684 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			684 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
 | |
|  * This file is part of the L2J Mobius project.
 | |
|  * 
 | |
|  * This program is free software: you can redistribute it and/or modify
 | |
|  * it under the terms of the GNU General Public License as published by
 | |
|  * the Free Software Foundation, either version 3 of the License, or
 | |
|  * (at your option) any later version.
 | |
|  * 
 | |
|  * This program is distributed in the hope that it will be useful,
 | |
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 | |
|  * General Public License for more details.
 | |
|  * 
 | |
|  * You should have received a copy of the GNU General Public License
 | |
|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
 | |
|  */
 | |
| package com.l2jmobius.gameserver;
 | |
| 
 | |
| import java.util.logging.Level;
 | |
| import java.util.logging.Logger;
 | |
| 
 | |
| import com.l2jmobius.Config;
 | |
| import com.l2jmobius.commons.database.DatabaseFactory;
 | |
| import com.l2jmobius.gameserver.data.sql.impl.ClanTable;
 | |
| import com.l2jmobius.gameserver.data.sql.impl.OfflineTradersTable;
 | |
| import com.l2jmobius.gameserver.datatables.BotReportTable;
 | |
| import com.l2jmobius.gameserver.instancemanager.CHSiegeManager;
 | |
| import com.l2jmobius.gameserver.instancemanager.CastleManorManager;
 | |
| import com.l2jmobius.gameserver.instancemanager.CursedWeaponsManager;
 | |
| import com.l2jmobius.gameserver.instancemanager.FishingChampionshipManager;
 | |
| import com.l2jmobius.gameserver.instancemanager.GlobalVariablesManager;
 | |
| import com.l2jmobius.gameserver.instancemanager.GrandBossManager;
 | |
| import com.l2jmobius.gameserver.instancemanager.ItemAuctionManager;
 | |
| import com.l2jmobius.gameserver.instancemanager.ItemsOnGroundManager;
 | |
| import com.l2jmobius.gameserver.instancemanager.QuestManager;
 | |
| import com.l2jmobius.gameserver.instancemanager.RaidBossSpawnManager;
 | |
| import com.l2jmobius.gameserver.model.L2World;
 | |
| import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
 | |
| import com.l2jmobius.gameserver.model.entity.Hero;
 | |
| import com.l2jmobius.gameserver.model.olympiad.Olympiad;
 | |
| import com.l2jmobius.gameserver.network.L2GameClient;
 | |
| import com.l2jmobius.gameserver.network.SystemMessageId;
 | |
| import com.l2jmobius.gameserver.network.gameserverpackets.ServerStatus;
 | |
| import com.l2jmobius.gameserver.network.serverpackets.ServerClose;
 | |
| import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
 | |
| import com.l2jmobius.gameserver.util.Broadcast;
 | |
| 
 | |
| /**
 | |
|  * This class provides the functions for shutting down and restarting the server.<br>
 | |
|  * It closes all open client connections and saves all data.
 | |
|  * @version $Revision: 1.2.4.5 $ $Date: 2005/03/27 15:29:09 $
 | |
|  */
 | |
| public class Shutdown extends Thread
 | |
| {
 | |
| 	private static final Logger _log = Logger.getLogger(Shutdown.class.getName());
 | |
| 	private static Shutdown _counterInstance = null;
 | |
| 	
 | |
| 	private int _secondsShut;
 | |
| 	private int _shutdownMode;
 | |
| 	public static final int SIGTERM = 0;
 | |
| 	public static final int GM_SHUTDOWN = 1;
 | |
| 	public static final int GM_RESTART = 2;
 | |
| 	public static final int ABORT = 3;
 | |
| 	private static final String[] MODE_TEXT =
 | |
| 	{
 | |
| 		"SIGTERM",
 | |
| 		"shutting down",
 | |
