l2j_mobius/trunk/java/com/l2jserver/gameserver/model/entity/Siege.java

1829 lines
50 KiB
Java

/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.entity;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.util.ArrayList;
import java.util.Calendar;
import java.util.Collection;
import java.util.Collections;
import java.util.Iterator;
import java.util.List;
import java.util.concurrent.ScheduledFuture;
import java.util.logging.Level;
import java.util.logging.Logger;
import com.l2jserver.Config;
import com.l2jserver.L2DatabaseFactory;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.data.sql.impl.ClanTable;
import com.l2jserver.gameserver.data.xml.impl.SiegeScheduleData;
import com.l2jserver.gameserver.enums.SiegeClanType;
import com.l2jserver.gameserver.enums.SiegeTeleportWhoType;
import com.l2jserver.gameserver.instancemanager.CastleManager;
import com.l2jserver.gameserver.instancemanager.MercTicketManager;
import com.l2jserver.gameserver.instancemanager.SiegeGuardManager;
import com.l2jserver.gameserver.instancemanager.SiegeManager;
import com.l2jserver.gameserver.model.L2Clan;
import com.l2jserver.gameserver.model.L2ClanMember;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.L2SiegeClan;
import com.l2jserver.gameserver.model.L2Spawn;
import com.l2jserver.gameserver.model.PcCondOverride;
import com.l2jserver.gameserver.model.SiegeScheduleDate;
import com.l2jserver.gameserver.model.TeleportWhereType;
import com.l2jserver.gameserver.model.TowerSpawn;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.L2Summon;
import com.l2jserver.gameserver.model.actor.instance.L2ControlTowerInstance;
import com.l2jserver.gameserver.model.actor.instance.L2FlameTowerInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.events.EventDispatcher;
import com.l2jserver.gameserver.model.events.impl.sieges.castle.OnCastleSiegeFinish;
import com.l2jserver.gameserver.model.events.impl.sieges.castle.OnCastleSiegeOwnerChange;
import com.l2jserver.gameserver.model.events.impl.sieges.castle.OnCastleSiegeStart;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.RelationChanged;
import com.l2jserver.gameserver.network.serverpackets.SiegeInfo;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.network.serverpackets.UserInfo;
import com.l2jserver.gameserver.util.Broadcast;
public class Siege implements Siegable
{
protected static final Logger _log = Logger.getLogger(Siege.class.getName());
// typeId's
public static final byte OWNER = -1;
public static final byte DEFENDER = 0;
public static final byte ATTACKER = 1;
public static final byte DEFENDER_NOT_APPROVED = 2;
private int _controlTowerCount;
public class ScheduleEndSiegeTask implements Runnable
{
private final Castle _castleInst;
public ScheduleEndSiegeTask(Castle pCastle)
{
_castleInst = pCastle;
}
@Override
public void run()
{
if (!isInProgress())
{
return;
}
try
{
long timeRemaining = _siegeEndDate.getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
if (timeRemaining > 3600000)
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HOUR_S_UNTIL_CASTLE_SIEGE_CONCLUSION);
sm.addInt(2);
announceToPlayer(sm, true);
ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 3600000); // Prepare task for 1 hr left.
}
else if ((timeRemaining <= 3600000) && (timeRemaining > 600000))
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTE_S_UNTIL_CASTLE_SIEGE_CONCLUSION);
sm.addInt((int) timeRemaining / 60000);
announceToPlayer(sm, true);
ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
}
else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTE_S_UNTIL_CASTLE_SIEGE_CONCLUSION);
sm.addInt((int) timeRemaining / 60000);
announceToPlayer(sm, true);
ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
}
else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTE_S_UNTIL_CASTLE_SIEGE_CONCLUSION);
sm.addInt((int) timeRemaining / 60000);
announceToPlayer(sm, true);
ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
}
else if ((timeRemaining <= 10000) && (timeRemaining > 0))
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THIS_CASTLE_SIEGE_WILL_END_IN_S1_SECOND_S);
sm.addInt((int) timeRemaining / 1000);
announceToPlayer(sm, true);
ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
}
else
{
_castleInst.getSiege().endSiege();
}
}
catch (Exception e)
{
_log.log(Level.SEVERE, "", e);
}
}
}
public class ScheduleStartSiegeTask implements Runnable
{
private final Castle _castleInst;
public ScheduleStartSiegeTask(Castle pCastle)
{
_castleInst = pCastle;
}
@Override
public void run()
{
_scheduledStartSiegeTask.cancel(false);
if (isInProgress())
{
return;
}
try
{
if (!getIsTimeRegistrationOver())
{
long regTimeRemaining = getTimeRegistrationOverDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
if (regTimeRemaining > 0)
{
_scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), regTimeRemaining);
return;
}
endTimeRegistration(true);
}
long timeRemaining = getSiegeDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
if (timeRemaining > 86400000)
{
_scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 86400000); // Prepare task for 24 before siege start to end registration
}
else if ((timeRemaining <= 86400000) && (timeRemaining > 13600000))
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THE_REGISTRATION_TERM_FOR_S1_HAS_ENDED);
sm.addCastleId(getCastle().getResidenceId());
Broadcast.toAllOnlinePlayers(sm);
_isRegistrationOver = true;
clearSiegeWaitingClan();
_scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 13600000); // Prepare task for 1 hr left before siege start.
