Files
l2j_mobius/trunk/dist/game/data/stats/skills/11100-11199.xml
2015-09-19 22:37:08 +00:00

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39 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="11100" levels="1" name="Elemental Destruction: Double Casting">
<!-- AUTO GENERATED SKILL -->
<!-- 4 Elements -->
<set name="icon" val="icon.skill11017" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11101" levels="1" name="Elemental Destruction: Fire">
<!-- AUTO GENERATED SKILL -->
<!-- Body is destroyed. -->
<set name="icon" val="icon.skill11866" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11102" levels="1" name="Elemental Destruction: Water">
<!-- AUTO GENERATED SKILL -->
<!-- Body is destroyed. -->
<set name="icon" val="icon.skill11866" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11103" levels="1" name="Elemental Destruction: Wind">
<!-- AUTO GENERATED SKILL -->
<!-- Body is destroyed. -->
<set name="icon" val="icon.skill11866" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11104" levels="1" name="Elemental Destruction: Earth">
<!-- AUTO GENERATED SKILL -->
<!-- Body is destroyed. -->
<set name="icon" val="icon.skill11866" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11105" levels="1" name="Elemental Destruction: 4 Attributes">
<!-- AUTO GENERATED SKILL -->
<!-- Body is destroyed. -->
<set name="icon" val="icon.skill11866" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="true" />
</skill>
<!-- Level 1 : Detonates an Elemental Destruction to inflict damage on nearby enemies with 569 Power. For 15 seconds, M. Def. - 20%. -->
<!-- Level 2 : Detonates an Elemental Destruction to inflict damage on nearby enemies with 618 Power. For 20 seconds, M. Def. - 20%. -->
<!-- Level 3 : Detonates an Elemental Destruction to inflict damage on nearby enemies with 649 Power. For 25 seconds, M. Def. - 20%. -->
<!-- Level 4 : Detonates an Elemental Destruction to inflict damage on nearby enemies with 683 Power. For 30 sec., M. Def. - 20%. -->
<skill id="11106" levels="4" name="Elemental Mass Burst">
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#mpConsume"> 137 154 166 179 </table>
<table name="#power"> 569 618 649 683 </table>
<set name="icon" val="icon.skill11865" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="mpConsume" val="#mpConsume" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="6079" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6699" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
<set name="power" val="#power" />
<set name="targetType" val="AREA" />
<for>
<effect name="Buff">
<mul stat="mDef" val="0.8" />
</effect>
</for>
</skill>
<skill id="11107" levels="4" name="Elemental Mass Burst: Fire">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict damage on nearby enemies with 569 Power. For 15 seconds, M. Def. - 20%. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11108" levels="4" name="Elemental Mass Burst: Water">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict damage on nearby enemies with 569 Power. For 15 seconds, M. Def. - 20%. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11109" levels="4" name="Elemental Mass Burst: Wind">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict damage on nearby enemies with 569 Power. For 15 seconds, M. Def. - 20%. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11110" levels="4" name="Elemental Mass Burst: Earth">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict damage on nearby enemies with 569 Power. For 15 seconds, M. Def. - 20%. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11111" levels="4" name="Elemental Mass Burst: 4 Attributes">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict damage on nearby enemies with 569 Power. For 15 seconds, M. Def. - 20%. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<!-- Level 1 : Detonates an Elemental Destruction to inflict damage with 517 Power on a single target. -->
<!-- Level 2 : Detonates an Elemental Destruction to inflict damage with 562 Power on a single target. -->
<!-- Level 3 : Detonates an Elemental Destruction to inflict damage with 591 Power on a single target. -->
<!-- Level 4 : Detonates an Elemental Destruction to inflict damage with 622 Power on a single target. -->
<skill id="11112" levels="4" name="Elemental Speed Burst">
