Files
l2j_mobius/trunk/dist/game/data/stats/skills/10200-10299.xml
2015-02-08 01:38:33 +00:00

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XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10244" levels="3" name="True Vanguard">
<!-- AUTO GENERATED SKILL -->
<!-- Damage inflicted on monsters + 50%, and M. Skill MP Consumption + 30%. -->
<set name="icon" val="icon.skill0810" />
<set name="operateType" val="TOGGLE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="10245" levels="1" name="Wizard - Individual Passive">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0217" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="10246" levels="1" name="Wizard - Individual">
<!-- AUTO GENERATED SKILL -->
<!-- Atk. Spd. + 30% for 5 seconds. -->
<set name="icon" val="icon.skill1543" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="4" />
</skill>
<skill id="10247" levels="1" name="Knight - Individual Passive">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0217" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="10248" levels="1" name="Knight - Individual">
<!-- AUTO GENERATED SKILL -->
<!-- Atk. Spd. + 30% for 5 seconds. -->
<set name="icon" val="icon.skill1543" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="6000" />
<set name="isMagic" val="4" />
</skill>
<skill id="10249" levels="1" name="Heavy Hit">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts a powerful blow on target. -->
<set name="icon" val="icon.skill10317" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
</skill>
<skill id="10250" levels="1" name="Heavy Hit">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts a powerful blow on target. -->
<set name="icon" val="icon.skill10317" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
</skill>
<skill id="10251" levels="1" name="Superior Weapon Mastery" enchantGroup1="10">
<!-- STR + 2, P. Atk. + 30%, and Atk. Spd. + 25%. P. Atk. + 1252 and P. Accuracy + 8 when a sword, blunt, or spear is equipped. Increases the number of possible targets during a spear attack. 50% chance of triggering Lightning Force during a normal attack. Depending on your STR, the Cooldown resets or the duration increases by 2 times. -->
<table name="#ench1pAtk"> 1502 1613 1724 1835 1946 2057 2168 2279 2390 2501 </table>
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
<set name="icon" val="icon.skill10251" />
<set name="operateType" val="PASSIVE" />
<set name="magicLvl" val="85" />
<set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<for>
<effect name="Buff">
<add stat="pAtk" val="1252">
<using kind="BLUNT,POLE,SWORD" />
</add>
<add stat="accCombat" val="8">
<using kind="BLUNT,POLE,SWORD" />
</add>
<mul stat="pAtkSpd" val="1.25" />
<mul stat="pAtk" val="1.30" />
<add stat="STR" val="2" />
<add stat="skillCritical" val="1" /> <!-- STR -->
<add stat="atkCountMax" val="8">
<using kind="POLE" />
</add>
</effect>
<effect name="TriggerSkillByAttack">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" />
<param isCritical="false" />
<param minDamage="1" chance="50" />
<param skillId="10284" skillLevel="1" />
<param targetType="SELF" />
<param allowWeapons="SWORD,BLUNT" />
</effect>
</for>
<enchant1for>
<effect name="Buff">
<add stat="pAtk" val="#ench1pAtk">
<using kind="BLUNT,POLE,SWORD" />
</add>
<add stat="accCombat" val="8">
<using kind="BLUNT,POLE,SWORD" />
</add>
<mul stat="pAtkSpd" val="1.25" />
<mul stat="pAtk" val="1.30" />
<add stat="STR" val="2" />
<add stat="skillCritical" val="1" /> <!-- STR -->
<add stat="atkCountMax" val="8">
<using kind="POLE" />
</add>
</effect>
<effect name="TriggerSkillByAttack">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" />
<param isCritical="false" />
<param minDamage="1" chance="50" />
<param skillId="10284" skillLevel="1" />
<param targetType="SELF" />
<param allowWeapons="SWORD,BLUNT" />
</effect>
</enchant1for>
</skill>
<skill id="10252" levels="1" name="Superior Dual Weapon Mastery" enchantGroup1="10">
<!-- STR + 2. P. Atk. + 1252 and P. Accuracy + 8 when using a dualsword, dual blunt, or fist weapon. -->
<table name="#ench1pAtk"> 1502 1613 1724 1835 1946 2057 2168 2279 2390 2501 </table>
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
<set name="icon" val="icon.skill10252" />
<set name="operateType" val="PASSIVE" />
<set name="magicLvl" val="85" />
<set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<for>
<effect name="Buff">
<add stat="pAtk" val="1252">
<using kind="FIST,DUALFIST,DUALBLUNT,DUAL" />
</add>
<add stat="accCombat" val="8">
<using kind="FIST,DUALFIST,DUALBLUNT,DUAL" />
</add>
<add stat="STR" val="2" />
</effect>
</for>
<enchant1for>
<effect name="Buff">
<add stat="pAtk" val="#ench1pAtk">
<using kind="FIST,DUALFIST,DUALBLUNT,DUAL" />
</add>
<add stat="accCombat" val="8">
<using kind="FIST,DUALFIST,DUALBLUNT,DUAL" />
</add>
<add stat="STR" val="2" />
</effect>
</enchant1for>
</skill>
<skill id="10253" levels="1" name="Superior Heavy Armor Mastery" enchantGroup1="10">
