Files
l2j_mobius/trunk/dist/game/data/stats/skills/15000-15099.xml
2015-02-08 01:38:33 +00:00

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XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="15000" levels="1" name="Transformed">
<!-- AUTO GENERATED SKILL -->
<!-- Is cursed to be a pig for 10 seconds. -->
<set name="icon" val="icon.skill11537" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="500" />
<set name="coolTime" val="500" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15001" levels="1" name="Cancel Transformation">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill01703" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="2000" />
</skill>
<skill id="15002" levels="1" name="Progressive Heal - NPC">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill015002" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="350" />
</skill>
<skill id="15003" levels="1" name="Summon Tree of Life - NPC">
<!-- AUTO GENERATED SKILL -->
<!-- Recovers 666 HP per second for all party members for 15 seconds. -->
<set name="icon" val="icon.skill1229" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="15004" levels="1" name="Bard's Blessing - Oil Coating">
<!-- AUTO GENERATED SKILL -->
<!-- Recovers CP, HP, and MP of nearby allies by 100%. -->
<set name="icon" val="icon.skill10278" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="3000" />
<set name="isMagic" val="1" />
</skill>
<skill id="15005" levels="1" name="Bard's Blessing - Squeaking Noise">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 minutes, recovers Max HP and MP of nearby allies by 10%. Increases P. Atk., M. Atk., P. Atk. Spd., and Casting Spd. by 20%. -->
<set name="icon" val="icon.skill0219" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="3000" />
<set name="isMagic" val="1" />
</skill>
<skill id="15006" levels="1" name="Transform Bard - Bard">
<!-- AUTO GENERATED SKILL -->
<!-- Bard's transformed state. -->
<set name="icon" val="icon.skilltransform3" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
</skill>
<skill id="15007" levels="1" name="Master's Strength">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk, M. Atk., Atk. Spd., and Casting Spd. by 50%. -->
<set name="icon" val="icon.skill10001" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="15008" levels="1" name="IM's Blessing - Dragon Recovery">
<!-- AUTO GENERATED SKILL -->
<!-- Recovers CP, HP, and MP of nearby allies by 100%. -->
<set name="icon" val="icon.skill10278" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="3000" />
<set name="isMagic" val="1" />
</skill>
<skill id="15009" levels="1" name="IM's Blessing - Force of Dragon">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 minutes, recovers Max HP and MP of nearby allies by 10%. Increases P. Atk., M. Atk., P. Atk. Spd., and Casting Spd. by 20%. -->
<set name="icon" val="icon.skill4689" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="3000" />
<set name="isMagic" val="1" />
</skill>
<skill id="15010" levels="1" name="Dimensional Poison Zone">
<!-- AUTO GENERATED SKILL -->
<!-- Poisoned with dimension poison through the Kartia Dimensional Watcher. HP is continuously decreased until the Kartia Dimensional Watcher is defeated. -->
<set name="icon" val="icon.skill5086" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15011" levels="1" name="Poison Area">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill5086" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="15012" levels="1" name="Bat Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Hit with a bat. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
</skill>
<skill id="15013" levels="1" name="Goods Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Armor is destroyed. P. Def. and M. Def. are decreased by 10%. Additional 500 decease and evasion is decreased by 4. Accumulates as you receive continuous attacks. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15014" levels="1" name="Vernier Calipers Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Armor is destroyed. P. Def. and M. Def. are decreased by 10%. Additional 500 decease and evasion is decreased by 4. Accumulates as you receive continuous attacks. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15015" levels="1" name="Spear Bash">
<!-- AUTO GENERATED SKILL -->
<!-- Armor is destroyed. P. Def. and M. Def. are decreased by 10%. Additional 500 decease and evasion is decreased by 4. Accumulates as you receive continuous attacks. -->
<set name="icon" val="icon.skill0036" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="60" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15016" levels="1" name="Powerful Bash">
<!-- AUTO GENERATED SKILL -->
<!-- Armor is destroyed. P. Def. and M. Def. are decreased by 10%. Additional 500 decease and evasion is decreased by 4. Accumulates as you receive continuous attacks. -->
<set name="icon" val="icon.skill0223" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15017" levels="1" name="Stone Throw">
<!-- AUTO GENERATED SKILL -->
<!-- Throw a stone and inflict poison. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="450" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15018" levels="1" name="Goods Throw">
<!-- AUTO GENERATED SKILL -->
<!-- Goods Throw. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="450" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
</skill>
<skill id="15019" levels="1" name="Goods Throw">
<!-- AUTO GENERATED SKILL -->
<!-- Throw an item and inflict bleeding. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="450" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15020" levels="1" name="Spanner Throw">