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#mpConsume"> 137 154 166 179 </table>
<table name="#power"> 517 562 591 622 </table>
<set name="icon" val="icon.skill11865" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="mpConsume" val="#mpConsume" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="6079" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6699" />
<set name="isMagic" val="1" />
<set name="targetType" val="SELF" />
<set name="power" val="#power" />
</skill>
<skill id="11113" levels="4" name="Elemental Speed Burst: Fire">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict damage with 517 Power on a single target. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
</skill>
<skill id="11114" levels="4" name="Elemental Speed Burst: Water">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict damage with 517 Power on a single target. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
</skill>
<skill id="11115" levels="4" name="Elemental Speed Burst: Wind">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict damage with 517 Power on a single target. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
</skill>
<skill id="11116" levels="4" name="Elemental Speed Burst: Earth">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict damage with 517 Power on a single target. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
</skill>
<skill id="11117" levels="4" name="Elemental Speed Burst: 4 Attributes">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict damage with 517 Power on a single target. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
</skill>
<!-- Level 1 : Detonates an Elemental Destruction to inflict severe damage with 569 Power on a single target. -->
<!-- Level 2 : Detonates an Elemental Destruction to inflict severe damage with 618 Power on a single target. -->
<!-- Level 3 : Detonates an Elemental Destruction to inflict severe damage with 649 Power on a single target. -->
<!-- Level 4 : Detonates an Elemental Destruction to inflict severe damage with 683 Power on a single target. -->
<skill id="11118" levels="4" name="Elemental Power Burst">
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#mpConsume"> 137 154 166 179 </table>
<table name="#power"> 569 618 649 683 </table>
<set name="icon" val="icon.skill11865" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="mpConsume" val="#mpConsume" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="6079" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6699" />
<set name="isMagic" val="1" />
<set name="targetType" val="SELF" />
<set name="power" val="#power" />
</skill>
<skill id="11119" levels="4" name="Elemental Power Burst: Fire">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict severe damage with 569 Power on a single target. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
</skill>
<skill id="11120" levels="4" name="Elemental Power Burst: Water">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict severe damage with 569 Power on a single target. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
</skill>
<skill id="11121" levels="4" name="Elemental Power Burst: Wind">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict severe damage with 569 Power on a single target. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
</skill>
<skill id="11122" levels="4" name="Elemental Power Burst: Earth">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict severe damage with 569 Power on a single target. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
</skill>
<skill id="11123" levels="4" name="Elemental Power Burst: 4 Attributes">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict severe damage with 569 Power on a single target. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
</skill>
<!-- Level 1 : M. Atk. + 5%, Max MP, MP Recovery + 5%, and debuff resistance + 10%. -->
<!-- Level 2 : M. Atk. + 6%, Max MP, MP Recovery + 7%, and debuff resistance + 10%. -->
<!-- Level 3 : M. Atk. + 7%, Max MP, MP Recovery + 10%, and debuff resistance + 10%. -->
<!-- Level 4 : M. Atk. + 10%, Max MP, MP Recovery + 15%, and debuff resistance + 10%. -->
<skill id="11124" levels="4" name="Superior Wizardry">
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#mAtk"> 1.05 1.06 1.07 1.1 </table>
<set name="icon" val="icon.skill0945" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="mAtk" val="#mAtk" />