<!-- STR + 2. Max HP + 5368 and P. Def. + 1327 when equipped with Heavy Armor. -->
<table name="#ench1pDef"> 1366 1405 1444 1483 1522 1561 1600 1639 1678 1717 </table>
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
<set name="operateType" val="PASSIVE" />
<set name="magicLvl" val="85" />
<set name="icon" val="icon.skill10253" />
<set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<for>
<effect name="Buff">
<add stat="STR" val="2">
<using kind="HEAVY" />
</add>
<add stat="pDef" val="1327">
<using kind="HEAVY" />
</add>
<add stat="maxHp" val="5368">
<using kind="HEAVY" />
</add>
</effect>
</for>
<enchant1for>
<effect name="Buff">
<add stat="STR" val="2">
<using kind="HEAVY" />
</add>
<add stat="pDef" val="#ench1pDef">
<using kind="HEAVY" />
</add>
<add stat="maxHp" val="5368">
<using kind="HEAVY" />
</add>
</effect>
</enchant1for>
</skill>
<skill id="10254" levels="1" name="Superior Light Armor Mastery" enchantGroup1="10">
<!-- STR + 2. Max HP + 5368, P. Def. + 1271, P. Accuracy + 3, P. Evasion + 6, Spd. + 10, and Atk. Spd. + 10% when equipped with Light Armor. Chance of receiving a critical attack - 35%. -->
<table name="#ench1pDef"> 1308 1345 1382 1419 1456 1493 1530 1567 1604 1643 </table>
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
<set name="operateType" val="PASSIVE" />
<set name="magicLvl" val="85" />
<set name="icon" val="icon.skill10254" />
<set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<for>
<effect name="Buff">
<add stat="STR" val="2">
<using kind="LIGHT" />
</add>
<add stat="pDef" val="1271">
<using kind="LIGHT" />
</add>
<add stat="maxHp" val="5368">
<using kind="LIGHT" />
</add>
<add stat="accCombat" val="3">
<using kind="LIGHT" />
</add>
<add stat="rEvas" val="6">
<using kind="LIGHT" />
</add>
<add stat="runSpd" val="10">
<using kind="LIGHT" />
</add>
<mul stat="pAtkSpd" val="1.10">
<using kind="LIGHT" />
</mul>
<mul stat="defCritRate" val="1.35">
<using kind="LIGHT" />
</mul>
</effect>
</for>
<enchant1for>
<effect name="Buff">
<add stat="STR" val="2">
<using kind="LIGHT" />
</add>
<add stat="pDef" val="#ench1pDef">
<using kind="LIGHT" />
</add>
<add stat="maxHp" val="5368">
<using kind="LIGHT" />
</add>
<add stat="accCombat" val="3">
<using kind="LIGHT" />
</add>
<add stat="rEvas" val="6">
<using kind="LIGHT" />
</add>
<add stat="runSpd" val="10">
<using kind="LIGHT" />
</add>
<mul stat="pAtkSpd" val="1.10">
<using kind="LIGHT" />
</mul>
<mul stat="defCritRate" val="1.35">
<using kind="LIGHT" />
</mul>
</effect>
</enchant1for>
</skill>
<skill id="10255" levels="1" name="Superior Momentum Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- Absorbs Momentum by 20% during a normal physical attack and 40% during a critical attack. Can absorb up to 10 Momentum levels. -->
<set name="icon" val="icon.skill10255" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="10256" levels="1" name="Superior HP Mastery" enchantGroup1="10">
<!-- STR + 2, Max HP + 606, Max CP + 296 and HP Recovery Bonus + 7.3. While sitting, HP Recovery Bonus + 7 and MP recovery bonus + 3.7. When HP falls below 60%, P. Atk. + 629. When damaged to a point, has a chance of recovering 10% of Max HP. -->
<table name="#ench1maxHp"> 645 685 724 764 804 843 883 922 962 1002 </table>
<table name="#ench1maxCp"> 315 334 353 373 392 411 431 450 469 489 </table>
<table name="#ench1regHp"> 7.8 8.2 8.7 9.2 9.7 10.1 10.6 11.1 11.5 12 </table>
<table name="#ench1regHpRest"> 7.5 7.9 8.4 8.8 9.3 9.8 10.2 10.7 11.1 11.6 </table>
<table name="#ench1regMp"> 3.9 4.2 4.4 4.6 4.9 5.1 5.3 5.5 5.8 6 </table>
<table name="#ench1pAtk"> 754 809 864 919 974 1029 1084 1139 1194 1249 </table>
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
<set name="operateType" val="PASSIVE" />
<set name="magicLvl" val="85" />
<set name="icon" val="icon.skill10256" />
<set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<for>
<effect name="Buff">
<add stat="STR" val="2" />
<add stat="maxHp" val="606" />
<add stat="maxCp" val="296" />
<add stat="regHp" val="7.3" />
<add stat="regHp" val="7">
<player resting="true" />
</add>
<add stat="regMp" val="3.7" />
<add stat="pAtk" val="629">
<player hp="60" />
</add>
</effect>
</for>
<enchant1for>
<effect name="Buff">
<add stat="STR" val="2" />
<add stat="maxHp" val="#ench1maxHp" />
<add stat="maxCp" val="#ench1maxCp" />
<add stat="regHp" val="#ench1regHp" />
<add stat="regHp" val="#ench1regHpRest">
<player resting="true" />
</add>
<add stat="regMp" val="#ench1regMp" />
<add stat="pAtk" val="#ench1pAtk">
<player hp="60" />
</add>
</effect>
</enchant1for>
</skill>
<skill id="10257" levels="1" name="Superior Spirit Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 2 and Hold/Sleep/Bleed/Mind/Poison Resistance + 30. -->
<set name="operateType" val="PASSIVE" />
<set name="magicLvl" val="85" />
<set name="icon" val="icon.skill10257" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="STR" val="2" />
</effect>
<effect name="DefenceTrait">
<param HOLD="30" />
