Files
l2j_mobius/trunk/dist/game/data/stats/skills/26000-26099.xml
2015-02-08 01:38:33 +00:00

1195 lines
47 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="26000" levels="1" name="Small Fortuna Box">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
22006,3,20.55555;22007,2,14.01515;22008,1,6.16666;22014,1,0.86999;22022,3,3.19444;22023,3,6.38888;22024,1,5.75;8743,1,10;8744,1,8.33333;8745,1,6.94444;8753,1,2;8754,1,1.66666;8755,1,1.38888;22025,5,12.77777
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="26001" levels="1" name="Medium Fortuna Box">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
22007,3,27.27272;22008,2,9;22009,1,5;22014,1,0.93959;22015,1,0.32467;22022,5,3.75;22023,5,7.5;22024,2,5.625;8746,1,9.11458;8747,1,7.875;8748,1,6.5625;8756,1,1.82291;8757,1,1.575;8758,1,1.3125;22025,10,12.5
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="26002" levels="1" name="Large Fortuna Box">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
22008,2,27;22009,1,15;22014,1,0.78299;22015,1,0.27056;22018,1,0.00775;22019,1,0.0027;22022,10,3.75;22023,10,7.5;22024,5,4.5;8749,1,9.75;8750,1,8.125;8751,1,6.77083;8759,1,1.95;8760,1,1.625;8761,1,1.35416;22025,20,12.5
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="26003" levels="1" name="Small Fortuna Cube">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
22010,3,20.22222;22011,2,13.78787;22012,1,6.06666;22016,1,0.69599;22022,3,3.47222;22023,3,6.94444;22024,1,6.25;8743,1,9.5;8744,1,7.91666;8745,1,6.59722;8753,1,1.9;8754,1,1.58333;8755,1,1.31944;22025,5,13.88888
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="26004" levels="1" name="Medium Fortuna Cube">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
22011,3,26.51515;22012,2,8.75;22013,1,4.86111;22016,1,0.91349;22017,1,0.31565;22022,5,3.75;22023,5,7.5;22024,2,5.625;8746,1,9.54861;8747,1,8.25;8748,1,6.875;8756,1,1.90972;8757,1,1.65;8758,1,1.375;22025,10,12.5
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="26005" levels="1" name="Large Fortuna Cube">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
22012,2,26.25;22013,1,14.58333;22016,1,0.69599;22017,1,0.24049;22020,1,0.00638;22021,1,0.0022;22022,10,3.95833;22023,10,7.91666;22024,5,4.75;8749,1,9.58333;8750,1,7.98611;8751,1,6.65509;8759,1,1.91666;8760,1,1.59722;8761,1,1.33101;22025,20,13.19444
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="26006" levels="1" name="Scroll: Enchant Weapon (D-grade)">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26007" levels="1" name="Scroll: Enchant Weapon (C-grade)">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26008" levels="1" name="Scroll: Enchant Weapon (B-grade)">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26009" levels="1" name="Scroll: Enchant Weapon (A-grade)">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26010" levels="1" name="Scroll: Enchant Armor (D-grade)">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26011" levels="1" name="Scroll: Enchant Armor (C-grade)">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26012" levels="1" name="Scroll: Enchant Armor (B-grade)">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26013" levels="1" name="Scroll: Enchant Armor (A-grade)">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26014" levels="1" name="Ancient Scroll: Enchant Weapon (B-grade)">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26015" levels="1" name="Ancient Scroll: Enchant Weapon (A-grade)">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26016" levels="1" name="Ancient Scroll: Enchant Armor (B-grade)">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26017" levels="1" name="Ancient Scroll: Enchant Armor (A-grade)">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26018" levels="1" name="Divine Scroll: Enchant Weapon (B-grade)">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26019" levels="1" name="Divine Scroll: Enchant Weapon (A-grade)">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26020" levels="1" name="Divine Scroll: Enchant Armor (B-grade)">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26021" levels="1" name="Divine Scroll: Enchant Armor (A-grade)">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26022" levels="1" name="Greater Haste Potion">
<set name="abnormalLvl" val="2" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="ATTACK_TIME_DOWN" />
<set name="blockedInOlympiad" val="true" />
<set name="icon" val="br_cashtex.item.br_cash_adv_swift_attack_potion_i00" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="1.33" />
</effect>
</for>
</skill>
<skill id="26023" levels="1" name="Greater Wind Walk Potion">
<set name="abnormalLvl" val="2" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="SPEED_UP" />