<mul stat="debuffVuln" val="1.1" />
</effect>
</for>
</skill>
<!-- Level 1 : M. Atk. + 10%. -->
<!-- Level 2 : M. Atk. + 12%. -->
<!-- Level 3 : M. Atk. + 15%. -->
<!-- Level 4 : M. Atk. + 20%. -->
<skill id="11125" levels="4" name="Superior Wizardry">
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#mAtk"> 1.1 1.12 1.15 1.2 </table>
<set name="icon" val="icon.skill0945" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="mAtk" val="#mAtk" />
</effect>
</for>
</skill>
<skill id="11126" levels="3" name="Fire Destruction">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts 620 magical damage on target, and inflicts Fear. Over-hit. -->
<table name="#mpConsumes"> 768 873 993 </table>
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6750" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11127" levels="3" name="Dark Destruction">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts 713 magical damage on target. Over-hit. -->
<table name="#mpConsumes"> 768 873 993 </table>
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6750" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11128" levels="3" name="Water Destruction">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts 620 magical damage on target, and decreases their Speed by 130. Over-hit. -->
<table name="#mpConsumes"> 768 873 993 </table>
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6750" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11129" levels="3" name="Wind Destruction">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts 620 magical damage on target, and inflicts Knock Back. Over-hit. -->
<table name="#mpConsumes"> 768 873 993 </table>
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6750" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11130" levels="3" name="Soul Destruction">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts 620 magical damage on target, and inflicts Hold. Over-hit. -->
<table name="#mpConsumes"> 768 873 993 </table>
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6750" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11131" levels="3" name="Life Straw">
<!-- AUTO GENERATED SKILL -->
<!-- For 10 sec., attacks target with 115 Power per second and recovers HP equivalent to 100% of damage inflicted. -->
<table name="#mpConsumes"> 68 72 84 </table>
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="10000" />
<set name="reuseDelay" val="20000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11132" levels="3" name="Lightning Shield">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 sec., creates a shield of lightning and Paralyzes those that attack you. -->
<set name="icon" val="icon.skill1515" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="70" />
<set name="hitTime" val="1500" />
<set name="reuseDelay" val="120000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11133" levels="3" name="Lightning Shield: Paralyze">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily stiffened. -->
<set name="icon" val="icon.skill1515" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11142" levels="3" name="Damaged Area">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily incurs damage. All speeds are decreased. -->
<set name="icon" val="icon.skill11032" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11143" levels="3" name="Damaged Area">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily incurs damage. All speeds are decreased. -->
<set name="icon" val="icon.skill11032" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11150" levels="1" name="Dark Curse">
<!-- AUTO GENERATED SKILL -->
<!-- For 10 sec., decreases target's M. Def. by 50% and Attribute Resistance by 50. -->
<set name="icon" val="icon.skill11867" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="38" />
<set name="castRange" val="1100" />
<set name="hitTime" val="2780" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="2400" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<!-- Level 1 : M. Atk., Max MP, and MP Recovery Rate + 5%. -->
<!-- Level 2 : M. Atk., Max MP, and MP Recovery Rate + 6%. -->
<!-- Level 3 : M. Atk., Max MP, and MP Recovery Rate + 7%. -->
<!-- Level 4 : M. Atk., Max MP, and MP Recovery Rate + 10%. -->
<skill id="11151" levels="4" name="Superior Wizardry">
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#increase">1.05 1.06 1.07 1.1</table>
