Files
l2j_mobius/trunk/dist/game/data/stats/skills/12800-12899.xml
2015-02-08 01:38:33 +00:00

676 lines
28 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="12800" levels="1" name="Box for the Awakened">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="12801" levels="1" name="Box for the Awakened">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="12802" levels="1" name="Box for the Awakened">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="12803" levels="1" name="Box for the Awakened">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="12804" levels="1" name="Box for the Awakened">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="12805" levels="1" name="Box for the Awakened">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="12806" levels="1" name="Box for the Awakened">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="12807" levels="1" name="Box for the Awakened">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="12808" levels="1" name="Hardener Pouch">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="12809" levels="1" name="Hardener Pouch">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="12810" levels="1" name="Hardener Pouch">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="12811" levels="1" name="Hardener Pouch">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="12812" levels="1" name="Hardener Pouch">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="12813" levels="1" name="Hardener Pouch">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="12814" levels="1" name="Hardener Pouch">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="12815" levels="1" name="Hardener Pouch">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="12816" levels="1" name="Hardener Pouch">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="12817" levels="1" name="Hardener Pouch">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="12818" levels="1" name="Hardener Pouch">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="12819" levels="1" name="Hardener Pouch">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="12820" levels="1" name="Hardener Pouch">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="12821" levels="1" name="Hardener Pouch">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="12822" levels="1" name="Guardian Warrior's Reward Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="12823" levels="1" name="Destiny Scroll: Enchant Weapon (D-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12824" levels="1" name="Destiny Scroll: Enchant Armor (D-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12825" levels="1" name="Destiny Scroll: Enchant Weapon (C-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12826" levels="1" name="Destiny Scroll: Enchant Armor (C-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12827" levels="1" name="Destiny Scroll: Enchant Weapon (B-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12828" levels="1" name="Destiny Scroll: Enchant Armor (B-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12829" levels="1" name="Destiny Scroll: Enchant Weapon (A-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12830" levels="1" name="Destiny Scroll: Enchant Armor (A-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12831" levels="1" name="Destiny Scroll: Enchant Weapon (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12832" levels="1" name="Destiny Scroll: Enchant Armor (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12833" levels="1" name="Treasure Chest">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12834" levels="1" name="Hair Accessory Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12835" levels="1" name="Pendant Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12836" levels="1" name="Enchant Scroll Pack (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12837" levels="1" name="Enchant Scroll Pack (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12838" levels="1" name="Enchant Scroll Pack (D-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12839" levels="1" name="Enchant Scroll Pack (C-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12840" levels="1" name="Enchant Scroll Pack (B-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12841" levels="1" name="Enchant Scroll Pack (A-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12842" levels="1" name="Elixir Pack (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12843" levels="1" name="Elixir Pack (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12844" levels="1" name="Elixir Pack (D-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12845" levels="1" name="Elixir Pack (C-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12846" levels="1" name="Elixir Pack (B-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12847" levels="1" name="Elixir Pack (A-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12848" levels="1" name="Hardener Pouch">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="12849" levels="1" name="Hardener Pouch">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="12850" levels="1" name="Hardener Pouch">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="12851" levels="1" name="Weapon Pouch">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="12852" levels="1" name="Weapon Pouch">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="12853" levels="1" name="Weapon Pouch">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="12854" levels="1" name="Weapon Pouch">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="12855" levels="1" name="Weapon Pouch">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="12856" levels="1" name="Weapon Pouch">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="12857" levels="1" name="Weapon Pouch">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="12858" levels="1" name="Weapon Pouch">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="12859" levels="1" name="Armor Pouch">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="12860" levels="1" name="Armor Pouch">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="12861" levels="1" name="Armor Pouch">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="12862" levels="1" name="Armor Pouch">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="12863" levels="1" name="Armor Pouch">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="12864" levels="1" name="Armor