}
else if ((timeRemaining <= 13600000) && (timeRemaining > 600000))
{
_scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
}
else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
{
_scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
}
else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
{
_scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
}
else if ((timeRemaining <= 10000) && (timeRemaining > 0))
{
_scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
}
else
{
_castleInst.getSiege().startSiege();
}
}
catch (Exception e)
{
_log.log(Level.SEVERE, "", e);
}
}
}
// must support Concurrent Modifications
private final List<L2SiegeClan> _attackerClans = new ArrayList<>();
private final List<L2SiegeClan> _defenderClans = new ArrayList<>();
private final List<L2SiegeClan> _defenderWaitingClans = new ArrayList<>();
// Castle setting
private final List<L2ControlTowerInstance> _controlTowers = new ArrayList<>();
private final List<L2FlameTowerInstance> _flameTowers = new ArrayList<>();
private final Castle _castle;
private boolean _isInProgress = false;
private boolean _isNormalSide = true; // true = Atk is Atk, false = Atk is Def
protected boolean _isRegistrationOver = false;
protected Calendar _siegeEndDate;
private SiegeGuardManager _siegeGuardManager;
protected ScheduledFuture<?> _scheduledStartSiegeTask = null;
protected int _firstOwnerClanId = -1;
public Siege(Castle castle)
{
_castle = castle;
_siegeGuardManager = new SiegeGuardManager(getCastle());
startAutoTask();
}
@Override
public void endSiege()
{
if (isInProgress())
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THE_S1_SIEGE_HAS_FINISHED);
sm.addCastleId(getCastle().getResidenceId());
Broadcast.toAllOnlinePlayers(sm);
if (getCastle().getOwnerId() > 0)
{
L2Clan clan = ClanTable.getInstance().getClan(getCastle().getOwnerId());
sm = SystemMessage.getSystemMessage(SystemMessageId.CLAN_S1_IS_VICTORIOUS_OVER_S2_S_CASTLE_SIEGE);
sm.addString(clan.getName());
sm.addCastleId(getCastle().getResidenceId());
Broadcast.toAllOnlinePlayers(sm);
if (clan.getId() == _firstOwnerClanId)
{
// Owner is unchanged
clan.increaseBloodAllianceCount();
}
else
{
getCastle().setTicketBuyCount(0);
for (L2ClanMember member : clan.getMembers())
{
if (member != null)
{
L2PcInstance player = member.getPlayerInstance();
if ((player != null) && player.isNoble())
{
Hero.getInstance().setCastleTaken(player.getObjectId(), getCastle().getResidenceId());
}
}
}
}
}
else
{
sm = SystemMessage.getSystemMessage(SystemMessageId.THE_SIEGE_OF_S1_HAS_ENDED_IN_A_DRAW);
sm.addCastleId(getCastle().getResidenceId());
Broadcast.toAllOnlinePlayers(sm);
}
for (L2SiegeClan attackerClan : getAttackerClans())
{
final L2Clan clan = ClanTable.getInstance().getClan(attackerClan.getClanId());
if (clan == null)
{
continue;
}
for (L2PcInstance member : clan.getOnlineMembers(0))
{
member.checkItemRestriction();
}
clan.clearSiegeKills();
clan.clearSiegeDeaths();
}
for (L2SiegeClan defenderClan : getDefenderClans())
{
final L2Clan clan = ClanTable.getInstance().getClan(defenderClan.getClanId());
if (clan == null)
{
continue;
}
for (L2PcInstance member : clan.getOnlineMembers(0))
{
member.checkItemRestriction();
}
clan.clearSiegeKills();
clan.clearSiegeDeaths();
}
getCastle().updateClansReputation();
removeFlags(); // Removes all flags. Note: Remove flag before teleporting players
teleportPlayer(SiegeTeleportWhoType.NotOwner, TeleportWhereType.TOWN); // Teleport to the second closest town
_isInProgress = false; // Flag so that siege instance can be started
updatePlayerSiegeStateFlags(true);
saveCastleSiege(); // Save castle specific data
clearSiegeClan(); // Clear siege clan from db
removeTowers(); // Remove all towers from this castle
_siegeGuardManager.unspawnSiegeGuard(); // Remove all spawned siege guard from this castle
if (getCastle().getOwnerId() > 0)
{
_siegeGuardManager.removeMercs();
}
getCastle().spawnDoor(); // Respawn door to castle
getCastle().getZone().setIsActive(false);
getCastle().getZone().updateZoneStatusForCharactersInside();
getCastle().getZone().setSiegeInstance(null);
// Notify to scripts.
EventDispatcher.getInstance().notifyEventAsync(new OnCastleSiegeFinish(this), getCastle());
}
}
private void removeDefender(L2SiegeClan sc)
{
if (sc != null)
{
getDefenderClans().remove(sc);
}
}
private void removeAttacker(L2SiegeClan sc)
{
if (sc != null)
{
getAttackerClans().remove(sc);
}
}
private void addDefender(L2SiegeClan sc, SiegeClanType type)
{
if (sc == null)
{
return;
}
sc.setType(type);
getDefenderClans().add(sc);
}
private void addAttacker(L2SiegeClan sc)
{
if (sc == null)
{
return;
}
sc.setType(SiegeClanType.ATTACKER);
getAttackerClans().add(sc);
}
/**
* When control of castle changed during siege<BR>
* <BR>
*/
public void midVictory()
{
if (isInProgress()) // Siege still in progress
{
if (getCastle().getOwnerId() > 0)
{
_siegeGuardManager.removeMercs(); // Remove all merc entry from db
}
if (getDefenderClans().isEmpty() && // If defender doesn't exist (Pc vs Npc)
(getAttackerClans().size() == 1 // Only 1 attacker
))
{
L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
removeAttacker(sc_newowner);
addDefender(sc_newowner, SiegeClanType.OWNER);
endSiege();
return;
}
if (getCastle().getOwnerId() > 0)
{
int allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
if (getDefenderClans().isEmpty()) // If defender doesn't exist (Pc vs Npc)
// and only an alliance attacks
{
// The player's clan is in an alliance
if (allyId != 0)
{
boolean allinsamealliance = true;
for (L2SiegeClan sc : getAttackerClans())
{
if (sc != null)
{
if (ClanTable.getInstance().getClan(sc.getClanId()).getAllyId() != allyId)
{
allinsamealliance = false;
}
}
}
if (allinsamealliance)
{
L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
removeAttacker(sc_newowner);
addDefender(sc_newowner, SiegeClanType.OWNER);
endSiege();
return;
}
}
}
for (L2SiegeClan sc : getDefenderClans())
{
if (sc != null)
{
removeDefender(sc);
addAttacker(sc);
}
}
L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
removeAttacker(sc_newowner);
addDefender(sc_newowner, SiegeClanType.OWNER);
// The player's clan is in an alliance
for (L2Clan clan : ClanTable.getInstance().getClanAllies(allyId))
{
final L2SiegeClan sc = getAttackerClan(clan.getId());
if (sc != null)
{
removeAttacker(sc);
addDefender(sc, SiegeClanType.DEFENDER);
}
}
teleportPlayer(SiegeTeleportWhoType.Attacker, TeleportWhereType.SIEGEFLAG); // Teleport to the second closest town
teleportPlayer(SiegeTeleportWhoType.Spectator, TeleportWhereType.TOWN); // Teleport to the second closest town
removeDefenderFlags(); // Removes defenders' flags
getCastle().removeUpgrade(); // Remove all castle upgrade
getCastle().spawnDoor(true); // Respawn door to castle but make them weaker (50% hp)
removeTowers(); // Remove all towers from this castle
_controlTowerCount = 0;// Each new siege midvictory CT are completely respawned.