<set name="icon" val="icon.skill0945" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="mAtk" val="#increase" />
<mul stat="maxMp" val="#increase" />
<mul stat="regMp" val="#increase" />
</effect>
</for>
</skill>
<!-- Level 1 : Sacrifice your servitor to become immune to debuffs for 3 sec. -->
<skill id="11152" levels="1" name="Sacrificial Soul">
<set name="icon" val="icon.skill1395" />
<set name="magicLvl" val="85" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="mpConsume" val="276" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="15000" />
<set name="isMagic" val="1" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11174" levels="1" name="Shadow Snare Zone">
<!-- AUTO GENERATED SKILL -->
<!-- Pulls nearby enemies to the center. -->
<set name="icon" val="icon.skill1469" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11175" levels="1" name="Shadow Snare Zone">
<!-- AUTO GENERATED SKILL -->
<!-- Pulls nearby enemies to the center. -->
<set name="icon" val="icon.skill1469" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<!-- Level 1 : M. Skill cooldown - 5%. -->
<!-- Level 2 : M. Skill cooldown - 6%. -->
<!-- Level 3 : M. Skill cooldown - 7%. -->
<!-- Level 4 : M. Skill cooldown - 10%. -->
<skill id="11176" levels="4" name="Superior Wizardry">
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#reuse"> 0.95 0.94 0.93 0.9 </table>
<set name="icon" val="icon.skill0945" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="mReuse" val="#reuse" />
</effect>
</for>
</skill>
<!-- Level 1 : Inflicts damage with 193 Power to target. Applies a stacking debuff that decreases Speed. At 5 stacks target will be frozen for 2 seconds. When Double Casting is active, the debuff will not stack. Instead, there is a chance target will be frozen for 3 seconds. Over-hit. -->
<!-- Level 2 : Inflicts damage with 195 Power to target. Applies a stacking debuff that decreases Speed. At 5 stacks target will be frozen for 2 seconds. When Double Casting is active, the debuff will not stack. Instead, there is a chance target will be frozen for 3 seconds. Over-hit. -->
<!-- Level 3 : Inflicts damage with 197Power to target. Applies a stacking debuff that decreases Speed. At 5 stacks target will be frozen for 2 seconds. When Double Casting is active, the debuff will not stack. Instead, there is a chance target will be frozen for 3 seconds. Over-hit. -->
<!-- Level 4 : Inflicts damage with 1939Power to target. Applies a stacking debuff that decreases Speed. At 5 stacks target will be frozen for 2 seconds. When Double Casting is active, the debuff will not stack. Instead, there is a chance target will be frozen for 3 seconds. Over-hit. -->
<skill id="11177" levels="4" name="Aqua Crash">
<table name="#magicLvl"> 85 90 95 99 </table>
<set name="icon" val="icon.skill10879" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="mpConsume" val="37" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="2279" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
<set name="targetType" val="SELF" />
<set name="overHit" val="true" />
</skill>
<skill id="11178" levels="1" name="Aqua Crash - Speed Decrease">
<!-- AUTO GENERATED SKILL -->
<!-- Use Aqua Crash to decrease target's Speed. -->
<set name="icon" val="icon.skill11011" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="castRange" val="0" />
</skill>
<skill id="11179" levels="1" name="Yoke Status">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily immobilized midair. -->
<set name="icon" val="icon.skill1042" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1100" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11180" levels="1" name="Yoke Status">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily immobilized midair. -->
<set name="icon" val="icon.skill1042" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1100" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11181" levels="1" name="Yoke Status">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily immobilized midair. -->
<set name="icon" val="icon.skill1042" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1100" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11182" levels="1" name="Yoke Status">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily immobilized midair. -->
<set name="icon" val="icon.skill1042" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1100" />