| 		"restarting",
 | |
| 		"aborting"
 | |
| 	};
 | |
| 	
 | |
| 	/**
 | |
| 	 * This function starts a shutdown count down from Telnet (Copied from Function startShutdown())
 | |
| 	 * @param seconds seconds until shutdown
 | |
| 	 */
 | |
| 	private void SendServerQuit(int seconds)
 | |
| 	{
 | |
| 		final SystemMessage sysm = SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECOND_S_PLEASE_FIND_A_SAFE_PLACE_TO_LOG_OUT);
 | |
| 		sysm.addInt(seconds);
 | |
| 		Broadcast.toAllOnlinePlayers(sysm);
 | |
| 	}
 | |
| 	
 | |
| 	public void startTelnetShutdown(String IP, int seconds, boolean restart)
 | |
| 	{
 | |
| 		_log.warning("IP: " + IP + " issued shutdown command. " + MODE_TEXT[_shutdownMode] + " in " + seconds + " seconds!");
 | |
| 		
 | |
| 		_shutdownMode = restart ? GM_RESTART : GM_SHUTDOWN;
 | |
| 		
 | |
| 		if (_shutdownMode > 0)
 | |
| 		{
 | |
| 			switch (seconds)
 | |
| 			{
 | |
| 				case 540:
 | |
| 				case 480:
 | |
| 				case 420:
 | |
| 				case 360:
 | |
| 				case 300:
 | |
| 				case 240:
 | |
| 				case 180:
 | |
| 				case 120:
 | |
| 				case 60:
 | |
| 				case 30:
 | |
| 				case 10:
 | |
| 				case 5:
 | |
| 				case 4:
 | |
| 				case 3:
 | |
| 				case 2:
 | |
| 				case 1:
 | |
| 				{
 | |
| 					break;
 | |
| 				}
 | |
| 				default:
 | |
| 				{
 | |
| 					SendServerQuit(seconds);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 		if (_counterInstance != null)
 | |
| 		{
 | |
| 			_counterInstance._abort();
 | |
| 		}
 | |
| 		_counterInstance = new Shutdown(seconds, restart);
 | |
| 		_counterInstance.start();
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * This function aborts a running countdown
 | |
| 	 * @param IP IP Which Issued shutdown command
 | |
| 	 */
 | |
| 	public void telnetAbort(String IP)
 | |
| 	{
 | |
| 		_log.warning("IP: " + IP + " issued shutdown ABORT. " + MODE_TEXT[_shutdownMode] + " has been stopped!");
 | |
| 		
 | |
| 		if (_counterInstance != null)
 | |
| 		{
 | |
| 			_counterInstance._abort();
 | |
| 			Broadcast.toAllOnlinePlayers("Server aborts " + MODE_TEXT[_shutdownMode] + " and continues normal operation!", false);
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Default constructor is only used internal to create the shutdown-hook instance
 | |
| 	 */
 | |
| 	protected Shutdown()
 | |
| 	{
 | |
| 		_secondsShut = -1;
 | |
| 		_shutdownMode = SIGTERM;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * This creates a countdown instance of Shutdown.
 | |
| 	 * @param seconds how many seconds until shutdown
 | |
| 	 * @param restart true is the server shall restart after shutdown
 | |
| 	 */
 | |
| 	public Shutdown(int seconds, boolean restart)
 | |
| 	{
 | |
| 		if (seconds < 0)
 | |
| 		{
 | |
| 			seconds = 0;
 | |
| 		}
 | |
| 		_secondsShut = seconds;
 | |
| 		_shutdownMode = restart ? GM_RESTART : GM_SHUTDOWN;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * This function is called, when a new thread starts if this thread is the thread of getInstance, then this is the shutdown hook and we save all data and disconnect all clients.<br>
 | |
| 	 * After this thread ends, the server will completely exit if this is not the thread of getInstance, then this is a countdown thread.<br>
 | |
| 	 * We start the countdown, and when we finished it, and it was not aborted, we tell the shutdown-hook why we call exit, and then call exit when the exit status of the server is 1, startServer.sh / startServer.bat will restart the server.