spawnControlTower();
spawnFlameTower();
updatePlayerSiegeStateFlags(false);
// Notify to scripts.
EventDispatcher.getInstance().notifyEventAsync(new OnCastleSiegeOwnerChange(this), getCastle());
}
}
}
/**
* When siege starts<BR>
* <BR>
*/
@Override
public void startSiege()
{
if (!isInProgress())
{
_firstOwnerClanId = getCastle().getOwnerId();
if (getAttackerClans().isEmpty())
{
SystemMessage sm;
if (_firstOwnerClanId <= 0)
{
sm = SystemMessage.getSystemMessage(SystemMessageId.THE_SIEGE_OF_S1_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_INTEREST);
}
else
{
sm = SystemMessage.getSystemMessage(SystemMessageId.S1_S_SIEGE_WAS_CANCELED_BECAUSE_THERE_WERE_NO_CLANS_THAT_PARTICIPATED);
final L2Clan ownerClan = ClanTable.getInstance().getClan(_firstOwnerClanId);
ownerClan.increaseBloodAllianceCount();
}
sm.addCastleId(getCastle().getResidenceId());
Broadcast.toAllOnlinePlayers(sm);
saveCastleSiege();
return;
}
_isNormalSide = true; // Atk is now atk
_isInProgress = true; // Flag so that same siege instance cannot be started again
loadSiegeClan(); // Load siege clan from db
updatePlayerSiegeStateFlags(false);
teleportPlayer(SiegeTeleportWhoType.NotOwner, TeleportWhereType.TOWN); // Teleport to the closest town
_controlTowerCount = 0;
spawnControlTower(); // Spawn control tower
spawnFlameTower(); // Spawn control tower
getCastle().spawnDoor(); // Spawn door
spawnSiegeGuard(); // Spawn siege guard
MercTicketManager.getInstance().deleteTickets(getCastle().getResidenceId()); // remove the tickets from the ground
getCastle().getZone().setSiegeInstance(this);
getCastle().getZone().setIsActive(true);
getCastle().getZone().updateZoneStatusForCharactersInside();
// Schedule a task to prepare auto siege end
_siegeEndDate = Calendar.getInstance();
_siegeEndDate.add(Calendar.MINUTE, SiegeManager.getInstance().getSiegeLength());
ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(getCastle()), 1000); // Prepare auto end task
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THE_S1_SIEGE_HAS_STARTED);
sm.addCastleId(getCastle().getResidenceId());
Broadcast.toAllOnlinePlayers(sm);
// Notify to scripts.
EventDispatcher.getInstance().notifyEventAsync(new OnCastleSiegeStart(this), getCastle());
}
}
/**
* Announce to player.<BR>
* <BR>
* @param message The SystemMessage to send to player
* @param bothSides True - broadcast to both attackers and defenders. False - only to defenders.
