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l2j_mobius/trunk/dist/game/data/stats/skills/11600-11699.xml
2015-02-08 01:38:33 +00:00

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="11600" levels="1" name="Frenzied Prevailing Sonata">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 minutes, increases clan members' Atk. Spd. + 15%, Casting Spd. + 30%, Max HP + 30%, and MP recovery bonus + 20%. Decreases MP Consumption for magic skills - 10% and the magic cancel rate. -->
<set name="icon" val="icon.skill11600" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="140" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="11601" levels="1" name="Frenzied Daring Sonata">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 minutes, increases clan members' P. Atk. + 8%, M. Atk. + 16%, Atk. Spd. and Casting Spd. + 8%. Decreases P. Def. - 3%, M. Def. - 11%, and P. Evasion - 4. Chance of applying 8% Vampiric Rage effect. Reflects 10% of incurred damage back to the enemy. -->
<set name="icon" val="icon.skill11601" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="140" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="11602" levels="1" name="Frenzied Refreshing Sonata">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 minutes, increases clan members' HP Recovery Bonus + 20%, P.Accuracy + 4, P.Evasion + 3, and Spd. + 20. Decreases skill MP Consumption - 20% and skill Cooldown - 10%. -->
<set name="icon" val="icon.skill11602" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="140" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="11603" levels="4" name="Mass Restriction">
<!-- AUTO GENERATED SKILL -->
<!-- During PvP, limits the CP, HP, and MP recovery of target and nearby enemies to maximum 60% for 30 seconds. -->
<table name="#mpConsumes"> 252 278 306 332 </table>
<set name="icon" val="icon.skill11603" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="900" />
<set name="hitTime" val="2110" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="120000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11604" levels="4" name="Shocking Blow">
<!-- AUTO GENERATED SKILL -->
<!-- Removes Invincibility of target and nearby enemies during PvP. -->
<table name="#mpConsumes"> 252 278 306 332 </table>
<set name="icon" val="icon.skill11604" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="900" />
<set name="hitTime" val="2110" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="120000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11605" levels="1" name="Shield Song">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., P. Def. + 5%, Attribute Def. + 20, Resistance to bows/crossbows + 10%, and Debuff Resistance + 10%. -->
<set name="icon" val="icon.skill11606new" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="83" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
</skill>
<skill id="11606" levels="1" name="Dance of Might">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., P. Atk. + 5%, Atk. Spd. + 5%, P. Critical Rate + 10, and Speed + 10. -->
<set name="icon" val="icon.skill11605new" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="83" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
</skill>
<skill id="11607" levels="1" name="Prevailing Song">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 minutes, increases party members' Atk. Spd. + 15%, Casting Spd. + 30%, Max HP + 30%, and MP recovery bonus + 20%. Decreases magic skill MP Consumption - 10% and the magic cancel rate. -->
<set name="icon" val="icon.skill11607" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="140" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="11608" levels="1" name="Daring Song">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 minutes, increases party members' P. Atk. + 8%, M. Atk. + 16%, Atk. Spd. and Casting Spd. + 8%. Decreases P. Def. - 3%, M. Def. - 11%, and P. Evasion - 4. Chance of applying 8% Vampiric Rage effect. Reflects 10% of incurred damage back to the enemy. -->
<set name="icon" val="icon.skill11608" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="140" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="11609" levels="1" name="Refreshing Song">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 minutes, increases party members' HP Recovery Bonus + 20%, P.Accuracy + 4, P.Evasion + 3, and Spd. + 20. Decreases skill MP Consumption - 20% and skill Cooldown - 10%. -->
<set name="icon" val="icon.skill11609" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="140" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="11610" levels="1" name="Prevailing Dance">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 minutes, increases party members' Atk. Spd. + 15%, Casting Spd. + 30%, Max HP + 30%, and MP recovery bonus + 20%. Decreases magic skill MP Consumption - 10% and the magic cancel rate. -->
<set name="icon" val="icon.skill11610" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="140" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="11611" levels="1" name="Daring Dance">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 minutes, increases party members' P. Atk. + 8%, M. Atk. + 16%, Atk. Spd. and Casting Spd. + 8%. Decreases P. Def. - 3%, M. Def. - 11%, and P. Evasion - 4. Chance of applying 8% Vampiric Rage effect. Reflects 10% of incurred damage back to the enemy. -->
<set name="icon" val="icon.skill11611" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="140" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="11612" levels="1" name="Refreshing Dance">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 minutes, increases party members' HP Recovery Bonus + 20%, P.Accuracy + 4, P.Evasion + 3, and Spd. + 20. Decreases skill MP Consumption - 20% and skill Cooldown - 10%. -->
<set name="icon" val="icon.skill11612" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="140" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="11613" levels="4" name="Song of Protection">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 sec., increases your P. Def. + 5000 and M. Def. + 5000. Restores 1000 HP. -->
<table name="#mpConsumes"> 319 427 534 640 </table>
<set name="icon" val="icon.skill11613" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
</skill>
<skill id="11614" levels="4" name="Battle Rhapsody Dance">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 sec., increases your P. Atk./M. Atk./Atk. Spd./Casting Spd. + 50%. -->
<table name="#mpConsumes"> 319 427 534 640 </table>
<set name="icon" val="icon.skill11614" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
</skill>
<skill id="11615" levels="1" name="Battle Ditty">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., selected party member's PvP Damage + 10%, Attribute Attack + 10, MP Recovery Bonus + 10%. Consumes 10 Spirit Ores. -->
<set name="icon" val="icon.skill11615" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="181" />
<set name="castRange" val="900" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="11616" levels="1" name="Protective Ditty">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., selected party member's Received PvP Damage - 10%, Speed + 4, HP Recovery Bonus + 10%. Consumes 10 Spirit Ores. -->
<set name="icon" val="icon.skill11616" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="181" />
<set name="castRange" val="900" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="11617" levels="1" name="Frezied Battle Ditty">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., selected clan member's PvP Damage + 10%, Attribute Attack + 10, MP Recovery Bonus + 10%. Consumes 10 Spirit Ores. -->
<set name="icon" val="icon.skill11617" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="181" />
<set name="castRange" val="900" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="11618" levels="1" name="Frenzied Protective Ditty">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., selected clan member's Received PvP Damage - 10%, Speed + 4, HP Recovery Bonus + 10%. Consumes 10 Spirit Ores. -->
<set name="icon" val="icon.skill11618" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="181" />
<set name="castRange" val="900" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="11619" levels="3" name="Soul Ditty">
<!-- AUTO GENERATED SKILL -->
<!-- Entire party's P. Atk. + 3%, P. Critical Damage + 3%, Atk. Spd. + 2%, M. Atk. + 2%, Casting Spd. + 2%, P. Def. + 2%, M. Def. + 2%, Skill Power + 2%. -->
<set name="icon" val="icon.skill11529" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="140" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="2000" />
</skill>
</list>