Files
l2j_mobius/trunk/dist/game/data/stats/skills/11100-11199.xml
2015-02-08 01:38:33 +00:00

682 lines
29 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="11100" levels="1" name="Elemental Destruction: Double Casting">
<!-- AUTO GENERATED SKILL -->
<!-- 4 Elements -->
<set name="icon" val="icon.skill11017" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11101" levels="1" name="Elemental Destruction: Fire">
<!-- AUTO GENERATED SKILL -->
<!-- Body is destroyed. -->
<set name="icon" val="icon.skill11866" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11102" levels="1" name="Elemental Destruction: Water">
<!-- AUTO GENERATED SKILL -->
<!-- Body is destroyed. -->
<set name="icon" val="icon.skill11866" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11103" levels="1" name="Elemental Destruction: Wind">
<!-- AUTO GENERATED SKILL -->
<!-- Body is destroyed. -->
<set name="icon" val="icon.skill11866" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11104" levels="1" name="Elemental Destruction: Earth">
<!-- AUTO GENERATED SKILL -->
<!-- Body is destroyed. -->
<set name="icon" val="icon.skill11866" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11105" levels="1" name="Elemental Destruction: 4 Attributes">
<!-- AUTO GENERATED SKILL -->
<!-- Body is destroyed. -->
<set name="icon" val="icon.skill11866" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11106" levels="4" name="Elemental Mass Burst">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict damage on nearby enemies with 569 Power. For 15 seconds, M. Def. - 20%. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11107" levels="4" name="Elemental Mass Burst: Fire">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict damage on nearby enemies with 569 Power. For 15 seconds, M. Def. - 20%. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11108" levels="4" name="Elemental Mass Burst: Water">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict damage on nearby enemies with 569 Power. For 15 seconds, M. Def. - 20%. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11109" levels="4" name="Elemental Mass Burst: Wind">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict damage on nearby enemies with 569 Power. For 15 seconds, M. Def. - 20%. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11110" levels="4" name="Elemental Mass Burst: Earth">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict damage on nearby enemies with 569 Power. For 15 seconds, M. Def. - 20%. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11111" levels="4" name="Elemental Mass Burst: 4 Attributes">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict damage on nearby enemies with 569 Power. For 15 seconds, M. Def. - 20%. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11112" levels="4" name="Elemental Speed Burst">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict damage with 517 Power on a single target. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
</skill>
<skill id="11113" levels="4" name="Elemental Speed Burst: Fire">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict damage with 517 Power on a single target. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
</skill>
<skill id="11114" levels="4" name="Elemental Speed Burst: Water">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict damage with 517 Power on a single target. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
</skill>
<skill id="11115" levels="4" name="Elemental Speed Burst: Wind">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict damage with 517 Power on a single target. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
</skill>
<skill id="11116" levels="4" name="Elemental Speed Burst: Earth">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict damage with 517 Power on a single target. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
</skill>
<skill id="11117" levels="4" name="Elemental Speed Burst: 4 Attributes">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict damage with 517 Power on a single target. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
</skill>
<skill id="11118" levels="4" name="Elemental Power Burst">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict severe damage with 569 Power on a single target. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
</skill>
<skill id="11119" levels="4" name="Elemental Power Burst: Fire">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict severe damage with 569 Power on a single target. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
</skill>
<skill id="11120" levels="4" name="Elemental Power Burst: Water">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict severe damage with 569 Power on a single target. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
</skill>
<skill id="11121" levels="4" name="Elemental Power Burst: Wind">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict severe damage with 569 Power on a single target. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
</skill>
<skill id="11122" levels="4" name="Elemental Power Burst: Earth">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict severe damage with 569 Power on a single target. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
</skill>
<skill id="11123" levels="4" name="Elemental Power Burst: 4 Attributes">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict severe damage with 569 Power on a single target. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