<set name="blockedInOlympiad" val="true" />
<set name="icon" val="br_cashtex.item.br_cash_adv_quick_step_potion_i00" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="runSpd" val="33" />
</effect>
</for>
</skill>
<skill id="26024" levels="1" name="Quick Healing Potion">
<set name="blockedInOlympiad" val="true" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Heal">
<param power="435" />
</effect>
</for>
</skill>
<skill id="26025" levels="1" name="Major Healing Potion">
<set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="HP_RECOVER" />
<set name="blockedInOlympiad" val="true" />
<set name="icon" val="br_cashtex.item.br_cash_greater_healing_potion_i00" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="HealOverTime" ticks="3">
<param power="50" />
</effect>
</for>
</skill>
<skill id="26026" levels="1" name="Major Healing Potion">
<set name="abnormalLvl" val="2" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="HP_RECOVER" />
<set name="blockedInOlympiad" val="true" />
<set name="icon" val="br_cashtex.item.br_cash_healing_potion_i00" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="HealOverTime" ticks="3">
<param power="24" />
</effect>
</for>
</skill>
<skill id="26027" levels="6" name="Secret medicine of Will">
<!-- Confirmed CT2.5 -->
<!-- Level 1 doesn't exist in client. -->
<table name="#amount"> 0 350 600 800 1000 1200 </table>
<table name="#levelRange"> 0;0 20;39 40;51 52;60 61;75 76;85 </table>
<set name="blockedInOlympiad" val="true" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<player levelRange="#levelRange" />
</cond>
<for>
<effect name="CpHeal">
<param power="#amount" />
</effect>
</for>
</skill>
<skill id="26028" levels="6" name="Secret medicine of Life">
<!-- Confirmed CT2.5 -->
<!-- Level 1 doesn't exist in client. -->
<table name="#amount"> 0 650 1100 1500 1900 2300 </table>
<table name="#levelRange"> 0;0 20;39 40;51 52;60 61;75 76;85 </table>
<set name="blockedInOlympiad" val="true" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<player levelRange="#levelRange" />
</cond>
<for>
<effect name="Heal">
<param power="#amount" />
</effect>
</for>
</skill>
<skill id="26029" levels="1" name="CP Potion">
<set name="blockedInOlympiad" val="true" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="CpHeal">
<param power="50" />
</effect>
</for>
</skill>
<skill id="26030" levels="1" name="Mana Potion">
<!-- Confirmed CT2.5 -->
<set name="blockedInOlympiad" val="true" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="600000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="ManaHeal">
<param power="60" />
</effect>
</for>
</skill>
<skill id="26031" levels="1" name="Scroll: Wind Walk">
<set name="abnormalLvl" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="SPEED_UP" />
<set name="blockedInOlympiad" val="true" />
<set name="hitTime" val="4000" />
<set name="icon" val="br_cashtex.item.br_cash_scroll_of_wind_walk_i00" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="22039" /> <!-- Wind Walk Scroll -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="runSpd" val="33" />
</effect>
</for>
</skill>
<skill id="26032" levels="1" name="Scroll: Haste">
<set name="abnormalLvl" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="ATTACK_TIME_DOWN" />
<set name="blockedInOlympiad" val="true" />
<set name="hitTime" val="4000" />
<set name="icon" val="br_cashtex.item.br_cash_scroll_of_haste_i00" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="22040" /> <!-- Haste Scroll -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="1.33" />
</effect>
</for>
</skill>
<skill id="26033" levels="1" name="Scroll: Might">
<set name="abnormalLvl" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PA_UP" />
<set name="blockedInOlympiad" val="true" />
<set name="hitTime" val="4000" />
<set name="icon" val="br_cashtex.item.br_cash_scroll_of_might_i00" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="22041" /> <!-- Might Scroll -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.15" />
</effect>
</for>
</skill>
<skill id="26034" levels="1" name="Scroll: Shield">
<set name="abnormalLvl" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PD_UP" />
<set name="blockedInOlympiad" val="true" />
<set name="hitTime" val="4000" />
<set name="icon" val="br_cashtex.item.br_cash_scroll_of_shield_i00" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="22042" /> <!-- Shield Scroll -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pDef" val="1.15" />
</effect>
</for>
</skill>
<skill id="26035" levels="1" name="Scroll: Death Whisper">
<set name="abnormalLvl" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CRITICAL_DMG_UP" />