 | |
| 	 */
 | |
| 	@Override
 | |
| 	public void run()
 | |
| 	{
 | |
| 		if (this == getInstance())
 | |
| 		{
 | |
| 			final TimeCounter tc = new TimeCounter();
 | |
| 			final TimeCounter tc1 = new TimeCounter();
 | |
| 			
 | |
| 			try
 | |
| 			{
 | |
| 				if ((Config.OFFLINE_TRADE_ENABLE || Config.OFFLINE_CRAFT_ENABLE) && Config.RESTORE_OFFLINERS && !Config.STORE_OFFLINE_TRADE_IN_REALTIME)
 | |
| 				{
 | |
| 					OfflineTradersTable.getInstance().storeOffliners();
 | |
| 					_log.info("Offline Traders Table: Offline shops stored(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
 | |
| 				}
 | |
| 			}
 | |
| 			catch (Throwable t)
 | |
| 			{
 | |
| 				_log.log(Level.WARNING, "Error saving offline shops.", t);
 | |
| 			}
 | |
| 			
 | |
| 			try
 | |
| 			{
 | |
| 				disconnectAllCharacters();
 | |
| 				_log.info("All players disconnected and saved(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
 | |
| 			}
 | |
| 			catch (Throwable t)
 | |
| 			{
 | |
| 				// ignore
 | |
| 			}
 | |
| 			
 | |
| 			// ensure all services are stopped
 | |
| 			try
 | |
| 			{
 | |
| 				GameTimeController.getInstance().stopTimer();
 | |
| 				_log.info("Game Time Controller: Timer stopped(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
 | |
| 			}
 | |
| 			catch (Throwable t)
 | |
| 			{
 | |
| 				// ignore
 | |
| 			}
 | |
| 			
 | |
| 			// stop all thread pools
 | |
| 			try
 | |
| 			{
 | |
| 				ThreadPoolManager.getInstance().shutdown();
 | |
| 				_log.info("Thread Pool Manager: Manager has been shut down(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
 | |
| 			}
 | |
| 			catch (Throwable t)
 | |
| 			{
 | |
| 				// ignore
 | |
| 			}
 | |
| 			
 | |
| 			try
 | |
| 			{
 | |
| 				LoginServerThread.getInstance().interrupt();
 | |
| 				_log.info("Login Server Thread: Thread interruped(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
 | |
| 			}
 | |
| 			catch (Throwable t)
 | |
| 			{
 | |
| 				// ignore
 | |
| 			}
 | |
| 			
 | |
| 			// last byebye, save all data and quit this server
 | |
| 			saveData();
 | |
| 			tc.restartCounter();
 | |
| 			
 | |
| 			// saveData sends messages to exit players, so shutdown selector after it
 | |
| 			try
 | |
| 			{
 | |
| 				GameServer.gameServer.getSelectorThread().shutdown();
 | |
| 				_log.info("Game Server: Selector thread has been shut down(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
 | |
| 			}
 | |
| 			catch (Throwable t)
 | |
| 			{
 | |
| 				// ignore
 | |
| 			}
 | |
| 			
 | |
| 			// commit data, last chance
 | |
| 			try
 | |
| 			{
 | |
| 				DatabaseFactory.getInstance().close();
 | |
| 				_log.info("Database Factory: Database connection has been shut down(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
 | |
| 			}
 | |
| 			catch (Throwable t)
 | |
| 			{
 | |
| 			}
 | |
| 			
 | |
| 			// server will quit, when this function ends.
 | |
| 			if (getInstance()._shutdownMode == GM_RESTART)
 | |
| 			{
 | |
| 				Runtime.getRuntime().halt(2);
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				Runtime.getRuntime().halt(0);
 | |
| 			}
 | |
| 			
 | |
| 			_log.info("The server has been successfully shut down in " + (tc1.getEstimatedTime() / 1000) + "seconds.");
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			// gm shutdown: send warnings and then call exit to start shutdown sequence
 | |
| 			countdown();
 | |
| 			// last point where logging is operational :(
 | |
| 			_log.warning("GM shutdown countdown is over. " + MODE_TEXT[_shutdownMode] + " NOW!");
 | |
| 			switch (_shutdownMode)
 | |
| 			{
 | |
| 				case GM_SHUTDOWN:
 | |
| 				{
 | |
| 					getInstance().setMode(GM_SHUTDOWN);
 | |
| 					System.exit(0);
 | |
| 					break;
 | |
| 				}
 | |
| 				case GM_RESTART:
 | |
| 				{
 | |
| 					getInstance().setMode(GM_RESTART);
 | |
| 					System.exit(2);
 | |
| 					break;
 | |
| 				}
 | |
| 				case ABORT:
 | |
| 				{
 | |
| 					LoginServerThread.getInstance().setServerStatus(ServerStatus.STATUS_AUTO);
 | |
| 					break;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * This functions starts a shutdown countdown.