<param SLEEP="30" />
<param BLEED="30" />
<param DERANGEMENT="30" />
<param POISON="30" />
</effect>
</for>
</skill>
<skill id="10258" levels="8" name="Armor Destruction" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10">
<!-- Attacks target with 11159 Power added to P. Atk. Weakens P. Def. and absorbs Momentum. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. -->
<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 </table>
<table name="#magicLvl"> 85 87 89 90 92 93 94 95 </table>
<table name="#mpConsumes"> 50 52 53 54 57 59 60 62 </table>
<table name="#power"> 11159 11932 12547 13206 14101 14995 15873 16601 </table>
<table name="#pDef"> 0.98 0.96 0.94 0.92 0.90 0.88 0.86 0.84 0.82 0.80 </table>
<table name="#ench2MpConsume"> 59 57 54 52 49 47 44 42 39 37 </table>
<table name="#enchDuel"> 16990 17379 17767 18156 18545 18934 19322 19711 20100 20489 </table>
<table name="#enchElementPower"> 1 2 3 4 5 6 7 8 9 10 </table>
<table name="#enchMagicLvl"> 95 95 96 96 97 97 98 98 99 99 </table>
<table name="#enchPower"> 16990 17379 17767 18156 18545 18934 19322 19711 20100 20489 </table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="PD_DOWN" />
<set name="baseCritRate" val="15" />
<set name="castRange" val="40" />
<set name="coolTime" val="200" />
<set name="hitTime" val="1090" />
<set name="icon" val="icon.skill10258" />
<set name="ignoreShld" val="true" />
<set name="magicLvl" val="#magicLvl"/>
<set name="mpConsume" val="#mpConsumes" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="overHit" val="true"/>
<set name="power" val="#power"/>
<set name="reuseDelay" val="2000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<set name="isDebuff" val="true" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant1 name="mpConsume" val="#ench2MpConsume" />
<enchant1 name="power" val="#enchPower" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="pvpPower" val="#enchDuel" />
<enchant3 name="element" val="0" /> <!-- Fire -->
<enchant3 name="elementPower" val="#enchElementPower" />
<enchant3 name="magicLvl" val="#enchMagicLvl" />
<enchant3 name="power" val="#enchPower" />
<enchant4 name="element" val="1" /> <!-- Water -->
<enchant4 name="elementPower" val="#enchElementPower" />
<enchant4 name="magicLvl" val="#enchMagicLvl" />
<enchant4 name="power" val="#enchPower" />
<enchant5 name="element" val="2" /> <!-- Wind -->
<enchant5 name="elementPower" val="#enchElementPower" />
<enchant5 name="magicLvl" val="#enchMagicLvl" />
<enchant5 name="power" val="#enchPower" />
<enchant6 name="element" val="3" /> <!-- Earth -->
<enchant6 name="elementPower" val="#enchElementPower" />
<enchant6 name="magicLvl" val="#enchMagicLvl" />
<enchant6 name="power" val="#enchPower" />
<enchant7 name="element" val="4" /> <!-- Holy -->
<enchant7 name="elementPower" val="#enchElementPower" />
<enchant7 name="magicLvl" val="#enchMagicLvl" />
<enchant7 name="power" val="#enchPower" />
<enchant8 name="element" val="5" /> <!-- Unholy -->
<enchant8 name="elementPower" val="#enchElementPower" />
<enchant8 name="magicLvl" val="#enchMagicLvl" />
<enchant8 name="power" val="#enchPower" />
<cond msgId="113" addName="1">
<using kind="SWORD, BLUNT, DUAL, DUALFIST, POLE, DUALBLUNT" />
</cond>
<for>
<effect name="PhysicalAttack" />
<effect name="Debuff">
<mul stat="pDef" val="#pDef" />
</effect>
</for>
</skill>
<skill id="10260" levels="8" name="Mega Strike" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10">
<!-- Attacks target with 19893 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. -->
<table name="#magicLvl"> 85 86 88 90 92 94 96 98 </table>
<table name="#mpConsumes"> 65 66 69 71 73 76 78 80 </table>
<table name="#power"> 19893 20581 21956 23332 24707 26082 27458 28833 </table>
<table name="#ench2MpConsume"> 76 73 70 67 64 60 57 54 51 48 </table>
<table name="#enchDuel"> 30209 30896 31584 32272 32959 33647 34334 35022 35710 36397 </table>
<table name="#enchElementPower"> 30 33 36 40 43 46 50 53 56 60 </table>
<table name="#enchMagicLvl"> 98 98 98 98 98 99 99 99 99 99 </table>
<table name="#enchPower"> 30209 30896 31584 32272 32959 33647 34334 35022 35710 36397 </table>
<set name="castRange" val="40" />
<set name="coolTime" val="200" />
<set name="hitTime" val="1490" />
<set name="icon" val="icon.skill10260" />
<set name="magicLvl" val="#magicLvl"/>
<set name="mpConsume" val="#mpConsumes" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="overHit" val="true" />
<set name="power" val="#power" />
<set name="reuseDelay" val="7000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant1 name="mpConsume" val="#ench2MpConsume" />
<enchant1 name="power" val="#enchPower" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="pvpPower" val="#enchDuel" />
<enchant3 name="element" val="0" /> <!-- Fire -->
<enchant3 name="elementPower" val="#enchElementPower" />
<enchant3 name="magicLvl" val="#enchMagicLvl" />
<enchant3 name="power" val="#enchPower" />
<enchant4 name="element" val="1" /> <!-- Water -->
