30" />
<height normal="13" />
</collision>
</npc>
<npc id="18402" level="78" type="L2Npc" name="Trap">
<parameters>
<param name="show_created" value="0" />
<param name="show_detected" value="0" />
<param name="show_activated" value="0" />
<param name="show_step_in" value="0" />
<param name="show_step_out" value="0" />
<param name="show_defused" value="0" />
<param name="IsDetected" value="0" />
<param name="IsDefused" value="0" />
<skill name="trap_skill1" id="5423" level="9" /> <!-- Poison -->
<skill name="trap_skill2" id="5424" level="9" /> <!-- Bleed -->
</parameters>
<race>CONSTRUCT</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2802.89989" hpRegen="8.5" mp="1607.4" mpRegen="3" />
<attack physical="855.81387" magical="584.40994" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="332.70061" magical="243.45587" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="1" />
<run ground="160" />
</speed>
</stats>
<status />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5423" level="9" /> <!-- Poison -->
<skill id="5424" level="9" /> <!-- Bleed -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="30" />
<height normal="13" />
</collision>
</npc>
<npc id="18403" level="78" type="L2Npc" name="Trap">
<parameters>
<param name="show_created" value="0" />
<param name="show_detected" value="0" />
<param name="show_activated" value="0" />
<param name="show_step_in" value="0" />
<param name="show_step_out" value="0" />
<param name="show_defused" value="0" />
<param name="IsDetected" value="0" />
<param name="IsDefused" value="0" />
<skill name="trap_skill1" id="5423" level="9" /> <!-- Poison -->
<skill name="trap_skill2" id="5424" level="9" /> <!-- Bleed -->
</parameters>
<race>CONSTRUCT</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2802.89989" hpRegen="8.5" mp="1607.4" mpRegen="3" />
<attack physical="855.81387" magical="584.40994" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="332.70061" magical="243.45587" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="1" />
<run ground="160" />
</speed>
</stats>
<status />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5423" level="9" /> <!-- Poison -->
<skill id="5424" level="9" /> <!-- Bleed -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="30" />
<height normal="13" />
</collision>
</npc>
<npc id="18404" level="78" type="L2Npc" name="Trap">
<parameters>
<param name="show_created" value="0" />
<param name="show_detected" value="0" />
<param name="show_activated" value="0" />
<param name="show_step_in" value="0" />
<param name="show_step_out" value="0" />
<param name="show_defused" value="0" />
<param name="IsDetected" value="0" />
<param name="IsDefused" value="0" />
<skill name="trap_skill1" id="5423" level="9" /> <!-- Poison -->
<skill name="trap_skill2" id="5424" level="9" /> <!-- Bleed -->
</parameters>
<race>CONSTRUCT</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2802.89989" hpRegen="8.5" mp="1607.4" mpRegen="3" />
<attack physical="855.81387" magical="584.40994" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="332.70061" magical="243.45587" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="1" />
<run ground="160" />
</speed>
</stats>
<status />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5423" level="9" /> <!-- Poison -->
<skill id="5424" level="9" /> <!-- Bleed -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="30" />
<height normal="13" />
</collision>
</npc>
<npc id="18405" level="78" type="L2Npc" name="Trap">
<parameters>
<param name="show_created" value="0" />
<param name="show_detected" value="0" />
<param name="show_activated" value="0" />
<param name="show_step_in" value="0" />
<param name="show_step_out" value="0" />
<param name="show_defused" value="0" />
<param name="IsDetected" value="0" />
<param name="IsDefused" value="0" />
<skill name="trap_skill1" id="5423" level="9" /> <!-- Poison -->
<skill name="trap_skill2" id="5424" level="9" /> <!-- Bleed -->
</parameters>
<race>CONSTRUCT</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2802.89989" hpRegen="8.5" mp="1607.4" mpRegen="3" />
<attack physical="855.81387" magical="584.40994" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="332.70061" magical="243.45587" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="1" />
<run ground="160" />
</speed>
</stats>
<status />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5423" level="9" /> <!-- Poison -->
<skill id="5424" level="9" /> <!-- Bleed -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="30" />
<height normal="13" />
</collision>
</npc>
<npc id="18406" level="78" type="L2Npc" name="Trap">
<parameters>
<param name="show_created" value="0" />
<param name="show_detected" value="0" />
<param name="show_activated" value="0" />
<param name="show_step_in" value="0" />
<param name="show_step_out" value="0" />
<param name="show_defused" value="0" />
<param name="IsDetected" value="0" />
<param name="IsDefused" value="0" />
<skill name="trap_skill1" id="5423" level="9" /> <!-- Poison -->
<skill name="trap_skill2" id="5424" level="9" /> <!-- Bleed -->
</parameters>
<race>CONSTRUCT</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2802.89989" hpRegen="8.5" mp="1607.4" mpRegen="3" />
<attack physical="855.81387" magical="584.40994" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="332.70061" magical="243.45587" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="1" />
<run ground="160" />
</speed>
</stats>
<status />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5423" level="9" /> <!-- Poison -->
<skill id="5424" level="9" /> <!-- Bleed -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="30" />
<height normal="13" />
</collision>
</npc>
<npc id="18407" level="78" type="L2Npc" name="Trap">
<parameters>
<param name="show_created" value="0" />
<param name="show_detected" value="0" />
<param name="show_activated" value="0" />
<param name="show_step_in" value="0" />
<param name="show_step_out" value="0" />
<param name="show_defused" value="0" />
<param name="IsDetected" value="0" />
<param name="IsDefused" value="0" />
<skill name="trap_skill1" id="5423" level="9" /> <!-- Poison -->
<skill name="trap_skill2" id="5424" level="9" /> <!-- Bleed -->
</parameters>
<race>CONSTRUCT</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2802.89989" hpRegen="8.5" mp="1607.4" mpRegen="3" />
<attack physical="855.81387" magical="584.40994" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="332.70061" magical="243.45587" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="1" />
<run ground="160" />
</speed>
</stats>
<status />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5423" level="9" /> <!-- Poison -->
<skill id="5424" level="9" /> <!-- Bleed -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="30" />
<height normal="13" />
</collision>
</npc>
<npc id="18408" level="78" type="L2Npc" name="Trap">
<parameters>
<param name="show_created" value="0" />
<param name="show_detected" value="0" />
<param name="show_activated" value="0" />
<param name="show_step_in" value="0" />
<param name="show_step_out" value="0" />
<param name="show_defused" value="0" />
<param name="IsDetected" value="0" />
<param name="IsDefused" value="0" />
<skill name="trap_skill1" id="5423" level="9" /> <!-- Poison -->
<skill name="trap_skill2" id="5424" level="9" /> <!-- Bleed -->
</parameters>
<race>CONSTRUCT</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2802.89989" hpRegen="8.5" mp="1607.4" mpRegen="3" />
<attack physical="855.81387" magical="584.40994" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="332.70061" magical="243.45587" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="1" />
<run ground="160" />
</speed>
</stats>
<status />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5423" level="9" /> <!-- Poison -->
<skill id="5424" level="9" /> <!-- Bleed -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="30" />
<height normal="13" />
</collision>
</npc>
<npc id="18409" level="78" type="L2Npc" name="Trap">
<parameters>
<param name="show_created" value="0" />
<param name="show_detected" value="0" />
<param name="show_activated" value="0" />
<param name="show_step_in" value="0" />
<param name="show_step_out" value="0" />
<param name="show_defused" value="0" />
<param name="IsDetected" value="0" />
<param name="IsDefused" value="0" />
<skill name="trap_skill1" id="5423" level="9" /> <!-- Poison -->
<skill name="trap_skill2" id="5424" level="9" /> <!-- Bleed -->
</parameters>
<race>CONSTRUCT</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2802.89989" hpRegen="8.5" mp="1607.4" mpRegen="3" />
<attack physical="855.81387" magical="584.40994" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="332.70061" magical="243.45587" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="1" />
<run ground="160" />
</speed>
</stats>
<status />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5423" level="9" /> <!-- Poison -->
<skill id="5424" level="9" /> <!-- Bleed -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="30" />
<height normal="13" />
</collision>
</npc>
<npc id="18410" level="78" type="L2Npc" name="Trap">
<parameters>
<param name="show_created" value="0" />
<param name="show_detected" value="0" />
<param name="show_activated" value="0" />
<param name="show_step_in" value="0" />
<param name="show_step_out" value="0" />
<param name="show_defused" value="0" />
<param name="IsDetected" value="0" />
<param name="IsDefused" value="0" />
<skill name="trap_skill1" id="5423" level="9" /> <!-- Poison -->
<skill name="trap_skill2" id="5424" level="9" /> <!-- Bleed -->
</parameters>
<race>CONSTRUCT</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2802.89989" hpRegen="8.5" mp="1607.4" mpRegen="3" />
<attack physical="855.81387" magical="584.40994" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="332.70061" magical="243.45587" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="1" />
<run ground="160" />
</speed>
</stats>
<status />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5423" level="9" /> <!-- Poison -->
<skill id="5424" level="9" /> <!-- Bleed -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="30" />
<height normal="13" />
</collision>
</npc>
<npc id="18411" level="78" type="L2Npc" name="Trap">
<parameters>
<param name="show_created" value="0" />
<param name="show_detected" value="0" />
<param name="show_activated" value="0" />
<param name="show_step_in" value="0" />
<param name="show_step_out" value="0" />
<param name="show_defused" value="0" />
<param name="IsDetected" value="0" />
<param name="IsDefused" value="0" />
<skill name="trap_skill1" id="5423" level="9" /> <!-- Poison -->
<skill name="trap_skill2" id="5424" level="9" /> <!-- Bleed -->
</parameters>
<race>CONSTRUCT</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2802.89989" hpRegen="8.5" mp="1607.4" mpRegen="3" />
<attack physical="855.81387" magical="584.40994" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="332.70061" magical="243.45587" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="1" />
<run ground="160" />
</speed>
</stats>
<status />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5423" level="9" /> <!-- Poison -->
<skill id="5424" level="9" /> <!-- Bleed -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="30" />
<height normal="13" />
</collision>
</npc>
<npc id="18412" level="78" type="L2Npc" name="Trap">
<parameters>
<param name="show_created" value="0" />
<param name="show_detected" value="0" />
<param name="show_activated" value="0" />
<param name="show_step_in" value="0" />
<param name="show_step_out" value="0" />
<param name="show_defused" value="0" />
<param name="IsDetected" value="0" />
<param name="IsDefused" value="0" />
<skill name="trap_skill1" id="5423" level="9" /> <!-- Poison -->
<skill name="trap_skill2" id="5424" level="9" /> <!-- Bleed -->
</parameters>
<race>CONSTRUCT</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2802.89989" hpRegen="8.5" mp="1607.4" mpRegen="3" />
<attack physical="855.81387" magical="584.40994" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="332.70061" magical="243.45587" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="1" />
<run ground="160" />
</speed>
</stats>
<status />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5423" level="9" /> <!-- Poison -->
<skill id="5424" level="9" /> <!-- Bleed -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="30" />
<height normal="13" />
</collision>
</npc>
<npc id="18413" level="78" type="L2Npc" name="Trap">
