1829 lines
50 KiB
Java
1829 lines
50 KiB
Java
/*
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* Copyright (C) 2004-2015 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.model.entity;
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import java.sql.Connection;
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import java.sql.PreparedStatement;
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import java.sql.ResultSet;
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import java.util.ArrayList;
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import java.util.Calendar;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.Iterator;
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import java.util.List;
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import java.util.concurrent.ScheduledFuture;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import com.l2jserver.Config;
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import com.l2jserver.L2DatabaseFactory;
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import com.l2jserver.gameserver.ThreadPoolManager;
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import com.l2jserver.gameserver.data.sql.impl.ClanTable;
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import com.l2jserver.gameserver.data.xml.impl.SiegeScheduleData;
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import com.l2jserver.gameserver.enums.SiegeClanType;
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import com.l2jserver.gameserver.enums.SiegeTeleportWhoType;
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import com.l2jserver.gameserver.instancemanager.CastleManager;
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import com.l2jserver.gameserver.instancemanager.MercTicketManager;
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import com.l2jserver.gameserver.instancemanager.SiegeGuardManager;
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import com.l2jserver.gameserver.instancemanager.SiegeManager;
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import com.l2jserver.gameserver.model.L2Clan;
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import com.l2jserver.gameserver.model.L2ClanMember;
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import com.l2jserver.gameserver.model.L2Object;
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import com.l2jserver.gameserver.model.L2SiegeClan;
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import com.l2jserver.gameserver.model.L2Spawn;
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import com.l2jserver.gameserver.model.PcCondOverride;
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import com.l2jserver.gameserver.model.SiegeScheduleDate;
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import com.l2jserver.gameserver.model.TeleportWhereType;
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import com.l2jserver.gameserver.model.TowerSpawn;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.L2Summon;
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import com.l2jserver.gameserver.model.actor.instance.L2ControlTowerInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2FlameTowerInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.events.EventDispatcher;
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import com.l2jserver.gameserver.model.events.impl.sieges.castle.OnCastleSiegeFinish;
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import com.l2jserver.gameserver.model.events.impl.sieges.castle.OnCastleSiegeOwnerChange;
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import com.l2jserver.gameserver.model.events.impl.sieges.castle.OnCastleSiegeStart;
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import com.l2jserver.gameserver.network.SystemMessageId;
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import com.l2jserver.gameserver.network.serverpackets.RelationChanged;
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import com.l2jserver.gameserver.network.serverpackets.SiegeInfo;
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import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
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import com.l2jserver.gameserver.network.serverpackets.UserInfo;
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import com.l2jserver.gameserver.util.Broadcast;
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public class Siege implements Siegable
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{
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protected static final Logger _log = Logger.getLogger(Siege.class.getName());
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// typeId's
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public static final byte OWNER = -1;
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public static final byte DEFENDER = 0;
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public static final byte ATTACKER = 1;
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public static final byte DEFENDER_NOT_APPROVED = 2;
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private int _controlTowerCount;
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public class ScheduleEndSiegeTask implements Runnable
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{
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private final Castle _castleInst;
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public ScheduleEndSiegeTask(Castle pCastle)
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{
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_castleInst = pCastle;
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}
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@Override
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public void run()
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{
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if (!isInProgress())
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{
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return;
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}
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try
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{
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long timeRemaining = _siegeEndDate.getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
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if (timeRemaining > 3600000)
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{
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SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HOUR_S_UNTIL_CASTLE_SIEGE_CONCLUSION);
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sm.addInt(2);
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announceToPlayer(sm, true);
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ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 3600000); // Prepare task for 1 hr left.
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}
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else if ((timeRemaining <= 3600000) && (timeRemaining > 600000))
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{
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SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTE_S_UNTIL_CASTLE_SIEGE_CONCLUSION);
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sm.addInt((int) timeRemaining / 60000);
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announceToPlayer(sm, true);
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ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
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}
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else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
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{
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SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTE_S_UNTIL_CASTLE_SIEGE_CONCLUSION);
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sm.addInt((int) timeRemaining / 60000);
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announceToPlayer(sm, true);
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ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
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}
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else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
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{
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SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTE_S_UNTIL_CASTLE_SIEGE_CONCLUSION);
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sm.addInt((int) timeRemaining / 60000);
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announceToPlayer(sm, true);
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ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
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}
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else if ((timeRemaining <= 10000) && (timeRemaining > 0))
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{
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SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THIS_CASTLE_SIEGE_WILL_END_IN_S1_SECOND_S);
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sm.addInt((int) timeRemaining / 1000);
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announceToPlayer(sm, true);
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ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
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}
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else
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{
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_castleInst.getSiege().endSiege();
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}
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}
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catch (Exception e)
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{
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_log.log(Level.SEVERE, "", e);
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}
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}
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}
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public class ScheduleStartSiegeTask implements Runnable
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{
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private final Castle _castleInst;
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public ScheduleStartSiegeTask(Castle pCastle)
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{
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_castleInst = pCastle;
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}
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@Override
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public void run()
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{
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_scheduledStartSiegeTask.cancel(false);
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if (isInProgress())
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{
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return;
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}
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try
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{
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if (!getIsTimeRegistrationOver())
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{
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long regTimeRemaining = getTimeRegistrationOverDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
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if (regTimeRemaining > 0)
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{
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_scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), regTimeRemaining);
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return;
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}
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endTimeRegistration(true);
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}
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long timeRemaining = getSiegeDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
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if (timeRemaining > 86400000)
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{
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_scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 86400000); // Prepare task for 24 before siege start to end registration
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}
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else if ((timeRemaining <= 86400000) && (timeRemaining > 13600000))
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{
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SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THE_REGISTRATION_TERM_FOR_S1_HAS_ENDED);
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sm.addCastleId(getCastle().getResidenceId());
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Broadcast.toAllOnlinePlayers(sm);
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_isRegistrationOver = true;
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clearSiegeWaitingClan();
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_scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 13600000); // Prepare task for 1 hr left before siege start.