 | |
| 	 * @param activeChar GM who issued the shutdown command
 | |
| 	 * @param seconds seconds until shutdown
 | |
| 	 * @param restart true if the server will restart after shutdown
 | |
| 	 */
 | |
| 	public void startShutdown(L2PcInstance activeChar, int seconds, boolean restart)
 | |
| 	{
 | |
| 		_shutdownMode = restart ? GM_RESTART : GM_SHUTDOWN;
 | |
| 		
 | |
| 		if (activeChar != null)
 | |
| 		{
 | |
| 			_log.warning("GM: " + activeChar.getName() + "(" + activeChar.getObjectId() + ") issued shutdown command. " + MODE_TEXT[_shutdownMode] + " in " + seconds + " seconds!");
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			_log.warning("Server scheduled restart issued shutdown command. Restart in " + seconds + " seconds!");
 | |
| 		}
 | |
| 		
 | |
| 		if (_shutdownMode > 0)
 | |
| 		{
 | |
| 			switch (seconds)
 | |
| 			{
 | |
| 				case 540:
 | |
| 				case 480:
 | |
| 				case 420:
 | |
| 				case 360:
 | |
| 				case 300:
 | |
| 				case 240:
 | |
| 				case 180:
 | |
| 				case 120:
 | |
| 				case 60:
 | |
| 				case 30:
 | |
| 				case 10:
 | |
| 				case 5:
 | |
| 				case 4:
 | |
| 				case 3:
 | |
| 				case 2:
 | |
| 				case 1:
 | |
| 				{
 | |
| 					break;
 | |
| 				}
 | |
| 				default:
 | |
| 				{
 | |
| 					SendServerQuit(seconds);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 		if (_counterInstance != null)
 | |
| 		{
 | |
| 			_counterInstance._abort();
 | |
| 		}
 | |
| 		
 | |
| 		// the main instance should only run for shutdown hook, so we start a new instance
 | |
| 		_counterInstance = new Shutdown(seconds, restart);
 | |
| 		_counterInstance.start();
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * This function aborts a running countdown.
 | |
| 	 * @param activeChar GM who issued the abort command
 | |
| 	 */
 | |
| 	public void abort(L2PcInstance activeChar)
 | |
| 	{
 | |
| 		_log.warning("GM: " + activeChar.getName() + "(" + activeChar.getObjectId() + ") issued shutdown ABORT. " + MODE_TEXT[_shutdownMode] + " has been stopped!");
 | |
| 		if (_counterInstance != null)
 | |
| 		{
 | |
| 			_counterInstance._abort();
 | |
| 			Broadcast.toAllOnlinePlayers("Server aborts " + MODE_TEXT[_shutdownMode] + " and continues normal operation!", false);
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Set the shutdown mode.
 | |
| 	 * @param mode what mode shall be set
 | |
| 	 */
 | |
| 	private void setMode(int mode)
 | |
| 	{
 | |
| 		_shutdownMode = mode;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Set shutdown mode to ABORT.
 | |
| 	 */
 | |
| 	private void _abort()
 | |
| 	{
 | |
| 		_shutdownMode = ABORT;
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * This counts the countdown and reports it to all players countdown is aborted if mode changes to ABORT.
 | |
| 	 */
 | |
| 	private void countdown()
 | |
| 	{
 | |
| 		try
 | |
| 		{
 | |
| 			while (_secondsShut > 0)
 | |
| 			{
 | |
| 				switch (_secondsShut)
 | |
| 				{
 | |
| 					case 540:
 | |
| 					{
 | |
| 						SendServerQuit(540);
 | |
| 						break;
 | |
| 					}
 | |
| 					case 480:
 | |
| 					{
 | |
| 						SendServerQuit(480);
 | |
| 						break;
 | |
| 					}
 | |
| 					case 420:
 | |
| 					{
 | |
| 						SendServerQuit(420);
 | |
| 						break;
 | |
| 					}
 | |
| 					case 360:
 | |
| 					{
 | |
| 						SendServerQuit(360);
 | |
| 						break;
 | |
| 					}
 | |
| 					case 300:
 | |
| 					{
 | |
| 						SendServerQuit(300);
 | |
| 						break;
 | |
| 					}
 | |
| 					case 240:
 | |
| 					{
 | |
| 						SendServerQuit(240);
 | |
| 						break;
 | |
| 					}
 | |
| 					case 180:
 | |
| 					{
 | |
| 						SendServerQuit(180);
 | |
| 						break;
 | |
| 					}
 | |
| 					case 120:
 | |
| 					{
 | |
| 						SendServerQuit(120);
 | |
| 						break;
 | |
| 					}
 | |
| 					case 60:
 | |
| 					{
 | |
| 						LoginServerThread.getInstance().setServerStatus(ServerStatus.STATUS_DOWN); // avoids new players from logging in
 | |
| 						SendServerQuit(60);
 | |
| 						break;
 | |
| 					}
 | |
| 					case 30:
 | |
| 					{
 | |
| 						SendServerQuit(30);
 | |
| 						break;
 | |
| 					}
 | |
| 					case 10:
 | |
| 					{
 | |
| 						SendServerQuit(10);
 | |
| 						break;
 | |
| 					}
 | |
| 					case 5:
 | |
| 					{
 | |
| 						SendServerQuit(5);
 | |
| 						break;
 | |
| 					}
 | |
| 					case 4:
 | |
| 					{
 | |
| 						SendServerQuit(4);
 | |
| 						break;
 | |
| 					}
 | |
| 					case 3:
 | |
| 					{
 | |
| 						SendServerQuit(3);
 | |
| 						break;
 | |
| 					}
 | |
| 					case 2:
 | |
| 					{
 | |
| 						SendServerQuit(2);
 | |
| 						break;
 | |
| 					}
 | |
| 					case 1:
 | |
| 					{
 | |
| 						SendServerQuit(1);
 | |
| 						break;
 | |
| 					}
 | |
| 				}
 | |
| 				
 | |
| 				_secondsShut--;
 | |
| 				
 | |
| 				final int delay = 1000; // milliseconds
 | |
| 				Thread.sleep(delay);
 | |
| 				
 | |
| 				if (_shutdownMode == ABORT)
 | |
| 				{
 | |
| 					break;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		catch (InterruptedException e)
 | |
| 		{
 | |
| 			// this will never happen
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * This sends a last byebye, disconnects all players and saves data.