<parameters>
<param name="show_created" value="0" />
<param name="show_detected" value="0" />
<param name="show_activated" value="0" />
<param name="show_step_in" value="0" />
<param name="show_step_out" value="0" />
<param name="show_defused" value="0" />
<param name="IsDetected" value="0" />
<param name="IsDefused" value="0" />
<skill name="trap_skill1" id="5423" level="12" /> <!-- Poison -->
<skill name="trap_skill2" id="5424" level="12" /> <!-- Bleed -->
</parameters>
<race>CONSTRUCT</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2802.89989" hpRegen="8.5" mp="1607.4" mpRegen="3" />
<attack physical="855.81387" magical="584.40994" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="332.70061" magical="243.45587" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="1" />
<run ground="160" />
</speed>
</stats>
<status />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5423" level="12" /> <!-- Poison -->
<skill id="5424" level="12" /> <!-- Bleed -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="30" />
<height normal="13" />
</collision>
</npc>
<npc id="18414" level="18" type="L2Npc" name="Warrior's Gatekeeper">
<parameters>
<param name="show_detected" value="1" />
<param name="IsDetected" value="1" />
<param name="IsDefused" value="0" />
<param name="DoorName" value="nornildg_a" />
<param name="DoorCloseTime" value="3600" />
<param name="IsItemCheck" value="0" />
<param name="timer" value="7200" />
</parameters>
<race>ETC</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="301.66622" hpRegen="2.5" mp="174.64" mpRegen="1.2" />
<attack physical="37.82932" magical="25.83252" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="81.34791" magical="59.52687" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="50" />
<run ground="1" />
</speed>
</stats>
<status canMove="false" />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="9" />
<height normal="33.5" />
</collision>
</npc>
<npc id="18415" level="18" type="L2Npc" name="Midway Gatekeeper">
<parameters>
<param name="show_detected" value="1" />
<param name="IsDetected" value="1" />
<param name="IsDefused" value="0" />
<param name="DoorName" value="nornildg_mid" />
<param name="DoorCloseTime" value="3600" />
<param name="IsItemCheck" value="0" />
<param name="timer" value="7200" />
</parameters>
<race>ETC</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="301.66622" hpRegen="2.5" mp="174.64" mpRegen="1.2" />
<attack physical="37.82932" magical="25.83252" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="81.34791" magical="59.52687" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="50" />
<run ground="1" />
</speed>
</stats>
<status canMove="false" />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="9" />
<height normal="33.5" />
</collision>
</npc>
<npc id="18416" level="18" type="L2Npc" name="Gatekeeper">
<parameters>
<param name="show_detected" value="1" />
<param name="IsDetected" value="1" />
<param name="IsDefused" value="0" />
<param name="DoorName" value="nornildg_h" />
<param name="DoorCloseTime" value="3600" />
<param name="IsItemCheck" value="0" />
<param name="timer" value="7200" />
</parameters>
<race>ETC</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="301.66622" hpRegen="2.5" mp="174.64" mpRegen="1.2" />
<attack physical="37.82932" magical="25.83252" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="81.34791" magical="59.52687" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="50" />
<run ground="1" />
</speed>
</stats>
<status canMove="false" />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="9" />
<height normal="33.5" />
</collision>
</npc>
<npc id="18417" level="18" type="L2Npc" name="Bridge Keeper">
<parameters>
<param name="show_detected" value="1" />
<param name="IsDetected" value="1" />
<param name="IsDefused" value="0" />
<param name="DoorName" value="nornildg_bdg01" />
<param name="DoorCloseTime" value="3600" />
<param name="IsItemCheck" value="1" />
<param name="DoorItem" value="9711" /> <!-- Gate Key: Prediction -->
<param name="MeshName" value="nornildg_bridge01" />
<param name="mesh_index" value="1" />
<param name="OpenMultipleDoor" value="0" />
<param name="timer" value="7200" />
</parameters>
<race>ETC</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="301.66622" hpRegen="2.5" mp="174.64" mpRegen="1.2" />
<attack physical="37.82932" magical="25.83252" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="81.34791" magical="59.52687" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="50" />
<run ground="1" />
</speed>
</stats>
<status canMove="false" />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="9" />
<height normal="33.5" />
</collision>
</npc>
<npc id="18418" level="18" type="L2Npc" name="Bridge Keeper">
<parameters>
<param name="show_detected" value="1" />
<param name="IsDetected" value="1" />
<param name="IsDefused" value="0" />
<param name="DoorName" value="nornildg_bdg02" />
<param name="DoorCloseTime" value="3600" />
<param name="IsItemCheck" value="1" />
<param name="DoorItem" value="9707" /> <!-- Gate Key: Harkilgamed -->
<param name="MeshName" value="nornildg_bridge02" />
<param name="mesh_index" value="1" />
<param name="OpenMultipleDoor" value="0" />
<param name="timer" value="7200" />
</parameters>
<race>ETC</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="301.66622" hpRegen="2.5" mp="174.64" mpRegen="1.2" />
<attack physical="37.82932" magical="25.83252" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="81.34791" magical="59.52687" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="50" />
<run ground="1" />
</speed>
</stats>
<status canMove="false" />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="9" />
<height normal="33.5" />
</collision>
</npc>
<npc id="18419" level="18" type="L2Npc" name="Bridge Keeper">
<parameters>
<param name="show_detected" value="1" />
<param name="IsDetected" value="1" />
<param name="IsDefused" value="0" />
<param name="DoorName" value="nornildg_bdg03" />
<param name="DoorCloseTime" value="3600" />
<param name="IsItemCheck" value="1" />
<param name="DoorItem" value="9708" /> <!-- Gate Key: Rodenpicula -->
<param name="MeshName" value="nornildg_bridge03" />
<param name="mesh_index" value="1" />
<param name="OpenMultipleDoor" value="0" />
<param name="timer" value="7200" />
</parameters>
<race>ETC</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="301.66622" hpRegen="2.5" mp="174.64" mpRegen="1.2" />
<attack physical="37.82932" magical="25.83252" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="81.34791" magical="59.52687" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="50" />
<run ground="1" />
</speed>
</stats>
<status canMove="false" />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="9" />
<height normal="33.5" />
</collision>
</npc>
<npc id="18420" level="18" type="L2Npc" name="Trap">
<parameters>
<param name="show_detected" value="1" />
<param name="IsDetected" value="1" />
<param name="IsDefused" value="0" />
<param name="areadata" value="16_20_nornildg_01" />
<param name="DoorCloseTime" value="180" />
<param name="IsItemCheck" value="1" />
<param name="DoorItem" value="9706" /> <!-- Gate Key: Spicula -->
<param name="OpenMultipleDoor" value="0" />
<param name="timer" value="7200" />
</parameters>
<race>ETC</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="301.66622" hpRegen="2.5" mp="174.64" mpRegen="1.2" />
<attack physical="37.82932" magical="25.83252" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="81.34791" magical="59.52687" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="50" />
<run ground="1" />
</speed>
</stats>
<status canMove="false" />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="9" />
<height normal="33.5" />
</collision>
</npc>
<npc id="18427" level="78" type="L2Npc" name="">
<parameters>
<param name="show_activated" value="1" />
</parameters>
<race>CONSTRUCT</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2974.35686398316" hpRegen="8.5" mp="1607.4" mpRegen="3" />
<attack physical="890.50085998804" magical="608.096657928153" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="332.70061" magical="243.45587" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="1" />
<run ground="160" />
</speed>
</stats>
<status />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="30" />
<height normal="13" />
</collision>
</npc>
<npc id="18428" level="78" type="L2Npc" name="">
<parameters>
<param name="show_activated" value="1" />
</parameters>
<race>CONSTRUCT</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2974.35686398316" hpRegen="8.5" mp="1607.4" mpRegen="3" />
<attack physical="890.50085998804" magical="608.096657928153" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="332.70061" magical="243.45587" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="1" />
<run ground="160" />
</speed>
</stats>
<status />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="30" />
<height normal="13" />
</collision>
</npc>
<npc id="18429" level="78" type="L2Npc" name="">
<parameters>
<param name="show_activated" value="1" />
</parameters>
<race>CONSTRUCT</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2974.35686398316" hpRegen="8.5" mp="1607.4" mpRegen="3" />
<attack physical="890.50085998804" magical="608.096657928153" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="332.70061" magical="243.45587" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="1" />
<run ground="160" />
</speed>
</stats>
<status />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="30" />
<height normal="13" />
</collision>
</npc>
<npc id="18430" level="78" type="L2Npc" name="">
<parameters>
<param name="show_activated" value="1" />
</parameters>
<race>CONSTRUCT</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2974.35686398316" hpRegen="8.5" mp="1607.4" mpRegen="3" />
<attack physical="890.50085998804" magical="608.096657928153" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="332.70061" magical="243.45587" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="1" />
<run ground="160" />
</speed>
</stats>
<status />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="30" />
<height normal="13" />
</collision>
</npc>
<npc id="18431" level="70" type="L2Npc" name="Trap">
<race>CONSTRUCT</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2444.46819" hpRegen="7.5" mp="1345.8" mpRegen="2.7" />
<attack physical="688.86373" magical="470.40463" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="295.91597" magical="216.53847" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="1" />
<run ground="160" />
</speed>
</stats>
<status />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="30" />
<height normal="13" />
</collision>
</npc>
<npc id="18432" level="78" type="L2Npc" name="Trap">
<parameters>
<param name="show_created" value="0" />
<param name="show_detected" value="0" />
<param name="show_activated" value="0" />
<param name="show_step_in" value="0" />
<param name="show_step_out" value="0" />
<param name="show_defused" value="0" />
<param name="IsDetected" value="0" />
<param name="IsDefused" value="0" />
<param name="DoorName" value="cyratal_cave_c_6" />
</parameters>
<race>CONSTRUCT</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2802.89989" hpRegen="8.5" mp="1607.4" mpRegen="3" />
<attack physical="855.81387" magical="584.40994" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="332.70061" magical="243.45587" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="1" />
<run ground="160" />
</speed>
</stats>
<status />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="MAGE" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="24" />
<height normal="38" />
</collision>
</npc>
<npc id="18433" level="78" type="L2Npc" name="Trap">
<parameters>
<skill name="trap_skill1" id="5423" level="9" /> <!-- Poison -->
<skill name="trap_skill2" id="5424" level="9" /> <!-- Bleed -->
</parameters>
<race>CONSTRUCT</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2802.89989" hpRegen="8.5" mp="1607.4" mpRegen="3" />
<attack physical="855.81387" magical="584.40994" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="332.70061" magical="243.45587" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="1" />
<run ground="160" />
</speed>
</stats>
<status />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5423" level="9" /> <!-- Poison -->
<skill id="5424" level="9" /> <!-- Bleed -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="30" />
<height normal="13" />
</collision>
