l2j_mobius/trunk/java/com/l2jserver/gameserver/model/conditions/ConditionSiegeZone.java
2015-01-02 15:09:44 +00:00

170 lines
4.7 KiB
Java

/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.conditions;
import com.l2jserver.gameserver.instancemanager.CastleManager;
import com.l2jserver.gameserver.instancemanager.FortManager;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.entity.Castle;
import com.l2jserver.gameserver.model.entity.Fort;
import com.l2jserver.gameserver.model.items.L2Item;
import com.l2jserver.gameserver.model.skills.Skill;
/**
* The Class ConditionSiegeZone.
* @author Gigiikun
*/
public final class ConditionSiegeZone extends Condition
{
// conditional values
public static final int COND_NOT_ZONE = 0x0001;
public static final int COND_CAST_ATTACK = 0x0002;
public static final int COND_CAST_DEFEND = 0x0004;
public static final int COND_CAST_NEUTRAL = 0x0008;
public static final int COND_FORT_ATTACK = 0x0010;
public static final int COND_FORT_DEFEND = 0x0020;
public static final int COND_FORT_NEUTRAL = 0x0040;
private final int _value;
private final boolean _self;
/**
* Instantiates a new condition siege zone.
* @param value the value
* @param self the self
*/
public ConditionSiegeZone(int value, boolean self)
{
_value = value;
_self = self;
}
@Override
public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
{
L2Character target = _self ? effector : effected;
Castle castle = CastleManager.getInstance().getCastle(target);
Fort fort = FortManager.getInstance().getFort(target);
if ((castle == null) && (fort == null))
{
return (_value & COND_NOT_ZONE) != 0;
}
if (castle != null)
{
return checkIfOk(target, castle, _value);
}
return checkIfOk(target, fort, _value);
}
/**
* Check if ok.
* @param activeChar the active char
* @param castle the castle
* @param value the value
* @return true, if successful
*/
public static boolean checkIfOk(L2Character activeChar, Castle castle, int value)
{
if ((activeChar == null) || !(activeChar instanceof L2PcInstance))
{
return false;
}
L2PcInstance player = (L2PcInstance) activeChar;
if (((castle == null) || (castle.getResidenceId() <= 0)))
{
if ((value & COND_NOT_ZONE) != 0)
{
return true;
}
}
else if (!castle.getZone().isActive())
{
if ((value & COND_NOT_ZONE) != 0)
{
return true;
}
}
else if (((value & COND_CAST_ATTACK) != 0) && player.isRegisteredOnThisSiegeField(castle.getResidenceId()) && (player.getSiegeState() == 1))
{
return true;
}
else if (((value & COND_CAST_DEFEND) != 0) && player.isRegisteredOnThisSiegeField(castle.getResidenceId()) && (player.getSiegeState() == 2))
{
return true;
}
else if (((value & COND_CAST_NEUTRAL) != 0) && (player.getSiegeState() == 0))
{
return true;
}
return false;
}
/**
* Check if ok.
* @param activeChar the active char
* @param fort the fort
* @param value the value
* @return true, if successful
*/
public static boolean checkIfOk(L2Character activeChar, Fort fort, int value)
{
if ((activeChar == null) || !(activeChar instanceof L2PcInstance))
{
return false;
}
L2PcInstance player = (L2PcInstance) activeChar;
if (((fort == null) || (fort.getResidenceId() <= 0)))
{
if ((value & COND_NOT_ZONE) != 0)
{
return true;
}
}
else if (!fort.getZone().isActive())
{
if ((value & COND_NOT_ZONE) != 0)
{
return true;
}
}
else if (((value & COND_FORT_ATTACK) != 0) && player.isRegisteredOnThisSiegeField(fort.getResidenceId()) && (player.getSiegeState() == 1))
{
return true;
}
else if (((value & COND_FORT_DEFEND) != 0) && player.isRegisteredOnThisSiegeField(fort.getResidenceId()) && (player.getSiegeState() == 2))
{
return true;
}
else if (((value & COND_FORT_NEUTRAL) != 0) && (player.getSiegeState() == 0))
{
return true;
}
return false;
}
}