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}
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else if ((timeRemaining <= 13600000) && (timeRemaining > 600000))
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{
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_scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
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}
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else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
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{
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_scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
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}
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else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
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{
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_scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
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}
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else if ((timeRemaining <= 10000) && (timeRemaining > 0))
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{
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_scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
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}
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else
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{
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_castleInst.getSiege().startSiege();
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}
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}
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catch (Exception e)
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{
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_log.log(Level.SEVERE, "", e);
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}
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}
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}
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// must support Concurrent Modifications
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private final List<L2SiegeClan> _attackerClans = new ArrayList<>();
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private final List<L2SiegeClan> _defenderClans = new ArrayList<>();
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private final List<L2SiegeClan> _defenderWaitingClans = new ArrayList<>();
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// Castle setting
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private final List<L2ControlTowerInstance> _controlTowers = new ArrayList<>();
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private final List<L2FlameTowerInstance> _flameTowers = new ArrayList<>();
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private final Castle _castle;
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private boolean _isInProgress = false;
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private boolean _isNormalSide = true; // true = Atk is Atk, false = Atk is Def
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protected boolean _isRegistrationOver = false;
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protected Calendar _siegeEndDate;
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private SiegeGuardManager _siegeGuardManager;
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protected ScheduledFuture<?> _scheduledStartSiegeTask = null;
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protected int _firstOwnerClanId = -1;
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public Siege(Castle castle)
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{
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_castle = castle;
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_siegeGuardManager = new SiegeGuardManager(getCastle());
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startAutoTask();
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}
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@Override
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public void endSiege()
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{
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if (isInProgress())
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{
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SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THE_S1_SIEGE_HAS_FINISHED);
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sm.addCastleId(getCastle().getResidenceId());
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Broadcast.toAllOnlinePlayers(sm);
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if (getCastle().getOwnerId() > 0)
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{
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L2Clan clan = ClanTable.getInstance().getClan(getCastle().getOwnerId());
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sm = SystemMessage.getSystemMessage(SystemMessageId.CLAN_S1_IS_VICTORIOUS_OVER_S2_S_CASTLE_SIEGE);
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sm.addString(clan.getName());
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sm.addCastleId(getCastle().getResidenceId());
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Broadcast.toAllOnlinePlayers(sm);
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if (clan.getId() == _firstOwnerClanId)
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{
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// Owner is unchanged
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clan.increaseBloodAllianceCount();
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}
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else
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{
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getCastle().setTicketBuyCount(0);
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for (L2ClanMember member : clan.getMembers())
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{
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if (member != null)
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{
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L2PcInstance player = member.getPlayerInstance();
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if ((player != null) && player.isNoble())
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{
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Hero.getInstance().setCastleTaken(player.getObjectId(), getCastle().getResidenceId());
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}
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}
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}
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}
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}
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else
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{
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sm = SystemMessage.getSystemMessage(SystemMessageId.THE_SIEGE_OF_S1_HAS_ENDED_IN_A_DRAW);
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sm.addCastleId(getCastle().getResidenceId());
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Broadcast.toAllOnlinePlayers(sm);
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}
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for (L2SiegeClan attackerClan : getAttackerClans())
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{
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final L2Clan clan = ClanTable.getInstance().getClan(attackerClan.getClanId());
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if (clan == null)
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{
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continue;
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}
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for (L2PcInstance member : clan.getOnlineMembers(0))
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{
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member.checkItemRestriction();
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}
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clan.clearSiegeKills();
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clan.clearSiegeDeaths();
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}
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for (L2SiegeClan defenderClan : getDefenderClans())
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{
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final L2Clan clan = ClanTable.getInstance().getClan(defenderClan.getClanId());
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if (clan == null)
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{
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continue;
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}
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for (L2PcInstance member : clan.getOnlineMembers(0))
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{
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member.checkItemRestriction();
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}
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clan.clearSiegeKills();
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clan.clearSiegeDeaths();
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}
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getCastle().updateClansReputation();
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removeFlags(); // Removes all flags. Note: Remove flag before teleporting players
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teleportPlayer(SiegeTeleportWhoType.NotOwner, TeleportWhereType.TOWN); // Teleport to the second closest town
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_isInProgress = false; // Flag so that siege instance can be started
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updatePlayerSiegeStateFlags(true);
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saveCastleSiege(); // Save castle specific data
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clearSiegeClan(); // Clear siege clan from db
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removeTowers(); // Remove all towers from this castle
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_siegeGuardManager.unspawnSiegeGuard(); // Remove all spawned siege guard from this castle
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if (getCastle().getOwnerId() > 0)
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{
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_siegeGuardManager.removeMercs();
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}
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getCastle().spawnDoor(); // Respawn door to castle
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getCastle().getZone().setIsActive(false);
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getCastle().getZone().updateZoneStatusForCharactersInside();
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getCastle().getZone().setSiegeInstance(null);
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// Notify to scripts.
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EventDispatcher.getInstance().notifyEventAsync(new OnCastleSiegeFinish(this), getCastle());
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}
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}
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private void removeDefender(L2SiegeClan sc)
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{
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if (sc != null)
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{
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getDefenderClans().remove(sc);
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}
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}
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private void removeAttacker(L2SiegeClan sc)
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{
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if (sc != null)
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{
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getAttackerClans().remove(sc);
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}
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}
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private void addDefender(L2SiegeClan sc, SiegeClanType type)
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{
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if (sc == null)
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{
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return;
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}
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sc.setType(type);
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getDefenderClans().add(sc);
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}
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private void addAttacker(L2SiegeClan sc)
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{
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if (sc == null)
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{
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return;
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}
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sc.setType(SiegeClanType.ATTACKER);
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getAttackerClans().add(sc);
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}
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/**
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* When control of castle changed during siege<BR>
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* <BR>
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*/
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public void midVictory()
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{
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if (isInProgress()) // Siege still in progress
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{
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if (getCastle().getOwnerId() > 0)
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{
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_siegeGuardManager.removeMercs(); // Remove all merc entry from db
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}
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if (getDefenderClans().isEmpty() && // If defender doesn't exist (Pc vs Npc)
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(getAttackerClans().size() == 1 // Only 1 attacker
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))
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{
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L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
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removeAttacker(sc_newowner);
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addDefender(sc_newowner, SiegeClanType.OWNER);
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endSiege();
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return;
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}
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if (getCastle().getOwnerId() > 0)
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{
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int allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
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if (getDefenderClans().isEmpty()) // If defender doesn't exist (Pc vs Npc)
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// and only an alliance attacks
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{
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// The player's clan is in an alliance
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if (allyId != 0)
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{
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boolean allinsamealliance = true;
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for (L2SiegeClan sc : getAttackerClans())
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{
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if (sc != null)
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{
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if (ClanTable.getInstance().getClan(sc.getClanId()).getAllyId() != allyId)
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{
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allinsamealliance = false;
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}
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}
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}
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if (allinsamealliance)
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{
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L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
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removeAttacker(sc_newowner);
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addDefender(sc_newowner, SiegeClanType.OWNER);
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endSiege();
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return;
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}
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}
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}
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for (L2SiegeClan sc : getDefenderClans())
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{
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if (sc != null)
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{
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removeDefender(sc);
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addAttacker(sc);
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}
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}
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L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
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removeAttacker(sc_newowner);
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addDefender(sc_newowner, SiegeClanType.OWNER);
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// The player's clan is in an alliance
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for (L2Clan clan : ClanTable.getInstance().getClanAllies(allyId))
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{
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final L2SiegeClan sc = getAttackerClan(clan.getId());
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if (sc != null)
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{
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removeAttacker(sc);
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addDefender(sc, SiegeClanType.DEFENDER);
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}
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}
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teleportPlayer(SiegeTeleportWhoType.Attacker, TeleportWhereType.SIEGEFLAG); // Teleport to the second closest town
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teleportPlayer(SiegeTeleportWhoType.Spectator, TeleportWhereType.TOWN); // Teleport to the second closest town
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removeDefenderFlags(); // Removes defenders' flags
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getCastle().removeUpgrade(); // Remove all castle upgrade
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getCastle().spawnDoor(true); // Respawn door to castle but make them weaker (50% hp)
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removeTowers(); // Remove all towers from this castle
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_controlTowerCount = 0;// Each new siege midvictory CT are completely respawned.