<!-- AUTO GENERATED SKILL -->
<!-- Spanner throw. When hit with the hard part, it causes the mind to go blank. -->
<set name="icon" val="icon.skill3080" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="450" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15021" levels="1" name="Battle Hammer Throw">
<!-- AUTO GENERATED SKILL -->
<!-- Battle hammer throw. When hit with the head, it causes the mind to go blank. -->
<set name="icon" val="icon.skill3080" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="450" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15022" levels="1" name="Battle Axe Throw">
<!-- AUTO GENERATED SKILL -->
<!-- Battle axe throw. When hit with the edge, it causes bleeding. -->
<set name="icon" val="icon.skill0223" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="450" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15023" levels="1" name="Javelin Throw">
<!-- AUTO GENERATED SKILL -->
<!-- Javelin throw. When hit, it has a chance of causing bleeding. -->
<set name="icon" val="icon.skill0223" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="450" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15024" levels="1" name="Use Petra">
<!-- AUTO GENERATED SKILL -->
<!-- Uses your HP to increase P. Atk. by 20%. But decreases HP by 50%. -->
<set name="icon" val="icon.skill1068" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" />
</skill>
<skill id="15025" levels="1" name="Use Petra">
<!-- AUTO GENERATED SKILL -->
<!-- Uses your HP to increase P. Atk. by 20%. Atk. Spd. is decreased by 20%. Also decreases HP by 30%. -->
<set name="icon" val="icon.skill1388" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" />
</skill>
<skill id="15026" levels="1" name="Use Petra">
<!-- AUTO GENERATED SKILL -->
<!-- Uses your HP to restore the target's HP by 50%) But decreases HP by 40%. -->
<set name="icon" val="icon.skill10274" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="isMagic" val="1" />
</skill>
<skill id="15027" levels="1" name="Use Petra">
<!-- AUTO GENERATED SKILL -->
<!-- Raises your abilities. Increases P. Def. by 20% and M. Def. by 20%. -->
<set name="icon" val="icon.skill1068" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" />
</skill>
<skill id="15028" levels="1" name="Use Petra">
<!-- AUTO GENERATED SKILL -->
<!-- Raises your abilities. Increases P. Def. by 30% and M. Def. by 30%. -->
<set name="icon" val="icon.skill1388" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" />
</skill>
<skill id="15029" levels="1" name="Use Petra">
<!-- AUTO GENERATED SKILL -->
<!-- Raises your abilities. Increases P. Atk. by 30% and Atk. Spd. by 30%. -->
<set name="icon" val="icon.skill1062" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" />
</skill>
<skill id="15030" levels="1" name="Use Petra">
<!-- AUTO GENERATED SKILL -->
<!-- Raises your abilities. Increases P. Atk. by 50% and Atk. Spd. by 50%. -->
<set name="icon" val="icon.skill1062" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" />
</skill>
<skill id="15031" levels="1" name="Use Petra">
<!-- AUTO GENERATED SKILL -->
<!-- Raises your abilities. Increases M. Atk. by 30% and Casting Spd. by 30%. -->
<set name="icon" val="icon.skill0337" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" />
</skill>
<skill id="15032" levels="1" name="Use Petra">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases your HP to raise the HP of nearby allies. -->
<set name="icon" val="icon.skill0337" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" />
</skill>
<skill id="15033" levels="1" name="Aggression Chain Strike - NPC">
<!-- AUTO GENERATED SKILL -->
<!-- Turns an enemy's target to yourself and pulls it toward you. -->
<set name="icon" val="icon.skill10015" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="450" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15034" levels="1" name="Aggression Chain Strike - NPC">
<!-- AUTO GENERATED SKILL -->
<!-- Turns an enemy's target to yourself and pulls it toward you. -->
<set name="icon" val="icon.skill10015" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="450" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15035" levels="1" name="Shield Strike - NPC">
<!-- AUTO GENERATED SKILL -->
<!-- Targets the enemy and uses the shield on enemies nearby to bring them down. -->
<set name="icon" val="icon.skill3080" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15036" levels="1" name="Armor Break - NPC">
<!-- AUTO GENERATED SKILL -->
<!-- P. Def. is decreased by 50%. -->
<set name="icon" val="icon.skill10258" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15037" levels="1" name="Leg Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Strikes the legs of nearby enemies to inflict damage and bring them down. -->
<set name="icon" val="icon.skill3080" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="60" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15038" levels="1" name="Stab">
<!-- AUTO GENERATED SKILL -->
<!-- Stabs an enemy powerfully with both arms. Momentarily inflicts paralysis and strong bleeding. -->
<set name="icon" val="icon.skill0223" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="80" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15039" levels="1" name="Flame Blow">
<!-- AUTO GENERATED SKILL -->
<!-- Uses an axe to throw flames at the enemies at the front and to bring them down. Low chance of inflicting fear. -->
<set name="icon" val="icon.skill11056" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="300" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="500" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15040" levels="1" name="Fire Magic">