*/
public void announceToPlayer(SystemMessage message, boolean bothSides)
{
for (L2SiegeClan siegeClans : getDefenderClans())
{
L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
for (L2PcInstance member : clan.getOnlineMembers(0))
{
if (member != null)
{
member.sendPacket(message);
}
}
}
if (bothSides)
{
for (L2SiegeClan siegeClans : getAttackerClans())
{
L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
for (L2PcInstance member : clan.getOnlineMembers(0))
{
if (member != null)
{
member.sendPacket(message);
}
}
}
}
}
public void updatePlayerSiegeStateFlags(boolean clear)
{
L2Clan clan;
for (L2SiegeClan siegeclan : getAttackerClans())
{
if (siegeclan == null)
{
continue;
}
clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
for (L2PcInstance member : clan.getOnlineMembers(0))
{
if (member == null)
{
continue;
}
if (clear)
{
member.setSiegeState((byte) 0);
member.setSiegeSide(0);
member.setIsInSiege(false);
member.stopFameTask();
}
else
{
member.setSiegeState((byte) 1);
member.setSiegeSide(getCastle().getResidenceId());
if (checkIfInZone(member))
{
member.setIsInSiege(true);
member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
}
}
member.sendPacket(new UserInfo(member));
final Collection<L2PcInstance> plrs = member.getKnownList().getKnownPlayers().values();
for (L2PcInstance player : plrs)
{
if ((player == null) || !member.isVisibleFor(player))
{
continue;
}
final int relation = member.getRelation(player);
Integer oldrelation = member.getKnownList().getKnownRelations().get(player.getObjectId());
if ((oldrelation == null) || (oldrelation != relation))
{
final RelationChanged rc = new RelationChanged();
rc.addRelation(member, relation, member.isAutoAttackable(player));
if (member.hasSummon())
{
final L2Summon pet = member.getPet();
if (pet != null)
{
rc.addRelation(pet, relation, member.isAutoAttackable(player));
}
if (member.hasServitors())
{
member.getServitors().values().forEach(s -> rc.addRelation(s, relation, member.isAutoAttackable(player)));
}
}
player.sendPacket(rc);
member.getKnownList().getKnownRelations().put(player.getObjectId(), relation);
}
}
}
}
for (L2SiegeClan siegeclan : getDefenderClans())
{
if (siegeclan == null)
{
continue;
}
clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
for (L2PcInstance member : clan.getOnlineMembers(0))
{
if (member == null)
{
continue;
}
if (clear)
{
member.setSiegeState((byte) 0);
member.setSiegeSide(0);
member.setIsInSiege(false);
member.stopFameTask();
}
else
{
member.setSiegeState((byte) 2);
member.setSiegeSide(getCastle().getResidenceId());
if (checkIfInZone(member))
{
member.setIsInSiege(true);
member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
}
}
member.sendPacket(new UserInfo(member));
final Collection<L2PcInstance> plrs = member.getKnownList().getKnownPlayers().values();
for (L2PcInstance player : plrs)
{
if ((player == null) || !member.isVisibleFor(player))
{
continue;
}
final int relation = member.getRelation(player);
Integer oldrelation = member.getKnownList().getKnownRelations().get(player.getObjectId());
if ((oldrelation == null) || (oldrelation != relation))
{
final RelationChanged rc = new RelationChanged();
rc.addRelation(member, relation, member.isAutoAttackable(player));
if (member.hasSummon())
{
final L2Summon pet = member.getPet();
if (pet != null)
{
rc.addRelation(pet, relation, member.isAutoAttackable(player));
}
if (member.hasServitors())
{
member.getServitors().values().forEach(s -> rc.addRelation(s, relation, member.isAutoAttackable(player)));
}
}
player.sendPacket(rc);
member.getKnownList().getKnownRelations().put(player.getObjectId(), relation);
}
}
}
}
}
/**
* Approve clan as defender for siege<BR>
* <BR>
* @param clanId The int of player's clan id
*/
public void approveSiegeDefenderClan(int clanId)
{
if (clanId <= 0)
{
return;
}
saveSiegeClan(ClanTable.getInstance().getClan(clanId), DEFENDER, true);
loadSiegeClan();
}
/**
* @param object
* @return true if object is inside the zone
*/
public boolean checkIfInZone(L2Object object)
{
return checkIfInZone(object.getX(), object.getY(), object.getZ());
}
/**
* @param x
* @param y
* @param z
* @return true if object is inside the zone
*/
public boolean checkIfInZone(int x, int y, int z)
{
return (isInProgress() && (getCastle().checkIfInZone(x, y, z))); // Castle zone during siege
}
/**
* Return true if clan is attacker<BR>
* <BR>
* @param clan The L2Clan of the player
*/
@Override
public boolean checkIsAttacker(L2Clan clan)
{
return (getAttackerClan(clan) != null);
}
/**
* Return true if clan is defender<BR>
* <BR>
* @param clan The L2Clan of the player
*/
@Override
public boolean checkIsDefender(L2Clan clan)
{
return (getDefenderClan(clan) != null);
}
/**
* @param clan The L2Clan of the player
* @return true if clan is defender waiting approval
*/
public boolean checkIsDefenderWaiting(L2Clan clan)
{
return (getDefenderWaitingClan(clan) != null);
}
/** Clear all registered siege clans from database for castle */
public void clearSiegeClan()
{
try (Connection con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=?"))
{
statement.setInt(1, getCastle().getResidenceId());
statement.execute();
if (getCastle().getOwnerId() > 0)
{
try (PreparedStatement delete = con.prepareStatement("DELETE FROM siege_clans WHERE clan_id=?"))
{
delete.setInt(1, getCastle().getOwnerId());
delete.execute();
}
}
getAttackerClans().clear();
getDefenderClans().clear();
getDefenderWaitingClans().clear();
}
catch (Exception e)
{
_log.log(Level.WARNING, "Exception: clearSiegeClan(): " + e.getMessage(), e);
}
}
/** Clear all siege clans waiting for approval from database for castle */
public void clearSiegeWaitingClan()
{
try (Connection con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and type = 2"))
{
statement.setInt(1, getCastle().getResidenceId());
statement.execute();
getDefenderWaitingClans().clear();
}
catch (Exception e)
{
_log.log(Level.WARNING, "Exception: clearSiegeWaitingClan(): " + e.getMessage(), e);
}
}
/** Return list of L2PcInstance registered as attacker in the zone. */
@Override
public List<L2PcInstance> getAttackersInZone()
{
List<L2PcInstance> players = new ArrayList<>();
L2Clan clan;
for (L2SiegeClan siegeclan : getAttackerClans())
{
clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
for (L2PcInstance player : clan.getOnlineMembers(0))
{
if (player == null)
{
continue;
}
if (player.isInSiege())
{
players.add(player);
}
}
}
return players;
}
/**
* @return list of L2PcInstance in the zone.
*/
public List<L2PcInstance> getPlayersInZone()
{
return getCastle().getZone().getPlayersInside();
}
/**
* @return list of L2PcInstance owning the castle in the zone.
