167 lines
4.6 KiB
Java
167 lines
4.6 KiB
Java
/*
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* Copyright (C) 2004-2015 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.taskmanager;
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import java.util.Iterator;
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import java.util.Map;
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import java.util.Map.Entry;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import com.l2jserver.gameserver.ThreadPoolManager;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.L2Summon;
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import com.l2jserver.gameserver.model.actor.instance.L2CubicInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.network.serverpackets.AutoAttackStop;
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/**
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* Attack stance task manager.
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* @author Luca Baldi, Zoey76
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*/
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public class AttackStanceTaskManager
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{
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protected static final Logger _log = Logger.getLogger(AttackStanceTaskManager.class.getName());
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protected static final Map<L2Character, Long> _attackStanceTasks = new ConcurrentHashMap<>();
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/**
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* Instantiates a new attack stance task manager.
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*/
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protected AttackStanceTaskManager()
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{
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ThreadPoolManager.getInstance().scheduleAiAtFixedRate(new FightModeScheduler(), 0, 1000);
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}
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/**
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* Adds the attack stance task.
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* @param actor the actor
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*/
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public void addAttackStanceTask(L2Character actor)
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{
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if (actor != null)
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{
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if (actor.isPlayable())
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{
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final L2PcInstance player = actor.getActingPlayer();
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for (L2CubicInstance cubic : player.getCubics().values())
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{
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if (cubic.getId() != L2CubicInstance.LIFE_CUBIC)
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{
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cubic.doAction();
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}
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}
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}
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_attackStanceTasks.put(actor, System.currentTimeMillis());
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}
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}
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/**
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* Removes the attack stance task.
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* @param actor the actor
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*/
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public void removeAttackStanceTask(L2Character actor)
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{
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if (actor != null)
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{
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if (actor.isSummon())
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{
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actor = actor.getActingPlayer();
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}
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_attackStanceTasks.remove(actor);
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}
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}
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/**
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* Checks for attack stance task.<br>
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* @param actor the actor
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* @return {@code true} if the character has an attack stance task, {@code false} otherwise
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*/
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public boolean hasAttackStanceTask(L2Character actor)
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{
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if (actor != null)
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{
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if (actor.isSummon())
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{
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actor = actor.getActingPlayer();
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}
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return _attackStanceTasks.containsKey(actor);
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}
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return false;
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}
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protected class FightModeScheduler implements Runnable
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{
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@Override
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public void run()
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{
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long current = System.currentTimeMillis();
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try
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{
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final Iterator<Entry<L2Character, Long>> iter = _attackStanceTasks.entrySet().iterator();
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Entry<L2Character, Long> e;
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L2Character actor;
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while (iter.hasNext())
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{
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e = iter.next();
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if ((current - e.getValue()) > 15000)
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{
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actor = e.getKey();
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if (actor != null)
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{
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actor.broadcastPacket(new AutoAttackStop(actor.getObjectId()));
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actor.getAI().setAutoAttacking(false);
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if (actor.isPlayer() && actor.hasSummon())
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{
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final L2Summon pet = actor.getPet();
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if (pet != null)
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{
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pet.broadcastPacket(new AutoAttackStop(pet.getObjectId()));
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}
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actor.getServitors().values().forEach(s -> s.broadcastPacket(new AutoAttackStop(s.getObjectId())));
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}
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}
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iter.remove();
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}
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}
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}
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catch (Exception e)
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{
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// Unless caught here, players remain in attack positions.
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_log.log(Level.WARNING, "Error in FightModeScheduler: " + e.getMessage(), e);
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}
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}
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}
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/**
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* Gets the single instance of AttackStanceTaskManager.
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* @return single instance of AttackStanceTaskManager
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*/
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public static AttackStanceTaskManager getInstance()
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{
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return SingletonHolder._instance;
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}
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private static class SingletonHolder
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{
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protected static final AttackStanceTaskManager _instance = new AttackStanceTaskManager();
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}
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}
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