l2j_mobius/trunk/java/com/l2jserver/gameserver/model/conditions/ConditionPlayerHasCastle.java
2015-01-02 15:09:44 +00:00

70 lines
1.8 KiB
Java

/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.conditions;
import com.l2jserver.gameserver.model.L2Clan;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.items.L2Item;
import com.l2jserver.gameserver.model.skills.Skill;
/**
* The Class ConditionPlayerHasCastle.
* @author MrPoke
*/
public final class ConditionPlayerHasCastle extends Condition
{
private final int _castle;
/**
* Instantiates a new condition player has castle.
* @param castle the castle
*/
public ConditionPlayerHasCastle(int castle)
{
_castle = castle;
}
/**
* Test impl.
* @return true, if successful
*/
@Override
public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
{
if (effector.getActingPlayer() == null)
{
return false;
}
final L2Clan clan = effector.getActingPlayer().getClan();
if (clan == null)
{
return _castle == 0;
}
// Any castle
if (_castle == -1)
{
return clan.getCastleId() > 0;
}
return clan.getCastleId() == _castle;
}
}