</skill>
<skill id="11124" levels="4" name="Superior Wizardry">
<!-- AUTO GENERATED SKILL -->
<!-- M. Atk. + 5%, Max MP, MP Recovery + 5%, and debuff resistance + 10%. -->
<set name="icon" val="icon.skill0945" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11125" levels="4" name="Superior Wizardry">
<!-- AUTO GENERATED SKILL -->
<!-- M. Atk. + 10%. -->
<set name="icon" val="icon.skill0945" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11126" levels="3" name="Fire Destruction">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts 620 magical damage on target, and inflicts Fear. Over-hit. -->
<table name="#mpConsumes"> 768 873 993 </table>
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6750" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11127" levels="3" name="Dark Destruction">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts 713 magical damage on target. Over-hit. -->
<table name="#mpConsumes"> 768 873 993 </table>
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6750" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11128" levels="3" name="Water Destruction">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts 620 magical damage on target, and decreases their Speed by 130. Over-hit. -->
<table name="#mpConsumes"> 768 873 993 </table>
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6750" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11129" levels="3" name="Wind Destruction">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts 620 magical damage on target, and inflicts Knock Back. Over-hit. -->
<table name="#mpConsumes"> 768 873 993 </table>
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6750" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11130" levels="3" name="Soul Destruction">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts 620 magical damage on target, and inflicts Hold. Over-hit. -->
<table name="#mpConsumes"> 768 873 993 </table>
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6750" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11131" levels="3" name="Life Straw">
<!-- AUTO GENERATED SKILL -->
<!-- For 10 sec., attacks target with 115 Power per second and recovers HP equivalent to 100% of damage inflicted. -->
<table name="#mpConsumes"> 68 72 84 </table>
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="10000" />
<set name="reuseDelay" val="20000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11132" levels="3" name="Lightning Shield">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 sec., creates a shield of lightning and Paralyzes those that attack you. -->
<set name="icon" val="icon.skill1515" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="70" />
<set name="hitTime" val="1500" />
<set name="reuseDelay" val="120000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11133" levels="3" name="Lightning Shield: Paralyze">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily stiffened. -->
<set name="icon" val="icon.skill1515" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11142" levels="3" name="Damaged Area">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily incurs damage. All speeds are decreased. -->
<set name="icon" val="icon.skill11032" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11143" levels="3" name="Damaged Area">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily incurs damage. All speeds are decreased. -->
<set name="icon" val="icon.skill11032" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11150" levels="1" name="Dark Curse">
<!-- AUTO GENERATED SKILL -->
<!-- For 10 sec., decreases target's M. Def. by 50% and Attribute Resistance by 50. -->
<set name="icon" val="icon.skill11867" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="38" />
<set name="castRange" val="1100" />
<set name="hitTime" val="2780" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="2400" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11151" levels="4" name="Superior Wizardry">
<!-- AUTO GENERATED SKILL -->
<!-- M. Atk., Max MP, and MP Recovery Rate + 5%. -->
<set name="icon" val="icon.skill0945" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11152" levels="1" name="Sacrificial Soul">
<!-- AUTO GENERATED SKILL -->
<!-- Sacrifice your servitor to become immune to debuffs for 3 sec. -->
<set name="icon" val="icon.skill1395" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="276" />
<set name="castRange" val="1100" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="15000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11174" levels="1" name="Shadow Snare Zone">
<!-- AUTO GENERATED SKILL -->
<!-- Pulls nearby enemies to the center. -->
<set name="icon" val="icon.skill1469" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11175" levels="1" name="Shadow Snare Zone">
<!-- AUTO GENERATED SKILL -->
<!-- Pulls nearby enemies to the center. -->
<set name="icon" val="icon.skill1469" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11176" levels="4" name="Superior Wizardry">
<!-- AUTO GENERATED SKILL -->
<!-- M. Skill cooldown - 5%. -->
<set name="icon" val="icon.skill0945" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11177" levels="4" name="Aqua Crash">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts damage with 193 Power to target. Applies a stacking debuff that decreases Speed. At 5 stacks target will be frozen for 2 seconds. When Double Casting is active, the debuff will not stack. Instead, there is a chance target will be frozen for 3 seconds. Over-hit. -->