<set name="isDebuff" val="true" />
</skill>
<!-- Level 1 : INT + 2 and Cooldown - 25% for magic skills. -->
<skill id="11183" levels="1" name="Superior Quick Recovery">
<set name="icon" val="icon.skill11004" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="INT" val="2" />
<mul stat="mReuse" val="0.75" />
<mul stat="pReuse" val="0.75" />
</effect>
</for>
</skill>
<!-- Level 1 : INT + 2 and increases Fire/Water/Wind/Earth Resistance by 20 and M. Def. by 5%. -->
<skill id="11184" levels="1" name="Superior Arcane Lore">
<set name="icon" val="icon.skill10044" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="INT" val="2" />
<mul stat="mDef" val="1.05" />
<mul stat="mDef" val="1.05" />
<add stat="fireRes" val="20" />
<add stat="waterRes" val="20" />
<add stat="windRes" val="20" />
<add stat="earthRes" val="20" />
</effect>
</for>
</skill>
<!-- Level 1 : INT + 2 and increases Max MP by 313. -->
<!-- Level 101 : INT + 2 and increases Max MP by 333. Enchant Power: Increases the effect. (+ 1 Power | Increases the effect.) -->
<!-- Level 102 : INT + 2 and increases Max MP by 354. Enchant Power: Increases the effect. (+ 2 Power | Increases the effect.) -->
<!-- Level 103 : INT + 2 and increases Max MP by 374. Enchant Power: Increases the effect. (+ 3 Power | Increases the effect.) -->
<!-- Level 104 : INT + 2 and increases Max MP by 395. Enchant Power: Increases the effect. (+ 4 Power | Increases the effect.) -->
<!-- Level 105 : INT + 2 and increases Max MP by 415. Enchant Power: Increases the effect. (+ 5 Power | Increases the effect.) -->
<!-- Level 106 : INT + 2 and increases Max MP by 435. Enchant Power: Increases the effect. (+ 6 Power | Increases the effect.) -->
<!-- Level 107 : INT + 2 and increases Max MP by 456. Enchant Power: Increases the effect. (+ 7 Power | Increases the effect.) -->
<!-- Level 108 : INT + 2 and increases Max MP by 476. Enchant Power: Increases the effect. (+ 8 Power | Increases the effect.) -->
<!-- Level 109 : INT + 2 and increases Max MP by 497. Enchant Power: Increases the effect. (+ 9 Power | Increases the effect.) -->
<!-- Level 110 : INT + 2 and increases Max MP by 517. Enchant Power: Increases the effect. (+ 10 Power | Increases the effect.) -->
<skill id="11185" levels="1" name="Superior MP Boost">
<table name="#maxMp"> 85 90 95 99 </table>
<set name="icon" val="icon.skill0213" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="maxMp" val="313" />
</effect>
</for>
</skill>
<!-- Level 1 : INT + 2 and increases MP Recovery Bonus by 3.6. -->
<!-- Level 101 : INT + 2 and increases MP Recovery Bonus by 3.8. Enchant Power: Increases the effect. (+ 1 Power | Increases the effect.) -->
<!-- Level 102 : INT + 2 and increases MP Recovery Bonus by 4. Enchant Power: Increases the effect. (+ 2 Power | Increases the effect.) -->
<!-- Level 103 : INT + 2 and increases MP Recovery Bonus by 4.2. Enchant Power: Increases the effect. (+ 3 Power | Increases the effect.) -->
<!-- Level 104 : INT + 2 and increases MP Recovery Bonus by 4.4. Enchant Power: Increases the effect. (+ 4 Power | Increases the effect.) -->
<!-- Level 105 : INT + 2 and increases MP Recovery Bonus by 4.7. Enchant Power: Increases the effect. (+ 5 Power | Increases the effect.) -->
<!-- Level 106 : INT + 2 and increases MP Recovery Bonus by 4.9. Enchant Power: Increases the effect. (+ 6 Power | Increases the effect.) -->
<!-- Level 107 : INT + 2 and increases MP Recovery Bonus by 5.1. Enchant Power: Increases the effect. (+ 7 Power | Increases the effect.) -->
<!-- Level 108 : INT + 2 and increases MP Recovery Bonus by 5.3. Enchant Power: Increases the effect. (+ 8 Power | Increases the effect.) -->
<!-- Level 109 : INT + 2 and increases MP Recovery Bonus by 5.5. Enchant Power: Increases the effect. (+ 9 Power | Increases the effect.) -->
<!-- Level 110 : INT + 2 and increases MP Recovery Bonus by 5.7. Enchant Power: Increases the effect. (+ 10 Power | Increases the effect.) -->
<skill id="11186" levels="1" name="Superior Fast MP Recovery">
<set name="icon" val="icon.skill0229" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="regMp" val="3.6" />
</effect>
</for>
</skill>
<!-- Level 1 : INT + 2, increases MP Recovery Bonus by 5.1 while standing and by 6.5 while walking. -->