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spawnControlTower();
|
|
spawnFlameTower();
|
|
updatePlayerSiegeStateFlags(false);
|
|
|
|
// Notify to scripts.
|
|
EventDispatcher.getInstance().notifyEventAsync(new OnCastleSiegeOwnerChange(this), getCastle());
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* When siege starts<BR>
|
|
* <BR>
|
|
*/
|
|
@Override
|
|
public void startSiege()
|
|
{
|
|
if (!isInProgress())
|
|
{
|
|
_firstOwnerClanId = getCastle().getOwnerId();
|
|
|
|
if (getAttackerClans().isEmpty())
|
|
{
|
|
SystemMessage sm;
|
|
if (_firstOwnerClanId <= 0)
|
|
{
|
|
sm = SystemMessage.getSystemMessage(SystemMessageId.THE_SIEGE_OF_S1_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_INTEREST);
|
|
}
|
|
else
|
|
{
|
|
sm = SystemMessage.getSystemMessage(SystemMessageId.S1_S_SIEGE_WAS_CANCELED_BECAUSE_THERE_WERE_NO_CLANS_THAT_PARTICIPATED);
|
|
final L2Clan ownerClan = ClanTable.getInstance().getClan(_firstOwnerClanId);
|
|
ownerClan.increaseBloodAllianceCount();
|
|
}
|
|
sm.addCastleId(getCastle().getResidenceId());
|
|
Broadcast.toAllOnlinePlayers(sm);
|
|
saveCastleSiege();
|
|
return;
|
|
}
|
|
|
|
_isNormalSide = true; // Atk is now atk
|
|
_isInProgress = true; // Flag so that same siege instance cannot be started again
|
|
|
|
loadSiegeClan(); // Load siege clan from db
|
|
updatePlayerSiegeStateFlags(false);
|
|
teleportPlayer(SiegeTeleportWhoType.NotOwner, TeleportWhereType.TOWN); // Teleport to the closest town
|
|
_controlTowerCount = 0;
|
|
spawnControlTower(); // Spawn control tower
|
|
spawnFlameTower(); // Spawn control tower
|
|
getCastle().spawnDoor(); // Spawn door
|
|
spawnSiegeGuard(); // Spawn siege guard
|
|
MercTicketManager.getInstance().deleteTickets(getCastle().getResidenceId()); // remove the tickets from the ground
|
|
getCastle().getZone().setSiegeInstance(this);
|
|
getCastle().getZone().setIsActive(true);
|
|
getCastle().getZone().updateZoneStatusForCharactersInside();
|
|
|
|
// Schedule a task to prepare auto siege end
|
|
_siegeEndDate = Calendar.getInstance();
|
|
_siegeEndDate.add(Calendar.MINUTE, SiegeManager.getInstance().getSiegeLength());
|
|
ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(getCastle()), 1000); // Prepare auto end task
|
|
|
|
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THE_S1_SIEGE_HAS_STARTED);
|
|
sm.addCastleId(getCastle().getResidenceId());
|
|
Broadcast.toAllOnlinePlayers(sm);
|
|
|
|
// Notify to scripts.
|
|
EventDispatcher.getInstance().notifyEventAsync(new OnCastleSiegeStart(this), getCastle());
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Announce to player.<BR>
|
|
* <BR>
|
|
* @param message The SystemMessage to send to player
|
|
* @param bothSides True - broadcast to both attackers and defenders. False - only to defenders.
|
|
*/
|
|
public void announceToPlayer(SystemMessage message, boolean bothSides)
|
|
{
|
|
for (L2SiegeClan siegeClans : getDefenderClans())
|
|
{
|
|
L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
|
|
for (L2PcInstance member : clan.getOnlineMembers(0))
|
|
{
|
|
if (member != null)
|
|
{
|
|
member.sendPacket(message);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (bothSides)
|
|
{
|
|
for (L2SiegeClan siegeClans : getAttackerClans())
|
|
{
|
|
L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
|
|
for (L2PcInstance member : clan.getOnlineMembers(0))
|
|
{
|
|
if (member != null)
|
|
{
|
|
member.sendPacket(message);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void updatePlayerSiegeStateFlags(boolean clear)
|
|
{
|
|
L2Clan clan;
|
|
for (L2SiegeClan siegeclan : getAttackerClans())
|
|
{
|
|
if (siegeclan == null)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
|
|
for (L2PcInstance member : clan.getOnlineMembers(0))
|
|
{
|
|
if (member == null)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (clear)
|
|
{
|
|
member.setSiegeState((byte) 0);
|
|
member.setSiegeSide(0);
|
|
member.setIsInSiege(false);
|
|
member.stopFameTask();
|
|
}
|
|
else
|
|
{
|
|
member.setSiegeState((byte) 1);
|
|
member.setSiegeSide(getCastle().getResidenceId());
|
|
if (checkIfInZone(member))
|
|
{
|
|
member.setIsInSiege(true);
|
|
member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
|
|
}
|
|
}
|
|
member.sendPacket(new UserInfo(member));
|
|
final Collection<L2PcInstance> plrs = member.getKnownList().getKnownPlayers().values();
|
|
|
|
for (L2PcInstance player : plrs)
|
|
{
|
|
if ((player == null) || !member.isVisibleFor(player))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
final int relation = member.getRelation(player);
|
|
Integer oldrelation = member.getKnownList().getKnownRelations().get(player.getObjectId());
|
|
if ((oldrelation == null) || (oldrelation != relation))
|
|
{
|
|
final RelationChanged rc = new RelationChanged();
|
|
rc.addRelation(member, relation, member.isAutoAttackable(player));
|
|
if (member.hasSummon())
|
|
{
|
|
final L2Summon pet = member.getPet();
|
|
if (pet != null)
|
|
{
|
|
rc.addRelation(pet, relation, member.isAutoAttackable(player));
|
|
}
|
|
if (member.hasServitors())
|
|
{
|
|
member.getServitors().values().forEach(s -> rc.addRelation(s, relation, member.isAutoAttackable(player)));
|
|
}
|
|
}
|
|
player.sendPacket(rc);
|
|
member.getKnownList().getKnownRelations().put(player.getObjectId(), relation);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
for (L2SiegeClan siegeclan : getDefenderClans())
|
|
{
|
|
if (siegeclan == null)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
|
|
for (L2PcInstance member : clan.getOnlineMembers(0))
|
|
{
|
|
if (member == null)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (clear)
|
|
{
|
|
member.setSiegeState((byte) 0);
|
|
member.setSiegeSide(0);
|
|
member.setIsInSiege(false);
|
|
member.stopFameTask();
