l2j_mobius/trunk/java/com/l2jserver/gameserver/model/conditions/ConditionPlayerHasFreeSummonPoints.java
2015-01-24 20:02:32 +00:00

67 lines
2.1 KiB
Java

/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.conditions;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.items.L2Item;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
/**
* @author Sdw
*/
public class ConditionPlayerHasFreeSummonPoints extends Condition
{
private final int _summonPoints;
public ConditionPlayerHasFreeSummonPoints(int summonPoints)
{
_summonPoints = summonPoints;
}
@Override
public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
{
final L2PcInstance player = effector.getActingPlayer();
if (player == null)
{
return false;
}
boolean canSummon = true;
if ((_summonPoints == 0) && player.hasServitors())
{
player.sendPacket(SystemMessageId.YOU_CANNOT_USE_THE_S1_SKILL_DUE_TO_INSUFFICIENT_SUMMON_POINTS);
canSummon = false;
}
else if ((player.getSummonPoints() + _summonPoints) > player.getMaxSummonPoints())
{
final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_CANNOT_USE_THE_S1_SKILL_DUE_TO_INSUFFICIENT_SUMMON_POINTS);
sm.addSkillName(skill);
player.sendPacket(sm);
canSummon = false;
}
return canSummon;
}
}