<!-- Level 101 : INT + 2, increases MP Recovery Bonus by 5.4 while standing and by 6.9 while walking. Enchant Power: Increases the effect. (+ 1 Power | Increases the effect.) -->
<!-- Level 102 : INT + 2, increases MP Recovery Bonus by 5.7 while standing and by 7.3 while walking. Enchant Power: Increases the effect. (+ 2 Power | Increases the effect.) -->
<!-- Level 103 : INT + 2, increases MP Recovery Bonus by 6 while standing and by 7.7 while walking. Enchant Power: Increases the effect. (+ 3 Power | Increases the effect.) -->
<!-- Level 104 : INT + 2, increases MP Recovery Bonus by 6.3 while standing and by 8.1 while walking. Enchant Power: Increases the effect. (+ 4 Power | Increases the effect.) -->
<!-- Level 105 : INT + 2, increases MP Recovery Bonus by 6.7 while standing and by 8.5 while walking. Enchant Power: Increases the effect. (+ 5 Power | Increases the effect.) -->
<!-- Level 106 : INT + 2, increases MP Recovery Bonus by 7 while standing and by 8.9 while walking. Enchant Power: Increases the effect. (+ 6 Power | Increases the effect.) -->
<!-- Level 107 : INT + 2, increases MP Recovery Bonus by 7.3 while standing and by 9.3 while walking. Enchant Power: Increases the effect. (+ 7 Power | Increases the effect.) -->
<!-- Level 108 : INT + 2, increases MP Recovery Bonus by 7.6 while standing and by 9.7 while walking. Enchant Power: Increases the effect. (+ 8 Power | Increases the effect.) -->
<!-- Level 109 : INT + 2, increases MP Recovery Bonus by 7.9 while standing and by 10.1 while walking. Enchant Power: Increases the effect. (+ 9 Power | Increases the effect.) -->
<!-- Level 110 : INT + 2, increases MP Recovery Bonus by 8.2 while standing and by 10.5 while walking. Enchant Power: Increases the effect. (+ 10 Power | Increases the effect.) -->
<skill id="11187" levels="1" name="Superior Clear Mind">
<set name="icon" val="icon.skill11187" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="regMp" val="5.1" />
</effect>
</for>
</skill>
<skill id="11188" levels="5" name="Frozen">
<!-- AUTO GENERATED SKILL -->
<!-- The cold is creeping up from your feet. -->
<set name="icon" val="icon.skill11017" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11189" levels="4" name="Aqua Crash">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts damage with 193 Power to target. Applies a stacking debuff that decreases Speed. At 5 stacks target will be frozen for 2 seconds. When Double Casting is active, the debuff will not stack. Instead, there is a chance target will be frozen for 3 seconds. Over-hit. -->
<set name="icon" val="icon.skill10879" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="37" />
<set name="castRange" val="1100" />
<set name="hitTime" val="2280" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
</skill>
<skill id="11190" levels="1" name="Elemental Destruction: Fire">
<!-- AUTO GENERATED SKILL -->
<!-- Fire Attribute -->
<set name="icon" val="icon.skill11017" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11191" levels="1" name="Elemental Destruction: Water">
<!-- AUTO GENERATED SKILL -->
<!-- Water Attribute -->
<set name="icon" val="icon.skill11017" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11192" levels="1" name="Elemental Destruction: Wind">
<!-- AUTO GENERATED SKILL -->
<!-- Wind Attribute -->
<set name="icon" val="icon.skill11017" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11193" levels="1" name="Elemental Destruction: Earth">
<!-- AUTO GENERATED SKILL -->
<!-- Earth Attribute -->
<set name="icon" val="icon.skill11017" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11194" levels="1" name="Elemental Destruction: Double Casting">
<!-- AUTO GENERATED SKILL -->
<!-- 4 Elements -->
<set name="icon" val="icon.skill11017" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11195" levels="1" name="Aqua Crash - Freeze">
<!-- AUTO GENERATED SKILL -->
<!-- Use Aqua Crash to freeze target. -->
<set name="icon" val="icon.skill11011" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="castRange" val="0" />
</skill>
<skill id="11196" levels="1" name="Frozen">
<!-- AUTO GENERATED SKILL -->
<!-- Frozen. -->
<set name="icon" val="icon.skill11017" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11199" levels="1" name="Elemental Destruction: Fire">
<!-- AUTO GENERATED SKILL -->
<!-- Fire Attribute -->
<set name="icon" val="icon.skill11017" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
</list>