|
|
}
|
|
else
|
|
{
|
|
member.setSiegeState((byte) 2);
|
|
member.setSiegeSide(getCastle().getResidenceId());
|
|
if (checkIfInZone(member))
|
|
{
|
|
member.setIsInSiege(true);
|
|
member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
|
|
}
|
|
}
|
|
member.sendPacket(new UserInfo(member));
|
|
|
|
final Collection<L2PcInstance> plrs = member.getKnownList().getKnownPlayers().values();
|
|
|
|
for (L2PcInstance player : plrs)
|
|
{
|
|
if ((player == null) || !member.isVisibleFor(player))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
final int relation = member.getRelation(player);
|
|
Integer oldrelation = member.getKnownList().getKnownRelations().get(player.getObjectId());
|
|
if ((oldrelation == null) || (oldrelation != relation))
|
|
{
|
|
final RelationChanged rc = new RelationChanged();
|
|
rc.addRelation(member, relation, member.isAutoAttackable(player));
|
|
if (member.hasSummon())
|
|
{
|
|
final L2Summon pet = member.getPet();
|
|
if (pet != null)
|
|
{
|
|
rc.addRelation(pet, relation, member.isAutoAttackable(player));
|
|
}
|
|
if (member.hasServitors())
|
|
{
|
|
member.getServitors().values().forEach(s -> rc.addRelation(s, relation, member.isAutoAttackable(player)));
|
|
}
|
|
}
|
|
player.sendPacket(rc);
|
|
member.getKnownList().getKnownRelations().put(player.getObjectId(), relation);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Approve clan as defender for siege<BR>
|
|
* <BR>
|
|
* @param clanId The int of player's clan id
|
|
*/
|
|
public void approveSiegeDefenderClan(int clanId)
|
|
{
|
|
if (clanId <= 0)
|
|
{
|
|
return;
|
|
}
|
|
saveSiegeClan(ClanTable.getInstance().getClan(clanId), DEFENDER, true);
|
|
loadSiegeClan();
|
|
}
|
|
|
|
/**
|
|
* @param object
|
|
* @return true if object is inside the zone
|
|
*/
|
|
public boolean checkIfInZone(L2Object object)
|
|
{
|
|
return checkIfInZone(object.getX(), object.getY(), object.getZ());
|
|
}
|
|
|
|
/**
|
|
* @param x
|
|
* @param y
|
|
* @param z
|
|
* @return true if object is inside the zone
|
|
*/
|
|
public boolean checkIfInZone(int x, int y, int z)
|
|
{
|
|
return (isInProgress() && (getCastle().checkIfInZone(x, y, z))); // Castle zone during siege
|
|
}
|
|
|
|
/**
|
|
* Return true if clan is attacker<BR>
|
|
* <BR>
|
|
* @param clan The L2Clan of the player
|
|
*/
|
|
@Override
|
|
public boolean checkIsAttacker(L2Clan clan)
|
|
{
|
|
return (getAttackerClan(clan) != null);
|
|
}
|
|
|
|
/**
|
|
* Return true if clan is defender<BR>
|
|
* <BR>
|
|
* @param clan The L2Clan of the player
|
|
*/
|
|
@Override
|
|
public boolean checkIsDefender(L2Clan clan)
|
|
{
|
|
return (getDefenderClan(clan) != null);
|
|
}
|
|
|
|
/**
|
|
* @param clan The L2Clan of the player
|
|
* @return true if clan is defender waiting approval
|
|
*/
|
|
public boolean checkIsDefenderWaiting(L2Clan clan)
|
|
{
|
|
return (getDefenderWaitingClan(clan) != null);
|
|
}
|
|
|
|
/** Clear all registered siege clans from database for castle */
|
|
public void clearSiegeClan()
|
|
{
|
|
try (Connection con = L2DatabaseFactory.getInstance().getConnection();
|
|
PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=?"))
|
|
{
|
|
statement.setInt(1, getCastle().getResidenceId());
|
|
statement.execute();
|
|
|
|
if (getCastle().getOwnerId() > 0)
|
|
{
|
|
try (PreparedStatement delete = con.prepareStatement("DELETE FROM siege_clans WHERE clan_id=?"))
|
|
{
|
|
delete.setInt(1, getCastle().getOwnerId());
|
|
delete.execute();
|
|
}
|
|
}
|
|
|
|
getAttackerClans().clear();
|
|
getDefenderClans().clear();
|
|
getDefenderWaitingClans().clear();
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
_log.log(Level.WARNING, "Exception: clearSiegeClan(): " + e.getMessage(), e);
|
|
}
|
|
}
|
|
|
|
/** Clear all siege clans waiting for approval from database for castle */
|
|
public void clearSiegeWaitingClan()
|
|
{
|
|
try (Connection con = L2DatabaseFactory.getInstance().getConnection();
|
|
PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and type = 2"))
|
|
{
|
|
statement.setInt(1, getCastle().getResidenceId());
|
|
statement.execute();
|
|
|
|
getDefenderWaitingClans().clear();
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
_log.log(Level.WARNING, "Exception: clearSiegeWaitingClan(): " + e.getMessage(), e);
|
|
}
|
|
}
|
|
|
|
/** Return list of L2PcInstance registered as attacker in the zone. */
|
|
@Override
|
|
public List<L2PcInstance> getAttackersInZone()
|
|
{
|
|
List<L2PcInstance> players = new ArrayList<>();
|
|
L2Clan clan;
|
|
for (L2SiegeClan siegeclan : getAttackerClans())
|
|
{
|
|
clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
|
|
for (L2PcInstance player : clan.getOnlineMembers(0))
|
|
{
|
|
if (player == null)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (player.isInSiege())
|
|
{
|
|
players.add(player);
|
|
}
|
|
}
|
|
}
|
|
return players;
|
|
}
|
|
|
|
/**
|
|
* @return list of L2PcInstance in the zone.
|
|
*/
|
|
public List<L2PcInstance> getPlayersInZone()
|
|
{
|
|
return getCastle().getZone().getPlayersInside();
|
|
}
|
|
|
|
/**
|
|
* @return list of L2PcInstance owning the castle in the zone.
|
|
*/
|
|
public List<L2PcInstance> getOwnersInZone()
|
|
{
|
|
List<L2PcInstance> players = new ArrayList<>();
|
|
L2Clan clan;
|
|
for (L2SiegeClan siegeclan : getDefenderClans())
|
|
{
|
|
clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
|
|
if (clan.getId() != getCastle().getOwnerId())
|
|
{
|
|
continue;
|
|
}
|
|
for (L2PcInstance player : clan.getOnlineMembers(0))
|
|
{
|
|
if (player == null)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (player.isInSiege())
|
|
{
|
|
players.add(player);
|
|
}
|
|
}
|
|
}
|
|
return players;
|
|
}
|
|
|
|
/**
|
|
* @return list of L2PcInstance not registered as attacker or defender in the zone.