</npc>
<npc id="18434" level="78" type="L2Npc" name="Trap">
<parameters>
<param name="DoorName" value="cyratal_cave_a_b" />
<param name="DoorItem" value="9694" /> <!-- Secret Key -->
</parameters>
<race>CONSTRUCT</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2802.89989" hpRegen="8.5" mp="1607.4" mpRegen="3" />
<attack physical="855.81387" magical="584.40994" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="332.70061" magical="243.45587" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="1" />
<run ground="160" />
</speed>
</stats>
<status />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="30" />
<height normal="13" />
</collision>
</npc>
<npc id="18435" level="78" type="L2Npc" name="Trap">
<parameters>
<param name="DoorName" value="cyratal_cave_a_c" />
<param name="DoorItem" value="9694" /> <!-- Secret Key -->
</parameters>
<race>CONSTRUCT</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2802.89989" hpRegen="8.5" mp="1607.4" mpRegen="3" />
<attack physical="855.81387" magical="584.40994" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="332.70061" magical="243.45587" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="1" />
<run ground="160" />
</speed>
</stats>
<status />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="30" />
<height normal="13" />
</collision>
</npc>
<npc id="18436" level="78" type="L2Npc" name="Trap">
<parameters>
<param name="DoorName" value="cyratal_cave_a_d" />
<param name="DoorItem" value="9694" /> <!-- Secret Key -->
</parameters>
<race>CONSTRUCT</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2802.89989" hpRegen="8.5" mp="1607.4" mpRegen="3" />
<attack physical="855.81387" magical="584.40994" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="332.70061" magical="243.45587" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="1" />
<run ground="160" />
</speed>
</stats>
<status />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="30" />
<height normal="13" />
</collision>
</npc>
<npc id="18437" level="18" type="L2Npc" name="">
<parameters>
<skill name="buff1" id="4094" level="12" /> <!-- NPC Cancel Magic -->
<skill name="buff2" id="4322" level="1" /> <!-- Adventurer's Wind Walk -->
<skill name="buff3" id="4327" level="1" /> <!-- Adventurer's Haste -->
<skill name="buff4" id="4329" level="1" /> <!-- Adventurer's Acumen -->
<skill name="buff5" id="4324" level="1" /> <!-- Adventurer's Bless the Body -->
</parameters>
<race>CONSTRUCT</race>
<sex>MALE</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="301.66622" hpRegen="2.5" mp="174.64" mpRegen="1.2" />
<attack physical="37.82932" magical="25.83252" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="81.34791" magical="59.52687" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="1" />
<run ground="1" />
</speed>
</stats>
<status canMove="false" />
<skill_list>
<skill id="4094" level="12" /> <!-- NPC Cancel Magic -->
<skill id="4322" level="1" /> <!-- Adventurer's Wind Walk -->
<skill id="4324" level="1" /> <!-- Adventurer's Bless the Body -->
<skill id="4327" level="1" /> <!-- Adventurer's Haste -->
<skill id="4329" level="1" /> <!-- Adventurer's Acumen -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="0.1" />
<height normal="0.1" />
</collision>
</npc>
<npc id="18438" level="15" type="L2Npc" name="Trap">
<parameters>
<param name="show_detected" value="1" />
<param name="IsDetected" value="1" />
<param name="IsDefused" value="0" />
<param name="DoorCloseTime" value="3600" />
<param name="IsItemCheck" value="1" />
<param name="DoorItem" value="9709" /> <!-- Gate Key: Arviterre -->
<param name="MeshName" value="hidedoor_detect" />
<param name="mesh_index" value="1" />
<param name="OpenMultipleDoor" value="0" />
<param name="timer" value="7200" />
</parameters>
<race>ETC</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="301.66622" hpRegen="2.5" mp="174.64" mpRegen="1.2" />
<attack physical="37.82932" magical="25.83252" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="81.34791" magical="59.52687" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="50" />
<run ground="1" />
</speed>
</stats>
<status canMove="false" />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="9" />
<height normal="33.5" />
</collision>
</npc>
<npc id="18441" level="18" type="L2Npc" name="Kamael Gatekeeper">
<parameters>
<param name="show_detected" value="1" />
<param name="IsDetected" value="1" />
<param name="IsDefused" value="0" />
<param name="DoorName" value="nornildg_b" />
<param name="DoorCloseTime" value="3600" />
<param name="IsItemCheck" value="0" />
<param name="IsDespawn" value="2" />
<param name="OpenMultipleDoor" value="1" />
<param name="timer" value="7200" />
</parameters>
<race>ETC</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="301.66622" hpRegen="2.5" mp="174.64" mpRegen="1.2" />
<attack physical="37.82932" magical="25.83252" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="81.34791" magical="59.52687" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="50" />
<run ground="1" />
</speed>
</stats>
<status canMove="false" />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="9" />
<height normal="33.5" />
</collision>
</npc>
<npc id="18442" level="18" type="L2Npc" name="Trap">
<parameters>
<param name="show_detected" value="1" />
<param name="IsDetected" value="1" />
<param name="IsDefused" value="0" />
<param name="areadata" value="16_20_nornildg_02" />
<param name="DoorCloseTime" value="180" />
<param name="IsItemCheck" value="1" />
<param name="DoorItem" value="9711" /> <!-- Gate Key: Prediction -->
<param name="OpenMultipleDoor" value="0" />
<param name="timer" value="7200" />
</parameters>
<race>ETC</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="301.66622" hpRegen="2.5" mp="174.64" mpRegen="1.2" />
<attack physical="37.82932" magical="25.83252" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="81.34791" magical="59.52687" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="50" />
<run ground="1" />
</speed>
</stats>
<status canMove="false" />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="9" />
<height normal="33.5" />
</collision>
</npc>
<npc id="18443" level="78" type="L2Npc" name="Trap">
<parameters>
<param name="show_created" value="0" />
<param name="show_detected" value="0" />
<param name="show_activated" value="0" />
<param name="show_step_in" value="0" />
<param name="show_step_out" value="0" />
<param name="show_defused" value="0" />
<param name="IsDetected" value="0" />
<param name="IsDefused" value="0" />
<skill name="trap_skill1" id="5423" level="9" /> <!-- Poison -->
<skill name="trap_skill2" id="5424" level="9" /> <!-- Bleed -->
</parameters>
<race>CONSTRUCT</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2802.89989" hpRegen="8.5" mp="1607.4" mpRegen="3" />
<attack physical="855.81387" magical="584.40994" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="332.70061" magical="243.45587" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="1" />
<run ground="160" />
</speed>
</stats>
<status />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5423" level="9" /> <!-- Poison -->
<skill id="5424" level="9" /> <!-- Bleed -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="30" />
<height normal="13" />
</collision>
</npc>
<npc id="18444" level="20" type="L2Monster" name="Garden Guard">
<parameters>
<param name="MoveAroundSocial" value="150" />
<param name="MoveAroundSocial1" value="150" />
<param name="MoveAroundSocial2" value="150" />
<param name="IsAggressive" value="1" />
<param name="Aggressive_Time" value="7" />
<skill name="Skill01_ID" id="4032" level="2" /> <!-- NPC Strike -->
</parameters>
<race>HUMANOID</race>
<sex>MALE</sex>
<acquire exp="1224" sp="36" />
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="342.5127" hpRegen="2.5" mp="192.0" mpRegen="1.2" />
<attack physical="44.32863" magical="30.2707" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="86.87049" magical="63.56806" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="36" />
<run ground="120" />
</speed>
<hit_time>470</hit_time>
</stats>
<status undying="false" />
<skill_list>
<skill id="4032" level="2" /> <!-- NPC Strike -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="6" /> <!-- Humanoids -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="15.5" />
<height normal="22.5" />
</collision>
</npc>
<npc id="18445" level="80" type="L2Npc" name="Tully's Gatekeeper">
<race>ETC</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2802.89989" hpRegen="8.5" mp="1607.4" mpRegen="3" />
<attack physical="855.81387" magical="584.40994" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="332.70061" magical="243.45587" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="50" />
<run ground="100" />
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="5479" level="1" /> <!-- Boss Petrification Resistance -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="9" />
<height normal="33.5" />
</collision>
</npc>
<npc id="18446" level="80" type="L2Npc" name="Tully's Gatekeeper">
<race>ETC</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2802.89989" hpRegen="8.5" mp="1607.4" mpRegen="3" />
<attack physical="855.81387" magical="584.40994" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="332.70061" magical="243.45587" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="50" />
<run ground="100" />
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="5479" level="1" /> <!-- Boss Petrification Resistance -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="9" />
<height normal="33.5" />
</collision>
</npc>
<npc id="18447" level="80" type="L2Npc" name="Tully's Gatekeeper">
<race>ETC</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2802.89989" hpRegen="8.5" mp="1607.4" mpRegen="3" />
<attack physical="855.81387" magical="584.40994" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="332.70061" magical="243.45587" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="50" />
<run ground="100" />
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="5479" level="1" /> <!-- Boss Petrification Resistance -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="9" />
<height normal="33.5" />
</collision>
</npc>
<npc id="18448" level="80" type="L2Npc" name="Tully's Gatekeeper">
<race>ETC</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2802.89989" hpRegen="8.5" mp="1607.4" mpRegen="3" />
<attack physical="855.81387" magical="584.40994" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="332.70061" magical="243.45587" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="50" />
<run ground="100" />
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="5479" level="1" /> <!-- Boss Petrification Resistance -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="9" />
<height normal="33.5" />
</collision>
</npc>
<npc id="18449" level="80" type="L2Npc" name="Tully's Gatekeeper">
<race>ETC</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2802.89989" hpRegen="8.5" mp="1607.4" mpRegen="3" />
<attack physical="855.81387" magical="584.40994" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="332.70061" magical="243.45587" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="50" />
<run ground="100" />
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="5479" level="1" /> <!-- Boss Petrification Resistance -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="9" />
<height normal="33.5" />
</collision>
</npc>
<npc id="18450" level="80" type="L2Npc" name="Tully's Gatekeeper">
<race>ETC</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2802.89989" hpRegen="8.5" mp="1607.4" mpRegen="3" />
<attack physical="855.81387" magical="584.40994" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="332.70061" magical="243.45587" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="50" />
<run ground="100" />
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="5479" level="1" /> <!-- Boss Petrification Resistance -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="9" />
<height normal="33.5" />
</collision>
</npc>
<npc id="18451" level="80" type="L2Npc" name="Tully's Gatekeeper">
<race>ETC</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2802.89989" hpRegen="8.5" mp="1607.4" mpRegen="3" />
<attack physical="855.81387" magical="584.40994" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="332.70061" magical="243.45587" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="50" />
<run ground="100" />
