1174 lines
33 KiB
Java
1174 lines
33 KiB
Java
/*
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* Copyright (C) 2004-2015 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.model.entity;
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import java.util.HashMap;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Map;
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import java.util.Map.Entry;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import com.l2jserver.Config;
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import com.l2jserver.gameserver.cache.HtmCache;
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import com.l2jserver.gameserver.data.xml.impl.DoorData;
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import com.l2jserver.gameserver.datatables.ItemTable;
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import com.l2jserver.gameserver.datatables.SkillData;
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import com.l2jserver.gameserver.datatables.SpawnTable;
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import com.l2jserver.gameserver.enums.ChatType;
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import com.l2jserver.gameserver.instancemanager.AntiFeedManager;
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import com.l2jserver.gameserver.instancemanager.InstanceManager;
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import com.l2jserver.gameserver.model.L2Spawn;
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import com.l2jserver.gameserver.model.L2World;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.L2Summon;
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import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2ServitorInstance;
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import com.l2jserver.gameserver.model.events.EventDispatcher;
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import com.l2jserver.gameserver.model.events.impl.events.OnTvTEventFinish;
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import com.l2jserver.gameserver.model.events.impl.events.OnTvTEventKill;
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import com.l2jserver.gameserver.model.events.impl.events.OnTvTEventRegistrationStart;
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import com.l2jserver.gameserver.model.events.impl.events.OnTvTEventStart;
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import com.l2jserver.gameserver.model.itemcontainer.PcInventory;
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import com.l2jserver.gameserver.model.skills.Skill;
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import com.l2jserver.gameserver.network.SystemMessageId;
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import com.l2jserver.gameserver.network.serverpackets.CreatureSay;
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import com.l2jserver.gameserver.network.serverpackets.ExUserInfoInvenWeight;
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import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
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import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
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import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
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import com.l2jserver.util.Rnd;
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import com.l2jserver.util.StringUtil;
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/**
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* @author HorridoJoho
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*/
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public class TvTEvent
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{
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enum EventState
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{
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INACTIVE,
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INACTIVATING,
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PARTICIPATING,
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STARTING,
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STARTED,
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REWARDING
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}
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protected static final Logger _log = Logger.getLogger(TvTEvent.class.getName());
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/** html path **/
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private static final String htmlPath = "data/scripts/custom/events/TvT/TvTManager/";
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/** The teams of the TvTEvent<br> */
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private static TvTEventTeam[] _teams = new TvTEventTeam[2];
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/** The state of the TvTEvent<br> */
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private static EventState _state = EventState.INACTIVE;
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/** The spawn of the participation npc<br> */
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private static L2Spawn _npcSpawn = null;
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/** the npc instance of the participation npc<br> */
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private static L2Npc _lastNpcSpawn = null;
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/** Instance id<br> */
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private static int _TvTEventInstance = 0;
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/**
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* No instance of this class!<br>
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*/
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private TvTEvent()
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{
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}
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/**
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* Teams initializing<br>
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*/
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public static void init()
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{
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AntiFeedManager.getInstance().registerEvent(AntiFeedManager.TVT_ID);
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_teams[0] = new TvTEventTeam(Config.TVT_EVENT_TEAM_1_NAME, Config.TVT_EVENT_TEAM_1_COORDINATES);
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_teams[1] = new TvTEventTeam(Config.TVT_EVENT_TEAM_2_NAME, Config.TVT_EVENT_TEAM_2_COORDINATES);
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}
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/**
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* Starts the participation of the TvTEvent<br>
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* 1. Get L2NpcTemplate by Config.TVT_EVENT_PARTICIPATION_NPC_ID<br>
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* 2. Try to spawn a new npc of it<br>
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* <br>
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* @return boolean: true if success, otherwise false<br>
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*/
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public static boolean startParticipation()
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{
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try
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{
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_npcSpawn = new L2Spawn(Config.TVT_EVENT_PARTICIPATION_NPC_ID);
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_npcSpawn.setX(Config.TVT_EVENT_PARTICIPATION_NPC_COORDINATES[0]);
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_npcSpawn.setY(Config.TVT_EVENT_PARTICIPATION_NPC_COORDINATES[1]);
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_npcSpawn.setZ(Config.TVT_EVENT_PARTICIPATION_NPC_COORDINATES[2]);
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_npcSpawn.setAmount(1);
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_npcSpawn.setHeading(Config.TVT_EVENT_PARTICIPATION_NPC_COORDINATES[3]);
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_npcSpawn.setRespawnDelay(1);
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// later no need to delete spawn from db, we don't store it (false)
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SpawnTable.getInstance().addNewSpawn(_npcSpawn, false);
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_npcSpawn.init();
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_lastNpcSpawn = _npcSpawn.getLastSpawn();
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_lastNpcSpawn.setCurrentHp(_lastNpcSpawn.getMaxHp());
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_lastNpcSpawn.setTitle("TvT Event Participation");
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_lastNpcSpawn.isAggressive();
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_lastNpcSpawn.decayMe();
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_lastNpcSpawn.spawnMe(_npcSpawn.getLastSpawn().getX(), _npcSpawn.getLastSpawn().getY(), _npcSpawn.getLastSpawn().getZ());
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_lastNpcSpawn.broadcastPacket(new MagicSkillUse(_lastNpcSpawn, _lastNpcSpawn, 1034, 1, 1, 1));
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}
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catch (Exception e)
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{
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_log.log(Level.WARNING, "TvTEventEngine[TvTEvent.startParticipation()]: exception: " + e.getMessage(), e);
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return false;
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}
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setState(EventState.PARTICIPATING);
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EventDispatcher.getInstance().notifyEventAsync(new OnTvTEventRegistrationStart());
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return true;
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}
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private static int highestLevelPcInstanceOf(Map<Integer, L2PcInstance> players)
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{
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int maxLevel = Integer.MIN_VALUE, maxLevelId = -1;
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for (L2PcInstance player : players.values())
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{
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if (player.getLevel() >= maxLevel)
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{
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maxLevel = player.getLevel();