|
|
*/
|
|
public List<L2PcInstance> getSpectatorsInZone()
|
|
{
|
|
List<L2PcInstance> players = new ArrayList<>();
|
|
|
|
for (L2PcInstance player : getCastle().getZone().getPlayersInside())
|
|
{
|
|
if (player == null)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (!player.isInSiege())
|
|
{
|
|
players.add(player);
|
|
}
|
|
}
|
|
return players;
|
|
}
|
|
|
|
/**
|
|
* Control Tower was killed
|
|
* @param ct
|
|
*/
|
|
public void killedCT(L2Npc ct)
|
|
{
|
|
_controlTowerCount--;
|
|
if (_controlTowerCount < 0)
|
|
{
|
|
_controlTowerCount = 0;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Remove the flag that was killed
|
|
* @param flag
|
|
*/
|
|
public void killedFlag(L2Npc flag)
|
|
{
|
|
if (flag == null)
|
|
{
|
|
return;
|
|
}
|
|
for (L2SiegeClan clan : getAttackerClans())
|
|
{
|
|
if (clan.removeFlag(flag))
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Display list of registered clans
|
|
* @param player
|
|
*/
|
|
public void listRegisterClan(L2PcInstance player)
|
|
{
|
|
player.sendPacket(new SiegeInfo(getCastle()));
|
|
}
|
|
|
|
/**
|
|
* Register clan as attacker<BR>
|
|
* <BR>
|
|
* @param player The L2PcInstance of the player trying to register
|
|
*/
|
|
public void registerAttacker(L2PcInstance player)
|
|
{
|
|
registerAttacker(player, false);
|
|
}
|
|
|
|
public void registerAttacker(L2PcInstance player, boolean force)
|
|
{
|
|
if (player.getClan() == null)
|
|
{
|
|
return;
|
|
}
|
|
int allyId = 0;
|
|
if (getCastle().getOwnerId() != 0)
|
|
{
|
|
allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
|
|
}
|
|
if (allyId != 0)
|
|
{
|
|
if ((player.getClan().getAllyId() == allyId) && !force)
|
|
{
|
|
player.sendPacket(SystemMessageId.YOU_CANNOT_REGISTER_AS_AN_ATTACKER_BECAUSE_YOU_ARE_IN_AN_ALLIANCE_WITH_THE_CASTLE_OWNING_CLAN);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (force)
|
|
{
|
|
if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getResidenceId()))
|
|
{
|
|
player.sendPacket(SystemMessageId.YOU_HAVE_ALREADY_REQUESTED_A_CASTLE_SIEGE);
|
|
}
|
|
else
|
|
{
|
|
saveSiegeClan(player.getClan(), ATTACKER, false); // Save to database
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (checkIfCanRegister(player, ATTACKER))
|
|
{
|
|
saveSiegeClan(player.getClan(), ATTACKER, false); // Save to database
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Register a clan as defender.
|
|
* @param player the player to register
|
|
*/
|
|
public void registerDefender(L2PcInstance player)
|
|
{
|
|
registerDefender(player, false);
|
|
}
|
|
|
|
public void registerDefender(L2PcInstance player, boolean force)
|
|
{
|
|
if (getCastle().getOwnerId() <= 0)
|
|
{
|
|
player.sendMessage("You cannot register as a defender because " + getCastle().getName() + " is owned by NPC.");
|
|
return;
|
|
}
|
|
|
|
if (force)
|
|
{
|
|
if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getResidenceId()))
|
|
{
|
|
player.sendPacket(SystemMessageId.YOU_HAVE_ALREADY_REQUESTED_A_CASTLE_SIEGE);
|
|
}
|
|
else
|
|
{
|
|
saveSiegeClan(player.getClan(), DEFENDER_NOT_APPROVED, false); // Save to database
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (checkIfCanRegister(player, DEFENDER_NOT_APPROVED))
|
|
{
|
|
saveSiegeClan(player.getClan(), DEFENDER_NOT_APPROVED, false); // Save to database
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Remove clan from siege<BR>
|
|
* <BR>
|
|
* @param clanId The int of player's clan id
|
|
*/
|
|
public void removeSiegeClan(int clanId)
|
|
{
|
|
if (clanId <= 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
try (Connection con = L2DatabaseFactory.getInstance().getConnection();
|
|
PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and clan_id=?"))
|
|
{
|
|
statement.setInt(1, getCastle().getResidenceId());
|
|
statement.setInt(2, clanId);
|
|
statement.execute();
|
|
|
|
loadSiegeClan();
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
_log.log(Level.WARNING, "Exception: removeSiegeClan(): " + e.getMessage(), e);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Remove clan from siege<BR>
|
|
* <BR>
|
|
* @param clan clan being removed
|
|
*/
|
|
public void removeSiegeClan(L2Clan clan)
|
|
{
|
|
if ((clan == null) || (clan.getCastleId() == getCastle().getResidenceId()) || !SiegeManager.getInstance().checkIsRegistered(clan, getCastle().getResidenceId()))
|
|
{
|
|
return;
|
|
}
|
|
removeSiegeClan(clan.getId());
|
|
}
|
|
|
|
/**
|
|
* Remove clan from siege<BR>
|
|
* <BR>
|
|
* @param player The L2PcInstance of player/clan being removed
|
|
*/
|
|
public void removeSiegeClan(L2PcInstance player)
|
|
{
|
|
removeSiegeClan(player.getClan());
|
|
}
|
|
|
|
/**
|
|
* Start the auto tasks<BR>
|
|
* <BR>
|
|
*/
|
|
public void startAutoTask()
|
|
{
|
|
correctSiegeDateTime();
|
|
|
|
_log.info("Siege of " + getCastle().getName() + ": " + getCastle().getSiegeDate().getTime());
|
|
|
|
loadSiegeClan();
|
|
|
|
// Schedule siege auto start
|
|
if (_scheduledStartSiegeTask != null)
|
|
{
|
|
_scheduledStartSiegeTask.cancel(false);
|
|
}
|
|
_scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
|
|
}
|
|
|
|
/**
|
|
* Teleport players
|
|
* @param teleportWho
|
|
* @param teleportWhere
|
|
*/
|
|
public void teleportPlayer(SiegeTeleportWhoType teleportWho, TeleportWhereType teleportWhere)
|
|
{
|
|
final List<L2PcInstance> players;
|
|
switch (teleportWho)
|
|
{
|
|
case Owner:
|
|
{
|
|
players = getOwnersInZone();
|
|
break;
|
|
}
|
|
case NotOwner:
|
|
{
|
|
players = getPlayersInZone();
|
|
final Iterator<L2PcInstance> it = players.iterator();
|
|
while (it.hasNext())
|
|
{
|
|
final L2PcInstance player = it.next();
|
|
if ((player == null) || player.inObserverMode() || ((player.getClanId() > 0) && (player.getClanId() == getCastle().getOwnerId())))
|
|
{
|
|
it.remove();
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case Attacker:
|
|
{
|
|
players = getAttackersInZone();
|
|
break;
|
|
}
|
|
case Spectator:
|
|
{
|
|
players = getSpectatorsInZone();
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
players = Collections.<L2PcInstance> emptyList();
|
|
}
|
|
}
|
|
|
|
for (L2PcInstance player : players)
|
|
{
|
|
if (player.canOverrideCond(PcCondOverride.CASTLE_CONDITIONS) || player.isJailed())
|
|
{
|
|
continue;
|
|
}
|
|
player.teleToLocation(teleportWhere);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Add clan as attacker<BR>
|
|
* <BR>
|
|
* @param clanId The int of clan's id
|
|
*/
|
|
private void addAttacker(int clanId)
|
|
{
|
|
getAttackerClans().add(new L2SiegeClan(clanId, SiegeClanType.ATTACKER)); // Add registered attacker to attacker list
|
|
}
|
|
|
|
/**
|
|
* Add clan as defender<BR>
|
|
* <BR>
|
|
* @param clanId The int of clan's id
|
|
*/
|
|
private void addDefender(int clanId)
|
|
{
|
|
getDefenderClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER)); // Add registered defender to defender list
|
|
}
|
|
|
|
/**
|
|
* <p>
|
|
* Add clan as defender with the specified type
|
|
* </p>
|
|
* @param clanId The int of clan's id
|
|
* @param type the type of the clan
|
|
*/
|
|
private void addDefender(int clanId, SiegeClanType type)
|
|
{
|
|
getDefenderClans().add(new L2SiegeClan(clanId, type));
|
|
}
|
|
|
|
/**
|
|
* Add clan as defender waiting approval<BR>
|
|
* <BR>
|
|
* @param clanId The int of clan's id
|
|
*/
|
|
private void addDefenderWaiting(int clanId)
|
|
{
|
|
getDefenderWaitingClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER_PENDING)); // Add registered defender to defender list
|
|
}
|
|
|
|
/**
|
|
* @param player The L2PcInstance of the player trying to register
|
|
* @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
|
|
* @return true if the player can register.