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="5479" level="1" /> <!-- Boss Petrification Resistance -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="9" />
<height normal="33.5" />
</collision>
</npc>
<npc id="18452" level="80" type="L2Npc" name="Tully's Gatekeeper">
<race>ETC</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2802.89989" hpRegen="8.5" mp="1607.4" mpRegen="3" />
<attack physical="855.81387" magical="584.40994" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="332.70061" magical="243.45587" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="50" />
<run ground="100" />
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="5479" level="1" /> <!-- Boss Petrification Resistance -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="9" />
<height normal="33.5" />
</collision>
</npc>
<npc id="18453" level="80" type="L2Npc" name="Tully's Gatekeeper">
<race>ETC</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2802.89989" hpRegen="8.5" mp="1607.4" mpRegen="3" />
<attack physical="855.81387" magical="584.40994" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="332.70061" magical="243.45587" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="50" />
<run ground="100" />
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="5479" level="1" /> <!-- Boss Petrification Resistance -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="9" />
<height normal="33.5" />
</collision>
</npc>
<npc id="18454" level="80" type="L2Npc" name="Tully's Gatekeeper">
<race>ETC</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2802.89989" hpRegen="8.5" mp="1607.4" mpRegen="3" />
<attack physical="855.81387" magical="584.40994" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="332.70061" magical="243.45587" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="50" />
<run ground="100" />
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="5479" level="1" /> <!-- Boss Petrification Resistance -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="9" />
<height normal="33.5" />
</collision>
</npc>
<npc id="18455" level="80" type="L2Npc" name="Tully's Gatekeeper">
<race>ETC</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2802.89989" hpRegen="8.5" mp="1607.4" mpRegen="3" />
<attack physical="855.81387" magical="584.40994" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="332.70061" magical="243.45587" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="50" />
<run ground="100" />
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="5479" level="1" /> <!-- Boss Petrification Resistance -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="9" />
<height normal="33.5" />
</collision>
</npc>
<npc id="18456" level="80" type="L2Npc" name="Tully's Gatekeeper">
<race>ETC</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2802.89989" hpRegen="8.5" mp="1607.4" mpRegen="3" />
<attack physical="855.81387" magical="584.40994" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="332.70061" magical="243.45587" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="50" />
<run ground="100" />
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="5479" level="1" /> <!-- Boss Petrification Resistance -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="9" />
<height normal="33.5" />
</collision>
</npc>
<npc id="18457" level="80" type="L2Npc" name="Tully's Gatekeeper">
<race>ETC</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2802.89989" hpRegen="8.5" mp="1607.4" mpRegen="3" />
<attack physical="855.81387" magical="584.40994" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="332.70061" magical="243.45587" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="50" />
<run ground="100" />
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="5479" level="1" /> <!-- Boss Petrification Resistance -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="9" />
<height normal="33.5" />
</collision>
</npc>
<npc id="18458" level="80" type="L2Npc" name="Tully's Gatekeeper">
<race>ETC</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2802.89989" hpRegen="8.5" mp="1607.4" mpRegen="3" />
<attack physical="855.81387" magical="584.40994" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="332.70061" magical="243.45587" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="50" />
<run ground="100" />
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="5479" level="1" /> <!-- Boss Petrification Resistance -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="9" />
<height normal="33.5" />
</collision>
</npc>
<npc id="18459" level="80" type="L2Npc" name="Tully's Gatekeeper">
<race>ETC</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2802.89989" hpRegen="8.5" mp="1607.4" mpRegen="3" />
<attack physical="855.81387" magical="584.40994" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="332.70061" magical="243.45587" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="50" />
<run ground="100" />
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="5479" level="1" /> <!-- Boss Petrification Resistance -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="9" />
<height normal="33.5" />
</collision>
</npc>
<npc id="18460" level="80" type="L2Npc" name="Tully's Gatekeeper">
<race>ETC</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2802.89989" hpRegen="8.5" mp="1607.4" mpRegen="3" />
<attack physical="855.81387" magical="584.40994" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="332.70061" magical="243.45587" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="50" />
<run ground="100" />
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="5479" level="1" /> <!-- Boss Petrification Resistance -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="9" />
<height normal="33.5" />
</collision>
</npc>
<npc id="18461" level="80" type="L2Npc" name="Tully's Gatekeeper">
<race>ETC</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2802.89989" hpRegen="8.5" mp="1607.4" mpRegen="3" />
<attack physical="855.81387" magical="584.40994" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="332.70061" magical="243.45587" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="50" />
<run ground="100" />
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="5479" level="1" /> <!-- Boss Petrification Resistance -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="9" />
<height normal="33.5" />
</collision>
</npc>
<npc id="18463" level="81" type="L2Monster" name="Remnant Warrior">
<parameters>
<param name="MoveAroundSocial" value="0" />
<param name="MoveAroundSocial1" value="140" />
<param name="MoveAroundSocial2" value="165" />
<param name="IsAggressive" value="1" />
<param name="Aggressive_Time" value="5" />
<param name="AttackRange" value="1" />
<param name="Skill01_Probablity" value="1000" />
<param name="FieldCycle" value="1" />
<param name="FieldCycle_Condition" value="0" />
<param name="Threshold_Level_Min" value="2" />
<param name="Threshold_Level_Max" value="2" />
<param name="FieldCycle_Quantity" value="5" />
<skill name="Skill01_ID" id="5335" level="3" /> <!-- NPC(party) - Physical Single Long Range Attack -->
</parameters>
<race>UNDEAD</race>
<sex>FEMALE</sex>
<equipment rhand="8527" /> <!-- rhand: For Monsters Only (Reinforced Bow) -->
<acquire exp="468389" sp="112" />
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="65918.4456223521" hpRegen="113.26544062045" mp="1708.8" mpRegen="3" />
<attack physical="5655.33185929606" magical="3907.29217709046" random="10" critical="8" accuracy="0" attackSpeed="253" reuseDelay="1500" type="BOW" range="1100" distance="10" width="0" />
<defence physical="572.839225223529" magical="628.768339764706" />
<attribute>
<defence fire="80" water="80" wind="80" earth="80" holy="80" dark="80" default="70" />
</attribute>
<speed>
<walk ground="49" />
<run ground="160" />
</speed>
<hit_time>710</hit_time>
</stats>
<status undying="false" canBeSown="true" />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="8" /> <!-- Weak P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="14" /> <!-- Strong P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="9" /> <!-- Bows -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5335" level="3" /> <!-- NPC(party) - Physical Single Long Range Attack -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="450" clanHelpRange="400">
<clan_list>
<clan>RUIN</clan>
</clan_list>
</ai>
<drop_lists>
<death>
<group chance="70">
<item id="57" min="23038" max="47020" chance="100" /> <!-- Adena -->
</group>
<group chance="2.3255999088287354">
<item id="236" min="1" max="1" chance="0.2693" /> <!-- Soul Separator -->
<item id="5537" min="1" max="1" chance="99.7307" /> <!-- Soul Separator Head -->
</group>
<group chance="42.05839920043945">
<item id="1873" min="3" max="9" chance="33.505" /> <!-- Silver Nugget -->
<item id="1868" min="32" max="96" chance="15.7055" /> <!-- Thread -->
<item id="1876" min="4" max="12" chance="11.1683" /> <!-- Mithril Ore -->
<item id="1895" min="3" max="9" chance="20.5133" /> <!-- Metallic Fiber -->
<item id="4042" min="1" max="1" chance="8.3762" /> <!-- Enria -->
<item id="1808" min="1" max="1" chance="0.2234" /> <!-- Recipe: Soulshot (S-Grade) -->
<item id="9675" min="5" max="15" chance="6.701" /> <!-- Prayer Fragment -->
<item id="1344" min="1650" max="4950" chance="3.8073" /> <!-- Mithril Arrow -->
</group>
</death>
<corpse>
<item id="1895" min="1" max="27" chance="93.4652" /> <!-- Metallic Fiber -->
<item id="4042" min="1" max="1" chance="76.3299" /> <!-- Enria -->
<item id="6710" min="1" max="1" chance="49.53" /> <!-- Sealed Draconic Leather Helmet Pattern -->
</corpse>
</drop_lists>
<collision>
<radius normal="8" />
<height normal="22" />
</collision>
</npc>
<npc id="18464" level="81" type="L2Monster" name="Remnant Priest">
<parameters>
<param name="MoveAroundSocial" value="0" />
<param name="MoveAroundSocial1" value="90" />
<param name="MoveAroundSocial2" value="187" />
<param name="IsAggressive" value="1" />
<param name="Aggressive_Time" value="5" />
<param name="AttackRange" value="2" />
<param name="Skill01_MainAttack" value="1" />
<param name="Skill02_AttackSplash" value="1" />
<param name="FieldCycle" value="1" />
<param name="FieldCycle_Condition" value="0" />
<param name="Threshold_Level_Min" value="2" />
<param name="Threshold_Level_Max" value="2" />
<param name="FieldCycle_Quantity" value="5" />
<skill name="Skill01_ID" id="5332" level="4" /> <!-- NPC MP Burn -->
<skill name="Skill02_ID" id="5265" level="10" /> <!-- NPC - Soul Emission -->
</parameters>
<race>UNDEAD</race>
<sex>MALE</sex>
<equipment rhand="8532" /> <!-- rhand: For Monsters Only (Spinebone Sword) -->
<acquire exp="458761" sp="110" />
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="65918.4456223521" hpRegen="113.26544062045" mp="1708.8" mpRegen="3" />
<attack physical="5655.33185929606" magical="3907.29217709046" random="30" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="572.839225223529" magical="628.768339764706" />
<attribute>
<defence fire="80" water="80" wind="80" earth="80" holy="80" dark="80" default="70" />
</attribute>
<speed>
<walk ground="50" />
<run ground="160" />
</speed>
<hit_time>630</hit_time>
</stats>
<status undying="false" canBeSown="true" />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="8" /> <!-- Weak M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="14" /> <!-- Strong M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5265" level="10" /> <!-- NPC - Soul Emission -->
<skill id="5332" level="4" /> <!-- NPC MP Burn -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="MAGE" aggroRange="450" clanHelpRange="400">
<clan_list>
<clan>RUIN</clan>
</clan_list>
</ai>
<drop_lists>
<death>
<group chance="70">
<item id="57" min="22408" max="45735" chance="100" /> <!-- Adena -->
</group>
<group chance="2.261199951171875">
<item id="305" min="1" max="1" chance="0.2694" /> <!-- Tallum Glaive -->
<item id="5541" min="1" max="1" chance="99.7306" /> <!-- Tallum Glaive Edge -->
</group>
<group chance="36.928199768066406">
<item id="1871" min="9" max="27" chance="30.9301" /> <!-- Charcoal -->
<item id="1866" min="14" max="42" chance="13.2558" /> <!-- Suede -->
<item id="1877" min="1" max="1" chance="22.2697" /> <!-- Adamantite Nugget -->
<item id="4041" min="1" max="1" chance="4.8412" /> <!-- Mold Hardener -->
<item id="4040" min="1" max="1" chance="11.1348" /> <!-- Mold Lubricant -->
<item id="6901" min="1" max="1" chance="0.5567" /> <!-- Recipe: Shining Arrow (100%) -->
<item id="9675" min="4" max="12" chance="9.279" /> <!-- Prayer Fragment -->
