l2j_mobius/trunk/java/com/l2jserver/gameserver/model/conditions/ConditionPlayerGrade.java
2015-01-02 15:09:44 +00:00

64 lines
2.0 KiB
Java

/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.conditions;
import java.util.logging.Logger;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.items.L2Item;
import com.l2jserver.gameserver.model.skills.Skill;
/**
* The Class ConditionPlayerGrade.
* @author Gigiikun
*/
public final class ConditionPlayerGrade extends Condition
{
protected static final Logger _log = Logger.getLogger(ConditionPlayerGrade.class.getName());
// conditional values
public static final int COND_NO_GRADE = 0x0001;
public static final int COND_D_GRADE = 0x0002;
public static final int COND_C_GRADE = 0x0004;
public static final int COND_B_GRADE = 0x0008;
public static final int COND_A_GRADE = 0x0010;
public static final int COND_S_GRADE = 0x0020;
public static final int COND_S80_GRADE = 0x0040;
public static final int COND_S84_GRADE = 0x0080;
private final int _value;
/**
* Instantiates a new condition player grade.
* @param value the value
*/
public ConditionPlayerGrade(int value)
{
_value = value;
}
/**
*
*/
@Override
public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
{
return (effector.getActingPlayer() != null) && (_value == (byte) effector.getActingPlayer().getExpertiseLevel());
}
}