<!-- AUTO GENERATED SKILL -->
<!-- Targets an enemy and inflicts damage on nearby enemies with fire magic. chance of inflicting fear. -->
<set name="icon" val="icon.skill11056" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="450" />
<set name="hitTime" val="2500" />
<set name="coolTime" val="500" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15041" levels="1" name="Fire Magic">
<!-- AUTO GENERATED SKILL -->
<!-- Targets an enemy and inflicts damage on nearby enemies with fire magic. chance of inflicting fear. -->
<set name="icon" val="icon.skill11056" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="450" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="500" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15042" levels="1" name="Tauti Push">
<!-- AUTO GENERATED SKILL -->
<!-- Becomes knocked down from a punch and P. Def. is decreased by 20%. -->
<set name="icon" val="icon.skill3080" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="100" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15043" levels="1" name="Tauti Push">
<!-- AUTO GENERATED SKILL -->
<!-- Becomes knocked down from a punch and P. Def. is decreased by 30%. -->
<set name="icon" val="icon.skill3080" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="100" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15044" levels="1" name="Tauti Whirlwind">
<!-- AUTO GENERATED SKILL -->
<!-- Flying away from stun. -->
<set name="icon" val="icon.skill4107" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15045" levels="1" name="Tauti Whirlwind">
<!-- AUTO GENERATED SKILL -->
<!-- Flying away from stun. -->
<set name="icon" val="icon.skill4107" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15046" levels="1" name="Tauti Shock Wave">
<!-- AUTO GENERATED SKILL -->
<!-- Instantly immobilized from stun. -->
<set name="icon" val="icon.skill0100" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15047" levels="1" name="Tauti Rush">
<!-- AUTO GENERATED SKILL -->
<!-- Tauti runs to the front and causes knock down with damage. -->
<set name="icon" val="icon.skill0100" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15048" levels="1" name="Tauti Leap Attack">
<!-- AUTO GENERATED SKILL -->
<!-- Grab Tauti and throw him up. Use jumping damage to inflict great damage. -->
<set name="icon" val="icon.skill3080" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="2000" />
<set name="hitTime" val="500" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15049" levels="1" name="Tauti Axe Throw (up/chain)">
<!-- AUTO GENERATED SKILL -->
<!-- Grab Tauti and throw him up. Use jumping damage to inflict great damage. Use as a chain to cause damage in multiple places. -->
<set name="icon" val="icon.skill3080" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="2000" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15050" levels="1" name="Tauti Shout">
<!-- AUTO GENERATED SKILL -->
<!-- Mind is blank from the roar. -->
<set name="icon" val="icon.skill3080" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15051" levels="1" name="Tauti Shout Maximum">
<!-- AUTO GENERATED SKILL -->
<!-- Tauti gives a roar that suggests it will change its status. This is a camera presentation skill with no real effect. But the range is very wid. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
</skill>
<skill id="15052" levels="1" name="Tauti Life Drain">
<!-- AUTO GENERATED SKILL -->
<!-- Absorbs the HP from the target and nearby enemies. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="isMagic" val="1" />
</skill>
<skill id="15053" levels="1" name="Pa'agrio's Hand">
<!-- AUTO GENERATED SKILL -->
<!-- Raise the temperature of the Draco Egg through Pa'agrio's Hand. It raises the temperature by 1 - 10 degrees on a Small Draco Egg and 0.1 - 1.0 degrees on a Large Draco Egg. The Spirit of Flame Agathion must be summoned for it to be used. -->
<set name="icon" val="icon.skill11775" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="100" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="15054" levels="1" name="Attempt Incubation">
<!-- AUTO GENERATED SKILL -->
<!-- Facilitates the incubation of a Draco Egg. The Spirit of Flame Agathion must be summoned for it to be used. -->
<set name="icon" val="icon.skill6319" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="100" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="15055" levels="1" name="Attempt Execution">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicted with bleeding through execution. -->
<set name="icon" val="icon.skill0223" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15056" levels="1" name="Executioner's Sword Dance">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. is increased by 100% through the festive sword dance. -->
<set name="icon" val="icon.skill1062" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="isMagic" val="1" />
</skill>
<skill id="15057" levels="1" name="Induce Critical Penetration">
<!-- AUTO GENERATED SKILL -->
<!-- Gets rid of 99% of the target's HP. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="500" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
</skill>
<skill id="15058" levels="1" name="3000 Strikes">
<!-- AUTO GENERATED SKILL -->
<!-- Disregards the target's P. Def. and inflicts 3000 damage. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="500" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
</skill>
<skill id="15059" levels="1" name="Spill Your Blood">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts damage on the target and enemies near the target. Causes bleeding. -->
