l2j_mobius/trunk/java/com/l2jserver/gameserver/model/conditions/ConditionPlayerCanTakeCastle.java
2015-01-02 15:09:44 +00:00

81 lines
2.8 KiB
Java

/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.conditions;
import com.l2jserver.gameserver.instancemanager.CastleManager;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.entity.Castle;
import com.l2jserver.gameserver.model.items.L2Item;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.util.Util;
/**
* Player Can Take Castle condition implementation.
* @author Adry_85
*/
public class ConditionPlayerCanTakeCastle extends Condition
{
private final boolean _val;
public ConditionPlayerCanTakeCastle(boolean val)
{
_val = val;
}
@Override
public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
{
if ((effector == null) || !effector.isPlayer())
{
return !_val;
}
final L2PcInstance player = effector.getActingPlayer();
boolean canTakeCastle = true;
if (player.isAlikeDead() || player.isCursedWeaponEquipped() || !player.isClanLeader())
{
canTakeCastle = false;
}
Castle castle = CastleManager.getInstance().getCastle(player);
SystemMessage sm;
if ((castle == null) || (castle.getResidenceId() <= 0) || !castle.getSiege().isInProgress() || (castle.getSiege().getAttackerClan(player.getClan()) == null))
{
sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS);
sm.addSkillName(skill);
player.sendPacket(sm);
canTakeCastle = false;
}
else if (!castle.getArtefacts().contains(effected))
{
player.sendPacket(SystemMessageId.INVALID_TARGET);
canTakeCastle = false;
}
else if (!Util.checkIfInRange(skill.getCastRange(), player, effected, true))
{
player.sendPacket(SystemMessageId.THE_DISTANCE_IS_TOO_FAR_AND_SO_THE_CASTING_HAS_BEEN_STOPPED);
canTakeCastle = false;
}
return (_val == canTakeCastle);
}
}