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maxLevelId = player.getObjectId();
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}
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}
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return maxLevelId;
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}
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/**
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* Starts the TvTEvent fight<br>
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* 1. Set state EventState.STARTING<br>
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* 2. Close doors specified in configs<br>
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* 3. Abort if not enought participants(return false)<br>
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* 4. Set state EventState.STARTED<br>
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* 5. Teleport all participants to team spot<br>
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* <br>
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* @return boolean: true if success, otherwise false<br>
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*/
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public static boolean startFight()
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{
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// Set state to STARTING
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setState(EventState.STARTING);
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// Randomize and balance team distribution
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Map<Integer, L2PcInstance> allParticipants = new HashMap<>();
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allParticipants.putAll(_teams[0].getParticipatedPlayers());
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allParticipants.putAll(_teams[1].getParticipatedPlayers());
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_teams[0].cleanMe();
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_teams[1].cleanMe();
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L2PcInstance player;
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Iterator<L2PcInstance> iter;
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if (needParticipationFee())
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{
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iter = allParticipants.values().iterator();
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while (iter.hasNext())
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{
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player = iter.next();
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if (!hasParticipationFee(player))
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{
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iter.remove();
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}
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}
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}
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int balance[] =
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{
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0,
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0
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}, priority = 0, highestLevelPlayerId;
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L2PcInstance highestLevelPlayer;
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// TODO: allParticipants should be sorted by level instead of using highestLevelPcInstanceOf for every fetch
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while (!allParticipants.isEmpty())
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{
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// Priority team gets one player
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highestLevelPlayerId = highestLevelPcInstanceOf(allParticipants);
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highestLevelPlayer = allParticipants.get(highestLevelPlayerId);
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allParticipants.remove(highestLevelPlayerId);
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_teams[priority].addPlayer(highestLevelPlayer);
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balance[priority] += highestLevelPlayer.getLevel();
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// Exiting if no more players
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if (allParticipants.isEmpty())
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{
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break;
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}
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// The other team gets one player
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// TODO: Code not dry
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priority = 1 - priority;
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highestLevelPlayerId = highestLevelPcInstanceOf(allParticipants);
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highestLevelPlayer = allParticipants.get(highestLevelPlayerId);
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allParticipants.remove(highestLevelPlayerId);
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_teams[priority].addPlayer(highestLevelPlayer);
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balance[priority] += highestLevelPlayer.getLevel();
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// Recalculating priority
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priority = balance[0] > balance[1] ? 1 : 0;
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}
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// Check for enought participants
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if ((_teams[0].getParticipatedPlayerCount() < Config.TVT_EVENT_MIN_PLAYERS_IN_TEAMS) || (_teams[1].getParticipatedPlayerCount() < Config.TVT_EVENT_MIN_PLAYERS_IN_TEAMS))
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{
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// Set state INACTIVE
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setState(EventState.INACTIVE);
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// Cleanup of teams
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_teams[0].cleanMe();
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_teams[1].cleanMe();
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// Unspawn the event NPC
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unSpawnNpc();
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AntiFeedManager.getInstance().clear(AntiFeedManager.TVT_ID);
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return false;
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}
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if (needParticipationFee())
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{
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iter = _teams[0].getParticipatedPlayers().values().iterator();
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while (iter.hasNext())
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{
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player = iter.next();
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if (!payParticipationFee(player))
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{
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iter.remove();
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}
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}
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iter = _teams[1].getParticipatedPlayers().values().iterator();
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while (iter.hasNext())
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{
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player = iter.next();
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if (!payParticipationFee(player))
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{
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iter.remove();
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}
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}
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}
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if (Config.TVT_EVENT_IN_INSTANCE)
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{
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try
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{
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_TvTEventInstance = InstanceManager.getInstance().createDynamicInstance(Config.TVT_EVENT_INSTANCE_FILE);
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InstanceManager.getInstance().getInstance(_TvTEventInstance).setAllowSummon(false);
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InstanceManager.getInstance().getInstance(_TvTEventInstance).setPvPInstance(true);
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InstanceManager.getInstance().getInstance(_TvTEventInstance).setEmptyDestroyTime((Config.TVT_EVENT_START_LEAVE_TELEPORT_DELAY * 1000) + 60000L);
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}
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catch (Exception e)
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{
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_TvTEventInstance = 0;
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_log.log(Level.WARNING, "TvTEventEngine[TvTEvent.createDynamicInstance]: exception: " + e.getMessage(), e);
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}
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}
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// Opens all doors specified in configs for tvt
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openDoors(Config.TVT_DOORS_IDS_TO_OPEN);
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// Closes all doors specified in configs for tvt
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closeDoors(Config.TVT_DOORS_IDS_TO_CLOSE);
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// Set state STARTED
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setState(EventState.STARTED);
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// Iterate over all teams
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for (TvTEventTeam team : _teams)
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{
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// Iterate over all participated player instances in this team
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for (L2PcInstance playerInstance : team.getParticipatedPlayers().values())
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{
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if (playerInstance != null)
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{
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// Disable player revival.