<set name="icon" val="icon.skill0223" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="2000" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15060" levels="1" name="Eat Poison">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts damage on the target and enemies near the target. Causes poison. -->
<set name="icon" val="icon.skill0223" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="2000" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15061" levels="1" name="Increase Slap Might">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. is increased by 50%. -->
<set name="icon" val="icon.skill1062" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="isMagic" val="1" />
</skill>
<skill id="15062" levels="1" name="Detonate Slap Might">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. is increased by 100%. -->
<set name="icon" val="icon.skill1062" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="isMagic" val="1" />
</skill>
<skill id="15063" levels="1" name="Tear Apart">
<!-- AUTO GENERATED SKILL -->
<!-- Attack all around the target. -->
<set name="icon" val="icon.skill0036" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="2000" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
</skill>
<skill id="15064" levels="1" name="Check for Escape">
<!-- AUTO GENERATED SKILL -->
<!-- For 10 seconds, resists all abnormal statuses and increases Atk. Spd. -->
<set name="icon" val="icon.skill10279" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
</skill>
<skill id="15065" levels="1" name="Trample">
<!-- AUTO GENERATED SKILL -->
<!-- Physical attack on the target. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="200" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
</skill>
<skill id="15066" levels="1" name="Call Comrade">
<!-- AUTO GENERATED SKILL -->
<!-- Summons one comrade. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="2000" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15067" levels="1" name="Attack Cancel Spell">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. and M. Atk. are greatly decreased. -->
<set name="icon" val="icon.skill10549" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="2000" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15068" levels="1" name="HP Plunder">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts some damage on all party members and completely recovers your HP. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="500" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="500" />
<set name="isMagic" val="1" />
</skill>
<skill id="15069" levels="1" name="Limb Yoke">
<!-- AUTO GENERATED SKILL -->
<!-- Knocked back. -->
<set name="icon" val="icon.skill10549" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="2000" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15070" levels="1" name="Restrain Legs">
<!-- AUTO GENERATED SKILL -->
<!-- Legs are sealed and knocked back. -->
<set name="icon" val="icon.skill10549" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="200" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15071" levels="1" name="Bizarre Arrow">
<!-- AUTO GENERATED SKILL -->
<!-- Powerful attack on the target. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="500" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
</skill>
<skill id="15072" levels="1" name="Poison Arrow">
<!-- AUTO GENERATED SKILL -->
<!-- Poisoned with a poison arrow. -->
<set name="icon" val="icon.skill0223" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="500" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15073" levels="1" name="Change All">
<!-- AUTO GENERATED SKILL -->
<!-- Changed status. -->
<set name="icon" val="icon.skill11537" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="500" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15074" levels="1" name="Shaman's Nightmare">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts 1000 damage on one enemy every second for 5 seconds. -->
<set name="icon" val="icon.skill0223" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="500" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15075" levels="1" name="Half Death">
<!-- AUTO GENERATED SKILL -->
<!-- Armor is destroyed. P. Def. and M. Def. are decreased by 10%. Additional 500 decease and evasion is decreased by 4. Accumulates as you receive continuous attacks. -->
<set name="icon" val="icon.skill0223" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="500" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15076" levels="1" name="Ferocious Fight">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. is increased by 100%. -->
<set name="icon" val="icon.skill1062" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="isMagic" val="1" />
</skill>
<skill id="15077" levels="1" name="Mighty Rush">
<!-- AUTO GENERATED SKILL -->
<!-- Rushes in with all your strength for knock back. -->
<set name="icon" val="icon.skill0495" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1000" />
<set name="hitTime" val="100" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15078" levels="1" name="Scream Penetration">
<!-- AUTO GENERATED SKILL -->
<!-- Front Fan Sector Range Blow -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="2000" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
</skill>
<skill id="15079" levels="1" name="Mind Collapse">
<!-- AUTO GENERATED SKILL -->
<!-- Magic attack on the target and nearby enemies. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="2000" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="isMagic" val="1" />
</skill>