<item id="1344" min="900" max="2700" chance="7.7327" /> <!-- Mithril Arrow -->
</group>
</death>
<corpse>
<item id="6901" min="1" max="1" chance="4.4546" /> <!-- Recipe: Shining Arrow (100%) -->
<item id="6711" min="1" max="1" chance="14.7144" /> <!-- Sealed Major Arcana Robe Part -->
<item id="6901" min="1" max="1" chance="4.4546" /> <!-- Recipe: Shining Arrow (100%) -->
</corpse>
</drop_lists>
<collision>
<radius normal="8" />
<height normal="23" />
</collision>
</npc>
<npc id="18465" level="81" type="L2Monster" name="Derek" title="Founding Priest">
<parameters>
<param name="MoveAroundSocial" value="0" />
<param name="MoveAroundSocial1" value="90" />
<param name="MoveAroundSocial2" value="187" />
<param name="IsAggressive" value="1" />
<param name="Aggressive_Time" value="5" />
<param name="AttackRange" value="2" />
<param name="Skill01_Check_Dist" value="1" />
<param name="Skill01_Dist_Min" value="150" />
<param name="Skill01_MainAttack" value="1" />
<param name="Skill02_Target" value="3" />
<param name="Skill02_AttackSplash" value="1" />
<param name="Skill02_Check_Dist" value="1" />
<param name="Skill02_Dist_Max" value="150" />
<param name="FieldCycle" value="1" />
<param name="FieldCycle_Condition" value="0" />
<param name="Threshold_Level_Min" value="4" />
<param name="Threshold_Level_Max" value="4" />
<param name="FieldCycle_Quantity" value="10000" />
<skill name="Skill01_ID" id="5393" level="4" /> <!-- NPC MP Burn -->
<skill name="Skill02_ID" id="5372" level="4" /> <!-- NPC(party) - Magic Close Range DD - less powerful -->
</parameters>
<race>UNDEAD</race>
<sex>MALE</sex>
<equipment rhand="8678" /> <!-- rhand: Sirra's Blade -->
<acquire exp="1921175" sp="461" />
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="338766.60216791" hpRegen="194.030406814438" mp="1708.8" mpRegen="3" />
<attack physical="7824.36514865752" magical="5405.88624976893" random="30" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="572.839225223529" magical="628.768339764706" />
<attribute>
<defence fire="80" water="80" wind="80" earth="80" holy="80" dark="80" default="70" />
</attribute>
<speed>
<walk ground="50" />
<run ground="160" />
</speed>
<hit_time>630</hit_time>
</stats>
<status undying="false" canBeSown="true" />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5372" level="4" /> <!-- NPC(party) - Magic Close Range DD - less powerful -->
<skill id="5393" level="4" /> <!-- NPC MP Burn -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="MAGE" aggroRange="450" clanHelpRange="600" isAggressive="false">
<clan_list>
<clan>RUIN</clan>
</clan_list>
</ai>
<drop_lists>
<death>
<group chance="70">
<item id="57" min="116439" max="237651" chance="100" /> <!-- Adena -->
</group>
<group chance="72.6521987915039">
<item id="5313" min="1" max="1" chance="0.1671" /> <!-- Sealed Gauntlets of Nightmare -->
<item id="5514" min="1" max="1" chance="24.8329" /> <!-- Sealed Gauntlets of Nightmare Design -->
<item id="5314" min="1" max="1" chance="0.1671" /> <!-- Sealed Boots of Nightmare -->
<item id="5502" min="1" max="1" chance="24.8329" /> <!-- Sealed Boots of Nightmare Lining -->
<item id="5318" min="1" max="1" chance="0.1671" /> <!-- Sealed Majestic Gauntlets -->
<item id="5515" min="1" max="1" chance="24.8329" /> <!-- Sealed Majestic Gauntlets Design -->
<item id="5319" min="1" max="1" chance="0.1671" /> <!-- Sealed Majestic Boots -->
<item id="5503" min="1" max="1" chance="24.8329" /> <!-- Sealed Majestic Boots Lining -->
</group>
<group chance="48.00740051269531">
<item id="1875" min="3" max="9" chance="32.9683" /> <!-- Stone of Purity -->
<item id="1879" min="32" max="96" chance="7.727" /> <!-- Cokes -->
<item id="1885" min="22" max="66" chance="5.4947" /> <!-- High-Grade Suede -->
<item id="5550" min="1" max="1" chance="39.562" /> <!-- Durable Metal Plate -->
<item id="5549" min="10" max="30" chance="14.1293" /> <!-- Metallic Thread -->
<item id="959" min="1" max="1" chance="0.1187" /> <!-- Scroll: Enchant Weapon (S-Grade) -->
</group>
</death>
<corpse>
<item id="6714" min="1" max="5" chance="69.5358" /> <!-- Sealed Major Arcana Circlet Pattern -->
<item id="6901" min="1" max="1" chance="23.1473" /> <!-- Recipe: Shining Arrow (100%) -->
<item id="7579" min="1" max="1" chance="28.1174" /> <!-- Draconic Bow Shaft -->
</corpse>
</drop_lists>
<collision>
<radius normal="10" />
<height normal="28.1" />
</collision>
</npc>
<npc id="18466" level="81" type="L2Monster" name="Outpost Guard Captain">
<parameters>
<param name="MoveAroundSocial" value="80" />
<param name="MoveAroundSocial1" value="80" />
<param name="MoveAroundSocial2" value="80" />
<param name="IsAggressive" value="1" />
<param name="Aggressive_Time" value="1" />
<param name="MovingAttack" value="0" />
<param name="Skill01_Target" value="3" />
<param name="Skill01_AttackSplash" value="1" />
<param name="Skill01_Check_Dist" value="1" />
<param name="Skill01_Dist_Max" value="150" />
<param name="Skill02_Type" value="2" />
<param name="FieldCycle" value="1" />
<skill name="Skill01_ID" id="5306" level="4" /> <!-- Paralysis -->
<skill name="Skill02_ID" id="4466" level="3" /> <!-- Surrender To Darkness -->
</parameters>
<race>DEMONIC</race>
<sex>MALE</sex>
<equipment rhand="8203" lhand="8203" /> <!-- rhand: Monster Only (Venom Sword) lhand: Monster Only (Venom Sword) -->
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="111546.700057767" hpRegen="187.260794107867" mp="1846.8" mpRegen="3" />
<attack physical="9311.83314853711" magical="6508.39315054715" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="592.481283388235" magical="650.328136094118" />
<attribute>
<attack type="UNHOLY" value="150" />
<defence fire="100" water="100" wind="100" earth="100" holy="80" dark="150" default="90" />
</attribute>
<speed>
<walk ground="79" />
<run ground="220" />
</speed>
<hit_time>430</hit_time>
</stats>
<status undying="false" canBeSown="true" />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="4466" level="3" /> <!-- Surrender To Darkness -->
<skill id="5306" level="4" /> <!-- Paralysis -->
<skill id="5467" level="1" /> <!-- Dark Attacks -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="450" clanHelpRange="1000">
<clan_list>
<clan>CASTLEOUT</clan>
</clan_list>
</ai>
<collision>
<radius normal="20" />
<height normal="56" />
</collision>
</npc>
<npc id="18467" level="81" type="L2Monster" name="Wounded Land Gatekeeper">
<parameters>
<param name="MoveAroundSocial" value="110" />
<param name="MoveAroundSocial1" value="110" />
<param name="MoveAroundSocial2" value="110" />
<param name="IsAggressive" value="1" />
<param name="Aggressive_Time" value="5" />
<param name="MoveArounding" value="0" />
<param name="FieldCycle" value="1" />
<skill name="Skill01_ID" id="5302" level="4" /> <!-- Poison -->
</parameters>
<race>DEMONIC</race>
<sex>MALE</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="336061.04901983" hpRegen="189.142969481803" mp="1812.0" mpRegen="3" />
<attack physical="7957.47325738098" magical="5529.81543471775" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="582.692054494118" magical="639.583141129412" />
<attribute>
<attack type="UNHOLY" value="100" />
<defence fire="100" water="100" wind="100" earth="100" holy="75" dark="140" default="90" />
</attribute>
<speed>
<walk ground="60" />
<run ground="210" />
</speed>
<hit_time>490</hit_time>
</stats>
<status undying="false" canMove="false" canBeSown="true" />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5302" level="4" /> <!-- Poison -->
<skill id="5467" level="1" /> <!-- Dark Attacks -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" aggroRange="450" clanHelpRange="300" isAggressive="false">
<clan_list>
<clan>TEST</clan>
</clan_list>
</ai>
<collision>
<radius normal="36" />
<height normal="43.5" />
</collision>
</npc>
<npc id="18468" level="99" type="L2Npc" name="Tester">
<parameters>
<param name="show_created" value="1" />
<param name="show_detected" value="1" />
<param name="IsDetected" value="1" />
<param name="IsDefused" value="0" />
<param name="DoorName" value="camaeldg_door" />
<param name="IsItemCheck" value="0" />
<param name="DoorCloseTime" value="30" />
</parameters>
<race>ETC</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="16282" hpRegen="2.5" mp="174.64" mpRegen="1.2" />
<attack physical="37.82932" magical="25.83252" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="81.34791" magical="59.52687" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="50" />
<run ground="1" />
</speed>
</stats>
<status undying="false" canMove="false" />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="9" />
<height normal="33.5" />
</collision>
</npc>
<npc id="18469" level="83" type="L2Npc" name="Hall Guard">
<parameters>
<param name="MoveAroundSocial" value="90" />
<param name="MoveAroundSocial1" value="90" />
<param name="MoveAroundSocial2" value="90" />
<param name="IsAggressive" value="1" />
<param name="Aggressive_Time" value="0" />
<param name="MoveArounding" value="0" />
<param name="Skill02_Target" value="3" />
<param name="Skill02_AttackSplash" value="1" />
<param name="Skill02_Check_Dist" value="1" />
<param name="Skill02_Dist_Max" value="150" />
<skill name="Skill01_ID" id="5273" level="4" /> <!-- NPC(party) - Physical Single Close Range Attack -->
<skill name="Skill02_ID" id="4072" level="10" /> <!-- Stun -->
</parameters>
<race>HUMANOID</race>
<sex>MALE</sex>
<acquire exp="456534" sp="109" />
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="32829.2831947712" hpRegen="111.50705124295" mp="1777.4" mpRegen="3" />
<attack physical="5815.28895362847" magical="3971.08850697278" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="566.178304" magical="621.45708" />
<attribute>
<attack type="WATER" value="60" />
<defence fire="30" water="120" wind="60" earth="60" holy="60" dark="60" default="50" />
</attribute>
<speed>
<walk ground="25" />
<run ground="180" />
</speed>
<hit_time>460</hit_time>
</stats>
<status undying="false" />
<skill_list>
<skill id="4072" level="10" /> <!-- Stun -->
<skill id="4408" level="11" /> <!-- HP Increase (3x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="1" /> <!-- Heavy Armor Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5273" level="4" /> <!-- NPC(party) - Physical Single Close Range Attack -->
<skill id="5463" level="1" /> <!-- Water Attacks -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<s_npc_prop_hp_rate>3</s_npc_prop_hp_rate>
<ai type="BALANCED" aggroRange="450" clanHelpRange="500">
<clan_list>
<clan>ORACLE</clan>
</clan_list>
</ai>
<collision>
<radius normal="18" />
<height normal="43.2" />
</collision>
</npc>
<npc id="18470" level="83" type="L2Npc" name="Hall Guard">
<parameters>
<param name="MoveAroundSocial" value="90" />
<param name="MoveAroundSocial1" value="90" />
<param name="MoveAroundSocial2" value="90" />
<param name="IsAggressive" value="1" />
<param name="Aggressive_Time" value="0" />
<param name="MoveArounding" value="0" />
<param name="Skill01_Target" value="3" />
<param name="Skill01_AttackSplash" value="1" />
<skill name="Skill01_ID" id="5283" level="4" /> <!-- NPC(party) - Physical Range Close Range Attack - Water -->
</parameters>
<race>HUMANOID</race>
<sex>MALE</sex>
<acquire exp="185451" sp="44" />
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="32829.2831947712" hpRegen="111.50705124295" mp="1777.4" mpRegen="3" />
<attack physical="5815.28895362847" magical="3971.08850697278" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="566.178304" magical="621.45708" />
<attribute>
<attack type="WATER" value="80" />
<defence fire="50" water="120" wind="80" earth="80" holy="80" dark="80" default="70" />
</attribute>
<speed>
<walk ground="25" />
<run ground="180" />
</speed>
<hit_time>740</hit_time>
</stats>
<status undying="false" />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5283" level="4" /> <!-- NPC(party) - Physical Range Close Range Attack - Water -->
<skill id="5463" level="1" /> <!-- Water Attacks -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="450" clanHelpRange="500">
<clan_list>
<clan>ORACLE</clan>
</clan_list>
</ai>
<collision>
<radius normal="23" />
<height normal="45.5" />
</collision>
</npc>
<npc id="18471" level="83" type="L2Npc" name="Hall Guard">
<parameters>
<param name="MoveAroundSocial" value="150" />
<param name="MoveAroundSocial1" value="150" />
<param name="MoveAroundSocial2" value="150" />
<param name="IsAggressive" value="1" />
<param name="Aggressive_Time" value="0" />
<param name="AttackRange" value="2" />
<param name="IsHealer" value="1" />