*/
public List<L2PcInstance> getOwnersInZone()
{
List<L2PcInstance> players = new ArrayList<>();
L2Clan clan;
for (L2SiegeClan siegeclan : getDefenderClans())
{
clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
if (clan.getId() != getCastle().getOwnerId())
{
continue;
}
for (L2PcInstance player : clan.getOnlineMembers(0))
{
if (player == null)
{
continue;
}
if (player.isInSiege())
{
players.add(player);
}
}
}
return players;
}
/**
* @return list of L2PcInstance not registered as attacker or defender in the zone.
*/
public List<L2PcInstance> getSpectatorsInZone()
{
List<L2PcInstance> players = new ArrayList<>();
for (L2PcInstance player : getCastle().getZone().getPlayersInside())
{
if (player == null)
{
continue;
}
if (!player.isInSiege())
{
players.add(player);
}
}
return players;
}
/**
* Control Tower was killed
* @param ct
*/
public void killedCT(L2Npc ct)
{
_controlTowerCount--;
if (_controlTowerCount < 0)
{
_controlTowerCount = 0;
}
}
/**
* Remove the flag that was killed
* @param flag
*/
public void killedFlag(L2Npc flag)
{
if (flag == null)
{
return;
}
for (L2SiegeClan clan : getAttackerClans())
{
if (clan.removeFlag(flag))
{
return;
}
}
}
/**
* Display list of registered clans
* @param player
*/
public void listRegisterClan(L2PcInstance player)
{
player.sendPacket(new SiegeInfo(getCastle()));
}
/**
* Register clan as attacker<BR>
* <BR>
* @param player The L2PcInstance of the player trying to register
*/
public void registerAttacker(L2PcInstance player)
{
registerAttacker(player, false);
}
public void registerAttacker(L2PcInstance player, boolean force)
{
if (player.getClan() == null)
{
return;
}
int allyId = 0;
if (getCastle().getOwnerId() != 0)
{
allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
}
if (allyId != 0)
{
if ((player.getClan().getAllyId() == allyId) && !force)
{
player.sendPacket(SystemMessageId.YOU_CANNOT_REGISTER_AS_AN_ATTACKER_BECAUSE_YOU_ARE_IN_AN_ALLIANCE_WITH_THE_CASTLE_OWNING_CLAN);
return;
}
}
if (force)
{
if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getResidenceId()))
{
player.sendPacket(SystemMessageId.YOU_HAVE_ALREADY_REQUESTED_A_CASTLE_SIEGE);
}
else
{
saveSiegeClan(player.getClan(), ATTACKER, false); // Save to database
}
return;
}
if (checkIfCanRegister(player, ATTACKER))
{
saveSiegeClan(player.getClan(), ATTACKER, false); // Save to database
}
}
/**
* Register a clan as defender.
* @param player the player to register
*/
public void registerDefender(L2PcInstance player)
{
registerDefender(player, false);
}
public void registerDefender(L2PcInstance player, boolean force)
{
if (getCastle().getOwnerId() <= 0)
{
player.sendMessage("You cannot register as a defender because " + getCastle().getName() + " is owned by NPC.");
return;
}
if (force)
{
if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getResidenceId()))
{
player.sendPacket(SystemMessageId.YOU_HAVE_ALREADY_REQUESTED_A_CASTLE_SIEGE);
}
else
{
saveSiegeClan(player.getClan(), DEFENDER_NOT_APPROVED, false); // Save to database
}
return;
}
if (checkIfCanRegister(player, DEFENDER_NOT_APPROVED))
{
saveSiegeClan(player.getClan(), DEFENDER_NOT_APPROVED, false); // Save to database
}
}
/**
* Remove clan from siege<BR>
* <BR>
* @param clanId The int of player's clan id
*/
public void removeSiegeClan(int clanId)
{
if (clanId <= 0)
{
return;
}
try (Connection con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and clan_id=?"))
{
statement.setInt(1, getCastle().getResidenceId());
statement.setInt(2, clanId);
statement.execute();
loadSiegeClan();
}
catch (Exception e)
{
_log.log(Level.WARNING, "Exception: removeSiegeClan(): " + e.getMessage(), e);
}
}
/**
* Remove clan from siege<BR>
* <BR>
* @param clan clan being removed
*/
public void removeSiegeClan(L2Clan clan)
{
if ((clan == null) || (clan.getCastleId() == getCastle().getResidenceId()) || !SiegeManager.getInstance().checkIsRegistered(clan, getCastle().getResidenceId()))
{
return;
}
removeSiegeClan(clan.getId());
}
/**
* Remove clan from siege<BR>
* <BR>
* @param player The L2PcInstance of player/clan being removed
*/
public void removeSiegeClan(L2PcInstance player)
{
removeSiegeClan(player.getClan());
}
/**
* Start the auto tasks<BR>
* <BR>
*/
public void startAutoTask()
{
correctSiegeDateTime();
_log.info("Siege of " + getCastle().getName() + ": " + getCastle().getSiegeDate().getTime());
loadSiegeClan();
// Schedule siege auto start
if (_scheduledStartSiegeTask != null)
{
_scheduledStartSiegeTask.cancel(false);
}
_scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
}
/**
* Teleport players
* @param teleportWho
* @param teleportWhere
*/
public void teleportPlayer(SiegeTeleportWhoType teleportWho, TeleportWhereType teleportWhere)
{
final List<L2PcInstance> players;
switch (teleportWho)
{
case Owner:
{
players = getOwnersInZone();
break;
}
case NotOwner:
{
players = getPlayersInZone();
final Iterator<L2PcInstance> it = players.iterator();
while (it.hasNext())
{
final L2PcInstance player = it.next();
if ((player == null) || player.inObserverMode() || ((player.getClanId() > 0) && (player.getClanId() == getCastle().getOwnerId())))
{
it.remove();
}
}
break;
}
case Attacker:
{
players = getAttackersInZone();
break;
}
case Spectator:
{
players = getSpectatorsInZone();
break;
}
default:
{
players = Collections.<L2PcInstance> emptyList();
}
}
for (L2PcInstance player : players)
{
if (player.canOverrideCond(PcCondOverride.CASTLE_CONDITIONS) || player.isJailed())
{
continue;
}
player.teleToLocation(teleportWhere);
}
}
/**
* Add clan as attacker<BR>
* <BR>
* @param clanId The int of clan's id
*/
private void addAttacker(int clanId)
{
getAttackerClans().add(new L2SiegeClan(clanId, SiegeClanType.ATTACKER)); // Add registered attacker to attacker list
}
/**
* Add clan as defender<BR>
* <BR>
* @param clanId The int of clan's id
*/
private void addDefender(int clanId)
{
getDefenderClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER)); // Add registered defender to defender list
}
/**
* <p>
* Add clan as defender with the specified type
* </p>
* @param clanId The int of clan's id
* @param type the type of the clan
*/
private void addDefender(int clanId, SiegeClanType type)
{
getDefenderClans().add(new L2SiegeClan(clanId, type));
}
/**
* Add clan as defender waiting approval<BR>
* <BR>
* @param clanId The int of clan's id
*/
private void addDefenderWaiting(int clanId)
{
getDefenderWaitingClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER_PENDING)); // Add registered defender to defender list
}
/**
* @param player The L2PcInstance of the player trying to register
* @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
* @return true if the player can register.