<enchant4 name="elementPower" val="#enchElementPower"/>
<enchant4 name="magicLvl" val="#enchMagicLvl" />
<enchant4 name="power" val="#enchPower" />
<enchant5 name="element" val="2" /> <!-- Wind -->
<enchant5 name="elementPower" val="#enchElementPower" />
<enchant5 name="magicLvl" val="#enchMagicLvl" />
<enchant5 name="power" val="#enchPower" />
<enchant6 name="element" val="3" /> <!-- Earth -->
<enchant6 name="elementPower" val="#enchElementPower" />
<enchant6 name="magicLvl" val="#enchMagicLvl" />
<enchant6 name="power" val="#enchPower" />
<enchant7 name="element" val="4" /> <!-- Holy -->
<enchant7 name="elementPower" val="#enchElementPower" />
<enchant7 name="magicLvl" val="#enchMagicLvl" />
<enchant7 name="power" val="#enchPower" />
<enchant8 name="element" val="5" /> <!-- Unholy -->
<enchant8 name="elementPower" val="#enchElementPower" />
<enchant8 name="magicLvl" val="#enchMagicLvl" />
<enchant8 name="power" val="#enchPower" />
<cond msgId="113" addName="1">
<using kind="SWORD, BLUNT, DUAL, DUALFIST, POLE, DUALBLUNT" />
</cond>
<for>
<effect name="EnergyAttack">
<param power="#power" />
<param criticalChance="10" />
<param ignoreShieldDefence="true" />
</effect>
</for>
</skill>
<skill id="10262" levels="6" name="Power Bomber" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10">
<!-- Inflicts a powerful strike on target with 20483 Power added to P. Atk., knocking them down for 3 sec., and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Critical. Ignores Shield Defense. -->
<table name="#abnormalLvls"> 1 2 3 4 5 6 </table>
<table name="#magicLvl"> 85 88 91 94 97 99 </table>
<table name="#mpConsumes"> 84 89 93 98 102 105 </table>
<table name="#power"> 20483 22595 24708 26821 28934 30343 </table>
<table name="#ench2MpConsume"> 100 96 92 88 84 79 75 71 67 63 </table>
<table name="#enchDuel"> 31047 31751 32455 33160 33864 34568 35273 35977 36681 37386 </table>
<table name="#enchElementPower"> 30 33 36 40 43 46 50 53 56 60 </table>
<table name="#enchPower"> 31047 31751 32455 33160 33864 34568 35273 35977 36681 37386 </table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="3" />
<set name="abnormalType" val="KNOCK_DOWN" />
<set name="abnormalVisualEffect" val="KNOCK_DOWN" />
<set name="castRange" val="40" />
<set name="coolTime" val="500" />
<set name="hitTime" val="1690" />
<set name="icon" val="icon.skill10262" />
<set name="magicLvl" val="#magicLvl"/>
<set name="mpConsume" val="#mpConsumes" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="overHit" val="true" />
<set name="power" val="#power" />
<set name="reuseDelay" val="30000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<set name="isDebuff" val="true" />
<set name="trait" val="KNOCKDOWN" />
<enchant1 name="mpConsume" val="#ench2MpConsume" />
<enchant1 name="power" val="#enchPower" />
<enchant2 name="pvpPower" val="#enchDuel" />
<enchant3 name="element" val="0" /> <!-- Fire -->
<enchant3 name="elementPower" val="#enchElementPower" />
<enchant3 name="power" val="#enchPower" />
<enchant4 name="element" val="1" /> <!-- Water -->
<enchant4 name="elementPower" val="#enchElementPower" />
<enchant4 name="power" val="#enchPower" />
<enchant5 name="element" val="2" /> <!-- Wind -->
<enchant5 name="elementPower" val="#enchElementPower" />
<enchant5 name="power" val="#enchPower" />
<enchant6 name="element" val="3" /> <!-- Earth -->
<enchant6 name="elementPower" val="#enchElementPower" />
<enchant6 name="power" val="#enchPower" />
<enchant7 name="element" val="4" /> <!-- Holy -->
<enchant7 name="elementPower" val="#enchElementPower" />
<enchant7 name="power" val="#enchPower" />
<enchant8 name="element" val="5" /> <!-- Unholy -->
<enchant8 name="elementPower" val="#enchElementPower" />
<enchant8 name="power" val="#enchPower" />
<cond msgId="113" addName="1">
<using kind="SWORD, BLUNT, DUAL, DUALFIST, POLE, DUALBLUNT" />
</cond>
<for>
<effect name="EnergyAttack">
<param power="#power" />
<param criticalChance="10" />
<param ignoreShieldDefence="true" />
</effect>
<effect name="KnockDown">
<param speed="700" distance="50" />
</effect>
</for>
</skill>
<skill id="10263" levels="8" name="Hurricane Blaster" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10">
<!-- Attacks target with 551 power, lowers P. Def., and absorbs Momentum. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. -->
<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 </table>
<table name="#magicLvl"> 85 86 88 90 92 94 96 98 </table>
<table name="#mpConsumes"> 58 59 61 63 65 67 69 71 </table>
<table name="#pDef"> 0.98 0.96 0.94 0.92 0.90 0.88 0.86 0.84 0.82 0.80 </table>
<table name="#power"> 551 566 598 630 662 693 725 757 </table>
<table name="#ench2MpConsume"> 68 65 62 59 56 53 51 48 45 42 </table>
<table name="#enchDuel"> 789 805 820 836 852 868 884 900 916 932 </table>
<table name="#enchElementPower"> 30 33 36 40 43 46 50 53 56 60 </table>
<table name="#enchMagicLvl"> 98 98 98 98 98 99 99 99 99 99 </table>
