l2j_mobius/trunk/java/com/l2jserver/gameserver/model/conditions/ConditionTargetLevelRange.java
2015-01-02 15:09:44 +00:00

52 lines
1.5 KiB
Java

/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.conditions;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.items.L2Item;
import com.l2jserver.gameserver.model.skills.Skill;
/**
* @author UnAfraid
*/
public class ConditionTargetLevelRange extends Condition
{
private final int[] _levels;
/**
* Instantiates a new condition target levels range.
* @param levels the {@code levels} range.
*/
public ConditionTargetLevelRange(int[] levels)
{
_levels = levels;
}
@Override
public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
{
if (effected == null)
{
return false;
}
final int level = effected.getLevel();
return ((level >= _levels[0]) && (level <= _levels[1]));
}
}