<param name="MoveArounding" value="0" />
<param name="Skill01_Check_Dist" value="1" />
<param name="Skill01_Dist_Min" value="150" />
<param name="Skill01_MainAttack" value="1" />
<param name="Skill02_Target" value="3" />
<param name="Skill02_AttackSplash" value="1" />
<param name="Skill02_Check_Dist" value="1" />
<param name="Skill02_Dist_Max" value="150" />
<param name="Skill03_Target" value="3" />
<param name="Skill03_Type" value="3" />
<param name="Skill03_AttackSplash" value="1" />
<param name="Skill03_Dist_Max" value="800" />
<skill name="Skill01_ID" id="5316" level="4" /> <!-- NPC(party) -Magic Single Long Range DD - Water -->
<skill name="Skill02_ID" id="5318" level="4" /> <!-- NPC(party) -Magic Range Close Range DD - Water -->
<skill name="Skill03_ID" id="4613" level="10" /> <!-- NPC Clan Heal -->
</parameters>
<race>DEMONIC</race>
<sex>MALE</sex>
<acquire exp="82777" sp="19" />
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="32829.2831947712" hpRegen="111.50705124295" mp="1777.4" mpRegen="3" />
<attack physical="5815.28895362847" magical="3971.08850697278" random="10" critical="4" accuracy="4.75" attackSpeed="253" type="FIST" range="40" distance="80" width="120" />
<defence physical="566.178304" magical="621.45708" />
<attribute>
<attack type="WATER" value="80" />
<defence fire="50" water="120" wind="80" earth="80" holy="80" dark="80" default="70" />
</attribute>
<speed>
<walk ground="60" />
<run ground="180" />
</speed>
<hit_time>460</hit_time>
</stats>
<status undying="false" />
<skill_list>
<skill id="4408" level="9" /> <!-- HP Increase (1/2x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="4613" level="10" /> <!-- NPC Clan Heal -->
<skill id="5316" level="4" /> <!-- NPC(party) -Magic Single Long Range DD - Water -->
<skill id="5318" level="4" /> <!-- NPC(party) -Magic Range Close Range DD - Water -->
<skill id="5463" level="1" /> <!-- Water Attacks -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<s_npc_prop_hp_rate>0.5</s_npc_prop_hp_rate>
<ai type="BALANCED" aggroRange="450" clanHelpRange="500">
<clan_list>
<clan>ORACLE</clan>
</clan_list>
</ai>
<collision>
<radius normal="20" />
<height normal="41" />
</collision>
</npc>
<npc id="18472" level="83" type="L2Npc" name="Hall Guard">
<parameters>
<param name="MoveAroundSocial" value="150" />
<param name="MoveAroundSocial1" value="150" />
<param name="MoveAroundSocial2" value="150" />
<param name="IsAggressive" value="1" />
<param name="Aggressive_Time" value="0" />
<param name="MoveArounding" value="0" />
<skill name="Skill01_ID" id="5273" level="4" /> <!-- NPC(party) - Physical Single Close Range Attack -->
<skill name="Skill02_ID" id="5301" level="4" /> <!-- Stun -->
</parameters>
<race>DEMONIC</race>
<sex>MALE</sex>
<acquire exp="202308" sp="48" />
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="32829.2831947712" hpRegen="111.50705124295" mp="1777.4" mpRegen="3" />
<attack physical="5815.28895362847" magical="3971.08850697278" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="566.178304" magical="621.45708" />
<attribute>
<attack type="WATER" value="80" />
<defence fire="50" water="120" wind="80" earth="80" holy="80" dark="80" default="70" />
</attribute>
<speed>
<walk ground="60" />
<run ground="180" />
</speed>
<hit_time>460</hit_time>
</stats>
<status undying="false" />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5273" level="4" /> <!-- NPC(party) - Physical Single Close Range Attack -->
<skill id="5301" level="4" /> <!-- Stun -->
<skill id="5463" level="1" /> <!-- Water Attacks -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="450" clanHelpRange="500">
<clan_list>
<clan>ORACLE</clan>
</clan_list>
</ai>
<collision>
<radius normal="20" />
<height normal="41" />
</collision>
</npc>
<npc id="18473" level="83" type="L2Npc" name="Hall Guard Captain">
<parameters>
<param name="MoveAroundSocial" value="80" />
<param name="MoveAroundSocial1" value="80" />
<param name="MoveAroundSocial2" value="81" />
<param name="IsAggressive" value="1" />
<param name="Aggressive_Time" value="0" />
<param name="MoveArounding" value="0" />
<param name="Skill01_AttackSplash" value="1" />
<param name="Skill01_Check_Dist" value="1" />
<param name="Skill01_Dist_Min" value="200" />
<param name="Skill02_Target" value="3" />
<param name="Skill02_AttackSplash" value="1" />
<param name="Skill02_Check_Dist" value="1" />
<param name="Skill02_Dist_Max" value="200" />
<skill name="Skill01_ID" id="5333" level="4" /> <!-- Poison -->
<skill name="Skill02_ID" id="5318" level="4" /> <!-- NPC(party) -Magic Range Close Range DD - Water -->
</parameters>
<race>HUMANOID</race>
<sex>MALE</sex>
<acquire exp="1304008" sp="312" />
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="336949.124088359" hpRegen="190.745373183435" mp="1777.4" mpRegen="3" />
<attack physical="7733.38415855685" magical="5280.89888515151" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="566.178304" magical="621.45708" />
<attribute>
<attack type="WATER" value="80" />
<defence fire="50" water="120" wind="80" earth="80" holy="80" dark="80" default="70" />
</attribute>
<speed>
<walk ground="40" />
<run ground="250" />
</speed>
<hit_time>430</hit_time>
</stats>
<status undying="false" />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="1" /> <!-- Heavy Armor Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5318" level="4" /> <!-- NPC(party) -Magic Range Close Range DD - Water -->
<skill id="5333" level="4" /> <!-- Poison -->
<skill id="5463" level="1" /> <!-- Water Attacks -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="450" clanHelpRange="500">
<clan_list>
<clan>ORACLE</clan>
</clan_list>
</ai>
<collision>
<radius normal="34" grown="44" />
<height normal="48.8" grown="59.4" />
</collision>
</npc>
<npc id="18474" level="98" type="L2Monster" name="Alarm">
<race>ETC</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="47550" hpRegen="8.5" mp="1777.4" mpRegen="3" />
<attack physical="949.52401" magical="648.40181" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="353.86144" magical="258.94045" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="50" />
<run ground="1" />
</speed>
</stats>
<status undying="false" />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" aggroRange="450" clanHelpRange="500" isAggressive="false">
<clan_list>
<clan>ORACLE</clan>
</clan_list>
</ai>
<collision>
<radius normal="9" />
<height normal="33.5" />
</collision>
</npc>
<npc id="18475" level="83" type="L2Npc" name="Hall Guard">
<parameters>
<param name="MoveAroundSocial" value="0" />
<param name="MoveAroundSocial1" value="0" />
<param name="MoveAroundSocial2" value="0" />
<param name="IsAggressive" value="1" />
<param name="Aggressive_Time" value="0" />
<param name="AttackRange" value="2" />
<param name="MoveArounding" value="0" />
<param name="Skill01_AttackSplash" value="1" />
<param name="Skill01_Check_Dist" value="1" />
<param name="Skill01_Dist_Min" value="150" />
<param name="Skill01_MainAttack" value="1" />
<param name="Skill02_Target" value="3" />
<param name="Skill02_AttackSplash" value="1" />
<param name="Skill02_Check_Dist" value="1" />
<param name="Skill02_Dist_Max" value="150" />
<param name="Skill03_Type" value="2" />
<param name="Skill03_Check_Dist" value="1" />
<param name="Skill03_Dist_Max" value="600" />
<skill name="Skill01_ID" id="5317" level="4" /> <!-- NPC(party) -Magic Range Long Range DD - Water -->
<skill name="Skill02_ID" id="5318" level="4" /> <!-- NPC(party) -Magic Range Close Range DD - Water -->
<skill name="Skill03_ID" id="4463" level="3" /> <!-- Surrender To Water -->
</parameters>
<race>ELEMENTAL</race>
<sex>FEMALE</sex>
<acquire exp="163220" sp="39" />
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="32829.2831947712" hpRegen="111.50705124295" mp="1777.4" mpRegen="3" />
<attack physical="5815.28895362847" magical="3971.08850697278" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="566.178304" magical="621.45708" />
<attribute>
<attack type="WATER" value="60" />
<defence fire="30" water="120" wind="60" earth="60" holy="60" dark="60" default="50" />
</attribute>
<speed>
<walk ground="60" />
<run ground="180" />
</speed>
<hit_time>350</hit_time>
</stats>
<status undying="false" />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="4463" level="3" /> <!-- Surrender To Water -->
<skill id="5317" level="4" /> <!-- NPC(party) -Magic Range Long Range DD - Water -->
<skill id="5318" level="4" /> <!-- NPC(party) -Magic Range Close Range DD - Water -->
<skill id="5463" level="1" /> <!-- Water Attacks -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="450" clanHelpRange="500">
<clan_list>
<clan>ORACLE</clan>
</clan_list>
</ai>
<collision>
<radius normal="12" />
<height normal="27" />
</collision>
</npc>
<npc id="18476" level="83" type="L2Npc" name="Hall Guard">
<parameters>
<param name="MoveAroundSocial" value="0" />
<param name="MoveAroundSocial1" value="0" />
<param name="MoveAroundSocial2" value="0" />
<param name="IsAggressive" value="1" />
<param name="Aggressive_Time" value="0" />
<param name="MoveArounding" value="0" />
<param name="Skill01_Target" value="3" />
<param name="Skill01_AttackSplash" value="1" />
<param name="Skill01_Check_Dist" value="1" />
<param name="Skill01_Dist_Max" value="150" />
<skill name="Skill01_ID" id="5283" level="4" /> <!-- NPC(party) - Physical Range Close Range Attack - Water -->
<skill name="Skill02_ID" id="5304" level="4" /> <!-- Paralysis -->
</parameters>
<race>BEAST</race>
<sex>MALE</sex>
<acquire exp="188438" sp="45" />
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="32829.2831947712" hpRegen="111.50705124295" mp="1777.4" mpRegen="3" />
<attack physical="5815.28895362847" magical="3971.08850697278" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="566.178304" magical="621.45708" />
<attribute>
<attack type="WATER" value="60" />
<defence fire="30" water="120" wind="60" earth="60" holy="60" dark="60" default="50" />
</attribute>
<speed>
<walk ground="100" />
<run ground="180" />
</speed>
<hit_time>460</hit_time>
</stats>
<status undying="false" />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="3" /> <!-- Light Armor Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="3" /> <!-- Beasts -->
<skill id="5283" level="4" /> <!-- NPC(party) - Physical Range Close Range Attack - Water -->
<skill id="5304" level="4" /> <!-- Paralysis -->
<skill id="5463" level="1" /> <!-- Water Attacks -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="450" clanHelpRange="500">
<clan_list>
<clan>ORACLE</clan>
</clan_list>
</ai>
<collision>
<radius normal="12" />
<height normal="50" />
</collision>
</npc>
<npc id="18477" level="83" type="L2Chest" name="Coral Treasure Chest">
<race>CONSTRUCT</race>
<sex>MALE</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2985.1835" hpRegen="8.5" mp="1777.4" mpRegen="3" />
<attack physical="949.52401" magical="648.40181" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="353.86144" magical="258.94045" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="80" />
<run ground="1" />
</speed>
<hit_time>560</hit_time>
</stats>
<status undying="false" canMove="false" />
<skill_list>
<skill id="4408" level="15" /> <!-- HP Increase (7x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<s_npc_prop_hp_rate>7</s_npc_prop_hp_rate>
<ai type="BALANCED" aggroRange="450" clanHelpRange="500" isAggressive="false" />
<drop_lists>
<death>
<group chance="22.902099609375">
<item id="6684" min="1" max="1" chance="5.274" /> <!-- Sealed Major Arcana Robe -->
<item id="6711" min="12" max="36" chance="94.726" /> <!-- Sealed Major Arcana Robe Part -->
</group>
<group chance="4.9355998039245605">
<item id="9460" min="1" max="1" chance="14.2857" /> <!-- Dynasty Ring - Stun Resistance -->
<item id="9463" min="1" max="1" chance="14.2857" /> <!-- Dynasty Ring - Poison Resistance -->
<item id="9466" min="1" max="1" chance="14.2857" /> <!-- Dynasty Ring - Bleed Resistance -->
<item id="9469" min="1" max="1" chance="14.2857" /> <!-- Dynasty Ring - Sleep Resistance -->
<item id="9472" min="1" max="1" chance="14.2857" /> <!-- Dynasty Ring - Paralysis Resistance -->
<item id="9475" min="1" max="1" chance="14.2857" /> <!-- Dynasty Ring - Hold Resistance -->
<item id="9478" min="1" max="1" chance="14.2858" /> <!-- Dynasty Ring - Fear Resistance -->
</group>
</death>
</drop_lists>
<collision>
<radius normal="8.5" />
<height normal="8.5" />
</collision>
</npc>
<npc id="18478" level="15" type="L2Monster" name="Herb Jar">
<race>CONSTRUCT</race>