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playerInstance.setCanRevive(false);
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// Teleporter implements Runnable and starts itself
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new TvTEventTeleporter(playerInstance, team.getCoordinates(), false, false);
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}
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}
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}
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// Notify to scripts.
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EventDispatcher.getInstance().notifyEventAsync(new OnTvTEventStart());
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return true;
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}
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/**
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* Calculates the TvTEvent reward<br>
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* 1. If both teams are at a tie(points equals), send it as system message to all participants, if one of the teams have 0 participants left online abort rewarding<br>
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* 2. Wait till teams are not at a tie anymore<br>
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* 3. Set state EvcentState.REWARDING<br>
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* 4. Reward team with more points<br>
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* 5. Show win html to wining team participants<br>
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* <br>
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* @return String: winning team name<br>
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*/
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public static String calculateRewards()
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{
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if (_teams[0].getPoints() == _teams[1].getPoints())
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{
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// Check if one of the teams have no more players left
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if ((_teams[0].getParticipatedPlayerCount() == 0) || (_teams[1].getParticipatedPlayerCount() == 0))
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{
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// set state to rewarding
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setState(EventState.REWARDING);
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// return here, the fight can't be completed
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return "TvT Event: Event has ended. No team won due to inactivity!";
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}
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// Both teams have equals points
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sysMsgToAllParticipants("TvT Event: Event has ended, both teams have tied.");
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if (Config.TVT_REWARD_TEAM_TIE)
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{
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rewardTeam(_teams[0]);
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rewardTeam(_teams[1]);
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return "TvT Event: Event has ended with both teams tying.";
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}
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return "TvT Event: Event has ended with both teams tying.";
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}
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// Set state REWARDING so nobody can point anymore
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setState(EventState.REWARDING);
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// Get team which has more points
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TvTEventTeam team = _teams[_teams[0].getPoints() > _teams[1].getPoints() ? 0 : 1];
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rewardTeam(team);
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// Notify to scripts.
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EventDispatcher.getInstance().notifyEventAsync(new OnTvTEventFinish());
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return "TvT Event: Event finish. Team " + team.getName() + " won with " + team.getPoints() + " kills.";
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}
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private static void rewardTeam(TvTEventTeam team)
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{
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// Iterate over all participated player instances of the winning team
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for (L2PcInstance playerInstance : team.getParticipatedPlayers().values())
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{
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// Check for nullpointer
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if (playerInstance == null)
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{
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continue;
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}
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SystemMessage systemMessage = null;
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// Iterate over all tvt event rewards
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for (int[] reward : Config.TVT_EVENT_REWARDS)
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{
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PcInventory inv = playerInstance.getInventory();
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// Check for stackable item, non stackabe items need to be added one by one
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if (ItemTable.getInstance().getTemplate(reward[0]).isStackable())
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{
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inv.addItem("TvT Event", reward[0], reward[1], playerInstance, playerInstance);
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if (reward[1] > 1)
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{
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systemMessage = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_EARNED_S2_S1_S);
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systemMessage.addItemName(reward[0]);
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systemMessage.addLong(reward[1]);
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}
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else
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{
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systemMessage = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_EARNED_S1);
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systemMessage.addItemName(reward[0]);
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}
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playerInstance.sendPacket(systemMessage);
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}
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else
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{
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for (int i = 0; i < reward[1]; ++i)
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{
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inv.addItem("TvT Event", reward[0], 1, playerInstance, playerInstance);
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systemMessage = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_EARNED_S1);
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systemMessage.addItemName(reward[0]);
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playerInstance.sendPacket(systemMessage);
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}
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}
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}
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playerInstance.sendPacket(new ExUserInfoInvenWeight(playerInstance));
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final NpcHtmlMessage npcHtmlMessage = new NpcHtmlMessage();
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npcHtmlMessage.setHtml(HtmCache.getInstance().getHtm(playerInstance.getHtmlPrefix(), htmlPath + "Reward.html"));
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playerInstance.sendPacket(npcHtmlMessage);
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}
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}
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/**
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* Stops the TvTEvent fight<br>
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* 1. Set state EventState.INACTIVATING<br>
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* 2. Remove tvt npc from world<br>
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* 3. Open doors specified in configs<br>
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* 4. Teleport all participants back to participation npc location<br>
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* 5. Teams cleaning<br>
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* 6. Set state EventState.INACTIVE<br>
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*/
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public static void stopFight()
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{
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// Set state INACTIVATING
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setState(EventState.INACTIVATING);
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// Unspawn event npc
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unSpawnNpc();
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// Opens all doors specified in configs for tvt
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openDoors(Config.TVT_DOORS_IDS_TO_CLOSE);
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// Closes all doors specified in Configs for tvt
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closeDoors(Config.TVT_DOORS_IDS_TO_OPEN);
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// Iterate over all teams
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for (TvTEventTeam team : _teams)
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{
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for (L2PcInstance playerInstance : team.getParticipatedPlayers().values())
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{
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// Check for nullpointer
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if (playerInstance != null)
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{
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// Enable player revival.