|
|
*/
|
|
private boolean checkIfCanRegister(L2PcInstance player, byte typeId)
|
|
{
|
|
if (getIsRegistrationOver())
|
|
{
|
|
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THE_DEADLINE_TO_REGISTER_FOR_THE_SIEGE_OF_S1_HAS_PASSED);
|
|
sm.addCastleId(getCastle().getResidenceId());
|
|
player.sendPacket(sm);
|
|
}
|
|
else if (isInProgress())
|
|
{
|
|
player.sendPacket(SystemMessageId.THIS_IS_NOT_THE_TIME_FOR_SIEGE_REGISTRATION_AND_SO_REGISTRATION_AND_CANCELLATION_CANNOT_BE_DONE);
|
|
}
|
|
else if ((player.getClan() == null) || (player.getClan().getLevel() < SiegeManager.getInstance().getSiegeClanMinLevel()))
|
|
{
|
|
player.sendPacket(SystemMessageId.ONLY_CLANS_OF_LEVEL_5_OR_ABOVE_MAY_REGISTER_FOR_A_CASTLE_SIEGE);
|
|
}
|
|
else if (player.getClan().getId() == getCastle().getOwnerId())
|
|
{
|
|
player.sendPacket(SystemMessageId.CASTLE_OWNING_CLANS_ARE_AUTOMATICALLY_REGISTERED_ON_THE_DEFENDING_SIDE);
|
|
}
|
|
else if (player.getClan().getCastleId() > 0)
|
|
{
|
|
player.sendPacket(SystemMessageId.A_CLAN_THAT_OWNS_A_CASTLE_CANNOT_PARTICIPATE_IN_ANOTHER_SIEGE);
|
|
}
|
|
else if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getResidenceId()))
|
|
{
|
|
player.sendPacket(SystemMessageId.YOU_HAVE_ALREADY_REQUESTED_A_CASTLE_SIEGE);
|
|
}
|
|
else if (checkIfAlreadyRegisteredForSameDay(player.getClan()))
|
|
{
|
|
player.sendPacket(SystemMessageId.YOUR_APPLICATION_HAS_BEEN_DENIED_BECAUSE_YOU_HAVE_ALREADY_SUBMITTED_A_REQUEST_FOR_ANOTHER_CASTLE_SIEGE);
|
|
}
|
|
else if ((typeId == ATTACKER) && (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans()))
|
|
{
|
|
player.sendPacket(SystemMessageId.NO_MORE_REGISTRATIONS_MAY_BE_ACCEPTED_FOR_THE_ATTACKER_SIDE);
|
|
}
|
|
else if (((typeId == DEFENDER) || (typeId == DEFENDER_NOT_APPROVED) || (typeId == OWNER)) && ((getDefenderClans().size() + getDefenderWaitingClans().size()) >= SiegeManager.getInstance().getDefenderMaxClans()))
|
|
{
|
|
player.sendPacket(SystemMessageId.NO_MORE_REGISTRATIONS_MAY_BE_ACCEPTED_FOR_THE_DEFENDER_SIDE);
|
|
}
|
|
else
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* @param clan The L2Clan of the player trying to register
|
|
* @return true if the clan has already registered to a siege for the same day.
|
|
*/
|
|
public boolean checkIfAlreadyRegisteredForSameDay(L2Clan clan)
|
|
{
|
|
for (Siege siege : SiegeManager.getInstance().getSieges())
|
|
{
|
|
if (siege == this)
|
|
{
|
|
continue;
|
|
}
|
|
if (siege.getSiegeDate().get(Calendar.DAY_OF_WEEK) == getSiegeDate().get(Calendar.DAY_OF_WEEK))
|
|
{
|
|
if (siege.checkIsAttacker(clan))
|
|
{
|
|
return true;
|
|
}
|
|
if (siege.checkIsDefender(clan))
|
|
{
|
|
return true;
|
|
}
|
|
if (siege.checkIsDefenderWaiting(clan))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Return the correct siege date as Calendar.<BR>
|
|
* <BR>
|
|
*/
|
|
public void correctSiegeDateTime()
|
|
{
|
|
boolean corrected = false;
|
|
|
|
if (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
|
|
{
|
|
// Since siege has past reschedule it to the next one
|
|
// This is usually caused by server being down
|
|
corrected = true;
|
|
setNextSiegeDate();
|
|
}
|
|
|
|
if (corrected)
|
|
{
|
|
saveSiegeDate();
|
|
}
|
|
}
|
|
|
|
/** Load siege clans. */
|
|
private void loadSiegeClan()
|
|
{
|
|
|
|
try (Connection con = L2DatabaseFactory.getInstance().getConnection();
|
|
PreparedStatement statement = con.prepareStatement("SELECT clan_id,type FROM siege_clans where castle_id=?"))
