129 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			129 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * Copyright (C) 2004-2015 L2J Server
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|  * 
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|  * This file is part of L2J Server.
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|  * 
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|  * L2J Server is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * L2J Server is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package com.l2jserver.gameserver.model;
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| 
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| import com.l2jserver.Config;
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| import com.l2jserver.gameserver.datatables.ItemTable;
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| import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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| import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
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| import com.l2jserver.gameserver.network.SystemMessageId;
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| import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
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| import com.l2jserver.gameserver.network.serverpackets.ItemList;
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| import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
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| 
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| public class CombatFlag
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| {
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| 	// private static final Logger _log = Logger.getLogger(CombatFlag.class.getName());
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| 	
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| 	private L2PcInstance _player = null;
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| 	private int _playerId = 0;
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| 	private L2ItemInstance _item = null;
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| 	private L2ItemInstance _itemInstance;
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| 	private final Location _location;
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| 	private final int _itemId;
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| 	@SuppressWarnings("unused")
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| 	private final int _fortId;
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| 	
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| 	public CombatFlag(int fort_id, int x, int y, int z, int heading, int item_id)
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| 	{
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| 		_fortId = fort_id;
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| 		_location = new Location(x, y, z, heading);
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| 		_itemId = item_id;
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| 	}
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| 	
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| 	public synchronized void spawnMe()
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| 	{
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| 		// Init the dropped L2ItemInstance and add it in the world as a visible object at the position where mob was last
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| 		_itemInstance = ItemTable.getInstance().createItem("Combat", _itemId, 1, null, null);
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| 		_itemInstance.dropMe(null, _location.getX(), _location.getY(), _location.getZ());
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| 	}
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| 	
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| 	public synchronized void unSpawnMe()
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| 	{
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| 		if (_player != null)
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| 		{
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| 			dropIt();
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| 		}
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| 		if (_itemInstance != null)
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| 		{
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| 			_itemInstance.decayMe();
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| 		}
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| 	}
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| 	
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| 	public boolean activate(L2PcInstance player, L2ItemInstance item)
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| 	{
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| 		if (player.isMounted())
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| 		{
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| 			player.sendPacket(SystemMessageId.YOU_DO_NOT_MEET_THE_REQUIRED_CONDITION_TO_EQUIP_THAT_ITEM);
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| 			return false;
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| 		}
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| 		
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| 		// Player holding it data
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| 		_player = player;
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| 		_playerId = _player.getObjectId();
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| 		_itemInstance = null;
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| 		
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| 		// Equip with the weapon
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| 		_item = item;
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| 		_player.getInventory().equipItem(_item);
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| 		SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_EQUIPPED_YOUR_S1);
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| 		sm.addItemName(_item);
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| 		_player.sendPacket(sm);
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| 		
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| 		// Refresh inventory
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| 		if (!Config.FORCE_INVENTORY_UPDATE)
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| 		{
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| 			InventoryUpdate iu = new InventoryUpdate();
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| 			iu.addItem(_item);
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| 			_player.sendPacket(iu);
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| 		}
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| 		else
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| 		{
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| 			_player.sendPacket(new ItemList(_player, false));
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| 		}
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| 		// Refresh player stats
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| 		_player.broadcastUserInfo();
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| 		_player.setCombatFlagEquipped(true);
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| 		return true;
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| 	}
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| 	
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| 	public void dropIt()
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| 	{
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| 		// Reset player stats
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| 		_player.setCombatFlagEquipped(false);
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| 		int slot = _player.getInventory().getSlotFromItem(_item);
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| 		_player.getInventory().unEquipItemInBodySlot(slot);
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| 		_player.destroyItem("CombatFlag", _item, null, true);
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| 		_item = null;
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| 		_player.broadcastUserInfo();
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| 		_player = null;
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| 		_playerId = 0;
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| 	}
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| 	
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| 	public int getPlayerObjectId()
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| 	{
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| 		return _playerId;
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| 	}
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| 	
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| 	public L2ItemInstance getCombatFlagInstance()
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| 	{
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| 		return _itemInstance;
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| 	}
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| }
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