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playerInstance.setCanRevive(true);
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// Teleport back.
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new TvTEventTeleporter(playerInstance, Config.TVT_EVENT_PARTICIPATION_NPC_COORDINATES, false, false);
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}
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}
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}
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// Cleanup of teams
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_teams[0].cleanMe();
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_teams[1].cleanMe();
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// Set state INACTIVE
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setState(EventState.INACTIVE);
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AntiFeedManager.getInstance().clear(AntiFeedManager.TVT_ID);
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}
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/**
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* Adds a player to a TvTEvent team<br>
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* 1. Calculate the id of the team in which the player should be added<br>
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* 2. Add the player to the calculated team<br>
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* <br>
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* @param playerInstance as L2PcInstance<br>
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* @return boolean: true if success, otherwise false<br>
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*/
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public static synchronized boolean addParticipant(L2PcInstance playerInstance)
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|
{
|
|
// Check for nullpoitner
|
|
if (playerInstance == null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
byte teamId = 0;
|
|
|
|
// Check to which team the player should be added
|
|
if (_teams[0].getParticipatedPlayerCount() == _teams[1].getParticipatedPlayerCount())
|
|
{
|
|
teamId = (byte) (Rnd.get(2));
|
|
}
|
|
else
|
|
{
|
|
teamId = (byte) (_teams[0].getParticipatedPlayerCount() > _teams[1].getParticipatedPlayerCount() ? 1 : 0);
|
|
}
|
|
playerInstance.addEventListener(new TvTEventListener(playerInstance));
|
|
return _teams[teamId].addPlayer(playerInstance);
|
|
}
|
|
|
|
/**
|
|
* Removes a TvTEvent player from it's team<br>
|
|
* 1. Get team id of the player<br>
|
|
* 2. Remove player from it's team<br>
|
|
* <br>
|
|
* @param playerObjectId
|
|
* @return boolean: true if success, otherwise false
|
|
*/
|
|
public static boolean removeParticipant(int playerObjectId)
|
|
{
|
|
// Get the teamId of the player
|
|
byte teamId = getParticipantTeamId(playerObjectId);
|
|
|
|
// Check if the player is participant
|
|
if (teamId != -1)
|
|
{
|
|
// Remove the player from team
|
|
_teams[teamId].removePlayer(playerObjectId);
|
|
|
|
final L2PcInstance player = L2World.getInstance().getPlayer(playerObjectId);
|
|
if (player != null)
|
|
{
|
|
player.removeEventListener(TvTEventListener.class);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public static boolean needParticipationFee()
|
|
{
|
|
return (Config.TVT_EVENT_PARTICIPATION_FEE[0] != 0) && (Config.TVT_EVENT_PARTICIPATION_FEE[1] != 0);
|
|
}
|
|
|
|
public static boolean hasParticipationFee(L2PcInstance playerInstance)
|
|
{
|
|
return playerInstance.getInventory().getInventoryItemCount(Config.TVT_EVENT_PARTICIPATION_FEE[0], -1) >= Config.TVT_EVENT_PARTICIPATION_FEE[1];
|
|
}
|
|
|
|
public static boolean payParticipationFee(L2PcInstance playerInstance)
|
|
{
|
|
return playerInstance.destroyItemByItemId("TvT Participation Fee", Config.TVT_EVENT_PARTICIPATION_FEE[0], Config.TVT_EVENT_PARTICIPATION_FEE[1], _lastNpcSpawn, true);
|
|
}
|
|
|
|
public static String getParticipationFee()
|
|
{
|
|
int itemId = Config.TVT_EVENT_PARTICIPATION_FEE[0];