<set name="icon" val="icon.skill10879" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="37" />
<set name="castRange" val="1100" />
<set name="hitTime" val="2280" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
</skill>
<skill id="11178" levels="1" name="Aqua Crash - Speed Decrease">
<!-- AUTO GENERATED SKILL -->
<!-- Use Aqua Crash to decrease target's Speed. -->
<set name="icon" val="icon.skill11011" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="castRange" val="0" />
</skill>
<skill id="11179" levels="1" name="Yoke Status">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily immobilized midair. -->
<set name="icon" val="icon.skill1042" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1100" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11180" levels="1" name="Yoke Status">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily immobilized midair. -->
<set name="icon" val="icon.skill1042" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1100" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11181" levels="1" name="Yoke Status">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily immobilized midair. -->
<set name="icon" val="icon.skill1042" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1100" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11182" levels="1" name="Yoke Status">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily immobilized midair. -->
<set name="icon" val="icon.skill1042" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1100" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11183" levels="1" name="Superior Quick Recovery">
<!-- AUTO GENERATED SKILL -->
<!-- INT + 2 and Cooldown - 25% for magic skills. -->
<set name="icon" val="icon.skill11004" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11184" levels="1" name="Superior Arcane Lore">
<!-- AUTO GENERATED SKILL -->
<!-- INT + 2 and increases Fire/Water/Wind/Earth Resistance by 20 and M. Def. by 5%. -->
<set name="icon" val="icon.skill10044" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11185" levels="1" name="Superior MP Boost">
<!-- AUTO GENERATED SKILL -->
<!-- INT + 2 and increases Max MP by 313. -->
<set name="icon" val="icon.skill0213" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11186" levels="1" name="Superior Fast MP Recovery">
<!-- AUTO GENERATED SKILL -->
<!-- INT + 2 and increases MP Recovery Bonus by 3.6. -->
<set name="icon" val="icon.skill0229" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11187" levels="1" name="Superior Clear Mind">
<!-- AUTO GENERATED SKILL -->
<!-- INT + 2, increases MP Recovery Bonus by 5.1 while standing and by 6.5 while walking. -->
<set name="icon" val="icon.skill11187" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11188" levels="5" name="Frozen">
<!-- AUTO GENERATED SKILL -->
<!-- The cold is creeping up from your feet. -->
<set name="icon" val="icon.skill11017" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11189" levels="4" name="Aqua Crash">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts damage with 193 Power to target. Applies a stacking debuff that decreases Speed. At 5 stacks target will be frozen for 2 seconds. When Double Casting is active, the debuff will not stack. Instead, there is a chance target will be frozen for 3 seconds. Over-hit. -->
<set name="icon" val="icon.skill10879" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="37" />
<set name="castRange" val="1100" />
<set name="hitTime" val="2280" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
</skill>
<skill id="11190" levels="1" name="Elemental Destruction: Fire">
<!-- AUTO GENERATED SKILL -->
<!-- Fire Attribute -->
<set name="icon" val="icon.skill11017" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11191" levels="1" name="Elemental Destruction: Water">
<!-- AUTO GENERATED SKILL -->
<!-- Water Attribute -->
<set name="icon" val="icon.skill11017" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11192" levels="1" name="Elemental Destruction: Wind">
<!-- AUTO GENERATED SKILL -->
<!-- Wind Attribute -->
<set name="icon" val="icon.skill11017" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11193" levels="1" name="Elemental Destruction: Earth">
<!-- AUTO GENERATED SKILL -->
<!-- Earth Attribute -->
<set name="icon" val="icon.skill11017" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11194" levels="1" name="Elemental Destruction: Double Casting">
<!-- AUTO GENERATED SKILL -->
<!-- 4 Elements -->
<set name="icon" val="icon.skill11017" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11195" levels="1" name="Aqua Crash - Freeze">
<!-- AUTO GENERATED SKILL -->
<!-- Use Aqua Crash to freeze target. -->
<set name="icon" val="icon.skill11011" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="castRange" val="0" />
</skill>
<skill id="11196" levels="1" name="Frozen">
<!-- AUTO GENERATED SKILL -->
<!-- Frozen. -->
<set name="icon" val="icon.skill11017" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11199" levels="1" name="Elemental Destruction: Fire">
<!-- AUTO GENERATED SKILL -->
<!-- Fire Attribute -->
<set name="icon" val="icon.skill11017" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
</list>