|
|
{
|
|
getAttackerClans().clear();
|
|
getDefenderClans().clear();
|
|
getDefenderWaitingClans().clear();
|
|
|
|
// Add castle owner as defender (add owner first so that they are on the top of the defender list)
|
|
if (getCastle().getOwnerId() > 0)
|
|
{
|
|
addDefender(getCastle().getOwnerId(), SiegeClanType.OWNER);
|
|
}
|
|
|
|
statement.setInt(1, getCastle().getResidenceId());
|
|
try (ResultSet rs = statement.executeQuery())
|
|
{
|
|
int typeId;
|
|
while (rs.next())
|
|
{
|
|
typeId = rs.getInt("type");
|
|
if (typeId == DEFENDER)
|
|
{
|
|
addDefender(rs.getInt("clan_id"));
|
|
}
|
|
else if (typeId == ATTACKER)
|
|
{
|
|
addAttacker(rs.getInt("clan_id"));
|
|
}
|
|
else if (typeId == DEFENDER_NOT_APPROVED)
|
|
{
|
|
addDefenderWaiting(rs.getInt("clan_id"));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
_log.log(Level.WARNING, "Exception: loadSiegeClan(): " + e.getMessage(), e);
|
|
}
|
|
}
|
|
|
|
/** Remove all spawned towers. */
|
|
private void removeTowers()
|
|
{
|
|
for (L2FlameTowerInstance ct : _flameTowers)
|
|
{
|
|
ct.deleteMe();
|
|
}
|
|
|
|
for (L2ControlTowerInstance ct : _controlTowers)
|
|
{
|
|
ct.deleteMe();
|
|
}
|
|
|
|
_flameTowers.clear();
|
|
_controlTowers.clear();
|
|
}
|
|
|
|
/** Remove all flags. */
|
|
private void removeFlags()
|
|
{
|
|
for (L2SiegeClan sc : getAttackerClans())
|
|
{
|
|
if (sc != null)
|
|
{
|
|
sc.removeFlags();
|
|
}
|
|
}
|
|
for (L2SiegeClan sc : getDefenderClans())
|
|
{
|
|
if (sc != null)
|
|
{
|
|
sc.removeFlags();
|
|
}
|
|
}
|
|
}
|
|
|
|
/** Remove flags from defenders. */
|
|
private void removeDefenderFlags()
|
|
{
|
|
for (L2SiegeClan sc : getDefenderClans())
|
|
{
|
|
if (sc != null)
|
|
{
|
|
sc.removeFlags();
|
|
}
|
|
}
|
|
}
|
|
|
|
/** Save castle siege related to database. */
|
|
private void saveCastleSiege()
|
|
{
|
|
setNextSiegeDate(); // Set the next set date for 2 weeks from now
|
|
// Schedule Time registration end
|
|
getTimeRegistrationOverDate().setTimeInMillis(Calendar.getInstance().getTimeInMillis());
|
|
getTimeRegistrationOverDate().add(Calendar.DAY_OF_MONTH, 1);
|
|
getCastle().setIsTimeRegistrationOver(false);
|
|
|
|
saveSiegeDate(); // Save the new date
|
|
startAutoTask(); // Prepare auto start siege and end registration
|
|
}
|
|
|
|
/** Save siege date to database. */
|
|
public void saveSiegeDate()
|
|
{
|
|
if (_scheduledStartSiegeTask != null)
|
|
{
|
|
_scheduledStartSiegeTask.cancel(true);
|
|
_scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
|
|
}
|
|
|
|
try (Connection con = L2DatabaseFactory.getInstance().getConnection();
|
|
PreparedStatement statement = con.prepareStatement("UPDATE castle SET siegeDate = ?, regTimeEnd = ?, regTimeOver = ? WHERE id = ?"))
|
|
{
|
|
statement.setLong(1, getSiegeDate().getTimeInMillis());
|
|
statement.setLong(2, getTimeRegistrationOverDate().getTimeInMillis());
|
|
statement.setString(3, String.valueOf(getIsTimeRegistrationOver()));
|
|
statement.setInt(4, getCastle().getResidenceId());
|
|
statement.execute();
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
_log.log(Level.WARNING, "Exception: saveSiegeDate(): " + e.getMessage(), e);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Save registration to database.<BR>
|
|
* <BR>
|
|
* @param clan The L2Clan of player
|
|
* @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
|
|
* @param isUpdateRegistration
|
|
*/
|
|
private void saveSiegeClan(L2Clan clan, byte typeId, boolean isUpdateRegistration)
|
|
{
|
|
if (clan.getCastleId() > 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
try (Connection con = L2DatabaseFactory.getInstance().getConnection())
|
|
{
|
|
if ((typeId == DEFENDER) || (typeId == DEFENDER_NOT_APPROVED) || (typeId == OWNER))
|
|
{
|
|
if ((getDefenderClans().size() + getDefenderWaitingClans().size()) >= SiegeManager.getInstance().getDefenderMaxClans())
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans())
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!isUpdateRegistration)
|
|
{
|
|
try (PreparedStatement statement = con.prepareStatement("INSERT INTO siege_clans (clan_id,castle_id,type,castle_owner) values (?,?,?,0)"))
|
|
{
|
|
statement.setInt(1, clan.getId());
|
|
statement.setInt(2, getCastle().getResidenceId());
|
|
statement.setInt(3, typeId);
|
|
statement.execute();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
try (PreparedStatement statement = con.prepareStatement("UPDATE siege_clans SET type = ? WHERE castle_id = ? AND clan_id = ?"))
|
|
{
|
|
statement.setInt(1, typeId);
|
|
statement.setInt(2, getCastle().getResidenceId());
|
|
statement.setInt(3, clan.getId());
|
|
statement.execute();
|
|
}
|
|
}
|
|
|
|
if ((typeId == DEFENDER) || (typeId == OWNER))
|
|
{
|
|
addDefender(clan.getId());
|
|
}
|
|
else if (typeId == ATTACKER)
|
|
{
|
|
addAttacker(clan.getId());
|
|
}
|
|
else if (typeId == DEFENDER_NOT_APPROVED)
|
|
{
|
|
addDefenderWaiting(clan.getId());
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
_log.log(Level.WARNING, "Exception: saveSiegeClan(L2Clan clan, int typeId, boolean isUpdateRegistration): " + e.getMessage(), e);
|
|
}
|
|
}
|
|
|
|
/** Set the date for the next siege. */
|
|
private void setNextSiegeDate()
|
|
{
|
|
final Calendar cal = getCastle().getSiegeDate();
|
|
if (cal.getTimeInMillis() < System.currentTimeMillis())
|
|
{
|
|
cal.setTimeInMillis(System.currentTimeMillis());
|
|
}
|
|
|
|
for (SiegeScheduleDate holder : SiegeScheduleData.getInstance().getScheduleDates())
|
|
{
|
|
cal.set(Calendar.DAY_OF_WEEK, holder.getDay());
|
|
cal.set(Calendar.HOUR_OF_DAY, holder.getHour());
|
|
cal.set(Calendar.MINUTE, 0);
|
|
cal.set(Calendar.SECOND, 0);
|
|
if (cal.before(Calendar.getInstance()))
|
|
{
|
|
cal.add(Calendar.WEEK_OF_YEAR, 2);
|
|
}
|
|
|
|
if (CastleManager.getInstance().getSiegeDates(cal.getTimeInMillis()) < holder.getMaxConcurrent())
|
|
{
|
|
CastleManager.getInstance().registerSiegeDate(getCastle().getResidenceId(), cal.getTimeInMillis());
|
|
break;
|
|
}
|
|
}
|
|
|
|
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HAS_ANNOUNCED_THE_NEXT_CASTLE_SIEGE_TIME);
|
|
sm.addCastleId(getCastle().getResidenceId());
|
|
Broadcast.toAllOnlinePlayers(sm);
|
|
|
|
_isRegistrationOver = false; // Allow registration for next siege
|
|
}
|
|
|
|
/**
|
|
* Spawn control tower.
