77 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			77 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
 | |
|  * Copyright (C) 2004-2015 L2J DataPack
 | |
|  * 
 | |
|  * This file is part of L2J DataPack.
 | |
|  * 
 | |
|  * L2J DataPack is free software: you can redistribute it and/or modify
 | |
|  * it under the terms of the GNU General Public License as published by
 | |
|  * the Free Software Foundation, either version 3 of the License, or
 | |
|  * (at your option) any later version.
 | |
|  * 
 | |
|  * L2J DataPack is distributed in the hope that it will be useful,
 | |
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 | |
|  * General Public License for more details.
 | |
|  * 
 | |
|  * You should have received a copy of the GNU General Public License
 | |
|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
 | |
|  */
 | |
| package handlers.admincommandhandlers;
 | |
| 
 | |
| import com.l2jserver.gameserver.handler.IAdminCommandHandler;
 | |
| import com.l2jserver.gameserver.model.L2Object;
 | |
| import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 | |
| 
 | |
| /**
 | |
|  * This class handles following admin commands: - character_disconnect = disconnects target player
 | |
|  * @version $Revision: 1.2.4.4 $ $Date: 2005/04/11 10:06:00 $
 | |
|  */
 | |
| public class AdminDisconnect implements IAdminCommandHandler
 | |
| {
 | |
| 	private static final String[] ADMIN_COMMANDS =
 | |
| 	{
 | |
| 		"admin_character_disconnect"
 | |
| 	};
 | |
| 	
 | |
| 	@Override
 | |
| 	public boolean useAdminCommand(String command, L2PcInstance activeChar)
 | |
| 	{
 | |
| 		if (command.equals("admin_character_disconnect"))
 | |
| 		{
 | |
| 			disconnectCharacter(activeChar);
 | |
| 		}
 | |
| 		return true;
 | |
| 	}
 | |
| 	
 | |
| 	@Override
 | |
| 	public String[] getAdminCommandList()
 | |
| 	{
 | |
| 		return ADMIN_COMMANDS;
 | |
| 	}
 | |
| 	
 | |
| 	private void disconnectCharacter(L2PcInstance activeChar)
 | |
| 	{
 | |
| 		L2Object target = activeChar.getTarget();
 | |
| 		L2PcInstance player = null;
 | |
| 		if (target instanceof L2PcInstance)
 | |
| 		{
 | |
| 			player = (L2PcInstance) target;
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			return;
 | |
| 		}
 | |
| 		
 | |
| 		if (player == activeChar)
 | |
| 		{
 | |
| 			activeChar.sendMessage("You cannot logout your own character.");
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			activeChar.sendMessage("Character " + player.getName() + " disconnected from server.");
 | |
| 			
 | |
| 			player.logout();
 | |
| 		}
 | |
| 	}
 | |
| }
 | 