<sex>MALE</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="246.95422" hpRegen="2.5" mp="149.2" mpRegen="1.2" />
<attack physical="29.61691" magical="20.22451" random="10" critical="4" accuracy="4.75" attackSpeed="253" type="FIST" range="40" distance="80" width="120" />
<defence physical="73.55216" magical="53.82228" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="1" />
<run ground="1" />
</speed>
<hit_time>560</hit_time>
</stats>
<status undying="false" canMove="false" />
<skill_list>
<skill id="4408" level="8" /> <!-- HP Increase (1/4x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<s_npc_prop_hp_rate>0.25</s_npc_prop_hp_rate>
<ai type="CORPSE" aggroRange="300" clanHelpRange="300" isAggressive="false">
<clan_list>
<clan>NDG</clan>
</clan_list>
</ai>
<drop_lists>
<death>
<group chance="100.0">
<item id="8600" min="3" max="5" chance="55" /> <!-- Herb of Life -->
<item id="8601" min="1" max="3" chance="38" /> <!-- Greater Herb of Life -->
<item id="8602" min="1" max="1" chance="7" /> <!-- Superior Herb of Life -->
</group>
<group chance="50.0">
<item id="8603" min="3" max="5" chance="55" /> <!-- Herb of Mana -->
<item id="8604" min="1" max="2" chance="38" /> <!-- Greater Herb of Mana -->
<item id="8605" min="1" max="1" chance="7" /> <!-- Superior Herb of Mana -->
</group>
<group chance="1.0">
<item id="8614" min="1" max="1" chance="100" /> <!-- Herb of Recovery -->
</group>
</death>
</drop_lists>
<collision>
<radius normal="8" />
<height normal="21.5" />
</collision>
</npc>
<npc id="18479" level="81" type="L2Npc" name="Inner Castle Sentry">
<parameters>
<param name="MoveAroundSocial" value="90" />
<param name="MoveAroundSocial1" value="74" />
<param name="MoveAroundSocial2" value="90" />
<param name="IsAggressive" value="1" />
<param name="Aggressive_Time" value="1" />
<param name="FieldCycle" value="1" />
<skill name="Skill01_ID" id="4032" level="10" /> <!-- NPC Strike -->
<skill name="Skill02_ID" id="4581" level="10" /> <!-- Hold -->
</parameters>
<race>HUMANOID</race>
<sex>MALE</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="3461.77253215841" hpRegen="8.5" mp="1708.8" mpRegen="3" />
<attack physical="1216.84606781331" magical="850.499841083446" random="30" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="370.300802117647" magical="270.970056705882" />
<attribute>
<attack type="UNHOLY" value="140" />
<defence fire="120" water="120" wind="120" earth="120" holy="80" dark="140" default="110" />
</attribute>
<speed>
<walk ground="50" />
<run ground="180" />
</speed>
<hit_time>520</hit_time>
</stats>
<status undying="false" canBeSown="true" />
<skill_list>
<skill id="4032" level="10" /> <!-- NPC Strike -->
<skill id="4408" level="12" /> <!-- HP Increase (4x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="3" /> <!-- Light Armor Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="4581" level="10" /> <!-- Hold -->
<skill id="5467" level="1" /> <!-- Dark Attacks -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
<s_npc_prop_hp_rate>4</s_npc_prop_hp_rate>
<ai type="BALANCED" aggroRange="450" clanHelpRange="300">
<clan_list>
<clan>CASTLE</clan>
</clan_list>
</ai>
<collision>
<radius normal="13" />
<height normal="26" />
</collision>
</npc>
<npc id="18480" level="81" type="L2Npc" name="Inner Castle Guard">
<parameters>
<param name="MoveAroundSocial" value="110" />
<param name="MoveAroundSocial1" value="110" />
<param name="MoveAroundSocial2" value="110" />
<param name="IsAggressive" value="1" />
<param name="Aggressive_Time" value="1" />
<param name="Skill02_AttackSplash" value="1" />
<param name="FieldCycle" value="1" />
<skill name="Skill01_ID" id="4032" level="10" /> <!-- NPC Strike -->
<skill name="Skill02_ID" id="4574" level="10" /> <!-- NPC Sonic Storm -->
</parameters>
<race>DEMONIC</race>
<sex>MALE</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="3461.77253215841" hpRegen="8.5" mp="1708.8" mpRegen="3" />
<attack physical="1216.84606781331" magical="850.499841083446" random="30" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="370.300802117647" magical="270.970056705882" />
<attribute>
<attack type="UNHOLY" value="140" />
<defence fire="120" water="120" wind="120" earth="120" holy="80" dark="140" default="110" />
</attribute>
<speed>
<walk ground="60" />
<run ground="210" />
</speed>
<hit_time>490</hit_time>
</stats>
<status undying="false" canBeSown="true" />
<skill_list>
<skill id="4032" level="10" /> <!-- NPC Strike -->
<skill id="4408" level="14" /> <!-- HP Increase (6x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="4574" level="10" /> <!-- NPC Sonic Storm -->
<skill id="5467" level="1" /> <!-- Dark Attacks -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<s_npc_prop_hp_rate>6</s_npc_prop_hp_rate>
<ai type="BALANCED" aggroRange="450" clanHelpRange="300">
<clan_list>
<clan>CASTLE</clan>
</clan_list>
</ai>
<collision>
<radius normal="36" />
<height normal="43.5" />
</collision>
</npc>
<npc id="18481" level="81" type="L2Npc" name="Inner Castle Wizard">
<parameters>
<param name="MoveAroundSocial" value="110" />
<param name="MoveAroundSocial1" value="110" />
<param name="MoveAroundSocial2" value="110" />
<param name="IsAggressive" value="1" />
<param name="Aggressive_Time" value="1" />
<param name="AttackRange" value="2" />
<param name="Skill01_AttackSplash" value="1" />
<param name="Skill01_Check_Dist" value="1" />
<param name="Skill01_Dist_Min" value="150" />
<param name="Skill01_MainAttack" value="1" />
<param name="Skill02_Target" value="3" />
<param name="Skill02_AttackSplash" value="1" />
<param name="Skill02_Check_Dist" value="1" />
<param name="Skill02_Dist_Max" value="150" />
<param name="FieldCycle" value="1" />
<skill name="Skill01_ID" id="4622" level="10" /> <!-- NPC AE - 80% HP Drain - Magic -->
<skill name="Skill02_ID" id="5311" level="4" /> <!-- NPC(party) - Magic Close Range DD - less powerful -->
</parameters>
<race>DEMONIC</race>
<sex>MALE</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="3461.77253215841" hpRegen="8.5" mp="1708.8" mpRegen="3" />
<attack physical="1216.84606781331" magical="850.499841083446" random="30" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="370.300802117647" magical="270.970056705882" />
<attribute>
<attack type="UNHOLY" value="140" />
<defence fire="120" water="120" wind="120" earth="120" holy="80" dark="140" default="110" />
</attribute>
<speed>
<walk ground="60" />
<run ground="210" />
</speed>
<hit_time>490</hit_time>
</stats>
<status undying="false" canBeSown="true" />
<skill_list>
<skill id="4408" level="12" /> <!-- HP Increase (4x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="4622" level="10" /> <!-- NPC AE - 80% HP Drain - Magic -->
<skill id="5311" level="4" /> <!-- NPC(party) - Magic Close Range DD - less powerful -->
<skill id="5467" level="1" /> <!-- Dark Attacks -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<s_npc_prop_hp_rate>4</s_npc_prop_hp_rate>
<ai type="BALANCED" aggroRange="450" clanHelpRange="300">
<clan_list>
<clan>CASTLE</clan>
</clan_list>
</ai>
<collision>
<radius normal="36" />
<height normal="43.5" />
</collision>
</npc>
<npc id="18482" level="82" type="L2Monster" name="Fafurion Kindred">
<race>DRAGON</race>
<sex>FEMALE</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2951.85588" hpRegen="8.5" mp="1743.0" mpRegen="3" />
<attack physical="931.81944" magical="636.31188" random="10" critical="4" accuracy="4.75" attackSpeed="253" type="FIST" range="40" distance="80" width="120" />
<defence physical="349.77477" magical="255.95" />
<attribute>
<defence fire="60" water="100" wind="60" earth="60" holy="80" dark="80" default="50" />
</attribute>
<speed>
<walk ground="60" />
<run ground="160" />
</speed>
</stats>
<status undying="false" />
<skill_list>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="10" /> <!-- HP Increase (2x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="13" /> <!-- Slightly Strong P. Atk. -->
<skill id="4411" level="13" /> <!-- Slightly Strong M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="10" /> <!-- Dragons -->
<skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement -->
<skill id="5463" level="1" /> <!-- Water Attacks -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
<s_npc_prop_hp_rate>2</s_npc_prop_hp_rate>
<ai type="BALANCED" aggroRange="300" clanHelpRange="500" isAggressive="false">
<clan_list>
<clan>DARK</clan>
</clan_list>
</ai>
<collision>
<radius normal="55" />
<height normal="80.5" />
</collision>
</npc>
<npc id="18483" level="19" type="L2Monster" name="Garden Guard">
<parameters>
<param name="IsAggressive" value="1" />
<param name="Aggressive_Time" value="7" />
<skill name="Skill01_ID" id="4032" level="2" /> <!-- NPC Strike -->
</parameters>
<race>HUMANOID</race>
<sex>MALE</sex>
<acquire exp="2029" sp="57" />
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="321.63954" hpRegen="2.5" mp="183.28" mpRegen="1.2" />
<attack physical="40.96915" magical="27.97662" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="84.07638" magical="61.52345" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="36" />
<run ground="120" />
</speed>
<hit_time>470</hit_time>
</stats>
<status undying="false" />
<skill_list>
<skill id="4032" level="2" /> <!-- NPC Strike -->
<skill id="4408" level="10" /> <!-- HP Increase (2x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="6" /> <!-- Humanoids -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<s_npc_prop_hp_rate>2</s_npc_prop_hp_rate>
<ai type="ARCHER" aggroRange="300" clanHelpRange="300">
<clan_list>
<clan>NDG</clan>
</clan_list>
</ai>
<collision>
<radius normal="15.5" />
<height normal="22.5" />
</collision>
</npc>
<npc id="18484" level="83" type="L2Monster" name="Naia Failan">
<parameters>
<param name="FieldCycle" value="1" />
<param name="Threshold_Level_Min" value="6" />
<param name="Threshold_Level_Max" value="6" />
</parameters>
<race>ETC</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="3835.59060587002" hpRegen="8.5" mp="1777.4" mpRegen="3" />
<attack physical="1099.42361669366" magical="750.763809564873" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="353.86144" magical="258.94045" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="50" />
<run ground="80" />
</speed>
</stats>
<status undying="false" canBeSown="true" />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="800" isAggressive="false">
<clan_list>
<clan>HELL</clan>
</clan_list>
</ai>
<collision>
<radius normal="17" />
<height normal="120" />
</collision>
</npc>
<npc id="18485" level="78" type="L2Npc" name="">
<race>CONSTRUCT</race>
<sex>MALE</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2974.35686398316" hpRegen="8.5" mp="1607.4" mpRegen="3" />
<attack physical="890.50085998804" magical="608.096657928153" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="332.70061" magical="243.45587" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="1" />
<run ground="1" />
</speed>
</stats>
<status canMove="false" />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="0.1" />
<height normal="0.1" />
</collision>
</npc>
<npc id="18486" level="78" type="L2Npc" name="">
<race>CONSTRUCT</race>
<sex>MALE</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2974.35686398316" hpRegen="8.5" mp="1607.4" mpRegen="3" />
<attack physical="890.50085998804" magical="608.096657928153" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="332.70061" magical="243.45587" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="1" />
<run ground="1" />
</speed>
</stats>
<status canMove="false" />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="0.1" />
<height normal="0.1" />
</collision>
</npc>
<npc id="18487" level="78" type="L2Npc" name="">
<race>CONSTRUCT</race>
<sex>MALE</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2974.35686398316" hpRegen="8.5" mp="1607.4" mpRegen="3" />
<attack physical="890.50085998804" magical="608.096657928153" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="332.70061" magical="243.45587" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="1" />
<run ground="1" />
</speed>
</stats>
<status canMove="false" />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="0.1" />
<height normal="0.1" />
</collision>
</npc>
<npc id="18488" level="78" type="L2Npc" name="">
<race>CONSTRUCT</race>
<sex>MALE</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2974.35686398316" hpRegen="8.5" mp="1607.4" mpRegen="3" />