<set name="blockedInOlympiad" val="true" />
<set name="hitTime" val="4000" />
<set name="icon" val="br_cashtex.item.br_cash_scroll_of_death_whisper_i00" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="22043" /> <!-- Scroll of Death Whisper -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="cAtk" val="1.35" />
</effect>
</for>
</skill>
<skill id="26036" levels="1" name="Scroll: Guidance">
<set name="abnormalLvl" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="HIT_UP" />
<set name="blockedInOlympiad" val="true" />
<set name="hitTime" val="4000" />
<set name="icon" val="br_cashtex.item.br_cash_scroll_of_guidance_i00" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="22044" /> <!-- Scroll of Guidance -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="accCombat" val="4" />
</effect>
</for>
</skill>
<skill id="26037" levels="1" name="Scroll: Empower">
<set name="abnormalLvl" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MA_UP" />
<set name="blockedInOlympiad" val="true" />
<set name="hitTime" val="4000" />
<set name="icon" val="br_cashtex.item.br_cash_scroll_of_empower_i00" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="22045" /> <!-- Empower Scroll -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="mAtk" val="1.75" />
</effect>
</for>
</skill>
<skill id="26038" levels="1" name="Scroll: Greater Acumen">
<set name="abnormalLvl" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CASTING_TIME_DOWN" />
<set name="blockedInOlympiad" val="true" />
<set name="hitTime" val="4000" />
<set name="icon" val="br_cashtex.item.br_cash_scroll_of_greater_acumen_i00" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="22046" /> <!-- Grater Acumen Scroll -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="mAtkSpd" val="1.3" />
</effect>
</for>
</skill>
<skill id="26039" levels="1" name="Scroll: Vampiric Rage">
<set name="abnormalLvl" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="VAMPIRIC_ATTACK" />
<set name="blockedInOlympiad" val="true" />
<set name="hitTime" val="4000" />
<set name="icon" val="br_cashtex.item.br_cash_scroll_of_vampiric_rage_i00" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="22047" /> <!-- Vampiric Rage Scroll -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="absorbDam" val="9" /> <!-- absorb 9% HP from damage inflicted on enemies -->
</effect>
</for>
</skill>
<skill id="26040" levels="1" name="Scroll: Blessed Body">
<set name="abnormalLvl" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MAX_HP_UP" />
<set name="blockedInOlympiad" val="true" />
<set name="hitTime" val="4000" />
<set name="icon" val="br_cashtex.item.br_cash_scroll_of_bless_the_body_i00" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="22048" /> <!-- Bless the Body Scroll -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="maxHp" val="1.35" />
</effect>
</for>
</skill>
<skill id="26041" levels="1" name="Scroll: Berserker Spirit">
<set name="abnormalLvl" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="BERSERKER" />
<set name="blockedInOlympiad" val="true" />
<set name="hitTime" val="4000" />
<set name="icon" val="br_cashtex.item.br_cash_scroll_of_berserker_spirit_i00" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="22049" /> <!-- Berserker Spirit Scroll -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pDef" val="0.92" />
<mul stat="mDef" val="0.84" />
<sub stat="rEvas" val="4" />
<mul stat="pAtk" val="1.08" />
<mul stat="mAtk" val="1.16" />
<mul stat="pAtkSpd" val="1.08" />
<mul stat="mAtkSpd" val="1.08" />
<add stat="runSpd" val="8" />
</effect>
</for>
</skill>
<skill id="26042" levels="1" name="Scroll: Magic Barrier">
<set name="abnormalLvl" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MD_UP" />
<set name="blockedInOlympiad" val="true" />
<set name="hitTime" val="4000" />
<set name="icon" val="br_cashtex.item.br_cash_scroll_of_magic_barrier_i00" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="22050" /> <!-- Magic Barrier Scroll -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="mDef" val="1.3" />
</effect>
</for>
</skill>
<skill id="26043" levels="1" name="Scroll: Blessed Soul">
<set name="abnormalLvl" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MAX_MP_UP" />
<set name="blockedInOlympiad" val="true" />
<set name="hitTime" val="4000" />
<set name="icon" val="br_cashtex.item.br_cash_scroll_of_bless_the_soul_i00" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="22051" /> <!-- Bless the Soul Scroll -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="maxMp" val="1.35" />
</effect>
</for>
</skill>
<skill id="26044" levels="1" name="Scroll: Clarity">
<set name="abnormalLvl" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CHEAP_MAGIC" />