 | |
| 	 */
 | |
| 	private void saveData()
 | |
| 	{
 | |
| 		switch (_shutdownMode)
 | |
| 		{
 | |
| 			case SIGTERM:
 | |
| 			{
 | |
| 				_log.info("SIGTERM received. Shutting down NOW!");
 | |
| 				break;
 | |
| 			}
 | |
| 			case GM_SHUTDOWN:
 | |
| 			{
 | |
| 				_log.info("GM shutdown received. Shutting down NOW!");
 | |
| 				break;
 | |
| 			}
 | |
| 			case GM_RESTART:
 | |
| 			{
 | |
| 				_log.info("GM restart received. Restarting NOW!");
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 		final TimeCounter tc = new TimeCounter();
 | |
| 		// Seven Signs data is now saved along with Festival data.
 | |
| 		if (!SevenSigns.getInstance().isSealValidationPeriod())
 | |
| 		{
 | |
| 			SevenSignsFestival.getInstance().saveFestivalData(false);
 | |
| 			_log.info("SevenSignsFestival: Festival data saved(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
 | |
| 		}
 | |
| 		
 | |
| 		// Save Seven Signs data before closing. :)
 | |
| 		SevenSigns.getInstance().saveSevenSignsData();
 | |
| 		_log.info("SevenSigns: Seven Signs data saved(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
 | |
| 		SevenSigns.getInstance().saveSevenSignsStatus();
 | |
| 		_log.info("SevenSigns: Seven Signs status saved(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
 | |
| 		
 | |
| 		// Save all raidboss and GrandBoss status ^_^
 | |
| 		RaidBossSpawnManager.getInstance().cleanUp();
 | |
| 		_log.info("RaidBossSpawnManager: All raidboss info saved(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
 | |
| 		GrandBossManager.getInstance().cleanUp();
 | |
| 		_log.info("GrandBossManager: All Grand Boss info saved(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
 | |
| 		ItemAuctionManager.getInstance().shutdown();
 | |
| 		_log.info("Item Auction Manager: All tasks stopped(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
 | |
| 		Olympiad.getInstance().saveOlympiadStatus();
 | |
| 		_log.info("Olympiad System: Data saved(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
 | |
| 		Hero.getInstance().shutdown();
 | |
| 		_log.info("Hero System: Data saved(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
 | |
| 		ClanTable.getInstance().storeClanScore();
 | |
| 		_log.info("Clan System: Data saved(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
 | |
| 		
 | |
| 		// Save Cursed Weapons data before closing.