|
|
int itemNum = Config.TVT_EVENT_PARTICIPATION_FEE[1];
|
|
|
|
if ((itemId == 0) || (itemNum == 0))
|
|
{
|
|
return "-";
|
|
}
|
|
|
|
return StringUtil.concat(String.valueOf(itemNum), " ", ItemTable.getInstance().getTemplate(itemId).getName());
|
|
}
|
|
|
|
/**
|
|
* Send a SystemMessage to all participated players<br>
|
|
* 1. Send the message to all players of team number one<br>
|
|
* 2. Send the message to all players of team number two<br>
|
|
* <br>
|
|
* @param message as String<br>
|
|
*/
|
|
public static void sysMsgToAllParticipants(String message)
|
|
{
|
|
for (L2PcInstance playerInstance : _teams[0].getParticipatedPlayers().values())
|
|
{
|
|
if (playerInstance != null)
|
|
{
|
|
playerInstance.sendMessage(message);
|
|
}
|
|
}
|
|
|
|
for (L2PcInstance playerInstance : _teams[1].getParticipatedPlayers().values())
|
|
{
|
|
if (playerInstance != null)
|
|
{
|
|
playerInstance.sendMessage(message);
|
|
}
|
|
}
|
|
}
|
|
|
|
private static L2DoorInstance getDoor(int doorId)
|
|
{
|
|
L2DoorInstance door = null;
|
|
if (_TvTEventInstance <= 0)
|
|
{
|
|
door = DoorData.getInstance().getDoor(doorId);
|
|
}
|
|
else
|
|
{
|
|
final Instance inst = InstanceManager.getInstance().getInstance(_TvTEventInstance);
|
|
if (inst != null)
|
|
{
|
|
door = inst.getDoor(doorId);
|
|
}
|
|
}
|
|
return door;
|
|
}
|
|
|
|
/**
|
|
* Close doors specified in configs
|
|
* @param doors
|
|
*/
|
|
private static void closeDoors(List<Integer> doors)
|
|
{
|
|
for (int doorId : doors)
|
|
{
|
|
final L2DoorInstance doorInstance = getDoor(doorId);
|
|
if (doorInstance != null)
|
|
{
|
|
doorInstance.closeMe();
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Open doors specified in configs
|
|
* @param doors
|
|
*/
|
|
private static void openDoors(List<Integer> doors)
|
|
{
|
|
for (int doorId : doors)
|
|
{
|
|
final L2DoorInstance doorInstance = getDoor(doorId);
|
|
if (doorInstance != null)
|
|
{
|
|
doorInstance.openMe();
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* UnSpawns the TvTEvent npc
|
|
*/
|
|
private static void unSpawnNpc()
|
|
{
|
|
// Delete the npc
|
|
_lastNpcSpawn.deleteMe();
|
|
SpawnTable.getInstance().deleteSpawn(_lastNpcSpawn.getSpawn(), false);
|
|
// Stop respawning of the npc
|
|
_npcSpawn.stopRespawn();
|
|
_npcSpawn = null;
|
|
_lastNpcSpawn = null;
|
|
}
|
|
|
|
/**
|
|
* Called when a player logs in<br>
|
|
* <br>
|
|
* @param playerInstance as L2PcInstance<br>
|
|
*/
|
|
public static void onLogin(L2PcInstance playerInstance)
|
|
{
|
|
if ((playerInstance == null) || (!isStarting() && !isStarted()))
|
|
{
|
|
return;
|
|
}
|
|
|
|
byte teamId = getParticipantTeamId(playerInstance.getObjectId());
|
|
|
|
if (teamId == -1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_teams[teamId].addPlayer(playerInstance);
|
|
new TvTEventTeleporter(playerInstance, _teams[teamId].getCoordinates(), true, false);
|
|
}
|
|
|
|
/**
|
|
* Called when a player logs out<br>
|
|
* <br>
|
|
* @param playerInstance as L2PcInstance<br>
|
|
*/
|
|
public static void onLogout(L2PcInstance playerInstance)
|
|
{
|
|
if ((playerInstance != null) && (isStarting() || isStarted() || isParticipating()))
|
|
{
|
|
if (removeParticipant(playerInstance.getObjectId()))
|
|
{
|
|
playerInstance.setXYZInvisible((Config.TVT_EVENT_PARTICIPATION_NPC_COORDINATES[0] + Rnd.get(101)) - 50, (Config.TVT_EVENT_PARTICIPATION_NPC_COORDINATES[1] + Rnd.get(101)) - 50, Config.TVT_EVENT_PARTICIPATION_NPC_COORDINATES[2]);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Called on every onAction in L2PcIstance<br>
|
|
* <br>
|
|
* @param playerInstance
|
|
* @param targetedPlayerObjectId
|
|
* @return boolean: true if player is allowed to target, otherwise false
|
|
*/
|
|
public static boolean onAction(L2PcInstance playerInstance, int targetedPlayerObjectId)
|
|
{
|
|
if ((playerInstance == null) || !isStarted())
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (playerInstance.isGM())
|
|
{
|
|
return true;
|
|
}
|
|
|
|