*/
private boolean checkIfCanRegister(L2PcInstance player, byte typeId)
{
if (getIsRegistrationOver())
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THE_DEADLINE_TO_REGISTER_FOR_THE_SIEGE_OF_S1_HAS_PASSED);
sm.addCastleId(getCastle().getResidenceId());
player.sendPacket(sm);
}
else if (isInProgress())
{
player.sendPacket(SystemMessageId.THIS_IS_NOT_THE_TIME_FOR_SIEGE_REGISTRATION_AND_SO_REGISTRATION_AND_CANCELLATION_CANNOT_BE_DONE);
}
else if ((player.getClan() == null) || (player.getClan().getLevel() < SiegeManager.getInstance().getSiegeClanMinLevel()))
{
player.sendPacket(SystemMessageId.ONLY_CLANS_OF_LEVEL_5_OR_ABOVE_MAY_REGISTER_FOR_A_CASTLE_SIEGE);
}
else if (player.getClan().getId() == getCastle().getOwnerId())
{
player.sendPacket(SystemMessageId.CASTLE_OWNING_CLANS_ARE_AUTOMATICALLY_REGISTERED_ON_THE_DEFENDING_SIDE);
}
else if (player.getClan().getCastleId() > 0)
{
player.sendPacket(SystemMessageId.A_CLAN_THAT_OWNS_A_CASTLE_CANNOT_PARTICIPATE_IN_ANOTHER_SIEGE);
}
else if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getResidenceId()))
{
player.sendPacket(SystemMessageId.YOU_HAVE_ALREADY_REQUESTED_A_CASTLE_SIEGE);
}
else if (checkIfAlreadyRegisteredForSameDay(player.getClan()))
{
player.sendPacket(SystemMessageId.YOUR_APPLICATION_HAS_BEEN_DENIED_BECAUSE_YOU_HAVE_ALREADY_SUBMITTED_A_REQUEST_FOR_ANOTHER_CASTLE_SIEGE);
}
else if ((typeId == ATTACKER) && (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans()))
{
player.sendPacket(SystemMessageId.NO_MORE_REGISTRATIONS_MAY_BE_ACCEPTED_FOR_THE_ATTACKER_SIDE);
}
else if (((typeId == DEFENDER) || (typeId == DEFENDER_NOT_APPROVED) || (typeId == OWNER)) && ((getDefenderClans().size() + getDefenderWaitingClans().size()) >= SiegeManager.getInstance().getDefenderMaxClans()))
{
player.sendPacket(SystemMessageId.NO_MORE_REGISTRATIONS_MAY_BE_ACCEPTED_FOR_THE_DEFENDER_SIDE);
}
else
{
return true;
}
return false;
}
/**
* @param clan The L2Clan of the player trying to register
* @return true if the clan has already registered to a siege for the same day.
*/
public boolean checkIfAlreadyRegisteredForSameDay(L2Clan clan)
{
for (Siege siege : SiegeManager.getInstance().getSieges())
{
if (siege == this)
{
continue;
}
if (siege.getSiegeDate().get(Calendar.DAY_OF_WEEK) == getSiegeDate().get(Calendar.DAY_OF_WEEK))
{
if (siege.checkIsAttacker(clan))
{
return true;
}
if (siege.checkIsDefender(clan))
{
return true;
}
if (siege.checkIsDefenderWaiting(clan))
{
return true;
}
}
}
return false;
}
/**
* Return the correct siege date as Calendar.<BR>
* <BR>
*/
public void correctSiegeDateTime()
{
boolean corrected = false;
if (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
{
// Since siege has past reschedule it to the next one
// This is usually caused by server being down
corrected = true;
setNextSiegeDate();
}
if (corrected)
{
saveSiegeDate();
}
}
/** Load siege clans. */
private void loadSiegeClan()
{
try (Connection con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement("SELECT clan_id,type FROM siege_clans where castle_id=?"))