<skill id="15080" levels="1" name="Summon Subordinate">
<!-- AUTO GENERATED SKILL -->
<!-- Summons your subordinate. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="isMagic" val="1" />
</skill>
<skill id="15081" levels="1" name="Lightning Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Knocked back from a lightning strike. -->
<set name="icon" val="icon.skill10549" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="2000" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15082" levels="1" name="Thunder Arrow Shaft">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts powerful damage on nearby targets. -->
<set name="icon" val="icon.skill0223" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1000" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15083" levels="1" name="Tactical Retreat">
<!-- AUTO GENERATED SKILL -->
<!-- Increases distance from the enemy. -->
<set name="icon" val="icon.skill11057" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="700" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15084" levels="1" name="Poison Arrow">
<!-- AUTO GENERATED SKILL -->
<!-- Chance of inflicting powerful damage on all party members along with poison damage. -->
<set name="icon" val="icon.skill0223" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="2000" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15085" levels="1" name="Lunacy">
<!-- AUTO GENERATED SKILL -->
<!-- Summons an invincible subordinate. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="isMagic" val="1" />
</skill>
<skill id="15086" levels="1" name="Luminosity">
<!-- AUTO GENERATED SKILL -->
<!-- Knocked down. -->
<set name="icon" val="icon.skill10549" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="2000" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15087" levels="1" name="Chaos Shield">
<!-- AUTO GENERATED SKILL -->
<!-- P. Def. and M. Def. are increased. -->
<set name="icon" val="icon.skill1418" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="isMagic" val="1" />
</skill>
<skill id="15088" levels="1" name="Near Death">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts a forceful attack that drives the target and enemies near the party to the point of death. -->
<set name="icon" val="icon.skill0223" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1000" />
<set name="hitTime" val="2500" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15089" levels="1" name="Call Subordinate">
<!-- AUTO GENERATED SKILL -->
<!-- Summons a certain number of subordinates. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="isMagic" val="1" />
</skill>
<skill id="15090" levels="1" name="Chaos Shield">
<!-- AUTO GENERATED SKILL -->
<!-- P. Def. and M. Def. are increased. -->
<set name="icon" val="icon.skill1418" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="15091" levels="1" name="Destroy Physical Shields">
<!-- AUTO GENERATED SKILL -->
<!-- Faints and is knocked down. -->
<set name="icon" val="icon.skill10549" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15092" levels="1" name="Magic Shield Destroy">
<!-- AUTO GENERATED SKILL -->
<!-- Faints and is knocked down. -->
<set name="icon" val="icon.skill10549" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15093" levels="1" name="Knock Down">
<!-- AUTO GENERATED SKILL -->
<!-- Becomes knocked down by the shock that occurs when the shield is destroyed. -->
<set name="icon" val="icon.skill11510" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15094" levels="1" name="Clan Flag">
<!-- AUTO GENERATED SKILL -->
<!-- Summons a Clan Flag that symbolizes your clan. Applies a buff on clan members and a de-buff on enemy clan members within a 2000 grid. It is despawned after 30 minutes but the effect lasts for 10 more minutes. Consumes 100 Clan Reputation. Can be used be Count or higher. Cooldown is 30 minute(s). -->
<set name="icon" val="icon.etc_alliance_flag_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="15095" levels="1" name="Clan Rising">
<!-- AUTO GENERATED SKILL -->
<!-- Through the clan flag, increases clan members' PvP damage by 5% and decreases received PvP damage by 5%. -->
<set name="icon" val="BranchSys2.icon.skill20006" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="isMagic" val="1" />
</skill>
<skill id="15096" levels="1" name="Clan Curse">
<!-- AUTO GENERATED SKILL -->
<!-- Domain where the clan flag's curse applies. -->
<set name="icon" val="icon.skill1167" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15097" levels="1" name="Raid Boss">
<!-- AUTO GENERATED SKILL -->
<!-- One of the 3 demons that guard the Kartia's Labyrinth, which came through the dimensional rift on orders from Shilen from the Abyss of Hell. It is a high-ranking demon and it is often called the demon of greed. -->
<set name="icon" val="icon.skillraid" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="15098" levels="1" name="Raid Boss">
<!-- AUTO GENERATED SKILL -->
<!-- One of the 3 demons that guard the Kartia's Labyrinth, which came through the dimensional rift on orders from Shilen from the Abyss of Hell. It is a high-ranking demon and it is often called the demon of jealousy. -->
<set name="icon" val="icon.skillraid" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="15099" levels="1" name="Raid Boss">
<!-- AUTO GENERATED SKILL -->
<!-- One of the 3 demons that guard the Kartia's Labyrinth, which came through the dimensional rift on orders from Shilen from the Abyss of Hell. It is a high-ranking demon and it is often called the demon of gluttony. -->
<set name="icon" val="icon.skillraid" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
</list>