byte playerTeamId = getParticipantTeamId(playerInstance.getObjectId());
|
|
byte targetedPlayerTeamId = getParticipantTeamId(targetedPlayerObjectId);
|
|
|
|
if (((playerTeamId != -1) && (targetedPlayerTeamId == -1)) || ((playerTeamId == -1) && (targetedPlayerTeamId != -1)))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if ((playerTeamId != -1) && (targetedPlayerTeamId != -1) && (playerTeamId == targetedPlayerTeamId) && (playerInstance.getObjectId() != targetedPlayerObjectId) && !Config.TVT_EVENT_TARGET_TEAM_MEMBERS_ALLOWED)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Called on every scroll use<br>
|
|
* <br>
|
|
* @param playerObjectId
|
|
* @return boolean: true if player is allowed to use scroll, otherwise false
|
|
*/
|
|
public static boolean onScrollUse(int playerObjectId)
|
|
{
|
|
if (!isStarted())
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (isPlayerParticipant(playerObjectId) && !Config.TVT_EVENT_SCROLL_ALLOWED)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Called on every potion use
|
|
* @param playerObjectId
|
|
* @return boolean: true if player is allowed to use potions, otherwise false
|
|
*/
|
|
public static boolean onPotionUse(int playerObjectId)
|
|
{
|
|
if (!isStarted())
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (isPlayerParticipant(playerObjectId) && !Config.TVT_EVENT_POTIONS_ALLOWED)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Called on every escape use(thanks to nbd)
|
|
* @param playerObjectId
|
|
* @return boolean: true if player is not in tvt event, otherwise false
|
|
*/
|
|
public static boolean onEscapeUse(int playerObjectId)
|
|
{
|
|
if (!isStarted())
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (isPlayerParticipant(playerObjectId))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Called on every summon item use
|
|
* @param playerObjectId
|
|
* @return boolean: true if player is allowed to summon by item, otherwise false
|
|
*/
|
|
public static boolean onItemSummon(int playerObjectId)
|
|
{
|
|
if (!isStarted())
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (isPlayerParticipant(playerObjectId) && !Config.TVT_EVENT_SUMMON_BY_ITEM_ALLOWED)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Is called when a player is killed<br>
|
|
* <br>
|
|
* @param killerCharacter as L2Character<br>
|
|
* @param killedPlayerInstance as L2PcInstance<br>
|
|
*/
|
|
public static void onKill(L2Character killerCharacter, L2PcInstance killedPlayerInstance)
|
|
{
|
|
if ((killedPlayerInstance == null) || !isStarted())
|
|
{
|
|
return;
|
|
}
|
|
|
|
byte killedTeamId = getParticipantTeamId(killedPlayerInstance.getObjectId());
|
|
|
|
if (killedTeamId == -1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
new TvTEventTeleporter(killedPlayerInstance, _teams[killedTeamId].getCoordinates(), false, false);
|
|
|
|
if (killerCharacter == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
L2PcInstance killerPlayerInstance = null;
|
|
|
|
if ((killerCharacter instanceof L2PetInstance) || (killerCharacter instanceof L2ServitorInstance))
|
|
{
|
|
killerPlayerInstance = ((L2Summon) killerCharacter).getOwner();
|
|
|
|
if (killerPlayerInstance == null)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
else if (killerCharacter instanceof L2PcInstance)
|
|
{
|
|
killerPlayerInstance = (L2PcInstance) killerCharacter;
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
|
|
byte killerTeamId = getParticipantTeamId(killerPlayerInstance.getObjectId());
|
|
|
|
if ((killerTeamId != -1) && (killedTeamId != -1) && (killerTeamId != killedTeamId))
|
|
{
|
|
TvTEventTeam killerTeam = _teams[killerTeamId];
|
|
|
|
killerTeam.increasePoints();
|
|
|
|
CreatureSay cs = new CreatureSay(killerPlayerInstance.getObjectId(), ChatType.WHISPER, killerPlayerInstance.getName(), "I have killed " + killedPlayerInstance.getName() + "!");
|
|
|
|
for (L2PcInstance playerInstance : _teams[killerTeamId].getParticipatedPlayers().values())
|
|
{
|
|
if (playerInstance != null)
|
|
{
|
|
playerInstance.sendPacket(cs);
|
|
}
|
|
}
|
|
|
|
// Notify to scripts.