{
getAttackerClans().clear();
getDefenderClans().clear();
getDefenderWaitingClans().clear();
// Add castle owner as defender (add owner first so that they are on the top of the defender list)
if (getCastle().getOwnerId() > 0)
{
addDefender(getCastle().getOwnerId(), SiegeClanType.OWNER);
}
statement.setInt(1, getCastle().getResidenceId());
try (ResultSet rs = statement.executeQuery())
{
int typeId;
while (rs.next())
{
typeId = rs.getInt("type");
if (typeId == DEFENDER)
{
addDefender(rs.getInt("clan_id"));
}
else if (typeId == ATTACKER)
{
addAttacker(rs.getInt("clan_id"));
}
else if (typeId == DEFENDER_NOT_APPROVED)
{
addDefenderWaiting(rs.getInt("clan_id"));
}
}
}
}
catch (Exception e)
{
_log.log(Level.WARNING, "Exception: loadSiegeClan(): " + e.getMessage(), e);
}
}
/** Remove all spawned towers. */
private void removeTowers()
{
for (L2FlameTowerInstance ct : _flameTowers)
{
ct.deleteMe();
}
for (L2ControlTowerInstance ct : _controlTowers)
{
ct.deleteMe();
}
_flameTowers.clear();
_controlTowers.clear();
}
/** Remove all flags. */
private void removeFlags()
{
for (L2SiegeClan sc : getAttackerClans())
{
if (sc != null)
{
sc.removeFlags();
}
}
for (L2SiegeClan sc : getDefenderClans())
{
if (sc != null)
{
sc.removeFlags();
}
}
}
/** Remove flags from defenders. */
private void removeDefenderFlags()
{
for (L2SiegeClan sc : getDefenderClans())
{
if (sc != null)
{
sc.removeFlags();
}
}
}
/** Save castle siege related to database. */
private void saveCastleSiege()
{
setNextSiegeDate(); // Set the next set date for 2 weeks from now
// Schedule Time registration end
getTimeRegistrationOverDate().setTimeInMillis(Calendar.getInstance().getTimeInMillis());
getTimeRegistrationOverDate().add(Calendar.DAY_OF_MONTH, 1);
getCastle().setIsTimeRegistrationOver(false);
saveSiegeDate(); // Save the new date
startAutoTask(); // Prepare auto start siege and end registration
}
/** Save siege date to database. */
public void saveSiegeDate()
{
if (_scheduledStartSiegeTask != null)
{
_scheduledStartSiegeTask.cancel(true);
_scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
}
try (Connection con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement("UPDATE castle SET siegeDate = ?, regTimeEnd = ?, regTimeOver = ? WHERE id = ?"))
{
statement.setLong(1, getSiegeDate().getTimeInMillis());
statement.setLong(2, getTimeRegistrationOverDate().getTimeInMillis());
statement.setString(3, String.valueOf(getIsTimeRegistrationOver()));
statement.setInt(4, getCastle().getResidenceId());
statement.execute();
}
catch (Exception e)
{
_log.log(Level.WARNING, "Exception: saveSiegeDate(): " + e.getMessage(), e);
}
}
/**
* Save registration to database.<BR>
* <BR>
* @param clan The L2Clan of player
* @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
* @param isUpdateRegistration
*/
private void saveSiegeClan(L2Clan clan, byte typeId, boolean isUpdateRegistration)
{
if (clan.getCastleId() > 0)
{
return;
}
try (Connection con = L2DatabaseFactory.getInstance().getConnection())
{
if ((typeId == DEFENDER) || (typeId == DEFENDER_NOT_APPROVED) || (typeId == OWNER))
{
if ((getDefenderClans().size() + getDefenderWaitingClans().size()) >= SiegeManager.getInstance().getDefenderMaxClans())
{
return;
}
}
else
{
if (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans())
{
return;
}
}
if (!isUpdateRegistration)
{
try (PreparedStatement statement = con.prepareStatement("INSERT INTO siege_clans (clan_id,castle_id,type,castle_owner) values (?,?,?,0)"))
{
statement.setInt(1, clan.getId());
statement.setInt(2, getCastle().getResidenceId());
statement.setInt(3, typeId);
statement.execute();
}
}
else
{
try (PreparedStatement statement = con.prepareStatement("UPDATE siege_clans SET type = ? WHERE castle_id = ? AND clan_id = ?"))
{
statement.setInt(1, typeId);
statement.setInt(2, getCastle().getResidenceId());
statement.setInt(3, clan.getId());
statement.execute();
}
}
if ((typeId == DEFENDER) || (typeId == OWNER))
{
addDefender(clan.getId());
}
else if (typeId == ATTACKER)
{
addAttacker(clan.getId());
}
else if (typeId == DEFENDER_NOT_APPROVED)
{
addDefenderWaiting(clan.getId());
}
}
catch (Exception e)
{
_log.log(Level.WARNING, "Exception: saveSiegeClan(L2Clan clan, int typeId, boolean isUpdateRegistration): " + e.getMessage(), e);
}
}
/** Set the date for the next siege. */
private void setNextSiegeDate()
{
final Calendar cal = getCastle().getSiegeDate();
if (cal.getTimeInMillis() < System.currentTimeMillis())
{
cal.setTimeInMillis(System.currentTimeMillis());
}
for (SiegeScheduleDate holder : SiegeScheduleData.getInstance().getScheduleDates())
{
cal.set(Calendar.DAY_OF_WEEK, holder.getDay());
cal.set(Calendar.HOUR_OF_DAY, holder.getHour());
cal.set(Calendar.MINUTE, 0);
cal.set(Calendar.SECOND, 0);
if (cal.before(Calendar.getInstance()))
{
cal.add(Calendar.WEEK_OF_YEAR, 2);
}
if (CastleManager.getInstance().getSiegeDates(cal.getTimeInMillis()) < holder.getMaxConcurrent())
{
CastleManager.getInstance().registerSiegeDate(getCastle().getResidenceId(), cal.getTimeInMillis());
break;
}
}
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HAS_ANNOUNCED_THE_NEXT_CASTLE_SIEGE_TIME);
sm.addCastleId(getCastle().getResidenceId());
Broadcast.toAllOnlinePlayers(sm);
_isRegistrationOver = false; // Allow registration for next siege
}
/**
* Spawn control tower.