Pouch">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="12865" levels="1" name="Armor Pouch">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="12866" levels="1" name="Armor Pouch">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="12867" levels="1" name="Weapon Pouch">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="12868" levels="1" name="Armor Pouch">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="12869" levels="1" name="Lesser Giant's Fortune Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="12870" levels="1" name="Talking Island Homemade Cookie">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 minutes, Max MP + 20%, HP recovery bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10%, and increased P. Def. upon evading a critical attack. Decreases Speed - 15%. Also for party members who are equipped with short-range weapons, bows, or crossbows that receive more than a certain amount of damage, Critical Damage increases during a normal attack. -->
<set name="icon" val="BranchSys.icon.br_valentine_cookie_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="12871" levels="1" name="Hero's Treasure Chest">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12872" levels="1" name="Destruction Scroll: Enchant Weapon (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12873" levels="1" name="Destruction Scroll: Enchant Armor (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12874" levels="1" name="Rune of Destiny">
<!-- AUTO GENERATED SKILL -->
<!-- Increases acquired XP by 100%. -->
<set name="icon" val="br_cashtex.skill.br_cash_rune_of_exp_buff_1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12875" levels="3" name="Fire Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12876" levels="3" name="Water Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12877" levels="3" name="Wind Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12878" levels="3" name="Earth Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12879" levels="3" name="Holy Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12880" levels="3" name="Dark Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12881" levels="1" name="Change Attribute">
<!-- AUTO GENERATED SKILL -->
<!-- Changes the bestowed attribute. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12882" levels="1" name="Talking Island Homemade Cookie">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 minutes, Max MP + 20%, HP recovery bonus + 20%, M. Critical Rate + 2, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10%, and increased P. Def. upon evading a critical attack. Speed - 15%. Also for party members who are equipped with short-range weapons, bows, or crossbows that receive more than a certain amount of damage, Critical Damage increases during a normal attack. -->
<set name="icon" val="BranchSys.icon.br_valentine_cookie_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="12883" levels="1" name="Rabbit Ears - STR">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 3. -->
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12884" levels="1" name="Rabbit Ears - DEX">
<!-- AUTO GENERATED SKILL -->
<!-- DEX + 3. -->
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12885" levels="1" name="Raccoon Ears: CON">
<!-- AUTO GENERATED SKILL -->
<!-- CON + 3. -->
<set name="icon" val="icon.accessory_racoon_ear_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12886" levels="1" name="Raccoon Ears: MEN">
<!-- AUTO GENERATED SKILL -->
<!-- MEN + 3. -->
<set name="icon" val="icon.accessory_racoon_ear_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12887" levels="1" name="Cat Ears: INT">
<!-- AUTO GENERATED SKILL -->
<!-- INT + 3. -->
<set name="icon" val="icon.accessory_cat_ear_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12888" levels="1" name="Cat Ears: WIT">
<!-- AUTO GENERATED SKILL -->
<!-- WIT + 3. -->
<set name="icon" val="icon.accessory_cat_ear_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12889" levels="1" name="Romantic Chapeau - Critical Rate">
<!-- AUTO GENERATED SKILL -->
<!-- Critical rate + 50. -->
<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12890" levels="1" name="Romantic Chapeau - Critical Damage">
<!-- AUTO GENERATED SKILL -->
<!-- P. Critical damage + 90 and M. Critical damage + 68. -->
<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12891" levels="1" name="Angel Circlet - P. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- P. Def. + 5%. -->
<set name="icon" val="icon.Accessary_angel_circlet_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12892" levels="1" name="Angel Circlet - M. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- M. Def. + 5%. -->
<set name="icon" val="icon.Accessary_angel_circlet_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12893" levels="1" name="Angel Circlet - Evasion">
<!-- AUTO GENERATED SKILL -->
<!-- Evasion + 5. -->
<set name="icon" val="icon.Accessary_angel_circlet_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12894" levels="1" name="Demon Circlet - P. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 5%. -->
<set name="icon" val="icon.Accessary_demon_circlet_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12895" levels="1" name="Demon Circlet - M. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- M. Atk. + 10%. -->
<set name="icon" val="icon.Accessary_demon_circlet_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12896" levels="1" name="Demon Circlet - Accuracy">
<!-- AUTO GENERATED SKILL -->
<!-- Accuracy + 5. -->
<set name="icon" val="icon.Accessary_demon_circlet_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="12897" levels="1" name="Player Commendation - Blessing">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hour, recovers Vitality when XP is acquired through hunting. -->
<set name="icon" val="BranchSys.icon.br_flag_of_bookmark_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="3600000" />
<set name="isMagic" val="4" />
</skill>
<skill id="12898" levels="1" name="Noblesse Blessing">
<!-- AUTO GENERATED SKILL -->
<!-- Maintains buffs and debuffs upon death for 60 minutes. However, the Noblesse Blessing and the Amulet of Luck disappear. -->
<set name="icon" val="icon.skill1323" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="3600000" />
<set name="isMagic" val="1" />
</skill>
<skill id="12899" levels="1" name="Vitality Recovering Cake">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
</list>