 | |
| 		CursedWeaponsManager.getInstance().saveData();
 | |
| 		_log.info("Cursed Weapons Manager: Data saved(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
 | |
| 		
 | |
| 		// Save all manor data
 | |
| 		if (!Config.ALT_MANOR_SAVE_ALL_ACTIONS)
 | |
| 		{
 | |
| 			CastleManorManager.getInstance().storeMe();
 | |
| 			_log.info("Castle Manor Manager: Data saved(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
 | |
| 		}
 | |
| 		
 | |
| 		CHSiegeManager.getInstance().onServerShutDown();
 | |
| 		_log.info("CHSiegeManager: Siegable hall attacker lists saved!");
 | |
| 		
 | |
| 		// Save all global (non-player specific) Quest data that needs to persist after reboot
 | |
| 		QuestManager.getInstance().save();
 | |
| 		_log.info("Quest Manager: Data saved(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
 | |
| 		
 | |
| 		// Save all global variables data
 | |
| 		GlobalVariablesManager.getInstance().storeMe();
 | |
| 		_log.info("Global Variables Manager: Variables saved(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
 | |
| 		
 | |
| 		// Save Fishing tournament data
 | |
| 		if (Config.ALT_FISH_CHAMPIONSHIP_ENABLED)
 | |
| 		{
 | |
| 			FishingChampionshipManager.getInstance().shutdown();
 | |
| 			_log.info("Fishing Championship data has been saved.");
 | |
| 		}
 | |
| 		
 | |
| 		// Save items on ground before closing
 | |
| 		if (Config.SAVE_DROPPED_ITEM)
 | |
| 		{
 | |
| 			ItemsOnGroundManager.getInstance().saveInDb();
 | |
| 			_log.info("Items On Ground Manager: Data saved(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
 | |
| 			ItemsOnGroundManager.getInstance().cleanUp();
 | |
| 			_log.info("Items On Ground Manager: Cleaned up(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
 | |
| 		}
 | |
| 		
 | |
| 		// Save bot reports to database
 | |
| 		if (Config.BOTREPORT_ENABLE)
 | |
| 		{
 | |
| 			BotReportTable.getInstance().saveReportedCharData();
 | |
| 			_log.info("Bot Report Table: Successfully saved reports to database!");
 | |
| 		}
 | |
| 		
 | |
| 		try
 | |
| 		{
 | |
| 			Thread.sleep(5000);
 | |
| 		}
 | |
| 		catch (InterruptedException e)
 | |
| 		{
 | |
| 			// never happens :p
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * This disconnects all clients from the server.
 | |
| 	 */
 | |
| 	private void disconnectAllCharacters()
 | |
| 	{
 | |
| 		for (L2PcInstance player : L2World.getInstance().getPlayers())
 | |
| 		{
 | |
| 			// Logout Character
 | |
| 			try
 | |
| 			{
 | |
| 				final L2GameClient client = player.getClient();
 | |
| 				if ((client != null) && !client.isDetached())
 | |
| 				{
 | |
| 					client.close(ServerClose.STATIC_PACKET);
 | |
| 					client.setActiveChar(null);
 | |
| 					player.setClient(null);
 | |
| 				}
 | |
| 				else if (!player.isInOfflineMode())
 | |
| 				// player is probably a bot - force logout
 | |
| 				{
 | |
| 					player.logout();
 | |
| 				}
 | |
| 				player.deleteMe();
 | |
| 			}
 | |
| 			catch (Throwable t)
 | |
| 			{
 | |
| 				_log.log(Level.WARNING, "Failed logout char " + player, t);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * A simple class used to track down the estimated time of method executions.<br>
 | |
| 	 * Once this class is created, it saves the start time, and when you want to get the estimated time, use the getEstimatedTime() method.
 | |
| 	 */
 | |
| 	private static final class TimeCounter
 | |
| 	{
 | |
| 		private long _startTime;
 | |
| 		
 | |
| 		protected TimeCounter()
 | |
| 		{
 | |
| 			restartCounter();
 | |
| 		}
 | |
| 		
 | |
| 		protected void restartCounter()
 | |
| 		{
 | |
| 			_startTime = System.currentTimeMillis();
 | |
| 		}
 | |
| 		
 | |
| 		protected long getEstimatedTimeAndRestartCounter()
 | |
| 		{
 | |
| 			final long toReturn = System.currentTimeMillis() - _startTime;
 | |
| 			restartCounter();
 | |
| 			return toReturn;
 | |
| 		}
 | |
| 		
 | |
| 		protected long getEstimatedTime()
 | |
| 		{
 | |
| 			return System.currentTimeMillis() - _startTime;
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/**
 | |
| 	 * Get the shutdown-hook instance the shutdown-hook instance is created by the first call of this function, but it has to be registered externally.<br>
 | |
| 	 * @return instance of Shutdown, to be used as shutdown hook
 | |
| 	 */
 | |
| 	public static Shutdown getInstance()
 | |
| 	{
 | |
| 		return SingletonHolder._instance;
 | |
| 	}
 | |
| 	
 | |
| 	private static class SingletonHolder
 | |
| 	{
 | |
| 		protected static final Shutdown _instance = new Shutdown();
 | |
| 	}
 | |
| }
 | 
