264 lines
9.4 KiB
Java
264 lines
9.4 KiB
Java
/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.bypasshandlers;
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import java.util.Collection;
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import java.util.Set;
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import java.util.stream.Collectors;
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import com.l2jmobius.gameserver.handler.IBypassHandler;
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import com.l2jmobius.gameserver.instancemanager.QuestManager;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.events.EventType;
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import com.l2jmobius.gameserver.model.events.listeners.AbstractEventListener;
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import com.l2jmobius.gameserver.model.quest.Quest;
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import com.l2jmobius.gameserver.model.quest.QuestState;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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import com.l2jmobius.gameserver.network.serverpackets.ActionFailed;
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import com.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
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public class QuestLink implements IBypassHandler
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{
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private static final String[] COMMANDS =
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{
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"Quest"
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};
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@Override
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public boolean useBypass(String command, L2PcInstance activeChar, L2Character target)
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{
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String quest = "";
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try
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{
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quest = command.substring(5).trim();
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}
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catch (IndexOutOfBoundsException ioobe)
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{
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}
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if (quest.length() == 0)
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{
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showQuestWindow(activeChar, (L2Npc) target);
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}
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else
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{
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final int questNameEnd = quest.indexOf(" ");
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if (questNameEnd == -1)
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{
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showQuestWindow(activeChar, (L2Npc) target, quest);
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}
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else
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{
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activeChar.processQuestEvent(quest.substring(0, questNameEnd), quest.substring(questNameEnd).trim());
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}
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}
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return true;
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}
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/**
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* Open a choose quest window on client with all quests available of the L2NpcInstance.<br>
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* <b><u>Actions</u>:</b><br>
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* <li>Send a Server->Client NpcHtmlMessage containing the text of the L2NpcInstance to the L2PcInstance</li>
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* @param player The L2PcInstance that talk with the L2NpcInstance
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* @param npc The table containing quests of the L2NpcInstance
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* @param quests
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*/
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public static void showQuestChooseWindow(L2PcInstance player, L2Npc npc, Collection<Quest> quests)
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{
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final StringBuilder sbStarted = new StringBuilder(128);
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final StringBuilder sbCanStart = new StringBuilder(128);
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final StringBuilder sbCantStart = new StringBuilder(128);
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final StringBuilder sbCompleted = new StringBuilder(128);
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//@formatter:off
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final Set<Quest> startingQuests = npc.getListeners(EventType.ON_NPC_QUEST_START).stream()
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.map(AbstractEventListener::getOwner)
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.filter(Quest.class::isInstance)
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.map(Quest.class::cast)
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.distinct()
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.collect(Collectors.toSet());
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//@formatter:on
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for (Quest quest : quests)
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{
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final QuestState qs = player.getQuestState(quest.getScriptName());
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if ((qs == null) || qs.isCreated() || (qs.isCompleted() && qs.isNowAvailable()))
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{
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final String startConditionHtml = quest.getStartConditionHtml(player, npc);
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if (((startConditionHtml != null) && startConditionHtml.isEmpty()) || !startingQuests.contains(quest))
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{
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continue;
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}
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else if (startingQuests.contains(quest) && quest.canStartQuest(player))
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{
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sbCanStart.append("<font color=\"bbaa88\">");
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sbCanStart.append("<button icon=\"quest\" align=\"left\" action=\"bypass -h npc_" + npc.getObjectId() + "_Quest " + quest.getName() + "\">");
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sbCanStart.append(quest.isCustomQuest() ? quest.getPath() : "<fstring>" + quest.getNpcStringId() + "01</fstring>");
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sbCanStart.append("</button></font>");
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}
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else
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{
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sbCantStart.append("<font color=\"a62f31\">");
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sbCantStart.append("<button icon=\"quest\" align=\"left\" action=\"bypass -h npc_" + npc.getObjectId() + "_Quest " + quest.getName() + "\">");
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sbCantStart.append(quest.isCustomQuest() ? quest.getPath() : "<fstring>" + quest.getNpcStringId() + "01</fstring>");
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sbCantStart.append("</button></font>");
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}
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}
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else if (Quest.getNoQuestMsg(player).equals(quest.onTalk(npc, player, true)))
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{
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continue;
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}
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else if (qs.isStarted())
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{
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sbStarted.append("<font color=\"ffdd66\">");
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sbStarted.append("<button icon=\"quest\" align=\"left\" action=\"bypass -h npc_" + npc.getObjectId() + "_Quest " + quest.getName() + "\">");
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sbStarted.append(quest.isCustomQuest() ? quest.getPath() + " (In Progress)" : "<fstring>" + quest.getNpcStringId() + "02</fstring>");
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sbStarted.append("</button></font>");
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}
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else if (qs.isCompleted())
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{
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sbCompleted.append("<font color=\"787878\">");
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sbCompleted.append("<button icon=\"quest\" align=\"left\" action=\"bypass -h npc_" + npc.getObjectId() + "_Quest " + quest.getName() + "\">");