<table name="#enchPower"> 789 805 820 836 852 868 884 900 916 932 </table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="PD_DOWN" />
<set name="castRange" val="600" />
<set name="coolTime" val="300" />
<set name="effectRange" val="900" />
<set name="hitTime" val="1200" />
<set name="icon" val="icon.skill10263" />
<set name="magicLvl" val="#magicLvl"/>
<set name="mpConsume" val="#mpConsumes" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="power" val="#power"/>
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<set name="isDebuff" val="true" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant1 name="mpConsume" val="#ench2MpConsume" />
<enchant1 name="power" val="#enchPower" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="pvpPower" val="#enchDuel" />
<enchant3 name="element" val="0" /> <!-- Fire -->
<enchant3 name="elementPower" val="#enchElementPower" />
<enchant3 name="magicLvl" val="#enchMagicLvl" />
<enchant3 name="power" val="#enchPower" />
<enchant4 name="element" val="1" /> <!-- Water -->
<enchant4 name="elementPower" val="#enchElementPower" />
<enchant4 name="magicLvl" val="#enchMagicLvl" />
<enchant4 name="power" val="#enchPower" />
<enchant5 name="element" val="2" /> <!-- Wind -->
<enchant5 name="elementPower" val="#enchElementPower" />
<enchant5 name="magicLvl" val="#enchMagicLvl" />
<enchant5 name="power" val="#enchPower" />
<enchant6 name="element" val="3" /> <!-- Earth -->
<enchant6 name="elementPower" val="#enchElementPower" />
<enchant6 name="magicLvl" val="#enchMagicLvl" />
<enchant6 name="power" val="#enchPower" />
<enchant7 name="element" val="4" /> <!-- Holy -->
<enchant7 name="elementPower" val="#enchElementPower" />
<enchant7 name="magicLvl" val="#enchMagicLvl" />
<enchant7 name="power" val="#enchPower" />
<enchant8 name="element" val="5" /> <!-- Unholy -->
<enchant8 name="elementPower" val="#enchElementPower" />
<enchant8 name="magicLvl" val="#enchMagicLvl" />
<enchant8 name="power" val="#enchPower" />
<cond msgId="113" addName="1">
<using kind="SWORD, BLUNT, DUAL, DUALFIST, POLE, DUALBLUNT" />
</cond>
<for>
<effect name="PhysicalAttack" />
<effect name="Debuff">
<mul stat="pDef" val="#pDef" />
</effect>
</for>
<for>
<effect name="FocusEnergy">
<param charge="10" />
</effect>
</for>
</skill>
<skill id="10265" levels="8" name="Eruption">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks nearby enemies with 11557 Power added to P. Atk., Stuns them for 2 seconds and remove their target. Power is decreased by 10% when equipped with a sword/blunt/fist weapon and increased by 50% when equipped with a spear. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. -->
<table name="#mpConsumes"> 122 124 129 133 137 142 146 151 </table>
<set name="icon" val="icon.skill10265" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="40" />
<set name="hitTime" val="1390" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="5000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10266" levels="8" name="Giant Punch">
<!-- AUTO GENERATED SKILL -->
<!-- Strikes down at the ground with a fist to Knock Down nearby enemies for 5 sec. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. -->
<table name="#mpConsumes"> 76 79 81 84 87 90 92 95 </table>
<set name="icon" val="icon.skill10266" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10267" levels="6" name="Hurricane Rush">
<!-- AUTO GENERATED SKILL -->
<!-- Shoulder charge target to Stun it for 3 seconds. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. -->
<table name="#mpConsumes"> 38 39 41 43 44 47 </table>
<set name="icon" val="icon.skill10267" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="600" />
<set name="hitTime" val="500" />
<set name="coolTime" val="100" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10268" levels="6" name="Rolling Thunder">
<!-- AUTO GENERATED SKILL -->
<!-- Becomes enveloped with the energy of a whirlwind. Continuously decreases nearby enemies' HP. Continuously decreases your MP. -->
<table name="#mpConsumes"> 40 42 43 45 46 47 </table>
<set name="icon" val="icon.skill10268" />
<set name="operateType" val="TOGGLE" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
</skill>
<skill id="10269" levels="7" name="Jump Attack">
<!-- AUTO GENERATED SKILL -->
<!-- Jumps to attack frontal enemies with 10508 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. The more Momentum used the more damage inflicted, up to a maximum of 5 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. -->
<table name="#mpConsumes"> 111 114 118 122 126 130 134 </table>
<set name="icon" val="icon.skill10269" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="600" />
<set name="hitTime" val="890" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="5000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10270" levels="1" name="Second Wind" enchantGroup1="10">
<!-- Instantly recovers 35% of Max HP and 15% of Max CP. For 2 minutes, Max HP + 35% and Max CP + 15%. -->
<table name="#enchTime"> 132 142 156 168 180 192 204 216 228 240 </table>