*/
private void spawnControlTower()
{
for (TowerSpawn ts : SiegeManager.getInstance().getControlTowers(getCastle().getResidenceId()))
{
try
{
final L2Spawn spawn = new L2Spawn(ts.getId());
spawn.setLocation(ts.getLocation());
_controlTowers.add((L2ControlTowerInstance) spawn.doSpawn());
}
catch (Exception e)
{
_log.warning(getClass().getName() + ": Cannot spawn control tower! " + e);
}
}
_controlTowerCount = _controlTowers.size();
}
/**
* Spawn flame tower.
*/
private void spawnFlameTower()
{
for (TowerSpawn ts : SiegeManager.getInstance().getFlameTowers(getCastle().getResidenceId()))
{
try
{
final L2Spawn spawn = new L2Spawn(ts.getId());
spawn.setLocation(ts.getLocation());
final L2FlameTowerInstance tower = (L2FlameTowerInstance) spawn.doSpawn();
tower.setUpgradeLevel(ts.getUpgradeLevel());
tower.setZoneList(ts.getZoneList());
_flameTowers.add(tower);
}
catch (Exception e)
{
_log.warning(getClass().getName() + ": Cannot spawn flame tower! " + e);
}
}
}
/**
* Spawn siege guard.<BR>
* <BR>
*/
private void spawnSiegeGuard()
{
getSiegeGuardManager().spawnSiegeGuard();
// Register guard to the closest Control Tower
// When CT dies, so do all the guards that it controls
if (!getSiegeGuardManager().getSiegeGuardSpawn().isEmpty())
{
L2ControlTowerInstance closestCt;
double distance;
double distanceClosest = 0;
for (L2Spawn spawn : getSiegeGuardManager().getSiegeGuardSpawn())
{
if (spawn == null)
{
continue;
}
closestCt = null;
distanceClosest = Integer.MAX_VALUE;
for (L2ControlTowerInstance ct : _controlTowers)
{
if (ct == null)
{
continue;
}
distance = ct.calculateDistance(spawn, true, true);
if (distance < distanceClosest)
{
closestCt = ct;
distanceClosest = distance;
}
}
if (closestCt != null)
{
closestCt.registerGuard(spawn);
}
}
}
}
@Override
public final L2SiegeClan getAttackerClan(L2Clan clan)
{
if (clan == null)
{
return null;
}
return getAttackerClan(clan.getId());
}
@Override
public final L2SiegeClan getAttackerClan(int clanId)
{
for (L2SiegeClan sc : getAttackerClans())
{
if ((sc != null) && (sc.getClanId() == clanId))
{
return sc;
}
}
return null;
}
@Override
public final List<L2SiegeClan> getAttackerClans()
{
if (_isNormalSide)
{
return _attackerClans;
}
return _defenderClans;
}
public final int getAttackerRespawnDelay()
{
return (SiegeManager.getInstance().getAttackerRespawnDelay());
}
public final Castle getCastle()
{
if (_castle == null)
{
return null;
}
return _castle;
}
@Override
public final L2SiegeClan getDefenderClan(L2Clan clan)
{
if (clan == null)
{
return null;
}
return getDefenderClan(clan.getId());
}
@Override
public final L2SiegeClan getDefenderClan(int clanId)
{
for (L2SiegeClan sc : getDefenderClans())
{
if ((sc != null) && (sc.getClanId() == clanId))
{
return sc;
}
}
return null;
}
@Override
public final List<L2SiegeClan> getDefenderClans()
{
if (_isNormalSide)
{
return _defenderClans;
}
return _attackerClans;
}
public final L2SiegeClan getDefenderWaitingClan(L2Clan clan)
{
if (clan == null)
{
return null;
}
return getDefenderWaitingClan(clan.getId());
}
public final L2SiegeClan getDefenderWaitingClan(int clanId)
{
for (L2SiegeClan sc : getDefenderWaitingClans())
{
if ((sc != null) && (sc.getClanId() == clanId))
{
return sc;
}
}
return null;
}
public final List<L2SiegeClan> getDefenderWaitingClans()
{
return _defenderWaitingClans;
}
public final boolean isInProgress()
{
return _isInProgress;
}
public final boolean getIsRegistrationOver()
{
return _isRegistrationOver;
}
public final boolean getIsTimeRegistrationOver()
{
return getCastle().getIsTimeRegistrationOver();
}
@Override
public final Calendar getSiegeDate()
{
return getCastle().getSiegeDate();
}
public final Calendar getTimeRegistrationOverDate()
{
return getCastle().getTimeRegistrationOverDate();
}
public void endTimeRegistration(boolean automatic)
{
getCastle().setIsTimeRegistrationOver(true);
if (!automatic)
{
saveSiegeDate();
}
}
@Override
public List<L2Npc> getFlag(L2Clan clan)
{
if (clan != null)
{
L2SiegeClan sc = getAttackerClan(clan);
if (sc != null)
{
return sc.getFlag();
}
}
return null;
}
public final SiegeGuardManager getSiegeGuardManager()
{
if (_siegeGuardManager == null)
{
_siegeGuardManager = new SiegeGuardManager(getCastle());
}
return _siegeGuardManager;
}
public int getControlTowerCount()
{
return _controlTowerCount;
}
@Override
public boolean giveFame()
{
return true;
}
@Override
public int getFameFrequency()
{
return Config.CASTLE_ZONE_FAME_TASK_FREQUENCY;
}
@Override
public int getFameAmount()
{
return Config.CASTLE_ZONE_FAME_AQUIRE_POINTS;
}
@Override
public void updateSiege()
{
}
}