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sbCompleted.append(quest.isCustomQuest() ? quest.getPath() + " (Done) " : "<fstring>" + quest.getNpcStringId() + "03</fstring>");
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sbCompleted.append("</button></font>");
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}
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}
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String content;
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if ((sbStarted.length() > 0) || (sbCanStart.length() > 0) || (sbCantStart.length() > 0) || (sbCompleted.length() > 0))
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{
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final StringBuilder sb = new StringBuilder(128);
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sb.append("<html><body>");
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sb.append(sbStarted.toString());
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sb.append(sbCanStart.toString());
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sb.append(sbCantStart.toString());
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sb.append(sbCompleted.toString());
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sb.append("</body></html>");
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content = sb.toString();
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}
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else
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{
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content = Quest.getNoQuestMsg(player);
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}
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// Send a Server->Client packet NpcHtmlMessage to the L2PcInstance in order to display the message of the L2NpcInstance
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content = content.replaceAll("%objectId%", String.valueOf(npc.getObjectId()));
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player.sendPacket(new NpcHtmlMessage(npc.getObjectId(), content));
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}
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/**
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* Open a quest window on client with the text of the L2NpcInstance.<br>
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* <b><u>Actions</u>:</b><br>
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* <ul>
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* <li>Get the text of the quest state in the folder data/scripts/quests/questId/stateId.htm</li>
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* <li>Send a Server->Client NpcHtmlMessage containing the text of the L2NpcInstance to the L2PcInstance</li>
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* <li>Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet</li>
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* </ul>
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* @param player the L2PcInstance that talk with the {@code npc}
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* @param npc the L2NpcInstance that chats with the {@code player}
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* @param questId the Id of the quest to display the message
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*/
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public static void showQuestWindow(L2PcInstance player, L2Npc npc, String questId)
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{
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String content = null;
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final Quest q = QuestManager.getInstance().getQuest(questId);
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// Get the state of the selected quest
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final QuestState qs = player.getQuestState(questId);
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if (q != null)
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{
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if (((q.getId() >= 1) && (q.getId() < 20000)) && ((player.getWeightPenalty() >= 3) || !player.isInventoryUnder90(true)))
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{
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player.sendPacket(SystemMessageId.UNABLE_TO_PROCESS_THIS_REQUEST_UNTIL_YOUR_INVENTORY_S_WEIGHT_AND_SLOT_COUNT_ARE_LESS_THAN_80_PERCENT_OF_CAPACITY);
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return;
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}
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if (qs == null)
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{
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if ((q.getId() >= 1) && (q.getId() < 20000))
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{
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// Too many ongoing quests.
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if (player.getAllActiveQuests().size() > 40)
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{
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final NpcHtmlMessage html = new NpcHtmlMessage(npc.getObjectId());
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html.setFile(player.getHtmlPrefix(), "data/html/fullquest.html");
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player.sendPacket(html);
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return;
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}
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}
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}
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q.notifyTalk(npc, player, false);
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}
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else
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{
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content = Quest.getNoQuestMsg(player); // no quests found
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}
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// Send a Server->Client packet NpcHtmlMessage to the L2PcInstance in order to display the message of the L2NpcInstance
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if (content != null)
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{
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content = content.replaceAll("%objectId%", String.valueOf(npc.getObjectId()));
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player.sendPacket(new NpcHtmlMessage(npc.getObjectId(), content));
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}
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// Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
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player.sendPacket(ActionFailed.STATIC_PACKET);
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}
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/**
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* Collect awaiting quests/start points and display a QuestChooseWindow (if several available) or QuestWindow.
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* @param player the L2PcInstance that talk with the {@code npc}.
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* @param npc the L2NpcInstance that chats with the {@code player}.
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*/
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private static void showQuestWindow(L2PcInstance player, L2Npc npc)
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{
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//@formatter:off
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final Set<Quest> quests = npc.getListeners(EventType.ON_NPC_TALK).stream()
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.map(AbstractEventListener::getOwner)
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.filter(Quest.class::isInstance)
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.map(Quest.class::cast)
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.filter(quest -> (quest.getId() > 0) && (quest.getId() < 20000))
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.filter(quest -> !Quest.getNoQuestMsg(player).equals(quest.onTalk(npc, player, true)))
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.distinct()
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.collect(Collectors.toSet());
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//@formatter:on
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if (quests.size() > 1)
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{
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showQuestChooseWindow(player, npc, quests);
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}
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else if (quests.size() == 1)
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{
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showQuestWindow(player, npc, quests.stream().findFirst().get().getName());
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}
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else
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{
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showQuestWindow(player, npc, "");
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}
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}
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@Override
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public String[] getBypassList()
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{
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return COMMANDS;
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}
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}
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