<table name="#enchMagicLvl"> 93 93 94 95 95 96 97 97 98 99 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="MAX_HP_CP_UP" />
<set name="effectPoint" val="635" />
<set name="hitTime" val="1200" />
<set name="icon" val="icon.skill10270" />
<set name="magicLvl" val="93"/>
<set name="mpConsume" val="43" />
<set name="coolTime" val="300" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="120000" />
<set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant1 name="abnormalTime" val="#enchTime" />
<for>
<effect name="Buff">
<mul stat="maxHp" val="1.35" />
<mul stat="maxCp" val="1.15" />
</effect>
<effect name="HealPercent">
<param power="35" />
</effect>
<effect name="CpHealPercent">
<param power="15" />
</effect>
</for>
</skill>
<skill id="10271" levels="2" name="Power Provoke">
<!-- AUTO GENERATED SKILL -->
<!-- Provokes nearby enemies. Raises their P. Atk. and Atk. Spd. for 10 seconds but lower their P. Def. -->
<table name="#mpConsumes"> 76 83 </table>
<set name="icon" val="icon.skill10271" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="4000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10273" levels="4" name="Lightning Disarm">
<!-- AUTO GENERATED SKILL -->
<!-- Disarms nearby enemies for 5 seconds. Lowers P. Atk. and M. Atk. by 10%. -->
<set name="icon" val="icon.skill10273" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="92" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="120000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10274" levels="4" name="Berserker">
<!-- AUTO GENERATED SKILL -->
<!-- You have reached your physical limit. Increases debuff resistance, Speed, P. Atk., Accuracy, P. Def., Atk. Spd., and Critical Damage. When target is killed, recovers HP by 20%. When HP falls below 60%, increases P. Atk. by 10% and Critical Rate by 100. When HP falls below 30%, increases P. Atk. by 30% and Critical Rate by an additional 300. Can be used when HP is below 70%. -->
<table name="#mpConsumes"> 38 41 45 47 </table>
<set name="icon" val="icon.skill10274" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="300000" />
</skill>
<skill id="10275" levels="1" name="Infinity Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts a powerful attack on target with 65085 Power added to P. Atk. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. -->
<set name="icon" val="icon.skill10275" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1178" />
<set name="castRange" val="40" />
<set name="hitTime" val="5000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10276" levels="1" name="Force of Nature">
<!-- AUTO GENERATED SKILL -->
<!-- Immediately increases Momentum to its maximum level. -->
<set name="icon" val="icon.skill10276" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="38" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="10277" levels="4" name="Final Cry">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk. + 20% and skill damage + 10% for 2 minutes. Increases general/skill attack damage + 5% during PvP. -->
<table name="#mpConsumes"> 38 41 45 47 </table>
<set name="icon" val="icon.skill10277" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="180000" />
</skill>
<skill id="10278" levels="8" name="Reduce Anger">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases the aggression of nearby enemies toward the caster. -->
<table name="#mpConsumes"> 76 77 80 83 86 88 91 94 </table>
<set name="icon" val="icon.skill10278" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10279" levels="1" name="Giant Barrier">
<!-- AUTO GENERATED SKILL -->
<!-- Removes all debuffs and for 10 seconds, becomes invincible against normal attacks, skills, and debuffs. Spd. + 30%. Available when HP is 70% or lower. -->
<set name="icon" val="icon.skill10279" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="42" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="300000" />
</skill>
<skill id="10280" levels="1" name="Momentum Charge">
<!-- AUTO GENERATED SKILL -->
<!-- Continuously consumes HP to produce Momentum. -->
<set name="icon" val="icon.skill10283" />
<set name="operateType" val="TOGGLE" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="58" />
</skill>
<skill id="10281" levels="2" name="Sonic Star">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks and knocks down nearby enemies at the speed of light with 44711 Power added to P. Atk. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon. Over-hit. Critical. -->
<table name="#mpConsumes"> 1103 1158 </table>
<set name="icon" val="icon.skill10281" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="7500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10283" levels="1" name="Increase Momentum">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill10283" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="10000" />
</skill>
<skill id="10284" levels="3" name="Lightning Force">
<!-- AUTO GENERATED SKILL -->
