l2j_mobius/trunk/java/com/l2jserver/gameserver/model/conditions/ConditionPlayerCp.java
2015-01-02 15:09:44 +00:00

48 lines
1.4 KiB
Java

/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.conditions;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.items.L2Item;
import com.l2jserver.gameserver.model.skills.Skill;
/**
* The Class ConditionPlayerCp.
*/
public class ConditionPlayerCp extends Condition
{
private final int _cp;
/**
* Instantiates a new condition player cp.
* @param cp the cp
*/
public ConditionPlayerCp(int cp)
{
_cp = cp;
}
@Override
public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
{
return (effector != null) && (((effector.getCurrentCp() * 100) / effector.getMaxCp()) >= _cp);
}
}