|
|
*/
|
|
private void spawnControlTower()
|
|
{
|
|
for (TowerSpawn ts : SiegeManager.getInstance().getControlTowers(getCastle().getResidenceId()))
|
|
{
|
|
try
|
|
{
|
|
final L2Spawn spawn = new L2Spawn(ts.getId());
|
|
spawn.setLocation(ts.getLocation());
|
|
_controlTowers.add((L2ControlTowerInstance) spawn.doSpawn());
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
_log.warning(getClass().getName() + ": Cannot spawn control tower! " + e);
|
|
}
|
|
}
|
|
_controlTowerCount = _controlTowers.size();
|
|
}
|
|
|
|
/**
|
|
* Spawn flame tower.
|
|
*/
|
|
private void spawnFlameTower()
|
|
{
|
|
for (TowerSpawn ts : SiegeManager.getInstance().getFlameTowers(getCastle().getResidenceId()))
|
|
{
|
|
try
|
|
{
|
|
final L2Spawn spawn = new L2Spawn(ts.getId());
|
|
spawn.setLocation(ts.getLocation());
|
|
final L2FlameTowerInstance tower = (L2FlameTowerInstance) spawn.doSpawn();
|
|
tower.setUpgradeLevel(ts.getUpgradeLevel());
|
|
tower.setZoneList(ts.getZoneList());
|
|
_flameTowers.add(tower);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
_log.warning(getClass().getName() + ": Cannot spawn flame tower! " + e);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Spawn siege guard.<BR>
|
|
* <BR>
|
|
*/
|
|
private void spawnSiegeGuard()
|
|
{
|
|
getSiegeGuardManager().spawnSiegeGuard();
|
|
|
|
// Register guard to the closest Control Tower
|
|
// When CT dies, so do all the guards that it controls
|
|
if (!getSiegeGuardManager().getSiegeGuardSpawn().isEmpty())
|
|
{
|
|
L2ControlTowerInstance closestCt;
|
|
double distance;
|
|
double distanceClosest = 0;
|
|
for (L2Spawn spawn : getSiegeGuardManager().getSiegeGuardSpawn())
|
|
{
|
|
if (spawn == null)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
closestCt = null;
|
|
distanceClosest = Integer.MAX_VALUE;
|
|
|
|
for (L2ControlTowerInstance ct : _controlTowers)
|
|
{
|
|
if (ct == null)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
distance = ct.calculateDistance(spawn, true, true);
|
|
|
|
if (distance < distanceClosest)
|
|
{
|
|
closestCt = ct;
|
|
distanceClosest = distance;
|
|
}
|
|
}
|
|
if (closestCt != null)
|
|
{
|
|
closestCt.registerGuard(spawn);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public final L2SiegeClan getAttackerClan(L2Clan clan)
|
|
{
|
|
if (clan == null)
|
|
{
|
|
return null;
|
|
}
|
|
return getAttackerClan(clan.getId());
|
|
}
|
|
|
|
@Override
|
|
public final L2SiegeClan getAttackerClan(int clanId)
|
|
{
|
|
for (L2SiegeClan sc : getAttackerClans())
|
|
{
|
|
if ((sc != null) && (sc.getClanId() == clanId))
|
|
{
|
|
return sc;
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
@Override
|
|
public final List<L2SiegeClan> getAttackerClans()
|
|
{
|
|
if (_isNormalSide)
|
|
{
|
|
return _attackerClans;
|
|
}
|
|
return _defenderClans;
|
|
}
|
|
|
|
public final int getAttackerRespawnDelay()
|
|
{
|
|
return (SiegeManager.getInstance().getAttackerRespawnDelay());
|
|
}
|
|
|
|
public final Castle getCastle()
|
|
{
|
|
if (_castle == null)
|
|
{
|
|
return null;
|
|
}
|
|
return _castle;
|
|
}
|
|
|
|
@Override
|
|
public final L2SiegeClan getDefenderClan(L2Clan clan)
|
|
{
|
|
if (clan == null)
|
|
{
|
|
return null;
|
|
}
|
|
return getDefenderClan(clan.getId());
|
|
}
|
|
|
|
@Override
|
|
public final L2SiegeClan getDefenderClan(int clanId)
|
|
{
|
|
for (L2SiegeClan sc : getDefenderClans())
|
|
{
|
|
if ((sc != null) && (sc.getClanId() == clanId))
|
|
{
|
|
return sc;
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
@Override
|
|
public final List<L2SiegeClan> getDefenderClans()
|
|
{
|
|
if (_isNormalSide)
|
|
{
|
|
return _defenderClans;
|
|
}
|
|
return _attackerClans;
|
|
}
|
|
|
|
public final L2SiegeClan getDefenderWaitingClan(L2Clan clan)
|
|
{
|
|
if (clan == null)
|
|
{
|
|
return null;
|
|
}
|
|
return getDefenderWaitingClan(clan.getId());
|
|
}
|
|
|
|
public final L2SiegeClan getDefenderWaitingClan(int clanId)
|
|
{
|
|
for (L2SiegeClan sc : getDefenderWaitingClans())
|
|
{
|
|
if ((sc != null) && (sc.getClanId() == clanId))
|
|
{
|
|
return sc;
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
public final List<L2SiegeClan> getDefenderWaitingClans()
|
|
{
|
|
return _defenderWaitingClans;
|
|
}
|
|
|
|
public final boolean isInProgress()
|
|
{
|
|
return _isInProgress;
|
|
}
|
|
|
|
public final boolean getIsRegistrationOver()
|
|
{
|
|
return _isRegistrationOver;
|
|
}
|
|
|
|
public final boolean getIsTimeRegistrationOver()
|
|
{
|
|
return getCastle().getIsTimeRegistrationOver();
|
|
}
|
|
|
|
@Override
|
|
public final Calendar getSiegeDate()
|
|
{
|
|
return getCastle().getSiegeDate();
|
|
}
|
|
|
|
public final Calendar getTimeRegistrationOverDate()
|
|
{
|
|
return getCastle().getTimeRegistrationOverDate();
|
|
}
|
|
|
|
public void endTimeRegistration(boolean automatic)
|
|
{
|
|
getCastle().setIsTimeRegistrationOver(true);
|
|
if (!automatic)
|
|
{
|
|
saveSiegeDate();
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public List<L2Npc> getFlag(L2Clan clan)
|
|
{
|
|
if (clan != null)
|
|
{
|
|
L2SiegeClan sc = getAttackerClan(clan);
|
|
if (sc != null)
|
|
{
|
|
return sc.getFlag();
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
public final SiegeGuardManager getSiegeGuardManager()
|
|
{
|
|
if (_siegeGuardManager == null)
|
|
{
|
|
_siegeGuardManager = new SiegeGuardManager(getCastle());
|
|
}
|
|
return _siegeGuardManager;
|
|
}
|
|
|
|
public int getControlTowerCount()
|
|
{
|
|
return _controlTowerCount;
|
|
}
|
|
|
|
@Override
|
|
public boolean giveFame()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
public int getFameFrequency()
|
|
{
|
|
return Config.CASTLE_ZONE_FAME_TASK_FREQUENCY;
|
|
}
|
|
|
|
@Override
|
|
public int getFameAmount()
|
|
{
|
|
return Config.CASTLE_ZONE_FAME_AQUIRE_POINTS;
|
|
}
|
|
|
|
@Override
|
|
public void updateSiege()
|
|
{
|
|
}
|
|
}
|