<!-- You are imbued with Rage. P. Atk. + 10% and Speed + 5 when equipped with a fist weapon/sword/blunt/dualsword/spear. 20% chance of raising Lightning Force to level 2 during a critical attack. -->
<table name="#icons"> icon.skill10284 icon.skill10284_2 icon.skill10284_3 </table>
<set name="icon" val="#icons" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="isMagic" val="4" />
</skill>
<skill id="10285" levels="1" name="HP Drain">
<!-- AUTO GENERATED SKILL -->
<!-- Recovers HP by 20%. -->
<set name="icon" val="icon.skill10285" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="10000" />
<set name="isMagic" val="4" />
</skill>
<skill id="10286" levels="1" name="Superior Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 2, M. Def. + 199, and Fire/Water/Wind/Earth Resistance + 20. When receiving damage, has a chance of increasing M. Def. and Attribute Resistance momentarily. -->
<set name="icon" val="icon.skill10005" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="10287" levels="6" name="Rolling Thunder">
<!-- AUTO GENERATED SKILL -->
<!-- HP decreases by 225 per second. -->
<set name="icon" val="icon.skill0494" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="3000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10288" levels="8" name="Hurricane Storm">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks near the enemy with 11557 Power added to P. Atk. Power - 10% when using a sword, dualsword, blunt, or fist weapon. Power + 50% when using a spear. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. Over-hit. Critical hit. -->
<table name="#mpConsumes"> 161 163 169 175 180 186 192 198 </table>
<set name="icon" val="icon.skill10288" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="500" />
<set name="hitTime" val="1790" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="10000" />
</skill>
<skill id="10289" levels="4" name="Boost">
<!-- AUTO GENERATED SKILL -->
<!-- Increases skills' effect by 30% for 60 seconds and normal/skill attack damage by 5% during PvP. -->
<set name="icon" val="icon.skill10289" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="143" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="180000" />
</skill>
<skill id="10290" levels="8" name="Hurricane Slasher">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks around the enemy with 11557 Power added to P. Atk. Decreases power - 10% when equipped with a sword/blunt/fist weapon. Increases power + 50% when equipped with a spear. Requires a dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Critical. -->
<table name="#mpConsumes"> 138 141 146 150 155 160 165 170 </table>
<set name="icon" val="icon.skill0007" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="1800" />
<set name="reuseDelay" val="7000" />
</skill>
<skill id="10291" levels="1" name="Feral Bear Cry" enchantGroup1="10" enchantGroup2="10">
<!-- Shouts loudly to invoke the power of the Bear. For 5 minutes, increases your P. Atk. and P. Critical Damage by 30%. -->
<table name="#enchTime"> 310 320 330 340 350 360 370 380 390 400 </table>
<table name="#enchTraits"> 1 2 3 4 5 6 7 8 9 10 </table>
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="POSSESSION" />
<set name="effectPoint" val="438" />
<set name="hitTime" val="2000" />
<set name="icon" val="icon.skill10291" />
<set name="magicLvl" val="85"/>
<set name="mpConsume" val="38" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="30000" />
<set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant1 name="abnormalTime" val="#enchTime" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.3" />
<mul stat="cAtk" val="1.3" />
</effect>
</for>
<enchant2for>
<effect name="Buff">
<mul stat="pAtk" val="1.3" />
<mul stat="cAtk" val="1.3" />
</effect>
<effect name="AttackTrait">
<param KNOCKDOWN="#enchTraits" />
</effect>
</enchant2for>
</skill>
<skill id="10292" levels="1" name="Feral Ogre Cry" enchantGroup1="10" enchantGroup2="10">
<!-- Shouts loudly to invoke the power of the Ogre. For 5 minutes, increases your P. Atk., P. Def. And M. Def. by 35% and P. Critical Damage and Max HP by 10%. -->
<table name="#enchTime"> 310 320 330 340 350 360 370 380 390 400 </table>
<table name="#enchTraits"> 1 2 3 4 5 6 7 8 9 10 </table>
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="POSSESSION" />
<set name="effectPoint" val="438" />
<set name="hitTime" val="2000" />
<set name="icon" val="icon.skill10292" />
<set name="magicLvl" val="85"/>
<set name="mpConsume" val="38" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="30000" />
<set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant1 name="abnormalTime" val="#enchTime" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<for>
<effect name="Buff">
<mul stat="maxHp" val="1.10" />
<mul stat="pAtk" val="1.35" />
<mul stat="pDef" val="1.35" />
<mul stat="mDef" val="1.35" />
<mul stat="cAtk" val="1.10" />
</effect>
<effect name="HealPercent">
<param power="10" />
</effect>
</for>
<enchant2for>
<effect name="Buff">