|
|
EventDispatcher.getInstance().notifyEventAsync(new OnTvTEventKill(killerPlayerInstance, killedPlayerInstance, killerTeam));
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Called on Appearing packet received (player finished teleporting)
|
|
* @param playerInstance
|
|
*/
|
|
public static void onTeleported(L2PcInstance playerInstance)
|
|
{
|
|
if (!isStarted() || (playerInstance == null) || !isPlayerParticipant(playerInstance.getObjectId()))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (playerInstance.isMageClass())
|
|
{
|
|
if ((Config.TVT_EVENT_MAGE_BUFFS != null) && !Config.TVT_EVENT_MAGE_BUFFS.isEmpty())
|
|
{
|
|
for (Entry<Integer, Integer> e : Config.TVT_EVENT_MAGE_BUFFS.entrySet())
|
|
{
|
|
Skill skill = SkillData.getInstance().getSkill(e.getKey(), e.getValue());
|
|
if (skill != null)
|
|
{
|
|
skill.applyEffects(playerInstance, playerInstance);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ((Config.TVT_EVENT_FIGHTER_BUFFS != null) && !Config.TVT_EVENT_FIGHTER_BUFFS.isEmpty())
|
|
{
|
|
for (Entry<Integer, Integer> e : Config.TVT_EVENT_FIGHTER_BUFFS.entrySet())
|
|
{
|
|
Skill skill = SkillData.getInstance().getSkill(e.getKey(), e.getValue());
|
|
if (skill != null)
|
|
{
|
|
skill.applyEffects(playerInstance, playerInstance);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @param source
|
|
* @param target
|
|
* @param skill
|
|
* @return true if player valid for skill
|
|
*/
|
|
public static final boolean checkForTvTSkill(L2PcInstance source, L2PcInstance target, Skill skill)
|
|
{
|
|
if (!isStarted())
|
|
{
|
|
return true;
|
|
}
|
|
// TvT is started
|
|
final int sourcePlayerId = source.getObjectId();
|
|
final int targetPlayerId = target.getObjectId();
|
|
final boolean isSourceParticipant = isPlayerParticipant(sourcePlayerId);
|
|
final boolean isTargetParticipant = isPlayerParticipant(targetPlayerId);
|
|
|
|
// both players not participating
|
|
if (!isSourceParticipant && !isTargetParticipant)
|
|
{
|
|
return true;
|
|
}
|
|
// one player not participating
|
|
if (!(isSourceParticipant && isTargetParticipant))
|
|
{
|
|
return false;
|
|
}
|
|
// players in the different teams ?
|
|
if (getParticipantTeamId(sourcePlayerId) != getParticipantTeamId(targetPlayerId))
|
|
{
|
|
if (!skill.isBad())
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Sets the TvTEvent state<br>
|
|
* <br>
|
|
* @param state as EventState<br>
|
|
*/
|
|
private static void setState(EventState state)
|
|
{
|
|
synchronized (_state)
|
|
{
|
|
_state = state;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Is TvTEvent inactive?<br>
|
|
* <br>
|
|
* @return boolean: true if event is inactive(waiting for next event cycle), otherwise false<br>
|
|
*/
|
|
public static boolean isInactive()
|
|
{
|
|
boolean isInactive;
|
|
|
|
synchronized (_state)
|
|
{
|
|
isInactive = _state == EventState.INACTIVE;
|
|
}
|
|
|
|
return isInactive;
|
|
}
|
|
|
|
/**
|
|
* Is TvTEvent in inactivating?<br>
|
|
* <br>
|
|
* @return boolean: true if event is in inactivating progress, otherwise false<br>
|
|
*/
|
|
public static boolean isInactivating()
|
|
{
|
|
boolean isInactivating;
|
|
|
|
synchronized (_state)
|
|
{
|
|
isInactivating = _state == EventState.INACTIVATING;
|
|
}
|
|
|
|
return isInactivating;
|
|
}
|
|
|
|
/**
|
|
* Is TvTEvent in participation?<br>
|
|
* <br>
|
|
* @return boolean: true if event is in participation progress, otherwise false<br>
|
|
*/
|
|
public static boolean isParticipating()
|
|
{
|
|
boolean isParticipating;
|
|
|
|
synchronized (_state)
|
|
{
|
|
isParticipating = _state == EventState.PARTICIPATING;
|
|
}
|
|
|
|
return isParticipating;
|
|
}
|
|
|
|
/**
|
|
* Is TvTEvent starting?<br>
|
|
* <br>
|
|
* @return boolean: true if event is starting up(setting up fighting spot, teleport players etc.), otherwise false<br>
|
|
*/
|
|
public static boolean isStarting()
|
|
{
|
|
boolean isStarting;
|
|
|
|
synchronized (_state)
|
|
{
|
|
isStarting = _state == EventState.STARTING;
|
|
}
|
|
|
|
return isStarting;
|
|
}
|
|
|
|
/**
|
|
* Is TvTEvent started?<br>
|
|
* <br>
|
|
* @return boolean: true if event is started, otherwise false<br>
|
|
*/
|
|