<attack physical="890.50085998804" magical="608.096657928153" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="332.70061" magical="243.45587" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="1" />
<run ground="1" />
</speed>
</stats>
<status canMove="false" />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="0.1" />
<height normal="0.1" />
</collision>
</npc>
<npc id="18489" level="78" type="L2Npc" name="">
<race>CONSTRUCT</race>
<sex>MALE</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2974.35686398316" hpRegen="8.5" mp="1607.4" mpRegen="3" />
<attack physical="890.50085998804" magical="608.096657928153" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="332.70061" magical="243.45587" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="1" />
<run ground="1" />
</speed>
</stats>
<status canMove="false" />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="0.1" />
<height normal="0.1" />
</collision>
</npc>
<npc id="18490" level="86" type="L2Monster" name="Beleth' Slave">
<parameters>
<param name="MoveAroundSocial" value="0" />
<param name="MoveAroundSocial1" value="0" />
<param name="MoveAroundSocial2" value="0" />
<param name="IsAggressive" value="1" />
<param name="Aggressive_Time" value="1" />
<param name="AttackRange" value="2" />
<param name="Skill01_Check_Dist" value="1" />
<param name="Skill01_Dist_Min" value="200" />
<param name="Skill01_HPTarget" value="0" />
<param name="Skill01_LowHP" value="70" />
<param name="Skill01_MainAttack" value="1" />
<param name="Skill02_Target" value="3" />
<param name="Skill02_AttackSplash" value="1" />
<param name="Skill02_Check_Dist" value="1" />
<param name="Skill02_Dist_Max" value="200" />
<skill name="Skill01_ID" id="5328" level="5" /> <!-- NPC(party) -Magic Single Long Range DD - Dark -->
<skill name="Skill02_ID" id="5372" level="4" /> <!-- NPC(party) - Magic Close Range DD - less powerful -->
<skill name="SelfExplosion" id="5528" level="1" /> <!-- Self-Destruct -->
<skill name="SD_skill" id="4032" level="11" /> <!-- NPC Strike -->
</parameters>
<race>DEMONIC</race>
<sex>FEMALE</sex>
<acquire exp="98962" sp="23" />
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="18540.1170337556" hpRegen="185.679969089944" mp="1881.8" mpRegen="3" />
<attack physical="10366.899777119" magical="7079.24864306088" random="10" critical="4" accuracy="4.75" attackSpeed="253" type="FIST" range="40" distance="80" width="120" />
<defence physical="584.99232" magical="642.108" />
<attribute>
<attack type="UNHOLY" value="200" />
<defence fire="170" water="170" wind="170" earth="170" holy="120" dark="200" default="150" />
</attribute>
<speed>
<walk ground="60" />
<run ground="160" />
</speed>
<hit_time>460</hit_time>
</stats>
<skill_list>
<skill id="4032" level="11" /> <!-- NPC Strike -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="3" /> <!-- Extremely Weak P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="3" /> <!-- Light Armor Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5328" level="5" /> <!-- NPC(party) -Magic Single Long Range DD - Dark -->
<skill id="5372" level="4" /> <!-- NPC(party) - Magic Close Range DD - less powerful -->
<skill id="5467" level="1" /> <!-- Dark Attacks -->
<skill id="5528" level="1" /> <!-- Self-Destruct -->
<skill id="5597" level="1" /> <!-- Invalid Skill cancel -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="1500" isAggressive="false">
<clan_list>
<clan>CASTLE</clan>
</clan_list>
</ai>
<drop_lists>
<death>
<group chance="70">
<item id="57" min="5380" max="10776" chance="100" /> <!-- Adena -->
</group>
<group chance="0.6212999820709229">
<item id="164" min="1" max="1" chance="0.0674" /> <!-- Elysian -->
<item id="5533" min="1" max="1" chance="24.9401" /> <!-- Elysian Head -->
<item id="213" min="1" max="1" chance="0.0674" /> <!-- Branch of the Mother Tree -->
<item id="5544" min="1" max="1" chance="24.9155" /> <!-- Branch of the Mother Tree Head -->
<item id="7895" min="1" max="1" chance="0.0674" /> <!-- Flaming Dragon Skull -->
<item id="8342" min="1" max="1" chance="24.9401" /> <!-- Flaming Dragon Skull Piece -->
<item id="7902" min="1" max="1" chance="0.0674" /> <!-- Doom Crusher -->
<item id="8349" min="1" max="1" chance="24.9347" /> <!-- Doom Crusher Head -->
</group>
<group chance="43.319801330566406">
<item id="1873" min="2" max="6" chance="14.9154" /> <!-- Silver Nugget -->
<item id="1868" min="15" max="45" chance="9.9436" /> <!-- Thread -->
<item id="1876" min="1" max="1" chance="29.8308" /> <!-- Mithril Ore -->
<item id="1895" min="1" max="1" chance="42.6155" /> <!-- Metallic Fiber -->
<item id="4042" min="1" max="1" chance="2.4859" /> <!-- Enria -->
<item id="960" min="1" max="1" chance="0.0597" /> <!-- Scroll: Enchant Armor (S-Grade) -->
<item id="6901" min="1" max="1" chance="0.1491" /> <!-- Recipe: Shining Arrow (100%) -->
</group>
</death>
</drop_lists>
<collision>
<radius normal="8" />
<height normal="17.5" />
</collision>
</npc>
<npc id="18491" level="87" type="L2Monster" name="Lock" title="Tower of Naia">
<race>CONSTRUCT</race>
<sex>MALE</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="597541.8683162" mp="1917.0" mpRegen="3" />
<attack physical="1" magical="1" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="1300.14544" magical="1451.95953713944" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="500" dark="500" default="500" />
</attribute>
<speed>
<walk ground="1" />
<run ground="1" />
</speed>
</stats>
<status undying="false" />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" isAggressive="false">
<clan_list>
<clan>CASTLE</clan>
</clan_list>
</ai>
<collision>
<radius normal="21" />
<height normal="53" />
</collision>
</npc>
<npc id="18492" level="87" type="L2Npc" name="Control Unit" title="Tower of Naia">
<parameters>
<skill name="skill_overflow" id="5527" level="1" /> <!-- Overflow -->
</parameters>
<race>CONSTRUCT</race>
<sex>MALE</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="4656.72001612879" hpRegen="8.5" mp="1917.0" mpRegen="3" />
<attack physical="1280.04974647763" magical="874.108045171167" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="369.3595" magical="270.28125" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="1" />
<run ground="1" />
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5527" level="1" /> <!-- Overflow -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300">
<clan_list>
<clan>CASTLE</clan>
</clan_list>
</ai>
<collision>
<radius normal="13" />
<height normal="20" />
</collision>
</npc>
<npc id="18493" level="87" type="L2Monster" name="Ward" title="Tower of Naia">
<parameters>
<param name="MoveAroundSocial" value="120" />
<param name="MoveAroundSocial1" value="120" />
<param name="MoveAroundSocial2" value="120" />
<param name="AttackRange" value="2" />
<param name="Skill01_Check_Dist" value="1" />
<param name="Skill01_Dist_Min" value="200" />
<param name="Skill01_MainAttack" value="1" />
<param name="Skill02_Target" value="3" />
<param name="Skill02_AttackSplash" value="1" />
<param name="Skill02_Check_Dist" value="1" />
<param name="Skill02_Dist_Max" value="200" />
<skill name="Skill01_ID" id="5383" level="5" /> <!-- NPC(party) -Magic Single Long Range DD - Earth -->
<skill name="Skill02_ID" id="5372" level="5" /> <!-- NPC(party) - Magic Close Range DD - less powerful -->
</parameters>
<race>CONSTRUCT</race>
<sex>MALE</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="10160613.5393795" hpRegen="330.315166023642" mp="1917.0" mpRegen="3" />
<attack physical="13067.5473616165" magical="8923.44082095907" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="738.719" magical="1081.125" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="30" />
<run ground="170" />
</speed>
<hit_time>540</hit_time>
</stats>
<status />
<skill_list>
<skill id="4389" level="5" /> <!-- Resist Mental Attacks -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="13" /> <!-- Slightly Strong M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="4642" level="3" /> <!-- NPC Fast Spell Casting -->
<skill id="5372" level="5" /> <!-- NPC(party) - Magic Close Range DD - less powerful -->
<skill id="5383" level="5" /> <!-- NPC(party) -Magic Single Long Range DD - Earth -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" isAggressive="false">
<clan_list>
<clan>CASTLE</clan>
</clan_list>
</ai>
<collision>
<radius normal="21" />
<height normal="55" />
</collision>
</npc>
<npc id="18494" level="70" type="L2Npc" name="Ingenious Contraption">
<parameters>
<param name="DoorName1" value="c_tower_4a_en" />
<param name="DoorName2" value="c_tower_4a_ex" />
<param name="IsTrapRoom" value="0" />
</parameters>
<race>CONSTRUCT</race>
<sex>MALE</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2444.46819" hpRegen="7.5" mp="1345.8" mpRegen="2.7" />
<attack physical="688.86373" magical="470.40463" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="295.91597" magical="216.53847" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="1" />
<run ground="1" />
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="13" />
<height normal="20" />
</collision>
</npc>
<npc id="18495" level="70" type="L2Npc" name="Ingenious Contraption">
<parameters>
<param name="DoorName1" value="c_tower_4b_en" />
<param name="DoorName2" value="c_tower_4b_ex" />
<param name="IsTrapRoom" value="0" />
</parameters>
<race>CONSTRUCT</race>
<sex>MALE</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2444.46819" hpRegen="7.5" mp="1345.8" mpRegen="2.7" />
<attack physical="688.86373" magical="470.40463" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="295.91597" magical="216.53847" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="1" />
<run ground="1" />
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="13" />
<height normal="20" />
</collision>
</npc>
<npc id="18496" level="70" type="L2Npc" name="Ingenious Contraption">
<parameters>
<param name="DoorName1" value="c_tower_4c_en" />
<param name="DoorName2" value="c_tower_4c_ex" />
<param name="IsTrapRoom" value="0" />
</parameters>
<race>CONSTRUCT</race>
<sex>MALE</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2444.46819" hpRegen="7.5" mp="1345.8" mpRegen="2.7" />
<attack physical="688.86373" magical="470.40463" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="295.91597" magical="216.53847" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="1" />
<run ground="1" />
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="13" />
<height normal="20" />
</collision>
</npc>
<npc id="18497" level="70" type="L2Npc" name="Ingenious Contraption">
<parameters>
<param name="DoorName1" value="c_tower_4d_en" />
<param name="DoorName2" value="c_tower_4d_ex" />
<param name="IsTrapRoom" value="0" />
</parameters>
<race>CONSTRUCT</race>
<sex>MALE</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2444.46819" hpRegen="7.5" mp="1345.8" mpRegen="2.7" />
<attack physical="688.86373" magical="470.40463" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="295.91597" magical="216.53847" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="1" />
<run ground="1" />
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="13" />
<height normal="20" />
</collision>
</npc>
<npc id="18498" level="70" type="L2Npc" name="Ingenious Contraption">
<parameters>
<param name="DoorName1" value="c_tower_3a_en" />
<param name="DoorName2" value="c_tower_3a_ex" />
<param name="IsTrapRoom" value="0" />
</parameters>
<race>CONSTRUCT</race>
<sex>MALE</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2444.46819" hpRegen="7.5" mp="1345.8" mpRegen="2.7" />
<attack physical="688.86373" magical="470.40463" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="295.91597" magical="216.53847" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="1" />
<run ground="1" />
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="13" />
<height normal="20" />
</collision>
</npc>
<npc id="18499" level="70" type="L2Npc" name="Ingenious Contraption">
<parameters>
<param name="DoorName1" value="c_tower_3b_en" />
<param name="DoorName2" value="c_tower_3b_ex" />
<param name="IsTrapRoom" value="1" />
</parameters>
<race>CONSTRUCT</race>
<sex>MALE</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="2444.46819" hpRegen="7.5" mp="1345.8" mpRegen="2.7" />
<attack physical="688.86373" magical="470.40463" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="295.91597" magical="216.53847" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="1" />
<run ground="1" />
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" />
<collision>
<radius normal="13" />
<height normal="20" />
</collision>
</npc>
</list>