<mul stat="maxHp" val="1.10" />
<mul stat="pAtk" val="1.35" />
<mul stat="pDef" val="1.35" />
<mul stat="mDef" val="1.35" />
<mul stat="cAtk" val="1.10" />
</effect>
<effect name="HealPercent">
<param power="10" />
</effect>
<effect name="AttackTrait">
<param KNOCKDOWN="#enchTraits" />
</effect>
</enchant2for>
</skill>
<skill id="10293" levels="1" name="Feral Puma Cry" enchantGroup1="10" enchantGroup2="10">
<!-- Shouts loudly to invoke the power of the Puma. For 5 minutes, increases your P. Accuracy by 10 and Atk. Spd. by 20%, and decreases Critical Damage received by 40%. -->
<table name="#enchTime"> 310 320 330 340 350 360 370 380 390 400 </table>
<table name="#enchTraits"> 1 2 3 4 5 6 7 8 9 10 </table>
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="POSSESSION" />
<set name="effectPoint" val="438" />
<set name="hitTime" val="2000" />
<set name="icon" val="icon.skill10293" />
<set name="magicLvl" val="85"/>
<set name="mpConsume" val="38" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="30000" />
<set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant1 name="abnormalTime" val="#enchTime" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<for>
<effect name="Buff">
<add stat="accCombat" val="10" />
<mul stat="pAtkSpd" val="1.20" />
<mul stat="defCritDamage" val="1.40" />
</effect>
</for>
<enchant2for>
<effect name="Buff">
<add stat="accCombat" val="10" />
<mul stat="pAtkSpd" val="1.20" />
<mul stat="defCritDamage" val="1.40" />
</effect>
<effect name="AttackTrait">
<param KNOCKDOWN="#enchTraits" />
</effect>
</enchant2for>
</skill>
<skill id="10294" levels="1" name="Feral Rabbit Cry" enchantGroup1="10" enchantGroup2="10">
<!-- Shouts loudly to invoke the power of the Rabbit. For 5 minutes, increases your Atk. Spd. by 30%, Speed by 35% and P. Evasion by 15. -->
<table name="#enchTime"> 310 320 330 340 350 360 370 380 390 400 </table>
<table name="#enchTraits"> 1 2 3 4 5 6 7 8 9 10 </table>
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="POSSESSION" />
<set name="effectPoint" val="438" />
<set name="hitTime" val="2000" />
<set name="icon" val="icon.skill10294" />
<set name="magicLvl" val="85"/>
<set name="mpConsume" val="38" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="30000" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="1.30" />
<mul stat="runSpd" val="1.35" />
<add stat="rEvas" val="15" />
</effect>
</for>
<enchant2for>
<effect name="Buff">
<mul stat="pAtkSpd" val="1.30" />
<mul stat="runSpd" val="1.35" />
<add stat="rEvas" val="15" />
</effect>
<effect name="AttackTrait">
<param KNOCKDOWN="#enchTraits" />
</effect>
</enchant2for>
</skill>
<skill id="10295" levels="1" name="Hawk Cry" enchantGroup1="10" enchantGroup2="10">
<!-- Shouts loudly to invoke the power of the Hawk. For 5 minutes, increases your P. Accuracy by 8, Critical Rate by 120 and Critical Damage by 30%. -->
<table name="#enchTime"> 310 320 330 340 350 360 370 380 390 400 </table>
<table name="#enchTraits"> 1 2 3 4 5 6 7 8 9 10 </table>
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="POSSESSION" />
<set name="effectPoint" val="438" />
<set name="hitTime" val="2000" />
<set name="icon" val="icon.skill10295" />
<set name="magicLvl" val="85"/>
<set name="mpConsume" val="38" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="30000" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="accCombat" val="8" />
<add stat="rCrit" val="120" />
<mul stat="cAtk" val="1.30" />
</effect>
</for>
<enchant2for>
<effect name="Buff">
<add stat="accCombat" val="8" />
<add stat="rCrit" val="120" />
<mul stat="cAtk" val="1.30" />
</effect>
<effect name="AttackTrait">
<param KNOCKDOWN="#enchTraits" />
</effect>
</enchant2for>
</skill>
<skill id="10296" levels="1" name="Spirit of the Hunter">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 minutes, increases damage against insects/plants/animals + 10%. -->
<set name="icon" val="icon.skill0359" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="38" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="30000" />
</skill>
<skill id="10297" levels="1" name="Spirit of the Slayer">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 minutes, increases damage against monsters/magic creatures/giants/dragons + 10%. -->
<set name="icon" val="icon.skill0360" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="38" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="30000" />
</skill>
<skill id="10298" levels="1" name="Power Revival">
<!-- AUTO GENERATED SKILL -->
<!-- Recovers all of your HP. -->
<set name="icon" val="icon.skill10298" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="38" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="600000" />
</skill>
<skill id="10299" levels="1" name="Stun Spear">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicted with stun and unable to move for 3 seconds. -->
<set name="icon" val="icon.skill10299" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="isDebuff" val="true" />
</skill>
</list>