<set name="blockedInOlympiad" val="true" />
<set name="hitTime" val="4000" />
<set name="icon" val="br_cashtex.item.br_cash_scroll_of_clarity_i00" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="22052" /> <!-- Clarity Scroll -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="PhysicalMpConsumeRate" val="0.8" />
<mul stat="MagicalMpConsumeRate" val="0.9" />
<mul stat="DanceMpConsumeRate" val="0.8" />
</effect>
</for>
</skill>
<skill id="26045" levels="1" name="Scroll: Wild Magic">
<set name="abnormalLvl" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MAGIC_CRITICAL_UP" />
<set name="blockedInOlympiad" val="true" />
<set name="hitTime" val="4000" />
<set name="icon" val="br_cashtex.item.br_cash_scroll_of_wild_magic_i00" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="22053" /> <!-- Wild Magic Scroll -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="mCritRate" val="2" />
</effect>
</for>
</skill>
<skill id="26046" levels="5" name="XP Rune III (Lv. 1-99) 10%">
<!-- Confirmed CT2.5 -->
<table name="#bonusExp"> 10 20 30 40 50 </table>
<table name="#icons"> br_cashtex.skill.br_cash_rune_of_exp_buff_1 br_cashtex.skill.br_cash_rune_of_exp_buff_2 br_cashtex.skill.br_cash_rune_of_exp_buff_3 br_cashtex.skill.br_cash_rune_of_exp_buff_4 br_cashtex.skill.br_cash_rune_of_exp_buff_5 </table>
<set name="icon" val="#icons" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="bonusExp" val="#bonusExp" />
</effect>
</for>
</skill>
<skill id="26047" levels="5" name="SP Rune 10%">
<!-- Confirmed CT2.5 -->
<table name="#bonusSp"> 10 20 30 40 50 </table>
<table name="#icons"> br_cashtex.skill.br_cash_rune_of_sp_buff_1 br_cashtex.skill.br_cash_rune_of_sp_buff_2 br_cashtex.skill.br_cash_rune_of_sp_buff_3 br_cashtex.skill.br_cash_rune_of_sp_buff_4 br_cashtex.skill.br_cash_rune_of_sp_buff_5 </table>
<set name="icon" val="#icons" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="bonusSp" val="#bonusSp" />
</effect>
</for>
</skill>
<skill id="26048" levels="5" name="Rune of Crystal (Lv. 1)">
<!-- Confirmed CT2.5 -->
<table name="#bonus"> 1 2 3 4 5 </table>
<table name="#icons"> br_cashtex.skill.br_cash_rune_of_rp_buff_1 br_cashtex.skill.br_cash_rune_of_rp_buff_2 br_cashtex.skill.br_cash_rune_of_rp_buff_3 br_cashtex.skill.br_cash_rune_of_rp_buff_4 br_cashtex.skill.br_cash_rune_of_rp_buff_5 </table>
<set name="icon" val="#icons" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="CrystalGradeModify">
<param grade="#bonus" />
</effect>
</for>
</skill>
<skill id="26049" levels="1" name="Rune of Feather">
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="26050" levels="1" name="Blessed Spiritshot (D-grade)">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26051" levels="1" name="Blessed Spiritshot (C-grade)">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26052" levels="1" name="Blessed Spiritshot (B-grade)">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26053" levels="1" name="Blessed Spiritshot (A-grade)">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26054" levels="1" name="Blessed Spiritshot (S-grade)">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26055" levels="1" name="Spiritshot (D-grade)">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26056" levels="1" name="Spiritshot (C-grade)">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26057" levels="1" name="Spiritshot (B-grade)">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26058" levels="1" name="Spiritshot (A-grade)">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26059" levels="1" name="Spiritshot (S-grade)">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26060" levels="1" name="Soulshot (D-grade)">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26061" levels="1" name="Soulshot (C-grade)">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26062" levels="1" name="Soulshot (B-grade)">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26063" levels="1" name="Soulshot (A-grade)">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26064" levels="1" name="Soulshot (S-grade)">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26065" levels="1" name="Fighter's Scroll Bundle">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
22039,1,22040,1,22047,1,22041,1,22042,1,22043,1,22044,1,22048,1,100
</table>
<set name="blockedInOlympiad" val="true" />
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="26066" levels="1" name="Mage's Scroll Bundle">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
22049,1,22050,1,22051,1,22045,1,22046,1,22052,1,22048,1,22053,1,100
</table>
<set name="blockedInOlympiad" val="true" />
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="26067" levels="5" name="Bone Quiver">