public static boolean isStarted()
|
|
{
|
|
boolean isStarted;
|
|
|
|
synchronized (_state)
|
|
{
|
|
isStarted = _state == EventState.STARTED;
|
|
}
|
|
|
|
return isStarted;
|
|
}
|
|
|
|
/**
|
|
* Is TvTEvent rewarding?<br>
|
|
* <br>
|
|
* @return boolean: true if event is currently rewarding, otherwise false<br>
|
|
*/
|
|
public static boolean isRewarding()
|
|
{
|
|
boolean isRewarding;
|
|
|
|
synchronized (_state)
|
|
{
|
|
isRewarding = _state == EventState.REWARDING;
|
|
}
|
|
|
|
return isRewarding;
|
|
}
|
|
|
|
/**
|
|
* Returns the team id of a player, if player is not participant it returns -1
|
|
* @param playerObjectId
|
|
* @return byte: team name of the given playerName, if not in event -1
|
|
*/
|
|
public static byte getParticipantTeamId(int playerObjectId)
|
|
{
|
|
return (byte) (_teams[0].containsPlayer(playerObjectId) ? 0 : (_teams[1].containsPlayer(playerObjectId) ? 1 : -1));
|
|
}
|
|
|
|
/**
|
|
* Returns the team of a player, if player is not participant it returns null
|
|
* @param playerObjectId
|
|
* @return TvTEventTeam: team of the given playerObjectId, if not in event null
|
|
*/
|
|
public static TvTEventTeam getParticipantTeam(int playerObjectId)
|
|
{
|
|
return (_teams[0].containsPlayer(playerObjectId) ? _teams[0] : (_teams[1].containsPlayer(playerObjectId) ? _teams[1] : null));
|
|
}
|
|
|
|
/**
|
|
* Returns the enemy team of a player, if player is not participant it returns null
|
|
* @param playerObjectId
|
|
* @return TvTEventTeam: enemy team of the given playerObjectId, if not in event null
|
|
*/
|
|
public static TvTEventTeam getParticipantEnemyTeam(int playerObjectId)
|
|
{
|
|
return (_teams[0].containsPlayer(playerObjectId) ? _teams[1] : (_teams[1].containsPlayer(playerObjectId) ? _teams[0] : null));
|
|
}
|
|
|
|
/**
|
|
* Returns the team coordinates in which the player is in, if player is not in a team return null
|
|
* @param playerObjectId
|
|
* @return int[]: coordinates of teams, 2 elements, index 0 for team 1 and index 1 for team 2
|
|
*/
|
|
public static int[] getParticipantTeamCoordinates(int playerObjectId)
|
|
{
|
|
return _teams[0].containsPlayer(playerObjectId) ? _teams[0].getCoordinates() : (_teams[1].containsPlayer(playerObjectId) ? _teams[1].getCoordinates() : null);
|
|
}
|
|
|
|
/**
|
|
* Is given player participant of the event?
|
|
* @param playerObjectId
|
|
* @return boolean: true if player is participant, ohterwise false
|
|
*/
|
|
public static boolean isPlayerParticipant(int playerObjectId)
|
|
{
|
|
if (!isParticipating() && !isStarting() && !isStarted())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return _teams[0].containsPlayer(playerObjectId) || _teams[1].containsPlayer(playerObjectId);
|
|
}
|
|
|
|
/**
|
|
* Returns participated player count<br>
|
|
* <br>
|
|
* @return int: amount of players registered in the event<br>
|
|
*/
|
|
public static int getParticipatedPlayersCount()
|
|
{
|
|
if (!isParticipating() && !isStarting() && !isStarted())
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return _teams[0].getParticipatedPlayerCount() + _teams[1].getParticipatedPlayerCount();
|
|
}
|
|
|
|
/**
|
|
* Returns teams names<br>
|
|
* <br>
|
|
* @return String[]: names of teams, 2 elements, index 0 for team 1 and index 1 for team 2<br>
|
|
*/
|
|
public static String[] getTeamNames()
|
|
{
|
|
return new String[]
|
|
{
|
|
_teams[0].getName(),
|
|
_teams[1].getName()
|
|
};
|
|
}
|
|
|
|
/**
|
|
* Returns player count of both teams<br>
|
|
* <br>
|
|
* @return int[]: player count of teams, 2 elements, index 0 for team 1 and index 1 for team 2<br>
|
|
*/
|
|
public static int[] getTeamsPlayerCounts()
|
|
{
|
|
return new int[]
|
|
{
|
|
_teams[0].getParticipatedPlayerCount(),
|
|
_teams[1].getParticipatedPlayerCount()
|
|
};
|
|
}
|
|
|
|
/**
|
|
* Returns points count of both teams
|
|
* @return int[]: points of teams, 2 elements, index 0 for team 1 and index 1 for team 2<br>
|
|
*/
|
|
public static int[] getTeamsPoints()
|
|
{
|
|
return new int[]
|
|
{
|
|
_teams[0].getPoints(),
|
|
_teams[1].getPoints()
|
|
};
|
|
}
|
|
|
|
public static int getTvTEventInstance()
|
|
{
|
|
return _TvTEventInstance;
|
|
}
|
|
}
|