92 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			92 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
/*
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 * Copyright (C) 2004-2015 L2J DataPack
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 * 
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 * This file is part of L2J DataPack.
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 * 
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 * L2J DataPack is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 3 of the License, or
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 * (at your option) any later version.
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 * 
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 * L2J DataPack is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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 * General Public License for more details.
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 * 
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 * You should have received a copy of the GNU General Public License
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 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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 */
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package ai.individual;
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import ai.npc.AbstractNpcAI;
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import com.l2jserver.gameserver.ai.CtrlIntention;
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import com.l2jserver.gameserver.model.L2Object;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2QuestGuardInstance;
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/**
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 * Trainning Soldier AI.
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 * @author St3eT
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 */
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public final class TrainningSoldier extends AbstractNpcAI
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{
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	// NPCs
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	private static final int SOLDIER = 33201; // Trainning Soldier
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	private static final int DUMMY = 33023; // Trainning Dummy
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	private TrainningSoldier()
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	{
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		super(TrainningSoldier.class.getSimpleName(), "ai/individual");
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		addSeeCreatureId(SOLDIER);
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	}
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	@Override
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	public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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	{
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		if (event.equals("START_ATTACK") && (npc instanceof L2QuestGuardInstance))
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		{
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			final L2QuestGuardInstance soldier = (L2QuestGuardInstance) npc;
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			//@formatter:off
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			final L2Npc dummy = (L2Npc) soldier.getKnownList().getKnownCharactersInRadius(150)
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				.stream()
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				.filter(L2Object::isNpc)
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				.filter(obj -> (obj.getId() == DUMMY))
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				.findFirst()
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				.orElse(null);
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			//@formatter:on
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			if (dummy != null)
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			{
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				soldier.reduceCurrentHp(1, dummy, null); // TODO: Find better way for attack
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				dummy.reduceCurrentHp(1, soldier, null);
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				soldier.setCanStopAttackByTime(false);
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				soldier.setCanReturnToSpawnPoint(false);
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				soldier.setIsInvul(true);
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			}
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			else
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			{
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				startQuestTimer("START_ATTACK", 250, npc, null);
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			}
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		}
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		return super.onAdvEvent(event, npc, player);
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	}
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	@Override
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	public String onSeeCreature(L2Npc npc, L2Character creature, boolean isSummon)
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	{
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		if (creature.isPlayer() && (npc.getAI().getIntention() != CtrlIntention.AI_INTENTION_ATTACK))
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		{
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			startQuestTimer("START_ATTACK", 250, npc, null);
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		}
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		return super.onSeeCreature(npc, creature, isSummon);
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	}
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	public static void main(String[] args)
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	{
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		new TrainningSoldier();
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	}
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} |