<!-- Confirmed CT2.5 -->
<table name="#itemId"> 22067 22068 22069 22070 22071 </table>
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="#itemId" itemCount="10000" />
</effect>
</for>
</skill>
<skill id="26068" levels="10" name="Blessed Spiritshot Pack (D-grade)">
<!-- Confirmed CT2.5 -->
<table name="#itemCount"> 5000 5000 5000 5000 5000 10000 10000 10000 10000 10000 </table>
<table name="#itemId"> 22072 22073 22074 22075 22076 22072 22073 22074 22075 22076 </table>
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="#itemId" itemCount="#itemCount" />
</effect>
</for>
</skill>
<skill id="26069" levels="10" name="Spiritshot Pack (D-grade)">
<!-- Confirmed CT2.5 -->
<table name="#itemCount"> 5000 5000 5000 5000 5000 10000 10000 10000 10000 10000 </table>
<table name="#itemId"> 22077 22078 22079 22080 22081 22077 22078 22079 22080 22081 </table>
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="#itemId" itemCount="#itemCount" />
</effect>
</for>
</skill>
<skill id="26070" levels="10" name="Soulshot Pack (D-grade)">
<!-- Confirmed CT2.5 -->
<table name="#itemCount"> 5000 5000 5000 5000 5000 10000 10000 10000 10000 10000 </table>
<table name="#itemId"> 22082 22083 22084 22085 22086 22082 22083 22084 22085 22086 </table>
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="#itemId" itemCount="#itemCount" />
</effect>
</for>
</skill>
<skill id="26071" levels="17" name="Wrapped Daisy Hairpin">
<!-- Confirmed CT2.5 -->
<table name="#itemId"> 22156 22157 22158 22159 22160 22161 22162 22163 22164 22165 22166 22167 22168 22169 22170 22171 22172 </table>
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="#itemId" itemCount="1" />
</effect>
</for>
</skill>
<skill id="26072" levels="3" name="Wrapped Pet Coupon - Buffalo">
<!-- Confirmed CT2.5 -->
<table name="#itemId"> 7583 7584 7585 </table>
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="#itemId" itemCount="1" />
</effect>
</for>
</skill>
<skill id="26073" levels="5" name="Bone Bolt Container">
<!-- Confirmed CT2.5 -->
<table name="#itemId"> 22144 22145 22146 22147 22148 </table>
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="#itemId" itemCount="10000" />
</effect>
</for>
</skill>
<skill id="26074" levels="1" name="Life Stone Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26075" levels="1" name="Adenian Life Stone Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26076" levels="1" name="Lucky Enchant Stone: Armor Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26077" levels="1" name="Lucky Enchant Stone: Weapon Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26078" levels="1" name="Soul Bottle Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26079" levels="1" name="Samurai Outfit Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26080" levels="1" name="Samurai Hair Accessory Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26081" levels="1" name="Samurai Outfit Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26082" levels="1" name="Vampire Top Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26083" levels="1" name="Vampire Pants Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26084" levels="1" name="Vampire Gloves Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26085" levels="1" name="Vampire Shoes Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26086" levels="1" name="Vampire Hair Accessory Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26087" levels="1" name="Pandora's Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26088" levels="1" name="Gambler's Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26089" levels="1" name="Tears One-handed Sword Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26090" levels="1" name="Tears Dagger Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26091" levels="1" name="Tears Two-handed Sword Appearance Sword">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26092" levels="1" name="Tears Fist Weapon Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26093" levels="1" name="Tears Spear Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26094" levels="1" name="Tears Bow Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26095" levels="1" name="Tears Crossbow Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26096" levels="1" name="Tears One-handed Blunt Weapon Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26097" levels="1" name="Tears Magic Sword Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26098" levels="1" name="Tears One-handed Magic Blunt Weapon Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="26099" levels="1" name="Tears Two-handed Magic Blunt Weapon Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
</list>